warscript 0.0.1-dev.a45bc10 → 0.0.1-dev.a4646d1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (279) hide show
  1. package/attributes.d.ts +18 -0
  2. package/attributes.lua +32 -0
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -1
  10. package/core/types/frame.lua +117 -22
  11. package/core/types/group.d.ts +0 -1
  12. package/core/types/handle.d.ts +2 -1
  13. package/core/types/handle.lua +5 -0
  14. package/core/types/image.d.ts +0 -1
  15. package/core/types/missile.d.ts +2 -2
  16. package/core/types/missile.lua +8 -2
  17. package/core/types/player.d.ts +16 -0
  18. package/core/types/player.lua +60 -15
  19. package/core/types/playerCamera.d.ts +2 -0
  20. package/core/types/playerCamera.lua +123 -5
  21. package/core/types/sound.d.ts +17 -24
  22. package/core/types/sound.lua +99 -24
  23. package/core/types/tileCell.d.ts +11 -1
  24. package/core/types/tileCell.lua +97 -0
  25. package/core/types/timer.d.ts +9 -8
  26. package/core/types/timer.lua +45 -23
  27. package/core/types/unit.lua +8 -0
  28. package/core/util.d.ts +1 -1
  29. package/core/util.lua +18 -1
  30. package/decl/index.d.ts +1 -0
  31. package/decl/native.d.ts +846 -790
  32. package/destroyable.d.ts +1 -0
  33. package/destroyable.lua +9 -0
  34. package/engine/ability.d.ts +1 -1
  35. package/engine/behavior.d.ts +24 -11
  36. package/engine/behavior.lua +233 -73
  37. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  38. package/engine/behaviour/ability/always-enabled.lua +31 -0
  39. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  40. package/engine/behaviour/ability/apply-buff.lua +36 -4
  41. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  42. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  43. package/engine/behaviour/ability/damage.d.ts +39 -11
  44. package/engine/behaviour/ability/damage.lua +83 -37
  45. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  46. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  47. package/engine/behaviour/ability/heal.d.ts +33 -6
  48. package/engine/behaviour/ability/heal.lua +89 -10
  49. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  50. package/engine/behaviour/ability/instant-impact.lua +4 -15
  51. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  52. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  53. package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
  54. package/engine/behaviour/ability/remove-buffs.lua +49 -0
  55. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  56. package/engine/behaviour/ability/restore-mana.lua +29 -0
  57. package/engine/behaviour/ability.d.ts +29 -5
  58. package/engine/behaviour/ability.lua +154 -27
  59. package/engine/behaviour/unit/stun-immunity.d.ts +12 -7
  60. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  61. package/engine/behaviour/unit.d.ts +48 -4
  62. package/engine/behaviour/unit.lua +292 -2
  63. package/engine/buff.d.ts +121 -46
  64. package/engine/buff.lua +567 -248
  65. package/engine/game-map.d.ts +7 -0
  66. package/engine/game-map.lua +32 -0
  67. package/engine/internal/ability.d.ts +23 -14
  68. package/engine/internal/ability.lua +129 -85
  69. package/engine/internal/item/ability.lua +162 -4
  70. package/engine/internal/item+owner.lua +12 -6
  71. package/engine/internal/item.d.ts +20 -19
  72. package/engine/internal/item.lua +191 -74
  73. package/engine/internal/mechanics/ability-duration.lua +1 -1
  74. package/engine/internal/mechanics/cast-ability.lua +6 -3
  75. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  76. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  77. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  78. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  79. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  80. package/engine/internal/misc/frame-coordinates.lua +21 -0
  81. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  82. package/engine/internal/misc/get-terrain-z.lua +11 -0
  83. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  84. package/engine/internal/misc/player-local-handle.lua +5 -0
  85. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  86. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  87. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  88. package/engine/internal/object-data/evasion-probability.lua +16 -0
  89. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  90. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  91. package/engine/internal/unit/ability.d.ts +45 -1
  92. package/engine/internal/unit/ability.lua +128 -17
  93. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  94. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  95. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  96. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  97. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  98. package/engine/internal/unit/allowed-targets.lua +9 -1
  99. package/engine/internal/unit/attributes.d.ts +17 -0
  100. package/engine/internal/unit/attributes.lua +46 -0
  101. package/engine/internal/unit/bonus.d.ts +13 -8
  102. package/engine/internal/unit/bonus.lua +33 -1
  103. package/engine/internal/unit/fly-height.d.ts +7 -0
  104. package/engine/internal/unit/fly-height.lua +20 -0
  105. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  106. package/engine/internal/unit/ignore-events-items.lua +5 -0
  107. package/engine/internal/unit/interrupts.d.ts +12 -0
  108. package/engine/internal/unit/interrupts.lua +28 -0
  109. package/engine/internal/unit/item.d.ts +24 -0
  110. package/engine/internal/unit/item.lua +78 -0
  111. package/engine/internal/unit/main-selected.d.ts +13 -0
  112. package/engine/internal/unit/main-selected.lua +36 -0
  113. package/engine/internal/unit/order.d.ts +20 -0
  114. package/engine/internal/unit/order.lua +136 -0
  115. package/engine/internal/unit/scale.d.ts +7 -0
  116. package/engine/internal/unit/scale.lua +20 -0
  117. package/engine/internal/unit+ability.lua +12 -3
  118. package/engine/internal/unit+damage.d.ts +2 -11
  119. package/engine/internal/unit+damage.lua +10 -14
  120. package/engine/internal/unit+spellSteal.lua +1 -2
  121. package/engine/internal/unit+transport.lua +4 -10
  122. package/engine/internal/unit-missile-launch.lua +70 -13
  123. package/engine/internal/unit.d.ts +96 -35
  124. package/engine/internal/unit.lua +694 -308
  125. package/engine/internal/utility.lua +12 -0
  126. package/engine/lightning.d.ts +12 -5
  127. package/engine/lightning.lua +48 -14
  128. package/engine/local-client.d.ts +9 -2
  129. package/engine/local-client.lua +112 -0
  130. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  131. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  132. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  133. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  134. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
  135. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  136. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  137. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  138. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  139. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  140. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  141. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  142. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  143. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  144. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  145. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  146. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  147. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  148. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  149. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  150. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  151. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  152. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  153. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  154. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  155. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  156. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  157. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  158. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  159. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  160. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  161. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  162. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  163. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  164. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  165. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  166. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  167. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  168. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  169. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  170. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  171. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  172. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  173. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  174. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  175. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  176. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  177. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  178. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  179. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  180. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  181. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  182. package/engine/object-data/entry/ability-type/web.lua +52 -0
  183. package/engine/object-data/entry/ability-type.d.ts +19 -18
  184. package/engine/object-data/entry/ability-type.lua +93 -36
  185. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  186. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  187. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  188. package/engine/object-data/entry/buff-type.d.ts +6 -13
  189. package/engine/object-data/entry/buff-type.lua +13 -29
  190. package/engine/object-data/entry/destructible-type.d.ts +28 -3
  191. package/engine/object-data/entry/destructible-type.lua +155 -0
  192. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  193. package/engine/object-data/entry/item-type.d.ts +15 -2
  194. package/engine/object-data/entry/item-type.lua +93 -2
  195. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  196. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  197. package/engine/object-data/entry/sound-preset.lua +140 -0
  198. package/engine/object-data/entry/unit-type.d.ts +65 -5
  199. package/engine/object-data/entry/unit-type.lua +555 -62
  200. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  201. package/engine/object-data/entry/upgrade.d.ts +1 -2
  202. package/engine/object-data/entry/upgrade.lua +4 -4
  203. package/engine/object-data/entry.d.ts +18 -17
  204. package/engine/object-data/entry.lua +60 -32
  205. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  206. package/engine/object-field/ability.d.ts +28 -5
  207. package/engine/object-field/ability.lua +59 -5
  208. package/engine/object-field/unit.d.ts +72 -3
  209. package/engine/object-field/unit.lua +268 -7
  210. package/engine/object-field.d.ts +25 -7
  211. package/engine/object-field.lua +359 -116
  212. package/engine/random.d.ts +10 -0
  213. package/engine/random.lua +22 -0
  214. package/engine/standard/entries/buff-type.d.ts +3 -0
  215. package/engine/standard/entries/buff-type.lua +3 -0
  216. package/engine/standard/entries/sound-preset.d.ts +10 -0
  217. package/engine/standard/entries/sound-preset.lua +10 -0
  218. package/engine/standard/entries/unit-type.d.ts +42 -1
  219. package/engine/standard/entries/unit-type.lua +42 -1
  220. package/engine/standard/fields/ability.d.ts +5 -3
  221. package/engine/standard/fields/ability.lua +5 -3
  222. package/engine/standard/fields/unit.d.ts +12 -0
  223. package/engine/standard/fields/unit.lua +20 -0
  224. package/engine/synchronization.d.ts +11 -0
  225. package/engine/synchronization.lua +77 -0
  226. package/engine/text-tag.d.ts +36 -2
  227. package/engine/text-tag.lua +250 -10
  228. package/engine/unit.d.ts +8 -0
  229. package/engine/unit.lua +17 -2
  230. package/event.d.ts +2 -3
  231. package/event.lua +9 -5
  232. package/index.d.ts +1 -0
  233. package/index.lua +1 -0
  234. package/lualib_bundle.lua +146 -42
  235. package/math/vec2.d.ts +2 -9
  236. package/math.d.ts +0 -2
  237. package/net/socket.d.ts +7 -1
  238. package/net/socket.lua +45 -4
  239. package/network.d.ts +1 -0
  240. package/network.lua +3 -2
  241. package/objutil/ability.d.ts +0 -1
  242. package/objutil/buff.d.ts +0 -1
  243. package/objutil/buff.lua +12 -11
  244. package/objutil/object.d.ts +0 -1
  245. package/objutil/unit.d.ts +0 -1
  246. package/objutil/unit.lua +8 -0
  247. package/package.json +13 -14
  248. package/patch-lua.d.ts +0 -0
  249. package/patch-lua.lua +19 -0
  250. package/patch-lualib.lua +1 -1
  251. package/property.d.ts +55 -0
  252. package/property.lua +374 -0
  253. package/string.d.ts +30 -0
  254. package/string.lua +14 -0
  255. package/util/stream.d.ts +0 -1
  256. package/utility/arrays.d.ts +13 -5
  257. package/utility/arrays.lua +45 -3
  258. package/utility/bit-set.d.ts +0 -2
  259. package/utility/callback-array.d.ts +17 -0
  260. package/utility/callback-array.lua +61 -0
  261. package/utility/functions.d.ts +8 -0
  262. package/utility/functions.lua +13 -0
  263. package/utility/lazy.d.ts +2 -0
  264. package/utility/lazy.lua +14 -0
  265. package/utility/linked-map.d.ts +26 -0
  266. package/utility/linked-map.lua +66 -0
  267. package/utility/linked-set.d.ts +13 -3
  268. package/utility/linked-set.lua +31 -3
  269. package/utility/lua-maps.d.ts +16 -4
  270. package/utility/lua-maps.lua +53 -2
  271. package/utility/lua-sets.d.ts +3 -2
  272. package/utility/lua-sets.lua +7 -0
  273. package/utility/records.lua +20 -1
  274. package/utility/reflection.lua +11 -7
  275. package/utility/types.d.ts +4 -0
  276. package/core/mapbounds.d.ts +0 -8
  277. package/core/mapbounds.lua +0 -12
  278. package/core/types/order.d.ts +0 -25
  279. package/core/types/order.lua +0 -55
@@ -5,9 +5,12 @@ local __TS__ArrayMap = ____lualib.__TS__ArrayMap
5
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  local __TS__New = ____lualib.__TS__New
6
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  local __TS__Class = ____lualib.__TS__Class
7
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  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
8
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  local __TS__ArraySetLength = ____lualib.__TS__ArraySetLength
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+ local __TS__SparseArrayNew = ____lualib.__TS__SparseArrayNew
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+ local __TS__SparseArrayPush = ____lualib.__TS__SparseArrayPush
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+ local __TS__SparseArraySpread = ____lualib.__TS__SparseArraySpread
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  local __TS__InstanceOf = ____lualib.__TS__InstanceOf
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- local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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  local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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  local Set = ____lualib.Set
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  local __TS__Spread = ____lualib.__TS__Spread
@@ -48,33 +51,42 @@ local ____arrays = require("utility.arrays")
48
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  local forEach = ____arrays.forEach
49
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  local ____math = require("math")
50
53
  local min = ____math.min
54
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
55
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
56
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
57
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
58
+ local nativeToAttackType = ____attack_2Dtype.nativeToAttackType
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+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
60
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
61
+ local ____attributes = require("attributes")
62
+ local isAttribute = ____attributes.isAttribute
63
+ local ____ability = require("engine.internal.item.ability")
64
+ local doUnitAbilityAction = ____ability.doUnitAbilityAction
65
+ local ____synchronization = require("engine.synchronization")
66
+ local synchronizer = ____synchronization.synchronizer
67
+ local ____linked_2Dmap = require("utility.linked-map")
68
+ local LinkedMap = ____linked_2Dmap.LinkedMap
51
69
  local match = string.match
52
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  local ____tostring = _G.tostring
53
71
  local setUnitAnimation = SetUnitAnimation
54
- local setUnitAnimationWithRarity = SetUnitAnimationWithRarity
55
72
  local setUnitAnimationByIndex = SetUnitAnimationByIndex
56
- local queueUnitAnimation = QueueUnitAnimation
57
73
  local getUnitIntegerField = BlzGetUnitIntegerField
58
74
  local getUnitRealField = BlzGetUnitRealField
59
75
  local getHeroStr = GetHeroStr
60
76
  local getHeroAgi = GetHeroAgi
61
77
  local getHeroInt = GetHeroInt
62
- local setHeroStr = SetHeroStr
63
- local setHeroAgi = SetHeroAgi
64
- local setHeroInt = SetHeroInt
65
78
  local getUnitBooleanField = BlzGetUnitBooleanField
66
79
  local getUnitStringField = BlzGetUnitStringField
67
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  local setUnitIntegerField = BlzSetUnitIntegerField
68
81
  local setUnitRealField = BlzSetUnitRealField
69
82
  local setUnitBooleanField = BlzSetUnitBooleanField
70
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  local setUnitStringField = BlzSetUnitStringField
71
- local setUnitScale = SetUnitScale
72
84
  local setUnitPosition = SetUnitPosition
73
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  local setUnitTimeScale = SetUnitTimeScale
74
86
  local getHandleId = GetHandleId
87
+ local getUnitCurrentOrder = GetUnitCurrentOrder
75
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  local createUnit = CreateUnit
76
89
  local killUnit = KillUnit
77
- local setUnitExploded = SetUnitExploded
78
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  local removeUnit = RemoveUnit
79
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  local getUnitTypeId = GetUnitTypeId
80
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  local isHeroUnitId = IsHeroUnitId
@@ -90,11 +102,12 @@ local getSpellTargetItem = GetSpellTargetItem
90
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  local getSpellTargetDestructable = GetSpellTargetDestructable
91
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  local isUnitInRangeXY = IsUnitInRangeXY
92
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  local isUnitInRange = IsUnitInRange
93
- local setResourceAmount = SetResourceAmount
94
- local getResourceAmount = GetResourceAmount
105
+ local getUnitWeaponRealField = BlzGetUnitWeaponRealField
106
+ local setUnitWeaponRealField = BlzSetUnitWeaponRealField
107
+ local getUnitWeaponStringField = BlzGetUnitWeaponStringField
108
+ local setUnitWeaponStringField = BlzSetUnitWeaponStringField
95
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  local getUnitAbilityLevel = GetUnitAbilityLevel
96
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  local unitDisableAbility = BlzUnitDisableAbility
97
- local unitInterruptAttack = BlzUnitInterruptAttack
98
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  local isUnitInvisible = IsUnitInvisible
99
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  local isUnitVisible = IsUnitVisible
100
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  local getUnitX = GetUnitX
@@ -111,15 +124,9 @@ local getOrderedUnit = GetOrderedUnit
111
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  local getIssuedOrderId = GetIssuedOrderId
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  local isUnitInvulnerable = BlzIsUnitInvulnerable
113
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  local unitAlive = UnitAlive
114
- local unitAddType = UnitAddType
115
- local unitRemoveType = UnitRemoveType
116
- local isUnitIllusion = IsUnitIllusion
117
- local isUnitType = IsUnitType
118
127
  local isUnitAlly = IsUnitAlly
119
128
  local isUnitEnemy = IsUnitEnemy
120
129
  local getOwningPlayer = GetOwningPlayer
121
- local setUnitColor = SetUnitColor
122
- local showUnitTeamGlow = BlzShowUnitTeamGlow
123
130
  ____exports.UnitClassification = {}
124
131
  local UnitClassification = ____exports.UnitClassification
125
132
  do
@@ -129,6 +136,7 @@ do
129
136
  UnitClassification.GROUND = UNIT_TYPE_GROUND
130
137
  UnitClassification.SUMMONED = UNIT_TYPE_SUMMONED
131
138
  UnitClassification.MECHANICAL = UNIT_TYPE_MECHANICAL
139
+ UnitClassification.WORKER = UNIT_TYPE_PEON
132
140
  UnitClassification.ANCIENT = UNIT_TYPE_ANCIENT
133
141
  UnitClassification.SUICIDAL = UNIT_TYPE_SAPPER
134
142
  UnitClassification.TAUREN = UNIT_TYPE_TAUREN
@@ -275,16 +283,14 @@ function UnitTriggerEvent.prototype.____constructor(self, eventType, c)
275
283
  end
276
284
  local function dispatch(event, idGetter, argsGetter)
277
285
  local initialized = false
278
- local x = {}
279
286
  return setmetatable(
280
- x,
287
+ {},
281
288
  {
282
289
  __index = function(self, id)
283
290
  if type(id) ~= "number" then
284
291
  return event[id]
285
292
  end
286
293
  if not initialized then
287
- local invoke = Event.invoke
288
294
  event:addListener(function(...)
289
295
  local id = idGetter(...)
290
296
  local dispatched = rawget(self, id)
@@ -322,7 +328,6 @@ local function dispatchAbility(event)
322
328
  return event[id]
323
329
  end
324
330
  if not initialized then
325
- local invoke = Event.invoke
326
331
  event:addListener(function(unit, ability, ...)
327
332
  local dispatched = rawget(self, ability.typeId)
328
333
  if dispatched ~= nil then
@@ -339,6 +344,9 @@ local function dispatchAbility(event)
339
344
  }
340
345
  )
341
346
  end
347
+ local function damagingEventPreventRetaliation(self)
348
+ self[0] = true
349
+ end
342
350
  local function damageEventPreventDeath(self, callback, ...)
343
351
  if self[0] ~= nil then
344
352
  return
@@ -350,7 +358,14 @@ local function damageEventPreventDeath(self, callback, ...)
350
358
  rawset(self, 1 + i, (select(i, ...)))
351
359
  end
352
360
  end
353
- local damageSetters = {amount = BlzSetEventDamage, attackType = BlzSetEventAttackType, damageType = BlzSetEventDamageType, weaponType = BlzSetEventWeaponType}
361
+ local damageSetters = {
362
+ amount = BlzSetEventDamage,
363
+ attackType = function(attackType)
364
+ return BlzSetEventAttackType(attackTypeToNative(attackType))
365
+ end,
366
+ damageType = BlzSetEventDamageType,
367
+ weaponType = BlzSetEventWeaponType
368
+ }
354
369
  local jlimitopByOperator = {
355
370
  [0] = LESS_THAN_OR_EQUAL,
356
371
  [1] = LESS_THAN_OR_EQUAL,
@@ -368,15 +383,27 @@ local modifiers = {
368
383
  end,
369
384
  armor = function(unit, value)
370
385
  if UnitAddAbility(unit, armorBonusAbilityId) then
371
- assert(UnitMakeAbilityPermanent(unit, true, armorBonusAbilityId))
386
+ assert(
387
+ UnitMakeAbilityPermanent(unit, true, armorBonusAbilityId),
388
+ "armor bonus ability must be made permanent",
389
+ unit
390
+ )
372
391
  end
373
- local ability = assert(BlzGetUnitAbility(unit, armorBonusAbilityId))
374
- assert(BlzSetAbilityRealLevelField(
375
- ability,
376
- armorBonusField,
377
- 0,
378
- BlzGetAbilityRealLevelField(ability, armorBonusField, 0) + value
379
- ))
392
+ local ability = assert(
393
+ BlzGetUnitAbility(unit, armorBonusAbilityId),
394
+ "armor bonus ability must be existing",
395
+ unit
396
+ )
397
+ assert(
398
+ BlzSetAbilityRealLevelField(
399
+ ability,
400
+ armorBonusField,
401
+ 0,
402
+ BlzGetAbilityRealLevelField(ability, armorBonusField, 0) + value
403
+ ),
404
+ "armor bonus ability field must be set",
405
+ unit
406
+ )
380
407
  end
381
408
  }
382
409
  local getters = {
@@ -387,51 +414,184 @@ local getters = {
387
414
  return BlzGetUnitArmor(unit)
388
415
  end
389
416
  }
390
- local weaponGetters = {
391
- index = function(self, handle, index)
392
- return index
393
- end,
394
- cooldown = function(self, handle, index)
395
- return BlzGetUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_BASE_COOLDOWN, index)
396
- end,
397
- projectileArc = function(self, handle, index)
398
- return BlzGetUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_ARC, index)
399
- end,
400
- projectileArt = function(self, handle, index)
401
- return BlzGetUnitWeaponStringField(handle, UNIT_WEAPON_SF_ATTACK_PROJECTILE_ART, index)
402
- end,
403
- projectileSpeed = function(self, handle, index)
404
- return BlzGetUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_SPEED, index)
405
- end,
406
- attackPoint = function(self, handle, index)
407
- return BlzGetUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_DAMAGE_POINT, index)
408
- end
409
- }
410
- local weaponSetters = {
411
- cooldown = function(self, handle, index, value)
412
- assert(BlzSetUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_BASE_COOLDOWN, index, value))
413
- end,
414
- projectileArc = function(self, handle, index, value)
415
- assert(BlzSetUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_ARC, index, value))
416
- end,
417
- projectileArt = function(self, handle, index, value)
418
- assert(BlzSetUnitWeaponStringField(handle, UNIT_WEAPON_SF_ATTACK_PROJECTILE_ART, index, value))
419
- end,
420
- projectileSpeed = function(self, handle, index, value)
421
- assert(BlzSetUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_SPEED, index, value))
422
- end,
423
- attackPoint = function(self, handle, index, value)
424
- assert(BlzSetUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_DAMAGE_POINT, index, value))
425
- end
426
- }
427
- local weaponMetatable = {
428
- __index = function(self, key)
429
- return weaponGetters[key](weaponGetters, self.h, self.i)
430
- end,
431
- __newindex = function(self, key, value)
432
- weaponSetters[key](weaponSetters, self.h, self.i, value)
433
- end
434
- }
417
+ ____exports.UnitWeapon = __TS__Class()
418
+ local UnitWeapon = ____exports.UnitWeapon
419
+ UnitWeapon.name = "UnitWeapon"
420
+ function UnitWeapon.prototype.____constructor(self, unit, index)
421
+ self.unit = unit
422
+ self.index = index
423
+ end
424
+ __TS__SetDescriptor(
425
+ UnitWeapon.prototype,
426
+ "isEnabled",
427
+ {
428
+ get = function(self)
429
+ return BlzGetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index)
430
+ end,
431
+ set = function(self, isEnabled)
432
+ BlzSetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index, isEnabled)
433
+ end
434
+ },
435
+ true
436
+ )
437
+ __TS__SetDescriptor(
438
+ UnitWeapon.prototype,
439
+ "cooldown",
440
+ {
441
+ get = function(self)
442
+ return getUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_BASE_COOLDOWN, self.index)
443
+ end,
444
+ set = function(self, cooldown)
445
+ setUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_BASE_COOLDOWN, self.index, cooldown)
446
+ end
447
+ },
448
+ true
449
+ )
450
+ __TS__SetDescriptor(
451
+ UnitWeapon.prototype,
452
+ "damage",
453
+ {
454
+ get = function(self)
455
+ local minimumDamage = self.damageBase + self.damageDiceCount
456
+ local maximumDamage = self.damageBase + self.damageDiceCount * self.damageDiceSideCount
457
+ return {minimumDamage, maximumDamage}
458
+ end,
459
+ set = function(self, ____bindingPattern0)
460
+ local maximumDamage
461
+ local minimumDamage
462
+ minimumDamage = ____bindingPattern0[1]
463
+ maximumDamage = ____bindingPattern0[2]
464
+ self.damageBase = minimumDamage - 1
465
+ self.damageDiceCount = 1
466
+ self.damageDiceSideCount = maximumDamage - minimumDamage + 1
467
+ end
468
+ },
469
+ true
470
+ )
471
+ __TS__SetDescriptor(
472
+ UnitWeapon.prototype,
473
+ "allowedTargetCombatClassifications",
474
+ {
475
+ get = function(self)
476
+ return BlzGetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index)
477
+ end,
478
+ set = function(self, allowedTargetCombatClassifications)
479
+ BlzSetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index, allowedTargetCombatClassifications)
480
+ end
481
+ },
482
+ true
483
+ )
484
+ __TS__SetDescriptor(
485
+ UnitWeapon.prototype,
486
+ "damageBase",
487
+ {
488
+ get = function(self)
489
+ return BlzGetUnitBaseDamage(self.unit.handle, self.index)
490
+ end,
491
+ set = function(self, damageBase)
492
+ BlzSetUnitBaseDamage(self.unit.handle, self.index, damageBase)
493
+ end
494
+ },
495
+ true
496
+ )
497
+ __TS__SetDescriptor(
498
+ UnitWeapon.prototype,
499
+ "damageDiceCount",
500
+ {
501
+ get = function(self)
502
+ return BlzGetUnitDiceNumber(self.unit.handle, self.index)
503
+ end,
504
+ set = function(self, damageDiceCount)
505
+ BlzSetUnitDiceNumber(self.unit.handle, self.index, damageDiceCount)
506
+ end
507
+ },
508
+ true
509
+ )
510
+ __TS__SetDescriptor(
511
+ UnitWeapon.prototype,
512
+ "damageDiceSideCount",
513
+ {
514
+ get = function(self)
515
+ return BlzGetUnitDiceSides(self.unit.handle, self.index)
516
+ end,
517
+ set = function(self, damageDiceSideCount)
518
+ BlzSetUnitDiceSides(self.unit.handle, self.index, damageDiceSideCount)
519
+ end
520
+ },
521
+ true
522
+ )
523
+ __TS__SetDescriptor(
524
+ UnitWeapon.prototype,
525
+ "range",
526
+ {
527
+ get = function(self)
528
+ return getUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_RANGE, self.index)
529
+ end,
530
+ set = function(self, range)
531
+ local handle = self.unit.handle
532
+ local index = self.index
533
+ setUnitWeaponRealField(
534
+ handle,
535
+ UNIT_WEAPON_RF_ATTACK_RANGE,
536
+ index + 1,
537
+ getUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_RANGE, index + 1) + (range - getUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_RANGE, index))
538
+ )
539
+ end
540
+ },
541
+ true
542
+ )
543
+ __TS__SetDescriptor(
544
+ UnitWeapon.prototype,
545
+ "impactDelay",
546
+ {
547
+ get = function(self)
548
+ return getUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_DAMAGE_POINT, self.index)
549
+ end,
550
+ set = function(self, impactDelay)
551
+ setUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_DAMAGE_POINT, self.index, impactDelay)
552
+ end
553
+ },
554
+ true
555
+ )
556
+ __TS__SetDescriptor(
557
+ UnitWeapon.prototype,
558
+ "missileArc",
559
+ {
560
+ get = function(self)
561
+ return getUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_ARC, self.index)
562
+ end,
563
+ set = function(self, missileArc)
564
+ setUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_ARC, self.index, missileArc)
565
+ end
566
+ },
567
+ true
568
+ )
569
+ __TS__SetDescriptor(
570
+ UnitWeapon.prototype,
571
+ "missileModelPath",
572
+ {
573
+ get = function(self)
574
+ return getUnitWeaponStringField(self.unit.handle, UNIT_WEAPON_SF_ATTACK_PROJECTILE_ART, self.index)
575
+ end,
576
+ set = function(self, missileModelPath)
577
+ setUnitWeaponStringField(self.unit.handle, UNIT_WEAPON_SF_ATTACK_PROJECTILE_ART, self.index, missileModelPath)
578
+ end
579
+ },
580
+ true
581
+ )
582
+ __TS__SetDescriptor(
583
+ UnitWeapon.prototype,
584
+ "missileSpeed",
585
+ {
586
+ get = function(self)
587
+ return getUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_SPEED, self.index)
588
+ end,
589
+ set = function(self, missileSpeed)
590
+ setUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_SPEED, self.index, missileSpeed)
591
+ end
592
+ },
593
+ true
594
+ )
435
595
  local unitInventorySize = UnitInventorySize
436
596
  local unitItemInSlot = UnitItemInSlot
437
597
  local getItemAbility = BlzGetItemAbility
@@ -442,8 +602,6 @@ local getAbilityName = GetAbilityName
442
602
  local unitAddAbility = UnitAddAbility
443
603
  local getUnitGoldCost = GetUnitGoldCost
444
604
  local getUnitLumberCost = GetUnitWoodCost
445
- local unitMakeAbilityPermanent = UnitMakeAbilityPermanent
446
- local unitAddItem = UnitAddItem
447
605
  local unitRemoveAbility = UnitRemoveAbility
448
606
  local function retrieveAbility(unit, ability, abilityId)
449
607
  if ability == nil then
@@ -453,17 +611,6 @@ local function retrieveAbility(unit, ability, abilityId)
453
611
  ____exports.Unit:of(unit)
454
612
  )
455
613
  end
456
- if not unitAddAbility(unit, abilityId) then
457
- if getUnitAbility(unit, abilityId) == ability then
458
- return UnitAbility:of(
459
- ability,
460
- abilityId,
461
- ____exports.Unit:of(unit)
462
- )
463
- end
464
- else
465
- unitRemoveAbility(unit, abilityId)
466
- end
467
614
  for i = 0, unitInventorySize(unit) - 1 do
468
615
  local item = unitItemInSlot(unit, i)
469
616
  if getItemAbility(item, abilityId) == ability then
@@ -510,52 +657,105 @@ local fieldSetters = {
510
657
  }
511
658
  local dummies = {}
512
659
  for ____, player in ipairs(Player.all) do
513
- local dummy = assert(createUnit(
514
- player.handle,
515
- dummyUnitId,
516
- 0,
517
- 0,
518
- 270
519
- ))
660
+ local dummy = assert(
661
+ createUnit(
662
+ player.handle,
663
+ dummyUnitId,
664
+ 0,
665
+ 0,
666
+ 270
667
+ ),
668
+ "dummy must be created",
669
+ player
670
+ )
520
671
  ShowUnit(dummy, false)
521
672
  dummies[player] = dummy
522
673
  end
674
+ local function delayHealthChecksCallback(unit)
675
+ local counter = (unit[104] or 0) - 1
676
+ if counter ~= 0 then
677
+ unit[104] = counter
678
+ return
679
+ end
680
+ unit[104] = nil
681
+ local healthBonus = unit[105]
682
+ if healthBonus ~= nil then
683
+ unit[105] = nil
684
+ local handle = unit.handle
685
+ BlzSetUnitMaxHP(
686
+ handle,
687
+ BlzGetUnitMaxHP(handle) - healthBonus
688
+ )
689
+ end
690
+ end
691
+ local nextSyncId = 1
692
+ local unitBySyncId = setmetatable({}, {__mode = "v"})
693
+ local damagingEventByTarget = setmetatable({}, {__mode = "k"})
694
+ local function addAbility(unit, abilityTypeId)
695
+ local ____unitAddAbility_result_0
696
+ if unitAddAbility(unit, abilityTypeId) then
697
+ ____unitAddAbility_result_0 = getUnitAbility(unit, abilityTypeId)
698
+ else
699
+ ____unitAddAbility_result_0 = nil
700
+ end
701
+ return ____unitAddAbility_result_0
702
+ end
523
703
  ____exports.Unit = __TS__Class()
524
704
  local Unit = ____exports.Unit
525
705
  Unit.name = "Unit"
526
706
  __TS__ClassExtends(Unit, Handle)
527
707
  function Unit.prototype.____constructor(self, handle)
528
708
  Handle.prototype.____constructor(self, handle)
709
+ local ____nextSyncId_1 = nextSyncId
710
+ nextSyncId = ____nextSyncId_1 + 1
711
+ self.syncId = ____nextSyncId_1
529
712
  self._owner = Player:of(getOwningPlayer(handle))
530
- assert(unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId))
531
- assert(unitAddAbility(handle, morphDetectAbilityId))
713
+ assert(
714
+ unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId),
715
+ "leave detection ability must be added",
716
+ self
717
+ )
718
+ assert(
719
+ unitAddAbility(handle, morphDetectAbilityId),
720
+ "morph detection ability must be added",
721
+ self
722
+ )
532
723
  if unitAddAbility(
533
724
  handle,
534
725
  fourCC("Amrf")
535
726
  ) then
536
- assert(unitRemoveAbility(
537
- handle,
538
- fourCC("Amrf")
539
- ))
727
+ assert(
728
+ unitRemoveAbility(
729
+ handle,
730
+ fourCC("Amrf")
731
+ ),
732
+ "fly ability must be removed after addition",
733
+ self
734
+ )
540
735
  end
736
+ unitBySyncId[self.syncId] = self
541
737
  local ____ = self.abilities
542
738
  end
543
- function Unit.prototype.getEvent(self, event, collector)
544
- self.events = self.events or ({})
545
- local eventId = GetHandleId(event)
546
- if not self.events[eventId] then
547
- self.events[eventId] = __TS__New(
739
+ function Unit.prototype.getEvent(self, jevent, collector)
740
+ self.events = self.events or __TS__New(LinkedMap)
741
+ local eventId = GetHandleId(jevent)
742
+ local event = self.events:get(eventId)
743
+ if event == nil then
744
+ event = __TS__New(
548
745
  TriggerEvent,
549
746
  function(trigger)
550
- TriggerRegisterUnitEvent(trigger, self.handle, event)
747
+ TriggerRegisterUnitEvent(trigger, self.handle, jevent)
551
748
  end,
552
749
  collector or (function() return {} end)
553
750
  )
751
+ self.events:put(eventId, event)
554
752
  end
555
- return self.events[eventId]
753
+ return event
556
754
  end
557
755
  function Unit.prototype.onDestroy(self)
558
756
  local handle = self.handle
757
+ self[108] = getUnitX(handle)
758
+ self[109] = getUnitY(handle)
559
759
  if not self._owner then
560
760
  self._owner = Player:of(getOwningPlayer(handle))
561
761
  end
@@ -594,7 +794,11 @@ function Unit.prototype.addAttackHandler(self, condition, action)
594
794
  self._attackHandlers = handlers
595
795
  if #handlers == 1 then
596
796
  local handle = self.handle
597
- assert(unitAddAbility(handle, attackHandlerAbilityId) and UnitMakeAbilityPermanent(handle, true, attackHandlerAbilityId))
797
+ assert(
798
+ unitAddAbility(handle, attackHandlerAbilityId) and UnitMakeAbilityPermanent(handle, true, attackHandlerAbilityId),
799
+ "attack handler ability must be added",
800
+ self
801
+ )
598
802
  end
599
803
  return handler
600
804
  end
@@ -623,17 +827,17 @@ function Unit.prototype.addModifier(self, property, modifier)
623
827
  end}
624
828
  end
625
829
  function Unit.prototype.hasCombatClassification(self, combatClassification)
626
- local ____combatClassification_0 = combatClassification
627
- return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_0 == ____combatClassification_0
830
+ local ____combatClassification_2 = combatClassification
831
+ return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_2 == ____combatClassification_2
628
832
  end
629
833
  function Unit.prototype.addClassification(self, classification)
630
- return unitAddType(self.handle, classification)
834
+ return UnitAddType(self.handle, classification)
631
835
  end
632
836
  function Unit.prototype.removeClassification(self, classification)
633
- return unitRemoveType(self.handle, classification)
837
+ return UnitRemoveType(self.handle, classification)
634
838
  end
635
839
  function Unit.prototype.hasClassification(self, classification)
636
- return isUnitType(self.handle, classification)
840
+ return IsUnitType(self.handle, classification)
637
841
  end
638
842
  function Unit.prototype.isVisibleTo(self, player)
639
843
  return isUnitVisible(self.handle, player.handle)
@@ -642,13 +846,13 @@ function Unit.prototype.isInvisibleTo(self, player)
642
846
  return isUnitInvisible(self.handle, player.handle)
643
847
  end
644
848
  function Unit.prototype.isInRangeOf(self, x, y, range)
645
- local ____temp_1
849
+ local ____temp_3
646
850
  if type(x) == "number" then
647
- ____temp_1 = isUnitInRangeXY(self.handle, x, y, range)
851
+ ____temp_3 = isUnitInRangeXY(self.handle, x, y, range)
648
852
  else
649
- ____temp_1 = isUnitInRange(self.handle, x.handle, y)
853
+ ____temp_3 = isUnitInRange(self.handle, x.handle, y)
650
854
  end
651
- return ____temp_1
855
+ return ____temp_3
652
856
  end
653
857
  function Unit.prototype.isAllyOf(self, unit)
654
858
  return isUnitAlly(
@@ -666,13 +870,31 @@ function Unit.prototype.playAnimation(self, animation, rarity)
666
870
  if type(animation) == "number" then
667
871
  setUnitAnimationByIndex(self.handle, animation)
668
872
  elseif rarity then
669
- setUnitAnimationWithRarity(self.handle, animation, rarity)
873
+ SetUnitAnimationWithRarity(self.handle, animation, rarity)
670
874
  else
671
875
  setUnitAnimation(self.handle, animation)
672
876
  end
673
877
  end
878
+ function Unit.prototype.resetAnimation(self)
879
+ ResetUnitAnimation(self.handle)
880
+ end
674
881
  function Unit.prototype.queueAnimation(self, animation)
675
- queueUnitAnimation(self.handle, animation)
882
+ QueueUnitAnimation(self.handle, animation)
883
+ end
884
+ function Unit.prototype.chooseWeapon(self, target)
885
+ local firstWeapon = self.firstWeapon
886
+ if firstWeapon.isEnabled and target:isAllowedTarget(self, firstWeapon.allowedTargetCombatClassifications) then
887
+ return firstWeapon
888
+ end
889
+ local secondWeapon = self.secondWeapon
890
+ if secondWeapon.isEnabled and target:isAllowedTarget(target, secondWeapon.allowedTargetCombatClassifications) then
891
+ return secondWeapon
892
+ end
893
+ return nil
894
+ end
895
+ function Unit.prototype.delayHealthChecks(self)
896
+ self[104] = (self[104] or 0) + 1
897
+ Timer:run(delayHealthChecksCallback, self)
676
898
  end
677
899
  function Unit.prototype.setPosition(self, x, y)
678
900
  setUnitPosition(self.handle, x, y)
@@ -681,14 +903,21 @@ function Unit.prototype.isSelected(self, player)
681
903
  return IsUnitSelected(self.handle, player.handle)
682
904
  end
683
905
  function Unit.prototype.explode(self)
684
- setUnitExploded(self.handle, true)
906
+ SetUnitExploded(self.handle, true)
685
907
  killUnit(self.handle)
686
908
  end
687
909
  function Unit.prototype.kill(self)
688
910
  killUnit(self.handle)
689
911
  end
690
- function Unit.prototype.revive(self, pos, doEffect)
691
- ReviveHero(self.handle, pos.x, pos.y, doEffect)
912
+ function Unit.prototype.revive(self, x, y, doEffect)
913
+ local ____ReviveHero_6 = ReviveHero
914
+ local ____array_5 = __TS__SparseArrayNew(self.handle, x, y)
915
+ local ____doEffect_4 = doEffect
916
+ if ____doEffect_4 == nil then
917
+ ____doEffect_4 = false
918
+ end
919
+ __TS__SparseArrayPush(____array_5, ____doEffect_4)
920
+ ____ReviveHero_6(__TS__SparseArraySpread(____array_5))
692
921
  end
693
922
  function Unit.prototype.healTarget(self, target, amount)
694
923
  if __TS__InstanceOf(target, ____exports.Unit) and target:hasAbility(fourCC("BIhm")) then
@@ -728,20 +957,19 @@ function Unit.prototype.dropItemSlot(self, item, slot)
728
957
  return UnitDropItemSlot(self.handle, item.handle, slot)
729
958
  end
730
959
  function Unit.prototype.itemInSlot(self, slot)
731
- return Item:of(UnitItemInSlot(self.handle, slot))
960
+ return Item:of(unitItemInSlot(self.handle, slot))
732
961
  end
733
962
  function Unit.prototype.addAbility(self, abilityId)
734
- if unitAddAbility(self.handle, abilityId) then
735
- local ability = UnitAbility:of(
736
- checkNotNull(getUnitAbility(self.handle, abilityId)),
737
- abilityId,
738
- self
739
- )
963
+ local ability = UnitAbility:of(
964
+ doUnitAbilityAction(self.handle, abilityId, addAbility, abilityId),
965
+ abilityId,
966
+ self
967
+ )
968
+ if ability ~= nil then
740
969
  local abilities = self.abilities
741
970
  abilities[#abilities + 1] = ability
742
- return ability
743
971
  end
744
- return nil
972
+ return ability
745
973
  end
746
974
  function Unit.prototype.makeAbilityPermanent(self, abilityId, permanent)
747
975
  return UnitMakeAbilityPermanent(self.handle, permanent, abilityId)
@@ -755,47 +983,44 @@ end
755
983
  function Unit.prototype.hasAbility(self, abilityId)
756
984
  return getUnitAbilityLevel(self.handle, abilityId) > 0
757
985
  end
758
- function Unit.prototype.getAbilityById(self, abilityId)
759
- local handle = self.handle
760
- if unitAddAbility(handle, abilityId) then
761
- assert(unitRemoveAbility(handle, abilityId))
762
- return nil
763
- end
764
- return UnitAbility:of(
765
- getUnitAbility(self.handle, abilityId),
766
- abilityId,
767
- self
768
- )
986
+ function Unit.prototype.getAbility(self, abilityId)
987
+ local ability = doUnitAbilityAction(self.handle, abilityId, getUnitAbility, abilityId)
988
+ return UnitAbility:of(ability, abilityId, self)
769
989
  end
770
- function Unit.prototype.removeAbility(self, abilityId)
771
- if unitRemoveAbility(self.handle, abilityId) then
772
- local abilities = self.abilities
773
- for i = 1, #abilities do
774
- if abilities[i].typeId == abilityId then
775
- abilities[i]:destroy()
776
- tremove(abilities, i)
777
- return true
778
- end
990
+ function Unit.prototype.removeAbility(self, abilityTypeId)
991
+ local abilities = self.abilities
992
+ for i = 1, #abilities do
993
+ if abilities[i].typeId == abilityTypeId then
994
+ local ability = abilities[i]
995
+ tremove(abilities, i)
996
+ ability:destroy()
997
+ return true
779
998
  end
780
- return true
781
999
  end
782
- return false
1000
+ return doUnitAbilityAction(self.handle, abilityTypeId, unitRemoveAbility, abilityTypeId)
783
1001
  end
784
1002
  function Unit.prototype.hideAbility(self, abilityId, flag)
785
1003
  BlzUnitHideAbility(self.handle, abilityId, flag)
786
1004
  end
1005
+ function Unit.prototype.getAbilityRemainingCooldown(self, abilityId)
1006
+ return BlzGetUnitAbilityCooldownRemaining(self.handle, abilityId)
1007
+ end
787
1008
  function Unit.prototype.startAbilityCooldown(self, abilityId, cooldown)
788
1009
  BlzStartUnitAbilityCooldown(self.handle, abilityId, cooldown)
789
1010
  end
790
1011
  function Unit.prototype.endAbilityCooldown(self, abilityId)
791
1012
  BlzEndUnitAbilityCooldown(self.handle, abilityId)
792
1013
  end
793
- function Unit.prototype.interruptAttack(self)
794
- unitInterruptAttack(self.handle)
795
- end
796
1014
  function Unit.prototype.interruptCast(self, abilityId)
797
- unitDisableAbility(self.handle, abilityId, true, false)
798
- unitDisableAbility(self.handle, abilityId, false, false)
1015
+ local handle = self.handle
1016
+ unitDisableAbility(handle, abilityId, true, false)
1017
+ Timer:run(
1018
+ unitDisableAbility,
1019
+ handle,
1020
+ abilityId,
1021
+ false,
1022
+ false
1023
+ )
799
1024
  end
800
1025
  function Unit.prototype.getDistanceTo(self, target)
801
1026
  local handle = self.handle
@@ -855,18 +1080,44 @@ function Unit.prototype.unpauseEx(self)
855
1080
  self:decrementStunCounter()
856
1081
  end
857
1082
  function Unit.prototype.incrementStunCounter(self)
858
- local stunCounter = self[101] or 0
859
- if not self[100] or stunCounter >= 0 then
1083
+ local stunCounter = self[102] or 0
1084
+ if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 0 then
860
1085
  BlzPauseUnitEx(self.handle, true)
861
1086
  end
862
- self[101] = stunCounter + 1
1087
+ self[102] = stunCounter + 1
863
1088
  end
864
1089
  function Unit.prototype.decrementStunCounter(self)
865
- local stunCounter = self[101] or 0
866
- if not self[100] or stunCounter >= 1 then
1090
+ local stunCounter = self[102] or 0
1091
+ if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 1 then
867
1092
  BlzPauseUnitEx(self.handle, false)
868
1093
  end
869
- self[101] = stunCounter - 1
1094
+ self[102] = stunCounter - 1
1095
+ end
1096
+ function Unit.prototype.incrementForceStunCounter(self)
1097
+ local forceStunCounter = self[103] or 0
1098
+ if forceStunCounter == 0 then
1099
+ local handle = self.handle
1100
+ if not self[101] then
1101
+ for _ = self[102] or 0, -1 do
1102
+ BlzPauseUnitEx(handle, true)
1103
+ end
1104
+ end
1105
+ BlzPauseUnitEx(handle, true)
1106
+ end
1107
+ self[103] = forceStunCounter + 1
1108
+ end
1109
+ function Unit.prototype.decrementForceStunCounter(self)
1110
+ local forceStunCounter = self[103] or 0
1111
+ if forceStunCounter == 1 then
1112
+ local handle = self.handle
1113
+ if not self[101] then
1114
+ for _ = self[102] or 0, -1 do
1115
+ BlzPauseUnitEx(handle, false)
1116
+ end
1117
+ end
1118
+ BlzPauseUnitEx(handle, false)
1119
+ end
1120
+ self[103] = forceStunCounter - 1
870
1121
  end
871
1122
  function Unit.create(self, owner, id, x, y, facing, skinId)
872
1123
  local handle = skinId and BlzCreateUnitWithSkin(
@@ -968,8 +1219,11 @@ function Unit.getInSector(self, pos, range, offsetAngle, centralAngle)
968
1219
  )
969
1220
  return targetCollection
970
1221
  end
971
- function Unit.getSelectionOf(self, player)
972
- targetCollection = {}
1222
+ function Unit.getSelectionOf(self, player, target)
1223
+ if target == nil then
1224
+ target = {}
1225
+ end
1226
+ targetCollection = target
973
1227
  targetCollectionNextIndex = 1
974
1228
  GroupEnumUnitsSelected(dummyGroup, player.handle, collectIntoTarget)
975
1229
  return targetCollection
@@ -991,6 +1245,9 @@ end
991
1245
  function Unit.prototype.__tostring(self)
992
1246
  return (((self.constructor.name .. "$") .. util.id2s(self.typeId)) .. "@") .. tostring(getHandleId(self.handle))
993
1247
  end
1248
+ function Unit.getBySyncId(self, syncId)
1249
+ return unitBySyncId[syncId]
1250
+ end
994
1251
  __TS__SetDescriptor(
995
1252
  Unit.prototype,
996
1253
  "_deltas",
@@ -1050,7 +1307,15 @@ __TS__SetDescriptor(
1050
1307
  Unit.prototype,
1051
1308
  "isIllusion",
1052
1309
  {get = function(self)
1053
- return isUnitIllusion(self.handle)
1310
+ return IsUnitIllusion(self.handle)
1311
+ end},
1312
+ true
1313
+ )
1314
+ __TS__SetDescriptor(
1315
+ Unit.prototype,
1316
+ "isStunned",
1317
+ {get = function(self)
1318
+ return getUnitCurrentOrder(self.handle) == orderId("stunned")
1054
1319
  end},
1055
1320
  true
1056
1321
  )
@@ -1071,12 +1336,27 @@ __TS__SetDescriptor(
1071
1336
  Unit.prototype,
1072
1337
  "weapons",
1073
1338
  {get = function(self)
1074
- local weapons = {
1075
- setmetatable({h = self.handle, i = 0}, weaponMetatable),
1076
- setmetatable({h = self.handle, i = 1}, weaponMetatable)
1077
- }
1078
- rawset(self, "weapons", weapons)
1079
- return weapons
1339
+ return {self.firstWeapon, self.secondWeapon}
1340
+ end},
1341
+ true
1342
+ )
1343
+ __TS__SetDescriptor(
1344
+ Unit.prototype,
1345
+ "firstWeapon",
1346
+ {get = function(self)
1347
+ local weapon = __TS__New(____exports.UnitWeapon, self, 0)
1348
+ rawset(self, "firstWeapon", weapon)
1349
+ return weapon
1350
+ end},
1351
+ true
1352
+ )
1353
+ __TS__SetDescriptor(
1354
+ Unit.prototype,
1355
+ "secondWeapon",
1356
+ {get = function(self)
1357
+ local weapon = __TS__New(____exports.UnitWeapon, self, 1)
1358
+ rawset(self, "secondWeapon", weapon)
1359
+ return weapon
1080
1360
  end},
1081
1361
  true
1082
1362
  )
@@ -1114,13 +1394,13 @@ __TS__SetDescriptor(
1114
1394
  )
1115
1395
  __TS__SetDescriptor(
1116
1396
  Unit.prototype,
1117
- "strengthBase",
1397
+ "primaryAttribute",
1118
1398
  {
1119
1399
  get = function(self)
1120
- return getHeroStr(self.handle, false)
1400
+ return getUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE)
1121
1401
  end,
1122
- set = function(self, strengthBase)
1123
- setHeroStr(self.handle, strengthBase, true)
1402
+ set = function(self, primaryAttribute)
1403
+ setUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE, primaryAttribute)
1124
1404
  end
1125
1405
  },
1126
1406
  true
@@ -1142,19 +1422,6 @@ __TS__SetDescriptor(
1142
1422
  end},
1143
1423
  true
1144
1424
  )
1145
- __TS__SetDescriptor(
1146
- Unit.prototype,
1147
- "agilityBase",
1148
- {
1149
- get = function(self)
1150
- return getHeroAgi(self.handle, false)
1151
- end,
1152
- set = function(self, agilityBase)
1153
- setHeroAgi(self.handle, agilityBase, true)
1154
- end
1155
- },
1156
- true
1157
- )
1158
1425
  __TS__SetDescriptor(
1159
1426
  Unit.prototype,
1160
1427
  "agilityBonus",
@@ -1172,19 +1439,6 @@ __TS__SetDescriptor(
1172
1439
  end},
1173
1440
  true
1174
1441
  )
1175
- __TS__SetDescriptor(
1176
- Unit.prototype,
1177
- "intelligenceBase",
1178
- {
1179
- get = function(self)
1180
- return getHeroInt(self.handle, false)
1181
- end,
1182
- set = function(self, intelligenceBase)
1183
- setHeroInt(self.handle, intelligenceBase, true)
1184
- end
1185
- },
1186
- true
1187
- )
1188
1442
  __TS__SetDescriptor(
1189
1443
  Unit.prototype,
1190
1444
  "intelligenceBonus",
@@ -1233,17 +1487,17 @@ __TS__SetDescriptor(
1233
1487
  "isTeamGlowVisible",
1234
1488
  {
1235
1489
  get = function(self)
1236
- return not self[103]
1490
+ return not self[107]
1237
1491
  end,
1238
1492
  set = function(self, isTeamGlowVisible)
1239
- showUnitTeamGlow(self.handle, isTeamGlowVisible)
1240
- local ____temp_2
1493
+ BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
1494
+ local ____temp_7
1241
1495
  if not isTeamGlowVisible then
1242
- ____temp_2 = true
1496
+ ____temp_7 = true
1243
1497
  else
1244
- ____temp_2 = nil
1498
+ ____temp_7 = nil
1245
1499
  end
1246
- self[103] = ____temp_2
1500
+ self[107] = ____temp_7
1247
1501
  end
1248
1502
  },
1249
1503
  true
@@ -1252,9 +1506,9 @@ __TS__SetDescriptor(
1252
1506
  Unit.prototype,
1253
1507
  "color",
1254
1508
  {set = function(self, color)
1255
- setUnitColor(self.handle, color.handle)
1256
- if self[103] then
1257
- showUnitTeamGlow(self.handle, false)
1509
+ SetUnitColor(self.handle, color.handle)
1510
+ if self[107] then
1511
+ BlzShowUnitTeamGlow(self.handle, false)
1258
1512
  end
1259
1513
  end},
1260
1514
  true
@@ -1277,10 +1531,14 @@ __TS__SetDescriptor(
1277
1531
  "maxHealth",
1278
1532
  {
1279
1533
  get = function(self)
1280
- return BlzGetUnitMaxHP(self.handle) - (self[102] or 0)
1534
+ return BlzGetUnitMaxHP(self.handle) - (self[105] or 0) - (self[106] or 0)
1281
1535
  end,
1282
1536
  set = function(self, maxHealth)
1283
- BlzSetUnitMaxHP(self.handle, maxHealth + (self[102] or 0))
1537
+ if maxHealth < 1 and self[104] ~= nil then
1538
+ self[105] = (self[105] or 0) + (1 - maxHealth)
1539
+ maxHealth = 1
1540
+ end
1541
+ BlzSetUnitMaxHP(self.handle, maxHealth + (self[106] or 0))
1284
1542
  end
1285
1543
  },
1286
1544
  true
@@ -1322,10 +1580,10 @@ __TS__SetDescriptor(
1322
1580
  "health",
1323
1581
  {
1324
1582
  get = function(self)
1325
- return GetWidgetLife(self.handle) - (self[102] or 0)
1583
+ return GetWidgetLife(self.handle) - (self[106] or 0)
1326
1584
  end,
1327
1585
  set = function(self, health)
1328
- SetWidgetLife(self.handle, health + (self[102] or 0))
1586
+ SetWidgetLife(self.handle, health + (self[106] or 0))
1329
1587
  end
1330
1588
  },
1331
1589
  true
@@ -1401,25 +1659,12 @@ __TS__SetDescriptor(
1401
1659
  },
1402
1660
  true
1403
1661
  )
1404
- __TS__SetDescriptor(
1405
- Unit.prototype,
1406
- "flyHeight",
1407
- {
1408
- get = function(self)
1409
- return getUnitFlyHeight(self.handle)
1410
- end,
1411
- set = function(self, v)
1412
- SetUnitFlyHeight(self.handle, v, 100000)
1413
- end
1414
- },
1415
- true
1416
- )
1417
1662
  __TS__SetDescriptor(
1418
1663
  Unit.prototype,
1419
1664
  "x",
1420
1665
  {
1421
1666
  get = function(self)
1422
- return getUnitX(self.handle)
1667
+ return self[108] or getUnitX(self.handle)
1423
1668
  end,
1424
1669
  set = function(self, v)
1425
1670
  SetUnitX(self.handle, v)
@@ -1432,7 +1677,7 @@ __TS__SetDescriptor(
1432
1677
  "y",
1433
1678
  {
1434
1679
  get = function(self)
1435
- return getUnitY(self.handle)
1680
+ return self[109] or getUnitY(self.handle)
1436
1681
  end,
1437
1682
  set = function(self, v)
1438
1683
  SetUnitY(self.handle, v)
@@ -1518,10 +1763,10 @@ __TS__SetDescriptor(
1518
1763
  "gold",
1519
1764
  {
1520
1765
  get = function(self)
1521
- return getResourceAmount(self.handle)
1766
+ return GetResourceAmount(self.handle)
1522
1767
  end,
1523
1768
  set = function(self, gold)
1524
- setResourceAmount(self.handle, gold)
1769
+ SetResourceAmount(self.handle, gold)
1525
1770
  end
1526
1771
  },
1527
1772
  true
@@ -1536,17 +1781,21 @@ __TS__SetDescriptor(
1536
1781
  set = function(self, isPaused)
1537
1782
  local handle = self.handle
1538
1783
  if isPaused and not IsUnitPaused(handle) then
1539
- self[100] = true
1540
- for _ = self[101] or 0, -1 do
1541
- BlzPauseUnitEx(handle, true)
1784
+ self[101] = true
1785
+ if (self[103] or 0) <= 0 then
1786
+ for _ = self[102] or 0, -1 do
1787
+ BlzPauseUnitEx(handle, true)
1788
+ end
1542
1789
  end
1543
1790
  PauseUnit(handle, true)
1544
1791
  elseif not isPaused and IsUnitPaused(handle) then
1545
1792
  PauseUnit(handle, false)
1546
- for _ = self[101] or 0, -1 do
1547
- BlzPauseUnitEx(handle, false)
1793
+ if (self[103] or 0) <= 0 then
1794
+ for _ = self[102] or 0, -1 do
1795
+ BlzPauseUnitEx(handle, false)
1796
+ end
1548
1797
  end
1549
- self[100] = nil
1798
+ self[101] = nil
1550
1799
  end
1551
1800
  end
1552
1801
  },
@@ -1602,20 +1851,6 @@ __TS__SetDescriptor(
1602
1851
  },
1603
1852
  true
1604
1853
  )
1605
- __TS__SetDescriptor(
1606
- Unit.prototype,
1607
- "scale",
1608
- {
1609
- get = function(self)
1610
- return getUnitRealField(self.handle, UNIT_RF_SCALING_VALUE)
1611
- end,
1612
- set = function(self, v)
1613
- setUnitScale(self.handle, v, v, v)
1614
- setUnitRealField(self.handle, UNIT_RF_SCALING_VALUE, v)
1615
- end
1616
- },
1617
- true
1618
- )
1619
1854
  __TS__SetDescriptor(
1620
1855
  Unit.prototype,
1621
1856
  "timeScale",
@@ -1649,6 +1884,19 @@ __TS__SetDescriptor(
1649
1884
  end},
1650
1885
  true
1651
1886
  )
1887
+ __TS__SetDescriptor(
1888
+ Unit.prototype,
1889
+ "movementType",
1890
+ {
1891
+ get = function(self)
1892
+ return getUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE)
1893
+ end,
1894
+ set = function(self, movementType)
1895
+ setUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE, movementType)
1896
+ end
1897
+ },
1898
+ true
1899
+ )
1652
1900
  __TS__SetDescriptor(
1653
1901
  Unit.prototype,
1654
1902
  "pathing",
@@ -1830,6 +2078,14 @@ __TS__SetDescriptor(
1830
2078
  end},
1831
2079
  true
1832
2080
  )
2081
+ __TS__SetDescriptor(
2082
+ Unit.prototype,
2083
+ "targetAcquiredEvent",
2084
+ {get = function(self)
2085
+ return self:getEvent(EVENT_UNIT_ACQUIRED_TARGET)
2086
+ end},
2087
+ true
2088
+ )
1833
2089
  __TS__SetDescriptor(
1834
2090
  Unit.prototype,
1835
2091
  "onSelect",
@@ -1890,6 +2146,11 @@ __TS__SetDescriptor(
1890
2146
  end},
1891
2147
  true
1892
2148
  )
2149
+ Unit.levelChangedEvent = __TS__New(
2150
+ ____exports.UnitTriggerEvent,
2151
+ EVENT_PLAYER_HERO_LEVEL,
2152
+ function() return ____exports.Unit:of(getTriggerUnit()) end
2153
+ )
1893
2154
  Unit.deathEvent = __TS__New(
1894
2155
  ____exports.UnitTriggerEvent,
1895
2156
  EVENT_PLAYER_UNIT_DEATH,
@@ -1903,7 +2164,6 @@ Unit.onDecay = __TS__New(
1903
2164
  Unit.onResurrect = __TS__New(
1904
2165
  InitializingEvent,
1905
2166
  function(event)
1906
- local invoke = Event.invoke
1907
2167
  local dead = setmetatable({}, {__mode = "k"})
1908
2168
  ____exports.Unit.deathEvent:addListener(function(unit)
1909
2169
  dead[unit] = true
@@ -1919,10 +2179,15 @@ Unit.onResurrect = __TS__New(
1919
2179
  Unit.morphEvent = __TS__New(
1920
2180
  InitializingEvent,
1921
2181
  function(event)
2182
+ local function ifNotLeft(unit)
2183
+ local handle = unit.handle
2184
+ if getUnitAbilityLevel(handle, leaveDetectAbilityId) ~= 0 and unitAddAbility(handle, morphDetectAbilityId) then
2185
+ invoke(event, unit)
2186
+ end
2187
+ end
1922
2188
  ____exports.Unit.onImmediateOrder[orderId("undefend")]:addListener(function(unit)
1923
2189
  if getUnitAbilityLevel(unit.handle, morphDetectAbilityId) == 0 then
1924
- assert(unitAddAbility(unit.handle, morphDetectAbilityId))
1925
- Timer:run(Event.invoke, event, unit)
2190
+ Timer:run(ifNotLeft, unit)
1926
2191
  end
1927
2192
  end)
1928
2193
  end
@@ -1960,27 +2225,26 @@ Unit.onSpellEffect = dispatchId(__TS__New(
1960
2225
  Unit.onTargetCast = dispatchId(__TS__New(
1961
2226
  InitializingEvent,
1962
2227
  function(event)
1963
- local invoke = Event.invoke
1964
2228
  local function listener(unit, id)
1965
- local ____GetSpellTargetUnit_result_5
2229
+ local ____GetSpellTargetUnit_result_10
1966
2230
  if GetSpellTargetUnit() then
1967
- ____GetSpellTargetUnit_result_5 = ____exports.Unit:of(GetSpellTargetUnit())
2231
+ ____GetSpellTargetUnit_result_10 = ____exports.Unit:of(GetSpellTargetUnit())
1968
2232
  else
1969
- local ____GetSpellTargetItem_result_4
2233
+ local ____GetSpellTargetItem_result_9
1970
2234
  if GetSpellTargetItem() then
1971
- ____GetSpellTargetItem_result_4 = Item:of(GetSpellTargetItem())
2235
+ ____GetSpellTargetItem_result_9 = Item:of(GetSpellTargetItem())
1972
2236
  else
1973
- local ____GetSpellTargetDestructable_result_3
2237
+ local ____GetSpellTargetDestructable_result_8
1974
2238
  if GetSpellTargetDestructable() then
1975
- ____GetSpellTargetDestructable_result_3 = Destructable:of(GetSpellTargetDestructable())
2239
+ ____GetSpellTargetDestructable_result_8 = Destructable:of(GetSpellTargetDestructable())
1976
2240
  else
1977
- ____GetSpellTargetDestructable_result_3 = nil
2241
+ ____GetSpellTargetDestructable_result_8 = nil
1978
2242
  end
1979
- ____GetSpellTargetItem_result_4 = ____GetSpellTargetDestructable_result_3
2243
+ ____GetSpellTargetItem_result_9 = ____GetSpellTargetDestructable_result_8
1980
2244
  end
1981
- ____GetSpellTargetUnit_result_5 = ____GetSpellTargetItem_result_4
2245
+ ____GetSpellTargetUnit_result_10 = ____GetSpellTargetItem_result_9
1982
2246
  end
1983
- local target = ____GetSpellTargetUnit_result_5
2247
+ local target = ____GetSpellTargetUnit_result_10
1984
2248
  if target then
1985
2249
  invoke(event, unit, id, target)
1986
2250
  end
@@ -2152,10 +2416,12 @@ Unit.onImmediateOrder = dispatchId(__TS__New(
2152
2416
  ____exports.UnitTriggerEvent,
2153
2417
  EVENT_PLAYER_UNIT_ISSUED_ORDER,
2154
2418
  function()
2155
- local unit = ____exports.Unit:of(getOrderedUnit())
2156
- local issuedOrderId = getIssuedOrderId()
2157
- if unit ~= nil and unit.state == 1 then
2158
- return unit, issuedOrderId
2419
+ local handle = getOrderedUnit()
2420
+ if handle ~= nil and getUnitTypeId(handle) ~= dummyUnitId then
2421
+ local unit = ____exports.Unit:of(handle)
2422
+ if unit.state == 1 then
2423
+ return unit, getIssuedOrderId()
2424
+ end
2159
2425
  end
2160
2426
  return IgnoreEvent
2161
2427
  end
@@ -2177,7 +2443,6 @@ Unit.autoAttackStartEvent = __TS__New(
2177
2443
  )
2178
2444
  Unit.onDamaging = (function()
2179
2445
  local event = __TS__New(Event)
2180
- local invoke = Event.invoke
2181
2446
  local trigger = CreateTrigger()
2182
2447
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_DAMAGING)
2183
2448
  TriggerAddCondition(
@@ -2187,38 +2452,57 @@ Unit.onDamaging = (function()
2187
2452
  if source and source.typeId == dummyUnitId then
2188
2453
  source = nil
2189
2454
  end
2190
- local target = BlzGetEventDamageTarget()
2455
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2456
+ local metadata = damageMetadataByTarget[target]
2457
+ damageMetadataByTarget[target] = nil
2191
2458
  local data = {
2192
2459
  amount = GetEventDamage(),
2193
- attackType = BlzGetEventAttackType(),
2460
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2194
2461
  damageType = BlzGetEventDamageType(),
2195
2462
  weaponType = BlzGetEventWeaponType(),
2196
- isAttack = BlzGetEventIsAttack()
2463
+ metadata = metadata,
2464
+ isAttack = BlzGetEventIsAttack(),
2465
+ originalAmount = GetEventDamage(),
2466
+ originalMetadata = metadata,
2467
+ preventRetaliation = damagingEventPreventRetaliation
2197
2468
  }
2198
2469
  if data.isAttack and source then
2199
- local weapon = BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 1) and (BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 0) and -1 or 1) or 0
2200
- if weapon == -1 then
2201
- local targetsAllowed = BlzGetUnitWeaponIntegerField(source.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, 0)
2202
- weapon = 0
2203
- end
2204
- data.weapon = assert(source.weapons[weapon + 1])
2470
+ data.weapon = source:chooseWeapon(target)
2205
2471
  end
2206
2472
  if not data.isAttack or not source or not source._attackHandlers then
2207
2473
  invoke(
2208
2474
  event,
2209
2475
  source,
2210
- ____exports.Unit:of(target),
2476
+ target,
2211
2477
  setmetatable(
2212
2478
  {},
2213
2479
  {
2214
2480
  __index = data,
2215
2481
  __newindex = function(self, key, value)
2216
- damageSetters[key](value)
2482
+ local damageSetter = damageSetters[key]
2483
+ if damageSetter ~= nil then
2484
+ damageSetter(value)
2485
+ end
2217
2486
  data[key] = value
2218
2487
  end
2219
2488
  }
2220
2489
  )
2221
2490
  )
2491
+ if data[0] and source then
2492
+ local sourceOwner = source.owner.handle
2493
+ data[1] = sourceOwner
2494
+ local targetOwner = target.owner.handle
2495
+ data[2] = targetOwner
2496
+ if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2497
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2498
+ data[3] = true
2499
+ end
2500
+ if not GetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE) then
2501
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, true)
2502
+ data[4] = true
2503
+ end
2504
+ end
2505
+ damagingEventByTarget[target] = data
2222
2506
  return
2223
2507
  end
2224
2508
  BlzSetEventDamage(0)
@@ -2226,7 +2510,7 @@ Unit.onDamaging = (function()
2226
2510
  BlzSetEventDamageType(DAMAGE_TYPE_UNKNOWN)
2227
2511
  BlzSetEventWeaponType(WEAPON_TYPE_WHOKNOWS)
2228
2512
  local sourceOwner = source.owner.handle
2229
- local targetOwner = GetOwningPlayer(target)
2513
+ local targetOwner = target.owner.handle
2230
2514
  if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2231
2515
  SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2232
2516
  Timer:run(function()
@@ -2242,23 +2526,19 @@ Unit.onDamaging = (function()
2242
2526
  for ____, ____value in ipairs(source._attackHandlers) do
2243
2527
  local condition = ____value[1]
2244
2528
  local action = ____value[2]
2245
- if condition(
2246
- source,
2247
- ____exports.Unit:of(target),
2248
- data
2249
- ) then
2529
+ if condition(source, target, data) then
2250
2530
  action(
2251
2531
  source,
2252
- ____exports.Unit:of(target),
2532
+ target,
2253
2533
  setmetatable(
2254
2534
  {fire = function()
2255
2535
  UnitDamageTarget(
2256
2536
  source.handle,
2257
- target,
2537
+ target.handle,
2258
2538
  data.amount,
2259
2539
  true,
2260
2540
  true,
2261
- data.attackType,
2541
+ attackTypeToNative(data.attackType),
2262
2542
  data.damageType,
2263
2543
  data.weaponType
2264
2544
  )
@@ -2276,7 +2556,6 @@ end)()
2276
2556
  Unit.onDamage = __TS__New(
2277
2557
  InitializingEvent,
2278
2558
  function(event)
2279
- local invoke = Event.invoke
2280
2559
  local trigger = CreateTrigger()
2281
2560
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_DAMAGED)
2282
2561
  TriggerAddCondition(
@@ -2286,29 +2565,54 @@ Unit.onDamage = __TS__New(
2286
2565
  if source and source.typeId == dummyUnitId then
2287
2566
  source = nil
2288
2567
  end
2568
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2569
+ local damagingEvent = damagingEventByTarget[target]
2570
+ damagingEventByTarget[target] = nil
2289
2571
  local data = {
2290
2572
  amount = GetEventDamage(),
2291
- attackType = BlzGetEventAttackType(),
2573
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2292
2574
  damageType = BlzGetEventDamageType(),
2293
2575
  weaponType = BlzGetEventWeaponType(),
2576
+ metadata = damagingEvent and damagingEvent.metadata,
2294
2577
  isAttack = BlzGetEventIsAttack(),
2578
+ originalAmount = damagingEvent and damagingEvent.originalAmount or GetEventDamage(),
2579
+ originalMetadata = damagingEvent and damagingEvent.originalMetadata,
2295
2580
  preventDeath = damageEventPreventDeath
2296
2581
  }
2582
+ if damagingEvent then
2583
+ for key, value in pairs(damagingEvent) do
2584
+ if isAttribute(key) then
2585
+ data[key] = value
2586
+ end
2587
+ end
2588
+ local sourceOwner = damagingEvent[1]
2589
+ if sourceOwner then
2590
+ local targetOwner = damagingEvent[2]
2591
+ if damagingEvent[3] then
2592
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, false)
2593
+ end
2594
+ if damagingEvent[4] then
2595
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, false)
2596
+ end
2597
+ end
2598
+ end
2297
2599
  local evData = setmetatable(
2298
2600
  {},
2299
2601
  {
2300
2602
  __index = data,
2301
2603
  __newindex = function(self, key, value)
2302
- damageSetters[key](value)
2604
+ local damageSetter = damageSetters[key]
2605
+ if damageSetter ~= nil then
2606
+ damageSetter(value)
2607
+ end
2303
2608
  data[key] = value
2304
2609
  end
2305
2610
  }
2306
2611
  )
2307
- local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2308
2612
  invoke(event, source, target, evData)
2309
2613
  if evData[0] ~= nil and target.health - evData.amount < 0.405 then
2310
2614
  local bonusHealth = math.ceil(evData.amount)
2311
- target[102] = (target[102] or 0) + bonusHealth
2615
+ target[106] = (target[106] or 0) + bonusHealth
2312
2616
  BlzSetUnitMaxHP(
2313
2617
  target.handle,
2314
2618
  BlzGetUnitMaxHP(target.handle) + bonusHealth
@@ -2322,7 +2626,7 @@ Unit.onDamage = __TS__New(
2322
2626
  evData[0],
2323
2627
  table.unpack(evData, 1 + 1, 1 + (evData[1] or 0))
2324
2628
  )
2325
- target[102] = (target[102] or 0) - bonusHealth
2629
+ target[106] = (target[106] or 0) - bonusHealth
2326
2630
  SetWidgetLife(
2327
2631
  target.handle,
2328
2632
  GetWidgetLife(target.handle) - bonusHealth
@@ -2342,32 +2646,110 @@ Unit.onDamage = __TS__New(
2342
2646
  DestroyTrigger(trigger)
2343
2647
  end
2344
2648
  )
2345
- Unit.onItemDrop = __TS__New(
2649
+ Unit.itemDroppedEvent = __TS__New(
2346
2650
  ____exports.UnitTriggerEvent,
2347
2651
  EVENT_PLAYER_UNIT_DROP_ITEM,
2348
2652
  function()
2349
2653
  local unit = getTriggerUnit()
2350
- if getUnitTypeId(unit) ~= dummyUnitId then
2351
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2654
+ local item = getManipulatedItem()
2655
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2656
+ return ____exports.Unit:of(unit), Item:of(item)
2352
2657
  end
2353
2658
  return IgnoreEvent
2354
2659
  end
2355
2660
  )
2356
- Unit.onItemPickup = __TS__New(
2661
+ Unit.itemPickedUpEvent = __TS__New(
2357
2662
  ____exports.UnitTriggerEvent,
2358
2663
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2359
2664
  function()
2360
- local unit = getTriggerUnit()
2361
- if getUnitTypeId(unit) ~= dummyUnitId then
2362
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2665
+ local unitHandle = getTriggerUnit()
2666
+ local itemHandle = getManipulatedItem()
2667
+ if getUnitTypeId(unitHandle) ~= dummyUnitId and not (ignoreEventsItems[itemHandle] ~= nil) then
2668
+ local unit = ____exports.Unit:of(unitHandle)
2669
+ local item = Item:of(itemHandle)
2670
+ if item.owner ~= unit then
2671
+ return unit, item
2672
+ end
2363
2673
  end
2364
2674
  return IgnoreEvent
2365
2675
  end
2366
2676
  )
2367
- Unit.onItemUse = __TS__New(
2677
+ Unit.itemUsedEvent = __TS__New(
2368
2678
  ____exports.UnitTriggerEvent,
2369
2679
  EVENT_PLAYER_UNIT_USE_ITEM,
2370
- function() return ____exports.Unit:of(GetTriggerUnit()), Item:of(GetManipulatedItem()) end
2680
+ function()
2681
+ local unit = getTriggerUnit()
2682
+ local item = getManipulatedItem()
2683
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2684
+ return ____exports.Unit:of(unit), Item:of(item)
2685
+ end
2686
+ return IgnoreEvent
2687
+ end
2688
+ )
2689
+ Unit.itemStackedEvent = __TS__New(
2690
+ ____exports.UnitTriggerEvent,
2691
+ EVENT_PLAYER_UNIT_STACK_ITEM,
2692
+ function() return ____exports.Unit:of(getTriggerUnit()), Item:of(BlzGetStackingItemTarget()), Item:of(BlzGetStackingItemSource()) end
2693
+ )
2694
+ __TS__ObjectDefineProperty(
2695
+ Unit,
2696
+ "itemChargesChangedEvent",
2697
+ {get = function(self)
2698
+ local event = __TS__New(Event)
2699
+ Item.chargesChangedEvent:addListener(function(item)
2700
+ local unit = item.owner
2701
+ if unit ~= nil then
2702
+ invoke(event, unit, item)
2703
+ end
2704
+ end)
2705
+ rawset(self, "itemChargesChangedEvent", event)
2706
+ return event
2707
+ end}
2708
+ )
2709
+ __TS__ObjectDefineProperty(
2710
+ Unit,
2711
+ "itemUseOrderEvent",
2712
+ {get = function(self)
2713
+ local event = __TS__New(Event)
2714
+ for order = orderId("useslot0"), orderId("useslot5") do
2715
+ local slot = order - orderId("useslot0")
2716
+ local function listener(unit)
2717
+ local item = unit.items[slot + 1]
2718
+ if item ~= nil then
2719
+ invoke(event, unit, item)
2720
+ end
2721
+ end
2722
+ self.onImmediateOrder[order]:addListener(listener)
2723
+ self.onTargetOrder[order]:addListener(listener)
2724
+ self.onPointOrder[order]:addListener(listener)
2725
+ end
2726
+ rawset(self, "itemUseOrderEvent", event)
2727
+ return event
2728
+ end}
2729
+ )
2730
+ __TS__ObjectDefineProperty(
2731
+ Unit,
2732
+ "itemMoveOrderEvent",
2733
+ {get = function(self)
2734
+ local event = __TS__New(Event)
2735
+ for order = orderId("moveslot0"), orderId("moveslot5") do
2736
+ local slotTo = order - orderId("moveslot0")
2737
+ self.onTargetOrder[order]:addListener(function(unit, item)
2738
+ local slotFrom = unit.items:findSlot(item)
2739
+ if slotFrom ~= nil then
2740
+ invoke(
2741
+ event,
2742
+ unit,
2743
+ item,
2744
+ slotFrom,
2745
+ slotTo
2746
+ )
2747
+ end
2748
+ end)
2749
+ end
2750
+ rawset(self, "itemMoveOrderEvent", event)
2751
+ return event
2752
+ end}
2371
2753
  )
2372
2754
  __TS__ObjectDefineProperty(
2373
2755
  Unit,
@@ -2394,6 +2776,10 @@ __TS__ObjectDefineProperty(
2394
2776
  rawset(self, "destroyEvent", destroyEvent)
2395
2777
  return destroyEvent
2396
2778
  end}
2779
+ )
2780
+ Unit.synchronize = synchronizer(
2781
+ function(unit) return unit.syncId end,
2782
+ function(syncId) return unitBySyncId[syncId] end
2397
2783
  );
2398
2784
  (function(self)
2399
2785
  local leaveAbilityIds = postcompile(function()