warscript 0.0.1-dev.bd2b0f6 → 0.0.1-dev.c03154e

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (74) hide show
  1. package/core/types/effect.d.ts +13 -3
  2. package/core/types/effect.lua +116 -17
  3. package/core/types/frame.d.ts +4 -0
  4. package/core/types/frame.lua +71 -0
  5. package/core/util.d.ts +1 -1
  6. package/core/util.lua +6 -0
  7. package/engine/behavior.d.ts +2 -2
  8. package/engine/behavior.lua +6 -6
  9. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  10. package/engine/behaviour/ability/always-enabled.lua +31 -0
  11. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  12. package/engine/behaviour/ability/emulate-impact.lua +28 -0
  13. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  14. package/engine/behaviour/ability/instant-impact.lua +4 -19
  15. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  16. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  17. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  18. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  19. package/engine/behaviour/ability.d.ts +14 -3
  20. package/engine/behaviour/ability.lua +79 -33
  21. package/engine/buff.d.ts +9 -1
  22. package/engine/buff.lua +44 -18
  23. package/engine/internal/ability.d.ts +16 -13
  24. package/engine/internal/ability.lua +80 -76
  25. package/engine/internal/item/ability.lua +106 -0
  26. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  27. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  28. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  29. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  30. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  31. package/engine/internal/object-data/evasion-probability.lua +16 -0
  32. package/engine/internal/unit/ability.d.ts +10 -1
  33. package/engine/internal/unit/ability.lua +36 -14
  34. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  35. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  36. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  37. package/engine/internal/unit/add-item-to-slot.lua +50 -0
  38. package/engine/internal/unit/bonus.d.ts +2 -0
  39. package/engine/internal/unit/bonus.lua +17 -0
  40. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  41. package/engine/internal/unit/ignore-events-items.lua +5 -0
  42. package/engine/internal/unit/item.d.ts +1 -0
  43. package/engine/internal/unit/item.lua +8 -4
  44. package/engine/internal/unit/main-selected.d.ts +13 -0
  45. package/engine/internal/unit/main-selected.lua +51 -0
  46. package/engine/internal/unit.d.ts +21 -7
  47. package/engine/internal/unit.lua +152 -77
  48. package/engine/internal/utility.lua +12 -0
  49. package/engine/lightning.d.ts +8 -2
  50. package/engine/lightning.lua +27 -2
  51. package/engine/local-client.d.ts +7 -2
  52. package/engine/local-client.lua +82 -0
  53. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  54. package/engine/object-data/entry/ability-type.lua +8 -12
  55. package/engine/object-data/entry/item-type.d.ts +2 -0
  56. package/engine/object-data/entry/item-type.lua +13 -0
  57. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  58. package/engine/object-field/ability.d.ts +9 -3
  59. package/engine/object-field/ability.lua +4 -1
  60. package/engine/object-field.d.ts +2 -2
  61. package/engine/object-field.lua +4 -0
  62. package/engine/standard/fields/ability.d.ts +2 -0
  63. package/engine/standard/fields/ability.lua +2 -0
  64. package/engine/unit.d.ts +2 -0
  65. package/engine/unit.lua +2 -0
  66. package/index.d.ts +1 -0
  67. package/index.lua +1 -0
  68. package/package.json +2 -2
  69. package/patch-lua.d.ts +0 -0
  70. package/patch-lua.lua +10 -0
  71. package/utility/arrays.d.ts +8 -1
  72. package/utility/arrays.lua +34 -3
  73. package/utility/lazy.d.ts +2 -0
  74. package/utility/lazy.lua +14 -0
@@ -21,8 +21,18 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
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  local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
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  local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
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  local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
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+ local ____evasion_2Dprobability = require("engine.internal.object-data.evasion-probability")
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+ local EVASION_PROBABILITY_ABILITY_FIELD = ____evasion_2Dprobability.EVASION_PROBABILITY_ABILITY_FIELD
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+ local EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = ____evasion_2Dprobability.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID
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27
  local damageFactorByUnit = {}
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28
  local receivedDamageFactorByUnit = {}
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+ local function atLeastOnceProbability(array)
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+ local oppositeEventProbability = 1
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+ for i = 1, #array do
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+ oppositeEventProbability = oppositeEventProbability * (1 - array[i])
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+ end
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+ return 1 - oppositeEventProbability
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+ end
26
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  ____exports.UnitBonusType = {}
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  local UnitBonusType = ____exports.UnitBonusType
28
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  do
@@ -56,6 +66,13 @@ do
56
66
  }
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  UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
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  UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
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+ UnitBonusType.EVASION_PROBABILITY = {
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+ abilityTypeId = EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID,
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+ field = EVASION_PROBABILITY_ABILITY_FIELD,
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+ integer = false,
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+ reduce = atLeastOnceProbability,
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+ initialValue = 0
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+ }
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  end
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  local bonusesByUnitByBonusType = {}
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  local nextId = 1
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.ignoreEventsItems = {}
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+ return ____exports
@@ -11,6 +11,7 @@ export interface UnitItems extends ReadonlyArray<Item | undefined> {
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  }
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  export declare class UnitItems {
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  constructor(handle: junit);
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+ findSlot(item: Item): 0 | 1 | 2 | 3 | 4 | 5 | undefined;
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  protected __newindex(slot: number, item: Item | undefined): void;
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  protected __index(key: string | number): unknown;
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  protected __len(): number;
@@ -7,12 +7,14 @@ local ____item = require("engine.internal.item")
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  local Item = ____item.Item
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  local ____unit = require("engine.internal.unit")
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  local Unit = ____unit.Unit
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+ local ____utility = require("engine.internal.utility")
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+ local findUnitItemSlot = ____utility.findUnitItemSlot
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+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
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+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
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  local rawset = _G.rawset
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  local ____type = _G.type
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  local isItemPowerup = IsItemPowerup
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  local setItemBooleanField = BlzSetItemBooleanField
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- local unitAddItem = UnitAddItem
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- local unitDropItemSlot = UnitDropItemSlot
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  local unitInventorySize = UnitInventorySize
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  local unitItemInSlot = UnitItemInSlot
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  local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
@@ -30,6 +32,9 @@ UnitItems.name = "UnitItems"
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  function UnitItems.prototype.____constructor(self, handle)
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  handleByUnitItems[self] = handle
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  end
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+ function UnitItems.prototype.findSlot(self, item)
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+ return findUnitItemSlot(handleByUnitItems[self], item.handle)
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+ end
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  function UnitItems.prototype.__newindex(self, slot, item)
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  local handle = handleByUnitItems[self]
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  if slot < 1 or slot > unitInventorySize(handle) then
@@ -42,8 +47,7 @@ function UnitItems.prototype.__newindex(self, slot, item)
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  if isPowerup then
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  setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
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  end
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- unitAddItem(handle, itemHandle)
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- unitDropItemSlot(handle, itemHandle, slot - 1)
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+ unitAddItemToSlot(handle, itemHandle, slot - 1)
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  if isPowerup then
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  setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
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  end
@@ -0,0 +1,13 @@
1
+ /** @noSelfInFile */
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+ import { Player } from "../../../core/types/player";
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+ import { Event } from "../../../event";
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+ declare module "../unit" {
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+ namespace Unit {
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+ const mainSelectedUnitChangeEvent: Event<[Player]>;
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+ }
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+ }
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+ declare module "../unit" {
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+ namespace Unit {
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+ const getMainSelectedOf: (player: Player) => Unit | undefined;
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+ }
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+ }
@@ -0,0 +1,51 @@
1
+ local ____lualib = require("lualib_bundle")
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+ local __TS__New = ____lualib.__TS__New
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+ local ____exports = {}
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+ local ____player = require("core.types.player")
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+ local Player = ____player.Player
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+ local ____math = require("math")
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+ local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
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+ local MINIMUM_INTEGER = ____math.MINIMUM_INTEGER
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+ local ____local_2Dclient = require("engine.local-client")
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+ local LocalClient = ____local_2Dclient.LocalClient
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+ local ____unit = require("engine.internal.unit")
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+ local Unit = ____unit.Unit
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+ local ____event = require("event")
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+ local Event = ____event.Event
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+ local mainSelectedUnitChangeEvent = __TS__New(Event)
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+ rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
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+ local mainSelectedUnitByPlayer = {}
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+ local syncSlider = BlzCreateFrameByType(
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+ "SLIDER",
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+ "UnitSyncId",
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+ BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0),
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+ "",
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+ 0
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+ )
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+ BlzFrameSetMinMaxValue(syncSlider, MINIMUM_INTEGER, MAXIMUM_INTEGER)
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+ LocalClient.mainSelectedUnitChangeEvent:addListener(function()
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+ local ____opt_0 = LocalClient.mainSelectedUnit
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+ local syncId = ____opt_0 and ____opt_0.syncId
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+ BlzFrameSetValue(syncSlider, syncId or 0)
30
+ end)
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+ local trg = CreateTrigger()
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+ BlzTriggerRegisterFrameEvent(trg, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
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+ TriggerAddAction(
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+ trg,
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+ function()
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+ local player = Player:of(GetTriggerPlayer())
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+ local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
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+ if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
39
+ mainSelectedUnitByPlayer[player] = mainSelectedUnit
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+ Event.invoke(mainSelectedUnitChangeEvent, player)
41
+ end
42
+ end
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+ )
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+ rawset(
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+ Unit,
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+ "getMainSelectedOf",
47
+ function(player)
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+ return mainSelectedUnitByPlayer[player]
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+ end
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+ )
51
+ return ____exports
@@ -94,14 +94,19 @@ export declare class UnitWeapon {
94
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  set missileSpeed(missileSpeed: number);
95
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  }
96
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  declare const enum UnitPropertyKey {
97
- IS_PAUSED = 100,
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- STUN_COUNTER = 101,
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- DELAY_HEALTH_CHECKS_COUNTER = 102,
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- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 103,
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- PREVENT_DEATH_HEALTH_BONUS = 104,
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- IS_TEAM_GLOW_HIDDEN = 105
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+ SYNC_ID = 100,
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+ IS_PAUSED = 101,
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+ STUN_COUNTER = 102,
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+ DELAY_HEALTH_CHECKS_COUNTER = 103,
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+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
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+ PREVENT_DEATH_HEALTH_BONUS = 105,
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+ IS_TEAM_GLOW_HIDDEN = 106
103
104
  }
105
+ export type UnitSyncId = number & {
106
+ readonly __unitSyncId: unique symbol;
107
+ };
104
108
  export declare class Unit extends Handle<junit> {
109
+ readonly syncId: UnitSyncId;
105
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  private [UnitPropertyKey.IS_PAUSED]?;
106
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  private [UnitPropertyKey.STUN_COUNTER]?;
107
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  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
@@ -128,6 +133,7 @@ export declare class Unit extends Handle<junit> {
128
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  get isAlive(): boolean;
129
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  get isDead(): boolean;
130
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  get isIllusion(): boolean;
136
+ get isStunned(): boolean;
131
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  get combatClassifications(): CombatClassifications;
132
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  set combatClassifications(combatClassifications: CombatClassifications);
133
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  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -288,7 +294,7 @@ export declare class Unit extends Handle<junit> {
288
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  static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
289
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  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
290
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  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
291
- static getSelectionOf(player: Player): Unit[];
297
+ static getSelectionOf(player: Player, target?: Unit[]): Unit[];
292
298
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
293
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  static readonly onDecay: UnitTriggerEvent<[]>;
294
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  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -327,6 +333,13 @@ export declare class Unit extends Handle<junit> {
327
333
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
328
334
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
329
335
  static itemStackedEvent: UnitTriggerEvent<[Item]>;
336
+ static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
337
+ static get itemMoveOrderEvent(): Event<[
338
+ unit: Unit,
339
+ item: Item,
340
+ slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
341
+ slotTo: 0 | 1 | 2 | 3 | 4 | 5
342
+ ]>;
330
343
  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
331
344
  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
332
345
  getField(field: junitintegerfield | junitrealfield): number;
@@ -337,5 +350,6 @@ export declare class Unit extends Handle<junit> {
337
350
  setField(field: junitbooleanfield, value: boolean): boolean;
338
351
  setField(field: junitstringfield, value: string): boolean;
339
352
  toString(): string;
353
+ static getBySyncId(syncId: UnitSyncId): Unit | undefined;
340
354
  }
341
355
  export {};