warscript 0.0.1-dev.ccc2b77 → 0.0.1-dev.ceab398

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (175) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +14 -6
  6. package/core/types/effect.lua +131 -35
  7. package/core/types/frame.d.ts +3 -0
  8. package/core/types/frame.lua +59 -0
  9. package/core/types/sound.d.ts +17 -24
  10. package/core/types/sound.lua +99 -24
  11. package/core/types/timer.d.ts +7 -8
  12. package/core/types/timer.lua +18 -21
  13. package/core/util.d.ts +1 -1
  14. package/core/util.lua +12 -1
  15. package/decl/native.d.ts +840 -786
  16. package/engine/behavior.d.ts +2 -0
  17. package/engine/behavior.lua +53 -27
  18. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  19. package/engine/behaviour/ability/always-enabled.lua +31 -0
  20. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  21. package/engine/behaviour/ability/apply-buff.lua +32 -0
  22. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  23. package/engine/behaviour/ability/damage.d.ts +9 -3
  24. package/engine/behaviour/ability/damage.lua +26 -38
  25. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  26. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  27. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  28. package/engine/behaviour/ability/instant-impact.lua +4 -19
  29. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  30. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  31. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  32. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  33. package/engine/behaviour/ability.d.ts +20 -4
  34. package/engine/behaviour/ability.lua +111 -47
  35. package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
  36. package/engine/behaviour/unit/stun-immunity.lua +43 -27
  37. package/engine/behaviour/unit.d.ts +28 -0
  38. package/engine/behaviour/unit.lua +163 -4
  39. package/engine/buff.d.ts +63 -42
  40. package/engine/buff.lua +318 -234
  41. package/engine/internal/ability.d.ts +19 -2
  42. package/engine/internal/ability.lua +107 -4
  43. package/engine/internal/item/ability.lua +162 -4
  44. package/engine/internal/item.d.ts +7 -4
  45. package/engine/internal/item.lua +131 -28
  46. package/engine/internal/mechanics/ability-duration.lua +1 -1
  47. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  48. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  49. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  50. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  51. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  52. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  53. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  54. package/engine/internal/object-data/evasion-probability.lua +16 -0
  55. package/engine/internal/unit/ability.d.ts +45 -1
  56. package/engine/internal/unit/ability.lua +98 -14
  57. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  58. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  59. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  60. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  61. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  62. package/engine/internal/unit/allowed-targets.lua +9 -1
  63. package/engine/internal/unit/bonus.d.ts +2 -0
  64. package/engine/internal/unit/bonus.lua +17 -0
  65. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  66. package/engine/internal/unit/ignore-events-items.lua +5 -0
  67. package/engine/internal/unit/item.d.ts +1 -0
  68. package/engine/internal/unit/item.lua +8 -4
  69. package/engine/internal/unit/main-selected.d.ts +13 -0
  70. package/engine/internal/unit/main-selected.lua +51 -0
  71. package/engine/internal/unit/order.d.ts +20 -0
  72. package/engine/internal/unit/order.lua +136 -0
  73. package/engine/internal/unit+damage.d.ts +2 -11
  74. package/engine/internal/unit+damage.lua +10 -14
  75. package/engine/internal/unit+spellSteal.lua +1 -2
  76. package/engine/internal/unit-missile-launch.lua +1 -1
  77. package/engine/internal/unit.d.ts +47 -10
  78. package/engine/internal/unit.lua +355 -138
  79. package/engine/internal/utility.lua +12 -0
  80. package/engine/lightning.d.ts +12 -5
  81. package/engine/lightning.lua +48 -14
  82. package/engine/local-client.lua +2 -1
  83. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  84. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  85. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  86. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  87. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  88. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  89. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  90. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  91. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  92. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  93. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  94. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  95. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  96. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  97. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  98. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  99. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  100. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  101. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  102. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  103. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  104. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  105. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  106. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  107. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  108. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  109. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  110. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  111. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  112. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  113. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  114. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  115. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  116. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  117. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  118. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  119. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  120. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  121. package/engine/object-data/entry/ability-type/web.lua +52 -0
  122. package/engine/object-data/entry/ability-type.d.ts +19 -17
  123. package/engine/object-data/entry/ability-type.lua +89 -33
  124. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  125. package/engine/object-data/entry/buff-type.d.ts +6 -12
  126. package/engine/object-data/entry/buff-type.lua +13 -29
  127. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  128. package/engine/object-data/entry/item-type.d.ts +3 -1
  129. package/engine/object-data/entry/item-type.lua +15 -2
  130. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  131. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  132. package/engine/object-data/entry/sound-preset.lua +140 -0
  133. package/engine/object-data/entry/unit-type.d.ts +10 -3
  134. package/engine/object-data/entry/unit-type.lua +155 -92
  135. package/engine/object-data/entry/upgrade.d.ts +1 -1
  136. package/engine/object-data/entry/upgrade.lua +4 -4
  137. package/engine/object-data/entry.d.ts +16 -14
  138. package/engine/object-data/entry.lua +60 -32
  139. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  140. package/engine/object-field/ability.d.ts +10 -4
  141. package/engine/object-field/ability.lua +3 -0
  142. package/engine/object-field/unit.d.ts +57 -3
  143. package/engine/object-field/unit.lua +207 -7
  144. package/engine/object-field.d.ts +17 -6
  145. package/engine/object-field.lua +187 -89
  146. package/engine/standard/entries/buff-type.d.ts +3 -0
  147. package/engine/standard/entries/buff-type.lua +3 -0
  148. package/engine/standard/entries/sound-preset.d.ts +10 -0
  149. package/engine/standard/entries/sound-preset.lua +10 -0
  150. package/engine/standard/fields/ability.d.ts +2 -0
  151. package/engine/standard/fields/ability.lua +2 -0
  152. package/engine/standard/fields/unit.d.ts +4 -0
  153. package/engine/standard/fields/unit.lua +7 -0
  154. package/engine/text-tag.d.ts +36 -2
  155. package/engine/text-tag.lua +175 -10
  156. package/engine/unit.d.ts +3 -0
  157. package/engine/unit.lua +3 -0
  158. package/objutil/buff.lua +1 -2
  159. package/objutil/unit.lua +8 -0
  160. package/package.json +2 -2
  161. package/utility/arrays.d.ts +9 -1
  162. package/utility/arrays.lua +37 -3
  163. package/utility/functions.d.ts +6 -0
  164. package/utility/functions.lua +6 -0
  165. package/utility/lazy.d.ts +2 -0
  166. package/utility/lazy.lua +14 -0
  167. package/utility/linked-set.d.ts +1 -0
  168. package/utility/linked-set.lua +3 -0
  169. package/utility/lua-maps.d.ts +4 -0
  170. package/utility/lua-maps.lua +20 -0
  171. package/utility/lua-sets.d.ts +1 -0
  172. package/utility/lua-sets.lua +3 -0
  173. package/utility/reflection.lua +11 -7
  174. package/core/types/order.d.ts +0 -25
  175. package/core/types/order.lua +0 -55
@@ -51,12 +51,21 @@ local ____arrays = require("utility.arrays")
51
51
  local forEach = ____arrays.forEach
52
52
  local ____math = require("math")
53
53
  local min = ____math.min
54
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
55
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
56
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
57
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
58
+ local nativeToAttackType = ____attack_2Dtype.nativeToAttackType
59
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
60
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
61
+ local ____attributes = require("attributes")
62
+ local isAttribute = ____attributes.isAttribute
63
+ local ____ability = require("engine.internal.item.ability")
64
+ local doUnitAbilityAction = ____ability.doUnitAbilityAction
54
65
  local match = string.match
55
66
  local ____tostring = _G.tostring
56
67
  local setUnitAnimation = SetUnitAnimation
57
- local setUnitAnimationWithRarity = SetUnitAnimationWithRarity
58
68
  local setUnitAnimationByIndex = SetUnitAnimationByIndex
59
- local queueUnitAnimation = QueueUnitAnimation
60
69
  local getUnitIntegerField = BlzGetUnitIntegerField
61
70
  local getUnitRealField = BlzGetUnitRealField
62
71
  local getHeroStr = GetHeroStr
@@ -75,9 +84,9 @@ local setUnitScale = SetUnitScale
75
84
  local setUnitPosition = SetUnitPosition
76
85
  local setUnitTimeScale = SetUnitTimeScale
77
86
  local getHandleId = GetHandleId
87
+ local getUnitCurrentOrder = GetUnitCurrentOrder
78
88
  local createUnit = CreateUnit
79
89
  local killUnit = KillUnit
80
- local setUnitExploded = SetUnitExploded
81
90
  local removeUnit = RemoveUnit
82
91
  local getUnitTypeId = GetUnitTypeId
83
92
  local isHeroUnitId = IsHeroUnitId
@@ -93,8 +102,6 @@ local getSpellTargetItem = GetSpellTargetItem
93
102
  local getSpellTargetDestructable = GetSpellTargetDestructable
94
103
  local isUnitInRangeXY = IsUnitInRangeXY
95
104
  local isUnitInRange = IsUnitInRange
96
- local setResourceAmount = SetResourceAmount
97
- local getResourceAmount = GetResourceAmount
98
105
  local getUnitWeaponRealField = BlzGetUnitWeaponRealField
99
106
  local setUnitWeaponRealField = BlzSetUnitWeaponRealField
100
107
  local getUnitWeaponStringField = BlzGetUnitWeaponStringField
@@ -118,15 +125,9 @@ local getOrderedUnit = GetOrderedUnit
118
125
  local getIssuedOrderId = GetIssuedOrderId
119
126
  local isUnitInvulnerable = BlzIsUnitInvulnerable
120
127
  local unitAlive = UnitAlive
121
- local unitAddType = UnitAddType
122
- local unitRemoveType = UnitRemoveType
123
- local isUnitIllusion = IsUnitIllusion
124
- local isUnitType = IsUnitType
125
128
  local isUnitAlly = IsUnitAlly
126
129
  local isUnitEnemy = IsUnitEnemy
127
130
  local getOwningPlayer = GetOwningPlayer
128
- local setUnitColor = SetUnitColor
129
- local showUnitTeamGlow = BlzShowUnitTeamGlow
130
131
  ____exports.UnitClassification = {}
131
132
  local UnitClassification = ____exports.UnitClassification
132
133
  do
@@ -136,6 +137,7 @@ do
136
137
  UnitClassification.GROUND = UNIT_TYPE_GROUND
137
138
  UnitClassification.SUMMONED = UNIT_TYPE_SUMMONED
138
139
  UnitClassification.MECHANICAL = UNIT_TYPE_MECHANICAL
140
+ UnitClassification.WORKER = UNIT_TYPE_PEON
139
141
  UnitClassification.ANCIENT = UNIT_TYPE_ANCIENT
140
142
  UnitClassification.SUICIDAL = UNIT_TYPE_SAPPER
141
143
  UnitClassification.TAUREN = UNIT_TYPE_TAUREN
@@ -343,6 +345,9 @@ local function dispatchAbility(event)
343
345
  }
344
346
  )
345
347
  end
348
+ local function damagingEventPreventRetaliation(self)
349
+ self[0] = true
350
+ end
346
351
  local function damageEventPreventDeath(self, callback, ...)
347
352
  if self[0] ~= nil then
348
353
  return
@@ -354,7 +359,14 @@ local function damageEventPreventDeath(self, callback, ...)
354
359
  rawset(self, 1 + i, (select(i, ...)))
355
360
  end
356
361
  end
357
- local damageSetters = {amount = BlzSetEventDamage, attackType = BlzSetEventAttackType, damageType = BlzSetEventDamageType, weaponType = BlzSetEventWeaponType}
362
+ local damageSetters = {
363
+ amount = BlzSetEventDamage,
364
+ attackType = function(attackType)
365
+ return BlzSetEventAttackType(attackTypeToNative(attackType))
366
+ end,
367
+ damageType = BlzSetEventDamageType,
368
+ weaponType = BlzSetEventWeaponType
369
+ }
358
370
  local jlimitopByOperator = {
359
371
  [0] = LESS_THAN_OR_EQUAL,
360
372
  [1] = LESS_THAN_OR_EQUAL,
@@ -432,6 +444,19 @@ __TS__SetDescriptor(
432
444
  },
433
445
  true
434
446
  )
447
+ __TS__SetDescriptor(
448
+ UnitWeapon.prototype,
449
+ "allowedTargetCombatClassifications",
450
+ {
451
+ get = function(self)
452
+ return BlzGetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index)
453
+ end,
454
+ set = function(self, allowedTargetCombatClassifications)
455
+ BlzSetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index, allowedTargetCombatClassifications)
456
+ end
457
+ },
458
+ true
459
+ )
435
460
  __TS__SetDescriptor(
436
461
  UnitWeapon.prototype,
437
462
  "damageBase",
@@ -562,17 +587,6 @@ local function retrieveAbility(unit, ability, abilityId)
562
587
  ____exports.Unit:of(unit)
563
588
  )
564
589
  end
565
- if not unitAddAbility(unit, abilityId) then
566
- if getUnitAbility(unit, abilityId) == ability then
567
- return UnitAbility:of(
568
- ability,
569
- abilityId,
570
- ____exports.Unit:of(unit)
571
- )
572
- end
573
- else
574
- unitRemoveAbility(unit, abilityId)
575
- end
576
590
  for i = 0, unitInventorySize(unit) - 1 do
577
591
  local item = unitItemInSlot(unit, i)
578
592
  if getItemAbility(item, abilityId) == ability then
@@ -630,15 +644,15 @@ for ____, player in ipairs(Player.all) do
630
644
  dummies[player] = dummy
631
645
  end
632
646
  local function delayHealthChecksCallback(unit)
633
- local counter = (unit[102] or 0) - 1
647
+ local counter = (unit[103] or 0) - 1
634
648
  if counter ~= 0 then
635
- unit[102] = counter
649
+ unit[103] = counter
636
650
  return
637
651
  end
638
- unit[102] = nil
639
- local healthBonus = unit[103]
652
+ unit[103] = nil
653
+ local healthBonus = unit[104]
640
654
  if healthBonus ~= nil then
641
- unit[103] = nil
655
+ unit[104] = nil
642
656
  local handle = unit.handle
643
657
  BlzSetUnitMaxHP(
644
658
  handle,
@@ -646,12 +660,27 @@ local function delayHealthChecksCallback(unit)
646
660
  )
647
661
  end
648
662
  end
663
+ local nextSyncId = 1
664
+ local unitBySyncId = setmetatable({}, {__mode = "v"})
665
+ local damagingEventByTarget = setmetatable({}, {__mode = "k"})
666
+ local function addAbility(unit, abilityTypeId)
667
+ local ____unitAddAbility_result_0
668
+ if unitAddAbility(unit, abilityTypeId) then
669
+ ____unitAddAbility_result_0 = getUnitAbility(unit, abilityTypeId)
670
+ else
671
+ ____unitAddAbility_result_0 = nil
672
+ end
673
+ return ____unitAddAbility_result_0
674
+ end
649
675
  ____exports.Unit = __TS__Class()
650
676
  local Unit = ____exports.Unit
651
677
  Unit.name = "Unit"
652
678
  __TS__ClassExtends(Unit, Handle)
653
679
  function Unit.prototype.____constructor(self, handle)
654
680
  Handle.prototype.____constructor(self, handle)
681
+ local ____nextSyncId_1 = nextSyncId
682
+ nextSyncId = ____nextSyncId_1 + 1
683
+ self.syncId = ____nextSyncId_1
655
684
  self._owner = Player:of(getOwningPlayer(handle))
656
685
  assert(unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId))
657
686
  assert(unitAddAbility(handle, morphDetectAbilityId))
@@ -664,6 +693,7 @@ function Unit.prototype.____constructor(self, handle)
664
693
  fourCC("Amrf")
665
694
  ))
666
695
  end
696
+ unitBySyncId[self.syncId] = self
667
697
  local ____ = self.abilities
668
698
  end
669
699
  function Unit.prototype.getEvent(self, event, collector)
@@ -682,6 +712,8 @@ function Unit.prototype.getEvent(self, event, collector)
682
712
  end
683
713
  function Unit.prototype.onDestroy(self)
684
714
  local handle = self.handle
715
+ self[107] = getUnitX(handle)
716
+ self[108] = getUnitY(handle)
685
717
  if not self._owner then
686
718
  self._owner = Player:of(getOwningPlayer(handle))
687
719
  end
@@ -749,17 +781,17 @@ function Unit.prototype.addModifier(self, property, modifier)
749
781
  end}
750
782
  end
751
783
  function Unit.prototype.hasCombatClassification(self, combatClassification)
752
- local ____combatClassification_0 = combatClassification
753
- return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_0 == ____combatClassification_0
784
+ local ____combatClassification_2 = combatClassification
785
+ return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_2 == ____combatClassification_2
754
786
  end
755
787
  function Unit.prototype.addClassification(self, classification)
756
- return unitAddType(self.handle, classification)
788
+ return UnitAddType(self.handle, classification)
757
789
  end
758
790
  function Unit.prototype.removeClassification(self, classification)
759
- return unitRemoveType(self.handle, classification)
791
+ return UnitRemoveType(self.handle, classification)
760
792
  end
761
793
  function Unit.prototype.hasClassification(self, classification)
762
- return isUnitType(self.handle, classification)
794
+ return IsUnitType(self.handle, classification)
763
795
  end
764
796
  function Unit.prototype.isVisibleTo(self, player)
765
797
  return isUnitVisible(self.handle, player.handle)
@@ -768,13 +800,13 @@ function Unit.prototype.isInvisibleTo(self, player)
768
800
  return isUnitInvisible(self.handle, player.handle)
769
801
  end
770
802
  function Unit.prototype.isInRangeOf(self, x, y, range)
771
- local ____temp_1
803
+ local ____temp_3
772
804
  if type(x) == "number" then
773
- ____temp_1 = isUnitInRangeXY(self.handle, x, y, range)
805
+ ____temp_3 = isUnitInRangeXY(self.handle, x, y, range)
774
806
  else
775
- ____temp_1 = isUnitInRange(self.handle, x.handle, y)
807
+ ____temp_3 = isUnitInRange(self.handle, x.handle, y)
776
808
  end
777
- return ____temp_1
809
+ return ____temp_3
778
810
  end
779
811
  function Unit.prototype.isAllyOf(self, unit)
780
812
  return isUnitAlly(
@@ -792,16 +824,28 @@ function Unit.prototype.playAnimation(self, animation, rarity)
792
824
  if type(animation) == "number" then
793
825
  setUnitAnimationByIndex(self.handle, animation)
794
826
  elseif rarity then
795
- setUnitAnimationWithRarity(self.handle, animation, rarity)
827
+ SetUnitAnimationWithRarity(self.handle, animation, rarity)
796
828
  else
797
829
  setUnitAnimation(self.handle, animation)
798
830
  end
799
831
  end
832
+ function Unit.prototype.resetAnimation(self)
833
+ ResetUnitAnimation(self.handle)
834
+ end
800
835
  function Unit.prototype.queueAnimation(self, animation)
801
- queueUnitAnimation(self.handle, animation)
836
+ QueueUnitAnimation(self.handle, animation)
837
+ end
838
+ function Unit.prototype.chooseWeapon(self, target)
839
+ if target:isAllowedTarget(self, self.firstWeapon.allowedTargetCombatClassifications) then
840
+ return self.firstWeapon
841
+ end
842
+ if target:isAllowedTarget(target, self.secondWeapon.allowedTargetCombatClassifications) then
843
+ return self.secondWeapon
844
+ end
845
+ return nil
802
846
  end
803
847
  function Unit.prototype.delayHealthChecks(self)
804
- self[102] = (self[102] or 0) + 1
848
+ self[103] = (self[103] or 0) + 1
805
849
  Timer:run(delayHealthChecksCallback, self)
806
850
  end
807
851
  function Unit.prototype.setPosition(self, x, y)
@@ -811,21 +855,21 @@ function Unit.prototype.isSelected(self, player)
811
855
  return IsUnitSelected(self.handle, player.handle)
812
856
  end
813
857
  function Unit.prototype.explode(self)
814
- setUnitExploded(self.handle, true)
858
+ SetUnitExploded(self.handle, true)
815
859
  killUnit(self.handle)
816
860
  end
817
861
  function Unit.prototype.kill(self)
818
862
  killUnit(self.handle)
819
863
  end
820
864
  function Unit.prototype.revive(self, x, y, doEffect)
821
- local ____ReviveHero_4 = ReviveHero
822
- local ____array_3 = __TS__SparseArrayNew(self.handle, x, y)
823
- local ____doEffect_2 = doEffect
824
- if ____doEffect_2 == nil then
825
- ____doEffect_2 = false
865
+ local ____ReviveHero_6 = ReviveHero
866
+ local ____array_5 = __TS__SparseArrayNew(self.handle, x, y)
867
+ local ____doEffect_4 = doEffect
868
+ if ____doEffect_4 == nil then
869
+ ____doEffect_4 = false
826
870
  end
827
- __TS__SparseArrayPush(____array_3, ____doEffect_2)
828
- ____ReviveHero_4(__TS__SparseArraySpread(____array_3))
871
+ __TS__SparseArrayPush(____array_5, ____doEffect_4)
872
+ ____ReviveHero_6(__TS__SparseArraySpread(____array_5))
829
873
  end
830
874
  function Unit.prototype.healTarget(self, target, amount)
831
875
  if __TS__InstanceOf(target, ____exports.Unit) and target:hasAbility(fourCC("BIhm")) then
@@ -868,17 +912,16 @@ function Unit.prototype.itemInSlot(self, slot)
868
912
  return Item:of(unitItemInSlot(self.handle, slot))
869
913
  end
870
914
  function Unit.prototype.addAbility(self, abilityId)
871
- if unitAddAbility(self.handle, abilityId) then
872
- local ability = UnitAbility:of(
873
- checkNotNull(getUnitAbility(self.handle, abilityId)),
874
- abilityId,
875
- self
876
- )
915
+ local ability = UnitAbility:of(
916
+ doUnitAbilityAction(self.handle, abilityId, addAbility, abilityId),
917
+ abilityId,
918
+ self
919
+ )
920
+ if ability ~= nil then
877
921
  local abilities = self.abilities
878
922
  abilities[#abilities + 1] = ability
879
- return ability
880
923
  end
881
- return nil
924
+ return ability
882
925
  end
883
926
  function Unit.prototype.makeAbilityPermanent(self, abilityId, permanent)
884
927
  return UnitMakeAbilityPermanent(self.handle, permanent, abilityId)
@@ -893,19 +936,11 @@ function Unit.prototype.hasAbility(self, abilityId)
893
936
  return getUnitAbilityLevel(self.handle, abilityId) > 0
894
937
  end
895
938
  function Unit.prototype.getAbilityById(self, abilityId)
896
- local handle = self.handle
897
- if unitAddAbility(handle, abilityId) then
898
- assert(unitRemoveAbility(handle, abilityId))
899
- return nil
900
- end
901
- return UnitAbility:of(
902
- getUnitAbility(self.handle, abilityId),
903
- abilityId,
904
- self
905
- )
939
+ local ability = doUnitAbilityAction(self.handle, abilityId, getUnitAbility, abilityId)
940
+ return UnitAbility:of(ability, abilityId, self)
906
941
  end
907
942
  function Unit.prototype.removeAbility(self, abilityId)
908
- if unitRemoveAbility(self.handle, abilityId) then
943
+ if doUnitAbilityAction(self.handle, abilityId, unitRemoveAbility, abilityId) then
909
944
  local abilities = self.abilities
910
945
  for i = 1, #abilities do
911
946
  if abilities[i].typeId == abilityId then
@@ -930,12 +965,34 @@ end
930
965
  function Unit.prototype.endAbilityCooldown(self, abilityId)
931
966
  BlzEndUnitAbilityCooldown(self.handle, abilityId)
932
967
  end
968
+ function Unit.prototype.interruptMovement(self)
969
+ local handle = self.handle
970
+ unitDisableAbility(
971
+ handle,
972
+ fourCC("Amov"),
973
+ true,
974
+ false
975
+ )
976
+ unitDisableAbility(
977
+ handle,
978
+ fourCC("Amov"),
979
+ false,
980
+ false
981
+ )
982
+ end
933
983
  function Unit.prototype.interruptAttack(self)
934
984
  unitInterruptAttack(self.handle)
935
985
  end
936
986
  function Unit.prototype.interruptCast(self, abilityId)
937
- unitDisableAbility(self.handle, abilityId, true, false)
938
- unitDisableAbility(self.handle, abilityId, false, false)
987
+ local handle = self.handle
988
+ unitDisableAbility(handle, abilityId, true, false)
989
+ Timer:run(
990
+ unitDisableAbility,
991
+ handle,
992
+ abilityId,
993
+ false,
994
+ false
995
+ )
939
996
  end
940
997
  function Unit.prototype.getDistanceTo(self, target)
941
998
  local handle = self.handle
@@ -995,18 +1052,18 @@ function Unit.prototype.unpauseEx(self)
995
1052
  self:decrementStunCounter()
996
1053
  end
997
1054
  function Unit.prototype.incrementStunCounter(self)
998
- local stunCounter = self[101] or 0
999
- if not self[100] or stunCounter >= 0 then
1055
+ local stunCounter = self[102] or 0
1056
+ if not self[101] or stunCounter >= 0 then
1000
1057
  BlzPauseUnitEx(self.handle, true)
1001
1058
  end
1002
- self[101] = stunCounter + 1
1059
+ self[102] = stunCounter + 1
1003
1060
  end
1004
1061
  function Unit.prototype.decrementStunCounter(self)
1005
- local stunCounter = self[101] or 0
1006
- if not self[100] or stunCounter >= 1 then
1062
+ local stunCounter = self[102] or 0
1063
+ if not self[101] or stunCounter >= 1 then
1007
1064
  BlzPauseUnitEx(self.handle, false)
1008
1065
  end
1009
- self[101] = stunCounter - 1
1066
+ self[102] = stunCounter - 1
1010
1067
  end
1011
1068
  function Unit.create(self, owner, id, x, y, facing, skinId)
1012
1069
  local handle = skinId and BlzCreateUnitWithSkin(
@@ -1134,6 +1191,9 @@ end
1134
1191
  function Unit.prototype.__tostring(self)
1135
1192
  return (((self.constructor.name .. "$") .. util.id2s(self.typeId)) .. "@") .. tostring(getHandleId(self.handle))
1136
1193
  end
1194
+ function Unit.getBySyncId(self, syncId)
1195
+ return unitBySyncId[syncId]
1196
+ end
1137
1197
  __TS__SetDescriptor(
1138
1198
  Unit.prototype,
1139
1199
  "_deltas",
@@ -1193,7 +1253,15 @@ __TS__SetDescriptor(
1193
1253
  Unit.prototype,
1194
1254
  "isIllusion",
1195
1255
  {get = function(self)
1196
- return isUnitIllusion(self.handle)
1256
+ return IsUnitIllusion(self.handle)
1257
+ end},
1258
+ true
1259
+ )
1260
+ __TS__SetDescriptor(
1261
+ Unit.prototype,
1262
+ "isStunned",
1263
+ {get = function(self)
1264
+ return getUnitCurrentOrder(self.handle) == orderId("stunned")
1197
1265
  end},
1198
1266
  true
1199
1267
  )
@@ -1270,6 +1338,19 @@ __TS__SetDescriptor(
1270
1338
  },
1271
1339
  true
1272
1340
  )
1341
+ __TS__SetDescriptor(
1342
+ Unit.prototype,
1343
+ "primaryAttribute",
1344
+ {
1345
+ get = function(self)
1346
+ return getUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE)
1347
+ end,
1348
+ set = function(self, primaryAttribute)
1349
+ setUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE, primaryAttribute)
1350
+ end
1351
+ },
1352
+ true
1353
+ )
1273
1354
  __TS__SetDescriptor(
1274
1355
  Unit.prototype,
1275
1356
  "strengthBase",
@@ -1391,17 +1472,17 @@ __TS__SetDescriptor(
1391
1472
  "isTeamGlowVisible",
1392
1473
  {
1393
1474
  get = function(self)
1394
- return not self[105]
1475
+ return not self[106]
1395
1476
  end,
1396
1477
  set = function(self, isTeamGlowVisible)
1397
- showUnitTeamGlow(self.handle, isTeamGlowVisible)
1398
- local ____temp_5
1478
+ BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
1479
+ local ____temp_7
1399
1480
  if not isTeamGlowVisible then
1400
- ____temp_5 = true
1481
+ ____temp_7 = true
1401
1482
  else
1402
- ____temp_5 = nil
1483
+ ____temp_7 = nil
1403
1484
  end
1404
- self[105] = ____temp_5
1485
+ self[106] = ____temp_7
1405
1486
  end
1406
1487
  },
1407
1488
  true
@@ -1410,9 +1491,9 @@ __TS__SetDescriptor(
1410
1491
  Unit.prototype,
1411
1492
  "color",
1412
1493
  {set = function(self, color)
1413
- setUnitColor(self.handle, color.handle)
1414
- if self[105] then
1415
- showUnitTeamGlow(self.handle, false)
1494
+ SetUnitColor(self.handle, color.handle)
1495
+ if self[106] then
1496
+ BlzShowUnitTeamGlow(self.handle, false)
1416
1497
  end
1417
1498
  end},
1418
1499
  true
@@ -1435,14 +1516,14 @@ __TS__SetDescriptor(
1435
1516
  "maxHealth",
1436
1517
  {
1437
1518
  get = function(self)
1438
- return BlzGetUnitMaxHP(self.handle) - (self[103] or 0) - (self[104] or 0)
1519
+ return BlzGetUnitMaxHP(self.handle) - (self[104] or 0) - (self[105] or 0)
1439
1520
  end,
1440
1521
  set = function(self, maxHealth)
1441
- if maxHealth < 1 and self[102] ~= nil then
1442
- self[103] = (self[103] or 0) + (1 - maxHealth)
1522
+ if maxHealth < 1 and self[103] ~= nil then
1523
+ self[104] = (self[104] or 0) + (1 - maxHealth)
1443
1524
  maxHealth = 1
1444
1525
  end
1445
- BlzSetUnitMaxHP(self.handle, maxHealth + (self[104] or 0))
1526
+ BlzSetUnitMaxHP(self.handle, maxHealth + (self[105] or 0))
1446
1527
  end
1447
1528
  },
1448
1529
  true
@@ -1484,10 +1565,10 @@ __TS__SetDescriptor(
1484
1565
  "health",
1485
1566
  {
1486
1567
  get = function(self)
1487
- return GetWidgetLife(self.handle) - (self[104] or 0)
1568
+ return GetWidgetLife(self.handle) - (self[105] or 0)
1488
1569
  end,
1489
1570
  set = function(self, health)
1490
- SetWidgetLife(self.handle, health + (self[104] or 0))
1571
+ SetWidgetLife(self.handle, health + (self[105] or 0))
1491
1572
  end
1492
1573
  },
1493
1574
  true
@@ -1581,7 +1662,7 @@ __TS__SetDescriptor(
1581
1662
  "x",
1582
1663
  {
1583
1664
  get = function(self)
1584
- return getUnitX(self.handle)
1665
+ return self[107] or getUnitX(self.handle)
1585
1666
  end,
1586
1667
  set = function(self, v)
1587
1668
  SetUnitX(self.handle, v)
@@ -1594,7 +1675,7 @@ __TS__SetDescriptor(
1594
1675
  "y",
1595
1676
  {
1596
1677
  get = function(self)
1597
- return getUnitY(self.handle)
1678
+ return self[108] or getUnitY(self.handle)
1598
1679
  end,
1599
1680
  set = function(self, v)
1600
1681
  SetUnitY(self.handle, v)
@@ -1680,10 +1761,10 @@ __TS__SetDescriptor(
1680
1761
  "gold",
1681
1762
  {
1682
1763
  get = function(self)
1683
- return getResourceAmount(self.handle)
1764
+ return GetResourceAmount(self.handle)
1684
1765
  end,
1685
1766
  set = function(self, gold)
1686
- setResourceAmount(self.handle, gold)
1767
+ SetResourceAmount(self.handle, gold)
1687
1768
  end
1688
1769
  },
1689
1770
  true
@@ -1698,17 +1779,17 @@ __TS__SetDescriptor(
1698
1779
  set = function(self, isPaused)
1699
1780
  local handle = self.handle
1700
1781
  if isPaused and not IsUnitPaused(handle) then
1701
- self[100] = true
1702
- for _ = self[101] or 0, -1 do
1782
+ self[101] = true
1783
+ for _ = self[102] or 0, -1 do
1703
1784
  BlzPauseUnitEx(handle, true)
1704
1785
  end
1705
1786
  PauseUnit(handle, true)
1706
1787
  elseif not isPaused and IsUnitPaused(handle) then
1707
1788
  PauseUnit(handle, false)
1708
- for _ = self[101] or 0, -1 do
1789
+ for _ = self[102] or 0, -1 do
1709
1790
  BlzPauseUnitEx(handle, false)
1710
1791
  end
1711
- self[100] = nil
1792
+ self[101] = nil
1712
1793
  end
1713
1794
  end
1714
1795
  },
@@ -1811,6 +1892,19 @@ __TS__SetDescriptor(
1811
1892
  end},
1812
1893
  true
1813
1894
  )
1895
+ __TS__SetDescriptor(
1896
+ Unit.prototype,
1897
+ "movementType",
1898
+ {
1899
+ get = function(self)
1900
+ return getUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE)
1901
+ end,
1902
+ set = function(self, movementType)
1903
+ setUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE, movementType)
1904
+ end
1905
+ },
1906
+ true
1907
+ )
1814
1908
  __TS__SetDescriptor(
1815
1909
  Unit.prototype,
1816
1910
  "pathing",
@@ -1992,6 +2086,14 @@ __TS__SetDescriptor(
1992
2086
  end},
1993
2087
  true
1994
2088
  )
2089
+ __TS__SetDescriptor(
2090
+ Unit.prototype,
2091
+ "targetAcquiredEvent",
2092
+ {get = function(self)
2093
+ return self:getEvent(EVENT_UNIT_ACQUIRED_TARGET)
2094
+ end},
2095
+ true
2096
+ )
1995
2097
  __TS__SetDescriptor(
1996
2098
  Unit.prototype,
1997
2099
  "onSelect",
@@ -2127,25 +2229,25 @@ Unit.onTargetCast = dispatchId(__TS__New(
2127
2229
  InitializingEvent,
2128
2230
  function(event)
2129
2231
  local function listener(unit, id)
2130
- local ____GetSpellTargetUnit_result_8
2232
+ local ____GetSpellTargetUnit_result_10
2131
2233
  if GetSpellTargetUnit() then
2132
- ____GetSpellTargetUnit_result_8 = ____exports.Unit:of(GetSpellTargetUnit())
2234
+ ____GetSpellTargetUnit_result_10 = ____exports.Unit:of(GetSpellTargetUnit())
2133
2235
  else
2134
- local ____GetSpellTargetItem_result_7
2236
+ local ____GetSpellTargetItem_result_9
2135
2237
  if GetSpellTargetItem() then
2136
- ____GetSpellTargetItem_result_7 = Item:of(GetSpellTargetItem())
2238
+ ____GetSpellTargetItem_result_9 = Item:of(GetSpellTargetItem())
2137
2239
  else
2138
- local ____GetSpellTargetDestructable_result_6
2240
+ local ____GetSpellTargetDestructable_result_8
2139
2241
  if GetSpellTargetDestructable() then
2140
- ____GetSpellTargetDestructable_result_6 = Destructable:of(GetSpellTargetDestructable())
2242
+ ____GetSpellTargetDestructable_result_8 = Destructable:of(GetSpellTargetDestructable())
2141
2243
  else
2142
- ____GetSpellTargetDestructable_result_6 = nil
2244
+ ____GetSpellTargetDestructable_result_8 = nil
2143
2245
  end
2144
- ____GetSpellTargetItem_result_7 = ____GetSpellTargetDestructable_result_6
2246
+ ____GetSpellTargetItem_result_9 = ____GetSpellTargetDestructable_result_8
2145
2247
  end
2146
- ____GetSpellTargetUnit_result_8 = ____GetSpellTargetItem_result_7
2248
+ ____GetSpellTargetUnit_result_10 = ____GetSpellTargetItem_result_9
2147
2249
  end
2148
- local target = ____GetSpellTargetUnit_result_8
2250
+ local target = ____GetSpellTargetUnit_result_10
2149
2251
  if target then
2150
2252
  invoke(event, unit, id, target)
2151
2253
  end
@@ -2317,10 +2419,12 @@ Unit.onImmediateOrder = dispatchId(__TS__New(
2317
2419
  ____exports.UnitTriggerEvent,
2318
2420
  EVENT_PLAYER_UNIT_ISSUED_ORDER,
2319
2421
  function()
2320
- local unit = ____exports.Unit:of(getOrderedUnit())
2321
- local issuedOrderId = getIssuedOrderId()
2322
- if unit ~= nil and unit.state == 1 then
2323
- return unit, issuedOrderId
2422
+ local handle = getOrderedUnit()
2423
+ if handle ~= nil and getUnitTypeId(handle) ~= dummyUnitId then
2424
+ local unit = ____exports.Unit:of(handle)
2425
+ if unit.state == 1 then
2426
+ return unit, getIssuedOrderId()
2427
+ end
2324
2428
  end
2325
2429
  return IgnoreEvent
2326
2430
  end
@@ -2351,13 +2455,19 @@ Unit.onDamaging = (function()
2351
2455
  if source and source.typeId == dummyUnitId then
2352
2456
  source = nil
2353
2457
  end
2354
- local target = BlzGetEventDamageTarget()
2458
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2459
+ local metadata = damageMetadataByTarget[target]
2460
+ damageMetadataByTarget[target] = nil
2355
2461
  local data = {
2356
2462
  amount = GetEventDamage(),
2357
- attackType = BlzGetEventAttackType(),
2463
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2358
2464
  damageType = BlzGetEventDamageType(),
2359
2465
  weaponType = BlzGetEventWeaponType(),
2360
- isAttack = BlzGetEventIsAttack()
2466
+ metadata = metadata,
2467
+ isAttack = BlzGetEventIsAttack(),
2468
+ originalAmount = GetEventDamage(),
2469
+ originalMetadata = metadata,
2470
+ preventRetaliation = damagingEventPreventRetaliation
2361
2471
  }
2362
2472
  if data.isAttack and source then
2363
2473
  local weapon = BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 1) and (BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 0) and -1 or 1) or 0
@@ -2371,18 +2481,36 @@ Unit.onDamaging = (function()
2371
2481
  invoke(
2372
2482
  event,
2373
2483
  source,
2374
- ____exports.Unit:of(target),
2484
+ target,
2375
2485
  setmetatable(
2376
2486
  {},
2377
2487
  {
2378
2488
  __index = data,
2379
2489
  __newindex = function(self, key, value)
2380
- damageSetters[key](value)
2490
+ local damageSetter = damageSetters[key]
2491
+ if damageSetter ~= nil then
2492
+ damageSetter(value)
2493
+ end
2381
2494
  data[key] = value
2382
2495
  end
2383
2496
  }
2384
2497
  )
2385
2498
  )
2499
+ if data[0] and source then
2500
+ local sourceOwner = source.owner.handle
2501
+ data[1] = sourceOwner
2502
+ local targetOwner = target.owner.handle
2503
+ data[2] = targetOwner
2504
+ if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2505
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2506
+ data[3] = true
2507
+ end
2508
+ if not GetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE) then
2509
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, true)
2510
+ data[4] = true
2511
+ end
2512
+ end
2513
+ damagingEventByTarget[target] = data
2386
2514
  return
2387
2515
  end
2388
2516
  BlzSetEventDamage(0)
@@ -2390,7 +2518,7 @@ Unit.onDamaging = (function()
2390
2518
  BlzSetEventDamageType(DAMAGE_TYPE_UNKNOWN)
2391
2519
  BlzSetEventWeaponType(WEAPON_TYPE_WHOKNOWS)
2392
2520
  local sourceOwner = source.owner.handle
2393
- local targetOwner = GetOwningPlayer(target)
2521
+ local targetOwner = target.owner.handle
2394
2522
  if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2395
2523
  SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2396
2524
  Timer:run(function()
@@ -2406,23 +2534,19 @@ Unit.onDamaging = (function()
2406
2534
  for ____, ____value in ipairs(source._attackHandlers) do
2407
2535
  local condition = ____value[1]
2408
2536
  local action = ____value[2]
2409
- if condition(
2410
- source,
2411
- ____exports.Unit:of(target),
2412
- data
2413
- ) then
2537
+ if condition(source, target, data) then
2414
2538
  action(
2415
2539
  source,
2416
- ____exports.Unit:of(target),
2540
+ target,
2417
2541
  setmetatable(
2418
2542
  {fire = function()
2419
2543
  UnitDamageTarget(
2420
2544
  source.handle,
2421
- target,
2545
+ target.handle,
2422
2546
  data.amount,
2423
2547
  true,
2424
2548
  true,
2425
- data.attackType,
2549
+ attackTypeToNative(data.attackType),
2426
2550
  data.damageType,
2427
2551
  data.weaponType
2428
2552
  )
@@ -2449,30 +2573,54 @@ Unit.onDamage = __TS__New(
2449
2573
  if source and source.typeId == dummyUnitId then
2450
2574
  source = nil
2451
2575
  end
2576
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2577
+ local damagingEvent = damagingEventByTarget[target]
2578
+ damagingEventByTarget[target] = nil
2452
2579
  local data = {
2453
2580
  amount = GetEventDamage(),
2454
- attackType = BlzGetEventAttackType(),
2581
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2455
2582
  damageType = BlzGetEventDamageType(),
2456
2583
  weaponType = BlzGetEventWeaponType(),
2584
+ metadata = damagingEvent and damagingEvent.metadata,
2457
2585
  isAttack = BlzGetEventIsAttack(),
2458
- originalAmount = GetEventDamage(),
2586
+ originalAmount = damagingEvent and damagingEvent.originalAmount or GetEventDamage(),
2587
+ originalMetadata = damagingEvent and damagingEvent.originalMetadata,
2459
2588
  preventDeath = damageEventPreventDeath
2460
2589
  }
2590
+ if damagingEvent then
2591
+ for key, value in pairs(damagingEvent) do
2592
+ if isAttribute(key) then
2593
+ data[key] = value
2594
+ end
2595
+ end
2596
+ local sourceOwner = damagingEvent[1]
2597
+ if sourceOwner then
2598
+ local targetOwner = damagingEvent[2]
2599
+ if damagingEvent[3] then
2600
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, false)
2601
+ end
2602
+ if damagingEvent[4] then
2603
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, false)
2604
+ end
2605
+ end
2606
+ end
2461
2607
  local evData = setmetatable(
2462
2608
  {},
2463
2609
  {
2464
2610
  __index = data,
2465
2611
  __newindex = function(self, key, value)
2466
- damageSetters[key](value)
2612
+ local damageSetter = damageSetters[key]
2613
+ if damageSetter ~= nil then
2614
+ damageSetter(value)
2615
+ end
2467
2616
  data[key] = value
2468
2617
  end
2469
2618
  }
2470
2619
  )
2471
- local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2472
2620
  invoke(event, source, target, evData)
2473
2621
  if evData[0] ~= nil and target.health - evData.amount < 0.405 then
2474
2622
  local bonusHealth = math.ceil(evData.amount)
2475
- target[104] = (target[104] or 0) + bonusHealth
2623
+ target[105] = (target[105] or 0) + bonusHealth
2476
2624
  BlzSetUnitMaxHP(
2477
2625
  target.handle,
2478
2626
  BlzGetUnitMaxHP(target.handle) + bonusHealth
@@ -2486,7 +2634,7 @@ Unit.onDamage = __TS__New(
2486
2634
  evData[0],
2487
2635
  table.unpack(evData, 1 + 1, 1 + (evData[1] or 0))
2488
2636
  )
2489
- target[104] = (target[104] or 0) - bonusHealth
2637
+ target[105] = (target[105] or 0) - bonusHealth
2490
2638
  SetWidgetLife(
2491
2639
  target.handle,
2492
2640
  GetWidgetLife(target.handle) - bonusHealth
@@ -2511,8 +2659,9 @@ Unit.itemDroppedEvent = __TS__New(
2511
2659
  EVENT_PLAYER_UNIT_DROP_ITEM,
2512
2660
  function()
2513
2661
  local unit = getTriggerUnit()
2514
- if getUnitTypeId(unit) ~= dummyUnitId then
2515
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2662
+ local item = getManipulatedItem()
2663
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2664
+ return ____exports.Unit:of(unit), Item:of(item)
2516
2665
  end
2517
2666
  return IgnoreEvent
2518
2667
  end
@@ -2522,8 +2671,9 @@ Unit.itemPickedUpEvent = __TS__New(
2522
2671
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2523
2672
  function()
2524
2673
  local unit = getTriggerUnit()
2525
- if getUnitTypeId(unit) ~= dummyUnitId then
2526
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2674
+ local item = getManipulatedItem()
2675
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2676
+ return ____exports.Unit:of(unit), Item:of(item)
2527
2677
  end
2528
2678
  return IgnoreEvent
2529
2679
  end
@@ -2531,13 +2681,80 @@ Unit.itemPickedUpEvent = __TS__New(
2531
2681
  Unit.itemUsedEvent = __TS__New(
2532
2682
  ____exports.UnitTriggerEvent,
2533
2683
  EVENT_PLAYER_UNIT_USE_ITEM,
2534
- function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2684
+ function()
2685
+ local unit = getTriggerUnit()
2686
+ local item = getManipulatedItem()
2687
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2688
+ return ____exports.Unit:of(unit), Item:of(item)
2689
+ end
2690
+ return IgnoreEvent
2691
+ end
2535
2692
  )
2536
2693
  Unit.itemStackedEvent = __TS__New(
2537
2694
  ____exports.UnitTriggerEvent,
2538
2695
  EVENT_PLAYER_UNIT_STACK_ITEM,
2539
2696
  function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2540
2697
  )
2698
+ __TS__ObjectDefineProperty(
2699
+ Unit,
2700
+ "itemChargesChangedEvent",
2701
+ {get = function(self)
2702
+ local event = __TS__New(Event)
2703
+ Item.chargesChangedEvent:addListener(function(item)
2704
+ local unit = item.owner
2705
+ if unit ~= nil then
2706
+ invoke(event, unit, item)
2707
+ end
2708
+ end)
2709
+ rawset(self, "itemChargesChangedEvent", event)
2710
+ return event
2711
+ end}
2712
+ )
2713
+ __TS__ObjectDefineProperty(
2714
+ Unit,
2715
+ "itemUseOrderEvent",
2716
+ {get = function(self)
2717
+ local event = __TS__New(Event)
2718
+ for order = orderId("useslot0"), orderId("useslot5") do
2719
+ local slot = order - orderId("useslot0")
2720
+ local function listener(unit)
2721
+ local item = unit.items[slot + 1]
2722
+ if item ~= nil then
2723
+ invoke(event, unit, item)
2724
+ end
2725
+ end
2726
+ self.onImmediateOrder[order]:addListener(listener)
2727
+ self.onTargetOrder[order]:addListener(listener)
2728
+ self.onPointOrder[order]:addListener(listener)
2729
+ end
2730
+ rawset(self, "itemUseOrderEvent", event)
2731
+ return event
2732
+ end}
2733
+ )
2734
+ __TS__ObjectDefineProperty(
2735
+ Unit,
2736
+ "itemMoveOrderEvent",
2737
+ {get = function(self)
2738
+ local event = __TS__New(Event)
2739
+ for order = orderId("moveslot0"), orderId("moveslot5") do
2740
+ local slotTo = order - orderId("moveslot0")
2741
+ self.onTargetOrder[order]:addListener(function(unit, item)
2742
+ local slotFrom = unit.items:findSlot(item)
2743
+ if slotFrom ~= nil then
2744
+ invoke(
2745
+ event,
2746
+ unit,
2747
+ item,
2748
+ slotFrom,
2749
+ slotTo
2750
+ )
2751
+ end
2752
+ end)
2753
+ end
2754
+ rawset(self, "itemMoveOrderEvent", event)
2755
+ return event
2756
+ end}
2757
+ )
2541
2758
  __TS__ObjectDefineProperty(
2542
2759
  Unit,
2543
2760
  "onCreate",