warscript 0.0.1-dev.ac556d2 → 0.0.1-dev.aeaf398

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (208) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +1 -3
  6. package/core/types/effect.lua +26 -29
  7. package/core/types/frame.lua +24 -21
  8. package/core/types/player.d.ts +16 -0
  9. package/core/types/player.lua +60 -15
  10. package/core/types/playerCamera.d.ts +2 -0
  11. package/core/types/playerCamera.lua +123 -5
  12. package/core/types/sound.d.ts +17 -24
  13. package/core/types/sound.lua +99 -24
  14. package/core/types/tileCell.d.ts +11 -1
  15. package/core/types/tileCell.lua +97 -0
  16. package/core/types/timer.d.ts +9 -8
  17. package/core/types/timer.lua +45 -23
  18. package/core/util.lua +6 -1
  19. package/decl/native.d.ts +846 -790
  20. package/destroyable.d.ts +1 -0
  21. package/destroyable.lua +9 -0
  22. package/engine/behavior.d.ts +14 -1
  23. package/engine/behavior.lua +230 -70
  24. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  25. package/engine/behaviour/ability/apply-buff.lua +36 -4
  26. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  27. package/engine/behaviour/ability/damage.d.ts +9 -3
  28. package/engine/behaviour/ability/damage.lua +26 -38
  29. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  30. package/engine/behaviour/ability/emulate-impact.lua +22 -8
  31. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  32. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  33. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  34. package/engine/behaviour/ability/restore-mana.lua +6 -6
  35. package/engine/behaviour/ability.d.ts +14 -4
  36. package/engine/behaviour/ability.lua +76 -25
  37. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  38. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  39. package/engine/behaviour/unit.d.ts +40 -2
  40. package/engine/behaviour/unit.lua +269 -6
  41. package/engine/buff.d.ts +74 -46
  42. package/engine/buff.lua +389 -256
  43. package/engine/internal/ability.d.ts +7 -1
  44. package/engine/internal/ability.lua +65 -24
  45. package/engine/internal/item/ability.lua +82 -14
  46. package/engine/internal/item+owner.lua +12 -6
  47. package/engine/internal/item.d.ts +20 -19
  48. package/engine/internal/item.lua +191 -74
  49. package/engine/internal/mechanics/ability-duration.lua +1 -1
  50. package/engine/internal/mechanics/cast-ability.lua +6 -3
  51. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  52. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  53. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  54. package/engine/internal/misc/frame-coordinates.lua +21 -0
  55. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  56. package/engine/internal/misc/get-terrain-z.lua +11 -0
  57. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  58. package/engine/internal/misc/player-local-handle.lua +5 -0
  59. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  60. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  61. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  62. package/engine/internal/object-data/evasion-probability.lua +16 -0
  63. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  64. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  65. package/engine/internal/unit/ability.d.ts +35 -0
  66. package/engine/internal/unit/ability.lua +98 -9
  67. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  68. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  69. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  70. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  71. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  72. package/engine/internal/unit/allowed-targets.lua +9 -1
  73. package/engine/internal/unit/attributes.d.ts +17 -0
  74. package/engine/internal/unit/attributes.lua +46 -0
  75. package/engine/internal/unit/bonus.d.ts +4 -0
  76. package/engine/internal/unit/bonus.lua +27 -0
  77. package/engine/internal/unit/fly-height.d.ts +7 -0
  78. package/engine/internal/unit/fly-height.lua +20 -0
  79. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  80. package/engine/internal/unit/ignore-events-items.lua +5 -0
  81. package/engine/internal/unit/interrupts.d.ts +12 -0
  82. package/engine/internal/unit/interrupts.lua +28 -0
  83. package/engine/internal/unit/item.lua +3 -4
  84. package/engine/internal/unit/main-selected.lua +12 -27
  85. package/engine/internal/unit/order.d.ts +20 -0
  86. package/engine/internal/unit/order.lua +136 -0
  87. package/engine/internal/unit/scale.d.ts +7 -0
  88. package/engine/internal/unit/scale.lua +20 -0
  89. package/engine/internal/unit+ability.lua +10 -1
  90. package/engine/internal/unit+damage.d.ts +2 -11
  91. package/engine/internal/unit+damage.lua +10 -14
  92. package/engine/internal/unit+spellSteal.lua +1 -2
  93. package/engine/internal/unit-missile-launch.lua +52 -14
  94. package/engine/internal/unit.d.ts +43 -24
  95. package/engine/internal/unit.lua +403 -237
  96. package/engine/lightning.d.ts +12 -5
  97. package/engine/lightning.lua +48 -14
  98. package/engine/local-client.d.ts +2 -0
  99. package/engine/local-client.lua +30 -0
  100. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  101. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  102. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  103. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  104. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  105. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  106. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  107. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  108. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  109. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  110. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  111. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  112. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  113. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  114. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  115. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  116. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  117. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  118. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  119. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  120. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  121. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  122. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  123. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  124. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  125. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  126. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  127. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  128. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  129. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  130. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  131. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  132. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  133. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  134. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  135. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  136. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  137. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  138. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  139. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  140. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  141. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  142. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  143. package/engine/object-data/entry/ability-type/web.lua +52 -0
  144. package/engine/object-data/entry/ability-type.d.ts +19 -17
  145. package/engine/object-data/entry/ability-type.lua +85 -24
  146. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  147. package/engine/object-data/entry/buff-type.d.ts +6 -12
  148. package/engine/object-data/entry/buff-type.lua +13 -29
  149. package/engine/object-data/entry/destructible-type.d.ts +28 -2
  150. package/engine/object-data/entry/destructible-type.lua +155 -0
  151. package/engine/object-data/entry/item-type.d.ts +1 -1
  152. package/engine/object-data/entry/item-type.lua +4 -4
  153. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  154. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  155. package/engine/object-data/entry/sound-preset.lua +140 -0
  156. package/engine/object-data/entry/unit-type.d.ts +25 -5
  157. package/engine/object-data/entry/unit-type.lua +258 -93
  158. package/engine/object-data/entry/upgrade.d.ts +1 -1
  159. package/engine/object-data/entry/upgrade.lua +4 -4
  160. package/engine/object-data/entry.d.ts +16 -14
  161. package/engine/object-data/entry.lua +60 -32
  162. package/engine/object-field/ability.d.ts +8 -5
  163. package/engine/object-field/ability.lua +8 -4
  164. package/engine/object-field/unit.d.ts +72 -3
  165. package/engine/object-field/unit.lua +268 -7
  166. package/engine/object-field.d.ts +25 -6
  167. package/engine/object-field.lua +359 -116
  168. package/engine/random.d.ts +9 -0
  169. package/engine/random.lua +13 -0
  170. package/engine/standard/entries/buff-type.d.ts +3 -0
  171. package/engine/standard/entries/buff-type.lua +3 -0
  172. package/engine/standard/entries/sound-preset.d.ts +10 -0
  173. package/engine/standard/entries/sound-preset.lua +10 -0
  174. package/engine/standard/fields/ability.d.ts +2 -2
  175. package/engine/standard/fields/ability.lua +2 -2
  176. package/engine/standard/fields/unit.d.ts +12 -0
  177. package/engine/standard/fields/unit.lua +20 -0
  178. package/engine/synchronization.d.ts +11 -0
  179. package/engine/synchronization.lua +77 -0
  180. package/engine/text-tag.d.ts +36 -2
  181. package/engine/text-tag.lua +250 -10
  182. package/engine/unit.d.ts +6 -0
  183. package/engine/unit.lua +6 -0
  184. package/net/socket.lua +1 -1
  185. package/objutil/buff.lua +11 -10
  186. package/objutil/unit.lua +8 -0
  187. package/package.json +2 -2
  188. package/patch-lua.lua +9 -0
  189. package/patch-lualib.lua +1 -1
  190. package/utility/arrays.d.ts +2 -0
  191. package/utility/arrays.lua +11 -0
  192. package/utility/callback-array.d.ts +17 -0
  193. package/utility/callback-array.lua +61 -0
  194. package/utility/functions.d.ts +8 -0
  195. package/utility/functions.lua +13 -0
  196. package/utility/linked-map.d.ts +26 -0
  197. package/utility/linked-map.lua +66 -0
  198. package/utility/linked-set.d.ts +2 -0
  199. package/utility/linked-set.lua +26 -1
  200. package/utility/lua-maps.d.ts +15 -2
  201. package/utility/lua-maps.lua +53 -2
  202. package/utility/lua-sets.d.ts +2 -0
  203. package/utility/lua-sets.lua +7 -0
  204. package/utility/records.lua +20 -1
  205. package/utility/reflection.lua +11 -7
  206. package/utility/types.d.ts +3 -0
  207. package/core/types/order.d.ts +0 -25
  208. package/core/types/order.lua +0 -55
@@ -21,6 +21,13 @@ local ____preconditions = require("utility.preconditions")
21
21
  local checkNotNull = ____preconditions.checkNotNull
22
22
  local ____lazy = require("utility.lazy")
23
23
  local lazyRecord = ____lazy.lazyRecord
24
+ local ____timer = require("core.types.timer")
25
+ local consumeZeroTimerCallback = ____timer.consumeZeroTimerCallback
26
+ local Timer = ____timer.Timer
27
+ local ____lua_2Dsets = require("utility.lua-sets")
28
+ local luaSetOf = ____lua_2Dsets.luaSetOf
29
+ local ____attributes = require("attributes")
30
+ local attribute = ____attributes.attribute
24
31
  local eventInvoke = Event.invoke
25
32
  local condition = Condition
26
33
  local createTrigger = CreateTrigger
@@ -345,21 +352,17 @@ rawset(
345
352
  extractAbilityTypeId
346
353
  )
347
354
  )
355
+ local internalAbilityChannelingFinishEvent = __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_FINISH, collectUnitAbilityEventParameters)
348
356
  rawset(
349
357
  Unit,
350
358
  "abilityChannelingFinishEvent",
351
- createDispatchingEvent(
352
- __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_FINISH, collectUnitAbilityEventParameters),
353
- extractAbilityTypeId
354
- )
359
+ createDispatchingEvent(internalAbilityChannelingFinishEvent, extractAbilityTypeId)
355
360
  )
361
+ local internalAbilityStopEvent = __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_ENDCAST, collectUnitAbilityEventParameters)
356
362
  rawset(
357
363
  Unit,
358
364
  "abilityStopEvent",
359
- createDispatchingEvent(
360
- __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_ENDCAST, collectUnitAbilityEventParameters),
361
- extractAbilityTypeId
362
- )
365
+ createDispatchingEvent(internalAbilityStopEvent, extractAbilityTypeId)
363
366
  )
364
367
  rawset(
365
368
  Unit,
@@ -376,7 +379,7 @@ rawset(
376
379
  condition(function()
377
380
  local unit = Unit:of(getTriggerUnit())
378
381
  if unit ~= nil then
379
- local ability = unit:getAbilityById(abilityTypeId)
382
+ local ability = unit:getAbility(abilityTypeId)
380
383
  if ability ~= nil then
381
384
  eventInvoke(event, unit, ability, orderTypeStringId)
382
385
  end
@@ -388,4 +391,90 @@ rawset(
388
391
  end)
389
392
  end)
390
393
  )
394
+ local internalAbilityImpactEvent = __TS__New(Event)
395
+ local impactCallbackIdAttribute = attribute()
396
+ local function invokeImpactEvent(unit, ability, ...)
397
+ ability[impactCallbackIdAttribute] = nil
398
+ eventInvoke(internalAbilityImpactEvent, unit, ability, ...)
399
+ end
400
+ internalAbilityChannelingStartEvent:addListener(
401
+ 999999,
402
+ function(unit, ability, ...)
403
+ ability[impactCallbackIdAttribute] = Timer:run(invokeImpactEvent, unit, ability, ...)
404
+ end
405
+ )
406
+ local function consumeImpactCallback(_, ability)
407
+ local impactCallbackId = ability[impactCallbackIdAttribute]
408
+ if impactCallbackId ~= nil then
409
+ consumeZeroTimerCallback(impactCallbackId)
410
+ end
411
+ end
412
+ internalAbilityChannelingFinishEvent:addListener(999999, consumeImpactCallback)
413
+ internalAbilityStopEvent:addListener(999999, consumeImpactCallback)
414
+ rawset(
415
+ Unit,
416
+ "abilityImpactEvent",
417
+ createDispatchingEvent(
418
+ createCommonEvent(internalAbilityImpactEvent),
419
+ extractAbilityTypeId
420
+ )
421
+ )
422
+ rawset(
423
+ Unit,
424
+ "abilityWidgetTargetImpactEvent",
425
+ createDispatchingEvent(
426
+ createWidgetTargetEvent(internalAbilityImpactEvent),
427
+ extractAbilityTypeId
428
+ )
429
+ )
430
+ rawset(
431
+ Unit,
432
+ "abilityUnitTargetImpactEvent",
433
+ createDispatchingEvent(
434
+ createUnitTargetEvent(internalAbilityImpactEvent),
435
+ extractAbilityTypeId
436
+ )
437
+ )
438
+ rawset(
439
+ Unit,
440
+ "abilityItemTargetImpactEvent",
441
+ createDispatchingEvent(
442
+ createItemTargetEvent(internalAbilityImpactEvent),
443
+ extractAbilityTypeId
444
+ )
445
+ )
446
+ rawset(
447
+ Unit,
448
+ "abilityDestructibleTargetImpactEvent",
449
+ createDispatchingEvent(
450
+ createDestructibleTargetEvent(internalAbilityImpactEvent),
451
+ extractAbilityTypeId
452
+ )
453
+ )
454
+ rawset(
455
+ Unit,
456
+ "abilityPointTargetImpactEvent",
457
+ createDispatchingEvent(
458
+ createPointTargetEvent(internalAbilityImpactEvent),
459
+ extractAbilityTypeId
460
+ )
461
+ )
462
+ rawset(
463
+ Unit,
464
+ "abilityNoTargetImpactEvent",
465
+ createDispatchingEvent(
466
+ createNoTargetEvent(internalAbilityImpactEvent),
467
+ extractAbilityTypeId
468
+ )
469
+ )
470
+ local spellEffectOnlyAbilityTypeIds = luaSetOf(fourCC("AAns"))
471
+ internalAbilityChannelingStartEvent:addListener(
472
+ -999999,
473
+ function(unit, ability)
474
+ if spellEffectOnlyAbilityTypeIds[ability.parentTypeId] ~= nil then
475
+ eventInvoke(internalAbilityChannelingFinishEvent, unit, ability)
476
+ eventInvoke(internalAbilityStopEvent, unit, ability)
477
+ end
478
+ end
479
+ )
391
480
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,23 @@
1
+ local ____exports = {}
2
+ local ____unit = require("engine.internal.unit")
3
+ local Unit = ____unit.Unit
4
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
5
+ local fillerItems = ____add_2Ditem_2Dto_2Dslot.fillerItems
6
+ local unitsWithFillerItems = ____add_2Ditem_2Dto_2Dslot.unitsWithFillerItems
7
+ local setItemVisible = SetItemVisible
8
+ local unitRemoveItem = UnitRemoveItem
9
+ Unit.itemPickedUpEvent:addListener(
10
+ 4,
11
+ function(unit)
12
+ local handle = unit.handle
13
+ if unitsWithFillerItems[handle] ~= nil then
14
+ for previousSlot = 1, 6 do
15
+ local fillerItem = fillerItems[previousSlot]
16
+ unitRemoveItem(handle, fillerItem)
17
+ setItemVisible(fillerItem, false)
18
+ end
19
+ unitsWithFillerItems[handle] = nil
20
+ end
21
+ end
22
+ )
23
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,52 @@
1
+ local ____exports = {}
2
+ local ____blank = require("engine.object-data.entry.item-type.blank")
3
+ local BlankItemType = ____blank.BlankItemType
4
+ local ____arrays = require("utility.arrays")
5
+ local array = ____arrays.array
6
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
7
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
8
+ local setItemVisible = SetItemVisible
9
+ local unitAddItem = UnitAddItem
10
+ local unitItemInSlot = UnitItemInSlot
11
+ local unitRemoveItem = UnitRemoveItem
12
+ ---
13
+ -- @internal For use by internal systems only.
14
+ ____exports.SLOT_FILLER_ITEM_TYPE_ID = compiletime(function()
15
+ local itemType = BlankItemType:create()
16
+ itemType.name = "[Warscript/Dummy] Slot Filler"
17
+ return itemType.id
18
+ end)
19
+ ---
20
+ -- @internal For use by internal systems only.
21
+ ____exports.fillerItems = array(
22
+ 6,
23
+ function()
24
+ local item = CreateItem(____exports.SLOT_FILLER_ITEM_TYPE_ID, 0, 0)
25
+ setItemVisible(item, false)
26
+ ignoreEventsItems[item] = true
27
+ return item
28
+ end
29
+ )
30
+ ---
31
+ -- @internal For use by internal systems only.
32
+ ____exports.unitsWithFillerItems = {}
33
+ ---
34
+ -- @internal For use by internal systems only.
35
+ ____exports.unitAddItemToSlot = function(unit, item, slot)
36
+ for previousSlot = 0, slot - 1 do
37
+ if unitItemInSlot(unit, previousSlot) == nil then
38
+ unitAddItem(unit, ____exports.fillerItems[previousSlot + 1])
39
+ ____exports.unitsWithFillerItems[unit] = true
40
+ end
41
+ end
42
+ unitAddItem(unit, item)
43
+ if ____exports.unitsWithFillerItems[unit] ~= nil then
44
+ for previousSlot = 0, slot - 1 do
45
+ local fillerItem = ____exports.fillerItems[previousSlot + 1]
46
+ unitRemoveItem(unit, fillerItem)
47
+ setItemVisible(fillerItem, false)
48
+ end
49
+ ____exports.unitsWithFillerItems[unit] = nil
50
+ end
51
+ end
52
+ return ____exports
@@ -2,7 +2,7 @@
2
2
  import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
3
3
  declare module "../unit" {
4
4
  interface Unit {
5
- isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications: CombatClassifications): boolean;
5
+ isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications?: CombatClassifications): boolean;
6
6
  }
7
7
  }
8
8
  declare module "../unit" {
@@ -5,7 +5,15 @@ local initializeFilterTargetState = ____combat_2Dclassification.initializeFilter
5
5
  local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
7
  Unit.prototype.isAllowedTarget = function(self, source, allowedTargetCombatClassifications)
8
- initializeFilterTargetState(source, allowedTargetCombatClassifications)
8
+ if allowedTargetCombatClassifications ~= nil then
9
+ initializeFilterTargetState(source, allowedTargetCombatClassifications)
10
+ return filterTarget(self)
11
+ end
12
+ initializeFilterTargetState(source, source.firstWeapon.allowedTargetCombatClassifications)
13
+ if filterTarget(self) then
14
+ return true
15
+ end
16
+ initializeFilterTargetState(source, source.secondWeapon.allowedTargetCombatClassifications)
9
17
  return filterTarget(self)
10
18
  end
11
19
  Unit.getAllowedTargetsInRange = function(source, allowedTargetCombatClassifications, x, y, range)
@@ -0,0 +1,17 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ strengthBase: number;
5
+ }
6
+ }
7
+ declare module "../unit" {
8
+ interface Unit {
9
+ agilityBase: number;
10
+ }
11
+ }
12
+ declare module "../unit" {
13
+ interface Unit {
14
+ intelligenceBase: number;
15
+ }
16
+ }
17
+ export {};
@@ -0,0 +1,46 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____unit = require("engine.internal.unit")
5
+ local Unit = ____unit.Unit
6
+ local ____unit = require("engine.standard.fields.unit")
7
+ local AGILITY_UNIT_FIELD = ____unit.AGILITY_UNIT_FIELD
8
+ local INTELLIGENCE_UNIT_FIELD = ____unit.INTELLIGENCE_UNIT_FIELD
9
+ local STRENGTH_UNIT_FIELD = ____unit.STRENGTH_UNIT_FIELD
10
+ __TS__ObjectDefineProperty(
11
+ Unit.prototype,
12
+ "strengthBase",
13
+ {
14
+ get = function(self)
15
+ return STRENGTH_UNIT_FIELD:getValue(self)
16
+ end,
17
+ set = function(self, value)
18
+ STRENGTH_UNIT_FIELD:setValue(self, value)
19
+ end
20
+ }
21
+ )
22
+ __TS__ObjectDefineProperty(
23
+ Unit.prototype,
24
+ "agilityBase",
25
+ {
26
+ get = function(self)
27
+ return AGILITY_UNIT_FIELD:getValue(self)
28
+ end,
29
+ set = function(self, value)
30
+ AGILITY_UNIT_FIELD:setValue(self, value)
31
+ end
32
+ }
33
+ )
34
+ __TS__ObjectDefineProperty(
35
+ Unit.prototype,
36
+ "intelligenceBase",
37
+ {
38
+ get = function(self)
39
+ return INTELLIGENCE_UNIT_FIELD:getValue(self)
40
+ end,
41
+ set = function(self, value)
42
+ INTELLIGENCE_UNIT_FIELD:setValue(self, value)
43
+ end
44
+ }
45
+ )
46
+ return ____exports
@@ -11,6 +11,8 @@ export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
11
11
  export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
12
12
  export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
13
13
  export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
14
+ export type UnitEvasionProbabilityBonusId = UnitBonusId<"evasionProbability">;
15
+ export type UnitManaRegenerationRateFactorBonusId = UnitBonusId<"manaRegenerationRateFactor">;
14
16
  export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
15
17
  abilityTypeId: AbilityTypeId;
16
18
  field: jabilityintegerlevelfield;
@@ -34,6 +36,8 @@ export declare namespace UnitBonusType {
34
36
  const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
35
37
  const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
36
38
  const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
39
+ const EVASION_PROBABILITY: UnitBonusType<UnitEvasionProbabilityBonusId>;
40
+ const MANA_REGENERATION_RATE_FACTOR: UnitBonusType<UnitManaRegenerationRateFactorBonusId>;
37
41
  }
38
42
  export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
39
43
  export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
@@ -21,8 +21,21 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
21
21
  local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
22
22
  local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
23
23
  local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
24
+ local ____evasion_2Dprobability = require("engine.internal.object-data.evasion-probability")
25
+ local EVASION_PROBABILITY_ABILITY_FIELD = ____evasion_2Dprobability.EVASION_PROBABILITY_ABILITY_FIELD
26
+ local EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = ____evasion_2Dprobability.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID
27
+ local ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor = require("engine.internal.object-data.mana-regeneration-rate-increase-factor")
28
+ local MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD = ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor.MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD
29
+ local MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor.MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
24
30
  local damageFactorByUnit = {}
25
31
  local receivedDamageFactorByUnit = {}
32
+ local function atLeastOnceProbability(array)
33
+ local oppositeEventProbability = 1
34
+ for i = 1, #array do
35
+ oppositeEventProbability = oppositeEventProbability * (1 - array[i])
36
+ end
37
+ return 1 - oppositeEventProbability
38
+ end
26
39
  ____exports.UnitBonusType = {}
27
40
  local UnitBonusType = ____exports.UnitBonusType
28
41
  do
@@ -56,6 +69,20 @@ do
56
69
  }
57
70
  UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
58
71
  UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
72
+ UnitBonusType.EVASION_PROBABILITY = {
73
+ abilityTypeId = EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID,
74
+ field = EVASION_PROBABILITY_ABILITY_FIELD,
75
+ integer = false,
76
+ reduce = atLeastOnceProbability,
77
+ initialValue = 0
78
+ }
79
+ UnitBonusType.MANA_REGENERATION_RATE_FACTOR = {
80
+ abilityTypeId = MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID,
81
+ field = MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD,
82
+ integer = false,
83
+ reduce = sum,
84
+ initialValue = 0
85
+ }
59
86
  end
60
87
  local bonusesByUnitByBonusType = {}
61
88
  local nextId = 1
@@ -0,0 +1,7 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ flyHeight: number;
5
+ }
6
+ }
7
+ export {};
@@ -0,0 +1,20 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____unit = require("engine.internal.unit")
5
+ local Unit = ____unit.Unit
6
+ local ____unit = require("engine.standard.fields.unit")
7
+ local FLY_HEIGHT_UNIT_FIELD = ____unit.FLY_HEIGHT_UNIT_FIELD
8
+ __TS__ObjectDefineProperty(
9
+ Unit.prototype,
10
+ "flyHeight",
11
+ {
12
+ get = function(self)
13
+ return FLY_HEIGHT_UNIT_FIELD:getValue(self)
14
+ end,
15
+ set = function(self, value)
16
+ FLY_HEIGHT_UNIT_FIELD:setValue(self, value)
17
+ end
18
+ }
19
+ )
20
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.ignoreEventsItems = {}
5
+ return ____exports
@@ -0,0 +1,12 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ interruptAttack(this: Unit): void;
5
+ }
6
+ }
7
+ declare module "../unit" {
8
+ interface Unit {
9
+ interruptMovement(this: Unit): void;
10
+ }
11
+ }
12
+ export {};
@@ -0,0 +1,28 @@
1
+ local ____exports = {}
2
+ local ____unit = require("engine.internal.unit")
3
+ local Unit = ____unit.Unit
4
+ local ____unit_2Dmissile_2Dlaunch = require("engine.internal.unit-missile-launch")
5
+ local resetAutoAttackTimer = ____unit_2Dmissile_2Dlaunch.resetAutoAttackTimer
6
+ local unitDisableAbility = BlzUnitDisableAbility
7
+ local unitInterruptAttack = BlzUnitInterruptAttack
8
+ Unit.prototype.interruptAttack = function(self)
9
+ unitInterruptAttack(self.handle)
10
+ resetAutoAttackTimer(self)
11
+ end
12
+ Unit.prototype.interruptMovement = function(self)
13
+ local handle = self.handle
14
+ unitDisableAbility(
15
+ handle,
16
+ fourCC("Amov"),
17
+ true,
18
+ false
19
+ )
20
+ unitDisableAbility(
21
+ handle,
22
+ fourCC("Amov"),
23
+ false,
24
+ false
25
+ )
26
+ resetAutoAttackTimer(self)
27
+ end
28
+ return ____exports
@@ -9,12 +9,12 @@ local ____unit = require("engine.internal.unit")
9
9
  local Unit = ____unit.Unit
10
10
  local ____utility = require("engine.internal.utility")
11
11
  local findUnitItemSlot = ____utility.findUnitItemSlot
12
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
13
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
12
14
  local rawset = _G.rawset
13
15
  local ____type = _G.type
14
16
  local isItemPowerup = IsItemPowerup
15
17
  local setItemBooleanField = BlzSetItemBooleanField
16
- local unitAddItem = UnitAddItem
17
- local unitDropItemSlot = UnitDropItemSlot
18
18
  local unitInventorySize = UnitInventorySize
19
19
  local unitItemInSlot = UnitItemInSlot
20
20
  local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
@@ -47,8 +47,7 @@ function UnitItems.prototype.__newindex(self, slot, item)
47
47
  if isPowerup then
48
48
  setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
49
49
  end
50
- unitAddItem(handle, itemHandle)
51
- unitDropItemSlot(handle, itemHandle, slot - 1)
50
+ unitAddItemToSlot(handle, itemHandle, slot - 1)
52
51
  if isPowerup then
53
52
  setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
54
53
  end
@@ -1,46 +1,31 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__New = ____lualib.__TS__New
3
3
  local ____exports = {}
4
- local ____player = require("core.types.player")
5
- local Player = ____player.Player
6
- local ____math = require("math")
7
- local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
8
- local MINIMUM_INTEGER = ____math.MINIMUM_INTEGER
9
4
  local ____local_2Dclient = require("engine.local-client")
10
5
  local LocalClient = ____local_2Dclient.LocalClient
11
6
  local ____unit = require("engine.internal.unit")
12
7
  local Unit = ____unit.Unit
13
8
  local ____event = require("event")
14
9
  local Event = ____event.Event
10
+ local ____synchronization = require("engine.synchronization")
11
+ local ObjectBus = ____synchronization.ObjectBus
15
12
  local mainSelectedUnitChangeEvent = __TS__New(Event)
16
13
  rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
17
14
  local mainSelectedUnitByPlayer = {}
18
- local syncSlider = BlzCreateFrameByType(
19
- "SLIDER",
20
- "UnitSyncId",
21
- BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0),
22
- "",
23
- 0
15
+ local unitBus = __TS__New(
16
+ ObjectBus,
17
+ function(unit) return unit.syncId end,
18
+ function(syncId) return Unit:getBySyncId(syncId) end
24
19
  )
25
- BlzFrameSetMinMaxValue(syncSlider, MINIMUM_INTEGER, MAXIMUM_INTEGER)
26
20
  LocalClient.mainSelectedUnitChangeEvent:addListener(function()
27
- local ____opt_0 = LocalClient.mainSelectedUnit
28
- local syncId = ____opt_0 and ____opt_0.syncId
29
- BlzFrameSetValue(syncSlider, syncId or 0)
21
+ unitBus:send(LocalClient.mainSelectedUnit)
30
22
  end)
31
- local trg = CreateTrigger()
32
- BlzTriggerRegisterFrameEvent(trg, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
33
- TriggerAddAction(
34
- trg,
35
- function()
36
- local player = Player:of(GetTriggerPlayer())
37
- local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
38
- if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
39
- mainSelectedUnitByPlayer[player] = mainSelectedUnit
40
- Event.invoke(mainSelectedUnitChangeEvent, player)
41
- end
23
+ unitBus.event:addListener(function(player, unit)
24
+ if unit ~= mainSelectedUnitByPlayer[player] then
25
+ mainSelectedUnitByPlayer[player] = unit
26
+ Event.invoke(mainSelectedUnitChangeEvent, player)
42
27
  end
43
- )
28
+ end)
44
29
  rawset(
45
30
  Unit,
46
31
  "getMainSelectedOf",
@@ -0,0 +1,20 @@
1
+ /** @noSelfInFile */
2
+ import { Widget } from "../../../core/types/widget";
3
+ export declare const enum OrderType {
4
+ IMMEDIATE = 0,
5
+ POINT = 1,
6
+ TARGET = 2
7
+ }
8
+ declare module "../unit" {
9
+ interface Unit {
10
+ readonly currentOrderType: OrderType;
11
+ readonly currentOrderId: number;
12
+ readonly currentOrderStartTime: number;
13
+ readonly currentOrderStartX: number;
14
+ readonly currentOrderStartY: number;
15
+ readonly currentOrderTargetX: number;
16
+ readonly currentOrderTargetY: number;
17
+ readonly currentOrderTarget?: Widget;
18
+ issueOrder(...order: [orderType: OrderType.IMMEDIATE, orderId: number] | [orderType: OrderType.POINT, orderId: number, x: number, y: number] | [orderType: OrderType.TARGET, orderId: number, target: Widget]): boolean;
19
+ }
20
+ }