warscript 0.0.1-dev.d410c75 → 0.0.1-dev.d5494fc
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/types/effect.d.ts +1 -3
- package/core/types/effect.lua +26 -29
- package/core/types/sound.d.ts +17 -25
- package/core/types/sound.lua +91 -46
- package/core/types/timer.d.ts +6 -7
- package/core/types/timer.lua +18 -21
- package/core/util.lua +6 -1
- package/decl/native.d.ts +840 -786
- package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
- package/engine/behaviour/ability/damage.d.ts +8 -2
- package/engine/behaviour/ability/damage.lua +18 -31
- package/engine/behaviour/ability/emulate-impact.lua +7 -0
- package/engine/behaviour/ability.d.ts +5 -1
- package/engine/behaviour/ability.lua +18 -4
- package/engine/behaviour/unit.d.ts +2 -0
- package/engine/buff.d.ts +13 -8
- package/engine/buff.lua +81 -50
- package/engine/internal/item.d.ts +2 -1
- package/engine/internal/mechanics/ability-duration.lua +1 -1
- package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
- package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
- package/engine/internal/unit+damage.d.ts +2 -11
- package/engine/internal/unit+damage.lua +10 -14
- package/engine/internal/unit+spellSteal.lua +1 -2
- package/engine/internal/unit.d.ts +16 -2
- package/engine/internal/unit.lua +81 -32
- package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
- package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
- package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
- package/engine/object-data/auxiliary/attack-type.lua +42 -0
- package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
- package/engine/object-data/auxiliary/movement-type.lua +22 -0
- package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
- package/engine/object-data/auxiliary/sound-eax.lua +2 -0
- package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
- package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
- package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
- package/engine/object-data/entry/ability-type/berserk.lua +13 -0
- package/engine/object-data/entry/ability-type/blank-configurable.lua +0 -9
- package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
- package/engine/object-data/entry/ability-type/curse.lua +2 -2
- package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
- package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
- package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
- package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
- package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
- package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
- package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
- package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
- package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
- package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
- package/engine/object-data/entry/ability-type/web.d.ts +12 -0
- package/engine/object-data/entry/ability-type/web.lua +52 -0
- package/engine/object-data/entry/ability-type.d.ts +13 -11
- package/engine/object-data/entry/ability-type.lua +65 -6
- package/engine/object-data/entry/buff-type/applicable.lua +8 -3
- package/engine/object-data/entry/buff-type.d.ts +5 -11
- package/engine/object-data/entry/buff-type.lua +11 -27
- package/engine/object-data/entry/sound-preset.d.ts +18 -2
- package/engine/object-data/entry/sound-preset.lua +105 -15
- package/engine/object-data/entry/unit-type.d.ts +2 -2
- package/engine/object-data/entry/unit-type.lua +97 -87
- package/engine/object-data/entry.d.ts +1 -1
- package/engine/object-field/ability.d.ts +1 -1
- package/engine/object-field/unit.d.ts +46 -3
- package/engine/object-field/unit.lua +173 -7
- package/engine/object-field.d.ts +9 -1
- package/engine/object-field.lua +158 -76
- package/engine/standard/entries/buff-type.d.ts +3 -0
- package/engine/standard/entries/buff-type.lua +3 -0
- package/objutil/buff.lua +1 -2
- package/objutil/unit.lua +2 -2
- package/package.json +2 -2
- package/utility/arrays.d.ts +1 -0
- package/utility/arrays.lua +3 -0
- package/utility/functions.d.ts +1 -0
- package/utility/functions.lua +1 -0
- package/utility/linked-set.d.ts +1 -0
- package/utility/linked-set.lua +3 -0
- package/utility/lua-maps.d.ts +3 -0
- package/utility/lua-maps.lua +16 -0
- package/utility/lua-sets.d.ts +1 -0
- package/utility/lua-sets.lua +3 -0
- package/utility/reflection.lua +11 -7
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@@ -2,6 +2,7 @@ local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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local __TS__InstanceOf = ____lualib.__TS__InstanceOf
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local ____exports = {}
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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@@ -19,7 +20,7 @@ local mapIndexed = ____arrays.mapIndexed
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local ____attachment_2Dpreset = require("engine.object-data.auxiliary.attachment-preset")
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local extractAttachmentPresetInputModelPath = ____attachment_2Dpreset.extractAttachmentPresetInputModelPath
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local extractAttachmentPresetInputNodeFQN = ____attachment_2Dpreset.extractAttachmentPresetInputNodeFQN
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-
local
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local toEffectPreset = ____attachment_2Dpreset.toEffectPreset
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local ____combat_2Dclassification = require("engine.object-data.auxiliary.combat-classification")
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local combatClassificationsToStringArray = ____combat_2Dclassification.combatClassificationsToStringArray
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local stringArrayToCombatClassifications = ____combat_2Dclassification.stringArrayToCombatClassifications
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@@ -33,11 +34,16 @@ local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.u
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local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilityTypeIdGenerator
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local ____upgrade = require("engine.object-data.entry.upgrade")
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local Upgrade = ____upgrade.Upgrade
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local ____sound = require("core.types.sound")
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local isSoundLabelCustom = ____sound.isSoundLabelCustom
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local Sound3D = ____sound.Sound3D
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local SoundSettings = ____sound.SoundSettings
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local castAnimationFQNByAbilityTypeId = {}
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local isButtonVisibleFalseAbilityTypes = {}
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local casterCastingEffectPresetsByAbilityTypeId = {}
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local casterChannelingEffectPresetsByAbilityTypeId = {}
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local targetCastingEffectPresetsByAbilityTypeId = {}
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local targetEffectSoundPresetByAbilityTypeId = {}
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____exports.AbilityType = __TS__Class()
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local AbilityType = ____exports.AbilityType
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AbilityType.name = "AbilityType"
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@@ -113,7 +119,7 @@ __TS__SetDescriptor(
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return casterCastingEffectPresetsByAbilityTypeId[self.id] or ({})
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end,
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set = function(self, casterCastingEffectPresets)
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casterCastingEffectPresetsByAbilityTypeId[self.id] = map(casterCastingEffectPresets,
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casterCastingEffectPresetsByAbilityTypeId[self.id] = map(casterCastingEffectPresets, toEffectPreset)
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end
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},
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true
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return casterChannelingEffectPresetsByAbilityTypeId[self.id] or ({})
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end,
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set = function(self, casterChannelingEffectPresets)
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casterChannelingEffectPresetsByAbilityTypeId[self.id] = map(casterChannelingEffectPresets,
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casterChannelingEffectPresetsByAbilityTypeId[self.id] = map(casterChannelingEffectPresets, toEffectPreset)
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end
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},
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true
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return targetCastingEffectPresetsByAbilityTypeId[self.id] or ({})
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end,
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set = function(self, targetCastingEffectPresets)
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targetCastingEffectPresetsByAbilityTypeId[self.id] = map(targetCastingEffectPresets,
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targetCastingEffectPresetsByAbilityTypeId[self.id] = map(targetCastingEffectPresets, toEffectPreset)
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end
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},
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true
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},
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true
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)
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__TS__SetDescriptor(
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AbilityType.prototype,
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"targetEffectSoundPresetId",
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{
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get = function(self)
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return targetEffectSoundPresetByAbilityTypeId[self.id]
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end,
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set = function(self, targetEffectSoundPresetId)
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targetEffectSoundPresetByAbilityTypeId[self.id] = targetEffectSoundPresetId
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end
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},
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true
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)
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__TS__SetDescriptor(
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AbilityType.prototype,
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"allowedTargetCombatClassifications",
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@@ -967,6 +986,32 @@ for abilityTypeId, animationFQN in pairs(postcompile(function() return castAnima
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end
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)
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end
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for abilityTypeId, soundPresetId in pairs(postcompile(function() return targetEffectSoundPresetByAbilityTypeId end)) do
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if soundPresetId ~= nil then
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Unit.abilityWidgetTargetChannelingStartEvent[abilityTypeId]:addListener(
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4,
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function(caster, ability, target)
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if __TS__InstanceOf(target, Unit) then
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Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, target)
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else
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Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, target.x, target.y)
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end
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end
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)
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Unit.abilityPointTargetChannelingStartEvent[abilityTypeId]:addListener(
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function(caster, ability, x, y)
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Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, x, y)
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end
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)
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end
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end
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Unit.abilityChannelingStartEvent:addListener(function(caster, ability)
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local soundPresetId = ability:getField(ABILITY_SF_EFFECT_SOUND)
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if isSoundLabelCustom(soundPresetId) then
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Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
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end
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end)
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local casterCastingEffectModelPathsByAbilityTypeId = postcompile(function()
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return mapValues(
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end)
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local casterCastingEffectParametersByAbilityTypeId = postcompile(function()
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return mapValues(
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casterCastingEffectPresetsByAbilityTypeId,
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function(casterCastingEffectPresets) return map(casterCastingEffectPresets, "parameters") end
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)
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end)
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local casterCastingEffectsByCaster = {}
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local function handleAbilityCastingStartEvent(caster, ability)
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local effectModelPaths = casterCastingEffectModelPathsByAbilityTypeId[ability.typeId]
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local attachmentPoints = casterCastingEffectAttachmentPointsByAbilityTypeId[ability.typeId]
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local parameters = casterCastingEffectParametersByAbilityTypeId[ability.typeId]
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local effects = {}
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if effectModelPaths ~= nil then
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for i = 1, #effectModelPaths do
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if attachmentPoint == nil or attachmentPoint == "" then
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attachmentPoint = "origin"
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end
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effects[i] = Effect:
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effects[i] = Effect:create(effectModelPath, caster, attachmentPoint, parameters and parameters[i])
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end
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end
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casterCastingEffectsByCaster[caster] = effects
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function(casterChannelingEffectPresets) return map(casterChannelingEffectPresets, extractAttachmentPresetInputNodeFQN) end
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local casterChannelingEffectParametersByAbilityTypeId = postcompile(function()
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function(casterChannelingEffectPresets) return map(casterChannelingEffectPresets, "parameters") end
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end)
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local casterChannelingEffectsByCaster = {}
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local function handleAbilityChannelingStartEvent(caster, ability)
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local effectModelPaths = casterChannelingEffectModelPathsByAbilityTypeId[ability.typeId]
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local attachmentPoints = casterChannelingEffectAttachmentPointsByAbilityTypeId[ability.typeId]
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local parameters = casterChannelingEffectParametersByAbilityTypeId[ability.typeId]
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local effects = {}
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effects[i] = Effect:
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effects[i] = Effect:create(effectModelPath, caster, attachmentPoint, parameters and parameters[i])
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casterChannelingEffectsByCaster[caster] = effects
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local applicatorAbilityType = prepareAbilityType(CurseAbilityType, applicableBuffType)
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applicatorAbilityType.missProbability = 0
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applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
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applicatorAbilityTypeIdByApplicatorType[
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applicatorAbilityTypeIdByApplicatorType[852190] = applicatorAbilityType.id
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end
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if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
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local applicatorAbilityType = prepareAbilityType(BloodLustAbilityType, applicableBuffType)
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applicatorAbilityType.damagePerSecond = 0
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applicatorAbilityType.movementSpeedDecreaseFactor = 0
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applicatorAbilityType.attackSpeedDecreaseFactor = 0
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applicatorAbilityType.isDamageStacking = false
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applicatorAbilityType.isMovementSpeedFactorStacking = false
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applicatorAbilityType.isAttackSpeedFactorStacking = false
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applicatorAbilityType.isAbleToKill = false
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applicatorAbilityType.buffTypeIds = {applicableBuffType.id, applicableBuffType.id}
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end
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local applicatorAbilityType = prepareAbilityType(BerserkAbilityType, applicableBuffType)
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applicatorAbilityType.attackSpeedIncreaseFactor = 0
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applicatorAbilityType.movementSpeedIncreaseFactor = 0
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applicatorAbilityType.receivedDamageIncreaseFactor = 0
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applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
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if applicatorAbilityType.levelCount > 1 then
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multilevelPhysicalPositiveApplicatorAbilityTypes[#multilevelPhysicalPositiveApplicatorAbilityTypes + 1] = applicatorAbilityType
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---
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-- @internal For use by internal systems only.
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____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, resistanceType, level, duration, spellStealPriority, learnLevelMinimum, missProbability)
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local applicatorType = polarity == 1 and (resistanceType == 1 and 852101 or 852100) or (polarity == 2 and (resistanceType == 1 and
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local applicatorType = polarity == 1 and (resistanceType == 1 and 852101 or 852100) or (polarity == 2 and (resistanceType == 1 and 852190 or 852173) or 0)
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local ____opt_1 = applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId[applicableBuffTypeId]
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local applicatorAbilityTypeId = ____opt_1 and ____opt_1[applicatorType]
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if applicatorAbilityTypeId == nil then
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@@ -274,7 +279,7 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
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ability:setField(ABILITY_RLF_DURATION_HERO, level, actualDuration)
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ability:setField(ABILITY_IF_PRIORITY, spellStealPriority or 0)
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ability:setField(ABILITY_IF_REQUIRED_LEVEL, learnLevelMinimum or 6)
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if missProbability ~= nil and applicatorType ==
|
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+
if missProbability ~= nil and applicatorType == 852190 then
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|
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end
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end,
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@@ -3,12 +3,16 @@ import { TupleOf } from "../../../utility/types";
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3
3
|
import { AttachmentPreset, AttachmentPresetInput } from "../auxiliary/attachment-preset";
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4
4
|
import { Race } from "../auxiliary/race";
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5
5
|
import { SoundPresetName } from "../auxiliary/sound-preset-name";
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6
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-
import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
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6
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+
import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
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7
7
|
import { LightningTypeId } from "./lightning-type";
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8
8
|
export type BuffTypeId = ObjectDataEntryId & number & {
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9
9
|
readonly __buffTypeId: unique symbol;
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10
10
|
};
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11
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+
export type StandardBuffTypeId = BuffTypeId & {
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+
readonly __standardBuffTypeId: unique symbol;
|
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13
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+
};
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11
14
|
export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> extends ObjectDataEntry<Id> {
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15
|
+
static readonly [id: StandardBuffTypeId]: ObjectDataEntryConstructor<BuffType>;
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12
16
|
private static readonly idGenerator;
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13
17
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protected static generateId(): number;
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14
18
|
protected static getObjectData(map: WarMap): WarObjects;
|
|
@@ -51,13 +55,3 @@ export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> exten
|
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51
55
|
get tooltipExtendedText(): string;
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56
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set tooltipExtendedText(tooltipText: string);
|
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57
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}
|
|
54
|
-
declare const AvatarBuffType_base: typeof BuffType;
|
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|
-
export declare class AvatarBuffType extends AvatarBuffType_base {
|
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56
|
-
}
|
|
57
|
-
declare const DevotionAuraBuffType_base: typeof BuffType;
|
|
58
|
-
export declare class DevotionAuraBuffType extends DevotionAuraBuffType_base {
|
|
59
|
-
}
|
|
60
|
-
declare const DivineShieldBuffType_base: typeof BuffType;
|
|
61
|
-
export declare class DivineShieldBuffType extends DivineShieldBuffType_base {
|
|
62
|
-
}
|
|
63
|
-
export {};
|
|
@@ -6,6 +6,8 @@ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
|
6
6
|
local ____exports = {}
|
|
7
7
|
local ____arrays = require("utility.arrays")
|
|
8
8
|
local array = ____arrays.array
|
|
9
|
+
local ____reflection = require("utility.reflection")
|
|
10
|
+
local implementReadonlyNumberIndexSupplier = ____reflection.implementReadonlyNumberIndexSupplier
|
|
9
11
|
local ____entry = require("engine.object-data.entry")
|
|
10
12
|
local ObjectDataEntry = ____entry.ObjectDataEntry
|
|
11
13
|
local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
|
|
@@ -285,32 +287,14 @@ __TS__SetDescriptor(
|
|
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285
287
|
},
|
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288
|
true
|
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289
|
)
|
|
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|
-
|
|
289
|
-
|
|
290
|
-
|
|
291
|
-
|
|
292
|
-
|
|
293
|
-
|
|
294
|
-
|
|
295
|
-
|
|
296
|
-
|
|
297
|
-
AvatarBuffType.name = "AvatarBuffType"
|
|
298
|
-
__TS__ClassExtends(
|
|
299
|
-
AvatarBuffType,
|
|
300
|
-
makeBaseBuffType(fourCC("BHav"))
|
|
301
|
-
)
|
|
302
|
-
____exports.DevotionAuraBuffType = __TS__Class()
|
|
303
|
-
local DevotionAuraBuffType = ____exports.DevotionAuraBuffType
|
|
304
|
-
DevotionAuraBuffType.name = "DevotionAuraBuffType"
|
|
305
|
-
__TS__ClassExtends(
|
|
306
|
-
DevotionAuraBuffType,
|
|
307
|
-
makeBaseBuffType(fourCC("BHad"))
|
|
308
|
-
)
|
|
309
|
-
____exports.DivineShieldBuffType = __TS__Class()
|
|
310
|
-
local DivineShieldBuffType = ____exports.DivineShieldBuffType
|
|
311
|
-
DivineShieldBuffType.name = "DivineShieldBuffType"
|
|
312
|
-
__TS__ClassExtends(
|
|
313
|
-
DivineShieldBuffType,
|
|
314
|
-
makeBaseBuffType(fourCC("BHds"))
|
|
290
|
+
implementReadonlyNumberIndexSupplier(
|
|
291
|
+
____exports.BuffType,
|
|
292
|
+
function(id)
|
|
293
|
+
local ____class_0 = __TS__Class()
|
|
294
|
+
____class_0.name = ____class_0.name
|
|
295
|
+
__TS__ClassExtends(____class_0, ____exports.BuffType)
|
|
296
|
+
____class_0.BASE_ID = id
|
|
297
|
+
return ____class_0
|
|
298
|
+
end
|
|
315
299
|
)
|
|
316
300
|
return ____exports
|
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
/** @noSelfInFile */
|
|
2
|
-
import { ObjectDataEntry,
|
|
2
|
+
import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
|
|
3
|
+
import { SoundEax } from "../auxiliary/sound-eax";
|
|
3
4
|
export type SoundPresetId = ObjectDataEntryId & string & {
|
|
4
5
|
readonly __soundPresetId: unique symbol;
|
|
5
6
|
};
|
|
@@ -7,11 +8,26 @@ export type StandardSoundPresetId = SoundPresetId & {
|
|
|
7
8
|
readonly __standardSoundPresetId: unique symbol;
|
|
8
9
|
};
|
|
9
10
|
export declare class SoundPreset extends ObjectDataEntry<SoundPresetId> {
|
|
10
|
-
static readonly [id: StandardSoundPresetId]: ObjectDataEntryConstructor<SoundPreset>;
|
|
11
11
|
static readonly BASE_ID: SoundPresetId;
|
|
12
12
|
private static nextId;
|
|
13
13
|
protected static generateId(): string;
|
|
14
14
|
protected static getObjectData(map: WarMap): WarObjects;
|
|
15
15
|
get filePaths(): string[];
|
|
16
16
|
set filePaths(filePaths: string[]);
|
|
17
|
+
get volume(): number;
|
|
18
|
+
set volume(volume: number);
|
|
19
|
+
get pitch(): number;
|
|
20
|
+
set pitch(pitch: number);
|
|
21
|
+
get priority(): number;
|
|
22
|
+
set priority(priority: number);
|
|
23
|
+
get channel(): number;
|
|
24
|
+
set channel(channel: number);
|
|
25
|
+
get minimumDistance(): number;
|
|
26
|
+
set minimumDistance(minimumDistance: number);
|
|
27
|
+
get maximumDistance(): number;
|
|
28
|
+
set maximumDistance(maximumDistance: number);
|
|
29
|
+
get distanceCutoff(): number;
|
|
30
|
+
set distanceCutoff(distanceCutoff: number);
|
|
31
|
+
get eax(): SoundEax;
|
|
32
|
+
set eax(eax: SoundEax);
|
|
17
33
|
}
|
|
@@ -5,8 +5,6 @@ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
|
5
5
|
local ____exports = {}
|
|
6
6
|
local ____entry = require("engine.object-data.entry")
|
|
7
7
|
local ObjectDataEntry = ____entry.ObjectDataEntry
|
|
8
|
-
local ____reflection = require("utility.reflection")
|
|
9
|
-
local implementReadonlyNumberIndexSupplier = ____reflection.implementReadonlyNumberIndexSupplier
|
|
10
8
|
____exports.SoundPreset = __TS__Class()
|
|
11
9
|
local SoundPreset = ____exports.SoundPreset
|
|
12
10
|
SoundPreset.name = "SoundPreset"
|
|
@@ -19,19 +17,7 @@ function SoundPreset.generateId(self)
|
|
|
19
17
|
end
|
|
20
18
|
function SoundPreset.getObjectData(self, map)
|
|
21
19
|
return map.objects.sound
|
|
22
|
-
end
|
|
23
|
-
(function(self)
|
|
24
|
-
implementReadonlyNumberIndexSupplier(
|
|
25
|
-
____exports.SoundPreset,
|
|
26
|
-
function(id)
|
|
27
|
-
local ____class_3 = __TS__Class()
|
|
28
|
-
____class_3.name = ____class_3.name
|
|
29
|
-
__TS__ClassExtends(____class_3, ____exports.SoundPreset)
|
|
30
|
-
____class_3.BASE_ID = id
|
|
31
|
-
return ____class_3
|
|
32
|
-
end
|
|
33
|
-
)
|
|
34
|
-
end)(SoundPreset)
|
|
20
|
+
end
|
|
35
21
|
SoundPreset.BASE_ID = "BlizzardWave"
|
|
36
22
|
SoundPreset.nextId = 0
|
|
37
23
|
__TS__SetDescriptor(
|
|
@@ -47,4 +33,108 @@ __TS__SetDescriptor(
|
|
|
47
33
|
},
|
|
48
34
|
true
|
|
49
35
|
)
|
|
36
|
+
__TS__SetDescriptor(
|
|
37
|
+
SoundPreset.prototype,
|
|
38
|
+
"volume",
|
|
39
|
+
{
|
|
40
|
+
get = function(self)
|
|
41
|
+
return self:getNumberField("Volume")
|
|
42
|
+
end,
|
|
43
|
+
set = function(self, volume)
|
|
44
|
+
self:setNumberField("Volume", volume)
|
|
45
|
+
end
|
|
46
|
+
},
|
|
47
|
+
true
|
|
48
|
+
)
|
|
49
|
+
__TS__SetDescriptor(
|
|
50
|
+
SoundPreset.prototype,
|
|
51
|
+
"pitch",
|
|
52
|
+
{
|
|
53
|
+
get = function(self)
|
|
54
|
+
return self:getNumberField("Pitch")
|
|
55
|
+
end,
|
|
56
|
+
set = function(self, pitch)
|
|
57
|
+
self:setNumberField("Pitch", pitch)
|
|
58
|
+
end
|
|
59
|
+
},
|
|
60
|
+
true
|
|
61
|
+
)
|
|
62
|
+
__TS__SetDescriptor(
|
|
63
|
+
SoundPreset.prototype,
|
|
64
|
+
"priority",
|
|
65
|
+
{
|
|
66
|
+
get = function(self)
|
|
67
|
+
return self:getNumberField("Priority")
|
|
68
|
+
end,
|
|
69
|
+
set = function(self, priority)
|
|
70
|
+
self:setNumberField("Priority", priority)
|
|
71
|
+
end
|
|
72
|
+
},
|
|
73
|
+
true
|
|
74
|
+
)
|
|
75
|
+
__TS__SetDescriptor(
|
|
76
|
+
SoundPreset.prototype,
|
|
77
|
+
"channel",
|
|
78
|
+
{
|
|
79
|
+
get = function(self)
|
|
80
|
+
return self:getNumberField("Channel")
|
|
81
|
+
end,
|
|
82
|
+
set = function(self, channel)
|
|
83
|
+
self:setNumberField("Channel", channel)
|
|
84
|
+
end
|
|
85
|
+
},
|
|
86
|
+
true
|
|
87
|
+
)
|
|
88
|
+
__TS__SetDescriptor(
|
|
89
|
+
SoundPreset.prototype,
|
|
90
|
+
"minimumDistance",
|
|
91
|
+
{
|
|
92
|
+
get = function(self)
|
|
93
|
+
return self:getNumberField("MinDistance")
|
|
94
|
+
end,
|
|
95
|
+
set = function(self, minimumDistance)
|
|
96
|
+
self:setNumberField("MinDistance", minimumDistance)
|
|
97
|
+
end
|
|
98
|
+
},
|
|
99
|
+
true
|
|
100
|
+
)
|
|
101
|
+
__TS__SetDescriptor(
|
|
102
|
+
SoundPreset.prototype,
|
|
103
|
+
"maximumDistance",
|
|
104
|
+
{
|
|
105
|
+
get = function(self)
|
|
106
|
+
return self:getNumberField("MaxDistance")
|
|
107
|
+
end,
|
|
108
|
+
set = function(self, maximumDistance)
|
|
109
|
+
self:setNumberField("MaxDistance", maximumDistance)
|
|
110
|
+
end
|
|
111
|
+
},
|
|
112
|
+
true
|
|
113
|
+
)
|
|
114
|
+
__TS__SetDescriptor(
|
|
115
|
+
SoundPreset.prototype,
|
|
116
|
+
"distanceCutoff",
|
|
117
|
+
{
|
|
118
|
+
get = function(self)
|
|
119
|
+
return self:getNumberField("DistanceCutoff")
|
|
120
|
+
end,
|
|
121
|
+
set = function(self, distanceCutoff)
|
|
122
|
+
self:setNumberField("DistanceCutoff", distanceCutoff)
|
|
123
|
+
end
|
|
124
|
+
},
|
|
125
|
+
true
|
|
126
|
+
)
|
|
127
|
+
__TS__SetDescriptor(
|
|
128
|
+
SoundPreset.prototype,
|
|
129
|
+
"eax",
|
|
130
|
+
{
|
|
131
|
+
get = function(self)
|
|
132
|
+
return self:getStringField("EAXFlags")
|
|
133
|
+
end,
|
|
134
|
+
set = function(self, eax)
|
|
135
|
+
self:setStringField("EAXFlags", eax)
|
|
136
|
+
end
|
|
137
|
+
},
|
|
138
|
+
true
|
|
139
|
+
)
|
|
50
140
|
return ____exports
|
|
@@ -23,8 +23,8 @@ export declare class UnitTypeWeapon {
|
|
|
23
23
|
private readonly unitType;
|
|
24
24
|
private readonly index;
|
|
25
25
|
private constructor();
|
|
26
|
-
get attackType(): AttackType;
|
|
27
|
-
set attackType(attackType: AttackType);
|
|
26
|
+
get attackType(): AttackType | undefined;
|
|
27
|
+
set attackType(attackType: AttackType | undefined);
|
|
28
28
|
get backSwingDuration(): number;
|
|
29
29
|
set backSwingDuration(backSwingDuration: number);
|
|
30
30
|
get cooldown(): number;
|