warscript 0.0.1-dev.a5f2d10 → 0.0.1-dev.a856ae3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +6 -0
- package/attributes.lua +17 -1
- package/config.d.ts +5 -0
- package/config.lua +10 -0
- package/core/types/effect.d.ts +1 -3
- package/core/types/effect.lua +26 -29
- package/core/types/frame.lua +71 -22
- package/core/types/item.d.ts +1 -0
- package/core/types/item.lua +1 -0
- package/core/types/player.d.ts +16 -0
- package/core/types/player.lua +60 -15
- package/core/types/playerCamera.d.ts +2 -0
- package/core/types/playerCamera.lua +123 -5
- package/core/types/sound.d.ts +17 -24
- package/core/types/sound.lua +100 -25
- package/core/types/tileCell.d.ts +11 -1
- package/core/types/tileCell.lua +97 -0
- package/core/types/timer.d.ts +9 -8
- package/core/types/timer.lua +45 -23
- package/core/util.lua +6 -1
- package/decl/native.d.ts +846 -790
- package/destroyable.d.ts +1 -0
- package/destroyable.lua +9 -0
- package/engine/behavior.d.ts +14 -1
- package/engine/behavior.lua +230 -70
- package/engine/behaviour/ability/apply-buff.d.ts +5 -0
- package/engine/behaviour/ability/apply-buff.lua +36 -4
- package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
- package/engine/behaviour/ability/damage.d.ts +12 -3
- package/engine/behaviour/ability/damage.lua +33 -39
- package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
- package/engine/behaviour/ability/emulate-impact.lua +18 -3
- package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
- package/engine/behaviour/ability/remove-buffs.lua +21 -0
- package/engine/behaviour/ability/restore-mana.d.ts +1 -1
- package/engine/behaviour/ability/restore-mana.lua +6 -6
- package/engine/behaviour/ability.d.ts +15 -6
- package/engine/behaviour/ability.lua +56 -21
- package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
- package/engine/behaviour/unit/stun-immunity.lua +57 -31
- package/engine/behaviour/unit.d.ts +40 -2
- package/engine/behaviour/unit.lua +269 -6
- package/engine/buff.d.ts +110 -53
- package/engine/buff.lua +529 -288
- package/engine/internal/ability.d.ts +7 -1
- package/engine/internal/ability.lua +49 -9
- package/engine/internal/item/ability.lua +63 -11
- package/engine/internal/item/fields.d.ts +12 -0
- package/engine/internal/item/fields.lua +33 -0
- package/engine/internal/item+owner.lua +12 -6
- package/engine/internal/item.d.ts +16 -19
- package/engine/internal/item.lua +174 -94
- package/engine/internal/mechanics/ability-duration.lua +1 -1
- package/engine/internal/mechanics/cast-ability.lua +6 -3
- package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
- package/engine/internal/misc/frame-coordinates.d.ts +2 -0
- package/engine/internal/misc/frame-coordinates.lua +21 -0
- package/engine/internal/misc/get-terrain-z.d.ts +2 -0
- package/engine/internal/misc/get-terrain-z.lua +11 -0
- package/engine/internal/misc/player-local-handle.d.ts +2 -0
- package/engine/internal/misc/player-local-handle.lua +5 -0
- package/engine/internal/object-data/armor-bonus.d.ts +2 -0
- package/engine/internal/object-data/attribute-bonus.lua +2 -2
- package/engine/internal/object-data/health-bonus.d.ts +2 -0
- package/engine/internal/object-data/health-bonus.lua +16 -0
- package/engine/internal/object-data/mana-bonus.d.ts +2 -0
- package/engine/internal/object-data/mana-bonus.lua +16 -0
- package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
- package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
- package/engine/internal/unit/ability.d.ts +35 -0
- package/engine/internal/unit/ability.lua +98 -9
- package/engine/internal/unit/add-item-to-slot.lua +4 -2
- package/engine/internal/unit/allowed-targets.d.ts +1 -1
- package/engine/internal/unit/allowed-targets.lua +9 -1
- package/engine/internal/unit/attributes.d.ts +17 -0
- package/engine/internal/unit/attributes.lua +46 -0
- package/engine/internal/unit/bonus.d.ts +6 -0
- package/engine/internal/unit/bonus.lua +33 -3
- package/engine/internal/unit/fly-height.d.ts +7 -0
- package/engine/internal/unit/fly-height.lua +20 -0
- package/engine/internal/unit/interrupts.d.ts +12 -0
- package/engine/internal/unit/interrupts.lua +28 -0
- package/engine/internal/unit/main-selected.lua +12 -27
- package/engine/internal/unit/order.d.ts +20 -0
- package/engine/internal/unit/order.lua +136 -0
- package/engine/internal/unit/range-event.d.ts +12 -0
- package/engine/internal/unit/range-event.lua +90 -0
- package/engine/internal/unit/scale.d.ts +7 -0
- package/engine/internal/unit/scale.lua +20 -0
- package/engine/internal/unit+ability.lua +10 -1
- package/engine/internal/unit+bonus.lua +3 -3
- package/engine/internal/unit+damage.d.ts +2 -11
- package/engine/internal/unit+damage.lua +10 -14
- package/engine/internal/unit+spellSteal.lua +1 -2
- package/engine/internal/unit-missile-launch.lua +52 -14
- package/engine/internal/unit.d.ts +43 -25
- package/engine/internal/unit.lua +384 -260
- package/engine/lightning.d.ts +4 -3
- package/engine/lightning.lua +21 -12
- package/engine/local-client.d.ts +7 -0
- package/engine/local-client.lua +86 -1
- package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
- package/engine/object-data/auxiliary/animation-name.lua +16 -0
- package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
- package/engine/object-data/auxiliary/armor-type.lua +46 -0
- package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
- package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
- package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
- package/engine/object-data/auxiliary/attack-type.lua +42 -0
- package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
- package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
- package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
- package/engine/object-data/auxiliary/movement-type.lua +22 -0
- package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
- package/engine/object-data/auxiliary/sound-eax.lua +2 -0
- package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
- package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
- package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
- package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
- package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
- package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
- package/engine/object-data/entry/ability-type/berserk.lua +13 -0
- package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
- package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
- package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
- package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
- package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
- package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
- package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
- package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
- package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
- package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
- package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
- package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
- package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
- package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
- package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
- package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
- package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
- package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
- package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
- package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
- package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
- package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
- package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
- package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
- package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
- package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
- package/engine/object-data/entry/ability-type/web.d.ts +12 -0
- package/engine/object-data/entry/ability-type/web.lua +52 -0
- package/engine/object-data/entry/ability-type.d.ts +21 -17
- package/engine/object-data/entry/ability-type.lua +169 -28
- package/engine/object-data/entry/buff-type/applicable.lua +122 -137
- package/engine/object-data/entry/buff-type.d.ts +6 -12
- package/engine/object-data/entry/buff-type.lua +13 -29
- package/engine/object-data/entry/destructible-type.d.ts +28 -2
- package/engine/object-data/entry/destructible-type.lua +155 -0
- package/engine/object-data/entry/item-type.d.ts +1 -1
- package/engine/object-data/entry/item-type.lua +4 -4
- package/engine/object-data/entry/lightning-type.d.ts +1 -1
- package/engine/object-data/entry/sound-preset.d.ts +33 -0
- package/engine/object-data/entry/sound-preset.lua +140 -0
- package/engine/object-data/entry/unit-type.d.ts +25 -5
- package/engine/object-data/entry/unit-type.lua +258 -93
- package/engine/object-data/entry/upgrade.d.ts +1 -1
- package/engine/object-data/entry/upgrade.lua +4 -4
- package/engine/object-data/entry.d.ts +16 -14
- package/engine/object-data/entry.lua +60 -32
- package/engine/object-field/ability.d.ts +4 -4
- package/engine/object-field/ability.lua +9 -8
- package/engine/object-field/item.d.ts +22 -0
- package/engine/object-field/item.lua +118 -0
- package/engine/object-field/unit.d.ts +72 -3
- package/engine/object-field/unit.lua +268 -7
- package/engine/object-field.d.ts +26 -7
- package/engine/object-field.lua +360 -119
- package/engine/random.d.ts +10 -0
- package/engine/random.lua +21 -0
- package/engine/standard/entries/buff-type.d.ts +3 -0
- package/engine/standard/entries/buff-type.lua +3 -0
- package/engine/standard/entries/sound-preset.d.ts +10 -0
- package/engine/standard/entries/sound-preset.lua +10 -0
- package/engine/standard/fields/ability.d.ts +2 -2
- package/engine/standard/fields/ability.lua +2 -2
- package/engine/standard/fields/item.d.ts +4 -0
- package/engine/standard/fields/item.lua +6 -0
- package/engine/standard/fields/unit.d.ts +12 -0
- package/engine/standard/fields/unit.lua +20 -0
- package/engine/synchronization.d.ts +11 -0
- package/engine/synchronization.lua +77 -0
- package/engine/text-tag.d.ts +36 -2
- package/engine/text-tag.lua +250 -10
- package/engine/unit.d.ts +6 -0
- package/engine/unit.lua +6 -0
- package/lualib_bundle.lua +1 -1
- package/math.d.ts +2 -0
- package/math.lua +14 -0
- package/net/socket.lua +1 -1
- package/objutil/buff.lua +11 -10
- package/objutil/object.lua +1 -1
- package/objutil/unit.lua +8 -0
- package/operation.lua +1 -4
- package/package.json +5 -5
- package/patch-lua.lua +15 -0
- package/patch-lualib.lua +1 -1
- package/utility/arrays.d.ts +2 -0
- package/utility/arrays.lua +11 -0
- package/utility/callback-array.d.ts +17 -0
- package/utility/callback-array.lua +61 -0
- package/utility/functions.d.ts +8 -0
- package/utility/functions.lua +13 -0
- package/utility/linked-map.d.ts +35 -0
- package/utility/linked-map.lua +107 -0
- package/utility/linked-set.d.ts +5 -1
- package/utility/linked-set.lua +49 -1
- package/utility/lua-maps.d.ts +15 -2
- package/utility/lua-maps.lua +53 -2
- package/utility/lua-sets.d.ts +2 -0
- package/utility/lua-sets.lua +7 -0
- package/utility/records.lua +20 -1
- package/utility/reflection.lua +11 -7
- package/utility/types.d.ts +3 -0
- package/utility/unordered-map.d.ts +27 -0
- package/utility/unordered-map.lua +99 -0
- package/core/types/order.d.ts +0 -25
- package/core/types/order.lua +0 -55
- /package/engine/internal/{object-data/armor-increase.d.ts → misc/damage-metadata-by-target.d.ts} +0 -0
- /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
- /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
- /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
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local ____lualib = require("lualib_bundle")
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local __TS__New = ____lualib.__TS__New
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local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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local ____exports = {}
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local ____event = require("event")
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local Event = ____event.Event
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local InitializingEvent = ____event.InitializingEvent
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local TriggerEvent = ____event.TriggerEvent
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____timer = require("core.types.timer")
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local Timer = ____timer.Timer
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local ____attributes = require("attributes")
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local attribute = ____attributes.attribute
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local ____linked_2Dmap = require("utility.linked-map")
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{},
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|
41
41
|
end
|
|
42
42
|
)
|
|
43
|
+
ItemAbility.destroyEvent:addListener(
|
|
44
|
+
4,
|
|
45
|
+
function(ability)
|
|
46
|
+
local unit = ability.owner.owner
|
|
47
|
+
if unit ~= nil then
|
|
48
|
+
Event.invoke(abilityLostEvent, unit, ability)
|
|
49
|
+
end
|
|
50
|
+
end
|
|
51
|
+
)
|
|
43
52
|
Unit.itemPickedUpEvent:addListener(
|
|
44
53
|
0,
|
|
45
54
|
function(unit, item)
|
|
@@ -3,9 +3,9 @@ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
|
|
|
3
3
|
local ____exports = {}
|
|
4
4
|
local ____unit = require("engine.internal.unit")
|
|
5
5
|
local Unit = ____unit.Unit
|
|
6
|
-
local
|
|
7
|
-
local ARMOR_BONUS_DUMMY_ABILITY_FIELD =
|
|
8
|
-
local ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID =
|
|
6
|
+
local ____armor_2Dbonus = require("engine.internal.object-data.armor-bonus")
|
|
7
|
+
local ARMOR_BONUS_DUMMY_ABILITY_FIELD = ____armor_2Dbonus.ARMOR_BONUS_DUMMY_ABILITY_FIELD
|
|
8
|
+
local ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID = ____armor_2Dbonus.ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID
|
|
9
9
|
local getUnitAbility = BlzGetUnitAbility
|
|
10
10
|
local setAbilityRealLevelField = BlzSetAbilityRealLevelField
|
|
11
11
|
local unitAddAbility = UnitAddAbility
|
|
@@ -1,15 +1,6 @@
|
|
|
1
1
|
/** @noSelfInFile */
|
|
2
2
|
import { Widget } from "../../core/types/widget";
|
|
3
|
-
|
|
4
|
-
export declare namespace AttackType {
|
|
5
|
-
const SPELL: jattacktype;
|
|
6
|
-
const NORMAL: jattacktype;
|
|
7
|
-
const PIERCE: jattacktype;
|
|
8
|
-
const SIEGE: jattacktype;
|
|
9
|
-
const MAGIC: jattacktype;
|
|
10
|
-
const CHAOS: jattacktype;
|
|
11
|
-
const HERO: jattacktype;
|
|
12
|
-
}
|
|
3
|
+
import { AttackType } from "../object-data/auxiliary/attack-type";
|
|
13
4
|
export type DamageType = jdamagetype;
|
|
14
5
|
export declare namespace DamageType {
|
|
15
6
|
const UNKNOWN: jdamagetype;
|
|
@@ -64,6 +55,6 @@ export declare namespace WeaponType {
|
|
|
64
55
|
}
|
|
65
56
|
declare module "./unit" {
|
|
66
57
|
interface Unit {
|
|
67
|
-
damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType): boolean;
|
|
58
|
+
damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
|
|
68
59
|
}
|
|
69
60
|
}
|
|
@@ -7,21 +7,14 @@ local ____player = require("core.types.player")
|
|
|
7
7
|
local Player = ____player.Player
|
|
8
8
|
local ____dummy = require("objutil.dummy")
|
|
9
9
|
local dummyUnitId = ____dummy.dummyUnitId
|
|
10
|
+
local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
|
|
11
|
+
local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
|
|
12
|
+
local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
|
|
13
|
+
local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
|
|
10
14
|
local createUnit = CreateUnit
|
|
11
15
|
local getOwningPlayer = GetOwningPlayer
|
|
12
16
|
local showUnit = ShowUnit
|
|
13
17
|
local unitDamageTarget = UnitDamageTarget
|
|
14
|
-
____exports.AttackType = {}
|
|
15
|
-
local AttackType = ____exports.AttackType
|
|
16
|
-
do
|
|
17
|
-
AttackType.SPELL = ATTACK_TYPE_NORMAL
|
|
18
|
-
AttackType.NORMAL = ATTACK_TYPE_MELEE
|
|
19
|
-
AttackType.PIERCE = ATTACK_TYPE_PIERCE
|
|
20
|
-
AttackType.SIEGE = ATTACK_TYPE_SIEGE
|
|
21
|
-
AttackType.MAGIC = ATTACK_TYPE_MAGIC
|
|
22
|
-
AttackType.CHAOS = ATTACK_TYPE_CHAOS
|
|
23
|
-
AttackType.HERO = ATTACK_TYPE_HERO
|
|
24
|
-
end
|
|
25
18
|
____exports.DamageType = {}
|
|
26
19
|
local DamageType = ____exports.DamageType
|
|
27
20
|
do
|
|
@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
|
|
|
88
81
|
showUnit(dummy, false)
|
|
89
82
|
dummies[player] = dummy
|
|
90
83
|
end
|
|
91
|
-
Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
|
|
84
|
+
Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
|
|
92
85
|
if attack == nil then
|
|
93
86
|
attack = false
|
|
94
87
|
end
|
|
@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
|
|
|
96
89
|
ranged = false
|
|
97
90
|
end
|
|
98
91
|
if attackType == nil then
|
|
99
|
-
attackType =
|
|
92
|
+
attackType = 0
|
|
100
93
|
end
|
|
101
94
|
if damageType == nil then
|
|
102
95
|
damageType = ____exports.DamageType.MAGIC
|
|
@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
|
|
|
109
102
|
if not getOwningPlayer(handle) then
|
|
110
103
|
handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
|
|
111
104
|
end
|
|
105
|
+
if __TS__InstanceOf(target, Unit) then
|
|
106
|
+
damageMetadataByTarget[target] = metadata
|
|
107
|
+
end
|
|
112
108
|
return unitDamageTarget(
|
|
113
109
|
handle,
|
|
114
110
|
targetHandle,
|
|
115
111
|
amount,
|
|
116
112
|
attack,
|
|
117
113
|
ranged,
|
|
118
|
-
attackType,
|
|
114
|
+
attackTypeToNative(attackType),
|
|
119
115
|
damageType,
|
|
120
116
|
weaponType
|
|
121
117
|
)
|
|
@@ -6,7 +6,6 @@ local ____exports = {}
|
|
|
6
6
|
local ____unit = require("engine.internal.unit")
|
|
7
7
|
local Unit = ____unit.Unit
|
|
8
8
|
local ____unit_2Bdamage = require("engine.internal.unit+damage")
|
|
9
|
-
local AttackType = ____unit_2Bdamage.AttackType
|
|
10
9
|
local DamageType = ____unit_2Bdamage.DamageType
|
|
11
10
|
local ____event = require("event")
|
|
12
11
|
local Event = ____event.Event
|
|
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
|
|
|
33
32
|
Unit.onDamaging:addListener(function(source, target, event)
|
|
34
33
|
if event.amount == 0 and source ~= nil then
|
|
35
34
|
local count = countByUnit[source] or 0
|
|
36
|
-
if count > 0 and event.attackType ==
|
|
35
|
+
if count > 0 and event.attackType == 0 then
|
|
37
36
|
if event.damageType == DamageType.UNKNOWN then
|
|
38
37
|
spellStealEventStack[#spellStealEventStack + 1] = {
|
|
39
38
|
sourceBuffIds = source.buffIds,
|
|
@@ -9,9 +9,18 @@ local ____timer = require("core.types.timer")
|
|
|
9
9
|
local Timer = ____timer.Timer
|
|
10
10
|
local ____lua_2Dsets = require("utility.lua-sets")
|
|
11
11
|
local luaSetOf = ____lua_2Dsets.luaSetOf
|
|
12
|
+
local ____attributes = require("attributes")
|
|
13
|
+
local attribute = ____attributes.attribute
|
|
14
|
+
local ____linked_2Dset = require("utility.linked-set")
|
|
15
|
+
local LinkedSet = ____linked_2Dset.LinkedSet
|
|
16
|
+
local ____math = require("math")
|
|
17
|
+
local ceil = ____math.ceil
|
|
12
18
|
local autoAttackFinishEvent = __TS__New(Event)
|
|
13
19
|
rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
|
|
14
|
-
local
|
|
20
|
+
local units = __TS__New(LinkedSet)
|
|
21
|
+
local targetAttribute = attribute()
|
|
22
|
+
local impactDelayAttribute = attribute()
|
|
23
|
+
local passedTimeAttribute = attribute()
|
|
15
24
|
local instantOrderIds = luaSetOf(
|
|
16
25
|
orderId("avatar"),
|
|
17
26
|
orderId("berserk"),
|
|
@@ -27,25 +36,54 @@ local instantOrderIds = luaSetOf(
|
|
|
27
36
|
orderId("undivineshield"),
|
|
28
37
|
orderId("unimmolation")
|
|
29
38
|
)
|
|
30
|
-
|
|
39
|
+
---
|
|
40
|
+
-- @internal For use by internal systems only.
|
|
41
|
+
____exports.resetAutoAttackTimer = function(unit)
|
|
42
|
+
if units:remove(unit) then
|
|
43
|
+
unit[targetAttribute] = nil
|
|
44
|
+
unit[impactDelayAttribute] = nil
|
|
45
|
+
unit[passedTimeAttribute] = nil
|
|
46
|
+
end
|
|
47
|
+
end
|
|
48
|
+
local function reset(unit, orderId)
|
|
31
49
|
if not (instantOrderIds[orderId] ~= nil) then
|
|
32
|
-
|
|
33
|
-
if eventTimer then
|
|
34
|
-
eventTimer:destroy()
|
|
35
|
-
eventTimerByUnit[source] = nil
|
|
36
|
-
end
|
|
50
|
+
____exports.resetAutoAttackTimer(unit)
|
|
37
51
|
end
|
|
38
52
|
end
|
|
39
53
|
Unit.onImmediateOrder:addListener(reset)
|
|
40
54
|
Unit.onPointOrder:addListener(reset)
|
|
41
55
|
Unit.onTargetOrder:addListener(reset)
|
|
42
|
-
local
|
|
43
|
-
|
|
44
|
-
|
|
56
|
+
local timerPeriod = 1 / 64
|
|
57
|
+
local function invokeEvent(unit)
|
|
58
|
+
units:remove(unit)
|
|
59
|
+
local target = unit[targetAttribute]
|
|
60
|
+
unit[targetAttribute] = nil
|
|
61
|
+
unit[impactDelayAttribute] = nil
|
|
62
|
+
unit[passedTimeAttribute] = nil
|
|
63
|
+
Event.invoke(autoAttackFinishEvent, unit, target)
|
|
64
|
+
end
|
|
65
|
+
local function checkUnit(unit)
|
|
66
|
+
local passedTime = unit[passedTimeAttribute] + timerPeriod
|
|
67
|
+
local impactDelay = unit[impactDelayAttribute]
|
|
68
|
+
if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
|
|
69
|
+
invokeEvent(unit)
|
|
70
|
+
else
|
|
71
|
+
unit[passedTimeAttribute] = passedTime
|
|
72
|
+
end
|
|
45
73
|
end
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
local timer = Timer:simple(attackPoint, timerCallback, source, target)
|
|
49
|
-
eventTimerByUnit[source] = timer
|
|
74
|
+
Timer.onPeriod[timerPeriod]:addListener(function()
|
|
75
|
+
units:forEach(checkUnit)
|
|
50
76
|
end)
|
|
77
|
+
Unit.autoAttackStartEvent:addListener(
|
|
78
|
+
999999,
|
|
79
|
+
function(source, target)
|
|
80
|
+
if source[targetAttribute] ~= nil then
|
|
81
|
+
invokeEvent(source)
|
|
82
|
+
end
|
|
83
|
+
source[targetAttribute] = target
|
|
84
|
+
source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
|
|
85
|
+
source[passedTimeAttribute] = -timerPeriod
|
|
86
|
+
units:add(source)
|
|
87
|
+
end
|
|
88
|
+
)
|
|
51
89
|
return ____exports
|
|
@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
|
|
|
11
11
|
import { Widget } from "../../core/types/widget";
|
|
12
12
|
import type { UnitTypeId } from "../object-data/entry/unit-type";
|
|
13
13
|
import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
|
|
14
|
+
import { MovementType } from "../object-data/auxiliary/movement-type";
|
|
15
|
+
import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
|
|
16
|
+
import { AttackType } from "../object-data/auxiliary/attack-type";
|
|
17
|
+
import { AttributesHolder } from "../../attributes";
|
|
14
18
|
export type UnitClassification = junittype;
|
|
15
19
|
export declare namespace UnitClassification {
|
|
16
20
|
const STRUCTURE: junittype;
|
|
@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
|
|
|
19
23
|
const GROUND: junittype;
|
|
20
24
|
const SUMMONED: junittype;
|
|
21
25
|
const MECHANICAL: junittype;
|
|
26
|
+
const WORKER: junittype;
|
|
22
27
|
const ANCIENT: junittype;
|
|
23
28
|
const SUICIDAL: junittype;
|
|
24
29
|
const TAUREN: junittype;
|
|
@@ -36,15 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
|
|
|
36
41
|
readonly [id: number]: Event<[Unit, Ability, ...T]>;
|
|
37
42
|
};
|
|
38
43
|
type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
|
|
39
|
-
export interface DamagingEvent {
|
|
44
|
+
export interface DamagingEvent extends AttributesHolder {
|
|
40
45
|
amount: number;
|
|
41
|
-
attackType:
|
|
46
|
+
attackType: AttackType;
|
|
42
47
|
damageType: jdamagetype;
|
|
43
48
|
weaponType: jweapontype;
|
|
49
|
+
metadata: unknown;
|
|
44
50
|
readonly isAttack: boolean;
|
|
45
51
|
readonly originalAmount: number;
|
|
52
|
+
readonly originalMetadata: unknown;
|
|
53
|
+
preventRetaliation(this: DamagingEvent): void;
|
|
46
54
|
}
|
|
47
|
-
export type DamageEvent = DamagingEvent & {
|
|
55
|
+
export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
|
|
48
56
|
preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
|
|
49
57
|
};
|
|
50
58
|
export type AttackDamageEvent = DamagingEvent & {
|
|
@@ -72,10 +80,14 @@ export declare class UnitWeapon {
|
|
|
72
80
|
readonly unit: Unit;
|
|
73
81
|
readonly index: 0 | 1;
|
|
74
82
|
constructor(unit: Unit, index: 0 | 1);
|
|
83
|
+
get isEnabled(): boolean;
|
|
84
|
+
set isEnabled(isEnabled: boolean);
|
|
75
85
|
get cooldown(): number;
|
|
76
86
|
set cooldown(cooldown: number);
|
|
77
87
|
get damage(): [minimumDamage: number, maximumDamage: number];
|
|
78
88
|
set damage([minimumDamage, maximumDamage]: [number, number]);
|
|
89
|
+
get allowedTargetCombatClassifications(): CombatClassifications;
|
|
90
|
+
set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
|
|
79
91
|
get damageBase(): number;
|
|
80
92
|
set damageBase(damageBase: number);
|
|
81
93
|
get damageDiceCount(): number;
|
|
@@ -97,10 +109,13 @@ declare const enum UnitPropertyKey {
|
|
|
97
109
|
SYNC_ID = 100,
|
|
98
110
|
IS_PAUSED = 101,
|
|
99
111
|
STUN_COUNTER = 102,
|
|
100
|
-
|
|
101
|
-
|
|
102
|
-
|
|
103
|
-
|
|
112
|
+
FORCE_STUN_COUNTER = 103,
|
|
113
|
+
DELAY_HEALTH_CHECKS_COUNTER = 104,
|
|
114
|
+
DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
|
|
115
|
+
PREVENT_DEATH_HEALTH_BONUS = 106,
|
|
116
|
+
IS_TEAM_GLOW_HIDDEN = 107,
|
|
117
|
+
LAST_X = 108,
|
|
118
|
+
LAST_Y = 109
|
|
104
119
|
}
|
|
105
120
|
export type UnitSyncId = number & {
|
|
106
121
|
readonly __unitSyncId: unique symbol;
|
|
@@ -109,10 +124,13 @@ export declare class Unit extends Handle<junit> {
|
|
|
109
124
|
readonly syncId: UnitSyncId;
|
|
110
125
|
private [UnitPropertyKey.IS_PAUSED]?;
|
|
111
126
|
private [UnitPropertyKey.STUN_COUNTER]?;
|
|
127
|
+
private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
|
|
112
128
|
private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
|
|
113
129
|
private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
|
|
114
130
|
private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
|
|
115
131
|
private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
|
|
132
|
+
private [UnitPropertyKey.LAST_X]?;
|
|
133
|
+
private [UnitPropertyKey.LAST_Y]?;
|
|
116
134
|
private _owner?;
|
|
117
135
|
private _timeScale?;
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private events?;
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private _fields?;
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private getEvent;
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constructor(handle: junit);
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private saveData;
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protected onDestroy(): HandleDestructor;
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addAttackHandler(condition: AttackHandlerCondition, action: AttackHandlerAction): AttackHandler;
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removeAttackHandler(handler: AttackHandler): boolean;
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isInRangeOf(unit: Unit, range: number): boolean;
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isAllyOf(unit: Unit): boolean;
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isEnemyOf(unit: Unit): boolean;
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playAnimation(animation: string, rarity?: jraritycontrol): void;
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playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
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resetAnimation(): void;
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queueAnimation(animation: string): void;
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get weapons(): [UnitWeapon, UnitWeapon];
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get firstWeapon(): UnitWeapon;
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get secondWeapon(): UnitWeapon;
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chooseWeapon(target: Unit): UnitWeapon | undefined;
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get level(): number;
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set level(v: number);
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get xp(): number;
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set xp(v: number);
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get
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set
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get primaryAttribute(): UnitAttribute;
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set primaryAttribute(primaryAttribute: UnitAttribute);
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get strengthBonus(): number;
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get strength(): number;
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get agilityBase(): number;
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set agilityBase(agilityBase: number);
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get agilityBonus(): number;
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get agility(): number;
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get intelligenceBase(): number;
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set intelligenceBase(intelligenceBase: number);
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get intelligenceBonus(): number;
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get intelligence(): number;
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get name(): string;
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set facing(v: number);
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get speed(): number;
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set speed(v: number);
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get flyHeight(): number;
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set flyHeight(v: number);
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get x(): number;
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set x(v: number);
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get y(): number;
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@@ -224,12 +238,12 @@ export declare class Unit extends Handle<junit> {
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get isInvulnerable(): boolean;
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get vertexColor(): Color;
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set vertexColor(v: Color);
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get scale(): number;
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set scale(v: number);
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get timeScale(): number;
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set timeScale(v: number);
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get collisionSize(): number;
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get pathingCollisionRange(): number;
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get movementType(): MovementType;
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set movementType(movementType: MovementType);
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set pathing(v: boolean);
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isSelected(player: Player): boolean;
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explode(): void;
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@@ -247,18 +261,17 @@ export declare class Unit extends Handle<junit> {
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247
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dropItemTarget(item: Item, target: Widget): boolean;
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dropItemSlot(item: Item, slot: number): boolean;
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263
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itemInSlot(slot: number): Item | null;
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addAbility(abilityId: number): UnitAbility |
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264
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+
addAbility(abilityId: number): UnitAbility | undefined;
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makeAbilityPermanent(abilityId: number, permanent: true): boolean;
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266
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setAbilityLevel(abilityId: number, level: number): number;
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getAbilityLevel(abilityId: number): number;
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hasAbility(abilityId: number): boolean;
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255
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256
|
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removeAbility(
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269
|
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getAbility(abilityId: number): UnitAbility | undefined;
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270
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removeAbility(abilityTypeId: number): boolean;
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257
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hideAbility(abilityId: number, flag: boolean): void;
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getAbilityRemainingCooldown(abilityId: number): number;
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startAbilityCooldown(abilityId: number, cooldown: number): void;
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260
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endAbilityCooldown(abilityId: number): void;
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|
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interruptAttack(): void;
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262
275
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interruptCast(abilityId: number): void;
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263
276
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getDistanceTo(target: Unit | Vec2): number;
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264
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getCollisionDistanceTo(...target: [Unit] | [targetX: number, targetY: number]): number;
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@@ -272,14 +285,16 @@ export declare class Unit extends Handle<junit> {
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272
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unpauseEx(): void;
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273
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incrementStunCounter(): void;
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274
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decrementStunCounter(): void;
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288
|
+
incrementForceStunCounter(): void;
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289
|
+
decrementForceStunCounter(): void;
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275
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set waygateActive(v: boolean);
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276
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|
get waygateActive(): boolean;
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|
277
292
|
set waygateDestination(v: Vec2);
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278
293
|
get waygateDestination(): Vec2;
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279
294
|
get abilities(): ReadonlyArray<UnitAbility>;
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280
|
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get onUnitInRange(): Record<number, Event<[Unit]>>;
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281
295
|
get onManaEqual(): Record<number, Event<[Unit, number]>>;
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|
282
296
|
get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
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|
297
|
+
get targetAcquiredEvent(): Event;
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|
283
298
|
get onSelect(): Event;
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|
284
299
|
get onDeselect(): Event;
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|
285
300
|
get onImmediateOrder(): Event<[number]>;
|
|
@@ -295,6 +310,7 @@ export declare class Unit extends Handle<junit> {
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295
310
|
static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
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|
296
311
|
static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
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|
297
312
|
static getSelectionOf(player: Player, target?: Unit[]): Unit[];
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|
313
|
+
static readonly levelChangedEvent: UnitTriggerEvent<[]>;
|
|
298
314
|
static readonly deathEvent: UnitTriggerEvent<[Unit]>;
|
|
299
315
|
static readonly onDecay: UnitTriggerEvent<[]>;
|
|
300
316
|
static readonly onResurrect: InitializingEvent<[Unit], void>;
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|
@@ -332,7 +348,8 @@ export declare class Unit extends Handle<junit> {
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|
332
348
|
static itemDroppedEvent: UnitTriggerEvent<[Item]>;
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|
333
349
|
static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
|
|
334
350
|
static itemUsedEvent: UnitTriggerEvent<[Item]>;
|
|
335
|
-
static itemStackedEvent: UnitTriggerEvent<[Item]>;
|
|
351
|
+
static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
|
|
352
|
+
static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
|
|
336
353
|
static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
|
|
337
354
|
static get itemMoveOrderEvent(): Event<[
|
|
338
355
|
unit: Unit,
|
|
@@ -351,5 +368,6 @@ export declare class Unit extends Handle<junit> {
|
|
|
351
368
|
setField(field: junitstringfield, value: string): boolean;
|
|
352
369
|
toString(): string;
|
|
353
370
|
static getBySyncId(syncId: UnitSyncId): Unit | undefined;
|
|
371
|
+
static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
|
|
354
372
|
}
|
|
355
373
|
export {};
|