warscript 0.0.1-dev.ccd5725 → 0.0.1-dev.ce2be36

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (256) hide show
  1. package/attributes.d.ts +6 -1
  2. package/attributes.lua +17 -1
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -1
  10. package/core/types/frame.lua +117 -22
  11. package/core/types/group.d.ts +0 -1
  12. package/core/types/image.d.ts +0 -1
  13. package/core/types/missile.d.ts +2 -2
  14. package/core/types/missile.lua +8 -2
  15. package/core/types/player.d.ts +15 -0
  16. package/core/types/player.lua +56 -14
  17. package/core/types/playerCamera.d.ts +2 -0
  18. package/core/types/playerCamera.lua +123 -5
  19. package/core/types/sound.d.ts +17 -24
  20. package/core/types/sound.lua +99 -24
  21. package/core/types/tileCell.d.ts +9 -0
  22. package/core/types/tileCell.lua +92 -0
  23. package/core/types/timer.d.ts +9 -8
  24. package/core/types/timer.lua +45 -23
  25. package/core/types/unit.lua +8 -0
  26. package/core/util.d.ts +1 -1
  27. package/core/util.lua +18 -1
  28. package/decl/index.d.ts +1 -0
  29. package/decl/native.d.ts +846 -790
  30. package/engine/ability.d.ts +1 -1
  31. package/engine/behavior.d.ts +15 -10
  32. package/engine/behavior.lua +112 -33
  33. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  34. package/engine/behaviour/ability/always-enabled.lua +31 -0
  35. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  36. package/engine/behaviour/ability/apply-buff.lua +32 -0
  37. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  38. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  39. package/engine/behaviour/ability/damage.d.ts +39 -11
  40. package/engine/behaviour/ability/damage.lua +83 -37
  41. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  42. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  43. package/engine/behaviour/ability/heal.d.ts +33 -6
  44. package/engine/behaviour/ability/heal.lua +89 -10
  45. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  46. package/engine/behaviour/ability/instant-impact.lua +4 -15
  47. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  48. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  49. package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
  50. package/engine/behaviour/ability/remove-buffs.lua +49 -0
  51. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  52. package/engine/behaviour/ability/restore-mana.lua +29 -0
  53. package/engine/behaviour/ability.d.ts +27 -4
  54. package/engine/behaviour/ability.lua +152 -26
  55. package/engine/behaviour/unit/stun-immunity.d.ts +7 -4
  56. package/engine/behaviour/unit/stun-immunity.lua +52 -27
  57. package/engine/behaviour/unit.d.ts +42 -2
  58. package/engine/behaviour/unit.lua +213 -0
  59. package/engine/buff.d.ts +113 -44
  60. package/engine/buff.lua +508 -217
  61. package/engine/game-map.d.ts +7 -0
  62. package/engine/game-map.lua +32 -0
  63. package/engine/internal/ability.d.ts +23 -14
  64. package/engine/internal/ability.lua +129 -85
  65. package/engine/internal/item/ability.lua +162 -4
  66. package/engine/internal/item+owner.lua +12 -6
  67. package/engine/internal/item.d.ts +20 -19
  68. package/engine/internal/item.lua +191 -74
  69. package/engine/internal/mechanics/ability-duration.lua +1 -1
  70. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  71. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  72. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  73. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  74. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  75. package/engine/internal/misc/frame-coordinates.lua +21 -0
  76. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  77. package/engine/internal/misc/get-terrain-z.lua +11 -0
  78. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  79. package/engine/internal/misc/player-local-handle.lua +5 -0
  80. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  81. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  82. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  83. package/engine/internal/object-data/evasion-probability.lua +16 -0
  84. package/engine/internal/unit/ability.d.ts +45 -1
  85. package/engine/internal/unit/ability.lua +128 -17
  86. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  87. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  88. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  89. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  90. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  91. package/engine/internal/unit/allowed-targets.lua +9 -1
  92. package/engine/internal/unit/bonus.d.ts +11 -8
  93. package/engine/internal/unit/bonus.lua +23 -1
  94. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  95. package/engine/internal/unit/ignore-events-items.lua +5 -0
  96. package/engine/internal/unit/item.d.ts +24 -0
  97. package/engine/internal/unit/item.lua +78 -0
  98. package/engine/internal/unit/main-selected.d.ts +13 -0
  99. package/engine/internal/unit/main-selected.lua +36 -0
  100. package/engine/internal/unit/order.d.ts +20 -0
  101. package/engine/internal/unit/order.lua +136 -0
  102. package/engine/internal/unit+ability.lua +12 -3
  103. package/engine/internal/unit+damage.d.ts +2 -11
  104. package/engine/internal/unit+damage.lua +10 -14
  105. package/engine/internal/unit+spellSteal.lua +1 -2
  106. package/engine/internal/unit+transport.lua +4 -10
  107. package/engine/internal/unit-missile-launch.lua +63 -13
  108. package/engine/internal/unit.d.ts +96 -24
  109. package/engine/internal/unit.lua +648 -214
  110. package/engine/internal/utility.lua +12 -0
  111. package/engine/lightning.d.ts +12 -5
  112. package/engine/lightning.lua +48 -14
  113. package/engine/local-client.d.ts +9 -2
  114. package/engine/local-client.lua +112 -0
  115. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  116. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  117. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  118. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  119. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
  120. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  121. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  122. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  123. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  124. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  125. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  126. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  127. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  128. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  129. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  130. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  131. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  132. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  133. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  134. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  135. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  136. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  137. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  138. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  139. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  140. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  141. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  142. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  143. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  144. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  145. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  146. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  147. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  148. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  149. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  150. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  151. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  152. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  153. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  154. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  155. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  156. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  157. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  158. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  159. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  160. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  161. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  162. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  163. package/engine/object-data/entry/ability-type/web.lua +52 -0
  164. package/engine/object-data/entry/ability-type.d.ts +19 -18
  165. package/engine/object-data/entry/ability-type.lua +93 -36
  166. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  167. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  168. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  169. package/engine/object-data/entry/buff-type.d.ts +6 -13
  170. package/engine/object-data/entry/buff-type.lua +13 -29
  171. package/engine/object-data/entry/destructible-type.d.ts +1 -2
  172. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  173. package/engine/object-data/entry/item-type.d.ts +15 -2
  174. package/engine/object-data/entry/item-type.lua +93 -2
  175. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  176. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  177. package/engine/object-data/entry/sound-preset.lua +140 -0
  178. package/engine/object-data/entry/unit-type.d.ts +46 -7
  179. package/engine/object-data/entry/unit-type.lua +402 -75
  180. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  181. package/engine/object-data/entry/upgrade.d.ts +1 -2
  182. package/engine/object-data/entry/upgrade.lua +4 -4
  183. package/engine/object-data/entry.d.ts +18 -17
  184. package/engine/object-data/entry.lua +60 -32
  185. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  186. package/engine/object-field/ability.d.ts +28 -5
  187. package/engine/object-field/ability.lua +59 -5
  188. package/engine/object-field/unit.d.ts +57 -3
  189. package/engine/object-field/unit.lua +207 -7
  190. package/engine/object-field.d.ts +23 -7
  191. package/engine/object-field.lua +303 -114
  192. package/engine/random.d.ts +10 -0
  193. package/engine/random.lua +22 -0
  194. package/engine/standard/entries/buff-type.d.ts +3 -0
  195. package/engine/standard/entries/buff-type.lua +3 -0
  196. package/engine/standard/entries/sound-preset.d.ts +10 -0
  197. package/engine/standard/entries/sound-preset.lua +10 -0
  198. package/engine/standard/entries/unit-type.d.ts +39 -1
  199. package/engine/standard/entries/unit-type.lua +39 -1
  200. package/engine/standard/fields/ability.d.ts +3 -1
  201. package/engine/standard/fields/ability.lua +3 -1
  202. package/engine/standard/fields/unit.d.ts +4 -0
  203. package/engine/standard/fields/unit.lua +7 -0
  204. package/engine/synchronization.d.ts +11 -0
  205. package/engine/synchronization.lua +77 -0
  206. package/engine/text-tag.d.ts +36 -2
  207. package/engine/text-tag.lua +250 -10
  208. package/engine/unit.d.ts +4 -0
  209. package/engine/unit.lua +13 -2
  210. package/event.d.ts +2 -3
  211. package/event.lua +9 -5
  212. package/index.d.ts +1 -0
  213. package/index.lua +1 -0
  214. package/lualib_bundle.lua +146 -42
  215. package/math/vec2.d.ts +2 -9
  216. package/math.d.ts +0 -2
  217. package/net/socket.d.ts +7 -1
  218. package/net/socket.lua +45 -4
  219. package/network.d.ts +1 -0
  220. package/network.lua +3 -2
  221. package/objutil/ability.d.ts +0 -1
  222. package/objutil/buff.d.ts +0 -1
  223. package/objutil/buff.lua +3 -4
  224. package/objutil/object.d.ts +0 -1
  225. package/objutil/unit.d.ts +0 -1
  226. package/objutil/unit.lua +8 -0
  227. package/package.json +13 -14
  228. package/patch-lua.d.ts +0 -0
  229. package/patch-lua.lua +10 -0
  230. package/patch-lualib.lua +1 -1
  231. package/property.d.ts +55 -0
  232. package/property.lua +374 -0
  233. package/string.d.ts +30 -0
  234. package/string.lua +14 -0
  235. package/util/stream.d.ts +0 -1
  236. package/utility/arrays.d.ts +13 -5
  237. package/utility/arrays.lua +45 -3
  238. package/utility/bit-set.d.ts +0 -2
  239. package/utility/callback-array.d.ts +17 -0
  240. package/utility/callback-array.lua +61 -0
  241. package/utility/functions.d.ts +8 -0
  242. package/utility/functions.lua +13 -0
  243. package/utility/lazy.d.ts +2 -0
  244. package/utility/lazy.lua +14 -0
  245. package/utility/linked-set.d.ts +13 -3
  246. package/utility/linked-set.lua +27 -3
  247. package/utility/lua-maps.d.ts +16 -4
  248. package/utility/lua-maps.lua +53 -2
  249. package/utility/lua-sets.d.ts +3 -2
  250. package/utility/lua-sets.lua +7 -0
  251. package/utility/reflection.lua +11 -7
  252. package/utility/types.d.ts +4 -0
  253. package/core/mapbounds.d.ts +0 -8
  254. package/core/mapbounds.lua +0 -12
  255. package/core/types/order.d.ts +0 -25
  256. package/core/types/order.lua +0 -55
@@ -0,0 +1,136 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____attributes = require("attributes")
5
+ local attribute = ____attributes.attribute
6
+ local ____unit = require("engine.internal.unit")
7
+ local Unit = ____unit.Unit
8
+ local ____game = require("core.game")
9
+ local elapsedTime = ____game.elapsedTime
10
+ local getUnitCurrentOrder = GetUnitCurrentOrder
11
+ local issueImmediateOrderById = IssueImmediateOrderById
12
+ local issuePointOrderById = IssuePointOrderById
13
+ local issueTargetOrderById = IssueTargetOrderById
14
+ local unitLastOrderTypeAttribute = attribute()
15
+ local unitLastOrderIdAttribute = attribute()
16
+ local unitLastOrderStartTimeAttribute = attribute()
17
+ local unitLastOrderStartXAttribute = attribute()
18
+ local unitLastOrderStartYAttribute = attribute()
19
+ local unitLastOrderTargetXAttribute = attribute()
20
+ local unitLastOrderTargetYAttribute = attribute()
21
+ local unitLastOrderTargetAttribute = attribute()
22
+ Unit.onImmediateOrder:addListener(
23
+ 4,
24
+ function(unit, orderId)
25
+ unit[unitLastOrderTypeAttribute] = 0
26
+ unit[unitLastOrderIdAttribute] = orderId
27
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
28
+ unit[unitLastOrderStartXAttribute] = unit.x
29
+ unit[unitLastOrderStartYAttribute] = unit.y
30
+ unit[unitLastOrderTargetXAttribute] = nil
31
+ unit[unitLastOrderTargetYAttribute] = nil
32
+ unit[unitLastOrderTargetAttribute] = nil
33
+ end
34
+ )
35
+ Unit.onPointOrder:addListener(
36
+ 4,
37
+ function(unit, orderId, x, y)
38
+ unit[unitLastOrderTypeAttribute] = 1
39
+ unit[unitLastOrderIdAttribute] = orderId
40
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
41
+ unit[unitLastOrderStartXAttribute] = unit.x
42
+ unit[unitLastOrderStartYAttribute] = unit.y
43
+ unit[unitLastOrderTargetXAttribute] = x
44
+ unit[unitLastOrderTargetYAttribute] = y
45
+ unit[unitLastOrderTargetAttribute] = nil
46
+ end
47
+ )
48
+ Unit.onTargetOrder:addListener(
49
+ 4,
50
+ function(unit, orderId, target)
51
+ unit[unitLastOrderTypeAttribute] = 2
52
+ unit[unitLastOrderIdAttribute] = orderId
53
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
54
+ unit[unitLastOrderStartXAttribute] = unit.x
55
+ unit[unitLastOrderStartYAttribute] = unit.y
56
+ unit[unitLastOrderTargetXAttribute] = target.x
57
+ unit[unitLastOrderTargetYAttribute] = target.y
58
+ unit[unitLastOrderTargetAttribute] = target
59
+ end
60
+ )
61
+ local function toUndefinedIfCurrentOrderDoesNotMatchLast(unit, value)
62
+ local currentOrderId = getUnitCurrentOrder(unit.handle)
63
+ local lastOrderId = unit[unitLastOrderIdAttribute]
64
+ local ____temp_0
65
+ if currentOrderId == lastOrderId or currentOrderId == orderId("patrolAI") and lastOrderId == orderId("patrol") then
66
+ ____temp_0 = value
67
+ else
68
+ ____temp_0 = nil
69
+ end
70
+ return ____temp_0
71
+ end
72
+ __TS__ObjectDefineProperty(
73
+ Unit.prototype,
74
+ "currentOrderType",
75
+ {get = function(self)
76
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTypeAttribute]) or 0
77
+ end}
78
+ )
79
+ __TS__ObjectDefineProperty(
80
+ Unit.prototype,
81
+ "currentOrderId",
82
+ {get = function(self)
83
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderIdAttribute]) or 0
84
+ end}
85
+ )
86
+ __TS__ObjectDefineProperty(
87
+ Unit.prototype,
88
+ "currentOrderStartTime",
89
+ {get = function(self)
90
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartTimeAttribute]) or 0
91
+ end}
92
+ )
93
+ __TS__ObjectDefineProperty(
94
+ Unit.prototype,
95
+ "currentOrderStartX",
96
+ {get = function(self)
97
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartXAttribute]) or 0
98
+ end}
99
+ )
100
+ __TS__ObjectDefineProperty(
101
+ Unit.prototype,
102
+ "currentOrderStartY",
103
+ {get = function(self)
104
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartYAttribute]) or 0
105
+ end}
106
+ )
107
+ __TS__ObjectDefineProperty(
108
+ Unit.prototype,
109
+ "currentOrderTargetX",
110
+ {get = function(self)
111
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetXAttribute]) or 0
112
+ end}
113
+ )
114
+ __TS__ObjectDefineProperty(
115
+ Unit.prototype,
116
+ "currentOrderTargetY",
117
+ {get = function(self)
118
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetYAttribute]) or 0
119
+ end}
120
+ )
121
+ __TS__ObjectDefineProperty(
122
+ Unit.prototype,
123
+ "currentOrderTarget",
124
+ {get = function(self)
125
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetAttribute])
126
+ end}
127
+ )
128
+ local issueOrderByType = {
129
+ [0] = issueImmediateOrderById,
130
+ [1] = issuePointOrderById,
131
+ [2] = function(unitHandle, orderId, widget) return issueTargetOrderById(unitHandle, orderId, widget.handle) end
132
+ }
133
+ Unit.prototype.issueOrder = function(self, orderType, orderId, xOrTarget, y)
134
+ return issueOrderByType[orderType](self.handle, orderId, xOrTarget, y)
135
+ end
136
+ return ____exports
@@ -7,8 +7,8 @@ local UnitAbility = ____ability.UnitAbility
7
7
  local ____unit = require("engine.internal.unit")
8
8
  local Unit = ____unit.Unit
9
9
  local ____event = require("event")
10
- local Event = ____event.Event
11
10
  local createDispatchingEvent = ____event.createDispatchingEvent
11
+ local Event = ____event.Event
12
12
  local abilityGainedEvent = createDispatchingEvent(
13
13
  __TS__New(Event),
14
14
  function(unit, ability) return ability.typeId end
@@ -40,7 +40,16 @@ ItemAbility.onCreate:addListener(
40
40
  end
41
41
  end
42
42
  )
43
- Unit.onItemPickup:addListener(
43
+ ItemAbility.destroyEvent:addListener(
44
+ 4,
45
+ function(ability)
46
+ local unit = ability.owner.owner
47
+ if unit ~= nil then
48
+ Event.invoke(abilityLostEvent, unit, ability)
49
+ end
50
+ end
51
+ )
52
+ Unit.itemPickedUpEvent:addListener(
44
53
  0,
45
54
  function(unit, item)
46
55
  for ____, ability in ipairs(item.abilities) do
@@ -48,7 +57,7 @@ Unit.onItemPickup:addListener(
48
57
  end
49
58
  end
50
59
  )
51
- Unit.onItemDrop:addListener(
60
+ Unit.itemDroppedEvent:addListener(
52
61
  4,
53
62
  function(unit, item)
54
63
  for ____, ability in ipairs(item.abilities) do
@@ -1,15 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  import { Widget } from "../../core/types/widget";
3
- export type AttackType = jattacktype;
4
- export declare namespace AttackType {
5
- const SPELL: jattacktype;
6
- const NORMAL: jattacktype;
7
- const PIERCE: jattacktype;
8
- const SIEGE: jattacktype;
9
- const MAGIC: jattacktype;
10
- const CHAOS: jattacktype;
11
- const HERO: jattacktype;
12
- }
3
+ import { AttackType } from "../object-data/auxiliary/attack-type";
13
4
  export type DamageType = jdamagetype;
14
5
  export declare namespace DamageType {
15
6
  const UNKNOWN: jdamagetype;
@@ -64,6 +55,6 @@ export declare namespace WeaponType {
64
55
  }
65
56
  declare module "./unit" {
66
57
  interface Unit {
67
- damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType): boolean;
58
+ damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
68
59
  }
69
60
  }
@@ -7,21 +7,14 @@ local ____player = require("core.types.player")
7
7
  local Player = ____player.Player
8
8
  local ____dummy = require("objutil.dummy")
9
9
  local dummyUnitId = ____dummy.dummyUnitId
10
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
11
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
12
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
13
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
10
14
  local createUnit = CreateUnit
11
15
  local getOwningPlayer = GetOwningPlayer
12
16
  local showUnit = ShowUnit
13
17
  local unitDamageTarget = UnitDamageTarget
14
- ____exports.AttackType = {}
15
- local AttackType = ____exports.AttackType
16
- do
17
- AttackType.SPELL = ATTACK_TYPE_NORMAL
18
- AttackType.NORMAL = ATTACK_TYPE_MELEE
19
- AttackType.PIERCE = ATTACK_TYPE_PIERCE
20
- AttackType.SIEGE = ATTACK_TYPE_SIEGE
21
- AttackType.MAGIC = ATTACK_TYPE_MAGIC
22
- AttackType.CHAOS = ATTACK_TYPE_CHAOS
23
- AttackType.HERO = ATTACK_TYPE_HERO
24
- end
25
18
  ____exports.DamageType = {}
26
19
  local DamageType = ____exports.DamageType
27
20
  do
@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
88
81
  showUnit(dummy, false)
89
82
  dummies[player] = dummy
90
83
  end
91
- Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
84
+ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
92
85
  if attack == nil then
93
86
  attack = false
94
87
  end
@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
96
89
  ranged = false
97
90
  end
98
91
  if attackType == nil then
99
- attackType = ____exports.AttackType.SPELL
92
+ attackType = 0
100
93
  end
101
94
  if damageType == nil then
102
95
  damageType = ____exports.DamageType.MAGIC
@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
109
102
  if not getOwningPlayer(handle) then
110
103
  handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
111
104
  end
105
+ if __TS__InstanceOf(target, Unit) then
106
+ damageMetadataByTarget[target] = metadata
107
+ end
112
108
  return unitDamageTarget(
113
109
  handle,
114
110
  targetHandle,
115
111
  amount,
116
112
  attack,
117
113
  ranged,
118
- attackType,
114
+ attackTypeToNative(attackType),
119
115
  damageType,
120
116
  weaponType
121
117
  )
@@ -6,7 +6,6 @@ local ____exports = {}
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ____unit_2Bdamage = require("engine.internal.unit+damage")
9
- local AttackType = ____unit_2Bdamage.AttackType
10
9
  local DamageType = ____unit_2Bdamage.DamageType
11
10
  local ____event = require("event")
12
11
  local Event = ____event.Event
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
33
32
  Unit.onDamaging:addListener(function(source, target, event)
34
33
  if event.amount == 0 and source ~= nil then
35
34
  local count = countByUnit[source] or 0
36
- if count > 0 and event.attackType == AttackType.SPELL then
35
+ if count > 0 and event.attackType == 0 then
37
36
  if event.damageType == DamageType.UNKNOWN then
38
37
  spellStealEventStack[#spellStealEventStack + 1] = {
39
38
  sourceBuffIds = source.buffIds,
@@ -6,9 +6,8 @@ local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
7
  local ____event = require("event")
8
8
  local Event = ____event.Event
9
- local ____mapbounds = require("core.mapbounds")
10
- local boundMax = ____mapbounds.boundMax
11
- local boundRegion = ____mapbounds.boundRegion
9
+ local ____game_2Dmap = require("engine.game-map")
10
+ local GameMap = ____game_2Dmap.GameMap
12
11
  local eventInvoke = Event.invoke
13
12
  local tableRemove = table.remove
14
13
  local ____assert = _G.assert
@@ -58,8 +57,8 @@ triggerAddCondition(
58
57
  deboard(unit)
59
58
  end
60
59
  if not unitAlive(handle) then
61
- unit.x = boundMax.x
62
- unit.y = boundMax.y
60
+ unit.x = GameMap.worldBoundsRect.maxX
61
+ unit.y = GameMap.worldBoundsRect.maxY
63
62
  end
64
63
  local transport = Unit:of(getTransportUnit())
65
64
  transportByUnit[unit] = transport
@@ -68,11 +67,6 @@ triggerAddCondition(
68
67
  eventInvoke(onBoardEvent, unit, transport)
69
68
  end)
70
69
  )
71
- boundRegion.onUnitEnter:addListener(function(unit)
72
- if transportByUnit[unit] ~= nil and not isUnitLoaded(unit.handle) then
73
- deboard(unit)
74
- end
75
- end)
76
70
  Unit.deathEvent:addListener(function(unit)
77
71
  if transportByUnit[unit] ~= nil then
78
72
  deboard(unit)
@@ -7,26 +7,76 @@ local ____event = require("event")
7
7
  local Event = ____event.Event
8
8
  local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
+ local ____lua_2Dsets = require("utility.lua-sets")
11
+ local luaSetOf = ____lua_2Dsets.luaSetOf
12
+ local ____attributes = require("attributes")
13
+ local attribute = ____attributes.attribute
14
+ local ____linked_2Dset = require("utility.linked-set")
15
+ local LinkedSet = ____linked_2Dset.LinkedSet
16
+ local ____math = require("math")
17
+ local ceil = ____math.ceil
10
18
  local autoAttackFinishEvent = __TS__New(Event)
11
19
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
12
- local eventTimerByUnit = {}
13
- local function reset(source)
14
- local eventTimer = eventTimerByUnit[source]
15
- if eventTimer then
16
- eventTimer:destroy()
17
- eventTimerByUnit[source] = nil
20
+ local units = __TS__New(LinkedSet)
21
+ local targetAttribute = attribute()
22
+ local impactDelayAttribute = attribute()
23
+ local passedTimeAttribute = attribute()
24
+ local instantOrderIds = luaSetOf(
25
+ orderId("avatar"),
26
+ orderId("berserk"),
27
+ orderId("divineshield"),
28
+ orderId("immolation"),
29
+ orderId("moveslot0"),
30
+ orderId("moveslot1"),
31
+ orderId("moveslot2"),
32
+ orderId("moveslot3"),
33
+ orderId("moveslot4"),
34
+ orderId("moveslot5"),
35
+ orderId("unavatar"),
36
+ orderId("undivineshield"),
37
+ orderId("unimmolation")
38
+ )
39
+ local function reset(source, orderId)
40
+ if not (instantOrderIds[orderId] ~= nil) and units:remove(source) then
41
+ source[targetAttribute] = nil
42
+ source[impactDelayAttribute] = nil
43
+ source[passedTimeAttribute] = nil
18
44
  end
19
45
  end
20
46
  Unit.onImmediateOrder:addListener(reset)
21
47
  Unit.onPointOrder:addListener(reset)
22
48
  Unit.onTargetOrder:addListener(reset)
23
- local function timerCallback(source, target)
24
- eventTimerByUnit[source] = nil
25
- Event.invoke(autoAttackFinishEvent, source, target)
49
+ local timerPeriod = 1 / 64
50
+ local function invokeEvent(unit)
51
+ units:remove(unit)
52
+ local target = unit[targetAttribute]
53
+ unit[targetAttribute] = nil
54
+ unit[impactDelayAttribute] = nil
55
+ unit[passedTimeAttribute] = nil
56
+ Event.invoke(autoAttackFinishEvent, unit, target)
26
57
  end
27
- Unit.autoAttackStartEvent:addListener(function(source, target)
28
- local attackPoint = source.weapons[1].attackPoint
29
- local timer = Timer:simple(attackPoint, timerCallback, source, target)
30
- eventTimerByUnit[source] = timer
58
+ local function checkUnit(unit)
59
+ local passedTime = unit[passedTimeAttribute] + timerPeriod
60
+ local impactDelay = unit[impactDelayAttribute]
61
+ if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
62
+ invokeEvent(unit)
63
+ else
64
+ unit[passedTimeAttribute] = passedTime
65
+ end
66
+ end
67
+ Timer.onPeriod[timerPeriod]:addListener(function()
68
+ units:forEach(checkUnit)
31
69
  end)
70
+ Unit.autoAttackStartEvent:addListener(
71
+ 999999,
72
+ function(source, target)
73
+ if source[targetAttribute] ~= nil then
74
+ invokeEvent(source)
75
+ end
76
+ source[targetAttribute] = target
77
+ source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
78
+ source[passedTimeAttribute] = -timerPeriod
79
+ units:add(source)
80
+ end
81
+ )
32
82
  return ____exports
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Handle, HandleDestructor } from "../../core/types/handle";
4
3
  import { Player } from "../../core/types/player";
@@ -12,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
12
11
  import { Widget } from "../../core/types/widget";
13
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
14
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
15
18
  export type UnitClassification = junittype;
16
19
  export declare namespace UnitClassification {
17
20
  const STRUCTURE: junittype;
@@ -20,6 +23,7 @@ export declare namespace UnitClassification {
20
23
  const GROUND: junittype;
21
24
  const SUMMONED: junittype;
22
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
23
27
  const ANCIENT: junittype;
24
28
  const SUICIDAL: junittype;
25
29
  const TAUREN: junittype;
@@ -37,14 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
37
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
38
42
  };
39
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
40
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
41
45
  amount: number;
42
- attackType: jattacktype;
46
+ attackType: AttackType;
43
47
  damageType: jdamagetype;
44
48
  weaponType: jweapontype;
49
+ metadata: unknown;
45
50
  readonly isAttack: boolean;
51
+ readonly originalAmount: number;
52
+ readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
46
54
  }
47
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
48
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
49
57
  };
50
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -68,25 +76,61 @@ declare const modifiers: {
68
76
  speed: (unit: junit, value: number) => void;
69
77
  armor: (unit: junit, value: number) => void;
70
78
  };
71
- interface UnitWeapon {
79
+ export declare class UnitWeapon {
80
+ readonly unit: Unit;
72
81
  readonly index: 0 | 1;
73
- cooldown: number;
74
- projectileArc: number;
75
- projectileArt: string;
76
- projectileSpeed: number;
77
- attackPoint: number;
82
+ constructor(unit: Unit, index: 0 | 1);
83
+ get isEnabled(): boolean;
84
+ set isEnabled(isEnabled: boolean);
85
+ get cooldown(): number;
86
+ set cooldown(cooldown: number);
87
+ get damage(): [minimumDamage: number, maximumDamage: number];
88
+ set damage([minimumDamage, maximumDamage]: [number, number]);
89
+ get allowedTargetCombatClassifications(): CombatClassifications;
90
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
91
+ get damageBase(): number;
92
+ set damageBase(damageBase: number);
93
+ get damageDiceCount(): number;
94
+ set damageDiceCount(damageDiceCount: number);
95
+ get damageDiceSideCount(): number;
96
+ set damageDiceSideCount(damageDiceSideCount: number);
97
+ get range(): number;
98
+ set range(range: number);
99
+ get impactDelay(): number;
100
+ set impactDelay(impactDelay: number);
101
+ get missileArc(): number;
102
+ set missileArc(missileArc: number);
103
+ get missileModelPath(): string;
104
+ set missileModelPath(missileModelPath: string);
105
+ get missileSpeed(): number;
106
+ set missileSpeed(missileSpeed: number);
78
107
  }
79
108
  declare const enum UnitPropertyKey {
80
- IS_PAUSED = 100,
81
- STUN_COUNTER = 101,
82
- PREVENT_DEATH_HEALTH_BONUS = 102,
83
- IS_TEAM_GLOW_HIDDEN = 103
109
+ SYNC_ID = 100,
110
+ IS_PAUSED = 101,
111
+ STUN_COUNTER = 102,
112
+ FORCE_STUN_COUNTER = 103,
113
+ DELAY_HEALTH_CHECKS_COUNTER = 104,
114
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
115
+ PREVENT_DEATH_HEALTH_BONUS = 106,
116
+ IS_TEAM_GLOW_HIDDEN = 107,
117
+ LAST_X = 108,
118
+ LAST_Y = 109
84
119
  }
120
+ export type UnitSyncId = number & {
121
+ readonly __unitSyncId: unique symbol;
122
+ };
85
123
  export declare class Unit extends Handle<junit> {
124
+ readonly syncId: UnitSyncId;
86
125
  private [UnitPropertyKey.IS_PAUSED]?;
87
126
  private [UnitPropertyKey.STUN_COUNTER]?;
127
+ private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
128
+ private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
129
+ private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
88
130
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
89
131
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
132
+ private [UnitPropertyKey.LAST_X]?;
133
+ private [UnitPropertyKey.LAST_Y]?;
90
134
  private _owner?;
91
135
  private _timeScale?;
92
136
  private events?;
@@ -107,6 +151,7 @@ export declare class Unit extends Handle<junit> {
107
151
  get isAlive(): boolean;
108
152
  get isDead(): boolean;
109
153
  get isIllusion(): boolean;
154
+ get isStunned(): boolean;
110
155
  get combatClassifications(): CombatClassifications;
111
156
  set combatClassifications(combatClassifications: CombatClassifications);
112
157
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -119,14 +164,19 @@ export declare class Unit extends Handle<junit> {
119
164
  isInRangeOf(unit: Unit, range: number): boolean;
120
165
  isAllyOf(unit: Unit): boolean;
121
166
  isEnemyOf(unit: Unit): boolean;
122
- playAnimation(animation: string, rarity?: jraritycontrol): void;
123
- playAnimation(animation: number): void;
167
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
168
+ resetAnimation(): void;
124
169
  queueAnimation(animation: string): void;
125
170
  get weapons(): [UnitWeapon, UnitWeapon];
171
+ get firstWeapon(): UnitWeapon;
172
+ get secondWeapon(): UnitWeapon;
173
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
126
174
  get level(): number;
127
175
  set level(v: number);
128
176
  get xp(): number;
129
177
  set xp(v: number);
178
+ get primaryAttribute(): UnitAttribute;
179
+ set primaryAttribute(primaryAttribute: UnitAttribute);
130
180
  get strengthBase(): number;
131
181
  set strengthBase(strengthBase: number);
132
182
  get strengthBonus(): number;
@@ -148,6 +198,10 @@ export declare class Unit extends Handle<junit> {
148
198
  set color(color: PlayerColor);
149
199
  get acquisitionRange(): number;
150
200
  set acquisitionRange(v: number);
201
+ /**
202
+ * Keeps this unit alive even if its health becomes negative until the current game thread yields.
203
+ */
204
+ delayHealthChecks(): void;
151
205
  get maxHealth(): number;
152
206
  set maxHealth(maxHealth: number);
153
207
  get healthRegenerationRate(): number;
@@ -197,11 +251,13 @@ export declare class Unit extends Handle<junit> {
197
251
  set timeScale(v: number);
198
252
  get collisionSize(): number;
199
253
  get pathingCollisionRange(): number;
254
+ get movementType(): MovementType;
255
+ set movementType(movementType: MovementType);
200
256
  set pathing(v: boolean);
201
257
  isSelected(player: Player): boolean;
202
258
  explode(): void;
203
259
  kill(): void;
204
- revive(pos: Vec2, doEffect: boolean): void;
260
+ revive(x: number, y: number, doEffect?: boolean): void;
205
261
  healTarget(target: Widget, amount: number): void;
206
262
  useItem(item: Item): boolean;
207
263
  issueImmediateOrder(order: number): boolean;
@@ -214,16 +270,18 @@ export declare class Unit extends Handle<junit> {
214
270
  dropItemTarget(item: Item, target: Widget): boolean;
215
271
  dropItemSlot(item: Item, slot: number): boolean;
216
272
  itemInSlot(slot: number): Item | null;
217
- addAbility(abilityId: number): UnitAbility | null;
273
+ addAbility(abilityId: number): UnitAbility | undefined;
218
274
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
219
275
  setAbilityLevel(abilityId: number, level: number): number;
220
276
  getAbilityLevel(abilityId: number): number;
221
277
  hasAbility(abilityId: number): boolean;
222
- getAbilityById(abilityId: number): UnitAbility | undefined;
223
- removeAbility(abilityId: number): boolean;
278
+ getAbility(abilityId: number): UnitAbility | undefined;
279
+ removeAbility(abilityTypeId: number): boolean;
224
280
  hideAbility(abilityId: number, flag: boolean): void;
281
+ getAbilityRemainingCooldown(abilityId: number): number;
225
282
  startAbilityCooldown(abilityId: number, cooldown: number): void;
226
283
  endAbilityCooldown(abilityId: number): void;
284
+ interruptMovement(): void;
227
285
  interruptAttack(): void;
228
286
  interruptCast(abilityId: number): void;
229
287
  getDistanceTo(target: Unit | Vec2): number;
@@ -238,6 +296,8 @@ export declare class Unit extends Handle<junit> {
238
296
  unpauseEx(): void;
239
297
  incrementStunCounter(): void;
240
298
  decrementStunCounter(): void;
299
+ incrementForceStunCounter(): void;
300
+ decrementForceStunCounter(): void;
241
301
  set waygateActive(v: boolean);
242
302
  get waygateActive(): boolean;
243
303
  set waygateDestination(v: Vec2);
@@ -246,6 +306,7 @@ export declare class Unit extends Handle<junit> {
246
306
  get onUnitInRange(): Record<number, Event<[Unit]>>;
247
307
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
248
308
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
309
+ get targetAcquiredEvent(): Event;
249
310
  get onSelect(): Event;
250
311
  get onDeselect(): Event;
251
312
  get onImmediateOrder(): Event<[number]>;
@@ -260,7 +321,7 @@ export declare class Unit extends Handle<junit> {
260
321
  static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
261
322
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
262
323
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
263
- static getSelectionOf(player: Player): Unit[];
324
+ static getSelectionOf(player: Player, target?: Unit[]): Unit[];
264
325
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
265
326
  static readonly onDecay: UnitTriggerEvent<[]>;
266
327
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -295,9 +356,18 @@ export declare class Unit extends Handle<junit> {
295
356
  static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
296
357
  static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
297
358
  static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
298
- static onItemDrop: UnitTriggerEvent<[Item]>;
299
- static onItemPickup: UnitTriggerEvent<[Item]>;
300
- static onItemUse: UnitTriggerEvent<[Item]>;
359
+ static itemDroppedEvent: UnitTriggerEvent<[Item]>;
360
+ static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
361
+ static itemUsedEvent: UnitTriggerEvent<[Item]>;
362
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
363
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
364
+ static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
365
+ static get itemMoveOrderEvent(): Event<[
366
+ unit: Unit,
367
+ item: Item,
368
+ slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
369
+ slotTo: 0 | 1 | 2 | 3 | 4 | 5
370
+ ]>;
301
371
  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
302
372
  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
303
373
  getField(field: junitintegerfield | junitrealfield): number;
@@ -308,5 +378,7 @@ export declare class Unit extends Handle<junit> {
308
378
  setField(field: junitbooleanfield, value: boolean): boolean;
309
379
  setField(field: junitstringfield, value: string): boolean;
310
380
  toString(): string;
381
+ static getBySyncId(syncId: UnitSyncId): Unit | undefined;
382
+ static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
311
383
  }
312
384
  export {};