warscript 0.0.1-dev.d1328b7 → 0.0.1-dev.d1983c6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (187) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +14 -6
  6. package/core/types/effect.lua +131 -35
  7. package/core/types/frame.d.ts +3 -0
  8. package/core/types/frame.lua +69 -12
  9. package/core/types/player.lua +3 -1
  10. package/core/types/playerCamera.d.ts +2 -0
  11. package/core/types/playerCamera.lua +79 -5
  12. package/core/types/sound.d.ts +17 -24
  13. package/core/types/sound.lua +99 -24
  14. package/core/types/timer.d.ts +8 -8
  15. package/core/types/timer.lua +25 -23
  16. package/core/util.d.ts +1 -1
  17. package/core/util.lua +12 -1
  18. package/decl/native.d.ts +844 -788
  19. package/engine/behavior.d.ts +2 -0
  20. package/engine/behavior.lua +53 -27
  21. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  22. package/engine/behaviour/ability/always-enabled.lua +31 -0
  23. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  24. package/engine/behaviour/ability/apply-buff.lua +32 -0
  25. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  26. package/engine/behaviour/ability/damage.d.ts +9 -3
  27. package/engine/behaviour/ability/damage.lua +26 -38
  28. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  29. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  30. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  31. package/engine/behaviour/ability/instant-impact.lua +4 -19
  32. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  33. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  34. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  35. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  36. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  37. package/engine/behaviour/ability/restore-mana.lua +6 -6
  38. package/engine/behaviour/ability.d.ts +20 -4
  39. package/engine/behaviour/ability.lua +111 -47
  40. package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
  41. package/engine/behaviour/unit/stun-immunity.lua +43 -27
  42. package/engine/behaviour/unit.d.ts +28 -0
  43. package/engine/behaviour/unit.lua +163 -4
  44. package/engine/buff.d.ts +63 -42
  45. package/engine/buff.lua +318 -234
  46. package/engine/internal/ability.d.ts +17 -2
  47. package/engine/internal/ability.lua +100 -4
  48. package/engine/internal/item/ability.lua +162 -4
  49. package/engine/internal/item.d.ts +7 -4
  50. package/engine/internal/item.lua +131 -28
  51. package/engine/internal/mechanics/ability-duration.lua +1 -1
  52. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  53. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  54. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  55. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  56. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  57. package/engine/internal/misc/frame-coordinates.lua +21 -0
  58. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  59. package/engine/internal/misc/get-terrain-z.lua +11 -0
  60. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  61. package/engine/internal/misc/player-local-handle.lua +5 -0
  62. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  63. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  64. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  65. package/engine/internal/object-data/evasion-probability.lua +16 -0
  66. package/engine/internal/unit/ability.d.ts +45 -1
  67. package/engine/internal/unit/ability.lua +98 -14
  68. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  69. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  70. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  71. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  72. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  73. package/engine/internal/unit/allowed-targets.lua +9 -1
  74. package/engine/internal/unit/bonus.d.ts +2 -0
  75. package/engine/internal/unit/bonus.lua +17 -0
  76. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  77. package/engine/internal/unit/ignore-events-items.lua +5 -0
  78. package/engine/internal/unit/item.d.ts +1 -0
  79. package/engine/internal/unit/item.lua +8 -4
  80. package/engine/internal/unit/main-selected.d.ts +6 -0
  81. package/engine/internal/unit/main-selected.lua +12 -1
  82. package/engine/internal/unit/order.d.ts +20 -0
  83. package/engine/internal/unit/order.lua +136 -0
  84. package/engine/internal/unit+damage.d.ts +2 -11
  85. package/engine/internal/unit+damage.lua +10 -14
  86. package/engine/internal/unit+spellSteal.lua +1 -2
  87. package/engine/internal/unit-missile-launch.lua +9 -2
  88. package/engine/internal/unit.d.ts +37 -7
  89. package/engine/internal/unit.lua +324 -116
  90. package/engine/internal/utility.lua +12 -0
  91. package/engine/lightning.d.ts +12 -5
  92. package/engine/lightning.lua +48 -14
  93. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  94. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  95. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  96. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  97. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  98. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  99. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  100. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  101. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  102. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  103. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  104. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  105. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  106. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  107. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  108. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  109. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  110. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  111. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  112. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  113. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  114. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  115. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  116. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  117. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  118. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  119. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  120. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  121. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  122. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  123. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  124. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  125. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  126. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  127. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  128. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  129. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  130. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  131. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  132. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  133. package/engine/object-data/entry/ability-type/web.lua +52 -0
  134. package/engine/object-data/entry/ability-type.d.ts +19 -17
  135. package/engine/object-data/entry/ability-type.lua +90 -36
  136. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  137. package/engine/object-data/entry/buff-type.d.ts +6 -12
  138. package/engine/object-data/entry/buff-type.lua +13 -29
  139. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  140. package/engine/object-data/entry/item-type.d.ts +3 -1
  141. package/engine/object-data/entry/item-type.lua +15 -2
  142. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  143. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  144. package/engine/object-data/entry/sound-preset.lua +140 -0
  145. package/engine/object-data/entry/unit-type.d.ts +21 -5
  146. package/engine/object-data/entry/unit-type.lua +214 -93
  147. package/engine/object-data/entry/upgrade.d.ts +1 -1
  148. package/engine/object-data/entry/upgrade.lua +4 -4
  149. package/engine/object-data/entry.d.ts +16 -14
  150. package/engine/object-data/entry.lua +60 -32
  151. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  152. package/engine/object-field/ability.d.ts +10 -4
  153. package/engine/object-field/ability.lua +3 -0
  154. package/engine/object-field/unit.d.ts +57 -3
  155. package/engine/object-field/unit.lua +207 -7
  156. package/engine/object-field.d.ts +17 -6
  157. package/engine/object-field.lua +187 -89
  158. package/engine/standard/entries/buff-type.d.ts +3 -0
  159. package/engine/standard/entries/buff-type.lua +3 -0
  160. package/engine/standard/entries/sound-preset.d.ts +10 -0
  161. package/engine/standard/entries/sound-preset.lua +10 -0
  162. package/engine/standard/fields/ability.d.ts +2 -0
  163. package/engine/standard/fields/ability.lua +2 -0
  164. package/engine/standard/fields/unit.d.ts +4 -0
  165. package/engine/standard/fields/unit.lua +7 -0
  166. package/engine/text-tag.d.ts +36 -2
  167. package/engine/text-tag.lua +249 -10
  168. package/engine/unit.d.ts +2 -0
  169. package/engine/unit.lua +2 -0
  170. package/objutil/buff.lua +1 -2
  171. package/objutil/unit.lua +8 -0
  172. package/package.json +2 -2
  173. package/utility/arrays.d.ts +9 -1
  174. package/utility/arrays.lua +37 -3
  175. package/utility/functions.d.ts +8 -0
  176. package/utility/functions.lua +13 -0
  177. package/utility/lazy.d.ts +2 -0
  178. package/utility/lazy.lua +14 -0
  179. package/utility/linked-set.d.ts +1 -0
  180. package/utility/linked-set.lua +3 -0
  181. package/utility/lua-maps.d.ts +4 -0
  182. package/utility/lua-maps.lua +20 -0
  183. package/utility/lua-sets.d.ts +2 -0
  184. package/utility/lua-sets.lua +7 -0
  185. package/utility/reflection.lua +11 -7
  186. package/core/types/order.d.ts +0 -25
  187. package/core/types/order.lua +0 -55
@@ -51,12 +51,21 @@ local ____arrays = require("utility.arrays")
51
51
  local forEach = ____arrays.forEach
52
52
  local ____math = require("math")
53
53
  local min = ____math.min
54
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
55
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
56
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
57
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
58
+ local nativeToAttackType = ____attack_2Dtype.nativeToAttackType
59
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
60
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
61
+ local ____attributes = require("attributes")
62
+ local isAttribute = ____attributes.isAttribute
63
+ local ____ability = require("engine.internal.item.ability")
64
+ local doUnitAbilityAction = ____ability.doUnitAbilityAction
54
65
  local match = string.match
55
66
  local ____tostring = _G.tostring
56
67
  local setUnitAnimation = SetUnitAnimation
57
- local setUnitAnimationWithRarity = SetUnitAnimationWithRarity
58
68
  local setUnitAnimationByIndex = SetUnitAnimationByIndex
59
- local queueUnitAnimation = QueueUnitAnimation
60
69
  local getUnitIntegerField = BlzGetUnitIntegerField
61
70
  local getUnitRealField = BlzGetUnitRealField
62
71
  local getHeroStr = GetHeroStr
@@ -75,9 +84,9 @@ local setUnitScale = SetUnitScale
75
84
  local setUnitPosition = SetUnitPosition
76
85
  local setUnitTimeScale = SetUnitTimeScale
77
86
  local getHandleId = GetHandleId
87
+ local getUnitCurrentOrder = GetUnitCurrentOrder
78
88
  local createUnit = CreateUnit
79
89
  local killUnit = KillUnit
80
- local setUnitExploded = SetUnitExploded
81
90
  local removeUnit = RemoveUnit
82
91
  local getUnitTypeId = GetUnitTypeId
83
92
  local isHeroUnitId = IsHeroUnitId
@@ -93,8 +102,6 @@ local getSpellTargetItem = GetSpellTargetItem
93
102
  local getSpellTargetDestructable = GetSpellTargetDestructable
94
103
  local isUnitInRangeXY = IsUnitInRangeXY
95
104
  local isUnitInRange = IsUnitInRange
96
- local setResourceAmount = SetResourceAmount
97
- local getResourceAmount = GetResourceAmount
98
105
  local getUnitWeaponRealField = BlzGetUnitWeaponRealField
99
106
  local setUnitWeaponRealField = BlzSetUnitWeaponRealField
100
107
  local getUnitWeaponStringField = BlzGetUnitWeaponStringField
@@ -118,15 +125,9 @@ local getOrderedUnit = GetOrderedUnit
118
125
  local getIssuedOrderId = GetIssuedOrderId
119
126
  local isUnitInvulnerable = BlzIsUnitInvulnerable
120
127
  local unitAlive = UnitAlive
121
- local unitAddType = UnitAddType
122
- local unitRemoveType = UnitRemoveType
123
- local isUnitIllusion = IsUnitIllusion
124
- local isUnitType = IsUnitType
125
128
  local isUnitAlly = IsUnitAlly
126
129
  local isUnitEnemy = IsUnitEnemy
127
130
  local getOwningPlayer = GetOwningPlayer
128
- local setUnitColor = SetUnitColor
129
- local showUnitTeamGlow = BlzShowUnitTeamGlow
130
131
  ____exports.UnitClassification = {}
131
132
  local UnitClassification = ____exports.UnitClassification
132
133
  do
@@ -136,6 +137,7 @@ do
136
137
  UnitClassification.GROUND = UNIT_TYPE_GROUND
137
138
  UnitClassification.SUMMONED = UNIT_TYPE_SUMMONED
138
139
  UnitClassification.MECHANICAL = UNIT_TYPE_MECHANICAL
140
+ UnitClassification.WORKER = UNIT_TYPE_PEON
139
141
  UnitClassification.ANCIENT = UNIT_TYPE_ANCIENT
140
142
  UnitClassification.SUICIDAL = UNIT_TYPE_SAPPER
141
143
  UnitClassification.TAUREN = UNIT_TYPE_TAUREN
@@ -343,6 +345,9 @@ local function dispatchAbility(event)
343
345
  }
344
346
  )
345
347
  end
348
+ local function damagingEventPreventRetaliation(self)
349
+ self[0] = true
350
+ end
346
351
  local function damageEventPreventDeath(self, callback, ...)
347
352
  if self[0] ~= nil then
348
353
  return
@@ -354,7 +359,14 @@ local function damageEventPreventDeath(self, callback, ...)
354
359
  rawset(self, 1 + i, (select(i, ...)))
355
360
  end
356
361
  end
357
- local damageSetters = {amount = BlzSetEventDamage, attackType = BlzSetEventAttackType, damageType = BlzSetEventDamageType, weaponType = BlzSetEventWeaponType}
362
+ local damageSetters = {
363
+ amount = BlzSetEventDamage,
364
+ attackType = function(attackType)
365
+ return BlzSetEventAttackType(attackTypeToNative(attackType))
366
+ end,
367
+ damageType = BlzSetEventDamageType,
368
+ weaponType = BlzSetEventWeaponType
369
+ }
358
370
  local jlimitopByOperator = {
359
371
  [0] = LESS_THAN_OR_EQUAL,
360
372
  [1] = LESS_THAN_OR_EQUAL,
@@ -432,6 +444,19 @@ __TS__SetDescriptor(
432
444
  },
433
445
  true
434
446
  )
447
+ __TS__SetDescriptor(
448
+ UnitWeapon.prototype,
449
+ "allowedTargetCombatClassifications",
450
+ {
451
+ get = function(self)
452
+ return BlzGetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index)
453
+ end,
454
+ set = function(self, allowedTargetCombatClassifications)
455
+ BlzSetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index, allowedTargetCombatClassifications)
456
+ end
457
+ },
458
+ true
459
+ )
435
460
  __TS__SetDescriptor(
436
461
  UnitWeapon.prototype,
437
462
  "damageBase",
@@ -562,17 +587,6 @@ local function retrieveAbility(unit, ability, abilityId)
562
587
  ____exports.Unit:of(unit)
563
588
  )
564
589
  end
565
- if not unitAddAbility(unit, abilityId) then
566
- if getUnitAbility(unit, abilityId) == ability then
567
- return UnitAbility:of(
568
- ability,
569
- abilityId,
570
- ____exports.Unit:of(unit)
571
- )
572
- end
573
- else
574
- unitRemoveAbility(unit, abilityId)
575
- end
576
590
  for i = 0, unitInventorySize(unit) - 1 do
577
591
  local item = unitItemInSlot(unit, i)
578
592
  if getItemAbility(item, abilityId) == ability then
@@ -647,16 +661,26 @@ local function delayHealthChecksCallback(unit)
647
661
  end
648
662
  end
649
663
  local nextSyncId = 1
650
- local unitBySyncId = setmetatable({}, {__mode = "k"})
664
+ local unitBySyncId = setmetatable({}, {__mode = "v"})
665
+ local damagingEventByTarget = setmetatable({}, {__mode = "k"})
666
+ local function addAbility(unit, abilityTypeId)
667
+ local ____unitAddAbility_result_0
668
+ if unitAddAbility(unit, abilityTypeId) then
669
+ ____unitAddAbility_result_0 = getUnitAbility(unit, abilityTypeId)
670
+ else
671
+ ____unitAddAbility_result_0 = nil
672
+ end
673
+ return ____unitAddAbility_result_0
674
+ end
651
675
  ____exports.Unit = __TS__Class()
652
676
  local Unit = ____exports.Unit
653
677
  Unit.name = "Unit"
654
678
  __TS__ClassExtends(Unit, Handle)
655
679
  function Unit.prototype.____constructor(self, handle)
656
680
  Handle.prototype.____constructor(self, handle)
657
- local ____nextSyncId_0 = nextSyncId
658
- nextSyncId = ____nextSyncId_0 + 1
659
- self.syncId = ____nextSyncId_0
681
+ local ____nextSyncId_1 = nextSyncId
682
+ nextSyncId = ____nextSyncId_1 + 1
683
+ self.syncId = ____nextSyncId_1
660
684
  self._owner = Player:of(getOwningPlayer(handle))
661
685
  assert(unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId))
662
686
  assert(unitAddAbility(handle, morphDetectAbilityId))
@@ -688,6 +712,8 @@ function Unit.prototype.getEvent(self, event, collector)
688
712
  end
689
713
  function Unit.prototype.onDestroy(self)
690
714
  local handle = self.handle
715
+ self[107] = getUnitX(handle)
716
+ self[108] = getUnitY(handle)
691
717
  if not self._owner then
692
718
  self._owner = Player:of(getOwningPlayer(handle))
693
719
  end
@@ -755,17 +781,17 @@ function Unit.prototype.addModifier(self, property, modifier)
755
781
  end}
756
782
  end
757
783
  function Unit.prototype.hasCombatClassification(self, combatClassification)
758
- local ____combatClassification_1 = combatClassification
759
- return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_1 == ____combatClassification_1
784
+ local ____combatClassification_2 = combatClassification
785
+ return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_2 == ____combatClassification_2
760
786
  end
761
787
  function Unit.prototype.addClassification(self, classification)
762
- return unitAddType(self.handle, classification)
788
+ return UnitAddType(self.handle, classification)
763
789
  end
764
790
  function Unit.prototype.removeClassification(self, classification)
765
- return unitRemoveType(self.handle, classification)
791
+ return UnitRemoveType(self.handle, classification)
766
792
  end
767
793
  function Unit.prototype.hasClassification(self, classification)
768
- return isUnitType(self.handle, classification)
794
+ return IsUnitType(self.handle, classification)
769
795
  end
770
796
  function Unit.prototype.isVisibleTo(self, player)
771
797
  return isUnitVisible(self.handle, player.handle)
@@ -774,13 +800,13 @@ function Unit.prototype.isInvisibleTo(self, player)
774
800
  return isUnitInvisible(self.handle, player.handle)
775
801
  end
776
802
  function Unit.prototype.isInRangeOf(self, x, y, range)
777
- local ____temp_2
803
+ local ____temp_3
778
804
  if type(x) == "number" then
779
- ____temp_2 = isUnitInRangeXY(self.handle, x, y, range)
805
+ ____temp_3 = isUnitInRangeXY(self.handle, x, y, range)
780
806
  else
781
- ____temp_2 = isUnitInRange(self.handle, x.handle, y)
807
+ ____temp_3 = isUnitInRange(self.handle, x.handle, y)
782
808
  end
783
- return ____temp_2
809
+ return ____temp_3
784
810
  end
785
811
  function Unit.prototype.isAllyOf(self, unit)
786
812
  return isUnitAlly(
@@ -798,13 +824,25 @@ function Unit.prototype.playAnimation(self, animation, rarity)
798
824
  if type(animation) == "number" then
799
825
  setUnitAnimationByIndex(self.handle, animation)
800
826
  elseif rarity then
801
- setUnitAnimationWithRarity(self.handle, animation, rarity)
827
+ SetUnitAnimationWithRarity(self.handle, animation, rarity)
802
828
  else
803
829
  setUnitAnimation(self.handle, animation)
804
830
  end
805
831
  end
832
+ function Unit.prototype.resetAnimation(self)
833
+ ResetUnitAnimation(self.handle)
834
+ end
806
835
  function Unit.prototype.queueAnimation(self, animation)
807
- queueUnitAnimation(self.handle, animation)
836
+ QueueUnitAnimation(self.handle, animation)
837
+ end
838
+ function Unit.prototype.chooseWeapon(self, target)
839
+ if target:isAllowedTarget(self, self.firstWeapon.allowedTargetCombatClassifications) then
840
+ return self.firstWeapon
841
+ end
842
+ if target:isAllowedTarget(target, self.secondWeapon.allowedTargetCombatClassifications) then
843
+ return self.secondWeapon
844
+ end
845
+ return nil
808
846
  end
809
847
  function Unit.prototype.delayHealthChecks(self)
810
848
  self[103] = (self[103] or 0) + 1
@@ -817,21 +855,21 @@ function Unit.prototype.isSelected(self, player)
817
855
  return IsUnitSelected(self.handle, player.handle)
818
856
  end
819
857
  function Unit.prototype.explode(self)
820
- setUnitExploded(self.handle, true)
858
+ SetUnitExploded(self.handle, true)
821
859
  killUnit(self.handle)
822
860
  end
823
861
  function Unit.prototype.kill(self)
824
862
  killUnit(self.handle)
825
863
  end
826
864
  function Unit.prototype.revive(self, x, y, doEffect)
827
- local ____ReviveHero_5 = ReviveHero
828
- local ____array_4 = __TS__SparseArrayNew(self.handle, x, y)
829
- local ____doEffect_3 = doEffect
830
- if ____doEffect_3 == nil then
831
- ____doEffect_3 = false
865
+ local ____ReviveHero_6 = ReviveHero
866
+ local ____array_5 = __TS__SparseArrayNew(self.handle, x, y)
867
+ local ____doEffect_4 = doEffect
868
+ if ____doEffect_4 == nil then
869
+ ____doEffect_4 = false
832
870
  end
833
- __TS__SparseArrayPush(____array_4, ____doEffect_3)
834
- ____ReviveHero_5(__TS__SparseArraySpread(____array_4))
871
+ __TS__SparseArrayPush(____array_5, ____doEffect_4)
872
+ ____ReviveHero_6(__TS__SparseArraySpread(____array_5))
835
873
  end
836
874
  function Unit.prototype.healTarget(self, target, amount)
837
875
  if __TS__InstanceOf(target, ____exports.Unit) and target:hasAbility(fourCC("BIhm")) then
@@ -874,17 +912,16 @@ function Unit.prototype.itemInSlot(self, slot)
874
912
  return Item:of(unitItemInSlot(self.handle, slot))
875
913
  end
876
914
  function Unit.prototype.addAbility(self, abilityId)
877
- if unitAddAbility(self.handle, abilityId) then
878
- local ability = UnitAbility:of(
879
- checkNotNull(getUnitAbility(self.handle, abilityId)),
880
- abilityId,
881
- self
882
- )
915
+ local ability = UnitAbility:of(
916
+ doUnitAbilityAction(self.handle, abilityId, addAbility, abilityId),
917
+ abilityId,
918
+ self
919
+ )
920
+ if ability ~= nil then
883
921
  local abilities = self.abilities
884
922
  abilities[#abilities + 1] = ability
885
- return ability
886
923
  end
887
- return nil
924
+ return ability
888
925
  end
889
926
  function Unit.prototype.makeAbilityPermanent(self, abilityId, permanent)
890
927
  return UnitMakeAbilityPermanent(self.handle, permanent, abilityId)
@@ -899,19 +936,11 @@ function Unit.prototype.hasAbility(self, abilityId)
899
936
  return getUnitAbilityLevel(self.handle, abilityId) > 0
900
937
  end
901
938
  function Unit.prototype.getAbilityById(self, abilityId)
902
- local handle = self.handle
903
- if unitAddAbility(handle, abilityId) then
904
- assert(unitRemoveAbility(handle, abilityId))
905
- return nil
906
- end
907
- return UnitAbility:of(
908
- getUnitAbility(self.handle, abilityId),
909
- abilityId,
910
- self
911
- )
939
+ local ability = doUnitAbilityAction(self.handle, abilityId, getUnitAbility, abilityId)
940
+ return UnitAbility:of(ability, abilityId, self)
912
941
  end
913
942
  function Unit.prototype.removeAbility(self, abilityId)
914
- if unitRemoveAbility(self.handle, abilityId) then
943
+ if doUnitAbilityAction(self.handle, abilityId, unitRemoveAbility, abilityId) then
915
944
  local abilities = self.abilities
916
945
  for i = 1, #abilities do
917
946
  if abilities[i].typeId == abilityId then
@@ -936,12 +965,34 @@ end
936
965
  function Unit.prototype.endAbilityCooldown(self, abilityId)
937
966
  BlzEndUnitAbilityCooldown(self.handle, abilityId)
938
967
  end
968
+ function Unit.prototype.interruptMovement(self)
969
+ local handle = self.handle
970
+ unitDisableAbility(
971
+ handle,
972
+ fourCC("Amov"),
973
+ true,
974
+ false
975
+ )
976
+ unitDisableAbility(
977
+ handle,
978
+ fourCC("Amov"),
979
+ false,
980
+ false
981
+ )
982
+ end
939
983
  function Unit.prototype.interruptAttack(self)
940
984
  unitInterruptAttack(self.handle)
941
985
  end
942
986
  function Unit.prototype.interruptCast(self, abilityId)
943
- unitDisableAbility(self.handle, abilityId, true, false)
944
- unitDisableAbility(self.handle, abilityId, false, false)
987
+ local handle = self.handle
988
+ unitDisableAbility(handle, abilityId, true, false)
989
+ Timer:run(
990
+ unitDisableAbility,
991
+ handle,
992
+ abilityId,
993
+ false,
994
+ false
995
+ )
945
996
  end
946
997
  function Unit.prototype.getDistanceTo(self, target)
947
998
  local handle = self.handle
@@ -1202,7 +1253,15 @@ __TS__SetDescriptor(
1202
1253
  Unit.prototype,
1203
1254
  "isIllusion",
1204
1255
  {get = function(self)
1205
- return isUnitIllusion(self.handle)
1256
+ return IsUnitIllusion(self.handle)
1257
+ end},
1258
+ true
1259
+ )
1260
+ __TS__SetDescriptor(
1261
+ Unit.prototype,
1262
+ "isStunned",
1263
+ {get = function(self)
1264
+ return getUnitCurrentOrder(self.handle) == orderId("stunned")
1206
1265
  end},
1207
1266
  true
1208
1267
  )
@@ -1279,6 +1338,19 @@ __TS__SetDescriptor(
1279
1338
  },
1280
1339
  true
1281
1340
  )
1341
+ __TS__SetDescriptor(
1342
+ Unit.prototype,
1343
+ "primaryAttribute",
1344
+ {
1345
+ get = function(self)
1346
+ return getUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE)
1347
+ end,
1348
+ set = function(self, primaryAttribute)
1349
+ setUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE, primaryAttribute)
1350
+ end
1351
+ },
1352
+ true
1353
+ )
1282
1354
  __TS__SetDescriptor(
1283
1355
  Unit.prototype,
1284
1356
  "strengthBase",
@@ -1403,14 +1475,14 @@ __TS__SetDescriptor(
1403
1475
  return not self[106]
1404
1476
  end,
1405
1477
  set = function(self, isTeamGlowVisible)
1406
- showUnitTeamGlow(self.handle, isTeamGlowVisible)
1407
- local ____temp_6
1478
+ BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
1479
+ local ____temp_7
1408
1480
  if not isTeamGlowVisible then
1409
- ____temp_6 = true
1481
+ ____temp_7 = true
1410
1482
  else
1411
- ____temp_6 = nil
1483
+ ____temp_7 = nil
1412
1484
  end
1413
- self[106] = ____temp_6
1485
+ self[106] = ____temp_7
1414
1486
  end
1415
1487
  },
1416
1488
  true
@@ -1419,9 +1491,9 @@ __TS__SetDescriptor(
1419
1491
  Unit.prototype,
1420
1492
  "color",
1421
1493
  {set = function(self, color)
1422
- setUnitColor(self.handle, color.handle)
1494
+ SetUnitColor(self.handle, color.handle)
1423
1495
  if self[106] then
1424
- showUnitTeamGlow(self.handle, false)
1496
+ BlzShowUnitTeamGlow(self.handle, false)
1425
1497
  end
1426
1498
  end},
1427
1499
  true
@@ -1590,7 +1662,7 @@ __TS__SetDescriptor(
1590
1662
  "x",
1591
1663
  {
1592
1664
  get = function(self)
1593
- return getUnitX(self.handle)
1665
+ return self[107] or getUnitX(self.handle)
1594
1666
  end,
1595
1667
  set = function(self, v)
1596
1668
  SetUnitX(self.handle, v)
@@ -1603,7 +1675,7 @@ __TS__SetDescriptor(
1603
1675
  "y",
1604
1676
  {
1605
1677
  get = function(self)
1606
- return getUnitY(self.handle)
1678
+ return self[108] or getUnitY(self.handle)
1607
1679
  end,
1608
1680
  set = function(self, v)
1609
1681
  SetUnitY(self.handle, v)
@@ -1689,10 +1761,10 @@ __TS__SetDescriptor(
1689
1761
  "gold",
1690
1762
  {
1691
1763
  get = function(self)
1692
- return getResourceAmount(self.handle)
1764
+ return GetResourceAmount(self.handle)
1693
1765
  end,
1694
1766
  set = function(self, gold)
1695
- setResourceAmount(self.handle, gold)
1767
+ SetResourceAmount(self.handle, gold)
1696
1768
  end
1697
1769
  },
1698
1770
  true
@@ -1820,6 +1892,19 @@ __TS__SetDescriptor(
1820
1892
  end},
1821
1893
  true
1822
1894
  )
1895
+ __TS__SetDescriptor(
1896
+ Unit.prototype,
1897
+ "movementType",
1898
+ {
1899
+ get = function(self)
1900
+ return getUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE)
1901
+ end,
1902
+ set = function(self, movementType)
1903
+ setUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE, movementType)
1904
+ end
1905
+ },
1906
+ true
1907
+ )
1823
1908
  __TS__SetDescriptor(
1824
1909
  Unit.prototype,
1825
1910
  "pathing",
@@ -2001,6 +2086,14 @@ __TS__SetDescriptor(
2001
2086
  end},
2002
2087
  true
2003
2088
  )
2089
+ __TS__SetDescriptor(
2090
+ Unit.prototype,
2091
+ "targetAcquiredEvent",
2092
+ {get = function(self)
2093
+ return self:getEvent(EVENT_UNIT_ACQUIRED_TARGET)
2094
+ end},
2095
+ true
2096
+ )
2004
2097
  __TS__SetDescriptor(
2005
2098
  Unit.prototype,
2006
2099
  "onSelect",
@@ -2136,25 +2229,25 @@ Unit.onTargetCast = dispatchId(__TS__New(
2136
2229
  InitializingEvent,
2137
2230
  function(event)
2138
2231
  local function listener(unit, id)
2139
- local ____GetSpellTargetUnit_result_9
2232
+ local ____GetSpellTargetUnit_result_10
2140
2233
  if GetSpellTargetUnit() then
2141
- ____GetSpellTargetUnit_result_9 = ____exports.Unit:of(GetSpellTargetUnit())
2234
+ ____GetSpellTargetUnit_result_10 = ____exports.Unit:of(GetSpellTargetUnit())
2142
2235
  else
2143
- local ____GetSpellTargetItem_result_8
2236
+ local ____GetSpellTargetItem_result_9
2144
2237
  if GetSpellTargetItem() then
2145
- ____GetSpellTargetItem_result_8 = Item:of(GetSpellTargetItem())
2238
+ ____GetSpellTargetItem_result_9 = Item:of(GetSpellTargetItem())
2146
2239
  else
2147
- local ____GetSpellTargetDestructable_result_7
2240
+ local ____GetSpellTargetDestructable_result_8
2148
2241
  if GetSpellTargetDestructable() then
2149
- ____GetSpellTargetDestructable_result_7 = Destructable:of(GetSpellTargetDestructable())
2242
+ ____GetSpellTargetDestructable_result_8 = Destructable:of(GetSpellTargetDestructable())
2150
2243
  else
2151
- ____GetSpellTargetDestructable_result_7 = nil
2244
+ ____GetSpellTargetDestructable_result_8 = nil
2152
2245
  end
2153
- ____GetSpellTargetItem_result_8 = ____GetSpellTargetDestructable_result_7
2246
+ ____GetSpellTargetItem_result_9 = ____GetSpellTargetDestructable_result_8
2154
2247
  end
2155
- ____GetSpellTargetUnit_result_9 = ____GetSpellTargetItem_result_8
2248
+ ____GetSpellTargetUnit_result_10 = ____GetSpellTargetItem_result_9
2156
2249
  end
2157
- local target = ____GetSpellTargetUnit_result_9
2250
+ local target = ____GetSpellTargetUnit_result_10
2158
2251
  if target then
2159
2252
  invoke(event, unit, id, target)
2160
2253
  end
@@ -2326,10 +2419,12 @@ Unit.onImmediateOrder = dispatchId(__TS__New(
2326
2419
  ____exports.UnitTriggerEvent,
2327
2420
  EVENT_PLAYER_UNIT_ISSUED_ORDER,
2328
2421
  function()
2329
- local unit = ____exports.Unit:of(getOrderedUnit())
2330
- local issuedOrderId = getIssuedOrderId()
2331
- if unit ~= nil and unit.state == 1 then
2332
- return unit, issuedOrderId
2422
+ local handle = getOrderedUnit()
2423
+ if handle ~= nil and getUnitTypeId(handle) ~= dummyUnitId then
2424
+ local unit = ____exports.Unit:of(handle)
2425
+ if unit.state == 1 then
2426
+ return unit, getIssuedOrderId()
2427
+ end
2333
2428
  end
2334
2429
  return IgnoreEvent
2335
2430
  end
@@ -2360,13 +2455,19 @@ Unit.onDamaging = (function()
2360
2455
  if source and source.typeId == dummyUnitId then
2361
2456
  source = nil
2362
2457
  end
2363
- local target = BlzGetEventDamageTarget()
2458
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2459
+ local metadata = damageMetadataByTarget[target]
2460
+ damageMetadataByTarget[target] = nil
2364
2461
  local data = {
2365
2462
  amount = GetEventDamage(),
2366
- attackType = BlzGetEventAttackType(),
2463
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2367
2464
  damageType = BlzGetEventDamageType(),
2368
2465
  weaponType = BlzGetEventWeaponType(),
2369
- isAttack = BlzGetEventIsAttack()
2466
+ metadata = metadata,
2467
+ isAttack = BlzGetEventIsAttack(),
2468
+ originalAmount = GetEventDamage(),
2469
+ originalMetadata = metadata,
2470
+ preventRetaliation = damagingEventPreventRetaliation
2370
2471
  }
2371
2472
  if data.isAttack and source then
2372
2473
  local weapon = BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 1) and (BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 0) and -1 or 1) or 0
@@ -2380,18 +2481,36 @@ Unit.onDamaging = (function()
2380
2481
  invoke(
2381
2482
  event,
2382
2483
  source,
2383
- ____exports.Unit:of(target),
2484
+ target,
2384
2485
  setmetatable(
2385
2486
  {},
2386
2487
  {
2387
2488
  __index = data,
2388
2489
  __newindex = function(self, key, value)
2389
- damageSetters[key](value)
2490
+ local damageSetter = damageSetters[key]
2491
+ if damageSetter ~= nil then
2492
+ damageSetter(value)
2493
+ end
2390
2494
  data[key] = value
2391
2495
  end
2392
2496
  }
2393
2497
  )
2394
2498
  )
2499
+ if data[0] and source then
2500
+ local sourceOwner = source.owner.handle
2501
+ data[1] = sourceOwner
2502
+ local targetOwner = target.owner.handle
2503
+ data[2] = targetOwner
2504
+ if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2505
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2506
+ data[3] = true
2507
+ end
2508
+ if not GetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE) then
2509
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, true)
2510
+ data[4] = true
2511
+ end
2512
+ end
2513
+ damagingEventByTarget[target] = data
2395
2514
  return
2396
2515
  end
2397
2516
  BlzSetEventDamage(0)
@@ -2399,7 +2518,7 @@ Unit.onDamaging = (function()
2399
2518
  BlzSetEventDamageType(DAMAGE_TYPE_UNKNOWN)
2400
2519
  BlzSetEventWeaponType(WEAPON_TYPE_WHOKNOWS)
2401
2520
  local sourceOwner = source.owner.handle
2402
- local targetOwner = GetOwningPlayer(target)
2521
+ local targetOwner = target.owner.handle
2403
2522
  if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2404
2523
  SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2405
2524
  Timer:run(function()
@@ -2415,23 +2534,19 @@ Unit.onDamaging = (function()
2415
2534
  for ____, ____value in ipairs(source._attackHandlers) do
2416
2535
  local condition = ____value[1]
2417
2536
  local action = ____value[2]
2418
- if condition(
2419
- source,
2420
- ____exports.Unit:of(target),
2421
- data
2422
- ) then
2537
+ if condition(source, target, data) then
2423
2538
  action(
2424
2539
  source,
2425
- ____exports.Unit:of(target),
2540
+ target,
2426
2541
  setmetatable(
2427
2542
  {fire = function()
2428
2543
  UnitDamageTarget(
2429
2544
  source.handle,
2430
- target,
2545
+ target.handle,
2431
2546
  data.amount,
2432
2547
  true,
2433
2548
  true,
2434
- data.attackType,
2549
+ attackTypeToNative(data.attackType),
2435
2550
  data.damageType,
2436
2551
  data.weaponType
2437
2552
  )
@@ -2458,26 +2573,50 @@ Unit.onDamage = __TS__New(
2458
2573
  if source and source.typeId == dummyUnitId then
2459
2574
  source = nil
2460
2575
  end
2576
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2577
+ local damagingEvent = damagingEventByTarget[target]
2578
+ damagingEventByTarget[target] = nil
2461
2579
  local data = {
2462
2580
  amount = GetEventDamage(),
2463
- attackType = BlzGetEventAttackType(),
2581
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2464
2582
  damageType = BlzGetEventDamageType(),
2465
2583
  weaponType = BlzGetEventWeaponType(),
2584
+ metadata = damagingEvent and damagingEvent.metadata,
2466
2585
  isAttack = BlzGetEventIsAttack(),
2467
- originalAmount = GetEventDamage(),
2586
+ originalAmount = damagingEvent and damagingEvent.originalAmount or GetEventDamage(),
2587
+ originalMetadata = damagingEvent and damagingEvent.originalMetadata,
2468
2588
  preventDeath = damageEventPreventDeath
2469
2589
  }
2590
+ if damagingEvent then
2591
+ for key, value in pairs(damagingEvent) do
2592
+ if isAttribute(key) then
2593
+ data[key] = value
2594
+ end
2595
+ end
2596
+ local sourceOwner = damagingEvent[1]
2597
+ if sourceOwner then
2598
+ local targetOwner = damagingEvent[2]
2599
+ if damagingEvent[3] then
2600
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, false)
2601
+ end
2602
+ if damagingEvent[4] then
2603
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, false)
2604
+ end
2605
+ end
2606
+ end
2470
2607
  local evData = setmetatable(
2471
2608
  {},
2472
2609
  {
2473
2610
  __index = data,
2474
2611
  __newindex = function(self, key, value)
2475
- damageSetters[key](value)
2612
+ local damageSetter = damageSetters[key]
2613
+ if damageSetter ~= nil then
2614
+ damageSetter(value)
2615
+ end
2476
2616
  data[key] = value
2477
2617
  end
2478
2618
  }
2479
2619
  )
2480
- local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2481
2620
  invoke(event, source, target, evData)
2482
2621
  if evData[0] ~= nil and target.health - evData.amount < 0.405 then
2483
2622
  local bonusHealth = math.ceil(evData.amount)
@@ -2520,8 +2659,9 @@ Unit.itemDroppedEvent = __TS__New(
2520
2659
  EVENT_PLAYER_UNIT_DROP_ITEM,
2521
2660
  function()
2522
2661
  local unit = getTriggerUnit()
2523
- if getUnitTypeId(unit) ~= dummyUnitId then
2524
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2662
+ local item = getManipulatedItem()
2663
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2664
+ return ____exports.Unit:of(unit), Item:of(item)
2525
2665
  end
2526
2666
  return IgnoreEvent
2527
2667
  end
@@ -2531,8 +2671,9 @@ Unit.itemPickedUpEvent = __TS__New(
2531
2671
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2532
2672
  function()
2533
2673
  local unit = getTriggerUnit()
2534
- if getUnitTypeId(unit) ~= dummyUnitId then
2535
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2674
+ local item = getManipulatedItem()
2675
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2676
+ return ____exports.Unit:of(unit), Item:of(item)
2536
2677
  end
2537
2678
  return IgnoreEvent
2538
2679
  end
@@ -2540,13 +2681,80 @@ Unit.itemPickedUpEvent = __TS__New(
2540
2681
  Unit.itemUsedEvent = __TS__New(
2541
2682
  ____exports.UnitTriggerEvent,
2542
2683
  EVENT_PLAYER_UNIT_USE_ITEM,
2543
- function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2684
+ function()
2685
+ local unit = getTriggerUnit()
2686
+ local item = getManipulatedItem()
2687
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2688
+ return ____exports.Unit:of(unit), Item:of(item)
2689
+ end
2690
+ return IgnoreEvent
2691
+ end
2544
2692
  )
2545
2693
  Unit.itemStackedEvent = __TS__New(
2546
2694
  ____exports.UnitTriggerEvent,
2547
2695
  EVENT_PLAYER_UNIT_STACK_ITEM,
2548
2696
  function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2549
2697
  )
2698
+ __TS__ObjectDefineProperty(
2699
+ Unit,
2700
+ "itemChargesChangedEvent",
2701
+ {get = function(self)
2702
+ local event = __TS__New(Event)
2703
+ Item.chargesChangedEvent:addListener(function(item)
2704
+ local unit = item.owner
2705
+ if unit ~= nil then
2706
+ invoke(event, unit, item)
2707
+ end
2708
+ end)
2709
+ rawset(self, "itemChargesChangedEvent", event)
2710
+ return event
2711
+ end}
2712
+ )
2713
+ __TS__ObjectDefineProperty(
2714
+ Unit,
2715
+ "itemUseOrderEvent",
2716
+ {get = function(self)
2717
+ local event = __TS__New(Event)
2718
+ for order = orderId("useslot0"), orderId("useslot5") do
2719
+ local slot = order - orderId("useslot0")
2720
+ local function listener(unit)
2721
+ local item = unit.items[slot + 1]
2722
+ if item ~= nil then
2723
+ invoke(event, unit, item)
2724
+ end
2725
+ end
2726
+ self.onImmediateOrder[order]:addListener(listener)
2727
+ self.onTargetOrder[order]:addListener(listener)
2728
+ self.onPointOrder[order]:addListener(listener)
2729
+ end
2730
+ rawset(self, "itemUseOrderEvent", event)
2731
+ return event
2732
+ end}
2733
+ )
2734
+ __TS__ObjectDefineProperty(
2735
+ Unit,
2736
+ "itemMoveOrderEvent",
2737
+ {get = function(self)
2738
+ local event = __TS__New(Event)
2739
+ for order = orderId("moveslot0"), orderId("moveslot5") do
2740
+ local slotTo = order - orderId("moveslot0")
2741
+ self.onTargetOrder[order]:addListener(function(unit, item)
2742
+ local slotFrom = unit.items:findSlot(item)
2743
+ if slotFrom ~= nil then
2744
+ invoke(
2745
+ event,
2746
+ unit,
2747
+ item,
2748
+ slotFrom,
2749
+ slotTo
2750
+ )
2751
+ end
2752
+ end)
2753
+ end
2754
+ rawset(self, "itemMoveOrderEvent", event)
2755
+ return event
2756
+ end}
2757
+ )
2550
2758
  __TS__ObjectDefineProperty(
2551
2759
  Unit,
2552
2760
  "onCreate",