warscript 0.0.1-dev.d30161d → 0.0.1-dev.d3ce64a

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (179) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +14 -6
  6. package/core/types/effect.lua +131 -35
  7. package/core/types/frame.d.ts +6 -0
  8. package/core/types/frame.lua +91 -1
  9. package/core/types/order.d.ts +1 -0
  10. package/core/types/order.lua +11 -1
  11. package/core/types/sound.d.ts +17 -24
  12. package/core/types/sound.lua +99 -24
  13. package/core/types/timer.d.ts +6 -7
  14. package/core/types/timer.lua +18 -21
  15. package/core/util.d.ts +1 -1
  16. package/core/util.lua +18 -1
  17. package/decl/native.d.ts +840 -786
  18. package/engine/behavior.d.ts +2 -2
  19. package/engine/behavior.lua +6 -6
  20. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  21. package/engine/behaviour/ability/always-enabled.lua +31 -0
  22. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  23. package/engine/behaviour/ability/apply-buff.lua +32 -0
  24. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  25. package/engine/behaviour/ability/damage.d.ts +9 -3
  26. package/engine/behaviour/ability/damage.lua +26 -38
  27. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  28. package/engine/behaviour/ability/emulate-impact.lua +35 -0
  29. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  30. package/engine/behaviour/ability/instant-impact.lua +4 -19
  31. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  32. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  33. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  34. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  35. package/engine/behaviour/ability.d.ts +20 -4
  36. package/engine/behaviour/ability.lua +111 -38
  37. package/engine/behaviour/unit.d.ts +17 -0
  38. package/engine/behaviour/unit.lua +105 -0
  39. package/engine/buff.d.ts +84 -43
  40. package/engine/buff.lua +385 -226
  41. package/engine/internal/ability.d.ts +18 -13
  42. package/engine/internal/ability.lua +87 -76
  43. package/engine/internal/item/ability.lua +106 -0
  44. package/engine/internal/item+owner.lua +2 -2
  45. package/engine/internal/item.d.ts +4 -3
  46. package/engine/internal/item.lua +56 -25
  47. package/engine/internal/mechanics/ability-duration.lua +1 -1
  48. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  49. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  50. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  51. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  52. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  53. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  54. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  55. package/engine/internal/object-data/evasion-probability.lua +16 -0
  56. package/engine/internal/unit/ability.d.ts +10 -1
  57. package/engine/internal/unit/ability.lua +36 -14
  58. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  59. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  60. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  61. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  62. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  63. package/engine/internal/unit/allowed-targets.lua +9 -1
  64. package/engine/internal/unit/bonus.d.ts +6 -2
  65. package/engine/internal/unit/bonus.lua +23 -1
  66. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  67. package/engine/internal/unit/ignore-events-items.lua +5 -0
  68. package/engine/internal/unit/item.d.ts +24 -0
  69. package/engine/internal/unit/item.lua +78 -0
  70. package/engine/internal/unit/main-selected.d.ts +13 -0
  71. package/engine/internal/unit/main-selected.lua +51 -0
  72. package/engine/internal/unit+ability.lua +2 -2
  73. package/engine/internal/unit+damage.d.ts +2 -11
  74. package/engine/internal/unit+damage.lua +10 -14
  75. package/engine/internal/unit+spellSteal.lua +1 -2
  76. package/engine/internal/unit-missile-launch.lua +25 -6
  77. package/engine/internal/unit.d.ts +50 -13
  78. package/engine/internal/unit.lua +314 -116
  79. package/engine/internal/utility.lua +12 -0
  80. package/engine/lightning.d.ts +12 -5
  81. package/engine/lightning.lua +48 -14
  82. package/engine/local-client.d.ts +7 -2
  83. package/engine/local-client.lua +82 -0
  84. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  85. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  86. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  87. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  88. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  89. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  90. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  91. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  92. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  93. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  94. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  95. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  96. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  97. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  98. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  99. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  100. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  101. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  102. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  103. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  104. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  105. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  106. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  107. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  108. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  109. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  110. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  111. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  112. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  113. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  114. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  115. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  116. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  117. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  118. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  119. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  120. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  121. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  122. package/engine/object-data/entry/ability-type/web.lua +52 -0
  123. package/engine/object-data/entry/ability-type.d.ts +19 -17
  124. package/engine/object-data/entry/ability-type.lua +89 -33
  125. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  126. package/engine/object-data/entry/buff-type.d.ts +6 -12
  127. package/engine/object-data/entry/buff-type.lua +13 -29
  128. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  129. package/engine/object-data/entry/item-type.d.ts +15 -1
  130. package/engine/object-data/entry/item-type.lua +93 -2
  131. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  132. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  133. package/engine/object-data/entry/sound-preset.lua +140 -0
  134. package/engine/object-data/entry/unit-type.d.ts +10 -3
  135. package/engine/object-data/entry/unit-type.lua +155 -92
  136. package/engine/object-data/entry/upgrade.d.ts +1 -1
  137. package/engine/object-data/entry/upgrade.lua +4 -4
  138. package/engine/object-data/entry.d.ts +16 -14
  139. package/engine/object-data/entry.lua +60 -32
  140. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  141. package/engine/object-field/ability.d.ts +26 -3
  142. package/engine/object-field/ability.lua +54 -1
  143. package/engine/object-field/unit.d.ts +46 -3
  144. package/engine/object-field/unit.lua +173 -7
  145. package/engine/object-field.d.ts +11 -3
  146. package/engine/object-field.lua +162 -76
  147. package/engine/standard/entries/buff-type.d.ts +3 -0
  148. package/engine/standard/entries/buff-type.lua +3 -0
  149. package/engine/standard/entries/sound-preset.d.ts +10 -0
  150. package/engine/standard/entries/sound-preset.lua +10 -0
  151. package/engine/standard/fields/ability.d.ts +2 -0
  152. package/engine/standard/fields/ability.lua +2 -0
  153. package/engine/unit.d.ts +3 -0
  154. package/engine/unit.lua +3 -0
  155. package/index.d.ts +1 -0
  156. package/index.lua +1 -0
  157. package/net/socket.d.ts +7 -1
  158. package/net/socket.lua +45 -4
  159. package/network.d.ts +1 -0
  160. package/network.lua +3 -2
  161. package/objutil/buff.lua +2 -3
  162. package/objutil/unit.lua +8 -0
  163. package/package.json +2 -2
  164. package/patch-lua.d.ts +0 -0
  165. package/patch-lua.lua +10 -0
  166. package/utility/arrays.d.ts +9 -1
  167. package/utility/arrays.lua +37 -3
  168. package/utility/functions.d.ts +1 -0
  169. package/utility/functions.lua +1 -0
  170. package/utility/lazy.d.ts +2 -0
  171. package/utility/lazy.lua +14 -0
  172. package/utility/linked-set.d.ts +12 -2
  173. package/utility/linked-set.lua +8 -2
  174. package/utility/lua-maps.d.ts +3 -0
  175. package/utility/lua-maps.lua +16 -0
  176. package/utility/lua-sets.d.ts +1 -0
  177. package/utility/lua-sets.lua +3 -0
  178. package/utility/reflection.lua +11 -7
  179. package/utility/types.d.ts +1 -0
@@ -10,5 +10,7 @@ ____exports.AUTO_ATTACK_SPEED_INCREASE_DUMMY_ABILITY_TYPE_ID = compiletime(funct
10
10
  abilityType.autoAttackSpeedIncreaseFactor = 0
11
11
  return abilityType.id
12
12
  end)
13
+ ---
14
+ -- @internal For use by internal systems.
13
15
  ____exports.AUTO_ATTACK_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ABILITY_RLF_ATTACK_SPEED_INCREASE_ISX1
14
16
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,16 @@
1
+ local ____exports = {}
2
+ local ____evasion = require("engine.object-data.entry.ability-type.evasion")
3
+ local EvasionAbilityType = ____evasion.EvasionAbilityType
4
+ ---
5
+ -- @internal For use by internal systems.
6
+ ____exports.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = compiletime(function()
7
+ local abilityType = EvasionAbilityType:create()
8
+ abilityType.isInternal = true
9
+ abilityType.isButtonVisible = false
10
+ abilityType.evasionProbability = 0
11
+ return abilityType.id
12
+ end)
13
+ ---
14
+ -- @internal For use by internal systems.
15
+ ____exports.EVASION_PROBABILITY_ABILITY_FIELD = ABILITY_RLF_CHANCE_TO_EVADE_EEV1
16
+ return ____exports
@@ -3,7 +3,7 @@ import { Ability } from "../ability";
3
3
  import { Destructable } from "../../../core/types/destructable";
4
4
  import { Item } from "../item";
5
5
  import { Widget } from "../../../core/types/widget";
6
- import { DispatchingEvent } from "../../../event";
6
+ import { DispatchingEvent, Event } from "../../../event";
7
7
  declare module "../unit" {
8
8
  namespace Unit {
9
9
  const abilityCastingStartEvent: DispatchingEvent<[Unit, Ability]>;
@@ -141,3 +141,12 @@ declare module "../unit" {
141
141
  const abilityStopEvent: DispatchingEvent<[Unit, Ability]>;
142
142
  }
143
143
  }
144
+ declare module "../unit" {
145
+ namespace Unit {
146
+ const abilityCommandEvent: {
147
+ readonly [abilityTypeId: number]: {
148
+ readonly [orderTypeStringId: string]: Event<[Unit, Ability, string]>;
149
+ };
150
+ };
151
+ }
152
+ }
@@ -15,8 +15,15 @@ local UnitTriggerEvent = ____unit.UnitTriggerEvent
15
15
  local ____event = require("event")
16
16
  local createDispatchingEvent = ____event.createDispatchingEvent
17
17
  local DependentInitializingEvent = ____event.DependentInitializingEvent
18
+ local Event = ____event.Event
19
+ local InitializingEvent = ____event.InitializingEvent
18
20
  local ____preconditions = require("utility.preconditions")
19
21
  local checkNotNull = ____preconditions.checkNotNull
22
+ local ____lazy = require("utility.lazy")
23
+ local lazyRecord = ____lazy.lazyRecord
24
+ local eventInvoke = Event.invoke
25
+ local condition = Condition
26
+ local createTrigger = CreateTrigger
20
27
  local getItemAbility = BlzGetItemAbility
21
28
  local getSpellAbility = GetSpellAbility
22
29
  local getSpellAbilityId = GetSpellAbilityId
@@ -26,11 +33,10 @@ local getSpellTargetUnit = GetSpellTargetUnit
26
33
  local getSpellTargetX = GetSpellTargetX
27
34
  local getSpellTargetY = GetSpellTargetY
28
35
  local getTriggerUnit = GetTriggerUnit
29
- local getUnitAbility = BlzGetUnitAbility
30
- local unitAddAbility = UnitAddAbility
36
+ local triggerAddCondition = TriggerAddCondition
37
+ local triggerRegisterCommandEvent = TriggerRegisterCommandEvent
31
38
  local unitInventorySize = UnitInventorySize
32
39
  local unitItemInSlot = UnitItemInSlot
33
- local unitRemoveAbility = UnitRemoveAbility
34
40
  local function retrieveAbility(unit, ability, abilityId)
35
41
  if ability == nil then
36
42
  return __TS__New(
@@ -39,17 +45,6 @@ local function retrieveAbility(unit, ability, abilityId)
39
45
  Unit:of(unit)
40
46
  )
41
47
  end
42
- if not unitAddAbility(unit, abilityId) then
43
- if getUnitAbility(unit, abilityId) == ability then
44
- return UnitAbility:of(
45
- ability,
46
- abilityId,
47
- Unit:of(unit)
48
- )
49
- end
50
- else
51
- unitRemoveAbility(unit, abilityId)
52
- end
53
48
  for i = 0, unitInventorySize(unit) - 1 do
54
49
  local item = unitItemInSlot(unit, i)
55
50
  if getItemAbility(item, abilityId) == ability then
@@ -366,4 +361,31 @@ rawset(
366
361
  extractAbilityTypeId
367
362
  )
368
363
  )
364
+ rawset(
365
+ Unit,
366
+ "abilityCommandEvent",
367
+ lazyRecord(function(abilityTypeId)
368
+ return lazyRecord(function(orderTypeStringId)
369
+ return __TS__New(
370
+ InitializingEvent,
371
+ function(event)
372
+ local trigger = createTrigger()
373
+ triggerRegisterCommandEvent(trigger, abilityTypeId, orderTypeStringId)
374
+ triggerAddCondition(
375
+ trigger,
376
+ condition(function()
377
+ local unit = Unit:of(getTriggerUnit())
378
+ if unit ~= nil then
379
+ local ability = unit:getAbilityById(abilityTypeId)
380
+ if ability ~= nil then
381
+ eventInvoke(event, unit, ability, orderTypeStringId)
382
+ end
383
+ end
384
+ end)
385
+ )
386
+ end
387
+ )
388
+ end)
389
+ end)
390
+ )
369
391
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,23 @@
1
+ local ____exports = {}
2
+ local ____unit = require("engine.internal.unit")
3
+ local Unit = ____unit.Unit
4
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
5
+ local fillerItems = ____add_2Ditem_2Dto_2Dslot.fillerItems
6
+ local unitsWithFillerItems = ____add_2Ditem_2Dto_2Dslot.unitsWithFillerItems
7
+ local setItemVisible = SetItemVisible
8
+ local unitRemoveItem = UnitRemoveItem
9
+ Unit.itemPickedUpEvent:addListener(
10
+ 4,
11
+ function(unit)
12
+ local handle = unit.handle
13
+ if unitsWithFillerItems[handle] ~= nil then
14
+ for previousSlot = 1, 6 do
15
+ local fillerItem = fillerItems[previousSlot]
16
+ unitRemoveItem(handle, fillerItem)
17
+ setItemVisible(fillerItem, false)
18
+ end
19
+ unitsWithFillerItems[handle] = nil
20
+ end
21
+ end
22
+ )
23
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,52 @@
1
+ local ____exports = {}
2
+ local ____blank = require("engine.object-data.entry.item-type.blank")
3
+ local BlankItemType = ____blank.BlankItemType
4
+ local ____arrays = require("utility.arrays")
5
+ local array = ____arrays.array
6
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
7
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
8
+ local setItemVisible = SetItemVisible
9
+ local unitAddItem = UnitAddItem
10
+ local unitItemInSlot = UnitItemInSlot
11
+ local unitRemoveItem = UnitRemoveItem
12
+ ---
13
+ -- @internal For use by internal systems only.
14
+ ____exports.SLOT_FILLER_ITEM_TYPE_ID = compiletime(function()
15
+ local itemType = BlankItemType:create()
16
+ itemType.name = "[Warscript/Dummy] Slot Filler"
17
+ return itemType.id
18
+ end)
19
+ ---
20
+ -- @internal For use by internal systems only.
21
+ ____exports.fillerItems = array(
22
+ 6,
23
+ function()
24
+ local item = CreateItem(____exports.SLOT_FILLER_ITEM_TYPE_ID, 0, 0)
25
+ setItemVisible(item, false)
26
+ ignoreEventsItems[item] = true
27
+ return item
28
+ end
29
+ )
30
+ ---
31
+ -- @internal For use by internal systems only.
32
+ ____exports.unitsWithFillerItems = {}
33
+ ---
34
+ -- @internal For use by internal systems only.
35
+ ____exports.unitAddItemToSlot = function(unit, item, slot)
36
+ for previousSlot = 0, slot - 1 do
37
+ if unitItemInSlot(unit, previousSlot) == nil then
38
+ unitAddItem(unit, ____exports.fillerItems[previousSlot + 1])
39
+ ____exports.unitsWithFillerItems[unit] = true
40
+ end
41
+ end
42
+ unitAddItem(unit, item)
43
+ if ____exports.unitsWithFillerItems[unit] ~= nil then
44
+ for previousSlot = 0, slot - 1 do
45
+ local fillerItem = ____exports.fillerItems[previousSlot + 1]
46
+ unitRemoveItem(unit, fillerItem)
47
+ setItemVisible(fillerItem, false)
48
+ end
49
+ ____exports.unitsWithFillerItems[unit] = nil
50
+ end
51
+ end
52
+ return ____exports
@@ -2,7 +2,7 @@
2
2
  import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
3
3
  declare module "../unit" {
4
4
  interface Unit {
5
- isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications: CombatClassifications): boolean;
5
+ isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications?: CombatClassifications): boolean;
6
6
  }
7
7
  }
8
8
  declare module "../unit" {
@@ -5,7 +5,15 @@ local initializeFilterTargetState = ____combat_2Dclassification.initializeFilter
5
5
  local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
7
  Unit.prototype.isAllowedTarget = function(self, source, allowedTargetCombatClassifications)
8
- initializeFilterTargetState(source, allowedTargetCombatClassifications)
8
+ if allowedTargetCombatClassifications ~= nil then
9
+ initializeFilterTargetState(source, allowedTargetCombatClassifications)
10
+ return filterTarget(self)
11
+ end
12
+ initializeFilterTargetState(source, source.firstWeapon.allowedTargetCombatClassifications)
13
+ if filterTarget(self) then
14
+ return true
15
+ end
16
+ initializeFilterTargetState(source, source.secondWeapon.allowedTargetCombatClassifications)
9
17
  return filterTarget(self)
10
18
  end
11
19
  Unit.getAllowedTargetsInRange = function(source, allowedTargetCombatClassifications, x, y, range)
@@ -8,8 +8,10 @@ export type UnitBonusId<Brand extends string = any> = number & {
8
8
  export type UnitArmorBonusId = UnitBonusId<"armor">;
9
9
  export type UnitAttackSpeedFactorBonusId = UnitBonusId<"attackSpeedFactor">;
10
10
  export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
11
- export type UnitDamageBonusId = UnitBonusId<"damage">;
11
+ export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
12
+ export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
12
13
  export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
14
+ export type UnitEvasionProbabilityBonusId = UnitBonusId<"evasionProbability">;
13
15
  export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
14
16
  abilityTypeId: AbilityTypeId;
15
17
  field: jabilityintegerlevelfield;
@@ -30,8 +32,10 @@ export declare namespace UnitBonusType {
30
32
  const ARMOR: UnitBonusType<UnitArmorBonusId>;
31
33
  const ATTACK_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
32
34
  const MOVEMENT_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
33
- const DAMAGE: UnitBonusType<UnitDamageBonusId>;
35
+ const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
36
+ const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
34
37
  const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
38
+ const EVASION_PROBABILITY: UnitBonusType<UnitEvasionProbabilityBonusId>;
35
39
  }
36
40
  export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
37
41
  export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
@@ -21,7 +21,18 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
21
21
  local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
22
22
  local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
23
23
  local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
24
+ local ____evasion_2Dprobability = require("engine.internal.object-data.evasion-probability")
25
+ local EVASION_PROBABILITY_ABILITY_FIELD = ____evasion_2Dprobability.EVASION_PROBABILITY_ABILITY_FIELD
26
+ local EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = ____evasion_2Dprobability.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID
27
+ local damageFactorByUnit = {}
24
28
  local receivedDamageFactorByUnit = {}
29
+ local function atLeastOnceProbability(array)
30
+ local oppositeEventProbability = 1
31
+ for i = 1, #array do
32
+ oppositeEventProbability = oppositeEventProbability * (1 - array[i])
33
+ end
34
+ return 1 - oppositeEventProbability
35
+ end
25
36
  ____exports.UnitBonusType = {}
26
37
  local UnitBonusType = ____exports.UnitBonusType
27
38
  do
@@ -46,14 +57,22 @@ do
46
57
  reduce = sum,
47
58
  initialValue = 0
48
59
  }
49
- UnitBonusType.DAMAGE = {
60
+ UnitBonusType.AUTO_ATTACK_DAMAGE = {
50
61
  abilityTypeId = AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID,
51
62
  field = AUTO_ATTACK_DAMAGE_INCREASE_ABILITY_FIELD,
52
63
  integer = false,
53
64
  reduce = sum,
54
65
  initialValue = 0
55
66
  }
67
+ UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
56
68
  UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
69
+ UnitBonusType.EVASION_PROBABILITY = {
70
+ abilityTypeId = EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID,
71
+ field = EVASION_PROBABILITY_ABILITY_FIELD,
72
+ integer = false,
73
+ reduce = atLeastOnceProbability,
74
+ initialValue = 0
75
+ }
57
76
  end
58
77
  local bonusesByUnitByBonusType = {}
59
78
  local nextId = 1
@@ -180,6 +199,9 @@ end
180
199
  Unit.onDamage:addListener(
181
200
  4,
182
201
  function(source, target, event)
202
+ if source ~= nil and damageFactorByUnit[source] ~= nil then
203
+ event.amount = event.amount * damageFactorByUnit[source]
204
+ end
183
205
  if receivedDamageFactorByUnit[target] ~= nil then
184
206
  event.amount = event.amount * receivedDamageFactorByUnit[target]
185
207
  end
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.ignoreEventsItems = {}
5
+ return ____exports
@@ -0,0 +1,24 @@
1
+ /** @noSelfInFile */
2
+ import { Item } from "../item";
3
+ export interface UnitItems extends ReadonlyArray<Item | undefined> {
4
+ readonly length: 0 | 1 | 2 | 3 | 4 | 5 | 6;
5
+ [0]: Item | undefined;
6
+ [1]: Item | undefined;
7
+ [2]: Item | undefined;
8
+ [3]: Item | undefined;
9
+ [4]: Item | undefined;
10
+ [5]: Item | undefined;
11
+ }
12
+ export declare class UnitItems {
13
+ constructor(handle: junit);
14
+ findSlot(item: Item): 0 | 1 | 2 | 3 | 4 | 5 | undefined;
15
+ protected __newindex(slot: number, item: Item | undefined): void;
16
+ protected __index(key: string | number): unknown;
17
+ protected __len(): number;
18
+ protected __ipairs(): LuaIterator<LuaMultiReturn<[number, Item | undefined]>, junit>;
19
+ }
20
+ declare module "../unit" {
21
+ interface Unit {
22
+ readonly items: UnitItems;
23
+ }
24
+ }
@@ -0,0 +1,78 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
5
+ local ____exports = {}
6
+ local ____item = require("engine.internal.item")
7
+ local Item = ____item.Item
8
+ local ____unit = require("engine.internal.unit")
9
+ local Unit = ____unit.Unit
10
+ local ____utility = require("engine.internal.utility")
11
+ local findUnitItemSlot = ____utility.findUnitItemSlot
12
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
13
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
14
+ local rawset = _G.rawset
15
+ local ____type = _G.type
16
+ local isItemPowerup = IsItemPowerup
17
+ local setItemBooleanField = BlzSetItemBooleanField
18
+ local unitInventorySize = UnitInventorySize
19
+ local unitItemInSlot = UnitItemInSlot
20
+ local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
21
+ local handleByUnitItems = setmetatable({}, {__mode = "k"})
22
+ local function unitItemsNext(handle, index)
23
+ local slot = index & 7
24
+ if index >> 3 == slot then
25
+ return nil, nil
26
+ end
27
+ return index + 1, Item:of(unitItemInSlot(handle, slot))
28
+ end
29
+ ____exports.UnitItems = __TS__Class()
30
+ local UnitItems = ____exports.UnitItems
31
+ UnitItems.name = "UnitItems"
32
+ function UnitItems.prototype.____constructor(self, handle)
33
+ handleByUnitItems[self] = handle
34
+ end
35
+ function UnitItems.prototype.findSlot(self, item)
36
+ return findUnitItemSlot(handleByUnitItems[self], item.handle)
37
+ end
38
+ function UnitItems.prototype.__newindex(self, slot, item)
39
+ local handle = handleByUnitItems[self]
40
+ if slot < 1 or slot > unitInventorySize(handle) then
41
+ return
42
+ end
43
+ unitRemoveItemFromSlot(handle, slot - 1)
44
+ if item ~= nil then
45
+ local itemHandle = item.handle
46
+ local isPowerup = isItemPowerup(itemHandle)
47
+ if isPowerup then
48
+ setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
49
+ end
50
+ unitAddItemToSlot(handle, itemHandle, slot - 1)
51
+ if isPowerup then
52
+ setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
53
+ end
54
+ end
55
+ end
56
+ function UnitItems.prototype.__index(self, key)
57
+ if ____type(key) == "number" then
58
+ return Item:of(unitItemInSlot(handleByUnitItems[self], key - 1))
59
+ end
60
+ return rawget(____exports.UnitItems.prototype, key)
61
+ end
62
+ function UnitItems.prototype.__len(self)
63
+ return unitInventorySize(handleByUnitItems[self])
64
+ end
65
+ function UnitItems.prototype.__ipairs(self)
66
+ local handle = handleByUnitItems[self]
67
+ return unitItemsNext, handle, unitInventorySize(handle) << 3
68
+ end
69
+ __TS__ObjectDefineProperty(
70
+ Unit.prototype,
71
+ "items",
72
+ {get = function(self)
73
+ local items = __TS__New(____exports.UnitItems, self.handle)
74
+ rawset(self, "items", items)
75
+ return items
76
+ end}
77
+ )
78
+ return ____exports
@@ -0,0 +1,13 @@
1
+ /** @noSelfInFile */
2
+ import { Player } from "../../../core/types/player";
3
+ import { Event } from "../../../event";
4
+ declare module "../unit" {
5
+ namespace Unit {
6
+ const mainSelectedUnitChangeEvent: Event<[Player]>;
7
+ }
8
+ }
9
+ declare module "../unit" {
10
+ namespace Unit {
11
+ const getMainSelectedOf: (player: Player) => Unit | undefined;
12
+ }
13
+ }
@@ -0,0 +1,51 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
3
+ local ____exports = {}
4
+ local ____player = require("core.types.player")
5
+ local Player = ____player.Player
6
+ local ____math = require("math")
7
+ local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
8
+ local MINIMUM_INTEGER = ____math.MINIMUM_INTEGER
9
+ local ____local_2Dclient = require("engine.local-client")
10
+ local LocalClient = ____local_2Dclient.LocalClient
11
+ local ____unit = require("engine.internal.unit")
12
+ local Unit = ____unit.Unit
13
+ local ____event = require("event")
14
+ local Event = ____event.Event
15
+ local mainSelectedUnitChangeEvent = __TS__New(Event)
16
+ rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
17
+ local mainSelectedUnitByPlayer = {}
18
+ local syncSlider = BlzCreateFrameByType(
19
+ "SLIDER",
20
+ "UnitSyncId",
21
+ BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0),
22
+ "",
23
+ 0
24
+ )
25
+ BlzFrameSetMinMaxValue(syncSlider, MINIMUM_INTEGER, MAXIMUM_INTEGER)
26
+ LocalClient.mainSelectedUnitChangeEvent:addListener(function()
27
+ local ____opt_0 = LocalClient.mainSelectedUnit
28
+ local syncId = ____opt_0 and ____opt_0.syncId
29
+ BlzFrameSetValue(syncSlider, syncId or 0)
30
+ end)
31
+ local trg = CreateTrigger()
32
+ BlzTriggerRegisterFrameEvent(trg, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
33
+ TriggerAddAction(
34
+ trg,
35
+ function()
36
+ local player = Player:of(GetTriggerPlayer())
37
+ local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
38
+ if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
39
+ mainSelectedUnitByPlayer[player] = mainSelectedUnit
40
+ Event.invoke(mainSelectedUnitChangeEvent, player)
41
+ end
42
+ end
43
+ )
44
+ rawset(
45
+ Unit,
46
+ "getMainSelectedOf",
47
+ function(player)
48
+ return mainSelectedUnitByPlayer[player]
49
+ end
50
+ )
51
+ return ____exports
@@ -40,7 +40,7 @@ ItemAbility.onCreate:addListener(
40
40
  end
41
41
  end
42
42
  )
43
- Unit.onItemPickup:addListener(
43
+ Unit.itemPickedUpEvent:addListener(
44
44
  0,
45
45
  function(unit, item)
46
46
  for ____, ability in ipairs(item.abilities) do
@@ -48,7 +48,7 @@ Unit.onItemPickup:addListener(
48
48
  end
49
49
  end
50
50
  )
51
- Unit.onItemDrop:addListener(
51
+ Unit.itemDroppedEvent:addListener(
52
52
  4,
53
53
  function(unit, item)
54
54
  for ____, ability in ipairs(item.abilities) do
@@ -1,15 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  import { Widget } from "../../core/types/widget";
3
- export type AttackType = jattacktype;
4
- export declare namespace AttackType {
5
- const SPELL: jattacktype;
6
- const NORMAL: jattacktype;
7
- const PIERCE: jattacktype;
8
- const SIEGE: jattacktype;
9
- const MAGIC: jattacktype;
10
- const CHAOS: jattacktype;
11
- const HERO: jattacktype;
12
- }
3
+ import { AttackType } from "../object-data/auxiliary/attack-type";
13
4
  export type DamageType = jdamagetype;
14
5
  export declare namespace DamageType {
15
6
  const UNKNOWN: jdamagetype;
@@ -64,6 +55,6 @@ export declare namespace WeaponType {
64
55
  }
65
56
  declare module "./unit" {
66
57
  interface Unit {
67
- damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType): boolean;
58
+ damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
68
59
  }
69
60
  }
@@ -7,21 +7,14 @@ local ____player = require("core.types.player")
7
7
  local Player = ____player.Player
8
8
  local ____dummy = require("objutil.dummy")
9
9
  local dummyUnitId = ____dummy.dummyUnitId
10
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
11
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
12
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
13
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
10
14
  local createUnit = CreateUnit
11
15
  local getOwningPlayer = GetOwningPlayer
12
16
  local showUnit = ShowUnit
13
17
  local unitDamageTarget = UnitDamageTarget
14
- ____exports.AttackType = {}
15
- local AttackType = ____exports.AttackType
16
- do
17
- AttackType.SPELL = ATTACK_TYPE_NORMAL
18
- AttackType.NORMAL = ATTACK_TYPE_MELEE
19
- AttackType.PIERCE = ATTACK_TYPE_PIERCE
20
- AttackType.SIEGE = ATTACK_TYPE_SIEGE
21
- AttackType.MAGIC = ATTACK_TYPE_MAGIC
22
- AttackType.CHAOS = ATTACK_TYPE_CHAOS
23
- AttackType.HERO = ATTACK_TYPE_HERO
24
- end
25
18
  ____exports.DamageType = {}
26
19
  local DamageType = ____exports.DamageType
27
20
  do
@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
88
81
  showUnit(dummy, false)
89
82
  dummies[player] = dummy
90
83
  end
91
- Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
84
+ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
92
85
  if attack == nil then
93
86
  attack = false
94
87
  end
@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
96
89
  ranged = false
97
90
  end
98
91
  if attackType == nil then
99
- attackType = ____exports.AttackType.SPELL
92
+ attackType = 0
100
93
  end
101
94
  if damageType == nil then
102
95
  damageType = ____exports.DamageType.MAGIC
@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
109
102
  if not getOwningPlayer(handle) then
110
103
  handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
111
104
  end
105
+ if __TS__InstanceOf(target, Unit) then
106
+ damageMetadataByTarget[target] = metadata
107
+ end
112
108
  return unitDamageTarget(
113
109
  handle,
114
110
  targetHandle,
115
111
  amount,
116
112
  attack,
117
113
  ranged,
118
- attackType,
114
+ attackTypeToNative(attackType),
119
115
  damageType,
120
116
  weaponType
121
117
  )
@@ -6,7 +6,6 @@ local ____exports = {}
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ____unit_2Bdamage = require("engine.internal.unit+damage")
9
- local AttackType = ____unit_2Bdamage.AttackType
10
9
  local DamageType = ____unit_2Bdamage.DamageType
11
10
  local ____event = require("event")
12
11
  local Event = ____event.Event
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
33
32
  Unit.onDamaging:addListener(function(source, target, event)
34
33
  if event.amount == 0 and source ~= nil then
35
34
  local count = countByUnit[source] or 0
36
- if count > 0 and event.attackType == AttackType.SPELL then
35
+ if count > 0 and event.attackType == 0 then
37
36
  if event.damageType == DamageType.UNKNOWN then
38
37
  spellStealEventStack[#spellStealEventStack + 1] = {
39
38
  sourceBuffIds = source.buffIds,