warscript 0.0.1-dev.c79b20b → 0.0.1-dev.c826fde

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (198) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +14 -6
  6. package/core/types/effect.lua +131 -35
  7. package/core/types/frame.d.ts +4 -0
  8. package/core/types/frame.lua +81 -12
  9. package/core/types/player.lua +3 -1
  10. package/core/types/playerCamera.d.ts +2 -0
  11. package/core/types/playerCamera.lua +79 -5
  12. package/core/types/sound.d.ts +17 -24
  13. package/core/types/sound.lua +99 -24
  14. package/core/types/timer.d.ts +8 -8
  15. package/core/types/timer.lua +39 -23
  16. package/core/util.d.ts +1 -1
  17. package/core/util.lua +18 -1
  18. package/decl/native.d.ts +846 -790
  19. package/engine/behavior.d.ts +7 -2
  20. package/engine/behavior.lua +112 -33
  21. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  22. package/engine/behaviour/ability/always-enabled.lua +31 -0
  23. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  24. package/engine/behaviour/ability/apply-buff.lua +32 -0
  25. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  26. package/engine/behaviour/ability/damage.d.ts +9 -3
  27. package/engine/behaviour/ability/damage.lua +26 -38
  28. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  29. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  30. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  31. package/engine/behaviour/ability/instant-impact.lua +4 -19
  32. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  33. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  34. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  35. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  36. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  37. package/engine/behaviour/ability/restore-mana.lua +6 -6
  38. package/engine/behaviour/ability.d.ts +20 -4
  39. package/engine/behaviour/ability.lua +111 -47
  40. package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
  41. package/engine/behaviour/unit/stun-immunity.lua +43 -27
  42. package/engine/behaviour/unit.d.ts +32 -0
  43. package/engine/behaviour/unit.lua +185 -4
  44. package/engine/buff.d.ts +63 -45
  45. package/engine/buff.lua +300 -237
  46. package/engine/internal/ability.d.ts +23 -14
  47. package/engine/internal/ability.lua +129 -85
  48. package/engine/internal/item/ability.lua +162 -4
  49. package/engine/internal/item+owner.lua +12 -6
  50. package/engine/internal/item.d.ts +8 -7
  51. package/engine/internal/item.lua +153 -51
  52. package/engine/internal/mechanics/ability-duration.lua +1 -1
  53. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  54. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  55. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  56. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  57. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  58. package/engine/internal/misc/frame-coordinates.lua +21 -0
  59. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  60. package/engine/internal/misc/get-terrain-z.lua +11 -0
  61. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  62. package/engine/internal/misc/player-local-handle.lua +5 -0
  63. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  64. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  65. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  66. package/engine/internal/object-data/evasion-probability.lua +16 -0
  67. package/engine/internal/unit/ability.d.ts +45 -1
  68. package/engine/internal/unit/ability.lua +98 -14
  69. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  70. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  71. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  72. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  73. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  74. package/engine/internal/unit/allowed-targets.lua +9 -1
  75. package/engine/internal/unit/bonus.d.ts +2 -0
  76. package/engine/internal/unit/bonus.lua +17 -0
  77. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  78. package/engine/internal/unit/ignore-events-items.lua +5 -0
  79. package/engine/internal/{unit+item.d.ts → unit/item.d.ts} +5 -4
  80. package/engine/internal/{unit+item.lua → unit/item.lua} +32 -11
  81. package/engine/internal/unit/main-selected.d.ts +13 -0
  82. package/engine/internal/unit/main-selected.lua +51 -0
  83. package/engine/internal/unit/order.d.ts +20 -0
  84. package/engine/internal/unit/order.lua +136 -0
  85. package/engine/internal/unit+ability.lua +10 -1
  86. package/engine/internal/unit+damage.d.ts +2 -11
  87. package/engine/internal/unit+damage.lua +10 -14
  88. package/engine/internal/unit+spellSteal.lua +1 -2
  89. package/engine/internal/unit-missile-launch.lua +33 -7
  90. package/engine/internal/unit.d.ts +52 -16
  91. package/engine/internal/unit.lua +375 -153
  92. package/engine/internal/utility.lua +12 -0
  93. package/engine/lightning.d.ts +12 -5
  94. package/engine/lightning.lua +48 -14
  95. package/engine/local-client.d.ts +7 -2
  96. package/engine/local-client.lua +82 -0
  97. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  98. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  99. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  100. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  101. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  102. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  103. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  104. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  105. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  106. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  107. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  108. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  109. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  110. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  111. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  112. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  113. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  114. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  115. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  116. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  117. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  118. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  119. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  120. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  121. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  122. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  123. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  124. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  125. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  126. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  127. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  128. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  129. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  130. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  131. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  132. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  133. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  134. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  135. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  136. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  137. package/engine/object-data/entry/ability-type/web.lua +52 -0
  138. package/engine/object-data/entry/ability-type.d.ts +19 -17
  139. package/engine/object-data/entry/ability-type.lua +90 -36
  140. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  141. package/engine/object-data/entry/buff-type.d.ts +6 -12
  142. package/engine/object-data/entry/buff-type.lua +13 -29
  143. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  144. package/engine/object-data/entry/item-type.d.ts +15 -1
  145. package/engine/object-data/entry/item-type.lua +93 -2
  146. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  147. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  148. package/engine/object-data/entry/sound-preset.lua +140 -0
  149. package/engine/object-data/entry/unit-type.d.ts +21 -5
  150. package/engine/object-data/entry/unit-type.lua +214 -93
  151. package/engine/object-data/entry/upgrade.d.ts +1 -1
  152. package/engine/object-data/entry/upgrade.lua +4 -4
  153. package/engine/object-data/entry.d.ts +16 -14
  154. package/engine/object-data/entry.lua +60 -32
  155. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  156. package/engine/object-field/ability.d.ts +12 -6
  157. package/engine/object-field/ability.lua +9 -5
  158. package/engine/object-field/unit.d.ts +57 -3
  159. package/engine/object-field/unit.lua +207 -7
  160. package/engine/object-field.d.ts +17 -6
  161. package/engine/object-field.lua +190 -90
  162. package/engine/standard/entries/buff-type.d.ts +3 -0
  163. package/engine/standard/entries/buff-type.lua +3 -0
  164. package/engine/standard/entries/sound-preset.d.ts +10 -0
  165. package/engine/standard/entries/sound-preset.lua +10 -0
  166. package/engine/standard/fields/ability.d.ts +2 -0
  167. package/engine/standard/fields/ability.lua +2 -0
  168. package/engine/standard/fields/unit.d.ts +4 -0
  169. package/engine/standard/fields/unit.lua +7 -0
  170. package/engine/text-tag.d.ts +36 -2
  171. package/engine/text-tag.lua +249 -10
  172. package/engine/unit.d.ts +4 -1
  173. package/engine/unit.lua +4 -1
  174. package/index.d.ts +1 -0
  175. package/index.lua +1 -0
  176. package/objutil/buff.lua +1 -2
  177. package/objutil/unit.lua +8 -0
  178. package/package.json +2 -2
  179. package/patch-lua.d.ts +0 -0
  180. package/patch-lua.lua +10 -0
  181. package/patch-lualib.lua +1 -1
  182. package/utility/arrays.d.ts +9 -1
  183. package/utility/arrays.lua +37 -3
  184. package/utility/callback-array.d.ts +13 -0
  185. package/utility/callback-array.lua +46 -0
  186. package/utility/functions.d.ts +8 -0
  187. package/utility/functions.lua +13 -0
  188. package/utility/lazy.d.ts +2 -0
  189. package/utility/lazy.lua +14 -0
  190. package/utility/linked-set.d.ts +1 -0
  191. package/utility/linked-set.lua +3 -0
  192. package/utility/lua-maps.d.ts +4 -0
  193. package/utility/lua-maps.lua +20 -0
  194. package/utility/lua-sets.d.ts +2 -0
  195. package/utility/lua-sets.lua +7 -0
  196. package/utility/reflection.lua +11 -7
  197. package/core/types/order.d.ts +0 -25
  198. package/core/types/order.lua +0 -55
@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
11
11
  import { Widget } from "../../core/types/widget";
12
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
13
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
14
18
  export type UnitClassification = junittype;
15
19
  export declare namespace UnitClassification {
16
20
  const STRUCTURE: junittype;
@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
19
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  const GROUND: junittype;
20
24
  const SUMMONED: junittype;
21
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
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  const ANCIENT: junittype;
23
28
  const SUICIDAL: junittype;
24
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  const TAUREN: junittype;
@@ -36,15 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
36
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  readonly [id: number]: Event<[Unit, Ability, ...T]>;
37
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  };
38
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  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
39
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
40
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  amount: number;
41
- attackType: jattacktype;
46
+ attackType: AttackType;
42
47
  damageType: jdamagetype;
43
48
  weaponType: jweapontype;
49
+ metadata: unknown;
44
50
  readonly isAttack: boolean;
45
51
  readonly originalAmount: number;
52
+ readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
46
54
  }
47
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
48
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
49
57
  };
50
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -76,6 +84,8 @@ export declare class UnitWeapon {
76
84
  set cooldown(cooldown: number);
77
85
  get damage(): [minimumDamage: number, maximumDamage: number];
78
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  set damage([minimumDamage, maximumDamage]: [number, number]);
87
+ get allowedTargetCombatClassifications(): CombatClassifications;
88
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
79
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  get damageBase(): number;
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90
  set damageBase(damageBase: number);
81
91
  get damageDiceCount(): number;
@@ -94,20 +104,29 @@ export declare class UnitWeapon {
94
104
  set missileSpeed(missileSpeed: number);
95
105
  }
96
106
  declare const enum UnitPropertyKey {
97
- IS_PAUSED = 100,
98
- STUN_COUNTER = 101,
99
- DELAY_HEALTH_CHECKS_COUNTER = 102,
100
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 103,
101
- PREVENT_DEATH_HEALTH_BONUS = 104,
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- IS_TEAM_GLOW_HIDDEN = 105
107
+ SYNC_ID = 100,
108
+ IS_PAUSED = 101,
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+ STUN_COUNTER = 102,
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+ DELAY_HEALTH_CHECKS_COUNTER = 103,
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+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
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+ PREVENT_DEATH_HEALTH_BONUS = 105,
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+ IS_TEAM_GLOW_HIDDEN = 106,
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+ LAST_X = 107,
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+ LAST_Y = 108
103
116
  }
117
+ export type UnitSyncId = number & {
118
+ readonly __unitSyncId: unique symbol;
119
+ };
104
120
  export declare class Unit extends Handle<junit> {
121
+ readonly syncId: UnitSyncId;
105
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  private [UnitPropertyKey.IS_PAUSED]?;
106
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  private [UnitPropertyKey.STUN_COUNTER]?;
107
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  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
108
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  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
109
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  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
110
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  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
128
+ private [UnitPropertyKey.LAST_X]?;
129
+ private [UnitPropertyKey.LAST_Y]?;
111
130
  private _owner?;
112
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  private _timeScale?;
113
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  private events?;
@@ -128,6 +147,7 @@ export declare class Unit extends Handle<junit> {
128
147
  get isAlive(): boolean;
129
148
  get isDead(): boolean;
130
149
  get isIllusion(): boolean;
150
+ get isStunned(): boolean;
131
151
  get combatClassifications(): CombatClassifications;
132
152
  set combatClassifications(combatClassifications: CombatClassifications);
133
153
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -140,16 +160,19 @@ export declare class Unit extends Handle<junit> {
140
160
  isInRangeOf(unit: Unit, range: number): boolean;
141
161
  isAllyOf(unit: Unit): boolean;
142
162
  isEnemyOf(unit: Unit): boolean;
143
- playAnimation(animation: string, rarity?: jraritycontrol): void;
144
- playAnimation(animation: number): void;
163
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
164
+ resetAnimation(): void;
145
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  queueAnimation(animation: string): void;
146
166
  get weapons(): [UnitWeapon, UnitWeapon];
147
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  get firstWeapon(): UnitWeapon;
148
168
  get secondWeapon(): UnitWeapon;
169
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
149
170
  get level(): number;
150
171
  set level(v: number);
151
172
  get xp(): number;
152
173
  set xp(v: number);
174
+ get primaryAttribute(): UnitAttribute;
175
+ set primaryAttribute(primaryAttribute: UnitAttribute);
153
176
  get strengthBase(): number;
154
177
  set strengthBase(strengthBase: number);
155
178
  get strengthBonus(): number;
@@ -224,6 +247,8 @@ export declare class Unit extends Handle<junit> {
224
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  set timeScale(v: number);
225
248
  get collisionSize(): number;
226
249
  get pathingCollisionRange(): number;
250
+ get movementType(): MovementType;
251
+ set movementType(movementType: MovementType);
227
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  set pathing(v: boolean);
228
253
  isSelected(player: Player): boolean;
229
254
  explode(): void;
@@ -241,17 +266,18 @@ export declare class Unit extends Handle<junit> {
241
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  dropItemTarget(item: Item, target: Widget): boolean;
242
267
  dropItemSlot(item: Item, slot: number): boolean;
243
268
  itemInSlot(slot: number): Item | null;
244
- addAbility(abilityId: number): UnitAbility | null;
269
+ addAbility(abilityId: number): UnitAbility | undefined;
245
270
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
246
271
  setAbilityLevel(abilityId: number, level: number): number;
247
272
  getAbilityLevel(abilityId: number): number;
248
273
  hasAbility(abilityId: number): boolean;
249
- getAbilityById(abilityId: number): UnitAbility | undefined;
250
- removeAbility(abilityId: number): boolean;
274
+ getAbility(abilityId: number): UnitAbility | undefined;
275
+ removeAbility(abilityTypeId: number): boolean;
251
276
  hideAbility(abilityId: number, flag: boolean): void;
252
277
  getAbilityRemainingCooldown(abilityId: number): number;
253
278
  startAbilityCooldown(abilityId: number, cooldown: number): void;
254
279
  endAbilityCooldown(abilityId: number): void;
280
+ interruptMovement(): void;
255
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  interruptAttack(): void;
256
282
  interruptCast(abilityId: number): void;
257
283
  getDistanceTo(target: Unit | Vec2): number;
@@ -274,6 +300,7 @@ export declare class Unit extends Handle<junit> {
274
300
  get onUnitInRange(): Record<number, Event<[Unit]>>;
275
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  get onManaEqual(): Record<number, Event<[Unit, number]>>;
276
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  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
303
+ get targetAcquiredEvent(): Event;
277
304
  get onSelect(): Event;
278
305
  get onDeselect(): Event;
279
306
  get onImmediateOrder(): Event<[number]>;
@@ -288,7 +315,7 @@ export declare class Unit extends Handle<junit> {
288
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  static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
289
316
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
290
317
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
291
- static getSelectionOf(player: Player): Unit[];
318
+ static getSelectionOf(player: Player, target?: Unit[]): Unit[];
292
319
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
293
320
  static readonly onDecay: UnitTriggerEvent<[]>;
294
321
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -326,7 +353,15 @@ export declare class Unit extends Handle<junit> {
326
353
  static itemDroppedEvent: UnitTriggerEvent<[Item]>;
327
354
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
328
355
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
329
- static itemStackedEvent: UnitTriggerEvent<[Item]>;
356
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
357
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
358
+ static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
359
+ static get itemMoveOrderEvent(): Event<[
360
+ unit: Unit,
361
+ item: Item,
362
+ slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
363
+ slotTo: 0 | 1 | 2 | 3 | 4 | 5
364
+ ]>;
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  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
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  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
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  getField(field: junitintegerfield | junitrealfield): number;
@@ -337,5 +372,6 @@ export declare class Unit extends Handle<junit> {
337
372
  setField(field: junitbooleanfield, value: boolean): boolean;
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  setField(field: junitstringfield, value: string): boolean;
339
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  toString(): string;
375
+ static getBySyncId(syncId: UnitSyncId): Unit | undefined;
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376
  }
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  export {};