warscript 0.0.1-dev.b026cc2 → 0.0.1-dev.b2ece39

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (207) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +14 -6
  6. package/core/types/effect.lua +131 -35
  7. package/core/types/frame.d.ts +6 -0
  8. package/core/types/frame.lua +113 -22
  9. package/core/types/player.lua +3 -1
  10. package/core/types/playerCamera.d.ts +2 -0
  11. package/core/types/playerCamera.lua +123 -5
  12. package/core/types/sound.d.ts +17 -24
  13. package/core/types/sound.lua +99 -24
  14. package/core/types/tileCell.d.ts +9 -0
  15. package/core/types/tileCell.lua +92 -0
  16. package/core/types/timer.d.ts +8 -8
  17. package/core/types/timer.lua +39 -23
  18. package/core/util.d.ts +1 -1
  19. package/core/util.lua +18 -1
  20. package/decl/native.d.ts +846 -790
  21. package/engine/behavior.d.ts +7 -2
  22. package/engine/behavior.lua +112 -33
  23. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  24. package/engine/behaviour/ability/always-enabled.lua +31 -0
  25. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  26. package/engine/behaviour/ability/apply-buff.lua +32 -0
  27. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  28. package/engine/behaviour/ability/damage.d.ts +9 -3
  29. package/engine/behaviour/ability/damage.lua +26 -38
  30. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  31. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  32. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  33. package/engine/behaviour/ability/instant-impact.lua +4 -19
  34. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  35. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  36. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  37. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  38. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  39. package/engine/behaviour/ability/restore-mana.lua +6 -6
  40. package/engine/behaviour/ability.d.ts +20 -4
  41. package/engine/behaviour/ability.lua +111 -47
  42. package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
  43. package/engine/behaviour/unit/stun-immunity.lua +43 -27
  44. package/engine/behaviour/unit.d.ts +37 -0
  45. package/engine/behaviour/unit.lua +205 -4
  46. package/engine/buff.d.ts +85 -46
  47. package/engine/buff.lua +373 -229
  48. package/engine/internal/ability.d.ts +23 -14
  49. package/engine/internal/ability.lua +129 -85
  50. package/engine/internal/item/ability.lua +162 -4
  51. package/engine/internal/item+owner.lua +12 -6
  52. package/engine/internal/item.d.ts +8 -7
  53. package/engine/internal/item.lua +153 -51
  54. package/engine/internal/mechanics/ability-duration.lua +1 -1
  55. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  56. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  57. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  58. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  59. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  60. package/engine/internal/misc/frame-coordinates.lua +21 -0
  61. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  62. package/engine/internal/misc/get-terrain-z.lua +11 -0
  63. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  64. package/engine/internal/misc/player-local-handle.lua +5 -0
  65. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  66. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  67. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  68. package/engine/internal/object-data/evasion-probability.lua +16 -0
  69. package/engine/internal/unit/ability.d.ts +45 -1
  70. package/engine/internal/unit/ability.lua +98 -14
  71. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  72. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  73. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  74. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  75. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  76. package/engine/internal/unit/allowed-targets.lua +9 -1
  77. package/engine/internal/unit/bonus.d.ts +6 -2
  78. package/engine/internal/unit/bonus.lua +23 -1
  79. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  80. package/engine/internal/unit/ignore-events-items.lua +5 -0
  81. package/engine/internal/unit/item.d.ts +24 -0
  82. package/engine/internal/unit/item.lua +78 -0
  83. package/engine/internal/unit/main-selected.d.ts +13 -0
  84. package/engine/internal/unit/main-selected.lua +51 -0
  85. package/engine/internal/unit/order.d.ts +20 -0
  86. package/engine/internal/unit/order.lua +136 -0
  87. package/engine/internal/unit+ability.lua +12 -3
  88. package/engine/internal/unit+damage.d.ts +2 -11
  89. package/engine/internal/unit+damage.lua +10 -14
  90. package/engine/internal/unit+spellSteal.lua +1 -2
  91. package/engine/internal/unit-missile-launch.lua +33 -7
  92. package/engine/internal/unit.d.ts +56 -18
  93. package/engine/internal/unit.lua +383 -155
  94. package/engine/internal/utility.lua +12 -0
  95. package/engine/lightning.d.ts +12 -5
  96. package/engine/lightning.lua +48 -14
  97. package/engine/local-client.d.ts +7 -2
  98. package/engine/local-client.lua +82 -0
  99. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  100. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  101. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  102. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  103. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  104. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  105. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  106. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  107. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  108. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  109. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  110. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  111. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  112. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  113. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  114. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  115. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  116. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  117. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  118. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  119. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  120. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  121. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  122. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  123. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  124. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  125. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  126. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  127. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  128. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  129. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  130. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  131. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  132. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  133. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  134. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  135. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  136. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  137. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  138. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  139. package/engine/object-data/entry/ability-type/web.lua +52 -0
  140. package/engine/object-data/entry/ability-type.d.ts +19 -17
  141. package/engine/object-data/entry/ability-type.lua +90 -36
  142. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  143. package/engine/object-data/entry/buff-type.d.ts +6 -12
  144. package/engine/object-data/entry/buff-type.lua +13 -29
  145. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  146. package/engine/object-data/entry/item-type.d.ts +15 -1
  147. package/engine/object-data/entry/item-type.lua +93 -2
  148. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  149. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  150. package/engine/object-data/entry/sound-preset.lua +140 -0
  151. package/engine/object-data/entry/unit-type.d.ts +21 -5
  152. package/engine/object-data/entry/unit-type.lua +214 -93
  153. package/engine/object-data/entry/upgrade.d.ts +1 -1
  154. package/engine/object-data/entry/upgrade.lua +4 -4
  155. package/engine/object-data/entry.d.ts +16 -14
  156. package/engine/object-data/entry.lua +60 -32
  157. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  158. package/engine/object-field/ability.d.ts +28 -5
  159. package/engine/object-field/ability.lua +59 -5
  160. package/engine/object-field/unit.d.ts +57 -3
  161. package/engine/object-field/unit.lua +207 -7
  162. package/engine/object-field.d.ts +17 -6
  163. package/engine/object-field.lua +190 -90
  164. package/engine/random.d.ts +9 -0
  165. package/engine/random.lua +13 -0
  166. package/engine/standard/entries/buff-type.d.ts +3 -0
  167. package/engine/standard/entries/buff-type.lua +3 -0
  168. package/engine/standard/entries/sound-preset.d.ts +10 -0
  169. package/engine/standard/entries/sound-preset.lua +10 -0
  170. package/engine/standard/fields/ability.d.ts +2 -0
  171. package/engine/standard/fields/ability.lua +2 -0
  172. package/engine/standard/fields/unit.d.ts +4 -0
  173. package/engine/standard/fields/unit.lua +7 -0
  174. package/engine/text-tag.d.ts +36 -2
  175. package/engine/text-tag.lua +249 -10
  176. package/engine/unit.d.ts +4 -0
  177. package/engine/unit.lua +4 -0
  178. package/index.d.ts +1 -0
  179. package/index.lua +1 -0
  180. package/net/socket.d.ts +7 -1
  181. package/net/socket.lua +45 -4
  182. package/network.d.ts +1 -0
  183. package/network.lua +3 -2
  184. package/objutil/buff.lua +2 -3
  185. package/objutil/unit.lua +8 -0
  186. package/package.json +2 -2
  187. package/patch-lua.d.ts +0 -0
  188. package/patch-lua.lua +10 -0
  189. package/patch-lualib.lua +1 -1
  190. package/utility/arrays.d.ts +9 -1
  191. package/utility/arrays.lua +37 -3
  192. package/utility/callback-array.d.ts +13 -0
  193. package/utility/callback-array.lua +46 -0
  194. package/utility/functions.d.ts +8 -0
  195. package/utility/functions.lua +13 -0
  196. package/utility/lazy.d.ts +2 -0
  197. package/utility/lazy.lua +14 -0
  198. package/utility/linked-set.d.ts +12 -2
  199. package/utility/linked-set.lua +8 -2
  200. package/utility/lua-maps.d.ts +4 -0
  201. package/utility/lua-maps.lua +20 -0
  202. package/utility/lua-sets.d.ts +2 -0
  203. package/utility/lua-sets.lua +7 -0
  204. package/utility/reflection.lua +11 -7
  205. package/utility/types.d.ts +1 -0
  206. package/core/types/order.d.ts +0 -25
  207. package/core/types/order.lua +0 -55
@@ -7,14 +7,35 @@ local ____event = require("event")
7
7
  local Event = ____event.Event
8
8
  local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
+ local ____lua_2Dsets = require("utility.lua-sets")
11
+ local luaSetOf = ____lua_2Dsets.luaSetOf
12
+ local ____math = require("math")
13
+ local min = ____math.min
10
14
  local autoAttackFinishEvent = __TS__New(Event)
11
15
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
12
16
  local eventTimerByUnit = {}
13
- local function reset(source)
14
- local eventTimer = eventTimerByUnit[source]
15
- if eventTimer then
16
- eventTimer:destroy()
17
- eventTimerByUnit[source] = nil
17
+ local instantOrderIds = luaSetOf(
18
+ orderId("avatar"),
19
+ orderId("berserk"),
20
+ orderId("divineshield"),
21
+ orderId("immolation"),
22
+ orderId("moveslot0"),
23
+ orderId("moveslot1"),
24
+ orderId("moveslot2"),
25
+ orderId("moveslot3"),
26
+ orderId("moveslot4"),
27
+ orderId("moveslot5"),
28
+ orderId("unavatar"),
29
+ orderId("undivineshield"),
30
+ orderId("unimmolation")
31
+ )
32
+ local function reset(source, orderId)
33
+ if not (instantOrderIds[orderId] ~= nil) then
34
+ local eventTimer = eventTimerByUnit[source]
35
+ if eventTimer then
36
+ eventTimer:destroy()
37
+ eventTimerByUnit[source] = nil
38
+ end
18
39
  end
19
40
  end
20
41
  Unit.onImmediateOrder:addListener(reset)
@@ -25,8 +46,13 @@ local function timerCallback(source, target)
25
46
  Event.invoke(autoAttackFinishEvent, source, target)
26
47
  end
27
48
  Unit.autoAttackStartEvent:addListener(function(source, target)
28
- local attackPoint = source.weapons[1].impactDelay
29
- local timer = Timer:simple(attackPoint, timerCallback, source, target)
49
+ local attackPoint = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
50
+ local timer = Timer:simple(
51
+ attackPoint + min(0.001, attackPoint / 2),
52
+ timerCallback,
53
+ source,
54
+ target
55
+ )
30
56
  eventTimerByUnit[source] = timer
31
57
  end)
32
58
  return ____exports
@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
11
11
  import { Widget } from "../../core/types/widget";
12
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
13
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
14
18
  export type UnitClassification = junittype;
15
19
  export declare namespace UnitClassification {
16
20
  const STRUCTURE: junittype;
@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
19
23
  const GROUND: junittype;
20
24
  const SUMMONED: junittype;
21
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
22
27
  const ANCIENT: junittype;
23
28
  const SUICIDAL: junittype;
24
29
  const TAUREN: junittype;
@@ -36,14 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
36
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
37
42
  };
38
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
39
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
40
45
  amount: number;
41
- attackType: jattacktype;
46
+ attackType: AttackType;
42
47
  damageType: jdamagetype;
43
48
  weaponType: jweapontype;
49
+ metadata: unknown;
44
50
  readonly isAttack: boolean;
51
+ readonly originalAmount: number;
52
+ readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
45
54
  }
46
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
47
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
48
57
  };
49
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -75,6 +84,8 @@ export declare class UnitWeapon {
75
84
  set cooldown(cooldown: number);
76
85
  get damage(): [minimumDamage: number, maximumDamage: number];
77
86
  set damage([minimumDamage, maximumDamage]: [number, number]);
87
+ get allowedTargetCombatClassifications(): CombatClassifications;
88
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
78
89
  get damageBase(): number;
79
90
  set damageBase(damageBase: number);
80
91
  get damageDiceCount(): number;
@@ -93,20 +104,29 @@ export declare class UnitWeapon {
93
104
  set missileSpeed(missileSpeed: number);
94
105
  }
95
106
  declare const enum UnitPropertyKey {
96
- IS_PAUSED = 100,
97
- STUN_COUNTER = 101,
98
- DELAY_HEALTH_CHECKS_COUNTER = 102,
99
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 103,
100
- PREVENT_DEATH_HEALTH_BONUS = 104,
101
- IS_TEAM_GLOW_HIDDEN = 105
107
+ SYNC_ID = 100,
108
+ IS_PAUSED = 101,
109
+ STUN_COUNTER = 102,
110
+ DELAY_HEALTH_CHECKS_COUNTER = 103,
111
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
112
+ PREVENT_DEATH_HEALTH_BONUS = 105,
113
+ IS_TEAM_GLOW_HIDDEN = 106,
114
+ LAST_X = 107,
115
+ LAST_Y = 108
102
116
  }
117
+ export type UnitSyncId = number & {
118
+ readonly __unitSyncId: unique symbol;
119
+ };
103
120
  export declare class Unit extends Handle<junit> {
121
+ readonly syncId: UnitSyncId;
104
122
  private [UnitPropertyKey.IS_PAUSED]?;
105
123
  private [UnitPropertyKey.STUN_COUNTER]?;
106
124
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
107
125
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
108
126
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
109
127
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
128
+ private [UnitPropertyKey.LAST_X]?;
129
+ private [UnitPropertyKey.LAST_Y]?;
110
130
  private _owner?;
111
131
  private _timeScale?;
112
132
  private events?;
@@ -127,6 +147,7 @@ export declare class Unit extends Handle<junit> {
127
147
  get isAlive(): boolean;
128
148
  get isDead(): boolean;
129
149
  get isIllusion(): boolean;
150
+ get isStunned(): boolean;
130
151
  get combatClassifications(): CombatClassifications;
131
152
  set combatClassifications(combatClassifications: CombatClassifications);
132
153
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -139,16 +160,19 @@ export declare class Unit extends Handle<junit> {
139
160
  isInRangeOf(unit: Unit, range: number): boolean;
140
161
  isAllyOf(unit: Unit): boolean;
141
162
  isEnemyOf(unit: Unit): boolean;
142
- playAnimation(animation: string, rarity?: jraritycontrol): void;
143
- playAnimation(animation: number): void;
163
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
164
+ resetAnimation(): void;
144
165
  queueAnimation(animation: string): void;
145
166
  get weapons(): [UnitWeapon, UnitWeapon];
146
167
  get firstWeapon(): UnitWeapon;
147
168
  get secondWeapon(): UnitWeapon;
169
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
148
170
  get level(): number;
149
171
  set level(v: number);
150
172
  get xp(): number;
151
173
  set xp(v: number);
174
+ get primaryAttribute(): UnitAttribute;
175
+ set primaryAttribute(primaryAttribute: UnitAttribute);
152
176
  get strengthBase(): number;
153
177
  set strengthBase(strengthBase: number);
154
178
  get strengthBonus(): number;
@@ -223,6 +247,8 @@ export declare class Unit extends Handle<junit> {
223
247
  set timeScale(v: number);
224
248
  get collisionSize(): number;
225
249
  get pathingCollisionRange(): number;
250
+ get movementType(): MovementType;
251
+ set movementType(movementType: MovementType);
226
252
  set pathing(v: boolean);
227
253
  isSelected(player: Player): boolean;
228
254
  explode(): void;
@@ -240,17 +266,18 @@ export declare class Unit extends Handle<junit> {
240
266
  dropItemTarget(item: Item, target: Widget): boolean;
241
267
  dropItemSlot(item: Item, slot: number): boolean;
242
268
  itemInSlot(slot: number): Item | null;
243
- addAbility(abilityId: number): UnitAbility | null;
269
+ addAbility(abilityId: number): UnitAbility | undefined;
244
270
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
245
271
  setAbilityLevel(abilityId: number, level: number): number;
246
272
  getAbilityLevel(abilityId: number): number;
247
273
  hasAbility(abilityId: number): boolean;
248
- getAbilityById(abilityId: number): UnitAbility | undefined;
249
- removeAbility(abilityId: number): boolean;
274
+ getAbility(abilityId: number): UnitAbility | undefined;
275
+ removeAbility(abilityTypeId: number): boolean;
250
276
  hideAbility(abilityId: number, flag: boolean): void;
251
277
  getAbilityRemainingCooldown(abilityId: number): number;
252
278
  startAbilityCooldown(abilityId: number, cooldown: number): void;
253
279
  endAbilityCooldown(abilityId: number): void;
280
+ interruptMovement(): void;
254
281
  interruptAttack(): void;
255
282
  interruptCast(abilityId: number): void;
256
283
  getDistanceTo(target: Unit | Vec2): number;
@@ -273,6 +300,7 @@ export declare class Unit extends Handle<junit> {
273
300
  get onUnitInRange(): Record<number, Event<[Unit]>>;
274
301
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
275
302
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
303
+ get targetAcquiredEvent(): Event;
276
304
  get onSelect(): Event;
277
305
  get onDeselect(): Event;
278
306
  get onImmediateOrder(): Event<[number]>;
@@ -287,7 +315,7 @@ export declare class Unit extends Handle<junit> {
287
315
  static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
288
316
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
289
317
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
290
- static getSelectionOf(player: Player): Unit[];
318
+ static getSelectionOf(player: Player, target?: Unit[]): Unit[];
291
319
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
292
320
  static readonly onDecay: UnitTriggerEvent<[]>;
293
321
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -322,9 +350,18 @@ export declare class Unit extends Handle<junit> {
322
350
  static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
323
351
  static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
324
352
  static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
325
- static onItemDrop: UnitTriggerEvent<[Item]>;
326
- static onItemPickup: UnitTriggerEvent<[Item]>;
327
- static onItemUse: UnitTriggerEvent<[Item]>;
353
+ static itemDroppedEvent: UnitTriggerEvent<[Item]>;
354
+ static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
355
+ static itemUsedEvent: UnitTriggerEvent<[Item]>;
356
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
357
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
358
+ static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
359
+ static get itemMoveOrderEvent(): Event<[
360
+ unit: Unit,
361
+ item: Item,
362
+ slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
363
+ slotTo: 0 | 1 | 2 | 3 | 4 | 5
364
+ ]>;
328
365
  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
329
366
  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
330
367
  getField(field: junitintegerfield | junitrealfield): number;
@@ -335,5 +372,6 @@ export declare class Unit extends Handle<junit> {
335
372
  setField(field: junitbooleanfield, value: boolean): boolean;
336
373
  setField(field: junitstringfield, value: string): boolean;
337
374
  toString(): string;
375
+ static getBySyncId(syncId: UnitSyncId): Unit | undefined;
338
376
  }
339
377
  export {};