warscript 0.0.1-dev.d18f377 → 0.0.1-dev.d1983c6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (175) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +2 -3
  6. package/core/types/effect.lua +95 -48
  7. package/core/types/frame.lua +10 -12
  8. package/core/types/player.lua +3 -1
  9. package/core/types/playerCamera.d.ts +2 -0
  10. package/core/types/playerCamera.lua +79 -5
  11. package/core/types/sound.d.ts +17 -24
  12. package/core/types/sound.lua +99 -24
  13. package/core/types/timer.d.ts +8 -8
  14. package/core/types/timer.lua +25 -23
  15. package/core/util.d.ts +1 -1
  16. package/core/util.lua +12 -1
  17. package/decl/native.d.ts +844 -788
  18. package/engine/behavior.d.ts +2 -0
  19. package/engine/behavior.lua +53 -27
  20. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  21. package/engine/behaviour/ability/always-enabled.lua +31 -0
  22. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  23. package/engine/behaviour/ability/apply-buff.lua +32 -0
  24. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  25. package/engine/behaviour/ability/damage.d.ts +9 -3
  26. package/engine/behaviour/ability/damage.lua +26 -38
  27. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  28. package/engine/behaviour/ability/emulate-impact.lua +22 -8
  29. package/engine/behaviour/ability/on-command-impact.lua +7 -0
  30. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  31. package/engine/behaviour/ability/restore-mana.lua +6 -6
  32. package/engine/behaviour/ability.d.ts +15 -3
  33. package/engine/behaviour/ability.lua +85 -22
  34. package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
  35. package/engine/behaviour/unit/stun-immunity.lua +43 -27
  36. package/engine/behaviour/unit.d.ts +28 -0
  37. package/engine/behaviour/unit.lua +163 -4
  38. package/engine/buff.d.ts +57 -41
  39. package/engine/buff.lua +301 -228
  40. package/engine/internal/ability.d.ts +15 -1
  41. package/engine/internal/ability.lua +90 -2
  42. package/engine/internal/item/ability.lua +162 -4
  43. package/engine/internal/item.d.ts +7 -4
  44. package/engine/internal/item.lua +131 -28
  45. package/engine/internal/mechanics/ability-duration.lua +1 -1
  46. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  47. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  48. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  49. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  50. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  51. package/engine/internal/misc/frame-coordinates.lua +21 -0
  52. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  53. package/engine/internal/misc/get-terrain-z.lua +11 -0
  54. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  55. package/engine/internal/misc/player-local-handle.lua +5 -0
  56. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  57. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  58. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  59. package/engine/internal/object-data/evasion-probability.lua +16 -0
  60. package/engine/internal/unit/ability.d.ts +35 -0
  61. package/engine/internal/unit/ability.lua +62 -0
  62. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  63. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  64. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  65. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  66. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  67. package/engine/internal/unit/allowed-targets.lua +9 -1
  68. package/engine/internal/unit/bonus.d.ts +2 -0
  69. package/engine/internal/unit/bonus.lua +17 -0
  70. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  71. package/engine/internal/unit/ignore-events-items.lua +5 -0
  72. package/engine/internal/unit/item.lua +6 -12
  73. package/engine/internal/unit/order.d.ts +20 -0
  74. package/engine/internal/unit/order.lua +136 -0
  75. package/engine/internal/unit+damage.d.ts +2 -11
  76. package/engine/internal/unit+damage.lua +10 -14
  77. package/engine/internal/unit+spellSteal.lua +1 -2
  78. package/engine/internal/unit-missile-launch.lua +9 -2
  79. package/engine/internal/unit.d.ts +32 -8
  80. package/engine/internal/unit.lua +302 -107
  81. package/engine/internal/utility.lua +12 -0
  82. package/engine/lightning.d.ts +12 -5
  83. package/engine/lightning.lua +48 -14
  84. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  85. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  86. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  87. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  88. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  89. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  90. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  91. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  92. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  93. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  94. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  95. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  96. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  97. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  98. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  99. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  100. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  101. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  102. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  103. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  104. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  105. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  106. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  107. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  108. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  109. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  110. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  111. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  112. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  113. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  114. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  115. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  116. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  117. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  118. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  119. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  120. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  121. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  122. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  123. package/engine/object-data/entry/ability-type/web.lua +52 -0
  124. package/engine/object-data/entry/ability-type.d.ts +19 -17
  125. package/engine/object-data/entry/ability-type.lua +90 -36
  126. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  127. package/engine/object-data/entry/buff-type.d.ts +6 -12
  128. package/engine/object-data/entry/buff-type.lua +13 -29
  129. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  130. package/engine/object-data/entry/item-type.d.ts +3 -1
  131. package/engine/object-data/entry/item-type.lua +15 -2
  132. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  133. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  134. package/engine/object-data/entry/sound-preset.lua +140 -0
  135. package/engine/object-data/entry/unit-type.d.ts +21 -5
  136. package/engine/object-data/entry/unit-type.lua +214 -93
  137. package/engine/object-data/entry/upgrade.d.ts +1 -1
  138. package/engine/object-data/entry/upgrade.lua +4 -4
  139. package/engine/object-data/entry.d.ts +16 -14
  140. package/engine/object-data/entry.lua +60 -32
  141. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  142. package/engine/object-field/ability.d.ts +10 -4
  143. package/engine/object-field/ability.lua +3 -0
  144. package/engine/object-field/unit.d.ts +57 -3
  145. package/engine/object-field/unit.lua +207 -7
  146. package/engine/object-field.d.ts +17 -6
  147. package/engine/object-field.lua +187 -89
  148. package/engine/standard/entries/buff-type.d.ts +3 -0
  149. package/engine/standard/entries/buff-type.lua +3 -0
  150. package/engine/standard/entries/sound-preset.d.ts +10 -0
  151. package/engine/standard/entries/sound-preset.lua +10 -0
  152. package/engine/standard/fields/ability.d.ts +2 -0
  153. package/engine/standard/fields/ability.lua +2 -0
  154. package/engine/standard/fields/unit.d.ts +4 -0
  155. package/engine/standard/fields/unit.lua +7 -0
  156. package/engine/text-tag.d.ts +36 -2
  157. package/engine/text-tag.lua +249 -10
  158. package/engine/unit.d.ts +2 -0
  159. package/engine/unit.lua +2 -0
  160. package/objutil/buff.lua +1 -2
  161. package/objutil/unit.lua +8 -0
  162. package/package.json +2 -2
  163. package/utility/arrays.d.ts +1 -0
  164. package/utility/arrays.lua +3 -0
  165. package/utility/functions.d.ts +8 -0
  166. package/utility/functions.lua +13 -0
  167. package/utility/linked-set.d.ts +1 -0
  168. package/utility/linked-set.lua +3 -0
  169. package/utility/lua-maps.d.ts +4 -0
  170. package/utility/lua-maps.lua +20 -0
  171. package/utility/lua-sets.d.ts +2 -0
  172. package/utility/lua-sets.lua +7 -0
  173. package/utility/reflection.lua +11 -7
  174. package/core/types/order.d.ts +0 -25
  175. package/core/types/order.lua +0 -55
@@ -24,5 +24,7 @@ export declare abstract class Behavior<T extends AnyNotNil, PeriodicActionParame
24
24
  static forFirst<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], K extends KeysOfType<T, (this: T, ...args: any) => any>>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, count: number, key: K, ...parameters: T[K] extends (this: T, ...args: any) => any ? Parameters<T[K]> : never): number;
25
25
  static forAll<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], ConsumerParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, consumer: (this: void, behavior: T, ...parameters: ConsumerParameters) => unknown, ...parameters: ConsumerParameters): number;
26
26
  static forAll<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], K extends KeysOfType<T, (this: T, ...args: any) => any>>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, key: K, ...parameters: T[K] extends (this: T, ...args: any) => any ? Parameters<T[K]> : never): number;
27
+ static reduce<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], ConsumerParameters extends any[], Accumulator, R>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, operation: (this: void, accumulator: Accumulator, value: R) => Accumulator, initial: Accumulator, consumer: (this: void, behavior: T, ...parameters: ConsumerParameters) => R, ...parameters: ConsumerParameters): Accumulator;
28
+ static reduce<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], Accumulator, R, K extends KeysOfType<T, (this: T, ...args: any) => R>>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, operation: (this: void, accumulator: Accumulator, value: R) => Accumulator, initial: Accumulator, key: K, ...parameters: T[K] extends (this: T, ...args: any) => R ? Parameters<T[K]> : never): Accumulator;
27
29
  }
28
30
  export {};
@@ -1,18 +1,52 @@
1
1
  local ____lualib = require("lualib_bundle")
2
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
2
3
  local __TS__Class = ____lualib.__TS__Class
3
4
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
- local __TS__InstanceOf = ____lualib.__TS__InstanceOf
5
5
  local ____exports = {}
6
6
  local ____destroyable = require("destroyable")
7
7
  local AbstractDestroyable = ____destroyable.AbstractDestroyable
8
8
  local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
+ local ____functions = require("utility.functions")
11
+ local increment = ____functions.increment
10
12
  local safeCall = warpack.safeCall
11
13
  local firstBehaviorByObject = {}
12
14
  local lastBehaviorByObject = {}
13
15
  local function invokeBehaviorOnPeriod(behavior, ...)
14
16
  behavior.onPeriod(behavior, ...)
15
17
  end
18
+ local function reduceBehaviors(behaviorConstructor, object, operation, initial, consumerOrKey, ...)
19
+ local accumulator = initial
20
+ local behavior = firstBehaviorByObject[object]
21
+ if behavior ~= nil then
22
+ if type(consumerOrKey) == "function" then
23
+ repeat
24
+ do
25
+ if __TS__InstanceOf(behavior, behaviorConstructor) then
26
+ local isSuccessful, result = safeCall(consumerOrKey, behavior, ...)
27
+ if isSuccessful then
28
+ accumulator = operation(accumulator, result)
29
+ end
30
+ end
31
+ behavior = behavior[1]
32
+ end
33
+ until not (behavior ~= nil)
34
+ else
35
+ repeat
36
+ do
37
+ if __TS__InstanceOf(behavior, behaviorConstructor) then
38
+ local isSuccessful, result = safeCall(behavior[consumerOrKey], behavior, ...)
39
+ if isSuccessful then
40
+ accumulator = operation(accumulator, result)
41
+ end
42
+ end
43
+ behavior = behavior[1]
44
+ end
45
+ until not (behavior ~= nil)
46
+ end
47
+ end
48
+ return accumulator
49
+ end
16
50
  ____exports.Behavior = __TS__Class()
17
51
  local Behavior = ____exports.Behavior
18
52
  Behavior.name = "Behavior"
@@ -151,31 +185,23 @@ function Behavior.forFirst(self, object, count, consumerOrKey, ...)
151
185
  return behaviorsCount
152
186
  end
153
187
  function Behavior.forAll(self, object, consumerOrKey, ...)
154
- local behaviorsCount = 0
155
- local behavior = firstBehaviorByObject[object]
156
- if behavior ~= nil then
157
- if type(consumerOrKey) == "function" then
158
- repeat
159
- do
160
- if __TS__InstanceOf(behavior, self) then
161
- safeCall(consumerOrKey, behavior, ...)
162
- behaviorsCount = behaviorsCount + 1
163
- end
164
- behavior = behavior[1]
165
- end
166
- until not (behavior ~= nil)
167
- else
168
- repeat
169
- do
170
- if __TS__InstanceOf(behavior, self) then
171
- safeCall(behavior[consumerOrKey], behavior, ...)
172
- behaviorsCount = behaviorsCount + 1
173
- end
174
- behavior = behavior[1]
175
- end
176
- until not (behavior ~= nil)
177
- end
178
- end
179
- return behaviorsCount
188
+ return reduceBehaviors(
189
+ self,
190
+ object,
191
+ increment,
192
+ 0,
193
+ consumerOrKey,
194
+ ...
195
+ )
196
+ end
197
+ function Behavior.reduce(self, object, operation, initial, consumerOrKey, ...)
198
+ return reduceBehaviors(
199
+ self,
200
+ object,
201
+ operation,
202
+ initial,
203
+ consumerOrKey,
204
+ ...
205
+ )
180
206
  end
181
207
  return ____exports
@@ -0,0 +1,7 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityBehavior } from "../ability";
3
+ import { Destructor } from "../../../destroyable";
4
+ export declare class AlwaysEnabledAbilityBehavior extends AbilityBehavior {
5
+ protected onCreate(): void;
6
+ protected onDestroy(): Destructor;
7
+ }
@@ -0,0 +1,31 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
5
+ local ____exports = {}
6
+ local ____ability = require("engine.behaviour.ability")
7
+ local AbilityBehavior = ____ability.AbilityBehavior
8
+ local ____ability = require("engine.internal.ability")
9
+ local UnitAbility = ____ability.UnitAbility
10
+ local ____ability_2Ddisable_2Dcounter = require("engine.internal.misc.ability-disable-counter")
11
+ local increaseAbilityDisableCounter = ____ability_2Ddisable_2Dcounter.increaseAbilityDisableCounter
12
+ ____exports.AlwaysEnabledAbilityBehavior = __TS__Class()
13
+ local AlwaysEnabledAbilityBehavior = ____exports.AlwaysEnabledAbilityBehavior
14
+ AlwaysEnabledAbilityBehavior.name = "AlwaysEnabledAbilityBehavior"
15
+ __TS__ClassExtends(AlwaysEnabledAbilityBehavior, AbilityBehavior)
16
+ function AlwaysEnabledAbilityBehavior.prototype.onCreate(self)
17
+ local ability = self.ability
18
+ if not __TS__InstanceOf(ability, UnitAbility) then
19
+ return
20
+ end
21
+ increaseAbilityDisableCounter(ability.owner.handle, ability.typeId, -10)
22
+ end
23
+ function AlwaysEnabledAbilityBehavior.prototype.onDestroy(self)
24
+ local ability = self.ability
25
+ if not __TS__InstanceOf(ability, UnitAbility) then
26
+ return AbilityBehavior.prototype.onDestroy(self)
27
+ end
28
+ increaseAbilityDisableCounter(ability.owner.handle, ability.typeId, 10)
29
+ return AbilityBehavior.prototype.onDestroy(self)
30
+ end
31
+ return ____exports
@@ -33,4 +33,9 @@ export declare class ApplyBuffTargetAreaAbilityBehavior<T extends BuffConstructo
33
33
  onPointTargetImpact(caster: Unit, x: number, y: number): void;
34
34
  onWidgetTargetImpact(caster: Unit, target: Widget): void;
35
35
  }
36
+ export declare class ApplyBuffChannelingTargetAbilityBehavior<T extends BuffConstructor = typeof Buff> extends ApplyBuffAbilityBehavior<T> {
37
+ private buff?;
38
+ onUnitTargetChannelingStart(caster: Unit, target: Unit): void;
39
+ onStop(): void;
40
+ }
36
41
  export {};
@@ -123,4 +123,36 @@ function ApplyBuffTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self,
123
123
  self.applyBuff(unit)
124
124
  end
125
125
  end
126
+ local behaviorByBuff = {}
127
+ ____exports.ApplyBuffChannelingTargetAbilityBehavior = __TS__Class()
128
+ local ApplyBuffChannelingTargetAbilityBehavior = ____exports.ApplyBuffChannelingTargetAbilityBehavior
129
+ ApplyBuffChannelingTargetAbilityBehavior.name = "ApplyBuffChannelingTargetAbilityBehavior"
130
+ __TS__ClassExtends(ApplyBuffChannelingTargetAbilityBehavior, ____exports.ApplyBuffAbilityBehavior)
131
+ function ApplyBuffChannelingTargetAbilityBehavior.prototype.onUnitTargetChannelingStart(self, caster, target)
132
+ local previousBuff = self.buff
133
+ if previousBuff ~= nil then
134
+ behaviorByBuff[previousBuff] = nil
135
+ previousBuff:destroy()
136
+ end
137
+ local buff = self.applyBuff(target)
138
+ if buff ~= nil then
139
+ behaviorByBuff[buff] = self
140
+ end
141
+ self.buff = buff
142
+ end
143
+ function ApplyBuffChannelingTargetAbilityBehavior.prototype.onStop(self)
144
+ local buff = self.buff
145
+ if buff ~= nil then
146
+ behaviorByBuff[buff] = nil
147
+ buff:destroy()
148
+ self.buff = nil
149
+ end
150
+ end
151
+ Buff.beingDestroyedEvent:addListener(function(buff)
152
+ local behavior = behaviorByBuff[buff]
153
+ if behavior ~= nil then
154
+ behaviorByBuff[buff] = nil
155
+ behavior.ability:interruptCast()
156
+ end
157
+ end)
126
158
  return ____exports
@@ -41,6 +41,7 @@ function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitGainAbility(self, unit
41
41
  ____opt_0:destroy()
42
42
  end
43
43
  self.unitBehavior = __TS__New(self.unitBehaviorConstructor, unit)
44
+ self.unitBehavior.sourceAbilityBehavior = self
44
45
  self:update()
45
46
  end
46
47
  function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitLoseAbility(self)
@@ -4,23 +4,29 @@ import { Ability } from "../../internal/ability";
4
4
  import { Unit } from "../../internal/unit";
5
5
  import { AbilityDependentValue } from "../../object-field/ability";
6
6
  import { Widget } from "../../../core/types/widget";
7
- import { AttackType, DamageType, WeaponType } from "../../internal/unit+damage";
7
+ import { DamageType, WeaponType } from "../../internal/unit+damage";
8
+ import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
9
+ import { AttackType } from "../../object-data/auxiliary/attack-type";
8
10
  export type DamageAbilityBehaviorParameters = {
9
11
  damagePerStrength?: AbilityDependentValue<number>;
10
12
  damagePerAgility?: AbilityDependentValue<number>;
11
13
  damagePerIntelligence?: AbilityDependentValue<number>;
12
- attackType?: AttackType;
14
+ attackType?: AbilityDependentValue<AttackType>;
13
15
  damageType?: DamageType;
14
16
  weaponType?: WeaponType;
17
+ metadata?: AbilityDependentValue<string | number | boolean>;
15
18
  };
16
19
  export type DamageAreaAbilityBehaviorParameters = DamageAbilityBehaviorParameters & {
17
20
  maximumDamage?: AbilityDependentValue<number>;
21
+ areaOfEffect?: AbilityDependentValue<number>;
22
+ allowedTargetCombatClassifications?: AbilityDependentValue<CombatClassifications>;
18
23
  };
19
- declare abstract class DamageAbilityBehavior<T extends DamageAbilityBehaviorParameters = DamageAbilityBehaviorParameters> extends AbilityBehavior {
24
+ export declare abstract class DamageAbilityBehavior<T extends DamageAbilityBehaviorParameters = DamageAbilityBehaviorParameters> extends AbilityBehavior {
20
25
  protected readonly damage: AbilityDependentValue<number>;
21
26
  protected readonly parameters?: T | undefined;
22
27
  protected constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: T | undefined);
23
28
  protected calculateDamage(caster: Unit): number;
29
+ protected damageTarget(caster: Unit, target: Widget, damage?: number): void;
24
30
  }
25
31
  export declare class DamageSelfAbilityBehavior extends DamageAbilityBehavior {
26
32
  constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAbilityBehaviorParameters);
@@ -9,7 +9,8 @@ local Unit = ____unit.Unit
9
9
  local ____ability = require("engine.standard.fields.ability")
10
10
  local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
11
11
  local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
12
- local DamageAbilityBehavior = __TS__Class()
12
+ ____exports.DamageAbilityBehavior = __TS__Class()
13
+ local DamageAbilityBehavior = ____exports.DamageAbilityBehavior
13
14
  DamageAbilityBehavior.name = "DamageAbilityBehavior"
14
15
  __TS__ClassExtends(DamageAbilityBehavior, AbilityBehavior)
15
16
  function DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
@@ -34,58 +35,53 @@ function DamageAbilityBehavior.prototype.calculateDamage(self, caster)
34
35
  end
35
36
  return damage
36
37
  end
37
- ____exports.DamageSelfAbilityBehavior = __TS__Class()
38
- local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
39
- DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
40
- __TS__ClassExtends(DamageSelfAbilityBehavior, DamageAbilityBehavior)
41
- function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
42
- DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
43
- end
44
- function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
38
+ function DamageAbilityBehavior.prototype.damageTarget(self, caster, target, damage)
45
39
  local parameters = self.parameters
46
40
  caster:damageTarget(
47
- caster,
48
- self:calculateDamage(caster),
41
+ target,
42
+ damage or self:calculateDamage(caster),
49
43
  nil,
50
44
  nil,
51
- parameters and parameters.attackType,
45
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.attackType),
52
46
  parameters and parameters.damageType,
53
- parameters and parameters.weaponType
47
+ parameters and parameters.weaponType,
48
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.metadata)
54
49
  )
55
50
  end
51
+ ____exports.DamageSelfAbilityBehavior = __TS__Class()
52
+ local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
53
+ DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
54
+ __TS__ClassExtends(DamageSelfAbilityBehavior, ____exports.DamageAbilityBehavior)
55
+ function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
56
+ DamageSelfAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
57
+ end
58
+ function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
59
+ self:damageTarget(caster, caster)
60
+ end
56
61
  ____exports.DamageTargetAbilityBehavior = __TS__Class()
57
62
  local DamageTargetAbilityBehavior = ____exports.DamageTargetAbilityBehavior
58
63
  DamageTargetAbilityBehavior.name = "DamageTargetAbilityBehavior"
59
- __TS__ClassExtends(DamageTargetAbilityBehavior, DamageAbilityBehavior)
64
+ __TS__ClassExtends(DamageTargetAbilityBehavior, ____exports.DamageAbilityBehavior)
60
65
  function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
61
- DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
66
+ DamageTargetAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
62
67
  end
63
68
  function DamageTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
64
- local parameters = self.parameters
65
- caster:damageTarget(
66
- target,
67
- self:calculateDamage(caster),
68
- nil,
69
- nil,
70
- parameters and parameters.attackType,
71
- parameters and parameters.damageType,
72
- parameters and parameters.weaponType
73
- )
69
+ self:damageTarget(caster, target)
74
70
  end
75
71
  local DamageAreaAbilityBehavior = __TS__Class()
76
72
  DamageAreaAbilityBehavior.name = "DamageAreaAbilityBehavior"
77
- __TS__ClassExtends(DamageAreaAbilityBehavior, DamageAbilityBehavior)
73
+ __TS__ClassExtends(DamageAreaAbilityBehavior, ____exports.DamageAbilityBehavior)
78
74
  function DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
79
- DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
75
+ DamageAreaAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
80
76
  end
81
77
  function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
82
78
  local parameters = self.parameters
83
79
  local targets = Unit.getAllowedTargetsInCollisionRange(
84
80
  caster,
85
- self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
81
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.allowedTargetCombatClassifications or ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
86
82
  x,
87
83
  y,
88
- self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
84
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.areaOfEffect or AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
89
85
  )
90
86
  local damage = self:calculateDamage(caster)
91
87
  local maximumDamage = self:resolveCurrentAbilityDependentValue(parameters and parameters.maximumDamage or 0)
@@ -93,15 +89,7 @@ function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
93
89
  damage = maximumDamage / #targets
94
90
  end
95
91
  for ____, target in ipairs(targets) do
96
- caster:damageTarget(
97
- target,
98
- damage,
99
- nil,
100
- nil,
101
- parameters and parameters.attackType,
102
- parameters and parameters.damageType,
103
- parameters and parameters.weaponType
104
- )
92
+ self:damageTarget(caster, target, damage)
105
93
  end
106
94
  end
107
95
  ____exports.DamageSelfAreaAbilityBehavior = __TS__Class()
@@ -2,5 +2,5 @@
2
2
  import { AbilityBehavior } from "../ability";
3
3
  import { Unit } from "../../internal/unit";
4
4
  export declare abstract class EmulateImpactAbilityBehavior extends AbilityBehavior {
5
- protected emulateImpact(caster: Unit): void;
5
+ protected emulateImpact(caster: Unit): boolean;
6
6
  }
@@ -1,29 +1,43 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
4
5
  local ____exports = {}
5
6
  local ____ability = require("engine.behaviour.ability")
6
7
  local AbilityBehavior = ____ability.AbilityBehavior
8
+ local ____unit = require("engine.internal.unit")
9
+ local Unit = ____unit.Unit
7
10
  local ____ability = require("engine.standard.fields.ability")
8
11
  local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
9
12
  local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
13
+ local ____math = require("math")
14
+ local max = ____math.max
15
+ local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
16
+ local ____sound = require("core.types.sound")
17
+ local Sound3D = ____sound.Sound3D
18
+ local SoundSettings = ____sound.SoundSettings
19
+ local ____ability = require("engine.internal.ability")
20
+ local UnitAbility = ____ability.UnitAbility
21
+ local ____event = require("event")
22
+ local Event = ____event.Event
10
23
  ____exports.EmulateImpactAbilityBehavior = __TS__Class()
11
24
  local EmulateImpactAbilityBehavior = ____exports.EmulateImpactAbilityBehavior
12
25
  EmulateImpactAbilityBehavior.name = "EmulateImpactAbilityBehavior"
13
26
  __TS__ClassExtends(EmulateImpactAbilityBehavior, AbilityBehavior)
14
27
  function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
15
- local abilityTypeId = self.ability.typeId
16
28
  local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
17
29
  local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
18
- if caster:getAbilityRemainingCooldown(abilityTypeId) ~= 0 or caster.mana < manaCost then
19
- return
30
+ if self.ability.cooldownRemaining ~= 0 or caster.mana < manaCost or __TS__InstanceOf(self.ability, UnitAbility) and self.ability.isDisabled then
31
+ return false
20
32
  end
21
33
  caster.mana = caster.mana - manaCost
22
- if cooldown == 0 then
23
- caster:interruptCast(self.ability.typeId)
24
- else
25
- caster:startAbilityCooldown(self.ability.typeId, cooldown)
34
+ self.ability.cooldownRemaining = max(cooldown, MINIMUM_POSITIVE_NORMALIZED_FLOAT)
35
+ self:flashCasterEffect(caster)
36
+ local soundPresetId = self.ability:getField(ABILITY_SF_EFFECT_SOUND)
37
+ if soundPresetId ~= "" then
38
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
26
39
  end
27
- AbilityBehavior:forAll(self.ability, "onImpact", caster)
40
+ Event.invoke(Unit.abilityImpactEvent, caster, self.ability)
41
+ return true
28
42
  end
29
43
  return ____exports
@@ -2,6 +2,8 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local ____exports = {}
5
+ local ____unit = require("engine.internal.unit")
6
+ local Unit = ____unit.Unit
5
7
  local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
6
8
  local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
7
9
  ____exports.OnCommandImpactAbilityBehavior = __TS__Class()
@@ -15,4 +17,9 @@ end
15
17
  function OnCommandImpactAbilityBehavior.prototype.onCommand(self, caster)
16
18
  self:emulateImpact(caster)
17
19
  end
20
+ Unit.itemUseOrderEvent:addListener(function(unit, item)
21
+ for ____, ability in ipairs(item.abilities) do
22
+ ____exports.OnCommandImpactAbilityBehavior:forAll(ability, "onCommand", unit)
23
+ end
24
+ end)
18
25
  return ____exports
@@ -8,7 +8,7 @@ export declare class RestoreManaSelfAbilityBehavior extends AbilityBehavior {
8
8
  constructor(ability: Ability, mana: AbilityDependentValue<number>);
9
9
  onImpact(caster: Unit): void;
10
10
  }
11
- export declare class RestoreManaAbilityBehavior extends AbilityBehavior {
11
+ export declare class RestoreManaTargetAbilityBehavior extends AbilityBehavior {
12
12
  private readonly mana;
13
13
  constructor(ability: Ability, mana: AbilityDependentValue<number>);
14
14
  onUnitTargetImpact(caster: Unit, target: Unit): void;
@@ -15,15 +15,15 @@ end
15
15
  function RestoreManaSelfAbilityBehavior.prototype.onImpact(self, caster)
16
16
  caster.mana = caster.mana + self:resolveCurrentAbilityDependentValue(self.mana)
17
17
  end
18
- ____exports.RestoreManaAbilityBehavior = __TS__Class()
19
- local RestoreManaAbilityBehavior = ____exports.RestoreManaAbilityBehavior
20
- RestoreManaAbilityBehavior.name = "RestoreManaAbilityBehavior"
21
- __TS__ClassExtends(RestoreManaAbilityBehavior, AbilityBehavior)
22
- function RestoreManaAbilityBehavior.prototype.____constructor(self, ability, mana)
18
+ ____exports.RestoreManaTargetAbilityBehavior = __TS__Class()
19
+ local RestoreManaTargetAbilityBehavior = ____exports.RestoreManaTargetAbilityBehavior
20
+ RestoreManaTargetAbilityBehavior.name = "RestoreManaTargetAbilityBehavior"
21
+ __TS__ClassExtends(RestoreManaTargetAbilityBehavior, AbilityBehavior)
22
+ function RestoreManaTargetAbilityBehavior.prototype.____constructor(self, ability, mana)
23
23
  AbilityBehavior.prototype.____constructor(self, ability)
24
24
  self.mana = mana
25
25
  end
26
- function RestoreManaAbilityBehavior.prototype.onUnitTargetImpact(self, caster, target)
26
+ function RestoreManaTargetAbilityBehavior.prototype.onUnitTargetImpact(self, caster, target)
27
27
  target.mana = target.mana + self:resolveCurrentAbilityDependentValue(self.mana)
28
28
  end
29
29
  return ____exports
@@ -7,7 +7,8 @@ import { Widget } from "../../core/types/widget";
7
7
  import { Item } from "../internal/item";
8
8
  import { Destructable } from "../../core/types/destructable";
9
9
  import { EffectParameters } from "../../core/types/effect";
10
- import { AbilityDependentValue } from "../object-field/ability";
10
+ import { AbilityDependentValue, ReadonlySubscribableAbilityDependentValue, SubscribableAbilityDependentValue } from "../object-field/ability";
11
+ import { Destructor } from "../../destroyable";
11
12
  export type AbilityBehaviorConstructor<Args extends any[]> = new (ability: Ability, ...args: Args) => AbilityBehavior;
12
13
  export type AbilityBehaviorParameters = {
13
14
  isExclusiveOnImpactHandler?: boolean;
@@ -17,14 +18,25 @@ export declare abstract class AbilityBehavior<Parameters extends {
17
18
  missileParameters?: any[];
18
19
  } = {}> extends Behavior<Ability, NonNullable<Parameters["periodicActionParameters"]>> {
19
20
  constructor(ability: Ability, parameters?: AbilityBehaviorParameters);
21
+ protected onDestroy(): Destructor;
22
+ protected subscribe<T extends boolean | number | string>(value: SubscribableAbilityDependentValue<T>): void;
20
23
  protected registerCommandEvent(orderTypeStringId?: string): void;
21
24
  get ability(): Ability;
22
- protected resolveCurrentAbilityDependentValue<T extends boolean | number | string | undefined>(value: AbilityDependentValue<T>): T;
25
+ get unit(): Unit | undefined;
26
+ protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value: AbilityDependentValue<T>): T;
27
+ protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value?: AbilityDependentValue<T>): T | undefined;
28
+ protected flashCasterEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
29
+ protected flashTargetEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
23
30
  protected flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
24
31
  protected flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
25
- protected flashSpecialEffect(...args: [...pointOrWidget: [x: number, y: number] | [widget: Widget], duration?: number]): void;
32
+ protected flashSpecialEffect(...args: [
33
+ ...pointOrWidget: [x: number, y: number] | [widget: Widget],
34
+ ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]
35
+ ]): void;
26
36
  private static MissileLaunchConfig;
27
37
  private get missileLaunchConfig();
38
+ protected onCreate(): void;
39
+ onValueChange(_value: ReadonlySubscribableAbilityDependentValue<string | number | boolean>): void;
28
40
  onMissileArrival(...parameters: NonNullable<Parameters["missileParameters"]>): void;
29
41
  onUnitGainAbility(_unit: Unit): void;
30
42
  onUnitLoseAbility(_unit: Unit): void;