warscript 0.0.1-dev.a58cc52 → 0.0.1-dev.a5a2f5e

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (168) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/core/types/frame.lua +71 -22
  4. package/core/types/item.d.ts +1 -0
  5. package/core/types/item.lua +1 -0
  6. package/core/types/player.d.ts +17 -1
  7. package/core/types/player.lua +70 -24
  8. package/core/types/playerCamera.d.ts +2 -0
  9. package/core/types/playerCamera.lua +123 -5
  10. package/core/types/sound.lua +1 -1
  11. package/core/types/tileCell.d.ts +11 -1
  12. package/core/types/tileCell.lua +97 -0
  13. package/core/types/timer.d.ts +3 -1
  14. package/core/types/timer.lua +27 -2
  15. package/decl/native.d.ts +6 -4
  16. package/destroyable.d.ts +1 -0
  17. package/destroyable.lua +9 -0
  18. package/engine/behavior.d.ts +14 -1
  19. package/engine/behavior.lua +230 -70
  20. package/engine/behaviour/ability/apply-buff.lua +5 -5
  21. package/engine/behaviour/ability/damage.d.ts +7 -2
  22. package/engine/behaviour/ability/damage.lua +31 -37
  23. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  24. package/engine/behaviour/ability/emulate-impact.lua +16 -7
  25. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  26. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  27. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  28. package/engine/behaviour/ability/restore-mana.lua +6 -6
  29. package/engine/behaviour/ability.d.ts +11 -6
  30. package/engine/behaviour/ability.lua +38 -17
  31. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  32. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  33. package/engine/behaviour/unit.d.ts +39 -3
  34. package/engine/behaviour/unit.lua +269 -6
  35. package/engine/buff.d.ts +67 -22
  36. package/engine/buff.lua +371 -182
  37. package/engine/internal/ability.d.ts +7 -1
  38. package/engine/internal/ability.lua +64 -24
  39. package/engine/internal/item/ability.lua +63 -11
  40. package/engine/internal/item/fields.d.ts +12 -0
  41. package/engine/internal/item/fields.lua +33 -0
  42. package/engine/internal/item+owner.lua +12 -6
  43. package/engine/internal/item.d.ts +12 -16
  44. package/engine/internal/item.lua +118 -69
  45. package/engine/internal/mechanics/cast-ability.lua +6 -3
  46. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  47. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  48. package/engine/internal/misc/frame-coordinates.lua +21 -0
  49. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  50. package/engine/internal/misc/get-terrain-z.lua +11 -0
  51. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  52. package/engine/internal/misc/player-local-handle.lua +5 -0
  53. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  54. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  55. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  56. package/engine/internal/object-data/health-bonus.lua +16 -0
  57. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  58. package/engine/internal/object-data/mana-bonus.lua +16 -0
  59. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  60. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  61. package/engine/internal/unit/ability.d.ts +35 -0
  62. package/engine/internal/unit/ability.lua +98 -9
  63. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  64. package/engine/internal/unit/allowed-targets.lua +9 -1
  65. package/engine/internal/unit/attributes.d.ts +17 -0
  66. package/engine/internal/unit/attributes.lua +46 -0
  67. package/engine/internal/unit/bonus.d.ts +6 -0
  68. package/engine/internal/unit/bonus.lua +33 -3
  69. package/engine/internal/unit/fly-height.d.ts +7 -0
  70. package/engine/internal/unit/fly-height.lua +20 -0
  71. package/engine/internal/unit/interrupts.d.ts +12 -0
  72. package/engine/internal/unit/interrupts.lua +28 -0
  73. package/engine/internal/unit/main-selected.lua +12 -27
  74. package/engine/internal/unit/order.d.ts +20 -0
  75. package/engine/internal/unit/order.lua +136 -0
  76. package/engine/internal/unit/range-event.d.ts +12 -0
  77. package/engine/internal/unit/range-event.lua +90 -0
  78. package/engine/internal/unit/scale.d.ts +7 -0
  79. package/engine/internal/unit/scale.lua +20 -0
  80. package/engine/internal/unit+ability.lua +10 -1
  81. package/engine/internal/unit+bonus.lua +3 -3
  82. package/engine/internal/unit+damage.d.ts +1 -1
  83. package/engine/internal/unit+damage.lua +6 -1
  84. package/engine/internal/unit-missile-launch.lua +52 -14
  85. package/engine/internal/unit.d.ts +32 -26
  86. package/engine/internal/unit.lua +351 -269
  87. package/engine/local-client.d.ts +7 -0
  88. package/engine/local-client.lua +86 -1
  89. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  90. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  91. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  92. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  93. package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
  94. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
  95. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  96. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  97. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  98. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  99. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  100. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  101. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  102. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  103. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  104. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  105. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  106. package/engine/object-data/entry/ability-type.d.ts +2 -0
  107. package/engine/object-data/entry/ability-type.lua +89 -8
  108. package/engine/object-data/entry/buff-type/applicable.lua +113 -109
  109. package/engine/object-data/entry/destructible-type.d.ts +27 -1
  110. package/engine/object-data/entry/destructible-type.lua +155 -0
  111. package/engine/object-data/entry/unit-type.d.ts +15 -2
  112. package/engine/object-data/entry/unit-type.lua +135 -33
  113. package/engine/object-field/ability.d.ts +3 -3
  114. package/engine/object-field/ability.lua +9 -8
  115. package/engine/object-field/item.d.ts +22 -0
  116. package/engine/object-field/item.lua +118 -0
  117. package/engine/object-field/unit.d.ts +31 -5
  118. package/engine/object-field/unit.lua +95 -0
  119. package/engine/object-field.d.ts +18 -7
  120. package/engine/object-field.lua +294 -135
  121. package/engine/random.d.ts +10 -0
  122. package/engine/random.lua +21 -0
  123. package/engine/standard/fields/ability.d.ts +2 -2
  124. package/engine/standard/fields/ability.lua +2 -2
  125. package/engine/standard/fields/item.d.ts +4 -0
  126. package/engine/standard/fields/item.lua +6 -0
  127. package/engine/standard/fields/unit.d.ts +12 -0
  128. package/engine/standard/fields/unit.lua +20 -0
  129. package/engine/synchronization.d.ts +11 -0
  130. package/engine/synchronization.lua +77 -0
  131. package/engine/text-tag.d.ts +36 -2
  132. package/engine/text-tag.lua +250 -10
  133. package/engine/unit.d.ts +6 -0
  134. package/engine/unit.lua +6 -0
  135. package/lualib_bundle.lua +1 -1
  136. package/math.d.ts +2 -0
  137. package/math.lua +14 -0
  138. package/net/socket.lua +1 -1
  139. package/objutil/buff.lua +10 -8
  140. package/objutil/object.lua +1 -1
  141. package/operation.lua +1 -4
  142. package/package.json +5 -5
  143. package/patch-lua.lua +15 -0
  144. package/patch-lualib.lua +1 -1
  145. package/utility/arrays.d.ts +1 -0
  146. package/utility/arrays.lua +8 -0
  147. package/utility/callback-array.d.ts +17 -0
  148. package/utility/callback-array.lua +61 -0
  149. package/utility/functions.d.ts +7 -0
  150. package/utility/functions.lua +12 -0
  151. package/utility/linked-map.d.ts +35 -0
  152. package/utility/linked-map.lua +107 -0
  153. package/utility/linked-set.d.ts +4 -1
  154. package/utility/linked-set.lua +46 -1
  155. package/utility/lua-maps.d.ts +12 -2
  156. package/utility/lua-maps.lua +37 -2
  157. package/utility/lua-sets.d.ts +1 -0
  158. package/utility/lua-sets.lua +4 -0
  159. package/utility/records.lua +20 -1
  160. package/utility/types.d.ts +3 -0
  161. package/utility/unordered-map.d.ts +27 -0
  162. package/utility/unordered-map.lua +99 -0
  163. package/core/types/order.d.ts +0 -25
  164. package/core/types/order.lua +0 -55
  165. /package/engine/internal/{object-data/armor-increase.d.ts → misc/damage-metadata-by-target.d.ts} +0 -0
  166. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  167. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  168. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -9,6 +9,8 @@ local ____dummy = require("objutil.dummy")
9
9
  local dummyUnitId = ____dummy.dummyUnitId
10
10
  local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
11
11
  local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
12
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
13
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
12
14
  local createUnit = CreateUnit
13
15
  local getOwningPlayer = GetOwningPlayer
14
16
  local showUnit = ShowUnit
@@ -79,7 +81,7 @@ for ____, player in ipairs(Player.all) do
79
81
  showUnit(dummy, false)
80
82
  dummies[player] = dummy
81
83
  end
82
- Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
84
+ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
83
85
  if attack == nil then
84
86
  attack = false
85
87
  end
@@ -100,6 +102,9 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
100
102
  if not getOwningPlayer(handle) then
101
103
  handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
102
104
  end
105
+ if __TS__InstanceOf(target, Unit) then
106
+ damageMetadataByTarget[target] = metadata
107
+ end
103
108
  return unitDamageTarget(
104
109
  handle,
105
110
  targetHandle,
@@ -9,9 +9,18 @@ local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
10
  local ____lua_2Dsets = require("utility.lua-sets")
11
11
  local luaSetOf = ____lua_2Dsets.luaSetOf
12
+ local ____attributes = require("attributes")
13
+ local attribute = ____attributes.attribute
14
+ local ____linked_2Dset = require("utility.linked-set")
15
+ local LinkedSet = ____linked_2Dset.LinkedSet
16
+ local ____math = require("math")
17
+ local ceil = ____math.ceil
12
18
  local autoAttackFinishEvent = __TS__New(Event)
13
19
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
14
- local eventTimerByUnit = {}
20
+ local units = __TS__New(LinkedSet)
21
+ local targetAttribute = attribute()
22
+ local impactDelayAttribute = attribute()
23
+ local passedTimeAttribute = attribute()
15
24
  local instantOrderIds = luaSetOf(
16
25
  orderId("avatar"),
17
26
  orderId("berserk"),
@@ -27,25 +36,54 @@ local instantOrderIds = luaSetOf(
27
36
  orderId("undivineshield"),
28
37
  orderId("unimmolation")
29
38
  )
30
- local function reset(source, orderId)
39
+ ---
40
+ -- @internal For use by internal systems only.
41
+ ____exports.resetAutoAttackTimer = function(unit)
42
+ if units:remove(unit) then
43
+ unit[targetAttribute] = nil
44
+ unit[impactDelayAttribute] = nil
45
+ unit[passedTimeAttribute] = nil
46
+ end
47
+ end
48
+ local function reset(unit, orderId)
31
49
  if not (instantOrderIds[orderId] ~= nil) then
32
- local eventTimer = eventTimerByUnit[source]
33
- if eventTimer then
34
- eventTimer:destroy()
35
- eventTimerByUnit[source] = nil
36
- end
50
+ ____exports.resetAutoAttackTimer(unit)
37
51
  end
38
52
  end
39
53
  Unit.onImmediateOrder:addListener(reset)
40
54
  Unit.onPointOrder:addListener(reset)
41
55
  Unit.onTargetOrder:addListener(reset)
42
- local function timerCallback(source, target)
43
- eventTimerByUnit[source] = nil
44
- Event.invoke(autoAttackFinishEvent, source, target)
56
+ local timerPeriod = 1 / 64
57
+ local function invokeEvent(unit)
58
+ units:remove(unit)
59
+ local target = unit[targetAttribute]
60
+ unit[targetAttribute] = nil
61
+ unit[impactDelayAttribute] = nil
62
+ unit[passedTimeAttribute] = nil
63
+ Event.invoke(autoAttackFinishEvent, unit, target)
64
+ end
65
+ local function checkUnit(unit)
66
+ local passedTime = unit[passedTimeAttribute] + timerPeriod
67
+ local impactDelay = unit[impactDelayAttribute]
68
+ if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
69
+ invokeEvent(unit)
70
+ else
71
+ unit[passedTimeAttribute] = passedTime
72
+ end
45
73
  end
46
- Unit.autoAttackStartEvent:addListener(function(source, target)
47
- local attackPoint = source.weapons[1].impactDelay
48
- local timer = Timer:simple(attackPoint, timerCallback, source, target)
49
- eventTimerByUnit[source] = timer
74
+ Timer.onPeriod[timerPeriod]:addListener(function()
75
+ units:forEach(checkUnit)
50
76
  end)
77
+ Unit.autoAttackStartEvent:addListener(
78
+ 999999,
79
+ function(source, target)
80
+ if source[targetAttribute] ~= nil then
81
+ invokeEvent(source)
82
+ end
83
+ source[targetAttribute] = target
84
+ source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
85
+ source[passedTimeAttribute] = -timerPeriod
86
+ units:add(source)
87
+ end
88
+ )
51
89
  return ____exports
@@ -14,6 +14,7 @@ import { CombatClassification, CombatClassifications } from "../object-data/auxi
14
14
  import { MovementType } from "../object-data/auxiliary/movement-type";
15
15
  import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
16
  import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
17
18
  export type UnitClassification = junittype;
18
19
  export declare namespace UnitClassification {
19
20
  const STRUCTURE: junittype;
@@ -22,6 +23,7 @@ export declare namespace UnitClassification {
22
23
  const GROUND: junittype;
23
24
  const SUMMONED: junittype;
24
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
25
27
  const ANCIENT: junittype;
26
28
  const SUICIDAL: junittype;
27
29
  const TAUREN: junittype;
@@ -39,15 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
39
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
40
42
  };
41
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
42
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
43
45
  amount: number;
44
46
  attackType: AttackType;
45
47
  damageType: jdamagetype;
46
48
  weaponType: jweapontype;
49
+ metadata: unknown;
47
50
  readonly isAttack: boolean;
48
51
  readonly originalAmount: number;
52
+ readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
49
54
  }
50
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
51
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
52
57
  };
53
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -75,10 +80,14 @@ export declare class UnitWeapon {
75
80
  readonly unit: Unit;
76
81
  readonly index: 0 | 1;
77
82
  constructor(unit: Unit, index: 0 | 1);
83
+ get isEnabled(): boolean;
84
+ set isEnabled(isEnabled: boolean);
78
85
  get cooldown(): number;
79
86
  set cooldown(cooldown: number);
80
87
  get damage(): [minimumDamage: number, maximumDamage: number];
81
88
  set damage([minimumDamage, maximumDamage]: [number, number]);
89
+ get allowedTargetCombatClassifications(): CombatClassifications;
90
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
82
91
  get damageBase(): number;
83
92
  set damageBase(damageBase: number);
84
93
  get damageDiceCount(): number;
@@ -100,12 +109,13 @@ declare const enum UnitPropertyKey {
100
109
  SYNC_ID = 100,
101
110
  IS_PAUSED = 101,
102
111
  STUN_COUNTER = 102,
103
- DELAY_HEALTH_CHECKS_COUNTER = 103,
104
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
105
- PREVENT_DEATH_HEALTH_BONUS = 105,
106
- IS_TEAM_GLOW_HIDDEN = 106,
107
- LAST_X = 107,
108
- LAST_Y = 108
112
+ FORCE_STUN_COUNTER = 103,
113
+ DELAY_HEALTH_CHECKS_COUNTER = 104,
114
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
115
+ PREVENT_DEATH_HEALTH_BONUS = 106,
116
+ IS_TEAM_GLOW_HIDDEN = 107,
117
+ LAST_X = 108,
118
+ LAST_Y = 109
109
119
  }
110
120
  export type UnitSyncId = number & {
111
121
  readonly __unitSyncId: unique symbol;
@@ -114,6 +124,7 @@ export declare class Unit extends Handle<junit> {
114
124
  readonly syncId: UnitSyncId;
115
125
  private [UnitPropertyKey.IS_PAUSED]?;
116
126
  private [UnitPropertyKey.STUN_COUNTER]?;
127
+ private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
117
128
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
118
129
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
119
130
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
@@ -128,6 +139,7 @@ export declare class Unit extends Handle<junit> {
128
139
  private _fields?;
129
140
  private getEvent;
130
141
  constructor(handle: junit);
142
+ private saveData;
131
143
  protected onDestroy(): HandleDestructor;
132
144
  addAttackHandler(condition: AttackHandlerCondition, action: AttackHandlerAction): AttackHandler;
133
145
  removeAttackHandler(handler: AttackHandler): boolean;
@@ -153,29 +165,23 @@ export declare class Unit extends Handle<junit> {
153
165
  isInRangeOf(unit: Unit, range: number): boolean;
154
166
  isAllyOf(unit: Unit): boolean;
155
167
  isEnemyOf(unit: Unit): boolean;
156
- playAnimation(animation: string, rarity?: jraritycontrol): void;
157
- playAnimation(animation: number): void;
168
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
158
169
  resetAnimation(): void;
159
170
  queueAnimation(animation: string): void;
160
171
  get weapons(): [UnitWeapon, UnitWeapon];
161
172
  get firstWeapon(): UnitWeapon;
162
173
  get secondWeapon(): UnitWeapon;
174
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
163
175
  get level(): number;
164
176
  set level(v: number);
165
177
  get xp(): number;
166
178
  set xp(v: number);
167
179
  get primaryAttribute(): UnitAttribute;
168
180
  set primaryAttribute(primaryAttribute: UnitAttribute);
169
- get strengthBase(): number;
170
- set strengthBase(strengthBase: number);
171
181
  get strengthBonus(): number;
172
182
  get strength(): number;
173
- get agilityBase(): number;
174
- set agilityBase(agilityBase: number);
175
183
  get agilityBonus(): number;
176
184
  get agility(): number;
177
- get intelligenceBase(): number;
178
- set intelligenceBase(intelligenceBase: number);
179
185
  get intelligenceBonus(): number;
180
186
  get intelligence(): number;
181
187
  get name(): string;
@@ -209,8 +215,6 @@ export declare class Unit extends Handle<junit> {
209
215
  set facing(v: number);
210
216
  get speed(): number;
211
217
  set speed(v: number);
212
- get flyHeight(): number;
213
- set flyHeight(v: number);
214
218
  get x(): number;
215
219
  set x(v: number);
216
220
  get y(): number;
@@ -234,8 +238,6 @@ export declare class Unit extends Handle<junit> {
234
238
  get isInvulnerable(): boolean;
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  get vertexColor(): Color;
236
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  set vertexColor(v: Color);
237
- get scale(): number;
238
- set scale(v: number);
239
241
  get timeScale(): number;
240
242
  set timeScale(v: number);
241
243
  get collisionSize(): number;
@@ -259,18 +261,17 @@ export declare class Unit extends Handle<junit> {
259
261
  dropItemTarget(item: Item, target: Widget): boolean;
260
262
  dropItemSlot(item: Item, slot: number): boolean;
261
263
  itemInSlot(slot: number): Item | null;
262
- addAbility(abilityId: number): UnitAbility | null;
264
+ addAbility(abilityId: number): UnitAbility | undefined;
263
265
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
264
266
  setAbilityLevel(abilityId: number, level: number): number;
265
267
  getAbilityLevel(abilityId: number): number;
266
268
  hasAbility(abilityId: number): boolean;
267
- getAbilityById(abilityId: number): UnitAbility | undefined;
268
- removeAbility(abilityId: number): boolean;
269
+ getAbility(abilityId: number): UnitAbility | undefined;
270
+ removeAbility(abilityTypeId: number): boolean;
269
271
  hideAbility(abilityId: number, flag: boolean): void;
270
272
  getAbilityRemainingCooldown(abilityId: number): number;
271
273
  startAbilityCooldown(abilityId: number, cooldown: number): void;
272
274
  endAbilityCooldown(abilityId: number): void;
273
- interruptAttack(): void;
274
275
  interruptCast(abilityId: number): void;
275
276
  getDistanceTo(target: Unit | Vec2): number;
276
277
  getCollisionDistanceTo(...target: [Unit] | [targetX: number, targetY: number]): number;
@@ -284,14 +285,16 @@ export declare class Unit extends Handle<junit> {
284
285
  unpauseEx(): void;
285
286
  incrementStunCounter(): void;
286
287
  decrementStunCounter(): void;
288
+ incrementForceStunCounter(): void;
289
+ decrementForceStunCounter(): void;
287
290
  set waygateActive(v: boolean);
288
291
  get waygateActive(): boolean;
289
292
  set waygateDestination(v: Vec2);
290
293
  get waygateDestination(): Vec2;
291
294
  get abilities(): ReadonlyArray<UnitAbility>;
292
- get onUnitInRange(): Record<number, Event<[Unit]>>;
293
295
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
294
296
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
297
+ get targetAcquiredEvent(): Event;
295
298
  get onSelect(): Event;
296
299
  get onDeselect(): Event;
297
300
  get onImmediateOrder(): Event<[number]>;
@@ -307,6 +310,7 @@ export declare class Unit extends Handle<junit> {
307
310
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
308
311
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
309
312
  static getSelectionOf(player: Player, target?: Unit[]): Unit[];
313
+ static readonly levelChangedEvent: UnitTriggerEvent<[]>;
310
314
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
311
315
  static readonly onDecay: UnitTriggerEvent<[]>;
312
316
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -344,7 +348,8 @@ export declare class Unit extends Handle<junit> {
344
348
  static itemDroppedEvent: UnitTriggerEvent<[Item]>;
345
349
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
346
350
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
347
- static itemStackedEvent: UnitTriggerEvent<[Item]>;
351
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
352
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
348
353
  static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
349
354
  static get itemMoveOrderEvent(): Event<[
350
355
  unit: Unit,
@@ -363,5 +368,6 @@ export declare class Unit extends Handle<junit> {
363
368
  setField(field: junitstringfield, value: string): boolean;
364
369
  toString(): string;
365
370
  static getBySyncId(syncId: UnitSyncId): Unit | undefined;
371
+ static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
366
372
  }
367
373
  export {};