warscript 0.0.1-dev.c74bdbb → 0.0.1-dev.c762beb

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (167) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/core/types/frame.lua +24 -21
  4. package/core/types/player.d.ts +16 -0
  5. package/core/types/player.lua +60 -15
  6. package/core/types/playerCamera.d.ts +2 -0
  7. package/core/types/playerCamera.lua +123 -5
  8. package/core/types/sound.lua +1 -1
  9. package/core/types/tileCell.d.ts +11 -1
  10. package/core/types/tileCell.lua +97 -0
  11. package/core/types/timer.d.ts +3 -1
  12. package/core/types/timer.lua +27 -2
  13. package/decl/native.d.ts +846 -790
  14. package/destroyable.d.ts +1 -0
  15. package/destroyable.lua +9 -0
  16. package/engine/behavior.d.ts +14 -1
  17. package/engine/behavior.lua +230 -70
  18. package/engine/behaviour/ability/apply-buff.lua +5 -5
  19. package/engine/behaviour/ability/damage.d.ts +9 -3
  20. package/engine/behaviour/ability/damage.lua +31 -37
  21. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  22. package/engine/behaviour/ability/emulate-impact.lua +11 -3
  23. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  24. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  25. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  26. package/engine/behaviour/ability/restore-mana.lua +6 -6
  27. package/engine/behaviour/ability.d.ts +11 -6
  28. package/engine/behaviour/ability.lua +38 -17
  29. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  30. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  31. package/engine/behaviour/unit.d.ts +39 -3
  32. package/engine/behaviour/unit.lua +269 -6
  33. package/engine/buff.d.ts +67 -22
  34. package/engine/buff.lua +371 -182
  35. package/engine/internal/ability.d.ts +7 -1
  36. package/engine/internal/ability.lua +49 -9
  37. package/engine/internal/item/ability.lua +63 -11
  38. package/engine/internal/item+owner.lua +12 -6
  39. package/engine/internal/item.d.ts +18 -17
  40. package/engine/internal/item.lua +135 -49
  41. package/engine/internal/mechanics/cast-ability.lua +6 -3
  42. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  43. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  44. package/engine/internal/misc/frame-coordinates.lua +21 -0
  45. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  46. package/engine/internal/misc/get-terrain-z.lua +11 -0
  47. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  48. package/engine/internal/misc/player-local-handle.lua +5 -0
  49. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  50. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  51. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  52. package/engine/internal/object-data/health-bonus.lua +16 -0
  53. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  54. package/engine/internal/object-data/mana-bonus.lua +16 -0
  55. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  56. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  57. package/engine/internal/unit/ability.d.ts +35 -0
  58. package/engine/internal/unit/ability.lua +98 -9
  59. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  60. package/engine/internal/unit/allowed-targets.lua +9 -1
  61. package/engine/internal/unit/attributes.d.ts +17 -0
  62. package/engine/internal/unit/attributes.lua +46 -0
  63. package/engine/internal/unit/bonus.d.ts +6 -0
  64. package/engine/internal/unit/bonus.lua +33 -3
  65. package/engine/internal/unit/fly-height.d.ts +7 -0
  66. package/engine/internal/unit/fly-height.lua +20 -0
  67. package/engine/internal/unit/interrupts.d.ts +12 -0
  68. package/engine/internal/unit/interrupts.lua +28 -0
  69. package/engine/internal/unit/item.lua +1 -1
  70. package/engine/internal/unit/main-selected.lua +12 -27
  71. package/engine/internal/unit/order.d.ts +20 -0
  72. package/engine/internal/unit/order.lua +136 -0
  73. package/engine/internal/unit/range-event.d.ts +12 -0
  74. package/engine/internal/unit/range-event.lua +90 -0
  75. package/engine/internal/unit/scale.d.ts +7 -0
  76. package/engine/internal/unit/scale.lua +20 -0
  77. package/engine/internal/unit+ability.lua +10 -1
  78. package/engine/internal/unit+bonus.lua +3 -3
  79. package/engine/internal/unit+damage.d.ts +2 -11
  80. package/engine/internal/unit+damage.lua +10 -14
  81. package/engine/internal/unit+spellSteal.lua +1 -2
  82. package/engine/internal/unit-missile-launch.lua +52 -14
  83. package/engine/internal/unit.d.ts +40 -27
  84. package/engine/internal/unit.lua +382 -264
  85. package/engine/local-client.d.ts +2 -0
  86. package/engine/local-client.lua +30 -0
  87. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  88. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  89. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  90. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  91. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  92. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  93. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  94. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  95. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  96. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  97. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
  98. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  99. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  100. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  101. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  102. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  103. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  104. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  105. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  106. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  107. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  108. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  109. package/engine/object-data/entry/ability-type.d.ts +2 -0
  110. package/engine/object-data/entry/ability-type.lua +89 -8
  111. package/engine/object-data/entry/buff-type/applicable.lua +113 -109
  112. package/engine/object-data/entry/buff-type.d.ts +5 -11
  113. package/engine/object-data/entry/buff-type.lua +11 -27
  114. package/engine/object-data/entry/destructible-type.d.ts +27 -1
  115. package/engine/object-data/entry/destructible-type.lua +155 -0
  116. package/engine/object-data/entry/unit-type.d.ts +17 -4
  117. package/engine/object-data/entry/unit-type.lua +197 -85
  118. package/engine/object-field/ability.d.ts +4 -4
  119. package/engine/object-field/ability.lua +9 -8
  120. package/engine/object-field/unit.d.ts +72 -3
  121. package/engine/object-field/unit.lua +268 -7
  122. package/engine/object-field.d.ts +26 -7
  123. package/engine/object-field.lua +360 -119
  124. package/engine/random.d.ts +10 -0
  125. package/engine/random.lua +21 -0
  126. package/engine/standard/entries/buff-type.d.ts +3 -0
  127. package/engine/standard/entries/buff-type.lua +3 -0
  128. package/engine/standard/fields/ability.d.ts +2 -2
  129. package/engine/standard/fields/ability.lua +2 -2
  130. package/engine/standard/fields/unit.d.ts +12 -0
  131. package/engine/standard/fields/unit.lua +20 -0
  132. package/engine/synchronization.d.ts +11 -0
  133. package/engine/synchronization.lua +77 -0
  134. package/engine/text-tag.d.ts +36 -2
  135. package/engine/text-tag.lua +250 -10
  136. package/engine/unit.d.ts +6 -0
  137. package/engine/unit.lua +6 -0
  138. package/lualib_bundle.lua +118 -47
  139. package/net/socket.lua +1 -1
  140. package/objutil/buff.lua +11 -10
  141. package/objutil/object.lua +1 -1
  142. package/operation.lua +23 -17
  143. package/package.json +5 -5
  144. package/patch-lua.lua +15 -0
  145. package/patch-lualib.lua +1 -1
  146. package/utility/arrays.d.ts +2 -0
  147. package/utility/arrays.lua +11 -0
  148. package/utility/callback-array.d.ts +17 -0
  149. package/utility/callback-array.lua +61 -0
  150. package/utility/functions.d.ts +8 -0
  151. package/utility/functions.lua +13 -0
  152. package/utility/linked-map.d.ts +34 -0
  153. package/utility/linked-map.lua +101 -0
  154. package/utility/linked-set.d.ts +4 -1
  155. package/utility/linked-set.lua +43 -1
  156. package/utility/lua-maps.d.ts +15 -2
  157. package/utility/lua-maps.lua +53 -2
  158. package/utility/lua-sets.d.ts +2 -0
  159. package/utility/lua-sets.lua +7 -0
  160. package/utility/records.lua +20 -1
  161. package/utility/types.d.ts +3 -0
  162. package/core/types/order.d.ts +0 -25
  163. package/core/types/order.lua +0 -55
  164. /package/engine/internal/{object-data/armor-increase.d.ts → misc/damage-metadata-by-target.d.ts} +0 -0
  165. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  166. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  167. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -1,6 +1,7 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__New = ____lualib.__TS__New
4
5
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
6
  local ____exports = {}
6
7
  local ____behavior = require("engine.behavior")
@@ -9,17 +10,161 @@ local ____unit = require("engine.internal.unit")
9
10
  local Unit = ____unit.Unit
10
11
  require("engine.internal.unit+ability")
11
12
  require("engine.internal.unit-missile-launch")
13
+ local ____linked_2Dset = require("utility.linked-set")
14
+ local LinkedSet = ____linked_2Dset.LinkedSet
15
+ local ____lua_2Dmaps = require("utility.lua-maps")
16
+ local getOrPut = ____lua_2Dmaps.getOrPut
17
+ local mutableLuaMap = ____lua_2Dmaps.mutableLuaMap
18
+ local ____lua_2Dsets = require("utility.lua-sets")
19
+ local mutableLuaSet = ____lua_2Dsets.mutableLuaSet
20
+ local ____bonus = require("engine.internal.unit.bonus")
21
+ local addOrUpdateOrRemoveUnitBonus = ____bonus.addOrUpdateOrRemoveUnitBonus
22
+ local getUnitBonus = ____bonus.getUnitBonus
23
+ local removeUnitBonus = ____bonus.removeUnitBonus
24
+ local ____linked_2Dmap = require("utility.linked-map")
25
+ local LinkedMap = ____linked_2Dmap.LinkedMap
26
+ local safeCall = warpack.safeCall
27
+ local createBehaviorFunctionsByUnitTypeId = {}
28
+ local behaviorsByOwningPlayerEvent = {}
29
+ local listenerByBehaviorByOwningPlayerEvent = {}
30
+ local owningPlayerEventsByBehavior = {}
31
+ local behaviorsByInRangeUnitEvent = {}
32
+ local rangeByBehaviorByInRangeUnitEvent = {}
33
+ local listenerByBehaviorByInRangeUnitEvent = {}
34
+ local inRangeUnitEventsByBehavior = {}
12
35
  ____exports.UnitBehavior = __TS__Class()
13
36
  local UnitBehavior = ____exports.UnitBehavior
14
37
  UnitBehavior.name = "UnitBehavior"
15
38
  __TS__ClassExtends(UnitBehavior, Behavior)
16
- function UnitBehavior.prototype.____constructor(self, unit)
17
- Behavior.prototype.____constructor(self, unit)
39
+ function UnitBehavior.prototype.____constructor(self, unit, priority)
40
+ Behavior.prototype.____constructor(self, unit, priority)
41
+ end
42
+ function UnitBehavior.prototype.onDestroy(self)
43
+ local owningPlayerEvents = owningPlayerEventsByBehavior[self]
44
+ if owningPlayerEvents ~= nil then
45
+ for event in pairs(owningPlayerEvents) do
46
+ local ____opt_0 = behaviorsByOwningPlayerEvent[event]
47
+ if ____opt_0 ~= nil then
48
+ ____opt_0:remove(self)
49
+ end
50
+ local ____opt_2 = listenerByBehaviorByOwningPlayerEvent[event]
51
+ if ____opt_2 ~= nil then
52
+ ____opt_2[self] = nil
53
+ end
54
+ end
55
+ owningPlayerEventsByBehavior[self] = nil
56
+ end
57
+ local inRangeUnitEvents = inRangeUnitEventsByBehavior[self]
58
+ if inRangeUnitEvents ~= nil then
59
+ for event in pairs(inRangeUnitEvents) do
60
+ local ____opt_4 = behaviorsByInRangeUnitEvent[event]
61
+ if ____opt_4 ~= nil then
62
+ ____opt_4:remove(self)
63
+ end
64
+ local ____opt_6 = rangeByBehaviorByInRangeUnitEvent[event]
65
+ if ____opt_6 ~= nil then
66
+ ____opt_6[self] = nil
67
+ end
68
+ local ____opt_8 = listenerByBehaviorByInRangeUnitEvent[event]
69
+ if ____opt_8 ~= nil then
70
+ ____opt_8[self] = nil
71
+ end
72
+ end
73
+ inRangeUnitEventsByBehavior[self] = nil
74
+ end
75
+ if self._bonusIdByBonusType ~= nil then
76
+ for bonusType, bonusId in pairs(self._bonusIdByBonusType) do
77
+ removeUnitBonus(self.object, bonusType, bonusId)
78
+ end
79
+ end
80
+ return Behavior.prototype.onDestroy(self)
81
+ end
82
+ function UnitBehavior.prototype.getUnitBonus(self, bonusType)
83
+ local ____opt_10 = self._bonusIdByBonusType
84
+ local bonusId = ____opt_10 and ____opt_10:get(bonusType)
85
+ return bonusId == nil and 0 or getUnitBonus(self.object, bonusType, bonusId)
86
+ end
87
+ function UnitBehavior.prototype.addOrUpdateOrRemoveUnitBonus(self, bonusType, value)
88
+ local bonusIdByBonusType = self._bonusIdByBonusType
89
+ if bonusIdByBonusType == nil then
90
+ bonusIdByBonusType = __TS__New(LinkedMap)
91
+ self._bonusIdByBonusType = bonusIdByBonusType
92
+ end
93
+ bonusIdByBonusType:put(
94
+ bonusType,
95
+ addOrUpdateOrRemoveUnitBonus(
96
+ self.object,
97
+ bonusType,
98
+ bonusIdByBonusType:get(bonusType),
99
+ value
100
+ )
101
+ )
102
+ end
103
+ function UnitBehavior.prototype.registerOwningPlayerEvent(self, event, extractPlayer, listener)
104
+ local listenerByBehavior = getOrPut(listenerByBehaviorByOwningPlayerEvent, event, mutableLuaMap)
105
+ listenerByBehavior[self] = listener
106
+ getOrPut(inRangeUnitEventsByBehavior, self, mutableLuaSet)[event] = true
107
+ local behaviors = behaviorsByOwningPlayerEvent[event]
108
+ if behaviors == nil then
109
+ event:addListener(function(...)
110
+ local behaviors = behaviorsByOwningPlayerEvent[event]
111
+ if behaviors ~= nil then
112
+ local player = extractPlayer(...)
113
+ if player ~= nil then
114
+ for behavior in pairs(behaviors) do
115
+ if behavior.unit.owner == player then
116
+ safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
117
+ end
118
+ end
119
+ end
120
+ end
121
+ end)
122
+ behaviors = __TS__New(LinkedSet)
123
+ behaviorsByOwningPlayerEvent[event] = behaviors
124
+ end
125
+ behaviors:add(self)
126
+ end
127
+ function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, extractUnit, range, listener)
128
+ local rangeByBehavior = getOrPut(rangeByBehaviorByInRangeUnitEvent, event, mutableLuaMap)
129
+ rangeByBehavior[self] = range
130
+ local listenerByBehavior = getOrPut(listenerByBehaviorByInRangeUnitEvent, event, mutableLuaMap)
131
+ listenerByBehavior[self] = listener
132
+ getOrPut(inRangeUnitEventsByBehavior, self, mutableLuaSet)[event] = true
133
+ local behaviors = behaviorsByInRangeUnitEvent[event]
134
+ if behaviors == nil then
135
+ event:addListener(function(...)
136
+ local behaviors = behaviorsByInRangeUnitEvent[event]
137
+ if behaviors ~= nil then
138
+ local unit = extractUnit(...)
139
+ if unit ~= nil then
140
+ for behavior in pairs(behaviors) do
141
+ local range = rangeByBehavior[behavior]
142
+ if range ~= nil and unit:getCollisionDistanceTo(behavior.unit) <= range then
143
+ safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
144
+ end
145
+ end
146
+ end
147
+ end
148
+ end)
149
+ behaviors = __TS__New(LinkedSet)
150
+ behaviorsByInRangeUnitEvent[event] = behaviors
151
+ end
152
+ behaviors:add(self)
153
+ end
154
+ function UnitBehavior.prototype.onImmediateOrder(self, orderId)
155
+ end
156
+ function UnitBehavior.prototype.onTargetOrder(self, orderId, target)
157
+ end
158
+ function UnitBehavior.prototype.onPointOrder(self, orderId, x, y)
18
159
  end
19
160
  function UnitBehavior.prototype.onAutoAttackStart(self, target)
20
161
  end
21
162
  function UnitBehavior.prototype.onAutoAttackFinish(self, target)
22
163
  end
164
+ function UnitBehavior.prototype.onTargetingAutoAttackStart(self, source)
165
+ end
166
+ function UnitBehavior.prototype.onTargetingAutoAttackFinish(self, source)
167
+ end
23
168
  function UnitBehavior.prototype.onDamageDealing(self, target, event)
24
169
  end
25
170
  function UnitBehavior.prototype.onDamageDealt(self, target, event)
@@ -32,6 +177,34 @@ function UnitBehavior.prototype.onAbilityGained(self, ability)
32
177
  end
33
178
  function UnitBehavior.prototype.onAbilityLost(self, ability)
34
179
  end
180
+ function UnitBehavior.prototype.onAbilityChannelingStart(self, ability)
181
+ end
182
+ function UnitBehavior.prototype.onAbilityImpact(self, ability)
183
+ end
184
+ function UnitBehavior.prototype.onAbilityWidgetTargetImpact(self, ability, target)
185
+ end
186
+ function UnitBehavior.prototype.onAbilityUnitTargetImpact(self, ability, target)
187
+ end
188
+ function UnitBehavior.prototype.onAbilityItemTargetImpact(self, ability, target)
189
+ end
190
+ function UnitBehavior.prototype.onAbilityDestructibleTargetImpact(self, ability, target)
191
+ end
192
+ function UnitBehavior.prototype.onAbilityPointTargetImpact(self, ability, x, y)
193
+ end
194
+ function UnitBehavior.prototype.onAbilityNoTargetImpact(self, ability)
195
+ end
196
+ function UnitBehavior.prototype.onAbilityChannelingFinish(self, ability)
197
+ end
198
+ function UnitBehavior.prototype.onAbilityStop(self, ability)
199
+ end
200
+ function UnitBehavior.prototype.onTargetingAbilityChannelingStart(self, ability, source)
201
+ end
202
+ function UnitBehavior.prototype.onTargetingAbilityImpact(self, ability, source)
203
+ end
204
+ function UnitBehavior.prototype.onBuffGained(self, buff)
205
+ end
206
+ function UnitBehavior.prototype.onBuffLost(self, buff)
207
+ end
35
208
  function UnitBehavior.prototype.onItemDropped(self, item)
36
209
  end
37
210
  function UnitBehavior.prototype.onItemPickedUp(self, item)
@@ -40,10 +213,29 @@ function UnitBehavior.prototype.onItemUsed(self, item)
40
213
  end
41
214
  function UnitBehavior.prototype.onItemStacked(self, item)
42
215
  end
216
+ function UnitBehavior.prototype.onItemChargesChanged(self, item)
217
+ end
43
218
  function UnitBehavior.prototype.onKill(self, target)
44
219
  end
45
220
  function UnitBehavior.prototype.onDeath(self, source)
46
221
  end
222
+ function UnitBehavior.prototype.onOwnerChange(self, previousOwner)
223
+ end
224
+ function UnitBehavior.bindUnitType(self, unitTypeId, ...)
225
+ local args = {...}
226
+ local createBehaviorFunctions = createBehaviorFunctionsByUnitTypeId[unitTypeId]
227
+ if createBehaviorFunctions == nil then
228
+ createBehaviorFunctions = {}
229
+ createBehaviorFunctionsByUnitTypeId[unitTypeId] = createBehaviorFunctions
230
+ end
231
+ createBehaviorFunctions[#createBehaviorFunctions + 1] = function(unit)
232
+ return __TS__New(
233
+ self,
234
+ unit,
235
+ table.unpack(args)
236
+ )
237
+ end
238
+ end
47
239
  __TS__SetDescriptor(
48
240
  UnitBehavior.prototype,
49
241
  "unit",
@@ -53,11 +245,28 @@ __TS__SetDescriptor(
53
245
  true
54
246
  );
55
247
  (function(self)
248
+ Unit.onImmediateOrder:addListener(function(source, orderId)
249
+ ____exports.UnitBehavior:forAll(source, "onImmediateOrder", orderId)
250
+ end)
251
+ Unit.onTargetOrder:addListener(function(source, orderId, target)
252
+ ____exports.UnitBehavior:forAll(source, "onTargetOrder", orderId, target)
253
+ end)
254
+ Unit.onPointOrder:addListener(function(source, orderId, x, y)
255
+ ____exports.UnitBehavior:forAll(
256
+ source,
257
+ "onPointOrder",
258
+ orderId,
259
+ x,
260
+ y
261
+ )
262
+ end)
56
263
  Unit.autoAttackStartEvent:addListener(function(source, target)
57
264
  ____exports.UnitBehavior:forAll(source, "onAutoAttackStart", target)
265
+ ____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackStart", source)
58
266
  end)
59
267
  Unit.autoAttackFinishEvent:addListener(function(source, target)
60
268
  ____exports.UnitBehavior:forAll(source, "onAutoAttackFinish", target)
269
+ ____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackFinish", source)
61
270
  end)
62
271
  Unit.onDamaging:addListener(function(source, target, event)
63
272
  if source ~= nil then
@@ -71,11 +280,51 @@ __TS__SetDescriptor(
71
280
  end
72
281
  ____exports.UnitBehavior:forAll(target, "onDamageReceived", source, event)
73
282
  end)
74
- Unit.abilityGainedEvent:addListener(function(source, target)
75
- ____exports.UnitBehavior:forAll(source, "onAbilityGained", target)
283
+ Unit.abilityGainedEvent:addListener(function(source, ability)
284
+ ____exports.UnitBehavior:forAll(source, "onAbilityGained", ability)
285
+ end)
286
+ Unit.abilityLostEvent:addListener(function(source, ability)
287
+ ____exports.UnitBehavior:forAll(source, "onAbilityLost", ability)
288
+ end)
289
+ Unit.abilityChannelingStartEvent:addListener(function(source, ability)
290
+ ____exports.UnitBehavior:forAll(source, "onAbilityChannelingStart", ability)
291
+ end)
292
+ Unit.abilityUnitTargetChannelingStartEvent:addListener(function(source, ability, target)
293
+ ____exports.UnitBehavior:forAll(target, "onTargetingAbilityChannelingStart", ability, source)
76
294
  end)
77
- Unit.abilityLostEvent:addListener(function(source, target)
78
- ____exports.UnitBehavior:forAll(source, "onAbilityLost", target)
295
+ Unit.abilityImpactEvent:addListener(function(source, ability)
296
+ ____exports.UnitBehavior:forAll(source, "onAbilityImpact", ability)
297
+ end)
298
+ Unit.abilityWidgetTargetImpactEvent:addListener(function(source, ability, target)
299
+ ____exports.UnitBehavior:forAll(source, "onAbilityWidgetTargetImpact", ability, target)
300
+ end)
301
+ Unit.abilityUnitTargetImpactEvent:addListener(function(source, ability, target)
302
+ ____exports.UnitBehavior:forAll(source, "onAbilityUnitTargetImpact", ability, target)
303
+ ____exports.UnitBehavior:forAll(target, "onTargetingAbilityImpact", ability, source)
304
+ end)
305
+ Unit.abilityItemTargetImpactEvent:addListener(function(source, ability, target)
306
+ ____exports.UnitBehavior:forAll(source, "onAbilityItemTargetImpact", ability, target)
307
+ end)
308
+ Unit.abilityDestructibleTargetImpactEvent:addListener(function(source, ability, target)
309
+ ____exports.UnitBehavior:forAll(source, "onAbilityDestructibleTargetImpact", ability, target)
310
+ end)
311
+ Unit.abilityPointTargetImpactEvent:addListener(function(source, ability, x, y)
312
+ ____exports.UnitBehavior:forAll(
313
+ source,
314
+ "onAbilityPointTargetImpact",
315
+ ability,
316
+ x,
317
+ y
318
+ )
319
+ end)
320
+ Unit.abilityNoTargetImpactEvent:addListener(function(source, ability)
321
+ ____exports.UnitBehavior:forAll(source, "onAbilityNoTargetImpact", ability)
322
+ end)
323
+ Unit.abilityChannelingFinishEvent:addListener(function(source, ability)
324
+ ____exports.UnitBehavior:forAll(source, "onAbilityChannelingFinish", ability)
325
+ end)
326
+ Unit.abilityStopEvent:addListener(function(source, ability)
327
+ ____exports.UnitBehavior:forAll(source, "onAbilityStop", ability)
79
328
  end)
80
329
  Unit.deathEvent:addListener(function(target, source)
81
330
  if source ~= nil then
@@ -95,7 +344,21 @@ __TS__SetDescriptor(
95
344
  Unit.itemStackedEvent:addListener(function(unit, item)
96
345
  ____exports.UnitBehavior:forAll(unit, "onItemStacked", item)
97
346
  end)
347
+ Unit.itemChargesChangedEvent:addListener(function(unit, item)
348
+ ____exports.UnitBehavior:forAll(unit, "onItemChargesChanged", item)
349
+ end)
350
+ Unit.onOwnerChange:addListener(function(unit, previousOwner)
351
+ ____exports.UnitBehavior:forAll(unit, "onOwnerChange", previousOwner)
352
+ end)
98
353
  end)(UnitBehavior)
354
+ Unit.onCreate:addListener(function(unit)
355
+ local createBehaviorFunctions = createBehaviorFunctionsByUnitTypeId[unit.typeId]
356
+ if createBehaviorFunctions ~= nil then
357
+ for ____, createBehavior in ipairs(createBehaviorFunctions) do
358
+ createBehavior(unit)
359
+ end
360
+ end
361
+ end)
99
362
  Unit.destroyEvent:addListener(function(unit)
100
363
  ____exports.UnitBehavior:forAll(unit, "destroy")
101
364
  end)
package/engine/buff.d.ts CHANGED
@@ -13,6 +13,7 @@ import { UnitBehavior } from "./behaviour/unit";
13
13
  import type { Widget } from "../core/types/widget";
14
14
  import { Destructor } from "../destroyable";
15
15
  import { Event } from "../event";
16
+ import { AbilityBehavior } from "./behaviour/ability";
16
17
  export type BuffConstructor<T extends Buff<any> = Buff<any>, Args extends any[] = any> = OmitConstructor<typeof Buff<any>> & (new (...args: Args) => T);
17
18
  type EnumParameterValueType<T extends number> = T | AbilityEnumLevelField<T>;
18
19
  type NumberParameterValueType = number | AbilityNumberField | AbilityNumberLevelField;
@@ -30,8 +31,10 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
30
31
  source?: Unit;
31
32
  behaviorConstructors?: (new (unit: Unit) => UnitBehavior)[];
32
33
  abilityTypeIds?: Record<AbilityTypeId, {
33
- [numberField: (AbilityNumberField | AbilityNumberLevelField) & symbol]: NumberParameterValueType;
34
- } & {
34
+ readonly fields?: [
35
+ AbilityNumberField | AbilityNumberLevelField,
36
+ NumberParameterValueType
37
+ ][];
35
38
  /** Default `true`. */
36
39
  readonly isButtonVisible?: boolean;
37
40
  /** Default is the level of the source ability or 0 if it is absent. */
@@ -53,9 +56,11 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
53
56
  damageIncrease?: NumberParameterValueType;
54
57
  damageIncreaseFactor?: NumberParameterValueType;
55
58
  armorIncrease?: NumberParameterValueType;
56
- armorIncreaseFactor?: NumberParameterValueType;
59
+ maxHealthIncrease?: NumberParameterValueType;
60
+ maxManaIncrease?: NumberParameterValueType;
57
61
  attackSpeedIncreaseFactor?: NumberParameterValueType;
58
62
  movementSpeedIncreaseFactor?: NumberParameterValueType;
63
+ manaRegenerationRateIncreaseFactor?: NumberParameterValueType;
59
64
  evasionProbability?: NumberParameterValueType;
60
65
  missProbability?: NumberParameterValueType;
61
66
  damageFactor?: NumberParameterValueType;
@@ -75,10 +80,14 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
75
80
  maximumAutoAttackCount?: IntegerParameterValueType;
76
81
  maximumDamageDealtEventCount?: IntegerParameterValueType;
77
82
  maximumDamageReceivedEventCount?: IntegerParameterValueType;
83
+ absorbedDamageFactor?: NumberParameterValueType;
84
+ maximumDamageAbsorbed?: NumberParameterValueType;
85
+ destroysOnMaximumDamageAbsorbed?: BooleanParameterValueType;
78
86
  damageOnExpiration?: NumberParameterValueType;
79
87
  healingOnExpiration?: NumberParameterValueType;
80
88
  killsOnExpiration?: BooleanParameterValueType;
81
89
  explodesOnExpiration?: BooleanParameterValueType;
90
+ abilityCooldownFactor?: NumberParameterValueType;
82
91
  uniqueGroup?: BuffUniqueGroup;
83
92
  } : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : object);
84
93
  declare const enum BuffPropertyKey {
@@ -117,20 +126,26 @@ declare const enum BuffPropertyKey {
117
126
  MAXIMUM_DAMAGE_DEALT_EVENT_COUNT = 132,
118
127
  DAMAGE_RECEIVED_EVENT_COUNT = 133,
119
128
  MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT = 134,
120
- TURNS_INTO_GHOST = 135,
121
- STUNS = 136,
122
- IGNORES_STUN_IMMUNITY = 137,
123
- DISABLES_AUTO_ATTACK = 138,
124
- PROVIDES_INVULNERABILITY = 139,
125
- KILLS_ON_EXPIRATION = 140,
126
- EXPLODES_ON_EXPIRATION = 141,
127
- MISS_PROBABILITY = 142
129
+ ABSORBED_DAMAGE_FACTOR = 135,
130
+ MAXIMUM_DAMAGE_ABSORBED = 136,
131
+ DAMAGE_ABSORBED = 137,
132
+ DESTROYS_ON_MAXIMUM_DAMAGE_ABSORBED = 138,
133
+ TURNS_INTO_GHOST = 139,
134
+ STUNS = 140,
135
+ IGNORES_STUN_IMMUNITY = 141,
136
+ DISABLES_AUTO_ATTACK = 142,
137
+ PROVIDES_INVULNERABILITY = 143,
138
+ KILLS_ON_EXPIRATION = 144,
139
+ EXPLODES_ON_EXPIRATION = 145,
140
+ MISS_PROBABILITY = 146,
141
+ ABILITY_COOLDOWN_FACTOR = 147,
142
+ ABILITY_COOLDOWN_MODIFIER = 148
128
143
  }
129
144
  export declare const enum BuffTypeIdSelectionPolicy {
130
145
  LEAST_DURATION = 0
131
146
  }
132
147
  export type BuffAdditionalParameters = Prohibit<Record<string, any>, keyof BuffParameters>;
133
- export type BuffConstructorParameters<AdditionalParameters extends BuffAdditionalParameters> = [
148
+ export type BuffConstructorParameters<T extends Buff<BuffAdditionalParameters>> = T extends Buff<infer AdditionalParameters> ? [
134
149
  ...typeId: [ApplicableBuffTypeId] | [
135
150
  typeIds: ReadonlyNonEmptyArray<ApplicableBuffTypeId>,
136
151
  typeIdSelectionPolicy: BuffTypeIdSelectionPolicy
@@ -138,10 +153,12 @@ export type BuffConstructorParameters<AdditionalParameters extends BuffAdditiona
138
153
  polarity: BuffPolarityParameterType,
139
154
  resistanceType: BuffResistanceTypeParameterType,
140
155
  ...abilityOrParameters: [
141
- ability?: Ability,
156
+ ability?: Ability | AbilityBehavior,
142
157
  parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
143
- ] | [parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>]
144
- ];
158
+ ] | [
159
+ parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
160
+ ]
161
+ ] : never;
145
162
  export declare class Buff<AdditionalParameters extends Prohibit<Record<string, any>, keyof BuffParameters> = object> extends UnitBehavior {
146
163
  private _unit;
147
164
  protected readonly __additionalParametersBrand?: AdditionalParameters;
@@ -180,6 +197,10 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
180
197
  private [BuffPropertyKey.DAMAGE_DEALT_EVENT_COUNT]?;
181
198
  private [BuffPropertyKey.MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT]?;
182
199
  private [BuffPropertyKey.DAMAGE_RECEIVED_EVENT_COUNT]?;
200
+ private [BuffPropertyKey.ABSORBED_DAMAGE_FACTOR]?;
201
+ private [BuffPropertyKey.MAXIMUM_DAMAGE_ABSORBED]?;
202
+ private [BuffPropertyKey.DAMAGE_ABSORBED]?;
203
+ private [BuffPropertyKey.DESTROYS_ON_MAXIMUM_DAMAGE_ABSORBED]?;
183
204
  private [BuffPropertyKey.TURNS_INTO_GHOST]?;
184
205
  private [BuffPropertyKey.STUNS]?;
185
206
  private [BuffPropertyKey.IGNORES_STUN_IMMUNITY]?;
@@ -187,26 +208,26 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
187
208
  private [BuffPropertyKey.PROVIDES_INVULNERABILITY]?;
188
209
  private [BuffPropertyKey.KILLS_ON_EXPIRATION]?;
189
210
  private [BuffPropertyKey.EXPLODES_ON_EXPIRATION]?;
211
+ private [BuffPropertyKey.ABILITY_COOLDOWN_FACTOR]?;
212
+ private [BuffPropertyKey.ABILITY_COOLDOWN_MODIFIER]?;
190
213
  protected static readonly defaultParameters: BuffParameters;
191
214
  get source(): Unit;
192
215
  readonly typeId: ApplicableBuffTypeId;
193
216
  readonly polarity: BuffPolarity;
194
217
  readonly resistanceType: BuffResistanceType;
195
- readonly parameters: IsExactlyAny<AdditionalParameters> extends true ? any : keyof AdditionalParameters extends never ? undefined : {
218
+ readonly parameters: IsExactlyAny<AdditionalParameters> extends true ? any : AdditionalParameters extends Record<PropertyKey, never> ? undefined : {
196
219
  [K in keyof Omit<AdditionalParameters, keyof BuffParameters>]: AdditionalParameters[K] extends AbilityDependentValue<infer T> ? T : AdditionalParameters[K];
197
220
  };
198
221
  private readonly handle;
222
+ readonly previousBuff?: Buff;
199
223
  private _timer?;
200
224
  private readonly _level?;
201
225
  private readonly _spellStealPriority?;
202
226
  private readonly _learnLevelMinimum?;
203
227
  private readonly [BuffPropertyKey.MISS_PROBABILITY]?;
204
- private _bonusIdByBonusType?;
205
228
  private readonly _abilityTypeIds?;
206
229
  private _behaviors?;
207
- private getUnitBonus;
208
- private addOrUpdateOrRemoveUnitBonus;
209
- constructor(target: Unit, ...parameters: BuffConstructorParameters<AdditionalParameters>);
230
+ constructor(target: Unit, ...parameters: BuffConstructorParameters<Buff<AdditionalParameters>>);
210
231
  get level(): number;
211
232
  get remainingDamageOverDuration(): number;
212
233
  set remainingDamageOverDuration(remainingDamageOverDuration: number);
@@ -234,6 +255,10 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
234
255
  set receivedDamageFactor(receivedDamageFactor: number);
235
256
  get armorIncrease(): number;
236
257
  set armorIncrease(armorIncrease: number);
258
+ get maxHealthIncrease(): number;
259
+ set maxHealthIncrease(maxHealthIncrease: number);
260
+ get maxManaIncrease(): number;
261
+ set maxManaIncrease(maxManaIncrease: number);
237
262
  get turnsIntoGhost(): boolean;
238
263
  set turnsIntoGhost(turnsIntoGhost: boolean);
239
264
  get stuns(): boolean;
@@ -262,14 +287,33 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
262
287
  set movementSpeedIncreaseFactor(movementSpeedIncreaseFactor: number);
263
288
  get evasionProbability(): number;
264
289
  set evasionProbability(evasionProbability: number);
290
+ get manaRegenerationRateIncreaseFactor(): number;
291
+ set manaRegenerationRateIncreaseFactor(manaRegenerationRateIncreaseFactor: number);
265
292
  get duration(): number;
293
+ set duration(duration: number);
266
294
  get remainingDuration(): number;
267
295
  set remainingDuration(remainingDuration: number);
296
+ get absorbedDamageFactor(): number;
297
+ set absorbedDamageFactor(absorbedDamageFactor: number);
298
+ get maximumDamageAbsorbed(): number;
299
+ set maximumDamageAbsorbed(maximumDamageAbsorbed: number);
300
+ get damageAbsorbed(): number;
301
+ get destroysOnMaximumDamageAbsorbed(): boolean;
302
+ set destroysOnMaximumDamageAbsorbed(destroysOnMaximumDamageAbsorbed: boolean);
303
+ get abilityCooldownFactor(): number;
304
+ set abilityCooldownFactor(abilityCooldownFactor: number);
305
+ onAbilityGained(ability: Ability): void;
306
+ onAbilityLost(ability: Ability): void;
268
307
  flashEffect(...parameters: [
269
308
  ...widgetOrXY: [] | [Widget] | [x: number, x: number],
270
309
  ...parametersOrDuration: [] | [EffectParameters] | [number]
271
310
  ]): void;
272
- flashSpecialEffect(...parameters: [...widget: [] | [Widget], ...duration: [] | [number]]): void;
311
+ flashSpecialEffect(...parameters: [
312
+ ...widgetOrXY: [] | [Widget] | [x: number, x: number],
313
+ ...parametersOrDuration: [] | [EffectParameters] | [number]
314
+ ]): void;
315
+ private flash;
316
+ expire(): void;
273
317
  protected onCreate(): void;
274
318
  protected onDestroy(): Destructor;
275
319
  static apply<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, ...args: Args): T | undefined;
@@ -278,6 +322,7 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
278
322
  onDeath(source: Unit | undefined): void;
279
323
  onDamageDealt(target: Unit, event: DamageEvent): void;
280
324
  onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
281
- static readonly destroyEvent: Event<[Buff<object>]>;
325
+ static readonly createdEvent: Event<[Buff<object>]>;
326
+ static readonly beingDestroyedEvent: Event<[Buff<object>]>;
282
327
  }
283
328
  export {};