warscript 0.0.1-dev.c59dd14 → 0.0.1-dev.c8224f3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (139) hide show
  1. package/attributes.d.ts +0 -1
  2. package/binaryreader.d.ts +1 -0
  3. package/binaryreader.lua +3 -0
  4. package/core/types/effect.d.ts +13 -3
  5. package/core/types/effect.lua +116 -17
  6. package/core/types/frame.d.ts +8 -1
  7. package/core/types/frame.lua +93 -1
  8. package/core/types/group.d.ts +0 -1
  9. package/core/types/image.d.ts +0 -1
  10. package/core/types/unit.lua +8 -0
  11. package/core/util.d.ts +1 -1
  12. package/core/util.lua +12 -0
  13. package/decl/index.d.ts +1 -0
  14. package/engine/ability.d.ts +1 -1
  15. package/engine/behavior.d.ts +10 -10
  16. package/engine/behavior.lua +6 -6
  17. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  18. package/engine/behaviour/ability/always-enabled.lua +31 -0
  19. package/engine/behaviour/ability/apply-buff.d.ts +3 -5
  20. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  21. package/engine/behaviour/ability/damage.d.ts +33 -11
  22. package/engine/behaviour/ability/damage.lua +89 -31
  23. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  24. package/engine/behaviour/ability/emulate-impact.lua +28 -0
  25. package/engine/behaviour/ability/heal.d.ts +33 -6
  26. package/engine/behaviour/ability/heal.lua +89 -10
  27. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  28. package/engine/behaviour/ability/instant-impact.lua +4 -19
  29. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  30. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  31. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  32. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  33. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  34. package/engine/behaviour/ability/restore-mana.lua +29 -0
  35. package/engine/behaviour/ability.d.ts +14 -3
  36. package/engine/behaviour/ability.lua +79 -33
  37. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  38. package/engine/behaviour/unit.d.ts +8 -2
  39. package/engine/behaviour/unit.lua +27 -0
  40. package/engine/buff.d.ts +68 -21
  41. package/engine/buff.lua +276 -90
  42. package/engine/game-map.d.ts +7 -0
  43. package/engine/game-map.lua +32 -0
  44. package/engine/internal/ability.d.ts +16 -13
  45. package/engine/internal/ability.lua +80 -76
  46. package/engine/internal/item/ability.lua +106 -0
  47. package/engine/internal/item+owner.lua +2 -2
  48. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  49. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  50. package/engine/internal/unit/ability.d.ts +10 -1
  51. package/engine/internal/unit/ability.lua +36 -14
  52. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  53. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  54. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  55. package/engine/internal/unit/add-item-to-slot.lua +50 -0
  56. package/engine/internal/unit/bonus.d.ts +9 -8
  57. package/engine/internal/unit/bonus.lua +6 -1
  58. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  59. package/engine/internal/unit/ignore-events-items.lua +5 -0
  60. package/engine/internal/unit/item.d.ts +24 -0
  61. package/engine/internal/unit/item.lua +78 -0
  62. package/engine/internal/unit/main-selected.d.ts +13 -0
  63. package/engine/internal/unit/main-selected.lua +51 -0
  64. package/engine/internal/unit+ability.lua +2 -2
  65. package/engine/internal/unit+transport.lua +4 -10
  66. package/engine/internal/unit-missile-launch.lua +24 -5
  67. package/engine/internal/unit.d.ts +27 -12
  68. package/engine/internal/unit.lua +175 -86
  69. package/engine/internal/utility.lua +12 -0
  70. package/engine/lightning.d.ts +8 -2
  71. package/engine/lightning.lua +27 -2
  72. package/engine/local-client.d.ts +7 -2
  73. package/engine/local-client.lua +82 -0
  74. package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
  75. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  76. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  77. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  78. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  79. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  80. package/engine/object-data/entry/ability-type.d.ts +0 -1
  81. package/engine/object-data/entry/ability-type.lua +8 -12
  82. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  83. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  84. package/engine/object-data/entry/buff-type.d.ts +0 -1
  85. package/engine/object-data/entry/destructible-type.d.ts +0 -1
  86. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  87. package/engine/object-data/entry/item-type.d.ts +14 -1
  88. package/engine/object-data/entry/item-type.lua +91 -0
  89. package/engine/object-data/entry/lightning-type.d.ts +0 -1
  90. package/engine/object-data/entry/unit-type.d.ts +0 -1
  91. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  92. package/engine/object-data/entry/upgrade.d.ts +0 -1
  93. package/engine/object-data/entry.d.ts +2 -3
  94. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  95. package/engine/object-field/ability.d.ts +26 -3
  96. package/engine/object-field/ability.lua +54 -1
  97. package/engine/object-field.d.ts +2 -3
  98. package/engine/object-field.lua +4 -0
  99. package/engine/random.d.ts +1 -5
  100. package/engine/standard/fields/ability.d.ts +2 -0
  101. package/engine/standard/fields/ability.lua +2 -0
  102. package/engine/unit.d.ts +3 -0
  103. package/engine/unit.lua +12 -2
  104. package/event.d.ts +2 -3
  105. package/event.lua +9 -5
  106. package/index.d.ts +1 -0
  107. package/index.lua +1 -0
  108. package/lualib_bundle.lua +146 -42
  109. package/math/vec2.d.ts +2 -9
  110. package/math.d.ts +0 -2
  111. package/net/socket.d.ts +7 -1
  112. package/net/socket.lua +45 -4
  113. package/network.d.ts +1 -0
  114. package/network.lua +3 -2
  115. package/objutil/ability.d.ts +0 -1
  116. package/objutil/buff.d.ts +0 -1
  117. package/objutil/buff.lua +1 -1
  118. package/objutil/object.d.ts +0 -1
  119. package/objutil/unit.d.ts +0 -1
  120. package/package.json +13 -13
  121. package/patch-lua.d.ts +0 -0
  122. package/patch-lua.lua +10 -0
  123. package/property.d.ts +55 -0
  124. package/property.lua +374 -0
  125. package/string.d.ts +16 -0
  126. package/string.lua +5 -0
  127. package/util/stream.d.ts +0 -1
  128. package/utility/arrays.d.ts +11 -5
  129. package/utility/arrays.lua +34 -3
  130. package/utility/bit-set.d.ts +0 -2
  131. package/utility/lazy.d.ts +2 -0
  132. package/utility/lazy.lua +14 -0
  133. package/utility/linked-set.d.ts +11 -3
  134. package/utility/linked-set.lua +5 -2
  135. package/utility/lua-maps.d.ts +1 -2
  136. package/utility/lua-sets.d.ts +1 -2
  137. package/utility/types.d.ts +1 -0
  138. package/core/mapbounds.d.ts +0 -8
  139. package/core/mapbounds.lua +0 -12
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.ignoreEventsItems = {}
5
+ return ____exports
@@ -0,0 +1,24 @@
1
+ /** @noSelfInFile */
2
+ import { Item } from "../item";
3
+ export interface UnitItems extends ReadonlyArray<Item | undefined> {
4
+ readonly length: 0 | 1 | 2 | 3 | 4 | 5 | 6;
5
+ [0]: Item | undefined;
6
+ [1]: Item | undefined;
7
+ [2]: Item | undefined;
8
+ [3]: Item | undefined;
9
+ [4]: Item | undefined;
10
+ [5]: Item | undefined;
11
+ }
12
+ export declare class UnitItems {
13
+ constructor(handle: junit);
14
+ findSlot(item: Item): 0 | 1 | 2 | 3 | 4 | 5 | undefined;
15
+ protected __newindex(slot: number, item: Item | undefined): void;
16
+ protected __index(key: string | number): unknown;
17
+ protected __len(): number;
18
+ protected __ipairs(): LuaIterator<LuaMultiReturn<[number, Item | undefined]>, junit>;
19
+ }
20
+ declare module "../unit" {
21
+ interface Unit {
22
+ readonly items: UnitItems;
23
+ }
24
+ }
@@ -0,0 +1,78 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
5
+ local ____exports = {}
6
+ local ____item = require("engine.internal.item")
7
+ local Item = ____item.Item
8
+ local ____unit = require("engine.internal.unit")
9
+ local Unit = ____unit.Unit
10
+ local ____utility = require("engine.internal.utility")
11
+ local findUnitItemSlot = ____utility.findUnitItemSlot
12
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
13
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
14
+ local rawset = _G.rawset
15
+ local ____type = _G.type
16
+ local isItemPowerup = IsItemPowerup
17
+ local setItemBooleanField = BlzSetItemBooleanField
18
+ local unitInventorySize = UnitInventorySize
19
+ local unitItemInSlot = UnitItemInSlot
20
+ local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
21
+ local handleByUnitItems = setmetatable({}, {__mode = "k"})
22
+ local function unitItemsNext(handle, index)
23
+ local slot = index & 7
24
+ if index >> 3 == slot then
25
+ return nil, nil
26
+ end
27
+ return index + 1, Item:of(unitItemInSlot(handle, slot))
28
+ end
29
+ ____exports.UnitItems = __TS__Class()
30
+ local UnitItems = ____exports.UnitItems
31
+ UnitItems.name = "UnitItems"
32
+ function UnitItems.prototype.____constructor(self, handle)
33
+ handleByUnitItems[self] = handle
34
+ end
35
+ function UnitItems.prototype.findSlot(self, item)
36
+ return findUnitItemSlot(handleByUnitItems[self], item.handle)
37
+ end
38
+ function UnitItems.prototype.__newindex(self, slot, item)
39
+ local handle = handleByUnitItems[self]
40
+ if slot < 1 or slot > unitInventorySize(handle) then
41
+ return
42
+ end
43
+ unitRemoveItemFromSlot(handle, slot - 1)
44
+ if item ~= nil then
45
+ local itemHandle = item.handle
46
+ local isPowerup = isItemPowerup(itemHandle)
47
+ if isPowerup then
48
+ setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
49
+ end
50
+ unitAddItemToSlot(handle, itemHandle, slot - 1)
51
+ if isPowerup then
52
+ setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
53
+ end
54
+ end
55
+ end
56
+ function UnitItems.prototype.__index(self, key)
57
+ if ____type(key) == "number" then
58
+ return Item:of(unitItemInSlot(handleByUnitItems[self], key - 1))
59
+ end
60
+ return rawget(____exports.UnitItems.prototype, key)
61
+ end
62
+ function UnitItems.prototype.__len(self)
63
+ return unitInventorySize(handleByUnitItems[self])
64
+ end
65
+ function UnitItems.prototype.__ipairs(self)
66
+ local handle = handleByUnitItems[self]
67
+ return unitItemsNext, handle, unitInventorySize(handle) << 3
68
+ end
69
+ __TS__ObjectDefineProperty(
70
+ Unit.prototype,
71
+ "items",
72
+ {get = function(self)
73
+ local items = __TS__New(____exports.UnitItems, self.handle)
74
+ rawset(self, "items", items)
75
+ return items
76
+ end}
77
+ )
78
+ return ____exports
@@ -0,0 +1,13 @@
1
+ /** @noSelfInFile */
2
+ import { Player } from "../../../core/types/player";
3
+ import { Event } from "../../../event";
4
+ declare module "../unit" {
5
+ namespace Unit {
6
+ const mainSelectedUnitChangeEvent: Event<[Player]>;
7
+ }
8
+ }
9
+ declare module "../unit" {
10
+ namespace Unit {
11
+ const getMainSelectedOf: (player: Player) => Unit | undefined;
12
+ }
13
+ }
@@ -0,0 +1,51 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
3
+ local ____exports = {}
4
+ local ____player = require("core.types.player")
5
+ local Player = ____player.Player
6
+ local ____math = require("math")
7
+ local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
8
+ local MINIMUM_INTEGER = ____math.MINIMUM_INTEGER
9
+ local ____local_2Dclient = require("engine.local-client")
10
+ local LocalClient = ____local_2Dclient.LocalClient
11
+ local ____unit = require("engine.internal.unit")
12
+ local Unit = ____unit.Unit
13
+ local ____event = require("event")
14
+ local Event = ____event.Event
15
+ local mainSelectedUnitChangeEvent = __TS__New(Event)
16
+ rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
17
+ local mainSelectedUnitByPlayer = {}
18
+ local syncSlider = BlzCreateFrameByType(
19
+ "SLIDER",
20
+ "UnitSyncId",
21
+ BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0),
22
+ "",
23
+ 0
24
+ )
25
+ BlzFrameSetMinMaxValue(syncSlider, MINIMUM_INTEGER, MAXIMUM_INTEGER)
26
+ LocalClient.mainSelectedUnitChangeEvent:addListener(function()
27
+ local ____opt_0 = LocalClient.mainSelectedUnit
28
+ local syncId = ____opt_0 and ____opt_0.syncId
29
+ BlzFrameSetValue(syncSlider, syncId or 0)
30
+ end)
31
+ local trg = CreateTrigger()
32
+ BlzTriggerRegisterFrameEvent(trg, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
33
+ TriggerAddAction(
34
+ trg,
35
+ function()
36
+ local player = Player:of(GetTriggerPlayer())
37
+ local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
38
+ if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
39
+ mainSelectedUnitByPlayer[player] = mainSelectedUnit
40
+ Event.invoke(mainSelectedUnitChangeEvent, player)
41
+ end
42
+ end
43
+ )
44
+ rawset(
45
+ Unit,
46
+ "getMainSelectedOf",
47
+ function(player)
48
+ return mainSelectedUnitByPlayer[player]
49
+ end
50
+ )
51
+ return ____exports
@@ -40,7 +40,7 @@ ItemAbility.onCreate:addListener(
40
40
  end
41
41
  end
42
42
  )
43
- Unit.onItemPickup:addListener(
43
+ Unit.itemPickedUpEvent:addListener(
44
44
  0,
45
45
  function(unit, item)
46
46
  for ____, ability in ipairs(item.abilities) do
@@ -48,7 +48,7 @@ Unit.onItemPickup:addListener(
48
48
  end
49
49
  end
50
50
  )
51
- Unit.onItemDrop:addListener(
51
+ Unit.itemDroppedEvent:addListener(
52
52
  4,
53
53
  function(unit, item)
54
54
  for ____, ability in ipairs(item.abilities) do
@@ -6,9 +6,8 @@ local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
7
  local ____event = require("event")
8
8
  local Event = ____event.Event
9
- local ____mapbounds = require("core.mapbounds")
10
- local boundMax = ____mapbounds.boundMax
11
- local boundRegion = ____mapbounds.boundRegion
9
+ local ____game_2Dmap = require("engine.game-map")
10
+ local GameMap = ____game_2Dmap.GameMap
12
11
  local eventInvoke = Event.invoke
13
12
  local tableRemove = table.remove
14
13
  local ____assert = _G.assert
@@ -58,8 +57,8 @@ triggerAddCondition(
58
57
  deboard(unit)
59
58
  end
60
59
  if not unitAlive(handle) then
61
- unit.x = boundMax.x
62
- unit.y = boundMax.y
60
+ unit.x = GameMap.worldBoundsRect.maxX
61
+ unit.y = GameMap.worldBoundsRect.maxY
63
62
  end
64
63
  local transport = Unit:of(getTransportUnit())
65
64
  transportByUnit[unit] = transport
@@ -68,11 +67,6 @@ triggerAddCondition(
68
67
  eventInvoke(onBoardEvent, unit, transport)
69
68
  end)
70
69
  )
71
- boundRegion.onUnitEnter:addListener(function(unit)
72
- if transportByUnit[unit] ~= nil and not isUnitLoaded(unit.handle) then
73
- deboard(unit)
74
- end
75
- end)
76
70
  Unit.deathEvent:addListener(function(unit)
77
71
  if transportByUnit[unit] ~= nil then
78
72
  deboard(unit)
@@ -7,14 +7,33 @@ local ____event = require("event")
7
7
  local Event = ____event.Event
8
8
  local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
+ local ____lua_2Dsets = require("utility.lua-sets")
11
+ local luaSetOf = ____lua_2Dsets.luaSetOf
10
12
  local autoAttackFinishEvent = __TS__New(Event)
11
13
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
12
14
  local eventTimerByUnit = {}
13
- local function reset(source)
14
- local eventTimer = eventTimerByUnit[source]
15
- if eventTimer then
16
- eventTimer:destroy()
17
- eventTimerByUnit[source] = nil
15
+ local instantOrderIds = luaSetOf(
16
+ orderId("avatar"),
17
+ orderId("berserk"),
18
+ orderId("divineshield"),
19
+ orderId("immolation"),
20
+ orderId("moveslot0"),
21
+ orderId("moveslot1"),
22
+ orderId("moveslot2"),
23
+ orderId("moveslot3"),
24
+ orderId("moveslot4"),
25
+ orderId("moveslot5"),
26
+ orderId("unavatar"),
27
+ orderId("undivineshield"),
28
+ orderId("unimmolation")
29
+ )
30
+ local function reset(source, orderId)
31
+ if not (instantOrderIds[orderId] ~= nil) then
32
+ local eventTimer = eventTimerByUnit[source]
33
+ if eventTimer then
34
+ eventTimer:destroy()
35
+ eventTimerByUnit[source] = nil
36
+ end
18
37
  end
19
38
  end
20
39
  Unit.onImmediateOrder:addListener(reset)
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Handle, HandleDestructor } from "../../core/types/handle";
4
3
  import { Player } from "../../core/types/player";
@@ -43,6 +42,7 @@ export interface DamagingEvent {
43
42
  damageType: jdamagetype;
44
43
  weaponType: jweapontype;
45
44
  readonly isAttack: boolean;
45
+ readonly originalAmount: number;
46
46
  }
47
47
  export type DamageEvent = DamagingEvent & {
48
48
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
@@ -94,14 +94,19 @@ export declare class UnitWeapon {
94
94
  set missileSpeed(missileSpeed: number);
95
95
  }
96
96
  declare const enum UnitPropertyKey {
97
- IS_PAUSED = 100,
98
- STUN_COUNTER = 101,
99
- DELAY_HEALTH_CHECKS_COUNTER = 102,
100
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 103,
101
- PREVENT_DEATH_HEALTH_BONUS = 104,
102
- IS_TEAM_GLOW_HIDDEN = 105
97
+ SYNC_ID = 100,
98
+ IS_PAUSED = 101,
99
+ STUN_COUNTER = 102,
100
+ DELAY_HEALTH_CHECKS_COUNTER = 103,
101
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
102
+ PREVENT_DEATH_HEALTH_BONUS = 105,
103
+ IS_TEAM_GLOW_HIDDEN = 106
103
104
  }
105
+ export type UnitSyncId = number & {
106
+ readonly __unitSyncId: unique symbol;
107
+ };
104
108
  export declare class Unit extends Handle<junit> {
109
+ readonly syncId: UnitSyncId;
105
110
  private [UnitPropertyKey.IS_PAUSED]?;
106
111
  private [UnitPropertyKey.STUN_COUNTER]?;
107
112
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
@@ -128,6 +133,7 @@ export declare class Unit extends Handle<junit> {
128
133
  get isAlive(): boolean;
129
134
  get isDead(): boolean;
130
135
  get isIllusion(): boolean;
136
+ get isStunned(): boolean;
131
137
  get combatClassifications(): CombatClassifications;
132
138
  set combatClassifications(combatClassifications: CombatClassifications);
133
139
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -228,7 +234,7 @@ export declare class Unit extends Handle<junit> {
228
234
  isSelected(player: Player): boolean;
229
235
  explode(): void;
230
236
  kill(): void;
231
- revive(pos: Vec2, doEffect: boolean): void;
237
+ revive(x: number, y: number, doEffect?: boolean): void;
232
238
  healTarget(target: Widget, amount: number): void;
233
239
  useItem(item: Item): boolean;
234
240
  issueImmediateOrder(order: number): boolean;
@@ -288,7 +294,7 @@ export declare class Unit extends Handle<junit> {
288
294
  static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
289
295
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
290
296
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
291
- static getSelectionOf(player: Player): Unit[];
297
+ static getSelectionOf(player: Player, target?: Unit[]): Unit[];
292
298
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
293
299
  static readonly onDecay: UnitTriggerEvent<[]>;
294
300
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -323,9 +329,17 @@ export declare class Unit extends Handle<junit> {
323
329
  static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
324
330
  static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
325
331
  static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
326
- static onItemDrop: UnitTriggerEvent<[Item]>;
327
- static onItemPickup: UnitTriggerEvent<[Item]>;
328
- static onItemUse: UnitTriggerEvent<[Item]>;
332
+ static itemDroppedEvent: UnitTriggerEvent<[Item]>;
333
+ static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
334
+ static itemUsedEvent: UnitTriggerEvent<[Item]>;
335
+ static itemStackedEvent: UnitTriggerEvent<[Item]>;
336
+ static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
337
+ static get itemMoveOrderEvent(): Event<[
338
+ unit: Unit,
339
+ item: Item,
340
+ slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
341
+ slotTo: 0 | 1 | 2 | 3 | 4 | 5
342
+ ]>;
329
343
  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
330
344
  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
331
345
  getField(field: junitintegerfield | junitrealfield): number;
@@ -336,5 +350,6 @@ export declare class Unit extends Handle<junit> {
336
350
  setField(field: junitbooleanfield, value: boolean): boolean;
337
351
  setField(field: junitstringfield, value: string): boolean;
338
352
  toString(): string;
353
+ static getBySyncId(syncId: UnitSyncId): Unit | undefined;
339
354
  }
340
355
  export {};