warscript 0.0.1-dev.c79b20b → 0.0.1-dev.c826fde

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (198) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +14 -6
  6. package/core/types/effect.lua +131 -35
  7. package/core/types/frame.d.ts +4 -0
  8. package/core/types/frame.lua +81 -12
  9. package/core/types/player.lua +3 -1
  10. package/core/types/playerCamera.d.ts +2 -0
  11. package/core/types/playerCamera.lua +79 -5
  12. package/core/types/sound.d.ts +17 -24
  13. package/core/types/sound.lua +99 -24
  14. package/core/types/timer.d.ts +8 -8
  15. package/core/types/timer.lua +39 -23
  16. package/core/util.d.ts +1 -1
  17. package/core/util.lua +18 -1
  18. package/decl/native.d.ts +846 -790
  19. package/engine/behavior.d.ts +7 -2
  20. package/engine/behavior.lua +112 -33
  21. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  22. package/engine/behaviour/ability/always-enabled.lua +31 -0
  23. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  24. package/engine/behaviour/ability/apply-buff.lua +32 -0
  25. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  26. package/engine/behaviour/ability/damage.d.ts +9 -3
  27. package/engine/behaviour/ability/damage.lua +26 -38
  28. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  29. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  30. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  31. package/engine/behaviour/ability/instant-impact.lua +4 -19
  32. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  33. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  34. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  35. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  36. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  37. package/engine/behaviour/ability/restore-mana.lua +6 -6
  38. package/engine/behaviour/ability.d.ts +20 -4
  39. package/engine/behaviour/ability.lua +111 -47
  40. package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
  41. package/engine/behaviour/unit/stun-immunity.lua +43 -27
  42. package/engine/behaviour/unit.d.ts +32 -0
  43. package/engine/behaviour/unit.lua +185 -4
  44. package/engine/buff.d.ts +63 -45
  45. package/engine/buff.lua +300 -237
  46. package/engine/internal/ability.d.ts +23 -14
  47. package/engine/internal/ability.lua +129 -85
  48. package/engine/internal/item/ability.lua +162 -4
  49. package/engine/internal/item+owner.lua +12 -6
  50. package/engine/internal/item.d.ts +8 -7
  51. package/engine/internal/item.lua +153 -51
  52. package/engine/internal/mechanics/ability-duration.lua +1 -1
  53. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  54. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  55. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  56. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  57. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  58. package/engine/internal/misc/frame-coordinates.lua +21 -0
  59. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  60. package/engine/internal/misc/get-terrain-z.lua +11 -0
  61. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  62. package/engine/internal/misc/player-local-handle.lua +5 -0
  63. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  64. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  65. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  66. package/engine/internal/object-data/evasion-probability.lua +16 -0
  67. package/engine/internal/unit/ability.d.ts +45 -1
  68. package/engine/internal/unit/ability.lua +98 -14
  69. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  70. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  71. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  72. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  73. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  74. package/engine/internal/unit/allowed-targets.lua +9 -1
  75. package/engine/internal/unit/bonus.d.ts +2 -0
  76. package/engine/internal/unit/bonus.lua +17 -0
  77. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  78. package/engine/internal/unit/ignore-events-items.lua +5 -0
  79. package/engine/internal/{unit+item.d.ts → unit/item.d.ts} +5 -4
  80. package/engine/internal/{unit+item.lua → unit/item.lua} +32 -11
  81. package/engine/internal/unit/main-selected.d.ts +13 -0
  82. package/engine/internal/unit/main-selected.lua +51 -0
  83. package/engine/internal/unit/order.d.ts +20 -0
  84. package/engine/internal/unit/order.lua +136 -0
  85. package/engine/internal/unit+ability.lua +10 -1
  86. package/engine/internal/unit+damage.d.ts +2 -11
  87. package/engine/internal/unit+damage.lua +10 -14
  88. package/engine/internal/unit+spellSteal.lua +1 -2
  89. package/engine/internal/unit-missile-launch.lua +33 -7
  90. package/engine/internal/unit.d.ts +52 -16
  91. package/engine/internal/unit.lua +375 -153
  92. package/engine/internal/utility.lua +12 -0
  93. package/engine/lightning.d.ts +12 -5
  94. package/engine/lightning.lua +48 -14
  95. package/engine/local-client.d.ts +7 -2
  96. package/engine/local-client.lua +82 -0
  97. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  98. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  99. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  100. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  101. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  102. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  103. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  104. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  105. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  106. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  107. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  108. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  109. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  110. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  111. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  112. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  113. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  114. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  115. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  116. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  117. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  118. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  119. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  120. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  121. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  122. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  123. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  124. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  125. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  126. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  127. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  128. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  129. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  130. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  131. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  132. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  133. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  134. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  135. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  136. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  137. package/engine/object-data/entry/ability-type/web.lua +52 -0
  138. package/engine/object-data/entry/ability-type.d.ts +19 -17
  139. package/engine/object-data/entry/ability-type.lua +90 -36
  140. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  141. package/engine/object-data/entry/buff-type.d.ts +6 -12
  142. package/engine/object-data/entry/buff-type.lua +13 -29
  143. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  144. package/engine/object-data/entry/item-type.d.ts +15 -1
  145. package/engine/object-data/entry/item-type.lua +93 -2
  146. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  147. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  148. package/engine/object-data/entry/sound-preset.lua +140 -0
  149. package/engine/object-data/entry/unit-type.d.ts +21 -5
  150. package/engine/object-data/entry/unit-type.lua +214 -93
  151. package/engine/object-data/entry/upgrade.d.ts +1 -1
  152. package/engine/object-data/entry/upgrade.lua +4 -4
  153. package/engine/object-data/entry.d.ts +16 -14
  154. package/engine/object-data/entry.lua +60 -32
  155. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  156. package/engine/object-field/ability.d.ts +12 -6
  157. package/engine/object-field/ability.lua +9 -5
  158. package/engine/object-field/unit.d.ts +57 -3
  159. package/engine/object-field/unit.lua +207 -7
  160. package/engine/object-field.d.ts +17 -6
  161. package/engine/object-field.lua +190 -90
  162. package/engine/standard/entries/buff-type.d.ts +3 -0
  163. package/engine/standard/entries/buff-type.lua +3 -0
  164. package/engine/standard/entries/sound-preset.d.ts +10 -0
  165. package/engine/standard/entries/sound-preset.lua +10 -0
  166. package/engine/standard/fields/ability.d.ts +2 -0
  167. package/engine/standard/fields/ability.lua +2 -0
  168. package/engine/standard/fields/unit.d.ts +4 -0
  169. package/engine/standard/fields/unit.lua +7 -0
  170. package/engine/text-tag.d.ts +36 -2
  171. package/engine/text-tag.lua +249 -10
  172. package/engine/unit.d.ts +4 -1
  173. package/engine/unit.lua +4 -1
  174. package/index.d.ts +1 -0
  175. package/index.lua +1 -0
  176. package/objutil/buff.lua +1 -2
  177. package/objutil/unit.lua +8 -0
  178. package/package.json +2 -2
  179. package/patch-lua.d.ts +0 -0
  180. package/patch-lua.lua +10 -0
  181. package/patch-lualib.lua +1 -1
  182. package/utility/arrays.d.ts +9 -1
  183. package/utility/arrays.lua +37 -3
  184. package/utility/callback-array.d.ts +13 -0
  185. package/utility/callback-array.lua +46 -0
  186. package/utility/functions.d.ts +8 -0
  187. package/utility/functions.lua +13 -0
  188. package/utility/lazy.d.ts +2 -0
  189. package/utility/lazy.lua +14 -0
  190. package/utility/linked-set.d.ts +1 -0
  191. package/utility/linked-set.lua +3 -0
  192. package/utility/lua-maps.d.ts +4 -0
  193. package/utility/lua-maps.lua +20 -0
  194. package/utility/lua-sets.d.ts +2 -0
  195. package/utility/lua-sets.lua +7 -0
  196. package/utility/reflection.lua +11 -7
  197. package/core/types/order.d.ts +0 -25
  198. package/core/types/order.lua +0 -55
@@ -51,12 +51,21 @@ local ____arrays = require("utility.arrays")
51
51
  local forEach = ____arrays.forEach
52
52
  local ____math = require("math")
53
53
  local min = ____math.min
54
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
55
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
56
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
57
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
58
+ local nativeToAttackType = ____attack_2Dtype.nativeToAttackType
59
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
60
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
61
+ local ____attributes = require("attributes")
62
+ local isAttribute = ____attributes.isAttribute
63
+ local ____ability = require("engine.internal.item.ability")
64
+ local doUnitAbilityAction = ____ability.doUnitAbilityAction
54
65
  local match = string.match
55
66
  local ____tostring = _G.tostring
56
67
  local setUnitAnimation = SetUnitAnimation
57
- local setUnitAnimationWithRarity = SetUnitAnimationWithRarity
58
68
  local setUnitAnimationByIndex = SetUnitAnimationByIndex
59
- local queueUnitAnimation = QueueUnitAnimation
60
69
  local getUnitIntegerField = BlzGetUnitIntegerField
61
70
  local getUnitRealField = BlzGetUnitRealField
62
71
  local getHeroStr = GetHeroStr
@@ -75,9 +84,9 @@ local setUnitScale = SetUnitScale
75
84
  local setUnitPosition = SetUnitPosition
76
85
  local setUnitTimeScale = SetUnitTimeScale
77
86
  local getHandleId = GetHandleId
87
+ local getUnitCurrentOrder = GetUnitCurrentOrder
78
88
  local createUnit = CreateUnit
79
89
  local killUnit = KillUnit
80
- local setUnitExploded = SetUnitExploded
81
90
  local removeUnit = RemoveUnit
82
91
  local getUnitTypeId = GetUnitTypeId
83
92
  local isHeroUnitId = IsHeroUnitId
@@ -93,8 +102,6 @@ local getSpellTargetItem = GetSpellTargetItem
93
102
  local getSpellTargetDestructable = GetSpellTargetDestructable
94
103
  local isUnitInRangeXY = IsUnitInRangeXY
95
104
  local isUnitInRange = IsUnitInRange
96
- local setResourceAmount = SetResourceAmount
97
- local getResourceAmount = GetResourceAmount
98
105
  local getUnitWeaponRealField = BlzGetUnitWeaponRealField
99
106
  local setUnitWeaponRealField = BlzSetUnitWeaponRealField
100
107
  local getUnitWeaponStringField = BlzGetUnitWeaponStringField
@@ -118,15 +125,9 @@ local getOrderedUnit = GetOrderedUnit
118
125
  local getIssuedOrderId = GetIssuedOrderId
119
126
  local isUnitInvulnerable = BlzIsUnitInvulnerable
120
127
  local unitAlive = UnitAlive
121
- local unitAddType = UnitAddType
122
- local unitRemoveType = UnitRemoveType
123
- local isUnitIllusion = IsUnitIllusion
124
- local isUnitType = IsUnitType
125
128
  local isUnitAlly = IsUnitAlly
126
129
  local isUnitEnemy = IsUnitEnemy
127
130
  local getOwningPlayer = GetOwningPlayer
128
- local setUnitColor = SetUnitColor
129
- local showUnitTeamGlow = BlzShowUnitTeamGlow
130
131
  ____exports.UnitClassification = {}
131
132
  local UnitClassification = ____exports.UnitClassification
132
133
  do
@@ -136,6 +137,7 @@ do
136
137
  UnitClassification.GROUND = UNIT_TYPE_GROUND
137
138
  UnitClassification.SUMMONED = UNIT_TYPE_SUMMONED
138
139
  UnitClassification.MECHANICAL = UNIT_TYPE_MECHANICAL
140
+ UnitClassification.WORKER = UNIT_TYPE_PEON
139
141
  UnitClassification.ANCIENT = UNIT_TYPE_ANCIENT
140
142
  UnitClassification.SUICIDAL = UNIT_TYPE_SAPPER
141
143
  UnitClassification.TAUREN = UNIT_TYPE_TAUREN
@@ -343,6 +345,9 @@ local function dispatchAbility(event)
343
345
  }
344
346
  )
345
347
  end
348
+ local function damagingEventPreventRetaliation(self)
349
+ self[0] = true
350
+ end
346
351
  local function damageEventPreventDeath(self, callback, ...)
347
352
  if self[0] ~= nil then
348
353
  return
@@ -354,7 +359,14 @@ local function damageEventPreventDeath(self, callback, ...)
354
359
  rawset(self, 1 + i, (select(i, ...)))
355
360
  end
356
361
  end
357
- local damageSetters = {amount = BlzSetEventDamage, attackType = BlzSetEventAttackType, damageType = BlzSetEventDamageType, weaponType = BlzSetEventWeaponType}
362
+ local damageSetters = {
363
+ amount = BlzSetEventDamage,
364
+ attackType = function(attackType)
365
+ return BlzSetEventAttackType(attackTypeToNative(attackType))
366
+ end,
367
+ damageType = BlzSetEventDamageType,
368
+ weaponType = BlzSetEventWeaponType
369
+ }
358
370
  local jlimitopByOperator = {
359
371
  [0] = LESS_THAN_OR_EQUAL,
360
372
  [1] = LESS_THAN_OR_EQUAL,
@@ -432,6 +444,19 @@ __TS__SetDescriptor(
432
444
  },
433
445
  true
434
446
  )
447
+ __TS__SetDescriptor(
448
+ UnitWeapon.prototype,
449
+ "allowedTargetCombatClassifications",
450
+ {
451
+ get = function(self)
452
+ return BlzGetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index)
453
+ end,
454
+ set = function(self, allowedTargetCombatClassifications)
455
+ BlzSetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index, allowedTargetCombatClassifications)
456
+ end
457
+ },
458
+ true
459
+ )
435
460
  __TS__SetDescriptor(
436
461
  UnitWeapon.prototype,
437
462
  "damageBase",
@@ -562,17 +587,6 @@ local function retrieveAbility(unit, ability, abilityId)
562
587
  ____exports.Unit:of(unit)
563
588
  )
564
589
  end
565
- if not unitAddAbility(unit, abilityId) then
566
- if getUnitAbility(unit, abilityId) == ability then
567
- return UnitAbility:of(
568
- ability,
569
- abilityId,
570
- ____exports.Unit:of(unit)
571
- )
572
- end
573
- else
574
- unitRemoveAbility(unit, abilityId)
575
- end
576
590
  for i = 0, unitInventorySize(unit) - 1 do
577
591
  local item = unitItemInSlot(unit, i)
578
592
  if getItemAbility(item, abilityId) == ability then
@@ -630,15 +644,15 @@ for ____, player in ipairs(Player.all) do
630
644
  dummies[player] = dummy
631
645
  end
632
646
  local function delayHealthChecksCallback(unit)
633
- local counter = (unit[102] or 0) - 1
647
+ local counter = (unit[103] or 0) - 1
634
648
  if counter ~= 0 then
635
- unit[102] = counter
649
+ unit[103] = counter
636
650
  return
637
651
  end
638
- unit[102] = nil
639
- local healthBonus = unit[103]
652
+ unit[103] = nil
653
+ local healthBonus = unit[104]
640
654
  if healthBonus ~= nil then
641
- unit[103] = nil
655
+ unit[104] = nil
642
656
  local handle = unit.handle
643
657
  BlzSetUnitMaxHP(
644
658
  handle,
@@ -646,12 +660,27 @@ local function delayHealthChecksCallback(unit)
646
660
  )
647
661
  end
648
662
  end
663
+ local nextSyncId = 1
664
+ local unitBySyncId = setmetatable({}, {__mode = "v"})
665
+ local damagingEventByTarget = setmetatable({}, {__mode = "k"})
666
+ local function addAbility(unit, abilityTypeId)
667
+ local ____unitAddAbility_result_0
668
+ if unitAddAbility(unit, abilityTypeId) then
669
+ ____unitAddAbility_result_0 = getUnitAbility(unit, abilityTypeId)
670
+ else
671
+ ____unitAddAbility_result_0 = nil
672
+ end
673
+ return ____unitAddAbility_result_0
674
+ end
649
675
  ____exports.Unit = __TS__Class()
650
676
  local Unit = ____exports.Unit
651
677
  Unit.name = "Unit"
652
678
  __TS__ClassExtends(Unit, Handle)
653
679
  function Unit.prototype.____constructor(self, handle)
654
680
  Handle.prototype.____constructor(self, handle)
681
+ local ____nextSyncId_1 = nextSyncId
682
+ nextSyncId = ____nextSyncId_1 + 1
683
+ self.syncId = ____nextSyncId_1
655
684
  self._owner = Player:of(getOwningPlayer(handle))
656
685
  assert(unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId))
657
686
  assert(unitAddAbility(handle, morphDetectAbilityId))
@@ -664,6 +693,7 @@ function Unit.prototype.____constructor(self, handle)
664
693
  fourCC("Amrf")
665
694
  ))
666
695
  end
696
+ unitBySyncId[self.syncId] = self
667
697
  local ____ = self.abilities
668
698
  end
669
699
  function Unit.prototype.getEvent(self, event, collector)
@@ -682,6 +712,8 @@ function Unit.prototype.getEvent(self, event, collector)
682
712
  end
683
713
  function Unit.prototype.onDestroy(self)
684
714
  local handle = self.handle
715
+ self[107] = getUnitX(handle)
716
+ self[108] = getUnitY(handle)
685
717
  if not self._owner then
686
718
  self._owner = Player:of(getOwningPlayer(handle))
687
719
  end
@@ -749,17 +781,17 @@ function Unit.prototype.addModifier(self, property, modifier)
749
781
  end}
750
782
  end
751
783
  function Unit.prototype.hasCombatClassification(self, combatClassification)
752
- local ____combatClassification_0 = combatClassification
753
- return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_0 == ____combatClassification_0
784
+ local ____combatClassification_2 = combatClassification
785
+ return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_2 == ____combatClassification_2
754
786
  end
755
787
  function Unit.prototype.addClassification(self, classification)
756
- return unitAddType(self.handle, classification)
788
+ return UnitAddType(self.handle, classification)
757
789
  end
758
790
  function Unit.prototype.removeClassification(self, classification)
759
- return unitRemoveType(self.handle, classification)
791
+ return UnitRemoveType(self.handle, classification)
760
792
  end
761
793
  function Unit.prototype.hasClassification(self, classification)
762
- return isUnitType(self.handle, classification)
794
+ return IsUnitType(self.handle, classification)
763
795
  end
764
796
  function Unit.prototype.isVisibleTo(self, player)
765
797
  return isUnitVisible(self.handle, player.handle)
@@ -768,13 +800,13 @@ function Unit.prototype.isInvisibleTo(self, player)
768
800
  return isUnitInvisible(self.handle, player.handle)
769
801
  end
770
802
  function Unit.prototype.isInRangeOf(self, x, y, range)
771
- local ____temp_1
803
+ local ____temp_3
772
804
  if type(x) == "number" then
773
- ____temp_1 = isUnitInRangeXY(self.handle, x, y, range)
805
+ ____temp_3 = isUnitInRangeXY(self.handle, x, y, range)
774
806
  else
775
- ____temp_1 = isUnitInRange(self.handle, x.handle, y)
807
+ ____temp_3 = isUnitInRange(self.handle, x.handle, y)
776
808
  end
777
- return ____temp_1
809
+ return ____temp_3
778
810
  end
779
811
  function Unit.prototype.isAllyOf(self, unit)
780
812
  return isUnitAlly(
@@ -792,16 +824,28 @@ function Unit.prototype.playAnimation(self, animation, rarity)
792
824
  if type(animation) == "number" then
793
825
  setUnitAnimationByIndex(self.handle, animation)
794
826
  elseif rarity then
795
- setUnitAnimationWithRarity(self.handle, animation, rarity)
827
+ SetUnitAnimationWithRarity(self.handle, animation, rarity)
796
828
  else
797
829
  setUnitAnimation(self.handle, animation)
798
830
  end
799
831
  end
832
+ function Unit.prototype.resetAnimation(self)
833
+ ResetUnitAnimation(self.handle)
834
+ end
800
835
  function Unit.prototype.queueAnimation(self, animation)
801
- queueUnitAnimation(self.handle, animation)
836
+ QueueUnitAnimation(self.handle, animation)
837
+ end
838
+ function Unit.prototype.chooseWeapon(self, target)
839
+ if target:isAllowedTarget(self, self.firstWeapon.allowedTargetCombatClassifications) then
840
+ return self.firstWeapon
841
+ end
842
+ if target:isAllowedTarget(target, self.secondWeapon.allowedTargetCombatClassifications) then
843
+ return self.secondWeapon
844
+ end
845
+ return nil
802
846
  end
803
847
  function Unit.prototype.delayHealthChecks(self)
804
- self[102] = (self[102] or 0) + 1
848
+ self[103] = (self[103] or 0) + 1
805
849
  Timer:run(delayHealthChecksCallback, self)
806
850
  end
807
851
  function Unit.prototype.setPosition(self, x, y)
@@ -811,21 +855,21 @@ function Unit.prototype.isSelected(self, player)
811
855
  return IsUnitSelected(self.handle, player.handle)
812
856
  end
813
857
  function Unit.prototype.explode(self)
814
- setUnitExploded(self.handle, true)
858
+ SetUnitExploded(self.handle, true)
815
859
  killUnit(self.handle)
816
860
  end
817
861
  function Unit.prototype.kill(self)
818
862
  killUnit(self.handle)
819
863
  end
820
864
  function Unit.prototype.revive(self, x, y, doEffect)
821
- local ____ReviveHero_4 = ReviveHero
822
- local ____array_3 = __TS__SparseArrayNew(self.handle, x, y)
823
- local ____doEffect_2 = doEffect
824
- if ____doEffect_2 == nil then
825
- ____doEffect_2 = false
865
+ local ____ReviveHero_6 = ReviveHero
866
+ local ____array_5 = __TS__SparseArrayNew(self.handle, x, y)
867
+ local ____doEffect_4 = doEffect
868
+ if ____doEffect_4 == nil then
869
+ ____doEffect_4 = false
826
870
  end
827
- __TS__SparseArrayPush(____array_3, ____doEffect_2)
828
- ____ReviveHero_4(__TS__SparseArraySpread(____array_3))
871
+ __TS__SparseArrayPush(____array_5, ____doEffect_4)
872
+ ____ReviveHero_6(__TS__SparseArraySpread(____array_5))
829
873
  end
830
874
  function Unit.prototype.healTarget(self, target, amount)
831
875
  if __TS__InstanceOf(target, ____exports.Unit) and target:hasAbility(fourCC("BIhm")) then
@@ -868,17 +912,16 @@ function Unit.prototype.itemInSlot(self, slot)
868
912
  return Item:of(unitItemInSlot(self.handle, slot))
869
913
  end
870
914
  function Unit.prototype.addAbility(self, abilityId)
871
- if unitAddAbility(self.handle, abilityId) then
872
- local ability = UnitAbility:of(
873
- checkNotNull(getUnitAbility(self.handle, abilityId)),
874
- abilityId,
875
- self
876
- )
915
+ local ability = UnitAbility:of(
916
+ doUnitAbilityAction(self.handle, abilityId, addAbility, abilityId),
917
+ abilityId,
918
+ self
919
+ )
920
+ if ability ~= nil then
877
921
  local abilities = self.abilities
878
922
  abilities[#abilities + 1] = ability
879
- return ability
880
923
  end
881
- return nil
924
+ return ability
882
925
  end
883
926
  function Unit.prototype.makeAbilityPermanent(self, abilityId, permanent)
884
927
  return UnitMakeAbilityPermanent(self.handle, permanent, abilityId)
@@ -892,31 +935,21 @@ end
892
935
  function Unit.prototype.hasAbility(self, abilityId)
893
936
  return getUnitAbilityLevel(self.handle, abilityId) > 0
894
937
  end
895
- function Unit.prototype.getAbilityById(self, abilityId)
896
- local handle = self.handle
897
- if unitAddAbility(handle, abilityId) then
898
- assert(unitRemoveAbility(handle, abilityId))
899
- return nil
900
- end
901
- return UnitAbility:of(
902
- getUnitAbility(self.handle, abilityId),
903
- abilityId,
904
- self
905
- )
938
+ function Unit.prototype.getAbility(self, abilityId)
939
+ local ability = doUnitAbilityAction(self.handle, abilityId, getUnitAbility, abilityId)
940
+ return UnitAbility:of(ability, abilityId, self)
906
941
  end
907
- function Unit.prototype.removeAbility(self, abilityId)
908
- if unitRemoveAbility(self.handle, abilityId) then
909
- local abilities = self.abilities
910
- for i = 1, #abilities do
911
- if abilities[i].typeId == abilityId then
912
- abilities[i]:destroy()
913
- tremove(abilities, i)
914
- return true
915
- end
942
+ function Unit.prototype.removeAbility(self, abilityTypeId)
943
+ local abilities = self.abilities
944
+ for i = 1, #abilities do
945
+ if abilities[i].typeId == abilityTypeId then
946
+ local ability = abilities[i]
947
+ tremove(abilities, i)
948
+ ability:destroy()
949
+ return true
916
950
  end
917
- return true
918
951
  end
919
- return false
952
+ return doUnitAbilityAction(self.handle, abilityTypeId, unitRemoveAbility, abilityTypeId)
920
953
  end
921
954
  function Unit.prototype.hideAbility(self, abilityId, flag)
922
955
  BlzUnitHideAbility(self.handle, abilityId, flag)
@@ -930,12 +963,34 @@ end
930
963
  function Unit.prototype.endAbilityCooldown(self, abilityId)
931
964
  BlzEndUnitAbilityCooldown(self.handle, abilityId)
932
965
  end
966
+ function Unit.prototype.interruptMovement(self)
967
+ local handle = self.handle
968
+ unitDisableAbility(
969
+ handle,
970
+ fourCC("Amov"),
971
+ true,
972
+ false
973
+ )
974
+ unitDisableAbility(
975
+ handle,
976
+ fourCC("Amov"),
977
+ false,
978
+ false
979
+ )
980
+ end
933
981
  function Unit.prototype.interruptAttack(self)
934
982
  unitInterruptAttack(self.handle)
935
983
  end
936
984
  function Unit.prototype.interruptCast(self, abilityId)
937
- unitDisableAbility(self.handle, abilityId, true, false)
938
- unitDisableAbility(self.handle, abilityId, false, false)
985
+ local handle = self.handle
986
+ unitDisableAbility(handle, abilityId, true, false)
987
+ Timer:run(
988
+ unitDisableAbility,
989
+ handle,
990
+ abilityId,
991
+ false,
992
+ false
993
+ )
939
994
  end
940
995
  function Unit.prototype.getDistanceTo(self, target)
941
996
  local handle = self.handle
@@ -995,18 +1050,18 @@ function Unit.prototype.unpauseEx(self)
995
1050
  self:decrementStunCounter()
996
1051
  end
997
1052
  function Unit.prototype.incrementStunCounter(self)
998
- local stunCounter = self[101] or 0
999
- if not self[100] or stunCounter >= 0 then
1053
+ local stunCounter = self[102] or 0
1054
+ if not self[101] or stunCounter >= 0 then
1000
1055
  BlzPauseUnitEx(self.handle, true)
1001
1056
  end
1002
- self[101] = stunCounter + 1
1057
+ self[102] = stunCounter + 1
1003
1058
  end
1004
1059
  function Unit.prototype.decrementStunCounter(self)
1005
- local stunCounter = self[101] or 0
1006
- if not self[100] or stunCounter >= 1 then
1060
+ local stunCounter = self[102] or 0
1061
+ if not self[101] or stunCounter >= 1 then
1007
1062
  BlzPauseUnitEx(self.handle, false)
1008
1063
  end
1009
- self[101] = stunCounter - 1
1064
+ self[102] = stunCounter - 1
1010
1065
  end
1011
1066
  function Unit.create(self, owner, id, x, y, facing, skinId)
1012
1067
  local handle = skinId and BlzCreateUnitWithSkin(
@@ -1108,8 +1163,11 @@ function Unit.getInSector(self, pos, range, offsetAngle, centralAngle)
1108
1163
  )
1109
1164
  return targetCollection
1110
1165
  end
1111
- function Unit.getSelectionOf(self, player)
1112
- targetCollection = {}
1166
+ function Unit.getSelectionOf(self, player, target)
1167
+ if target == nil then
1168
+ target = {}
1169
+ end
1170
+ targetCollection = target
1113
1171
  targetCollectionNextIndex = 1
1114
1172
  GroupEnumUnitsSelected(dummyGroup, player.handle, collectIntoTarget)
1115
1173
  return targetCollection
@@ -1131,6 +1189,9 @@ end
1131
1189
  function Unit.prototype.__tostring(self)
1132
1190
  return (((self.constructor.name .. "$") .. util.id2s(self.typeId)) .. "@") .. tostring(getHandleId(self.handle))
1133
1191
  end
1192
+ function Unit.getBySyncId(self, syncId)
1193
+ return unitBySyncId[syncId]
1194
+ end
1134
1195
  __TS__SetDescriptor(
1135
1196
  Unit.prototype,
1136
1197
  "_deltas",
@@ -1190,7 +1251,15 @@ __TS__SetDescriptor(
1190
1251
  Unit.prototype,
1191
1252
  "isIllusion",
1192
1253
  {get = function(self)
1193
- return isUnitIllusion(self.handle)
1254
+ return IsUnitIllusion(self.handle)
1255
+ end},
1256
+ true
1257
+ )
1258
+ __TS__SetDescriptor(
1259
+ Unit.prototype,
1260
+ "isStunned",
1261
+ {get = function(self)
1262
+ return getUnitCurrentOrder(self.handle) == orderId("stunned")
1194
1263
  end},
1195
1264
  true
1196
1265
  )
@@ -1267,6 +1336,19 @@ __TS__SetDescriptor(
1267
1336
  },
1268
1337
  true
1269
1338
  )
1339
+ __TS__SetDescriptor(
1340
+ Unit.prototype,
1341
+ "primaryAttribute",
1342
+ {
1343
+ get = function(self)
1344
+ return getUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE)
1345
+ end,
1346
+ set = function(self, primaryAttribute)
1347
+ setUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE, primaryAttribute)
1348
+ end
1349
+ },
1350
+ true
1351
+ )
1270
1352
  __TS__SetDescriptor(
1271
1353
  Unit.prototype,
1272
1354
  "strengthBase",
@@ -1388,17 +1470,17 @@ __TS__SetDescriptor(
1388
1470
  "isTeamGlowVisible",
1389
1471
  {
1390
1472
  get = function(self)
1391
- return not self[105]
1473
+ return not self[106]
1392
1474
  end,
1393
1475
  set = function(self, isTeamGlowVisible)
1394
- showUnitTeamGlow(self.handle, isTeamGlowVisible)
1395
- local ____temp_5
1476
+ BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
1477
+ local ____temp_7
1396
1478
  if not isTeamGlowVisible then
1397
- ____temp_5 = true
1479
+ ____temp_7 = true
1398
1480
  else
1399
- ____temp_5 = nil
1481
+ ____temp_7 = nil
1400
1482
  end
1401
- self[105] = ____temp_5
1483
+ self[106] = ____temp_7
1402
1484
  end
1403
1485
  },
1404
1486
  true
@@ -1407,9 +1489,9 @@ __TS__SetDescriptor(
1407
1489
  Unit.prototype,
1408
1490
  "color",
1409
1491
  {set = function(self, color)
1410
- setUnitColor(self.handle, color.handle)
1411
- if self[105] then
1412
- showUnitTeamGlow(self.handle, false)
1492
+ SetUnitColor(self.handle, color.handle)
1493
+ if self[106] then
1494
+ BlzShowUnitTeamGlow(self.handle, false)
1413
1495
  end
1414
1496
  end},
1415
1497
  true
@@ -1432,14 +1514,14 @@ __TS__SetDescriptor(
1432
1514
  "maxHealth",
1433
1515
  {
1434
1516
  get = function(self)
1435
- return BlzGetUnitMaxHP(self.handle) - (self[103] or 0) - (self[104] or 0)
1517
+ return BlzGetUnitMaxHP(self.handle) - (self[104] or 0) - (self[105] or 0)
1436
1518
  end,
1437
1519
  set = function(self, maxHealth)
1438
- if maxHealth < 1 and self[102] ~= nil then
1439
- self[103] = (self[103] or 0) + (1 - maxHealth)
1520
+ if maxHealth < 1 and self[103] ~= nil then
1521
+ self[104] = (self[104] or 0) + (1 - maxHealth)
1440
1522
  maxHealth = 1
1441
1523
  end
1442
- BlzSetUnitMaxHP(self.handle, maxHealth + (self[104] or 0))
1524
+ BlzSetUnitMaxHP(self.handle, maxHealth + (self[105] or 0))
1443
1525
  end
1444
1526
  },
1445
1527
  true
@@ -1481,10 +1563,10 @@ __TS__SetDescriptor(
1481
1563
  "health",
1482
1564
  {
1483
1565
  get = function(self)
1484
- return GetWidgetLife(self.handle) - (self[104] or 0)
1566
+ return GetWidgetLife(self.handle) - (self[105] or 0)
1485
1567
  end,
1486
1568
  set = function(self, health)
1487
- SetWidgetLife(self.handle, health + (self[104] or 0))
1569
+ SetWidgetLife(self.handle, health + (self[105] or 0))
1488
1570
  end
1489
1571
  },
1490
1572
  true
@@ -1578,7 +1660,7 @@ __TS__SetDescriptor(
1578
1660
  "x",
1579
1661
  {
1580
1662
  get = function(self)
1581
- return getUnitX(self.handle)
1663
+ return self[107] or getUnitX(self.handle)
1582
1664
  end,
1583
1665
  set = function(self, v)
1584
1666
  SetUnitX(self.handle, v)
@@ -1591,7 +1673,7 @@ __TS__SetDescriptor(
1591
1673
  "y",
1592
1674
  {
1593
1675
  get = function(self)
1594
- return getUnitY(self.handle)
1676
+ return self[108] or getUnitY(self.handle)
1595
1677
  end,
1596
1678
  set = function(self, v)
1597
1679
  SetUnitY(self.handle, v)
@@ -1677,10 +1759,10 @@ __TS__SetDescriptor(
1677
1759
  "gold",
1678
1760
  {
1679
1761
  get = function(self)
1680
- return getResourceAmount(self.handle)
1762
+ return GetResourceAmount(self.handle)
1681
1763
  end,
1682
1764
  set = function(self, gold)
1683
- setResourceAmount(self.handle, gold)
1765
+ SetResourceAmount(self.handle, gold)
1684
1766
  end
1685
1767
  },
1686
1768
  true
@@ -1695,17 +1777,17 @@ __TS__SetDescriptor(
1695
1777
  set = function(self, isPaused)
1696
1778
  local handle = self.handle
1697
1779
  if isPaused and not IsUnitPaused(handle) then
1698
- self[100] = true
1699
- for _ = self[101] or 0, -1 do
1780
+ self[101] = true
1781
+ for _ = self[102] or 0, -1 do
1700
1782
  BlzPauseUnitEx(handle, true)
1701
1783
  end
1702
1784
  PauseUnit(handle, true)
1703
1785
  elseif not isPaused and IsUnitPaused(handle) then
1704
1786
  PauseUnit(handle, false)
1705
- for _ = self[101] or 0, -1 do
1787
+ for _ = self[102] or 0, -1 do
1706
1788
  BlzPauseUnitEx(handle, false)
1707
1789
  end
1708
- self[100] = nil
1790
+ self[101] = nil
1709
1791
  end
1710
1792
  end
1711
1793
  },
@@ -1808,6 +1890,19 @@ __TS__SetDescriptor(
1808
1890
  end},
1809
1891
  true
1810
1892
  )
1893
+ __TS__SetDescriptor(
1894
+ Unit.prototype,
1895
+ "movementType",
1896
+ {
1897
+ get = function(self)
1898
+ return getUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE)
1899
+ end,
1900
+ set = function(self, movementType)
1901
+ setUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE, movementType)
1902
+ end
1903
+ },
1904
+ true
1905
+ )
1811
1906
  __TS__SetDescriptor(
1812
1907
  Unit.prototype,
1813
1908
  "pathing",
@@ -1989,6 +2084,14 @@ __TS__SetDescriptor(
1989
2084
  end},
1990
2085
  true
1991
2086
  )
2087
+ __TS__SetDescriptor(
2088
+ Unit.prototype,
2089
+ "targetAcquiredEvent",
2090
+ {get = function(self)
2091
+ return self:getEvent(EVENT_UNIT_ACQUIRED_TARGET)
2092
+ end},
2093
+ true
2094
+ )
1992
2095
  __TS__SetDescriptor(
1993
2096
  Unit.prototype,
1994
2097
  "onSelect",
@@ -2124,25 +2227,25 @@ Unit.onTargetCast = dispatchId(__TS__New(
2124
2227
  InitializingEvent,
2125
2228
  function(event)
2126
2229
  local function listener(unit, id)
2127
- local ____GetSpellTargetUnit_result_8
2230
+ local ____GetSpellTargetUnit_result_10
2128
2231
  if GetSpellTargetUnit() then
2129
- ____GetSpellTargetUnit_result_8 = ____exports.Unit:of(GetSpellTargetUnit())
2232
+ ____GetSpellTargetUnit_result_10 = ____exports.Unit:of(GetSpellTargetUnit())
2130
2233
  else
2131
- local ____GetSpellTargetItem_result_7
2234
+ local ____GetSpellTargetItem_result_9
2132
2235
  if GetSpellTargetItem() then
2133
- ____GetSpellTargetItem_result_7 = Item:of(GetSpellTargetItem())
2236
+ ____GetSpellTargetItem_result_9 = Item:of(GetSpellTargetItem())
2134
2237
  else
2135
- local ____GetSpellTargetDestructable_result_6
2238
+ local ____GetSpellTargetDestructable_result_8
2136
2239
  if GetSpellTargetDestructable() then
2137
- ____GetSpellTargetDestructable_result_6 = Destructable:of(GetSpellTargetDestructable())
2240
+ ____GetSpellTargetDestructable_result_8 = Destructable:of(GetSpellTargetDestructable())
2138
2241
  else
2139
- ____GetSpellTargetDestructable_result_6 = nil
2242
+ ____GetSpellTargetDestructable_result_8 = nil
2140
2243
  end
2141
- ____GetSpellTargetItem_result_7 = ____GetSpellTargetDestructable_result_6
2244
+ ____GetSpellTargetItem_result_9 = ____GetSpellTargetDestructable_result_8
2142
2245
  end
2143
- ____GetSpellTargetUnit_result_8 = ____GetSpellTargetItem_result_7
2246
+ ____GetSpellTargetUnit_result_10 = ____GetSpellTargetItem_result_9
2144
2247
  end
2145
- local target = ____GetSpellTargetUnit_result_8
2248
+ local target = ____GetSpellTargetUnit_result_10
2146
2249
  if target then
2147
2250
  invoke(event, unit, id, target)
2148
2251
  end
@@ -2314,10 +2417,12 @@ Unit.onImmediateOrder = dispatchId(__TS__New(
2314
2417
  ____exports.UnitTriggerEvent,
2315
2418
  EVENT_PLAYER_UNIT_ISSUED_ORDER,
2316
2419
  function()
2317
- local unit = ____exports.Unit:of(getOrderedUnit())
2318
- local issuedOrderId = getIssuedOrderId()
2319
- if unit ~= nil and unit.state == 1 then
2320
- return unit, issuedOrderId
2420
+ local handle = getOrderedUnit()
2421
+ if handle ~= nil and getUnitTypeId(handle) ~= dummyUnitId then
2422
+ local unit = ____exports.Unit:of(handle)
2423
+ if unit.state == 1 then
2424
+ return unit, getIssuedOrderId()
2425
+ end
2321
2426
  end
2322
2427
  return IgnoreEvent
2323
2428
  end
@@ -2348,13 +2453,19 @@ Unit.onDamaging = (function()
2348
2453
  if source and source.typeId == dummyUnitId then
2349
2454
  source = nil
2350
2455
  end
2351
- local target = BlzGetEventDamageTarget()
2456
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2457
+ local metadata = damageMetadataByTarget[target]
2458
+ damageMetadataByTarget[target] = nil
2352
2459
  local data = {
2353
2460
  amount = GetEventDamage(),
2354
- attackType = BlzGetEventAttackType(),
2461
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2355
2462
  damageType = BlzGetEventDamageType(),
2356
2463
  weaponType = BlzGetEventWeaponType(),
2357
- isAttack = BlzGetEventIsAttack()
2464
+ metadata = metadata,
2465
+ isAttack = BlzGetEventIsAttack(),
2466
+ originalAmount = GetEventDamage(),
2467
+ originalMetadata = metadata,
2468
+ preventRetaliation = damagingEventPreventRetaliation
2358
2469
  }
2359
2470
  if data.isAttack and source then
2360
2471
  local weapon = BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 1) and (BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 0) and -1 or 1) or 0
@@ -2368,18 +2479,36 @@ Unit.onDamaging = (function()
2368
2479
  invoke(
2369
2480
  event,
2370
2481
  source,
2371
- ____exports.Unit:of(target),
2482
+ target,
2372
2483
  setmetatable(
2373
2484
  {},
2374
2485
  {
2375
2486
  __index = data,
2376
2487
  __newindex = function(self, key, value)
2377
- damageSetters[key](value)
2488
+ local damageSetter = damageSetters[key]
2489
+ if damageSetter ~= nil then
2490
+ damageSetter(value)
2491
+ end
2378
2492
  data[key] = value
2379
2493
  end
2380
2494
  }
2381
2495
  )
2382
2496
  )
2497
+ if data[0] and source then
2498
+ local sourceOwner = source.owner.handle
2499
+ data[1] = sourceOwner
2500
+ local targetOwner = target.owner.handle
2501
+ data[2] = targetOwner
2502
+ if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2503
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2504
+ data[3] = true
2505
+ end
2506
+ if not GetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE) then
2507
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, true)
2508
+ data[4] = true
2509
+ end
2510
+ end
2511
+ damagingEventByTarget[target] = data
2383
2512
  return
2384
2513
  end
2385
2514
  BlzSetEventDamage(0)
@@ -2387,7 +2516,7 @@ Unit.onDamaging = (function()
2387
2516
  BlzSetEventDamageType(DAMAGE_TYPE_UNKNOWN)
2388
2517
  BlzSetEventWeaponType(WEAPON_TYPE_WHOKNOWS)
2389
2518
  local sourceOwner = source.owner.handle
2390
- local targetOwner = GetOwningPlayer(target)
2519
+ local targetOwner = target.owner.handle
2391
2520
  if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2392
2521
  SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2393
2522
  Timer:run(function()
@@ -2403,23 +2532,19 @@ Unit.onDamaging = (function()
2403
2532
  for ____, ____value in ipairs(source._attackHandlers) do
2404
2533
  local condition = ____value[1]
2405
2534
  local action = ____value[2]
2406
- if condition(
2407
- source,
2408
- ____exports.Unit:of(target),
2409
- data
2410
- ) then
2535
+ if condition(source, target, data) then
2411
2536
  action(
2412
2537
  source,
2413
- ____exports.Unit:of(target),
2538
+ target,
2414
2539
  setmetatable(
2415
2540
  {fire = function()
2416
2541
  UnitDamageTarget(
2417
2542
  source.handle,
2418
- target,
2543
+ target.handle,
2419
2544
  data.amount,
2420
2545
  true,
2421
2546
  true,
2422
- data.attackType,
2547
+ attackTypeToNative(data.attackType),
2423
2548
  data.damageType,
2424
2549
  data.weaponType
2425
2550
  )
@@ -2446,30 +2571,54 @@ Unit.onDamage = __TS__New(
2446
2571
  if source and source.typeId == dummyUnitId then
2447
2572
  source = nil
2448
2573
  end
2574
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2575
+ local damagingEvent = damagingEventByTarget[target]
2576
+ damagingEventByTarget[target] = nil
2449
2577
  local data = {
2450
2578
  amount = GetEventDamage(),
2451
- attackType = BlzGetEventAttackType(),
2579
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2452
2580
  damageType = BlzGetEventDamageType(),
2453
2581
  weaponType = BlzGetEventWeaponType(),
2582
+ metadata = damagingEvent and damagingEvent.metadata,
2454
2583
  isAttack = BlzGetEventIsAttack(),
2455
- originalAmount = GetEventDamage(),
2584
+ originalAmount = damagingEvent and damagingEvent.originalAmount or GetEventDamage(),
2585
+ originalMetadata = damagingEvent and damagingEvent.originalMetadata,
2456
2586
  preventDeath = damageEventPreventDeath
2457
2587
  }
2588
+ if damagingEvent then
2589
+ for key, value in pairs(damagingEvent) do
2590
+ if isAttribute(key) then
2591
+ data[key] = value
2592
+ end
2593
+ end
2594
+ local sourceOwner = damagingEvent[1]
2595
+ if sourceOwner then
2596
+ local targetOwner = damagingEvent[2]
2597
+ if damagingEvent[3] then
2598
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, false)
2599
+ end
2600
+ if damagingEvent[4] then
2601
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, false)
2602
+ end
2603
+ end
2604
+ end
2458
2605
  local evData = setmetatable(
2459
2606
  {},
2460
2607
  {
2461
2608
  __index = data,
2462
2609
  __newindex = function(self, key, value)
2463
- damageSetters[key](value)
2610
+ local damageSetter = damageSetters[key]
2611
+ if damageSetter ~= nil then
2612
+ damageSetter(value)
2613
+ end
2464
2614
  data[key] = value
2465
2615
  end
2466
2616
  }
2467
2617
  )
2468
- local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2469
2618
  invoke(event, source, target, evData)
2470
2619
  if evData[0] ~= nil and target.health - evData.amount < 0.405 then
2471
2620
  local bonusHealth = math.ceil(evData.amount)
2472
- target[104] = (target[104] or 0) + bonusHealth
2621
+ target[105] = (target[105] or 0) + bonusHealth
2473
2622
  BlzSetUnitMaxHP(
2474
2623
  target.handle,
2475
2624
  BlzGetUnitMaxHP(target.handle) + bonusHealth
@@ -2483,7 +2632,7 @@ Unit.onDamage = __TS__New(
2483
2632
  evData[0],
2484
2633
  table.unpack(evData, 1 + 1, 1 + (evData[1] or 0))
2485
2634
  )
2486
- target[104] = (target[104] or 0) - bonusHealth
2635
+ target[105] = (target[105] or 0) - bonusHealth
2487
2636
  SetWidgetLife(
2488
2637
  target.handle,
2489
2638
  GetWidgetLife(target.handle) - bonusHealth
@@ -2508,8 +2657,9 @@ Unit.itemDroppedEvent = __TS__New(
2508
2657
  EVENT_PLAYER_UNIT_DROP_ITEM,
2509
2658
  function()
2510
2659
  local unit = getTriggerUnit()
2511
- if getUnitTypeId(unit) ~= dummyUnitId then
2512
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2660
+ local item = getManipulatedItem()
2661
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2662
+ return ____exports.Unit:of(unit), Item:of(item)
2513
2663
  end
2514
2664
  return IgnoreEvent
2515
2665
  end
@@ -2518,9 +2668,14 @@ Unit.itemPickedUpEvent = __TS__New(
2518
2668
  ____exports.UnitTriggerEvent,
2519
2669
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2520
2670
  function()
2521
- local unit = getTriggerUnit()
2522
- if getUnitTypeId(unit) ~= dummyUnitId then
2523
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2671
+ local unitHandle = getTriggerUnit()
2672
+ local itemHandle = getManipulatedItem()
2673
+ if getUnitTypeId(unitHandle) ~= dummyUnitId and not (ignoreEventsItems[itemHandle] ~= nil) then
2674
+ local unit = ____exports.Unit:of(unitHandle)
2675
+ local item = Item:of(itemHandle)
2676
+ if item.owner ~= unit then
2677
+ return unit, item
2678
+ end
2524
2679
  end
2525
2680
  return IgnoreEvent
2526
2681
  end
@@ -2528,12 +2683,79 @@ Unit.itemPickedUpEvent = __TS__New(
2528
2683
  Unit.itemUsedEvent = __TS__New(
2529
2684
  ____exports.UnitTriggerEvent,
2530
2685
  EVENT_PLAYER_UNIT_USE_ITEM,
2531
- function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2686
+ function()
2687
+ local unit = getTriggerUnit()
2688
+ local item = getManipulatedItem()
2689
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2690
+ return ____exports.Unit:of(unit), Item:of(item)
2691
+ end
2692
+ return IgnoreEvent
2693
+ end
2532
2694
  )
2533
2695
  Unit.itemStackedEvent = __TS__New(
2534
2696
  ____exports.UnitTriggerEvent,
2535
2697
  EVENT_PLAYER_UNIT_STACK_ITEM,
2536
- function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2698
+ function() return ____exports.Unit:of(getTriggerUnit()), Item:of(BlzGetStackingItemTarget()), Item:of(BlzGetStackingItemSource()) end
2699
+ )
2700
+ __TS__ObjectDefineProperty(
2701
+ Unit,
2702
+ "itemChargesChangedEvent",
2703
+ {get = function(self)
2704
+ local event = __TS__New(Event)
2705
+ Item.chargesChangedEvent:addListener(function(item)
2706
+ local unit = item.owner
2707
+ if unit ~= nil then
2708
+ invoke(event, unit, item)
2709
+ end
2710
+ end)
2711
+ rawset(self, "itemChargesChangedEvent", event)
2712
+ return event
2713
+ end}
2714
+ )
2715
+ __TS__ObjectDefineProperty(
2716
+ Unit,
2717
+ "itemUseOrderEvent",
2718
+ {get = function(self)
2719
+ local event = __TS__New(Event)
2720
+ for order = orderId("useslot0"), orderId("useslot5") do
2721
+ local slot = order - orderId("useslot0")
2722
+ local function listener(unit)
2723
+ local item = unit.items[slot + 1]
2724
+ if item ~= nil then
2725
+ invoke(event, unit, item)
2726
+ end
2727
+ end
2728
+ self.onImmediateOrder[order]:addListener(listener)
2729
+ self.onTargetOrder[order]:addListener(listener)
2730
+ self.onPointOrder[order]:addListener(listener)
2731
+ end
2732
+ rawset(self, "itemUseOrderEvent", event)
2733
+ return event
2734
+ end}
2735
+ )
2736
+ __TS__ObjectDefineProperty(
2737
+ Unit,
2738
+ "itemMoveOrderEvent",
2739
+ {get = function(self)
2740
+ local event = __TS__New(Event)
2741
+ for order = orderId("moveslot0"), orderId("moveslot5") do
2742
+ local slotTo = order - orderId("moveslot0")
2743
+ self.onTargetOrder[order]:addListener(function(unit, item)
2744
+ local slotFrom = unit.items:findSlot(item)
2745
+ if slotFrom ~= nil then
2746
+ invoke(
2747
+ event,
2748
+ unit,
2749
+ item,
2750
+ slotFrom,
2751
+ slotTo
2752
+ )
2753
+ end
2754
+ end)
2755
+ end
2756
+ rawset(self, "itemMoveOrderEvent", event)
2757
+ return event
2758
+ end}
2537
2759
  )
2538
2760
  __TS__ObjectDefineProperty(
2539
2761
  Unit,