warscript 0.0.1-dev.a73c979 → 0.0.1-dev.a856ae3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (153) hide show
  1. package/attributes.d.ts +1 -0
  2. package/attributes.lua +9 -0
  3. package/core/types/frame.lua +71 -22
  4. package/core/types/item.d.ts +1 -0
  5. package/core/types/item.lua +1 -0
  6. package/core/types/player.d.ts +16 -0
  7. package/core/types/player.lua +60 -15
  8. package/core/types/playerCamera.d.ts +2 -0
  9. package/core/types/playerCamera.lua +123 -5
  10. package/core/types/sound.lua +1 -1
  11. package/core/types/tileCell.d.ts +11 -1
  12. package/core/types/tileCell.lua +97 -0
  13. package/core/types/timer.d.ts +3 -1
  14. package/core/types/timer.lua +27 -2
  15. package/decl/native.d.ts +6 -4
  16. package/destroyable.d.ts +1 -0
  17. package/destroyable.lua +9 -0
  18. package/engine/behavior.d.ts +12 -1
  19. package/engine/behavior.lua +199 -65
  20. package/engine/behaviour/ability/apply-buff.lua +4 -4
  21. package/engine/behaviour/ability/damage.d.ts +3 -0
  22. package/engine/behaviour/ability/damage.lua +8 -2
  23. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  24. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  25. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  26. package/engine/behaviour/ability/restore-mana.lua +6 -6
  27. package/engine/behaviour/ability.d.ts +11 -6
  28. package/engine/behaviour/ability.lua +31 -1
  29. package/engine/behaviour/unit/stun-immunity.d.ts +9 -5
  30. package/engine/behaviour/unit/stun-immunity.lua +17 -7
  31. package/engine/behaviour/unit.d.ts +15 -5
  32. package/engine/behaviour/unit.lua +126 -22
  33. package/engine/buff.d.ts +65 -21
  34. package/engine/buff.lua +362 -179
  35. package/engine/internal/ability.d.ts +3 -1
  36. package/engine/internal/ability.lua +26 -9
  37. package/engine/internal/item/fields.d.ts +12 -0
  38. package/engine/internal/item/fields.lua +33 -0
  39. package/engine/internal/item+owner.lua +12 -6
  40. package/engine/internal/item.d.ts +9 -15
  41. package/engine/internal/item.lua +46 -69
  42. package/engine/internal/mechanics/cast-ability.lua +6 -3
  43. package/engine/internal/misc/frame-coordinates.lua +21 -0
  44. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  45. package/engine/internal/misc/get-terrain-z.lua +11 -0
  46. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  47. package/engine/internal/misc/player-local-handle.lua +5 -0
  48. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  49. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  50. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  51. package/engine/internal/object-data/health-bonus.lua +16 -0
  52. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  53. package/engine/internal/object-data/mana-bonus.lua +16 -0
  54. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  55. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  56. package/engine/internal/unit/ability.d.ts +14 -14
  57. package/engine/internal/unit/ability.lua +72 -45
  58. package/engine/internal/unit/attributes.d.ts +17 -0
  59. package/engine/internal/unit/attributes.lua +46 -0
  60. package/engine/internal/unit/bonus.d.ts +6 -0
  61. package/engine/internal/unit/bonus.lua +33 -3
  62. package/engine/internal/unit/fly-height.d.ts +7 -0
  63. package/engine/internal/unit/fly-height.lua +20 -0
  64. package/engine/internal/unit/interrupts.d.ts +12 -0
  65. package/engine/internal/unit/interrupts.lua +28 -0
  66. package/engine/internal/unit/main-selected.lua +12 -27
  67. package/engine/internal/unit/range-event.d.ts +12 -0
  68. package/engine/internal/unit/range-event.lua +90 -0
  69. package/engine/internal/unit/scale.d.ts +7 -0
  70. package/engine/internal/unit/scale.lua +20 -0
  71. package/engine/internal/unit+ability.lua +10 -1
  72. package/engine/internal/unit+bonus.lua +3 -3
  73. package/engine/internal/unit-missile-launch.lua +52 -14
  74. package/engine/internal/unit.d.ts +19 -24
  75. package/engine/internal/unit.lua +179 -200
  76. package/engine/local-client.d.ts +7 -0
  77. package/engine/local-client.lua +86 -1
  78. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  79. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  80. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  81. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  82. package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
  83. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
  84. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  85. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  86. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  87. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  88. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  89. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  90. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  91. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  92. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  93. package/engine/object-data/entry/ability-type.d.ts +2 -0
  94. package/engine/object-data/entry/ability-type.lua +89 -8
  95. package/engine/object-data/entry/buff-type/applicable.lua +113 -109
  96. package/engine/object-data/entry/destructible-type.d.ts +27 -1
  97. package/engine/object-data/entry/destructible-type.lua +155 -0
  98. package/engine/object-data/entry/unit-type.d.ts +15 -2
  99. package/engine/object-data/entry/unit-type.lua +135 -33
  100. package/engine/object-field/ability.d.ts +3 -3
  101. package/engine/object-field/ability.lua +9 -8
  102. package/engine/object-field/item.d.ts +22 -0
  103. package/engine/object-field/item.lua +118 -0
  104. package/engine/object-field/unit.d.ts +20 -5
  105. package/engine/object-field/unit.lua +61 -0
  106. package/engine/object-field.d.ts +12 -4
  107. package/engine/object-field.lua +273 -126
  108. package/engine/random.d.ts +10 -0
  109. package/engine/random.lua +21 -0
  110. package/engine/standard/fields/ability.d.ts +2 -2
  111. package/engine/standard/fields/ability.lua +2 -2
  112. package/engine/standard/fields/item.d.ts +4 -0
  113. package/engine/standard/fields/item.lua +6 -0
  114. package/engine/standard/fields/unit.d.ts +11 -3
  115. package/engine/standard/fields/unit.lua +15 -2
  116. package/engine/synchronization.d.ts +11 -0
  117. package/engine/synchronization.lua +77 -0
  118. package/engine/text-tag.d.ts +1 -1
  119. package/engine/text-tag.lua +92 -17
  120. package/engine/unit.d.ts +5 -0
  121. package/engine/unit.lua +5 -0
  122. package/lualib_bundle.lua +1 -1
  123. package/math.d.ts +2 -0
  124. package/math.lua +14 -0
  125. package/net/socket.lua +1 -1
  126. package/objutil/buff.lua +10 -8
  127. package/objutil/object.lua +1 -1
  128. package/operation.lua +1 -4
  129. package/package.json +5 -5
  130. package/patch-lua.lua +15 -0
  131. package/patch-lualib.lua +1 -1
  132. package/utility/arrays.d.ts +1 -0
  133. package/utility/arrays.lua +8 -0
  134. package/utility/callback-array.d.ts +17 -0
  135. package/utility/callback-array.lua +61 -0
  136. package/utility/functions.d.ts +2 -0
  137. package/utility/functions.lua +7 -0
  138. package/utility/linked-map.d.ts +35 -0
  139. package/utility/linked-map.lua +107 -0
  140. package/utility/linked-set.d.ts +4 -1
  141. package/utility/linked-set.lua +46 -1
  142. package/utility/lua-maps.d.ts +11 -2
  143. package/utility/lua-maps.lua +33 -2
  144. package/utility/lua-sets.d.ts +1 -0
  145. package/utility/lua-sets.lua +4 -0
  146. package/utility/records.lua +20 -1
  147. package/utility/types.d.ts +3 -0
  148. package/utility/unordered-map.d.ts +27 -0
  149. package/utility/unordered-map.lua +99 -0
  150. /package/engine/internal/{object-data/armor-increase.d.ts → misc/frame-coordinates.d.ts} +0 -0
  151. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  152. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  153. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -9,9 +9,18 @@ local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
10
  local ____lua_2Dsets = require("utility.lua-sets")
11
11
  local luaSetOf = ____lua_2Dsets.luaSetOf
12
+ local ____attributes = require("attributes")
13
+ local attribute = ____attributes.attribute
14
+ local ____linked_2Dset = require("utility.linked-set")
15
+ local LinkedSet = ____linked_2Dset.LinkedSet
16
+ local ____math = require("math")
17
+ local ceil = ____math.ceil
12
18
  local autoAttackFinishEvent = __TS__New(Event)
13
19
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
14
- local eventTimerByUnit = {}
20
+ local units = __TS__New(LinkedSet)
21
+ local targetAttribute = attribute()
22
+ local impactDelayAttribute = attribute()
23
+ local passedTimeAttribute = attribute()
15
24
  local instantOrderIds = luaSetOf(
16
25
  orderId("avatar"),
17
26
  orderId("berserk"),
@@ -27,25 +36,54 @@ local instantOrderIds = luaSetOf(
27
36
  orderId("undivineshield"),
28
37
  orderId("unimmolation")
29
38
  )
30
- local function reset(source, orderId)
39
+ ---
40
+ -- @internal For use by internal systems only.
41
+ ____exports.resetAutoAttackTimer = function(unit)
42
+ if units:remove(unit) then
43
+ unit[targetAttribute] = nil
44
+ unit[impactDelayAttribute] = nil
45
+ unit[passedTimeAttribute] = nil
46
+ end
47
+ end
48
+ local function reset(unit, orderId)
31
49
  if not (instantOrderIds[orderId] ~= nil) then
32
- local eventTimer = eventTimerByUnit[source]
33
- if eventTimer then
34
- eventTimer:destroy()
35
- eventTimerByUnit[source] = nil
36
- end
50
+ ____exports.resetAutoAttackTimer(unit)
37
51
  end
38
52
  end
39
53
  Unit.onImmediateOrder:addListener(reset)
40
54
  Unit.onPointOrder:addListener(reset)
41
55
  Unit.onTargetOrder:addListener(reset)
42
- local function timerCallback(source, target)
43
- eventTimerByUnit[source] = nil
44
- Event.invoke(autoAttackFinishEvent, source, target)
56
+ local timerPeriod = 1 / 64
57
+ local function invokeEvent(unit)
58
+ units:remove(unit)
59
+ local target = unit[targetAttribute]
60
+ unit[targetAttribute] = nil
61
+ unit[impactDelayAttribute] = nil
62
+ unit[passedTimeAttribute] = nil
63
+ Event.invoke(autoAttackFinishEvent, unit, target)
64
+ end
65
+ local function checkUnit(unit)
66
+ local passedTime = unit[passedTimeAttribute] + timerPeriod
67
+ local impactDelay = unit[impactDelayAttribute]
68
+ if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
69
+ invokeEvent(unit)
70
+ else
71
+ unit[passedTimeAttribute] = passedTime
72
+ end
45
73
  end
46
- Unit.autoAttackStartEvent:addListener(function(source, target)
47
- local attackPoint = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
48
- local timer = Timer:simple(attackPoint, timerCallback, source, target)
49
- eventTimerByUnit[source] = timer
74
+ Timer.onPeriod[timerPeriod]:addListener(function()
75
+ units:forEach(checkUnit)
50
76
  end)
77
+ Unit.autoAttackStartEvent:addListener(
78
+ 999999,
79
+ function(source, target)
80
+ if source[targetAttribute] ~= nil then
81
+ invokeEvent(source)
82
+ end
83
+ source[targetAttribute] = target
84
+ source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
85
+ source[passedTimeAttribute] = -timerPeriod
86
+ units:add(source)
87
+ end
88
+ )
51
89
  return ____exports
@@ -80,6 +80,8 @@ export declare class UnitWeapon {
80
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  readonly unit: Unit;
81
81
  readonly index: 0 | 1;
82
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  constructor(unit: Unit, index: 0 | 1);
83
+ get isEnabled(): boolean;
84
+ set isEnabled(isEnabled: boolean);
83
85
  get cooldown(): number;
84
86
  set cooldown(cooldown: number);
85
87
  get damage(): [minimumDamage: number, maximumDamage: number];
@@ -107,12 +109,13 @@ declare const enum UnitPropertyKey {
107
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  SYNC_ID = 100,
108
110
  IS_PAUSED = 101,
109
111
  STUN_COUNTER = 102,
110
- DELAY_HEALTH_CHECKS_COUNTER = 103,
111
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
112
- PREVENT_DEATH_HEALTH_BONUS = 105,
113
- IS_TEAM_GLOW_HIDDEN = 106,
114
- LAST_X = 107,
115
- LAST_Y = 108
112
+ FORCE_STUN_COUNTER = 103,
113
+ DELAY_HEALTH_CHECKS_COUNTER = 104,
114
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
115
+ PREVENT_DEATH_HEALTH_BONUS = 106,
116
+ IS_TEAM_GLOW_HIDDEN = 107,
117
+ LAST_X = 108,
118
+ LAST_Y = 109
116
119
  }
117
120
  export type UnitSyncId = number & {
118
121
  readonly __unitSyncId: unique symbol;
@@ -121,6 +124,7 @@ export declare class Unit extends Handle<junit> {
121
124
  readonly syncId: UnitSyncId;
122
125
  private [UnitPropertyKey.IS_PAUSED]?;
123
126
  private [UnitPropertyKey.STUN_COUNTER]?;
127
+ private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
124
128
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
125
129
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
126
130
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
@@ -135,6 +139,7 @@ export declare class Unit extends Handle<junit> {
135
139
  private _fields?;
136
140
  private getEvent;
137
141
  constructor(handle: junit);
142
+ private saveData;
138
143
  protected onDestroy(): HandleDestructor;
139
144
  addAttackHandler(condition: AttackHandlerCondition, action: AttackHandlerAction): AttackHandler;
140
145
  removeAttackHandler(handler: AttackHandler): boolean;
@@ -160,8 +165,7 @@ export declare class Unit extends Handle<junit> {
160
165
  isInRangeOf(unit: Unit, range: number): boolean;
161
166
  isAllyOf(unit: Unit): boolean;
162
167
  isEnemyOf(unit: Unit): boolean;
163
- playAnimation(animation: string, rarity?: jraritycontrol): void;
164
- playAnimation(animation: number): void;
168
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
165
169
  resetAnimation(): void;
166
170
  queueAnimation(animation: string): void;
167
171
  get weapons(): [UnitWeapon, UnitWeapon];
@@ -174,16 +178,10 @@ export declare class Unit extends Handle<junit> {
174
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  set xp(v: number);
175
179
  get primaryAttribute(): UnitAttribute;
176
180
  set primaryAttribute(primaryAttribute: UnitAttribute);
177
- get strengthBase(): number;
178
- set strengthBase(strengthBase: number);
179
181
  get strengthBonus(): number;
180
182
  get strength(): number;
181
- get agilityBase(): number;
182
- set agilityBase(agilityBase: number);
183
183
  get agilityBonus(): number;
184
184
  get agility(): number;
185
- get intelligenceBase(): number;
186
- set intelligenceBase(intelligenceBase: number);
187
185
  get intelligenceBonus(): number;
188
186
  get intelligence(): number;
189
187
  get name(): string;
@@ -217,8 +215,6 @@ export declare class Unit extends Handle<junit> {
217
215
  set facing(v: number);
218
216
  get speed(): number;
219
217
  set speed(v: number);
220
- get flyHeight(): number;
221
- set flyHeight(v: number);
222
218
  get x(): number;
223
219
  set x(v: number);
224
220
  get y(): number;
@@ -242,8 +238,6 @@ export declare class Unit extends Handle<junit> {
242
238
  get isInvulnerable(): boolean;
243
239
  get vertexColor(): Color;
244
240
  set vertexColor(v: Color);
245
- get scale(): number;
246
- set scale(v: number);
247
241
  get timeScale(): number;
248
242
  set timeScale(v: number);
249
243
  get collisionSize(): number;
@@ -272,14 +266,12 @@ export declare class Unit extends Handle<junit> {
272
266
  setAbilityLevel(abilityId: number, level: number): number;
273
267
  getAbilityLevel(abilityId: number): number;
274
268
  hasAbility(abilityId: number): boolean;
275
- getAbilityById(abilityId: number): UnitAbility | undefined;
276
- removeAbility(abilityId: number): boolean;
269
+ getAbility(abilityId: number): UnitAbility | undefined;
270
+ removeAbility(abilityTypeId: number): boolean;
277
271
  hideAbility(abilityId: number, flag: boolean): void;
278
272
  getAbilityRemainingCooldown(abilityId: number): number;
279
273
  startAbilityCooldown(abilityId: number, cooldown: number): void;
280
274
  endAbilityCooldown(abilityId: number): void;
281
- interruptMovement(): void;
282
- interruptAttack(): void;
283
275
  interruptCast(abilityId: number): void;
284
276
  getDistanceTo(target: Unit | Vec2): number;
285
277
  getCollisionDistanceTo(...target: [Unit] | [targetX: number, targetY: number]): number;
@@ -293,12 +285,13 @@ export declare class Unit extends Handle<junit> {
293
285
  unpauseEx(): void;
294
286
  incrementStunCounter(): void;
295
287
  decrementStunCounter(): void;
288
+ incrementForceStunCounter(): void;
289
+ decrementForceStunCounter(): void;
296
290
  set waygateActive(v: boolean);
297
291
  get waygateActive(): boolean;
298
292
  set waygateDestination(v: Vec2);
299
293
  get waygateDestination(): Vec2;
300
294
  get abilities(): ReadonlyArray<UnitAbility>;
301
- get onUnitInRange(): Record<number, Event<[Unit]>>;
302
295
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
303
296
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
304
297
  get targetAcquiredEvent(): Event;
@@ -317,6 +310,7 @@ export declare class Unit extends Handle<junit> {
317
310
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
318
311
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
319
312
  static getSelectionOf(player: Player, target?: Unit[]): Unit[];
313
+ static readonly levelChangedEvent: UnitTriggerEvent<[]>;
320
314
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
321
315
  static readonly onDecay: UnitTriggerEvent<[]>;
322
316
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -354,7 +348,7 @@ export declare class Unit extends Handle<junit> {
354
348
  static itemDroppedEvent: UnitTriggerEvent<[Item]>;
355
349
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
356
350
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
357
- static itemStackedEvent: UnitTriggerEvent<[Item]>;
351
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
358
352
  static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
359
353
  static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
360
354
  static get itemMoveOrderEvent(): Event<[
@@ -374,5 +368,6 @@ export declare class Unit extends Handle<junit> {
374
368
  setField(field: junitstringfield, value: string): boolean;
375
369
  toString(): string;
376
370
  static getBySyncId(syncId: UnitSyncId): Unit | undefined;
371
+ static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
377
372
  }
378
373
  export {};