warscript 0.0.1-dev.a58cc52 → 0.0.1-dev.a5a2f5e

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (168) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/core/types/frame.lua +71 -22
  4. package/core/types/item.d.ts +1 -0
  5. package/core/types/item.lua +1 -0
  6. package/core/types/player.d.ts +17 -1
  7. package/core/types/player.lua +70 -24
  8. package/core/types/playerCamera.d.ts +2 -0
  9. package/core/types/playerCamera.lua +123 -5
  10. package/core/types/sound.lua +1 -1
  11. package/core/types/tileCell.d.ts +11 -1
  12. package/core/types/tileCell.lua +97 -0
  13. package/core/types/timer.d.ts +3 -1
  14. package/core/types/timer.lua +27 -2
  15. package/decl/native.d.ts +6 -4
  16. package/destroyable.d.ts +1 -0
  17. package/destroyable.lua +9 -0
  18. package/engine/behavior.d.ts +14 -1
  19. package/engine/behavior.lua +230 -70
  20. package/engine/behaviour/ability/apply-buff.lua +5 -5
  21. package/engine/behaviour/ability/damage.d.ts +7 -2
  22. package/engine/behaviour/ability/damage.lua +31 -37
  23. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  24. package/engine/behaviour/ability/emulate-impact.lua +16 -7
  25. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  26. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  27. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  28. package/engine/behaviour/ability/restore-mana.lua +6 -6
  29. package/engine/behaviour/ability.d.ts +11 -6
  30. package/engine/behaviour/ability.lua +38 -17
  31. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  32. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  33. package/engine/behaviour/unit.d.ts +39 -3
  34. package/engine/behaviour/unit.lua +269 -6
  35. package/engine/buff.d.ts +67 -22
  36. package/engine/buff.lua +371 -182
  37. package/engine/internal/ability.d.ts +7 -1
  38. package/engine/internal/ability.lua +64 -24
  39. package/engine/internal/item/ability.lua +63 -11
  40. package/engine/internal/item/fields.d.ts +12 -0
  41. package/engine/internal/item/fields.lua +33 -0
  42. package/engine/internal/item+owner.lua +12 -6
  43. package/engine/internal/item.d.ts +12 -16
  44. package/engine/internal/item.lua +118 -69
  45. package/engine/internal/mechanics/cast-ability.lua +6 -3
  46. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  47. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  48. package/engine/internal/misc/frame-coordinates.lua +21 -0
  49. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  50. package/engine/internal/misc/get-terrain-z.lua +11 -0
  51. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  52. package/engine/internal/misc/player-local-handle.lua +5 -0
  53. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  54. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  55. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  56. package/engine/internal/object-data/health-bonus.lua +16 -0
  57. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  58. package/engine/internal/object-data/mana-bonus.lua +16 -0
  59. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  60. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  61. package/engine/internal/unit/ability.d.ts +35 -0
  62. package/engine/internal/unit/ability.lua +98 -9
  63. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  64. package/engine/internal/unit/allowed-targets.lua +9 -1
  65. package/engine/internal/unit/attributes.d.ts +17 -0
  66. package/engine/internal/unit/attributes.lua +46 -0
  67. package/engine/internal/unit/bonus.d.ts +6 -0
  68. package/engine/internal/unit/bonus.lua +33 -3
  69. package/engine/internal/unit/fly-height.d.ts +7 -0
  70. package/engine/internal/unit/fly-height.lua +20 -0
  71. package/engine/internal/unit/interrupts.d.ts +12 -0
  72. package/engine/internal/unit/interrupts.lua +28 -0
  73. package/engine/internal/unit/main-selected.lua +12 -27
  74. package/engine/internal/unit/order.d.ts +20 -0
  75. package/engine/internal/unit/order.lua +136 -0
  76. package/engine/internal/unit/range-event.d.ts +12 -0
  77. package/engine/internal/unit/range-event.lua +90 -0
  78. package/engine/internal/unit/scale.d.ts +7 -0
  79. package/engine/internal/unit/scale.lua +20 -0
  80. package/engine/internal/unit+ability.lua +10 -1
  81. package/engine/internal/unit+bonus.lua +3 -3
  82. package/engine/internal/unit+damage.d.ts +1 -1
  83. package/engine/internal/unit+damage.lua +6 -1
  84. package/engine/internal/unit-missile-launch.lua +52 -14
  85. package/engine/internal/unit.d.ts +32 -26
  86. package/engine/internal/unit.lua +351 -269
  87. package/engine/local-client.d.ts +7 -0
  88. package/engine/local-client.lua +86 -1
  89. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  90. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  91. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  92. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  93. package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
  94. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
  95. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  96. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  97. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  98. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  99. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  100. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  101. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  102. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  103. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  104. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  105. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  106. package/engine/object-data/entry/ability-type.d.ts +2 -0
  107. package/engine/object-data/entry/ability-type.lua +89 -8
  108. package/engine/object-data/entry/buff-type/applicable.lua +113 -109
  109. package/engine/object-data/entry/destructible-type.d.ts +27 -1
  110. package/engine/object-data/entry/destructible-type.lua +155 -0
  111. package/engine/object-data/entry/unit-type.d.ts +15 -2
  112. package/engine/object-data/entry/unit-type.lua +135 -33
  113. package/engine/object-field/ability.d.ts +3 -3
  114. package/engine/object-field/ability.lua +9 -8
  115. package/engine/object-field/item.d.ts +22 -0
  116. package/engine/object-field/item.lua +118 -0
  117. package/engine/object-field/unit.d.ts +31 -5
  118. package/engine/object-field/unit.lua +95 -0
  119. package/engine/object-field.d.ts +18 -7
  120. package/engine/object-field.lua +294 -135
  121. package/engine/random.d.ts +10 -0
  122. package/engine/random.lua +21 -0
  123. package/engine/standard/fields/ability.d.ts +2 -2
  124. package/engine/standard/fields/ability.lua +2 -2
  125. package/engine/standard/fields/item.d.ts +4 -0
  126. package/engine/standard/fields/item.lua +6 -0
  127. package/engine/standard/fields/unit.d.ts +12 -0
  128. package/engine/standard/fields/unit.lua +20 -0
  129. package/engine/synchronization.d.ts +11 -0
  130. package/engine/synchronization.lua +77 -0
  131. package/engine/text-tag.d.ts +36 -2
  132. package/engine/text-tag.lua +250 -10
  133. package/engine/unit.d.ts +6 -0
  134. package/engine/unit.lua +6 -0
  135. package/lualib_bundle.lua +1 -1
  136. package/math.d.ts +2 -0
  137. package/math.lua +14 -0
  138. package/net/socket.lua +1 -1
  139. package/objutil/buff.lua +10 -8
  140. package/objutil/object.lua +1 -1
  141. package/operation.lua +1 -4
  142. package/package.json +5 -5
  143. package/patch-lua.lua +15 -0
  144. package/patch-lualib.lua +1 -1
  145. package/utility/arrays.d.ts +1 -0
  146. package/utility/arrays.lua +8 -0
  147. package/utility/callback-array.d.ts +17 -0
  148. package/utility/callback-array.lua +61 -0
  149. package/utility/functions.d.ts +7 -0
  150. package/utility/functions.lua +12 -0
  151. package/utility/linked-map.d.ts +35 -0
  152. package/utility/linked-map.lua +107 -0
  153. package/utility/linked-set.d.ts +4 -1
  154. package/utility/linked-set.lua +46 -1
  155. package/utility/lua-maps.d.ts +12 -2
  156. package/utility/lua-maps.lua +37 -2
  157. package/utility/lua-sets.d.ts +1 -0
  158. package/utility/lua-sets.lua +4 -0
  159. package/utility/records.lua +20 -1
  160. package/utility/types.d.ts +3 -0
  161. package/utility/unordered-map.d.ts +27 -0
  162. package/utility/unordered-map.lua +99 -0
  163. package/core/types/order.d.ts +0 -25
  164. package/core/types/order.lua +0 -55
  165. /package/engine/internal/{object-data/armor-increase.d.ts → misc/damage-metadata-by-target.d.ts} +0 -0
  166. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  167. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  168. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -3,6 +3,7 @@ import { Unit } from "../core/types/unit";
3
3
  import { Async } from "../core/types/async";
4
4
  import { Event, TriggerEvent } from "../event";
5
5
  import { GraphicsMode } from "./index";
6
+ import { Color } from "../core/types/color";
6
7
  export declare class LocalClient {
7
8
  private constructor();
8
9
  static readonly locale: string;
@@ -11,11 +12,17 @@ export declare class LocalClient {
11
12
  static get isHD(): boolean;
12
13
  static get graphicsMode(): GraphicsMode;
13
14
  static get isActive(): boolean;
15
+ static get isMinimized(): boolean;
16
+ static pingMinimap(x: number, y: number, duration: number, ...parameters: [] | [red: number, green: number, blue: number, flashy?: boolean] | [color: Color, flashy?: boolean]): void;
14
17
  static get mouseFocusUnit(): Async<Unit> | undefined;
15
18
  static get mainSelectedUnit(): Async<Unit> | undefined;
16
19
  static get mainSelectedUnitChangeEvent(): Event<[
17
20
  previousMainSelectedUnit: Unit | undefined,
18
21
  newMainSelectedUnit: Unit | undefined
19
22
  ]>;
23
+ static get isInTargetingMode(): boolean;
24
+ static readonly targetingModeEnterEvent: Event<[]>;
25
+ static readonly targetingModeLeaveEvent: Event<[]>;
26
+ static readonly targetingModeStateChangeEvent: Event<[]>;
20
27
  static readonly onDisconnect: TriggerEvent<[]>;
21
28
  }
@@ -1,9 +1,11 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__ArrayMap = ____lualib.__TS__ArrayMap
3
+ local __TS__New = ____lualib.__TS__New
3
4
  local __TS__Class = ____lualib.__TS__Class
5
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
4
6
  local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
5
- local __TS__New = ____lualib.__TS__New
6
7
  local ____exports = {}
8
+ local actualizeTargetingModeState
7
9
  local ____unit = require("core.types.unit")
8
10
  local Unit = ____unit.Unit
9
11
  local ____event = require("event")
@@ -15,6 +17,10 @@ local ____player = require("core.types.player")
15
17
  local Player = ____player.Player
16
18
  local ____timer = require("core.types.timer")
17
19
  local Timer = ____timer.Timer
20
+ local ____color = require("core.types.color")
21
+ local Color = ____color.Color
22
+ local ____arrays = require("utility.arrays")
23
+ local array = ____arrays.array
18
24
  local loadTOCFile = BlzLoadTOCFile
19
25
  local getLocalClientWidth = BlzGetLocalClientWidth
20
26
  local getLocalClientHeight = BlzGetLocalClientHeight
@@ -25,6 +31,8 @@ local getMouseFocusUnit = BlzGetMouseFocusUnit
25
31
  local getUnitRealField = BlzGetUnitRealField
26
32
  local getUnitTypeId = GetUnitTypeId
27
33
  local getLocale = BlzGetLocale
34
+ local pingMinimap = PingMinimap
35
+ local pingMinimapEx = PingMinimapEx
28
36
  local tableSort = table.sort
29
37
  local tocPath = "_warscript\\IsHD.toc"
30
38
  compiletime(function()
@@ -57,11 +65,40 @@ local function compareUnitsSelectionPriority(a, b)
57
65
  end
58
66
  local mainSelectedUnitChangeEvent
59
67
  local previousMainSelectedUnit
68
+ local lastTargetingModeState = false
69
+ local targetingModeEnterEvent = __TS__New(Event)
70
+ local targetingModeLeaveEvent = __TS__New(Event)
71
+ local targetingModeStateChangeEvent = __TS__New(Event)
60
72
  ____exports.LocalClient = __TS__Class()
61
73
  local LocalClient = ____exports.LocalClient
62
74
  LocalClient.name = "LocalClient"
63
75
  function LocalClient.prototype.____constructor(self)
64
76
  end
77
+ function LocalClient.pingMinimap(self, x, y, duration, redOrColor, greenOrFlashy, blue, flashy)
78
+ if redOrColor == nil then
79
+ pingMinimap(x, y, duration)
80
+ elseif __TS__InstanceOf(redOrColor, Color) then
81
+ pingMinimapEx(
82
+ x,
83
+ y,
84
+ duration,
85
+ redOrColor.r,
86
+ redOrColor.g,
87
+ redOrColor.b,
88
+ greenOrFlashy or false
89
+ )
90
+ else
91
+ pingMinimapEx(
92
+ x,
93
+ y,
94
+ duration,
95
+ redOrColor,
96
+ greenOrFlashy,
97
+ blue,
98
+ flashy or false
99
+ )
100
+ end
101
+ end
65
102
  LocalClient.locale = getLocale()
66
103
  __TS__ObjectDefineProperty(
67
104
  LocalClient,
@@ -98,6 +135,13 @@ __TS__ObjectDefineProperty(
98
135
  return isLocalClientActive()
99
136
  end}
100
137
  )
138
+ __TS__ObjectDefineProperty(
139
+ LocalClient,
140
+ "isMinimized",
141
+ {get = function(self)
142
+ return getLocalClientHeight() == 0
143
+ end}
144
+ )
101
145
  __TS__ObjectDefineProperty(
102
146
  LocalClient,
103
147
  "mouseFocusUnit",
@@ -151,6 +195,16 @@ __TS__ObjectDefineProperty(
151
195
  return mainSelectedUnitChangeEvent
152
196
  end}
153
197
  )
198
+ __TS__ObjectDefineProperty(
199
+ LocalClient,
200
+ "isInTargetingMode",
201
+ {get = function(self)
202
+ return actualizeTargetingModeState()
203
+ end}
204
+ )
205
+ LocalClient.targetingModeEnterEvent = targetingModeEnterEvent
206
+ LocalClient.targetingModeLeaveEvent = targetingModeLeaveEvent
207
+ LocalClient.targetingModeStateChangeEvent = targetingModeStateChangeEvent
154
208
  LocalClient.onDisconnect = __TS__New(
155
209
  TriggerEvent,
156
210
  function(trigger)
@@ -158,6 +212,37 @@ LocalClient.onDisconnect = __TS__New(
158
212
  end,
159
213
  function() return end
160
214
  )
215
+ local commandButtons = array(
216
+ 12,
217
+ function(i) return Frame:byOrigin(ORIGIN_FRAME_COMMAND_BUTTON, i) end
218
+ )
219
+ local function getTargetingModeState()
220
+ for i = 0, 10 do
221
+ if commandButtons[i + 1].visible then
222
+ return false
223
+ end
224
+ end
225
+ return commandButtons[12].visible
226
+ end
227
+ actualizeTargetingModeState = function()
228
+ if getTargetingModeState() then
229
+ if not lastTargetingModeState then
230
+ lastTargetingModeState = true
231
+ Event.invoke(targetingModeEnterEvent)
232
+ Event.invoke(targetingModeStateChangeEvent)
233
+ end
234
+ return true
235
+ end
236
+ if lastTargetingModeState then
237
+ lastTargetingModeState = false
238
+ Event.invoke(targetingModeLeaveEvent)
239
+ Event.invoke(targetingModeStateChangeEvent)
240
+ end
241
+ return false
242
+ end
243
+ Timer.onPeriod[1 / 64]:addListener(function()
244
+ actualizeTargetingModeState()
245
+ end)
161
246
  warpack.afterMapInit(function()
162
247
  rawset(
163
248
  ____exports.LocalClient,
@@ -0,0 +1,11 @@
1
+ /** @noSelfInFile */
2
+ export declare const enum ArmorType {
3
+ LIGHT = 0,
4
+ MEDIUM = 1,
5
+ HEAVY = 2,
6
+ FORTIFIED = 3,
7
+ NORMAL = 4,
8
+ HERO = 5,
9
+ DIVINE = 6,
10
+ UNARMORED = 7
11
+ }
@@ -0,0 +1,46 @@
1
+ local ____exports = {}
2
+ local ____records = require("utility.records")
3
+ local invertRecord = ____records.invertRecord
4
+ local stringByArmorType = {
5
+ [0] = "small",
6
+ [1] = "medium",
7
+ [2] = "large",
8
+ [3] = "fort",
9
+ [4] = "normal",
10
+ [5] = "hero",
11
+ [6] = "divine",
12
+ [7] = "none"
13
+ }
14
+ local armorTypeByString = invertRecord(stringByArmorType)
15
+ local nativeByArmorType = {
16
+ [0] = DEFENSE_TYPE_LIGHT,
17
+ [1] = DEFENSE_TYPE_MEDIUM,
18
+ [2] = DEFENSE_TYPE_LARGE,
19
+ [3] = DEFENSE_TYPE_FORT,
20
+ [4] = DEFENSE_TYPE_NORMAL,
21
+ [5] = DEFENSE_TYPE_HERO,
22
+ [6] = DEFENSE_TYPE_DIVINE,
23
+ [7] = DEFENSE_TYPE_NONE
24
+ }
25
+ local armorTypeByNative = invertRecord(nativeByArmorType)
26
+ ---
27
+ -- @internal For use by internal systems only.
28
+ ____exports.armorTypeToString = function(armorType)
29
+ return stringByArmorType[armorType]
30
+ end
31
+ ---
32
+ -- @internal For use by internal systems only.
33
+ ____exports.stringToArmorType = function(____string)
34
+ return armorTypeByString[____string] or 7
35
+ end
36
+ ---
37
+ -- @internal For use by internal systems only.
38
+ ____exports.armorTypeToNative = function(armorType)
39
+ return nativeByArmorType[armorType]
40
+ end
41
+ ---
42
+ -- @internal For use by internal systems only.
43
+ ____exports.nativeToArmorType = function(armorType)
44
+ return armorTypeByNative[armorType]
45
+ end
46
+ return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ export declare const enum HealthRegenerationType {
3
+ NONE = 0,
4
+ ALWAYS = 1,
5
+ BLIGHT = 2,
6
+ DAY = 3,
7
+ NIGHT = 4
8
+ }
@@ -0,0 +1,2 @@
1
+ local ____exports = {}
2
+ return ____exports
@@ -1,5 +1,5 @@
1
1
  local ____exports = {}
2
- ____exports.UnitAttribute = UnitAttribute or ({})
2
+ ____exports.UnitAttribute = ____exports.UnitAttribute or ({})
3
3
  ____exports.UnitAttribute.STRENGTH = 1
4
4
  ____exports.UnitAttribute[____exports.UnitAttribute.STRENGTH] = "STRENGTH"
5
5
  ____exports.UnitAttribute.INTELLIGENCE = 2
@@ -1,8 +1,8 @@
1
1
  /** @noSelfInFile */
2
2
  import { AbilityType, AbilityTypeId } from "../ability-type";
3
3
  import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
- export declare class ArmorIncreaseAbilityType extends AbilityType {
4
+ export declare class ArmorBonusAbilityType extends AbilityType {
5
5
  static readonly BASE_ID: AbilityTypeId;
6
- get armorIncrease(): number[];
7
- set armorIncrease(armorIncrease: ObjectDataEntryLevelFieldValueSupplier<number>);
6
+ get armorBonus(): number[];
7
+ set armorBonus(armorBonus: ObjectDataEntryLevelFieldValueSupplier<number>);
8
8
  }
@@ -5,20 +5,20 @@ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
5
  local ____exports = {}
6
6
  local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
7
  local AbilityType = ____ability_2Dtype.AbilityType
8
- ____exports.ArmorIncreaseAbilityType = __TS__Class()
9
- local ArmorIncreaseAbilityType = ____exports.ArmorIncreaseAbilityType
10
- ArmorIncreaseAbilityType.name = "ArmorIncreaseAbilityType"
11
- __TS__ClassExtends(ArmorIncreaseAbilityType, AbilityType)
12
- ArmorIncreaseAbilityType.BASE_ID = fourCC("AId1")
8
+ ____exports.ArmorBonusAbilityType = __TS__Class()
9
+ local ArmorBonusAbilityType = ____exports.ArmorBonusAbilityType
10
+ ArmorBonusAbilityType.name = "ArmorBonusAbilityType"
11
+ __TS__ClassExtends(ArmorBonusAbilityType, AbilityType)
12
+ ArmorBonusAbilityType.BASE_ID = fourCC("AId1")
13
13
  __TS__SetDescriptor(
14
- ArmorIncreaseAbilityType.prototype,
15
- "armorIncrease",
14
+ ArmorBonusAbilityType.prototype,
15
+ "armorBonus",
16
16
  {
17
17
  get = function(self)
18
18
  return self:getNumberLevelField("Idef")
19
19
  end,
20
- set = function(self, armorIncrease)
21
- self:setNumberLevelField("Idef", armorIncrease)
20
+ set = function(self, armorBonus)
21
+ self:setNumberLevelField("Idef", armorBonus)
22
22
  end
23
23
  },
24
24
  true
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class HealthBonusAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ get healthBonus(): number[];
7
+ set healthBonus(healthBonus: ObjectDataEntryLevelFieldValueSupplier<number>);
8
+ }
@@ -0,0 +1,26 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.HealthBonusAbilityType = __TS__Class()
9
+ local HealthBonusAbilityType = ____exports.HealthBonusAbilityType
10
+ HealthBonusAbilityType.name = "HealthBonusAbilityType"
11
+ __TS__ClassExtends(HealthBonusAbilityType, AbilityType)
12
+ HealthBonusAbilityType.BASE_ID = fourCC("AIlf")
13
+ __TS__SetDescriptor(
14
+ HealthBonusAbilityType.prototype,
15
+ "healthBonus",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Ilif")
19
+ end,
20
+ set = function(self, healthBonus)
21
+ self:setNumberLevelField("Ilif", healthBonus)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class ManaBonusAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ get manaBonus(): number[];
7
+ set manaBonus(manaBonus: ObjectDataEntryLevelFieldValueSupplier<number>);
8
+ }
@@ -0,0 +1,26 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.ManaBonusAbilityType = __TS__Class()
9
+ local ManaBonusAbilityType = ____exports.ManaBonusAbilityType
10
+ ManaBonusAbilityType.name = "ManaBonusAbilityType"
11
+ __TS__ClassExtends(ManaBonusAbilityType, AbilityType)
12
+ ManaBonusAbilityType.BASE_ID = fourCC("AImb")
13
+ __TS__SetDescriptor(
14
+ ManaBonusAbilityType.prototype,
15
+ "manaBonus",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Iman")
19
+ end,
20
+ set = function(self, manaBonus)
21
+ self:setNumberLevelField("Iman", manaBonus)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class ManaRegenerationAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ get manaRegenerationRateIncreaseFactor(): number[];
7
+ set manaRegenerationRateIncreaseFactor(manaRegenerationRateIncreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
8
+ }
@@ -0,0 +1,26 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.ManaRegenerationAbilityType = __TS__Class()
9
+ local ManaRegenerationAbilityType = ____exports.ManaRegenerationAbilityType
10
+ ManaRegenerationAbilityType.name = "ManaRegenerationAbilityType"
11
+ __TS__ClassExtends(ManaRegenerationAbilityType, AbilityType)
12
+ ManaRegenerationAbilityType.BASE_ID = fourCC("AIrn")
13
+ __TS__SetDescriptor(
14
+ ManaRegenerationAbilityType.prototype,
15
+ "manaRegenerationRateIncreaseFactor",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Imrp")
19
+ end,
20
+ set = function(self, manaRegenerationRateIncreaseFactor)
21
+ self:setNumberLevelField("Imrp", manaRegenerationRateIncreaseFactor)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class PermanentInvisibilityAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ get shouldAutoAcquireAttackTargets(): boolean[];
7
+ set shouldAutoAcquireAttackTargets(shouldAutoAcquireAttackTargets: ObjectDataEntryLevelFieldValueSupplier<boolean>);
8
+ }
@@ -0,0 +1,26 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.PermanentInvisibilityAbilityType = __TS__Class()
9
+ local PermanentInvisibilityAbilityType = ____exports.PermanentInvisibilityAbilityType
10
+ PermanentInvisibilityAbilityType.name = "PermanentInvisibilityAbilityType"
11
+ __TS__ClassExtends(PermanentInvisibilityAbilityType, AbilityType)
12
+ PermanentInvisibilityAbilityType.BASE_ID = fourCC("Apiv")
13
+ __TS__SetDescriptor(
14
+ PermanentInvisibilityAbilityType.prototype,
15
+ "shouldAutoAcquireAttackTargets",
16
+ {
17
+ get = function(self)
18
+ return self:getBooleanLevelField("Gho1")
19
+ end,
20
+ set = function(self, shouldAutoAcquireAttackTargets)
21
+ self:setBooleanLevelField("Gho1", shouldAutoAcquireAttackTargets)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class ReincarnationAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ get reincarnationDelay(): number[];
7
+ set reincarnationDelay(reincarnationDelay: ObjectDataEntryLevelFieldValueSupplier<number>);
8
+ }
@@ -0,0 +1,26 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.ReincarnationAbilityType = __TS__Class()
9
+ local ReincarnationAbilityType = ____exports.ReincarnationAbilityType
10
+ ReincarnationAbilityType.name = "ReincarnationAbilityType"
11
+ __TS__ClassExtends(ReincarnationAbilityType, AbilityType)
12
+ ReincarnationAbilityType.BASE_ID = fourCC("AOre")
13
+ __TS__SetDescriptor(
14
+ ReincarnationAbilityType.prototype,
15
+ "reincarnationDelay",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Ore1")
19
+ end,
20
+ set = function(self, reincarnationDelay)
21
+ self:setNumberLevelField("Ore1", reincarnationDelay)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ return ____exports
@@ -67,6 +67,8 @@ export declare abstract class AbilityType extends ObjectDataEntry<AbilityTypeId>
67
67
  set specialAttachmentPreset(specialAttachmentPreset: AttachmentPresetInput | undefined);
68
68
  get targetCastingEffectPresets(): EffectPresetWithParameters[];
69
69
  set targetCastingEffectPresets(targetCastingEffectPresets: AttachmentPresetInput[]);
70
+ get targetChannelingEffectPresets(): EffectPresetWithParameters[];
71
+ set targetChannelingEffectPresets(targetChannelingEffectPresets: EffectPresetWithParametersInput[]);
70
72
  get targetEffectPresets(): TupleOf<EffectPresetWithParameters, 0 | 1 | 2 | 3 | 4 | 5 | 6>;
71
73
  set targetEffectPresets(targetEffectPresets: TupleOf<AttachmentPresetInput, 0 | 1 | 2 | 3 | 4 | 5 | 6>);
72
74
  get targetEffectPresetsSD(): TupleOf<EffectPresetWithParameters, 0 | 1 | 2 | 3 | 4 | 5 | 6>;
@@ -38,11 +38,14 @@ local ____sound = require("core.types.sound")
38
38
  local isSoundLabelCustom = ____sound.isSoundLabelCustom
39
39
  local Sound3D = ____sound.Sound3D
40
40
  local SoundSettings = ____sound.SoundSettings
41
+ local ____lua_2Dsets = require("utility.lua-sets")
42
+ local luaSetOf = ____lua_2Dsets.luaSetOf
41
43
  local castAnimationFQNByAbilityTypeId = {}
42
44
  local isButtonVisibleFalseAbilityTypes = {}
43
45
  local casterCastingEffectPresetsByAbilityTypeId = {}
44
46
  local casterChannelingEffectPresetsByAbilityTypeId = {}
45
47
  local targetCastingEffectPresetsByAbilityTypeId = {}
48
+ local targetChannelingEffectPresetsByAbilityTypeId = {}
46
49
  local targetEffectSoundPresetByAbilityTypeId = {}
47
50
  ____exports.AbilityType = __TS__Class()
48
51
  local AbilityType = ____exports.AbilityType
@@ -376,6 +379,19 @@ __TS__SetDescriptor(
376
379
  },
377
380
  true
378
381
  )
382
+ __TS__SetDescriptor(
383
+ AbilityType.prototype,
384
+ "targetChannelingEffectPresets",
385
+ {
386
+ get = function(self)
387
+ return targetChannelingEffectPresetsByAbilityTypeId[self.id] or ({})
388
+ end,
389
+ set = function(self, targetChannelingEffectPresets)
390
+ targetChannelingEffectPresetsByAbilityTypeId[self.id] = map(targetChannelingEffectPresets, toEffectPreset)
391
+ end
392
+ },
393
+ true
394
+ )
379
395
  __TS__SetDescriptor(
380
396
  AbilityType.prototype,
381
397
  "targetEffectPresets",
@@ -979,9 +995,7 @@ for abilityTypeId, animationFQN in pairs(postcompile(function() return castAnima
979
995
  4,
980
996
  function(caster, ability)
981
997
  if ability:getField(ABILITY_RLF_CASTING_TIME) ~= 0 then
982
- Timer:run(function()
983
- caster:playAnimation(animationFQN)
984
- end)
998
+ Timer:run(caster, "playAnimation", animationFQN)
985
999
  end
986
1000
  end
987
1001
  )
@@ -1006,9 +1020,10 @@ for abilityTypeId, soundPresetId in pairs(postcompile(function() return targetEf
1006
1020
  )
1007
1021
  end
1008
1022
  end
1023
+ local unsupportedEffectSoundAbilityTypeIds = luaSetOf(fourCC("AAns"))
1009
1024
  Unit.abilityChannelingStartEvent:addListener(function(caster, ability)
1010
1025
  local soundPresetId = ability:getField(ABILITY_SF_EFFECT_SOUND)
1011
- if isSoundLabelCustom(soundPresetId) then
1026
+ if isSoundLabelCustom(soundPresetId) or soundPresetId ~= "" and unsupportedEffectSoundAbilityTypeIds[ability.parentTypeId] ~= nil then
1012
1027
  Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
1013
1028
  end
1014
1029
  end)
@@ -1098,18 +1113,84 @@ local function handleAbilityChannelingStartEvent(caster, ability)
1098
1113
  end
1099
1114
  casterChannelingEffectsByCaster[caster] = effects
1100
1115
  end
1116
+ local targetChannelingEffectModelPathsByAbilityTypeId = postcompile(function()
1117
+ return mapValues(
1118
+ targetChannelingEffectPresetsByAbilityTypeId,
1119
+ function(targetChannelingEffectPresets) return map(targetChannelingEffectPresets, extractAttachmentPresetInputModelPath) end
1120
+ )
1121
+ end)
1122
+ local targetChannelingEffectAttachmentPointsByAbilityTypeId = postcompile(function()
1123
+ return mapValues(
1124
+ targetChannelingEffectPresetsByAbilityTypeId,
1125
+ function(targetChannelingEffectPresets) return map(targetChannelingEffectPresets, extractAttachmentPresetInputNodeFQN) end
1126
+ )
1127
+ end)
1128
+ local targetChannelingEffectParametersByAbilityTypeId = postcompile(function()
1129
+ return mapValues(
1130
+ targetChannelingEffectPresetsByAbilityTypeId,
1131
+ function(targetChannelingEffectPresets) return map(targetChannelingEffectPresets, "parameters") end
1132
+ )
1133
+ end)
1134
+ local targetChannelingEffectsByCaster = {}
1135
+ local function handleAbilityWidgetTargetChannelingStartEvent(caster, ability, target)
1136
+ local effectModelPaths = targetChannelingEffectModelPathsByAbilityTypeId[ability.typeId]
1137
+ local attachmentPoints = targetChannelingEffectAttachmentPointsByAbilityTypeId[ability.typeId]
1138
+ local parameters = targetChannelingEffectParametersByAbilityTypeId[ability.typeId]
1139
+ local effects = {}
1140
+ if effectModelPaths ~= nil then
1141
+ for i = 1, #effectModelPaths do
1142
+ local effectModelPath = effectModelPaths[i]
1143
+ local attachmentPoint = attachmentPoints and attachmentPoints[i]
1144
+ if attachmentPoint == nil or attachmentPoint == "" then
1145
+ attachmentPoint = "origin"
1146
+ end
1147
+ effects[i] = Effect:create(effectModelPath, target, attachmentPoint, parameters and parameters[i])
1148
+ end
1149
+ end
1150
+ targetChannelingEffectsByCaster[caster] = effects
1151
+ end
1152
+ local function handleAbilityPointTargetChannelingStartEvent(caster, ability, x, y)
1153
+ local effectModelPaths = targetChannelingEffectModelPathsByAbilityTypeId[ability.typeId]
1154
+ local attachmentPoints = targetChannelingEffectAttachmentPointsByAbilityTypeId[ability.typeId]
1155
+ local parameters = targetChannelingEffectParametersByAbilityTypeId[ability.typeId]
1156
+ local effects = {}
1157
+ if effectModelPaths ~= nil then
1158
+ for i = 1, #effectModelPaths do
1159
+ local effectModelPath = effectModelPaths[i]
1160
+ local attachmentPoint = attachmentPoints and attachmentPoints[i]
1161
+ if attachmentPoint == nil or attachmentPoint == "" then
1162
+ attachmentPoint = "origin"
1163
+ end
1164
+ effects[i] = Effect:create(effectModelPath, x, y, parameters and parameters[i])
1165
+ end
1166
+ end
1167
+ targetChannelingEffectsByCaster[caster] = effects
1168
+ end
1101
1169
  local function handleAbilityStopChannelingEvent(caster)
1102
- local effects = casterChannelingEffectsByCaster[caster]
1103
- if effects ~= nil then
1104
- for i = 1, #effects do
1105
- effects[i]:destroy()
1170
+ local casterEffects = casterChannelingEffectsByCaster[caster]
1171
+ if casterEffects ~= nil then
1172
+ for i = 1, #casterEffects do
1173
+ casterEffects[i]:destroy()
1106
1174
  end
1107
1175
  casterChannelingEffectsByCaster[caster] = nil
1108
1176
  end
1177
+ local targetEffects = targetChannelingEffectsByCaster[caster]
1178
+ if targetEffects ~= nil then
1179
+ for i = 1, #targetEffects do
1180
+ targetEffects[i]:destroy()
1181
+ end
1182
+ targetChannelingEffectsByCaster[caster] = nil
1183
+ end
1109
1184
  end
1110
1185
  for abilityTypeId in pairs(casterChannelingEffectModelPathsByAbilityTypeId) do
1111
1186
  Unit.abilityChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityChannelingStartEvent)
1112
1187
  Unit.abilityChannelingFinishEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1113
1188
  Unit.abilityStopEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1114
1189
  end
1190
+ for abilityTypeId in pairs(targetChannelingEffectModelPathsByAbilityTypeId) do
1191
+ Unit.abilityWidgetTargetChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityWidgetTargetChannelingStartEvent)
1192
+ Unit.abilityPointTargetChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityPointTargetChannelingStartEvent)
1193
+ Unit.abilityChannelingFinishEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1194
+ Unit.abilityStopEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1195
+ end
1115
1196
  return ____exports