warscript 0.0.1-dev.c74bdbb → 0.0.1-dev.c762beb

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (167) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/core/types/frame.lua +24 -21
  4. package/core/types/player.d.ts +16 -0
  5. package/core/types/player.lua +60 -15
  6. package/core/types/playerCamera.d.ts +2 -0
  7. package/core/types/playerCamera.lua +123 -5
  8. package/core/types/sound.lua +1 -1
  9. package/core/types/tileCell.d.ts +11 -1
  10. package/core/types/tileCell.lua +97 -0
  11. package/core/types/timer.d.ts +3 -1
  12. package/core/types/timer.lua +27 -2
  13. package/decl/native.d.ts +846 -790
  14. package/destroyable.d.ts +1 -0
  15. package/destroyable.lua +9 -0
  16. package/engine/behavior.d.ts +14 -1
  17. package/engine/behavior.lua +230 -70
  18. package/engine/behaviour/ability/apply-buff.lua +5 -5
  19. package/engine/behaviour/ability/damage.d.ts +9 -3
  20. package/engine/behaviour/ability/damage.lua +31 -37
  21. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  22. package/engine/behaviour/ability/emulate-impact.lua +11 -3
  23. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  24. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  25. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  26. package/engine/behaviour/ability/restore-mana.lua +6 -6
  27. package/engine/behaviour/ability.d.ts +11 -6
  28. package/engine/behaviour/ability.lua +38 -17
  29. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  30. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  31. package/engine/behaviour/unit.d.ts +39 -3
  32. package/engine/behaviour/unit.lua +269 -6
  33. package/engine/buff.d.ts +67 -22
  34. package/engine/buff.lua +371 -182
  35. package/engine/internal/ability.d.ts +7 -1
  36. package/engine/internal/ability.lua +49 -9
  37. package/engine/internal/item/ability.lua +63 -11
  38. package/engine/internal/item+owner.lua +12 -6
  39. package/engine/internal/item.d.ts +18 -17
  40. package/engine/internal/item.lua +135 -49
  41. package/engine/internal/mechanics/cast-ability.lua +6 -3
  42. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  43. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  44. package/engine/internal/misc/frame-coordinates.lua +21 -0
  45. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  46. package/engine/internal/misc/get-terrain-z.lua +11 -0
  47. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  48. package/engine/internal/misc/player-local-handle.lua +5 -0
  49. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  50. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  51. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  52. package/engine/internal/object-data/health-bonus.lua +16 -0
  53. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  54. package/engine/internal/object-data/mana-bonus.lua +16 -0
  55. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  56. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  57. package/engine/internal/unit/ability.d.ts +35 -0
  58. package/engine/internal/unit/ability.lua +98 -9
  59. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  60. package/engine/internal/unit/allowed-targets.lua +9 -1
  61. package/engine/internal/unit/attributes.d.ts +17 -0
  62. package/engine/internal/unit/attributes.lua +46 -0
  63. package/engine/internal/unit/bonus.d.ts +6 -0
  64. package/engine/internal/unit/bonus.lua +33 -3
  65. package/engine/internal/unit/fly-height.d.ts +7 -0
  66. package/engine/internal/unit/fly-height.lua +20 -0
  67. package/engine/internal/unit/interrupts.d.ts +12 -0
  68. package/engine/internal/unit/interrupts.lua +28 -0
  69. package/engine/internal/unit/item.lua +1 -1
  70. package/engine/internal/unit/main-selected.lua +12 -27
  71. package/engine/internal/unit/order.d.ts +20 -0
  72. package/engine/internal/unit/order.lua +136 -0
  73. package/engine/internal/unit/range-event.d.ts +12 -0
  74. package/engine/internal/unit/range-event.lua +90 -0
  75. package/engine/internal/unit/scale.d.ts +7 -0
  76. package/engine/internal/unit/scale.lua +20 -0
  77. package/engine/internal/unit+ability.lua +10 -1
  78. package/engine/internal/unit+bonus.lua +3 -3
  79. package/engine/internal/unit+damage.d.ts +2 -11
  80. package/engine/internal/unit+damage.lua +10 -14
  81. package/engine/internal/unit+spellSteal.lua +1 -2
  82. package/engine/internal/unit-missile-launch.lua +52 -14
  83. package/engine/internal/unit.d.ts +40 -27
  84. package/engine/internal/unit.lua +382 -264
  85. package/engine/local-client.d.ts +2 -0
  86. package/engine/local-client.lua +30 -0
  87. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  88. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  89. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  90. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  91. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  92. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  93. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  94. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  95. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  96. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  97. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
  98. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  99. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  100. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  101. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  102. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  103. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  104. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  105. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  106. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  107. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  108. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  109. package/engine/object-data/entry/ability-type.d.ts +2 -0
  110. package/engine/object-data/entry/ability-type.lua +89 -8
  111. package/engine/object-data/entry/buff-type/applicable.lua +113 -109
  112. package/engine/object-data/entry/buff-type.d.ts +5 -11
  113. package/engine/object-data/entry/buff-type.lua +11 -27
  114. package/engine/object-data/entry/destructible-type.d.ts +27 -1
  115. package/engine/object-data/entry/destructible-type.lua +155 -0
  116. package/engine/object-data/entry/unit-type.d.ts +17 -4
  117. package/engine/object-data/entry/unit-type.lua +197 -85
  118. package/engine/object-field/ability.d.ts +4 -4
  119. package/engine/object-field/ability.lua +9 -8
  120. package/engine/object-field/unit.d.ts +72 -3
  121. package/engine/object-field/unit.lua +268 -7
  122. package/engine/object-field.d.ts +26 -7
  123. package/engine/object-field.lua +360 -119
  124. package/engine/random.d.ts +10 -0
  125. package/engine/random.lua +21 -0
  126. package/engine/standard/entries/buff-type.d.ts +3 -0
  127. package/engine/standard/entries/buff-type.lua +3 -0
  128. package/engine/standard/fields/ability.d.ts +2 -2
  129. package/engine/standard/fields/ability.lua +2 -2
  130. package/engine/standard/fields/unit.d.ts +12 -0
  131. package/engine/standard/fields/unit.lua +20 -0
  132. package/engine/synchronization.d.ts +11 -0
  133. package/engine/synchronization.lua +77 -0
  134. package/engine/text-tag.d.ts +36 -2
  135. package/engine/text-tag.lua +250 -10
  136. package/engine/unit.d.ts +6 -0
  137. package/engine/unit.lua +6 -0
  138. package/lualib_bundle.lua +118 -47
  139. package/net/socket.lua +1 -1
  140. package/objutil/buff.lua +11 -10
  141. package/objutil/object.lua +1 -1
  142. package/operation.lua +23 -17
  143. package/package.json +5 -5
  144. package/patch-lua.lua +15 -0
  145. package/patch-lualib.lua +1 -1
  146. package/utility/arrays.d.ts +2 -0
  147. package/utility/arrays.lua +11 -0
  148. package/utility/callback-array.d.ts +17 -0
  149. package/utility/callback-array.lua +61 -0
  150. package/utility/functions.d.ts +8 -0
  151. package/utility/functions.lua +13 -0
  152. package/utility/linked-map.d.ts +34 -0
  153. package/utility/linked-map.lua +101 -0
  154. package/utility/linked-set.d.ts +4 -1
  155. package/utility/linked-set.lua +43 -1
  156. package/utility/lua-maps.d.ts +15 -2
  157. package/utility/lua-maps.lua +53 -2
  158. package/utility/lua-sets.d.ts +2 -0
  159. package/utility/lua-sets.lua +7 -0
  160. package/utility/records.lua +20 -1
  161. package/utility/types.d.ts +3 -0
  162. package/core/types/order.d.ts +0 -25
  163. package/core/types/order.lua +0 -55
  164. /package/engine/internal/{object-data/armor-increase.d.ts → misc/damage-metadata-by-target.d.ts} +0 -0
  165. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  166. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  167. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -65,123 +65,127 @@ function ApplicableBuffType.wrap(self, other)
65
65
  return __TS__New(____exports.ApplicableBuffType, other.object)
66
66
  end
67
67
  ApplicableBuffType.BASE_ID = fourCC("BHbz")
68
- local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorUpgradeIdByApplicatorAbilityTypeId = table.unpack(postcompile(function()
69
- local function prepareAbilityType(abilityTypeConstructor, applicableBuffType)
70
- local abilityType = abilityTypeConstructor:create()
71
- abilityType.isInternal = true
72
- abilityType.levelCount = applicableBuffType.levelCount
73
- abilityType.buttonPositionX = 0
74
- abilityType.buttonPositionY = -11
75
- abilityType.casterAttachmentPresets = {}
76
- abilityType.targetEffectPresets = {}
77
- abilityType.casterEffectSoundPresetId = nil
78
- abilityType.learnLevelMinimum = 6
79
- abilityType.race = "other"
80
- abilityType.shouldCheckTechTreeDependencies = false
81
- abilityType.techTreeDependencies = {}
82
- abilityType.allowedTargetCombatClassifications = combatClassificationsOf(
83
- 4,
84
- 2,
85
- 2097152,
86
- 8,
87
- 1048576,
88
- 16
89
- )
90
- abilityType.areaOfEffect = 0
91
- abilityType.castRange = 999999
92
- abilityType.cooldown = 0
93
- abilityType.manaCost = 0
94
- abilityType.buffDuration = 0
95
- abilityType.heroBuffDuration = 0
96
- return abilityType
97
- end
98
- local multilevelPhysicalPositiveApplicatorAbilityTypes = {}
99
- local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId = {}
100
- for applicableBuffType in pairs(compiletimeApplicableBuffTypes) do
101
- local applicatorAbilityTypeIdByApplicatorType = {}
102
- if applicableBuffType.resistanceType == 1 or applicableBuffType.resistanceType == nil then
103
- if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
104
- local applicatorAbilityType = prepareAbilityType(CurseAbilityType, applicableBuffType)
105
- applicatorAbilityType.missProbability = 0
106
- applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
107
- applicatorAbilityTypeIdByApplicatorType[852190] = applicatorAbilityType.id
68
+ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorUpgradeIdByApplicatorAbilityTypeId = table.unpack(
69
+ postcompile(function()
70
+ local function prepareAbilityType(abilityTypeConstructor, applicableBuffType)
71
+ local abilityType = abilityTypeConstructor:create()
72
+ abilityType.isInternal = true
73
+ abilityType.levelCount = applicableBuffType.levelCount
74
+ abilityType.buttonPositionX = 0
75
+ abilityType.buttonPositionY = -11
76
+ abilityType.casterAttachmentPresets = {}
77
+ abilityType.targetEffectPresets = {}
78
+ abilityType.casterEffectSoundPresetId = nil
79
+ abilityType.learnLevelMinimum = 6
80
+ abilityType.race = "other"
81
+ abilityType.shouldCheckTechTreeDependencies = false
82
+ abilityType.techTreeDependencies = {}
83
+ abilityType.allowedTargetCombatClassifications = combatClassificationsOf(
84
+ 4,
85
+ 2,
86
+ 2097152,
87
+ 8,
88
+ 1048576,
89
+ 16
90
+ )
91
+ abilityType.areaOfEffect = 0
92
+ abilityType.castRange = 999999
93
+ abilityType.cooldown = 0
94
+ abilityType.manaCost = 0
95
+ abilityType.buffDuration = 0
96
+ abilityType.heroBuffDuration = 0
97
+ return abilityType
98
+ end
99
+ local multilevelPhysicalPositiveApplicatorAbilityTypes = {}
100
+ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId = {}
101
+ for applicableBuffType in pairs(compiletimeApplicableBuffTypes) do
102
+ local applicatorAbilityTypeIdByApplicatorType = {}
103
+ if applicableBuffType.resistanceType == 1 or applicableBuffType.resistanceType == nil then
104
+ if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
105
+ local applicatorAbilityType = prepareAbilityType(CurseAbilityType, applicableBuffType)
106
+ applicatorAbilityType.missProbability = 0
107
+ applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
108
+ applicatorAbilityTypeIdByApplicatorType[852190] = applicatorAbilityType.id
109
+ end
110
+ if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
111
+ local applicatorAbilityType = prepareAbilityType(BloodLustAbilityType, applicableBuffType)
112
+ applicatorAbilityType.attackSpeedIncreaseFactor = 0
113
+ applicatorAbilityType.movementSpeedIncreaseFactor = 0
114
+ applicatorAbilityType.scaleIncrease = 0
115
+ applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
116
+ applicatorAbilityTypeIdByApplicatorType[852101] = applicatorAbilityType.id
117
+ end
108
118
  end
109
- if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
110
- local applicatorAbilityType = prepareAbilityType(BloodLustAbilityType, applicableBuffType)
111
- applicatorAbilityType.attackSpeedIncreaseFactor = 0
112
- applicatorAbilityType.movementSpeedIncreaseFactor = 0
113
- applicatorAbilityType.scaleIncrease = 0
119
+ if applicableBuffType.resistanceType == 2 or applicableBuffType.resistanceType == nil then
120
+ if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
121
+ local applicatorAbilityType = prepareAbilityType(SlowPoisonAbilityType, applicableBuffType)
122
+ applicatorAbilityType.damagePerSecond = 0
123
+ applicatorAbilityType.movementSpeedDecreaseFactor = 0
124
+ applicatorAbilityType.attackSpeedDecreaseFactor = 0
125
+ applicatorAbilityType.isDamageStacking = false
126
+ applicatorAbilityType.isMovementSpeedFactorStacking = false
127
+ applicatorAbilityType.isAttackSpeedFactorStacking = false
128
+ applicatorAbilityType.isAbleToKill = false
129
+ applicatorAbilityType.buffTypeIds = {applicableBuffType.id, applicableBuffType.id}
130
+ applicatorAbilityTypeIdByApplicatorType[852173] = applicatorAbilityType.id
131
+ end
132
+ if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
133
+ local applicatorAbilityType = prepareAbilityType(BerserkAbilityType, applicableBuffType)
134
+ applicatorAbilityType.attackSpeedIncreaseFactor = 0
135
+ applicatorAbilityType.movementSpeedIncreaseFactor = 0
136
+ applicatorAbilityType.receivedDamageIncreaseFactor = 0
137
+ applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
138
+ if applicatorAbilityType.levelCount > 1 then
139
+ multilevelPhysicalPositiveApplicatorAbilityTypes[#multilevelPhysicalPositiveApplicatorAbilityTypes + 1] = applicatorAbilityType
140
+ end
141
+ applicatorAbilityTypeIdByApplicatorType[852100] = applicatorAbilityType.id
142
+ end
143
+ end
144
+ if applicableBuffType.polarity == 0 or applicableBuffType.polarity == nil then
145
+ local applicatorAbilityType = prepareAbilityType(PermanentImmolationAbilityType, applicableBuffType)
146
+ applicatorAbilityType.levelCount = 1
147
+ applicatorAbilityType.damagePerInterval = 0
148
+ applicatorAbilityType.castRange = 0
149
+ applicatorAbilityType.buffDuration = MAXIMUM_INTEGER
150
+ applicatorAbilityType.heroBuffDuration = MAXIMUM_INTEGER
151
+ applicatorAbilityType.allowedTargetCombatClassifications = combatClassificationsOf(1)
114
152
  applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
115
- applicatorAbilityTypeIdByApplicatorType[852101] = applicatorAbilityType.id
153
+ applicatorAbilityTypeIdByApplicatorType[0] = applicatorAbilityType.id
116
154
  end
155
+ applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId[applicableBuffType.id] = applicatorAbilityTypeIdByApplicatorType
117
156
  end
118
- if applicableBuffType.resistanceType == 2 or applicableBuffType.resistanceType == nil then
119
- if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
120
- local applicatorAbilityType = prepareAbilityType(SlowPoisonAbilityType, applicableBuffType)
121
- applicatorAbilityType.damagePerSecond = 0
122
- applicatorAbilityType.movementSpeedDecreaseFactor = 0
123
- applicatorAbilityType.attackSpeedDecreaseFactor = 0
124
- applicatorAbilityType.isDamageStacking = false
125
- applicatorAbilityType.isMovementSpeedFactorStacking = false
126
- applicatorAbilityType.isAttackSpeedFactorStacking = false
127
- applicatorAbilityType.isAbleToKill = false
128
- applicatorAbilityType.buffTypeIds = {applicableBuffType.id, applicableBuffType.id}
129
- applicatorAbilityTypeIdByApplicatorType[852173] = applicatorAbilityType.id
130
- end
131
- if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
132
- local applicatorAbilityType = prepareAbilityType(BerserkAbilityType, applicableBuffType)
133
- applicatorAbilityType.attackSpeedIncreaseFactor = 0
134
- applicatorAbilityType.movementSpeedIncreaseFactor = 0
135
- applicatorAbilityType.receivedDamageIncreaseFactor = 0
136
- applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
137
- if applicatorAbilityType.levelCount > 1 then
138
- multilevelPhysicalPositiveApplicatorAbilityTypes[#multilevelPhysicalPositiveApplicatorAbilityTypes + 1] = applicatorAbilityType
157
+ local applicatorUpgradeIds = {}
158
+ local applicatorUpgradeIdByApplicatorAbilityTypeId = {}
159
+ for ____, multilevelPhysicalPositiveApplicatorAbilityTypesChunk in ipairs(chunked(multilevelPhysicalPositiveApplicatorAbilityTypes, 4)) do
160
+ local maxLevelCount = max(map(multilevelPhysicalPositiveApplicatorAbilityTypesChunk, "levelCount"))
161
+ local applicatorAbilityTypeIds = map(multilevelPhysicalPositiveApplicatorAbilityTypesChunk, "id")
162
+ local applicatorUpgrade = BlankUpgrade:create()
163
+ applicatorUpgrade.isInternal = true
164
+ applicatorUpgrade.levelCount = maxLevelCount - 1
165
+ applicatorUpgrade.effects = map(
166
+ applicatorAbilityTypeIds,
167
+ function(applicatorAbilityTypeId)
168
+ return {type = "rlev", bonusBase = 1, bonusIncrement = 1, abilityTypeId = applicatorAbilityTypeId}
139
169
  end
140
- applicatorAbilityTypeIdByApplicatorType[852100] = applicatorAbilityType.id
170
+ )
171
+ applicatorUpgradeIds[#applicatorUpgradeIds + 1] = applicatorUpgrade.id
172
+ for ____, applicatorAbilityTypeId in ipairs(applicatorAbilityTypeIds) do
173
+ applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId] = applicatorUpgrade.id
141
174
  end
142
175
  end
143
- if applicableBuffType.polarity == 0 or applicableBuffType.polarity == nil then
144
- local applicatorAbilityType = prepareAbilityType(PermanentImmolationAbilityType, applicableBuffType)
145
- applicatorAbilityType.levelCount = 1
146
- applicatorAbilityType.damagePerInterval = 0
147
- applicatorAbilityType.castRange = 0
148
- applicatorAbilityType.buffDuration = MAXIMUM_INTEGER
149
- applicatorAbilityType.heroBuffDuration = MAXIMUM_INTEGER
150
- applicatorAbilityType.allowedTargetCombatClassifications = combatClassificationsOf(1)
151
- applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
152
- applicatorAbilityTypeIdByApplicatorType[0] = applicatorAbilityType.id
153
- end
154
- applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId[applicableBuffType.id] = applicatorAbilityTypeIdByApplicatorType
155
- end
156
- local applicatorUpgradeIds = {}
157
- local applicatorUpgradeIdByApplicatorAbilityTypeId = {}
158
- for ____, multilevelPhysicalPositiveApplicatorAbilityTypesChunk in ipairs(chunked(multilevelPhysicalPositiveApplicatorAbilityTypes, 4)) do
159
- local maxLevelCount = max(map(multilevelPhysicalPositiveApplicatorAbilityTypesChunk, "levelCount"))
160
- local applicatorAbilityTypeIds = map(multilevelPhysicalPositiveApplicatorAbilityTypesChunk, "id")
161
- local applicatorUpgrade = BlankUpgrade:create()
162
- applicatorUpgrade.isInternal = true
163
- applicatorUpgrade.levelCount = maxLevelCount - 1
164
- applicatorUpgrade.effects = map(
165
- applicatorAbilityTypeIds,
166
- function(applicatorAbilityTypeId)
167
- return {type = "rlev", bonusBase = 1, bonusIncrement = 1, abilityTypeId = applicatorAbilityTypeId}
168
- end
169
- )
170
- applicatorUpgradeIds[#applicatorUpgradeIds + 1] = applicatorUpgrade.id
171
- for ____, applicatorAbilityTypeId in ipairs(applicatorAbilityTypeIds) do
172
- applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId] = applicatorUpgrade.id
176
+ for ____, unitType in ipairs(UnitType:getAll()) do
177
+ local ____array_0 = __TS__SparseArrayNew(table.unpack(unitType.affectingUpgradeIds))
178
+ __TS__SparseArrayPush(
179
+ ____array_0,
180
+ table.unpack(applicatorUpgradeIds)
181
+ )
182
+ unitType.affectingUpgradeIds = {__TS__SparseArraySpread(____array_0)}
173
183
  end
174
- end
175
- for ____, unitType in ipairs(UnitType:getAll()) do
176
- local ____array_0 = __TS__SparseArrayNew(table.unpack(unitType.affectingUpgradeIds))
177
- __TS__SparseArrayPush(
178
- ____array_0,
179
- table.unpack(applicatorUpgradeIds)
180
- )
181
- unitType.affectingUpgradeIds = {__TS__SparseArraySpread(____array_0)}
182
- end
183
- return {applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorUpgradeIdByApplicatorAbilityTypeId}
184
- end))
184
+ return {applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorUpgradeIdByApplicatorAbilityTypeId}
185
+ end),
186
+ 1,
187
+ 2
188
+ )
185
189
  local EVASION_ABILITY_TYPE_IDS = postcompile(function()
186
190
  return AbilityType:getAllIdsByBaseIds(map({
187
191
  "AEev",
@@ -3,12 +3,16 @@ import { TupleOf } from "../../../utility/types";
3
3
  import { AttachmentPreset, AttachmentPresetInput } from "../auxiliary/attachment-preset";
4
4
  import { Race } from "../auxiliary/race";
5
5
  import { SoundPresetName } from "../auxiliary/sound-preset-name";
6
- import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
6
+ import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
7
7
  import { LightningTypeId } from "./lightning-type";
8
8
  export type BuffTypeId = ObjectDataEntryId & number & {
9
9
  readonly __buffTypeId: unique symbol;
10
10
  };
11
+ export type StandardBuffTypeId = BuffTypeId & {
12
+ readonly __standardBuffTypeId: unique symbol;
13
+ };
11
14
  export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> extends ObjectDataEntry<Id> {
15
+ static readonly [id: StandardBuffTypeId]: ObjectDataEntryConstructor<BuffType>;
12
16
  private static readonly idGenerator;
13
17
  protected static generateId(): number;
14
18
  protected static getObjectData(map: WarMap): WarObjects;
@@ -51,13 +55,3 @@ export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> exten
51
55
  get tooltipExtendedText(): string;
52
56
  set tooltipExtendedText(tooltipText: string);
53
57
  }
54
- declare const AvatarBuffType_base: typeof BuffType;
55
- export declare class AvatarBuffType extends AvatarBuffType_base {
56
- }
57
- declare const DevotionAuraBuffType_base: typeof BuffType;
58
- export declare class DevotionAuraBuffType extends DevotionAuraBuffType_base {
59
- }
60
- declare const DivineShieldBuffType_base: typeof BuffType;
61
- export declare class DivineShieldBuffType extends DivineShieldBuffType_base {
62
- }
63
- export {};
@@ -6,6 +6,8 @@ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
6
  local ____exports = {}
7
7
  local ____arrays = require("utility.arrays")
8
8
  local array = ____arrays.array
9
+ local ____reflection = require("utility.reflection")
10
+ local implementReadonlyNumberIndexSupplier = ____reflection.implementReadonlyNumberIndexSupplier
9
11
  local ____entry = require("engine.object-data.entry")
10
12
  local ObjectDataEntry = ____entry.ObjectDataEntry
11
13
  local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
@@ -285,32 +287,14 @@ __TS__SetDescriptor(
285
287
  },
286
288
  true
287
289
  )
288
- local function makeBaseBuffType(id)
289
- local BaseBuffType = __TS__Class()
290
- BaseBuffType.name = "BaseBuffType"
291
- __TS__ClassExtends(BaseBuffType, ____exports.BuffType)
292
- BaseBuffType.BASE_ID = id
293
- return BaseBuffType
294
- end
295
- ____exports.AvatarBuffType = __TS__Class()
296
- local AvatarBuffType = ____exports.AvatarBuffType
297
- AvatarBuffType.name = "AvatarBuffType"
298
- __TS__ClassExtends(
299
- AvatarBuffType,
300
- makeBaseBuffType(fourCC("BHav"))
301
- )
302
- ____exports.DevotionAuraBuffType = __TS__Class()
303
- local DevotionAuraBuffType = ____exports.DevotionAuraBuffType
304
- DevotionAuraBuffType.name = "DevotionAuraBuffType"
305
- __TS__ClassExtends(
306
- DevotionAuraBuffType,
307
- makeBaseBuffType(fourCC("BHad"))
308
- )
309
- ____exports.DivineShieldBuffType = __TS__Class()
310
- local DivineShieldBuffType = ____exports.DivineShieldBuffType
311
- DivineShieldBuffType.name = "DivineShieldBuffType"
312
- __TS__ClassExtends(
313
- DivineShieldBuffType,
314
- makeBaseBuffType(fourCC("BHds"))
290
+ implementReadonlyNumberIndexSupplier(
291
+ ____exports.BuffType,
292
+ function(id)
293
+ local ____class_0 = __TS__Class()
294
+ ____class_0.name = ____class_0.name
295
+ __TS__ClassExtends(____class_0, ____exports.BuffType)
296
+ ____class_0.BASE_ID = id
297
+ return ____class_0
298
+ end
315
299
  )
316
300
  return ____exports
@@ -1,14 +1,30 @@
1
1
  /** @noSelfInFile */
2
2
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
3
3
  import { CombatClassifications } from "../auxiliary/combat-classification";
4
- import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
4
+ import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
5
5
  export type DestructibleTypeId = ObjectDataEntryId & number & {
6
6
  readonly __destructibleTypeId: unique symbol;
7
7
  };
8
+ export type StandardDestructibleTypeId = DestructibleTypeId & {
9
+ readonly __standardDestructibleTypeId: unique symbol;
10
+ };
8
11
  export declare abstract class DestructibleType extends ObjectDataEntry<DestructibleTypeId> {
12
+ static readonly [id: StandardDestructibleTypeId]: ObjectDataEntryConstructor<DestructibleType>;
9
13
  private static readonly idGenerator;
10
14
  protected static generateId(): number;
11
15
  protected static getObjectData(map: WarMap): WarObjects;
16
+ get fixedFacing(): number;
17
+ set fixedFacing(fixedFacing: number);
18
+ get flyOverHeight(): number;
19
+ set flyOverHeight(flyOverHeight: number);
20
+ get modelPath(): string;
21
+ set modelPath(modelPath: string);
22
+ get modelPathSD(): string;
23
+ set modelPathSD(modelPathSD: string);
24
+ get modelPathHD(): string;
25
+ set modelPathHD(modelPathHD: string);
26
+ get occlusionHeight(): number;
27
+ set occlusionHeight(occlusionHeight: number);
12
28
  get armorSoundType(): ArmorSoundType;
13
29
  set armorSoundType(armorSoundType: ArmorSoundType);
14
30
  get armorSoundTypeSD(): ArmorSoundType;
@@ -17,4 +33,14 @@ export declare abstract class DestructibleType extends ObjectDataEntry<Destructi
17
33
  set armorSoundTypeHD(armorSoundTypeHD: ArmorSoundType);
18
34
  get combatClassifications(): CombatClassifications;
19
35
  set combatClassifications(combatClassifications: CombatClassifications);
36
+ get cliffHeight(): number;
37
+ set cliffHeight(cliffHeight: number);
38
+ get isWalkable(): boolean;
39
+ set isWalkable(isWalkable: boolean);
40
+ get pathingTexturePath(): string;
41
+ set pathingTexturePath(pathingTexturePath: string);
42
+ get deadPathingTexturePath(): string;
43
+ set deadPathingTexturePath(deadPathingTexturePath: string);
44
+ get name(): string;
45
+ set name(name: string);
20
46
  }
@@ -11,6 +11,8 @@ local ____entry = require("engine.object-data.entry")
11
11
  local ObjectDataEntry = ____entry.ObjectDataEntry
12
12
  local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
13
13
  local ObjectDataEntryIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.ObjectDataEntryIdGenerator
14
+ local ____reflection = require("utility.reflection")
15
+ local implementReadonlyNumberIndexSupplier = ____reflection.implementReadonlyNumberIndexSupplier
14
16
  ____exports.DestructibleType = __TS__Class()
15
17
  local DestructibleType = ____exports.DestructibleType
16
18
  DestructibleType.name = "DestructibleType"
@@ -25,6 +27,84 @@ DestructibleType.idGenerator = __TS__New(
25
27
  ObjectDataEntryIdGenerator,
26
28
  fourCC("D000")
27
29
  )
30
+ __TS__SetDescriptor(
31
+ DestructibleType.prototype,
32
+ "fixedFacing",
33
+ {
34
+ get = function(self)
35
+ return self:getNumberField("bfxr")
36
+ end,
37
+ set = function(self, fixedFacing)
38
+ self:setNumberField("bfxr", fixedFacing)
39
+ end
40
+ },
41
+ true
42
+ )
43
+ __TS__SetDescriptor(
44
+ DestructibleType.prototype,
45
+ "flyOverHeight",
46
+ {
47
+ get = function(self)
48
+ return self:getNumberField("bflh")
49
+ end,
50
+ set = function(self, flyOverHeight)
51
+ self:setNumberField("bflh", flyOverHeight)
52
+ end
53
+ },
54
+ true
55
+ )
56
+ __TS__SetDescriptor(
57
+ DestructibleType.prototype,
58
+ "modelPath",
59
+ {
60
+ get = function(self)
61
+ return self:getStringField("bfil")
62
+ end,
63
+ set = function(self, modelPath)
64
+ self:setStringField("bfil", modelPath)
65
+ end
66
+ },
67
+ true
68
+ )
69
+ __TS__SetDescriptor(
70
+ DestructibleType.prototype,
71
+ "modelPathSD",
72
+ {
73
+ get = function(self)
74
+ return self:getStringField("bfil:sd")
75
+ end,
76
+ set = function(self, modelPathSD)
77
+ self:setStringField("bfil:sd", modelPathSD)
78
+ end
79
+ },
80
+ true
81
+ )
82
+ __TS__SetDescriptor(
83
+ DestructibleType.prototype,
84
+ "modelPathHD",
85
+ {
86
+ get = function(self)
87
+ return self:getStringField("bfil:hd")
88
+ end,
89
+ set = function(self, modelPathHD)
90
+ self:setStringField("bfil:hd", modelPathHD)
91
+ end
92
+ },
93
+ true
94
+ )
95
+ __TS__SetDescriptor(
96
+ DestructibleType.prototype,
97
+ "occlusionHeight",
98
+ {
99
+ get = function(self)
100
+ return self:getNumberField("boch")
101
+ end,
102
+ set = function(self, occlusionHeight)
103
+ self:setNumberField("boch", occlusionHeight)
104
+ end
105
+ },
106
+ true
107
+ )
28
108
  __TS__SetDescriptor(
29
109
  DestructibleType.prototype,
30
110
  "armorSoundType",
@@ -80,4 +160,79 @@ __TS__SetDescriptor(
80
160
  },
81
161
  true
82
162
  )
163
+ __TS__SetDescriptor(
164
+ DestructibleType.prototype,
165
+ "cliffHeight",
166
+ {
167
+ get = function(self)
168
+ return self:getNumberField("bclh")
169
+ end,
170
+ set = function(self, cliffHeight)
171
+ self:setNumberField("bclh", cliffHeight)
172
+ end
173
+ },
174
+ true
175
+ )
176
+ __TS__SetDescriptor(
177
+ DestructibleType.prototype,
178
+ "isWalkable",
179
+ {
180
+ get = function(self)
181
+ return self:getBooleanField("bwal")
182
+ end,
183
+ set = function(self, isWalkable)
184
+ self:setBooleanField("bwal", isWalkable)
185
+ end
186
+ },
187
+ true
188
+ )
189
+ __TS__SetDescriptor(
190
+ DestructibleType.prototype,
191
+ "pathingTexturePath",
192
+ {
193
+ get = function(self)
194
+ return self:getStringField("bptx")
195
+ end,
196
+ set = function(self, pathingTexturePath)
197
+ self:setStringField("bptx", pathingTexturePath)
198
+ end
199
+ },
200
+ true
201
+ )
202
+ __TS__SetDescriptor(
203
+ DestructibleType.prototype,
204
+ "deadPathingTexturePath",
205
+ {
206
+ get = function(self)
207
+ return self:getStringField("bptd")
208
+ end,
209
+ set = function(self, deadPathingTexturePath)
210
+ self:setStringField("bptd", deadPathingTexturePath)
211
+ end
212
+ },
213
+ true
214
+ )
215
+ __TS__SetDescriptor(
216
+ DestructibleType.prototype,
217
+ "name",
218
+ {
219
+ get = function(self)
220
+ return self:getStringField("bnam")
221
+ end,
222
+ set = function(self, name)
223
+ self:setStringField("bnam", name)
224
+ end
225
+ },
226
+ true
227
+ )
228
+ implementReadonlyNumberIndexSupplier(
229
+ ____exports.DestructibleType,
230
+ function(id)
231
+ local ____class_0 = __TS__Class()
232
+ ____class_0.name = ____class_0.name
233
+ __TS__ClassExtends(____class_0, ____exports.DestructibleType)
234
+ ____class_0.BASE_ID = id
235
+ return ____class_0
236
+ end
237
+ )
83
238
  return ____exports
@@ -13,6 +13,7 @@ import type { AbilityTypeId } from "./ability-type";
13
13
  import type { UpgradeId } from "./upgrade";
14
14
  import { AnimationQualifier } from "../auxiliary/animation-qualifier";
15
15
  import { AttackType } from "../auxiliary/attack-type";
16
+ import { ArmorType } from "../auxiliary/armor-type";
16
17
  export type UnitTypeId = ObjectDataEntryId & number & {
17
18
  readonly __unitTypeId: unique symbol;
18
19
  };
@@ -23,8 +24,8 @@ export declare class UnitTypeWeapon {
23
24
  private readonly unitType;
24
25
  private readonly index;
25
26
  private constructor();
26
- get attackType(): AttackType;
27
- set attackType(attackType: AttackType);
27
+ get attackType(): AttackType | undefined;
28
+ set attackType(attackType: AttackType | undefined);
28
29
  get backSwingDuration(): number;
29
30
  set backSwingDuration(backSwingDuration: number);
30
31
  get cooldown(): number;
@@ -41,6 +42,10 @@ export declare class UnitTypeWeapon {
41
42
  set impactDelay(impactDelay: number);
42
43
  get missileModelPath(): string;
43
44
  set missileModelPath(missileModelPath: string);
45
+ get missileModelPathSD(): string;
46
+ set missileModelPathSD(missileModelPathSD: string);
47
+ get missileModelPathHD(): string;
48
+ set missileModelPathHD(missileModelPathHD: string);
44
49
  get range(): number;
45
50
  set range(range: number);
46
51
  get soundType(): WeaponSoundType;
@@ -144,6 +149,8 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
144
149
  set runSpeedSD(runSpeedSD: number);
145
150
  get runSpeedHD(): number;
146
151
  set runSpeedHD(runSpeedHD: number);
152
+ get selectionCircleHeight(): number;
153
+ set selectionCircleHeight(height: number);
147
154
  get selectionCircleScale(): number;
148
155
  set selectionCircleScale(selectionCircleScale: number);
149
156
  get selectionCircleScaleSD(): number;
@@ -182,16 +189,20 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
182
189
  set walkSpeedSD(walkSpeedSD: number);
183
190
  get walkSpeedHD(): number;
184
191
  set walkSpeedHD(walkSpeedHD: number);
192
+ get armor(): number;
193
+ set armor(armor: number);
185
194
  get armorSoundType(): ArmorSoundType;
186
195
  set armorSoundType(armorSoundType: ArmorSoundType);
187
196
  get armorSoundTypeSD(): ArmorSoundType;
188
197
  set armorSoundTypeSD(armorSoundTypeSD: ArmorSoundType);
189
198
  get armorSoundTypeHD(): ArmorSoundType;
190
199
  set armorSoundTypeHD(armorSoundTypeHD: ArmorSoundType);
200
+ get armorType(): ArmorType;
201
+ set armorType(armorType: ArmorType);
191
202
  get combatClassifications(): CombatClassifications;
192
203
  set combatClassifications(combatClassifications: CombatClassifications);
193
- get unitClassifications(): UnitClassifications;
194
- set unitClassifications(unitClassifications: UnitClassifications);
204
+ get classifications(): UnitClassifications;
205
+ set classifications(unitClassifications: UnitClassifications);
195
206
  get weapons(): TupleOf<UnitTypeWeapon, 2>;
196
207
  get firstWeapon(): UnitTypeWeapon;
197
208
  get secondWeapon(): UnitTypeWeapon;
@@ -225,6 +236,8 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
225
236
  set goldCost(goldCost: number);
226
237
  get healthRegenerationRate(): number;
227
238
  set healthRegenerationRate(healthRegenerationRate: number);
239
+ get level(): number;
240
+ set level(level: number);
228
241
  get manaRegenerationRate(): number;
229
242
  set manaRegenerationRate(manaRegenerationRate: number);
230
243
  get maximumHealth(): number;