warscript 0.0.1-dev.a5f2d10 → 0.0.1-dev.a856ae3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (233) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +1 -3
  6. package/core/types/effect.lua +26 -29
  7. package/core/types/frame.lua +71 -22
  8. package/core/types/item.d.ts +1 -0
  9. package/core/types/item.lua +1 -0
  10. package/core/types/player.d.ts +16 -0
  11. package/core/types/player.lua +60 -15
  12. package/core/types/playerCamera.d.ts +2 -0
  13. package/core/types/playerCamera.lua +123 -5
  14. package/core/types/sound.d.ts +17 -24
  15. package/core/types/sound.lua +100 -25
  16. package/core/types/tileCell.d.ts +11 -1
  17. package/core/types/tileCell.lua +97 -0
  18. package/core/types/timer.d.ts +9 -8
  19. package/core/types/timer.lua +45 -23
  20. package/core/util.lua +6 -1
  21. package/decl/native.d.ts +846 -790
  22. package/destroyable.d.ts +1 -0
  23. package/destroyable.lua +9 -0
  24. package/engine/behavior.d.ts +14 -1
  25. package/engine/behavior.lua +230 -70
  26. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  27. package/engine/behaviour/ability/apply-buff.lua +36 -4
  28. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  29. package/engine/behaviour/ability/damage.d.ts +12 -3
  30. package/engine/behaviour/ability/damage.lua +33 -39
  31. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  32. package/engine/behaviour/ability/emulate-impact.lua +18 -3
  33. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  34. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  35. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  36. package/engine/behaviour/ability/restore-mana.lua +6 -6
  37. package/engine/behaviour/ability.d.ts +15 -6
  38. package/engine/behaviour/ability.lua +56 -21
  39. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  40. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  41. package/engine/behaviour/unit.d.ts +40 -2
  42. package/engine/behaviour/unit.lua +269 -6
  43. package/engine/buff.d.ts +110 -53
  44. package/engine/buff.lua +529 -288
  45. package/engine/internal/ability.d.ts +7 -1
  46. package/engine/internal/ability.lua +49 -9
  47. package/engine/internal/item/ability.lua +63 -11
  48. package/engine/internal/item/fields.d.ts +12 -0
  49. package/engine/internal/item/fields.lua +33 -0
  50. package/engine/internal/item+owner.lua +12 -6
  51. package/engine/internal/item.d.ts +16 -19
  52. package/engine/internal/item.lua +174 -94
  53. package/engine/internal/mechanics/ability-duration.lua +1 -1
  54. package/engine/internal/mechanics/cast-ability.lua +6 -3
  55. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  56. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  57. package/engine/internal/misc/frame-coordinates.lua +21 -0
  58. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  59. package/engine/internal/misc/get-terrain-z.lua +11 -0
  60. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  61. package/engine/internal/misc/player-local-handle.lua +5 -0
  62. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  63. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  64. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  65. package/engine/internal/object-data/health-bonus.lua +16 -0
  66. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  67. package/engine/internal/object-data/mana-bonus.lua +16 -0
  68. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  69. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  70. package/engine/internal/unit/ability.d.ts +35 -0
  71. package/engine/internal/unit/ability.lua +98 -9
  72. package/engine/internal/unit/add-item-to-slot.lua +4 -2
  73. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  74. package/engine/internal/unit/allowed-targets.lua +9 -1
  75. package/engine/internal/unit/attributes.d.ts +17 -0
  76. package/engine/internal/unit/attributes.lua +46 -0
  77. package/engine/internal/unit/bonus.d.ts +6 -0
  78. package/engine/internal/unit/bonus.lua +33 -3
  79. package/engine/internal/unit/fly-height.d.ts +7 -0
  80. package/engine/internal/unit/fly-height.lua +20 -0
  81. package/engine/internal/unit/interrupts.d.ts +12 -0
  82. package/engine/internal/unit/interrupts.lua +28 -0
  83. package/engine/internal/unit/main-selected.lua +12 -27
  84. package/engine/internal/unit/order.d.ts +20 -0
  85. package/engine/internal/unit/order.lua +136 -0
  86. package/engine/internal/unit/range-event.d.ts +12 -0
  87. package/engine/internal/unit/range-event.lua +90 -0
  88. package/engine/internal/unit/scale.d.ts +7 -0
  89. package/engine/internal/unit/scale.lua +20 -0
  90. package/engine/internal/unit+ability.lua +10 -1
  91. package/engine/internal/unit+bonus.lua +3 -3
  92. package/engine/internal/unit+damage.d.ts +2 -11
  93. package/engine/internal/unit+damage.lua +10 -14
  94. package/engine/internal/unit+spellSteal.lua +1 -2
  95. package/engine/internal/unit-missile-launch.lua +52 -14
  96. package/engine/internal/unit.d.ts +43 -25
  97. package/engine/internal/unit.lua +384 -260
  98. package/engine/lightning.d.ts +4 -3
  99. package/engine/lightning.lua +21 -12
  100. package/engine/local-client.d.ts +7 -0
  101. package/engine/local-client.lua +86 -1
  102. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  103. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  104. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  105. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  106. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  107. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  108. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  109. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  110. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  111. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  112. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  113. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  114. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  115. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  116. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  117. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  118. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  119. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
  120. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  121. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  122. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  123. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  124. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  125. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  126. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  127. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  128. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  129. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  130. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  131. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  132. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  133. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  134. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  135. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  136. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  137. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  138. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  139. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  140. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  141. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  142. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  143. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  144. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  145. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  146. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  147. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  148. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  149. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  150. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  151. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  152. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  153. package/engine/object-data/entry/ability-type/web.lua +52 -0
  154. package/engine/object-data/entry/ability-type.d.ts +21 -17
  155. package/engine/object-data/entry/ability-type.lua +169 -28
  156. package/engine/object-data/entry/buff-type/applicable.lua +122 -137
  157. package/engine/object-data/entry/buff-type.d.ts +6 -12
  158. package/engine/object-data/entry/buff-type.lua +13 -29
  159. package/engine/object-data/entry/destructible-type.d.ts +28 -2
  160. package/engine/object-data/entry/destructible-type.lua +155 -0
  161. package/engine/object-data/entry/item-type.d.ts +1 -1
  162. package/engine/object-data/entry/item-type.lua +4 -4
  163. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  164. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  165. package/engine/object-data/entry/sound-preset.lua +140 -0
  166. package/engine/object-data/entry/unit-type.d.ts +25 -5
  167. package/engine/object-data/entry/unit-type.lua +258 -93
  168. package/engine/object-data/entry/upgrade.d.ts +1 -1
  169. package/engine/object-data/entry/upgrade.lua +4 -4
  170. package/engine/object-data/entry.d.ts +16 -14
  171. package/engine/object-data/entry.lua +60 -32
  172. package/engine/object-field/ability.d.ts +4 -4
  173. package/engine/object-field/ability.lua +9 -8
  174. package/engine/object-field/item.d.ts +22 -0
  175. package/engine/object-field/item.lua +118 -0
  176. package/engine/object-field/unit.d.ts +72 -3
  177. package/engine/object-field/unit.lua +268 -7
  178. package/engine/object-field.d.ts +26 -7
  179. package/engine/object-field.lua +360 -119
  180. package/engine/random.d.ts +10 -0
  181. package/engine/random.lua +21 -0
  182. package/engine/standard/entries/buff-type.d.ts +3 -0
  183. package/engine/standard/entries/buff-type.lua +3 -0
  184. package/engine/standard/entries/sound-preset.d.ts +10 -0
  185. package/engine/standard/entries/sound-preset.lua +10 -0
  186. package/engine/standard/fields/ability.d.ts +2 -2
  187. package/engine/standard/fields/ability.lua +2 -2
  188. package/engine/standard/fields/item.d.ts +4 -0
  189. package/engine/standard/fields/item.lua +6 -0
  190. package/engine/standard/fields/unit.d.ts +12 -0
  191. package/engine/standard/fields/unit.lua +20 -0
  192. package/engine/synchronization.d.ts +11 -0
  193. package/engine/synchronization.lua +77 -0
  194. package/engine/text-tag.d.ts +36 -2
  195. package/engine/text-tag.lua +250 -10
  196. package/engine/unit.d.ts +6 -0
  197. package/engine/unit.lua +6 -0
  198. package/lualib_bundle.lua +1 -1
  199. package/math.d.ts +2 -0
  200. package/math.lua +14 -0
  201. package/net/socket.lua +1 -1
  202. package/objutil/buff.lua +11 -10
  203. package/objutil/object.lua +1 -1
  204. package/objutil/unit.lua +8 -0
  205. package/operation.lua +1 -4
  206. package/package.json +5 -5
  207. package/patch-lua.lua +15 -0
  208. package/patch-lualib.lua +1 -1
  209. package/utility/arrays.d.ts +2 -0
  210. package/utility/arrays.lua +11 -0
  211. package/utility/callback-array.d.ts +17 -0
  212. package/utility/callback-array.lua +61 -0
  213. package/utility/functions.d.ts +8 -0
  214. package/utility/functions.lua +13 -0
  215. package/utility/linked-map.d.ts +35 -0
  216. package/utility/linked-map.lua +107 -0
  217. package/utility/linked-set.d.ts +5 -1
  218. package/utility/linked-set.lua +49 -1
  219. package/utility/lua-maps.d.ts +15 -2
  220. package/utility/lua-maps.lua +53 -2
  221. package/utility/lua-sets.d.ts +2 -0
  222. package/utility/lua-sets.lua +7 -0
  223. package/utility/records.lua +20 -1
  224. package/utility/reflection.lua +11 -7
  225. package/utility/types.d.ts +3 -0
  226. package/utility/unordered-map.d.ts +27 -0
  227. package/utility/unordered-map.lua +99 -0
  228. package/core/types/order.d.ts +0 -25
  229. package/core/types/order.lua +0 -55
  230. /package/engine/internal/{object-data/armor-increase.d.ts → misc/damage-metadata-by-target.d.ts} +0 -0
  231. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  232. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  233. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -0,0 +1,90 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
3
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
4
+ local ____exports = {}
5
+ local ____event = require("event")
6
+ local Event = ____event.Event
7
+ local InitializingEvent = ____event.InitializingEvent
8
+ local TriggerEvent = ____event.TriggerEvent
9
+ local ____unit = require("engine.internal.unit")
10
+ local Unit = ____unit.Unit
11
+ local ____timer = require("core.types.timer")
12
+ local Timer = ____timer.Timer
13
+ local ____attributes = require("attributes")
14
+ local attribute = ____attributes.attribute
15
+ local ____linked_2Dmap = require("utility.linked-map")
16
+ local mutableLinkedMap = ____linked_2Dmap.mutableLinkedMap
17
+ local ____linked_2Dset = require("utility.linked-set")
18
+ local LinkedSet = ____linked_2Dset.LinkedSet
19
+ local mutableLinkedSet = ____linked_2Dset.mutableLinkedSet
20
+ local getTriggerUnit = GetTriggerUnit
21
+ local triggerRegisterUnitInRange = TriggerRegisterUnitInRange
22
+ local eventInvoke = Event.invoke
23
+ __TS__ObjectDefineProperty(
24
+ Unit.prototype,
25
+ "unitInRangeEvent",
26
+ {get = function(self)
27
+ local unit = self
28
+ local handle = self.handle
29
+ local unitInRangeEvent = setmetatable(
30
+ {},
31
+ {__index = function(self, value)
32
+ local event = __TS__New(
33
+ TriggerEvent,
34
+ function(trigger)
35
+ triggerRegisterUnitInRange(trigger, handle, value, nil)
36
+ end,
37
+ function() return unit, value, Unit:of(getTriggerUnit()) end
38
+ )
39
+ rawset(self, value, event)
40
+ return event
41
+ end}
42
+ )
43
+ rawset(self, "unitInRangeEvent", unitInRangeEvent)
44
+ return unitInRangeEvent
45
+ end}
46
+ )
47
+ local units = __TS__New(LinkedSet)
48
+ local unitsInRangeByRangeAttribute = attribute()
49
+ local function registerUnitOfRangeEvent(unit, range, unitInRange)
50
+ units:add(unit)
51
+ unit:getOrPut(unitsInRangeByRangeAttribute, mutableLinkedMap):getOrPut(range, mutableLinkedSet):add(unitInRange)
52
+ end
53
+ __TS__ObjectDefineProperty(
54
+ Unit.prototype,
55
+ "unitOutOfRangeEvent",
56
+ {get = function(self)
57
+ local unit = self
58
+ local unitOutOfRangeEvent = setmetatable(
59
+ {},
60
+ {__index = function(self, value)
61
+ local event = __TS__New(
62
+ InitializingEvent,
63
+ function()
64
+ unit.unitInRangeEvent[value]:addListener(999999, registerUnitOfRangeEvent)
65
+ end
66
+ )
67
+ rawset(self, value, event)
68
+ return event
69
+ end}
70
+ )
71
+ rawset(self, "unitOutOfRangeEvent", unitOutOfRangeEvent)
72
+ return unitOutOfRangeEvent
73
+ end}
74
+ )
75
+ Timer.onPeriod[1]:addListener(function()
76
+ for unit in pairs(units) do
77
+ local unitsInRangeByRange = unit[unitsInRangeByRangeAttribute]
78
+ if unitsInRangeByRange ~= nil then
79
+ for range, unitsInRange in pairs(unitsInRangeByRange) do
80
+ for unitInRange in pairs(unitsInRange) do
81
+ if unit:getDistanceTo(unitInRange) > range then
82
+ unitsInRange:remove(unitInRange)
83
+ eventInvoke(unit.unitOutOfRangeEvent[range], unit, range, unitInRange)
84
+ end
85
+ end
86
+ end
87
+ end
88
+ end
89
+ end)
90
+ return ____exports
@@ -0,0 +1,7 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ scale: number;
5
+ }
6
+ }
7
+ export {};
@@ -0,0 +1,20 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____unit = require("engine.internal.unit")
5
+ local Unit = ____unit.Unit
6
+ local ____unit = require("engine.standard.fields.unit")
7
+ local SCALING_VALUE_UNIT_FIELD = ____unit.SCALING_VALUE_UNIT_FIELD
8
+ __TS__ObjectDefineProperty(
9
+ Unit.prototype,
10
+ "scale",
11
+ {
12
+ get = function(self)
13
+ return SCALING_VALUE_UNIT_FIELD:getValue(self)
14
+ end,
15
+ set = function(self, value)
16
+ SCALING_VALUE_UNIT_FIELD:setValue(self, value)
17
+ end
18
+ }
19
+ )
20
+ return ____exports
@@ -7,8 +7,8 @@ local UnitAbility = ____ability.UnitAbility
7
7
  local ____unit = require("engine.internal.unit")
8
8
  local Unit = ____unit.Unit
9
9
  local ____event = require("event")
10
- local Event = ____event.Event
11
10
  local createDispatchingEvent = ____event.createDispatchingEvent
11
+ local Event = ____event.Event
12
12
  local abilityGainedEvent = createDispatchingEvent(
13
13
  __TS__New(Event),
14
14
  function(unit, ability) return ability.typeId end
@@ -40,6 +40,15 @@ ItemAbility.onCreate:addListener(
40
40
  end
41
41
  end
42
42
  )
43
+ ItemAbility.destroyEvent:addListener(
44
+ 4,
45
+ function(ability)
46
+ local unit = ability.owner.owner
47
+ if unit ~= nil then
48
+ Event.invoke(abilityLostEvent, unit, ability)
49
+ end
50
+ end
51
+ )
43
52
  Unit.itemPickedUpEvent:addListener(
44
53
  0,
45
54
  function(unit, item)
@@ -3,9 +3,9 @@ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
3
  local ____exports = {}
4
4
  local ____unit = require("engine.internal.unit")
5
5
  local Unit = ____unit.Unit
6
- local ____armor_2Dincrease = require("engine.internal.object-data.armor-increase")
7
- local ARMOR_BONUS_DUMMY_ABILITY_FIELD = ____armor_2Dincrease.ARMOR_BONUS_DUMMY_ABILITY_FIELD
8
- local ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID = ____armor_2Dincrease.ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID
6
+ local ____armor_2Dbonus = require("engine.internal.object-data.armor-bonus")
7
+ local ARMOR_BONUS_DUMMY_ABILITY_FIELD = ____armor_2Dbonus.ARMOR_BONUS_DUMMY_ABILITY_FIELD
8
+ local ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID = ____armor_2Dbonus.ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID
9
9
  local getUnitAbility = BlzGetUnitAbility
10
10
  local setAbilityRealLevelField = BlzSetAbilityRealLevelField
11
11
  local unitAddAbility = UnitAddAbility
@@ -1,15 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  import { Widget } from "../../core/types/widget";
3
- export type AttackType = jattacktype;
4
- export declare namespace AttackType {
5
- const SPELL: jattacktype;
6
- const NORMAL: jattacktype;
7
- const PIERCE: jattacktype;
8
- const SIEGE: jattacktype;
9
- const MAGIC: jattacktype;
10
- const CHAOS: jattacktype;
11
- const HERO: jattacktype;
12
- }
3
+ import { AttackType } from "../object-data/auxiliary/attack-type";
13
4
  export type DamageType = jdamagetype;
14
5
  export declare namespace DamageType {
15
6
  const UNKNOWN: jdamagetype;
@@ -64,6 +55,6 @@ export declare namespace WeaponType {
64
55
  }
65
56
  declare module "./unit" {
66
57
  interface Unit {
67
- damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType): boolean;
58
+ damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
68
59
  }
69
60
  }
@@ -7,21 +7,14 @@ local ____player = require("core.types.player")
7
7
  local Player = ____player.Player
8
8
  local ____dummy = require("objutil.dummy")
9
9
  local dummyUnitId = ____dummy.dummyUnitId
10
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
11
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
12
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
13
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
10
14
  local createUnit = CreateUnit
11
15
  local getOwningPlayer = GetOwningPlayer
12
16
  local showUnit = ShowUnit
13
17
  local unitDamageTarget = UnitDamageTarget
14
- ____exports.AttackType = {}
15
- local AttackType = ____exports.AttackType
16
- do
17
- AttackType.SPELL = ATTACK_TYPE_NORMAL
18
- AttackType.NORMAL = ATTACK_TYPE_MELEE
19
- AttackType.PIERCE = ATTACK_TYPE_PIERCE
20
- AttackType.SIEGE = ATTACK_TYPE_SIEGE
21
- AttackType.MAGIC = ATTACK_TYPE_MAGIC
22
- AttackType.CHAOS = ATTACK_TYPE_CHAOS
23
- AttackType.HERO = ATTACK_TYPE_HERO
24
- end
25
18
  ____exports.DamageType = {}
26
19
  local DamageType = ____exports.DamageType
27
20
  do
@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
88
81
  showUnit(dummy, false)
89
82
  dummies[player] = dummy
90
83
  end
91
- Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
84
+ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
92
85
  if attack == nil then
93
86
  attack = false
94
87
  end
@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
96
89
  ranged = false
97
90
  end
98
91
  if attackType == nil then
99
- attackType = ____exports.AttackType.SPELL
92
+ attackType = 0
100
93
  end
101
94
  if damageType == nil then
102
95
  damageType = ____exports.DamageType.MAGIC
@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
109
102
  if not getOwningPlayer(handle) then
110
103
  handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
111
104
  end
105
+ if __TS__InstanceOf(target, Unit) then
106
+ damageMetadataByTarget[target] = metadata
107
+ end
112
108
  return unitDamageTarget(
113
109
  handle,
114
110
  targetHandle,
115
111
  amount,
116
112
  attack,
117
113
  ranged,
118
- attackType,
114
+ attackTypeToNative(attackType),
119
115
  damageType,
120
116
  weaponType
121
117
  )
@@ -6,7 +6,6 @@ local ____exports = {}
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ____unit_2Bdamage = require("engine.internal.unit+damage")
9
- local AttackType = ____unit_2Bdamage.AttackType
10
9
  local DamageType = ____unit_2Bdamage.DamageType
11
10
  local ____event = require("event")
12
11
  local Event = ____event.Event
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
33
32
  Unit.onDamaging:addListener(function(source, target, event)
34
33
  if event.amount == 0 and source ~= nil then
35
34
  local count = countByUnit[source] or 0
36
- if count > 0 and event.attackType == AttackType.SPELL then
35
+ if count > 0 and event.attackType == 0 then
37
36
  if event.damageType == DamageType.UNKNOWN then
38
37
  spellStealEventStack[#spellStealEventStack + 1] = {
39
38
  sourceBuffIds = source.buffIds,
@@ -9,9 +9,18 @@ local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
10
  local ____lua_2Dsets = require("utility.lua-sets")
11
11
  local luaSetOf = ____lua_2Dsets.luaSetOf
12
+ local ____attributes = require("attributes")
13
+ local attribute = ____attributes.attribute
14
+ local ____linked_2Dset = require("utility.linked-set")
15
+ local LinkedSet = ____linked_2Dset.LinkedSet
16
+ local ____math = require("math")
17
+ local ceil = ____math.ceil
12
18
  local autoAttackFinishEvent = __TS__New(Event)
13
19
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
14
- local eventTimerByUnit = {}
20
+ local units = __TS__New(LinkedSet)
21
+ local targetAttribute = attribute()
22
+ local impactDelayAttribute = attribute()
23
+ local passedTimeAttribute = attribute()
15
24
  local instantOrderIds = luaSetOf(
16
25
  orderId("avatar"),
17
26
  orderId("berserk"),
@@ -27,25 +36,54 @@ local instantOrderIds = luaSetOf(
27
36
  orderId("undivineshield"),
28
37
  orderId("unimmolation")
29
38
  )
30
- local function reset(source, orderId)
39
+ ---
40
+ -- @internal For use by internal systems only.
41
+ ____exports.resetAutoAttackTimer = function(unit)
42
+ if units:remove(unit) then
43
+ unit[targetAttribute] = nil
44
+ unit[impactDelayAttribute] = nil
45
+ unit[passedTimeAttribute] = nil
46
+ end
47
+ end
48
+ local function reset(unit, orderId)
31
49
  if not (instantOrderIds[orderId] ~= nil) then
32
- local eventTimer = eventTimerByUnit[source]
33
- if eventTimer then
34
- eventTimer:destroy()
35
- eventTimerByUnit[source] = nil
36
- end
50
+ ____exports.resetAutoAttackTimer(unit)
37
51
  end
38
52
  end
39
53
  Unit.onImmediateOrder:addListener(reset)
40
54
  Unit.onPointOrder:addListener(reset)
41
55
  Unit.onTargetOrder:addListener(reset)
42
- local function timerCallback(source, target)
43
- eventTimerByUnit[source] = nil
44
- Event.invoke(autoAttackFinishEvent, source, target)
56
+ local timerPeriod = 1 / 64
57
+ local function invokeEvent(unit)
58
+ units:remove(unit)
59
+ local target = unit[targetAttribute]
60
+ unit[targetAttribute] = nil
61
+ unit[impactDelayAttribute] = nil
62
+ unit[passedTimeAttribute] = nil
63
+ Event.invoke(autoAttackFinishEvent, unit, target)
64
+ end
65
+ local function checkUnit(unit)
66
+ local passedTime = unit[passedTimeAttribute] + timerPeriod
67
+ local impactDelay = unit[impactDelayAttribute]
68
+ if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
69
+ invokeEvent(unit)
70
+ else
71
+ unit[passedTimeAttribute] = passedTime
72
+ end
45
73
  end
46
- Unit.autoAttackStartEvent:addListener(function(source, target)
47
- local attackPoint = source.weapons[1].impactDelay
48
- local timer = Timer:simple(attackPoint, timerCallback, source, target)
49
- eventTimerByUnit[source] = timer
74
+ Timer.onPeriod[timerPeriod]:addListener(function()
75
+ units:forEach(checkUnit)
50
76
  end)
77
+ Unit.autoAttackStartEvent:addListener(
78
+ 999999,
79
+ function(source, target)
80
+ if source[targetAttribute] ~= nil then
81
+ invokeEvent(source)
82
+ end
83
+ source[targetAttribute] = target
84
+ source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
85
+ source[passedTimeAttribute] = -timerPeriod
86
+ units:add(source)
87
+ end
88
+ )
51
89
  return ____exports
@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
11
11
  import { Widget } from "../../core/types/widget";
12
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
13
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
14
18
  export type UnitClassification = junittype;
15
19
  export declare namespace UnitClassification {
16
20
  const STRUCTURE: junittype;
@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
19
23
  const GROUND: junittype;
20
24
  const SUMMONED: junittype;
21
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
22
27
  const ANCIENT: junittype;
23
28
  const SUICIDAL: junittype;
24
29
  const TAUREN: junittype;
@@ -36,15 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
36
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
37
42
  };
38
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
39
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
40
45
  amount: number;
41
- attackType: jattacktype;
46
+ attackType: AttackType;
42
47
  damageType: jdamagetype;
43
48
  weaponType: jweapontype;
49
+ metadata: unknown;
44
50
  readonly isAttack: boolean;
45
51
  readonly originalAmount: number;
52
+ readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
46
54
  }
47
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
48
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
49
57
  };
50
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -72,10 +80,14 @@ export declare class UnitWeapon {
72
80
  readonly unit: Unit;
73
81
  readonly index: 0 | 1;
74
82
  constructor(unit: Unit, index: 0 | 1);
83
+ get isEnabled(): boolean;
84
+ set isEnabled(isEnabled: boolean);
75
85
  get cooldown(): number;
76
86
  set cooldown(cooldown: number);
77
87
  get damage(): [minimumDamage: number, maximumDamage: number];
78
88
  set damage([minimumDamage, maximumDamage]: [number, number]);
89
+ get allowedTargetCombatClassifications(): CombatClassifications;
90
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
79
91
  get damageBase(): number;
80
92
  set damageBase(damageBase: number);
81
93
  get damageDiceCount(): number;
@@ -97,10 +109,13 @@ declare const enum UnitPropertyKey {
97
109
  SYNC_ID = 100,
98
110
  IS_PAUSED = 101,
99
111
  STUN_COUNTER = 102,
100
- DELAY_HEALTH_CHECKS_COUNTER = 103,
101
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
102
- PREVENT_DEATH_HEALTH_BONUS = 105,
103
- IS_TEAM_GLOW_HIDDEN = 106
112
+ FORCE_STUN_COUNTER = 103,
113
+ DELAY_HEALTH_CHECKS_COUNTER = 104,
114
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
115
+ PREVENT_DEATH_HEALTH_BONUS = 106,
116
+ IS_TEAM_GLOW_HIDDEN = 107,
117
+ LAST_X = 108,
118
+ LAST_Y = 109
104
119
  }
105
120
  export type UnitSyncId = number & {
106
121
  readonly __unitSyncId: unique symbol;
@@ -109,10 +124,13 @@ export declare class Unit extends Handle<junit> {
109
124
  readonly syncId: UnitSyncId;
110
125
  private [UnitPropertyKey.IS_PAUSED]?;
111
126
  private [UnitPropertyKey.STUN_COUNTER]?;
127
+ private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
112
128
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
113
129
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
114
130
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
115
131
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
132
+ private [UnitPropertyKey.LAST_X]?;
133
+ private [UnitPropertyKey.LAST_Y]?;
116
134
  private _owner?;
117
135
  private _timeScale?;
118
136
  private events?;
@@ -121,6 +139,7 @@ export declare class Unit extends Handle<junit> {
121
139
  private _fields?;
122
140
  private getEvent;
123
141
  constructor(handle: junit);
142
+ private saveData;
124
143
  protected onDestroy(): HandleDestructor;
125
144
  addAttackHandler(condition: AttackHandlerCondition, action: AttackHandlerAction): AttackHandler;
126
145
  removeAttackHandler(handler: AttackHandler): boolean;
@@ -146,26 +165,23 @@ export declare class Unit extends Handle<junit> {
146
165
  isInRangeOf(unit: Unit, range: number): boolean;
147
166
  isAllyOf(unit: Unit): boolean;
148
167
  isEnemyOf(unit: Unit): boolean;
149
- playAnimation(animation: string, rarity?: jraritycontrol): void;
150
- playAnimation(animation: number): void;
168
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
169
+ resetAnimation(): void;
151
170
  queueAnimation(animation: string): void;
152
171
  get weapons(): [UnitWeapon, UnitWeapon];
153
172
  get firstWeapon(): UnitWeapon;
154
173
  get secondWeapon(): UnitWeapon;
174
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
155
175
  get level(): number;
156
176
  set level(v: number);
157
177
  get xp(): number;
158
178
  set xp(v: number);
159
- get strengthBase(): number;
160
- set strengthBase(strengthBase: number);
179
+ get primaryAttribute(): UnitAttribute;
180
+ set primaryAttribute(primaryAttribute: UnitAttribute);
161
181
  get strengthBonus(): number;
162
182
  get strength(): number;
163
- get agilityBase(): number;
164
- set agilityBase(agilityBase: number);
165
183
  get agilityBonus(): number;
166
184
  get agility(): number;
167
- get intelligenceBase(): number;
168
- set intelligenceBase(intelligenceBase: number);
169
185
  get intelligenceBonus(): number;
170
186
  get intelligence(): number;
171
187
  get name(): string;
@@ -199,8 +215,6 @@ export declare class Unit extends Handle<junit> {
199
215
  set facing(v: number);
200
216
  get speed(): number;
201
217
  set speed(v: number);
202
- get flyHeight(): number;
203
- set flyHeight(v: number);
204
218
  get x(): number;
205
219
  set x(v: number);
206
220
  get y(): number;
@@ -224,12 +238,12 @@ export declare class Unit extends Handle<junit> {
224
238
  get isInvulnerable(): boolean;
225
239
  get vertexColor(): Color;
226
240
  set vertexColor(v: Color);
227
- get scale(): number;
228
- set scale(v: number);
229
241
  get timeScale(): number;
230
242
  set timeScale(v: number);
231
243
  get collisionSize(): number;
232
244
  get pathingCollisionRange(): number;
245
+ get movementType(): MovementType;
246
+ set movementType(movementType: MovementType);
233
247
  set pathing(v: boolean);
234
248
  isSelected(player: Player): boolean;
235
249
  explode(): void;
@@ -247,18 +261,17 @@ export declare class Unit extends Handle<junit> {
247
261
  dropItemTarget(item: Item, target: Widget): boolean;
248
262
  dropItemSlot(item: Item, slot: number): boolean;
249
263
  itemInSlot(slot: number): Item | null;
250
- addAbility(abilityId: number): UnitAbility | null;
264
+ addAbility(abilityId: number): UnitAbility | undefined;
251
265
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
252
266
  setAbilityLevel(abilityId: number, level: number): number;
253
267
  getAbilityLevel(abilityId: number): number;
254
268
  hasAbility(abilityId: number): boolean;
255
- getAbilityById(abilityId: number): UnitAbility | undefined;
256
- removeAbility(abilityId: number): boolean;
269
+ getAbility(abilityId: number): UnitAbility | undefined;
270
+ removeAbility(abilityTypeId: number): boolean;
257
271
  hideAbility(abilityId: number, flag: boolean): void;
258
272
  getAbilityRemainingCooldown(abilityId: number): number;
259
273
  startAbilityCooldown(abilityId: number, cooldown: number): void;
260
274
  endAbilityCooldown(abilityId: number): void;
261
- interruptAttack(): void;
262
275
  interruptCast(abilityId: number): void;
263
276
  getDistanceTo(target: Unit | Vec2): number;
264
277
  getCollisionDistanceTo(...target: [Unit] | [targetX: number, targetY: number]): number;
@@ -272,14 +285,16 @@ export declare class Unit extends Handle<junit> {
272
285
  unpauseEx(): void;
273
286
  incrementStunCounter(): void;
274
287
  decrementStunCounter(): void;
288
+ incrementForceStunCounter(): void;
289
+ decrementForceStunCounter(): void;
275
290
  set waygateActive(v: boolean);
276
291
  get waygateActive(): boolean;
277
292
  set waygateDestination(v: Vec2);
278
293
  get waygateDestination(): Vec2;
279
294
  get abilities(): ReadonlyArray<UnitAbility>;
280
- get onUnitInRange(): Record<number, Event<[Unit]>>;
281
295
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
282
296
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
297
+ get targetAcquiredEvent(): Event;
283
298
  get onSelect(): Event;
284
299
  get onDeselect(): Event;
285
300
  get onImmediateOrder(): Event<[number]>;
@@ -295,6 +310,7 @@ export declare class Unit extends Handle<junit> {
295
310
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
296
311
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
297
312
  static getSelectionOf(player: Player, target?: Unit[]): Unit[];
313
+ static readonly levelChangedEvent: UnitTriggerEvent<[]>;
298
314
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
299
315
  static readonly onDecay: UnitTriggerEvent<[]>;
300
316
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -332,7 +348,8 @@ export declare class Unit extends Handle<junit> {
332
348
  static itemDroppedEvent: UnitTriggerEvent<[Item]>;
333
349
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
334
350
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
335
- static itemStackedEvent: UnitTriggerEvent<[Item]>;
351
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
352
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
336
353
  static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
337
354
  static get itemMoveOrderEvent(): Event<[
338
355
  unit: Unit,
@@ -351,5 +368,6 @@ export declare class Unit extends Handle<junit> {
351
368
  setField(field: junitstringfield, value: string): boolean;
352
369
  toString(): string;
353
370
  static getBySyncId(syncId: UnitSyncId): Unit | undefined;
371
+ static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
354
372
  }
355
373
  export {};