warscript 0.0.1-dev.9ee7706 → 0.0.1-dev.a0cb707
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +6 -0
- package/attributes.lua +17 -1
- package/core/types/effect.d.ts +1 -3
- package/core/types/effect.lua +26 -29
- package/core/types/frame.lua +24 -21
- package/core/types/player.d.ts +15 -0
- package/core/types/player.lua +56 -14
- package/core/types/playerCamera.d.ts +2 -0
- package/core/types/playerCamera.lua +123 -5
- package/core/types/sound.lua +5 -0
- package/core/types/tileCell.d.ts +9 -0
- package/core/types/tileCell.lua +92 -0
- package/core/types/timer.d.ts +9 -8
- package/core/types/timer.lua +45 -23
- package/decl/native.d.ts +846 -790
- package/engine/behavior.d.ts +5 -0
- package/engine/behavior.lua +106 -27
- package/engine/behaviour/ability/apply-buff.lua +1 -1
- package/engine/behaviour/ability/damage.d.ts +6 -3
- package/engine/behaviour/ability/damage.lua +24 -36
- package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
- package/engine/behaviour/ability/emulate-impact.lua +18 -3
- package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
- package/engine/behaviour/ability/remove-buffs.lua +21 -0
- package/engine/behaviour/ability/restore-mana.d.ts +1 -1
- package/engine/behaviour/ability/restore-mana.lua +6 -6
- package/engine/behaviour/ability.d.ts +4 -1
- package/engine/behaviour/ability.lua +14 -21
- package/engine/behaviour/unit/stun-immunity.d.ts +7 -3
- package/engine/behaviour/unit/stun-immunity.lua +52 -27
- package/engine/behaviour/unit.d.ts +33 -1
- package/engine/behaviour/unit.lua +190 -4
- package/engine/buff.d.ts +2 -4
- package/engine/buff.lua +68 -83
- package/engine/internal/ability.d.ts +7 -1
- package/engine/internal/ability.lua +49 -9
- package/engine/internal/item/ability.lua +63 -11
- package/engine/internal/item+owner.lua +12 -6
- package/engine/internal/item.d.ts +18 -17
- package/engine/internal/item.lua +135 -49
- package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
- package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
- package/engine/internal/misc/frame-coordinates.d.ts +2 -0
- package/engine/internal/misc/frame-coordinates.lua +21 -0
- package/engine/internal/misc/get-terrain-z.d.ts +2 -0
- package/engine/internal/misc/get-terrain-z.lua +11 -0
- package/engine/internal/misc/player-local-handle.d.ts +2 -0
- package/engine/internal/misc/player-local-handle.lua +5 -0
- package/engine/internal/unit/ability.d.ts +35 -0
- package/engine/internal/unit/ability.lua +98 -9
- package/engine/internal/unit/allowed-targets.d.ts +1 -1
- package/engine/internal/unit/allowed-targets.lua +9 -1
- package/engine/internal/unit/main-selected.lua +12 -27
- package/engine/internal/unit/order.d.ts +20 -0
- package/engine/internal/unit/order.lua +136 -0
- package/engine/internal/unit+ability.lua +10 -1
- package/engine/internal/unit+damage.d.ts +2 -11
- package/engine/internal/unit+damage.lua +10 -14
- package/engine/internal/unit+spellSteal.lua +1 -2
- package/engine/internal/unit-missile-launch.lua +42 -14
- package/engine/internal/unit.d.ts +28 -9
- package/engine/internal/unit.lua +267 -116
- package/engine/local-client.d.ts +2 -0
- package/engine/local-client.lua +30 -0
- package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
- package/engine/object-data/auxiliary/armor-type.lua +46 -0
- package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
- package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
- package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
- package/engine/object-data/auxiliary/attack-type.lua +42 -0
- package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
- package/engine/object-data/auxiliary/movement-type.lua +22 -0
- package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
- package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
- package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
- package/engine/object-data/entry/ability-type/berserk.lua +13 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
- package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
- package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
- package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
- package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
- package/engine/object-data/entry/ability-type.d.ts +11 -11
- package/engine/object-data/entry/ability-type.lua +31 -9
- package/engine/object-data/entry/buff-type/applicable.lua +5 -0
- package/engine/object-data/entry/buff-type.d.ts +5 -11
- package/engine/object-data/entry/buff-type.lua +11 -27
- package/engine/object-data/entry/unit-type.d.ts +13 -4
- package/engine/object-data/entry/unit-type.lua +153 -85
- package/engine/object-field/ability.d.ts +4 -4
- package/engine/object-field/ability.lua +7 -6
- package/engine/object-field/unit.d.ts +57 -3
- package/engine/object-field/unit.lua +207 -7
- package/engine/object-field.d.ts +17 -6
- package/engine/object-field.lua +188 -92
- package/engine/random.d.ts +9 -0
- package/engine/random.lua +13 -0
- package/engine/standard/entries/buff-type.d.ts +3 -0
- package/engine/standard/entries/buff-type.lua +3 -0
- package/engine/standard/fields/unit.d.ts +4 -0
- package/engine/standard/fields/unit.lua +7 -0
- package/engine/synchronization.d.ts +11 -0
- package/engine/synchronization.lua +77 -0
- package/engine/text-tag.d.ts +36 -2
- package/engine/text-tag.lua +249 -10
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +1 -0
- package/net/socket.lua +1 -1
- package/objutil/buff.lua +2 -3
- package/package.json +2 -2
- package/patch-lualib.lua +1 -1
- package/utility/arrays.d.ts +2 -0
- package/utility/arrays.lua +11 -0
- package/utility/callback-array.d.ts +17 -0
- package/utility/callback-array.lua +61 -0
- package/utility/functions.d.ts +8 -0
- package/utility/functions.lua +13 -0
- package/utility/linked-set.d.ts +2 -0
- package/utility/linked-set.lua +22 -1
- package/utility/lua-maps.d.ts +15 -2
- package/utility/lua-maps.lua +53 -2
- package/utility/lua-sets.d.ts +2 -0
- package/utility/lua-sets.lua +7 -0
- package/utility/types.d.ts +3 -0
- package/core/types/order.d.ts +0 -25
- package/core/types/order.lua +0 -55
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@@ -0,0 +1,20 @@
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/** @noSelfInFile */
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import { Widget } from "../../../core/types/widget";
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export declare const enum OrderType {
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IMMEDIATE = 0,
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POINT = 1,
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TARGET = 2
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}
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declare module "../unit" {
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interface Unit {
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readonly currentOrderType: OrderType;
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readonly currentOrderId: number;
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readonly currentOrderStartTime: number;
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readonly currentOrderStartX: number;
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readonly currentOrderStartY: number;
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readonly currentOrderTargetX: number;
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readonly currentOrderTargetY: number;
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readonly currentOrderTarget?: Widget;
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issueOrder(...order: [orderType: OrderType.IMMEDIATE, orderId: number] | [orderType: OrderType.POINT, orderId: number, x: number, y: number] | [orderType: OrderType.TARGET, orderId: number, target: Widget]): boolean;
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}
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}
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@@ -0,0 +1,136 @@
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local ____lualib = require("lualib_bundle")
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local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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local ____exports = {}
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local ____attributes = require("attributes")
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local attribute = ____attributes.attribute
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____game = require("core.game")
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local elapsedTime = ____game.elapsedTime
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local getUnitCurrentOrder = GetUnitCurrentOrder
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local issueImmediateOrderById = IssueImmediateOrderById
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local issuePointOrderById = IssuePointOrderById
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local issueTargetOrderById = IssueTargetOrderById
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local unitLastOrderTypeAttribute = attribute()
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local unitLastOrderIdAttribute = attribute()
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local unitLastOrderStartTimeAttribute = attribute()
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local unitLastOrderStartXAttribute = attribute()
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local unitLastOrderStartYAttribute = attribute()
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local unitLastOrderTargetXAttribute = attribute()
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local unitLastOrderTargetYAttribute = attribute()
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local unitLastOrderTargetAttribute = attribute()
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Unit.onImmediateOrder:addListener(
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4,
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function(unit, orderId)
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unit[unitLastOrderTypeAttribute] = 0
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unit[unitLastOrderIdAttribute] = orderId
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unit[unitLastOrderStartTimeAttribute] = elapsedTime()
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unit[unitLastOrderStartXAttribute] = unit.x
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unit[unitLastOrderStartYAttribute] = unit.y
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unit[unitLastOrderTargetXAttribute] = nil
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unit[unitLastOrderTargetYAttribute] = nil
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unit[unitLastOrderTargetAttribute] = nil
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end
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)
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Unit.onPointOrder:addListener(
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4,
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function(unit, orderId, x, y)
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unit[unitLastOrderTypeAttribute] = 1
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unit[unitLastOrderIdAttribute] = orderId
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unit[unitLastOrderStartTimeAttribute] = elapsedTime()
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unit[unitLastOrderStartXAttribute] = unit.x
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unit[unitLastOrderStartYAttribute] = unit.y
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unit[unitLastOrderTargetXAttribute] = x
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unit[unitLastOrderTargetYAttribute] = y
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unit[unitLastOrderTargetAttribute] = nil
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end
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)
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Unit.onTargetOrder:addListener(
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4,
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function(unit, orderId, target)
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unit[unitLastOrderTypeAttribute] = 2
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unit[unitLastOrderIdAttribute] = orderId
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unit[unitLastOrderStartTimeAttribute] = elapsedTime()
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unit[unitLastOrderStartXAttribute] = unit.x
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unit[unitLastOrderStartYAttribute] = unit.y
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unit[unitLastOrderTargetXAttribute] = target.x
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unit[unitLastOrderTargetYAttribute] = target.y
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unit[unitLastOrderTargetAttribute] = target
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end
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)
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local function toUndefinedIfCurrentOrderDoesNotMatchLast(unit, value)
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local currentOrderId = getUnitCurrentOrder(unit.handle)
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local lastOrderId = unit[unitLastOrderIdAttribute]
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local ____temp_0
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if currentOrderId == lastOrderId or currentOrderId == orderId("patrolAI") and lastOrderId == orderId("patrol") then
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____temp_0 = value
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else
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____temp_0 = nil
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end
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return ____temp_0
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end
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"currentOrderType",
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTypeAttribute]) or 0
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end}
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)
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"currentOrderId",
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderIdAttribute]) or 0
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end}
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)
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"currentOrderStartTime",
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartTimeAttribute]) or 0
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end}
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)
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"currentOrderStartX",
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartXAttribute]) or 0
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end}
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)
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"currentOrderStartY",
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartYAttribute]) or 0
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end}
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)
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"currentOrderTargetX",
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetXAttribute]) or 0
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end}
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)
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"currentOrderTargetY",
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetYAttribute]) or 0
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end}
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)
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"currentOrderTarget",
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetAttribute])
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end}
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)
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local issueOrderByType = {
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[0] = issueImmediateOrderById,
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[1] = issuePointOrderById,
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[2] = function(unitHandle, orderId, widget) return issueTargetOrderById(unitHandle, orderId, widget.handle) end
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}
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Unit.prototype.issueOrder = function(self, orderType, orderId, xOrTarget, y)
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return issueOrderByType[orderType](self.handle, orderId, xOrTarget, y)
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end
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return ____exports
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local Event = ____event.Event
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local Event = ____event.Event
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local abilityGainedEvent = createDispatchingEvent(
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ItemAbility.destroyEvent:addListener(
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function(ability)
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local unit = ability.owner.owner
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if unit ~= nil then
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Event.invoke(abilityLostEvent, unit, ability)
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end
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end
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)
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Unit.itemPickedUpEvent:addListener(
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function(unit, item)
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/** @noSelfInFile */
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import { Widget } from "../../core/types/widget";
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export declare namespace AttackType {
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const SPELL: jattacktype;
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const NORMAL: jattacktype;
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const PIERCE: jattacktype;
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const SIEGE: jattacktype;
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const MAGIC: jattacktype;
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const CHAOS: jattacktype;
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const HERO: jattacktype;
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}
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import { AttackType } from "../object-data/auxiliary/attack-type";
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export type DamageType = jdamagetype;
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export declare namespace DamageType {
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const UNKNOWN: jdamagetype;
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declare module "./unit" {
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interface Unit {
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damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType): boolean;
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damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
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}
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local dummyUnitId = ____dummy.dummyUnitId
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local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
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local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
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local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
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local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
|
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local createUnit = CreateUnit
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local getOwningPlayer = GetOwningPlayer
|
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local showUnit = ShowUnit
|
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____exports.AttackType = {}
|
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-
local AttackType = ____exports.AttackType
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do
|
|
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AttackType.SPELL = ATTACK_TYPE_NORMAL
|
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AttackType.SIEGE = ATTACK_TYPE_SIEGE
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AttackType.MAGIC = ATTACK_TYPE_MAGIC
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AttackType.CHAOS = ATTACK_TYPE_CHAOS
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end
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____exports.DamageType = {}
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local DamageType = ____exports.DamageType
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do
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@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
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showUnit(dummy, false)
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dummies[player] = dummy
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end
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Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
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Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
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if attack == nil then
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attack = false
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end
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@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
|
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ranged = false
|
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end
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attackType =
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end
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if damageType == nil then
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damageType = ____exports.DamageType.MAGIC
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@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
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if not getOwningPlayer(handle) then
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handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
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end
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if __TS__InstanceOf(target, Unit) then
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damageMetadataByTarget[target] = metadata
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end
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return unitDamageTarget(
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handle,
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targetHandle,
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amount,
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attack,
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ranged,
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attackType,
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attackTypeToNative(attackType),
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damageType,
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weaponType
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)
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@@ -6,7 +6,6 @@ local ____exports = {}
|
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6
6
|
local ____unit = require("engine.internal.unit")
|
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7
7
|
local Unit = ____unit.Unit
|
|
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8
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local ____unit_2Bdamage = require("engine.internal.unit+damage")
|
|
9
|
-
local AttackType = ____unit_2Bdamage.AttackType
|
|
10
9
|
local DamageType = ____unit_2Bdamage.DamageType
|
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10
|
local ____event = require("event")
|
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12
11
|
local Event = ____event.Event
|
|
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
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32
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Unit.onDamaging:addListener(function(source, target, event)
|
|
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33
|
if event.amount == 0 and source ~= nil then
|
|
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34
|
local count = countByUnit[source] or 0
|
|
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|
-
if count > 0 and event.attackType ==
|
|
35
|
+
if count > 0 and event.attackType == 0 then
|
|
37
36
|
if event.damageType == DamageType.UNKNOWN then
|
|
38
37
|
spellStealEventStack[#spellStealEventStack + 1] = {
|
|
39
38
|
sourceBuffIds = source.buffIds,
|
|
@@ -9,9 +9,16 @@ local ____timer = require("core.types.timer")
|
|
|
9
9
|
local Timer = ____timer.Timer
|
|
10
10
|
local ____lua_2Dsets = require("utility.lua-sets")
|
|
11
11
|
local luaSetOf = ____lua_2Dsets.luaSetOf
|
|
12
|
+
local ____attributes = require("attributes")
|
|
13
|
+
local attribute = ____attributes.attribute
|
|
14
|
+
local ____linked_2Dset = require("utility.linked-set")
|
|
15
|
+
local LinkedSet = ____linked_2Dset.LinkedSet
|
|
12
16
|
local autoAttackFinishEvent = __TS__New(Event)
|
|
13
17
|
rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
|
|
14
|
-
local
|
|
18
|
+
local units = __TS__New(LinkedSet)
|
|
19
|
+
local targetAttribute = attribute()
|
|
20
|
+
local impactDelayAttribute = attribute()
|
|
21
|
+
local passedTimeAttribute = attribute()
|
|
15
22
|
local instantOrderIds = luaSetOf(
|
|
16
23
|
orderId("avatar"),
|
|
17
24
|
orderId("berserk"),
|
|
@@ -28,24 +35,45 @@ local instantOrderIds = luaSetOf(
|
|
|
28
35
|
orderId("unimmolation")
|
|
29
36
|
)
|
|
30
37
|
local function reset(source, orderId)
|
|
31
|
-
if not (instantOrderIds[orderId] ~= nil) then
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
eventTimerByUnit[source] = nil
|
|
36
|
-
end
|
|
38
|
+
if not (instantOrderIds[orderId] ~= nil) and units:remove(source) then
|
|
39
|
+
source[targetAttribute] = nil
|
|
40
|
+
source[impactDelayAttribute] = nil
|
|
41
|
+
source[passedTimeAttribute] = nil
|
|
37
42
|
end
|
|
38
43
|
end
|
|
39
44
|
Unit.onImmediateOrder:addListener(reset)
|
|
40
45
|
Unit.onPointOrder:addListener(reset)
|
|
41
46
|
Unit.onTargetOrder:addListener(reset)
|
|
42
|
-
local
|
|
43
|
-
|
|
44
|
-
|
|
47
|
+
local timerPeriod = 1 / 64
|
|
48
|
+
local function invokeEvent(unit)
|
|
49
|
+
units:remove(unit)
|
|
50
|
+
local target = unit[targetAttribute]
|
|
51
|
+
unit[targetAttribute] = nil
|
|
52
|
+
unit[impactDelayAttribute] = nil
|
|
53
|
+
unit[passedTimeAttribute] = nil
|
|
54
|
+
Event.invoke(autoAttackFinishEvent, unit, target)
|
|
55
|
+
end
|
|
56
|
+
local function checkUnit(unit)
|
|
57
|
+
local passedTime = unit[passedTimeAttribute] + timerPeriod
|
|
58
|
+
if passedTime >= unit[impactDelayAttribute] then
|
|
59
|
+
invokeEvent(unit)
|
|
60
|
+
else
|
|
61
|
+
unit[passedTimeAttribute] = passedTime
|
|
62
|
+
end
|
|
45
63
|
end
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
local timer = Timer:simple(attackPoint, timerCallback, source, target)
|
|
49
|
-
eventTimerByUnit[source] = timer
|
|
64
|
+
Timer.onPeriod[timerPeriod]:addListener(function()
|
|
65
|
+
units:forEach(checkUnit)
|
|
50
66
|
end)
|
|
67
|
+
Unit.autoAttackStartEvent:addListener(
|
|
68
|
+
999999,
|
|
69
|
+
function(source, target)
|
|
70
|
+
if source[targetAttribute] ~= nil then
|
|
71
|
+
invokeEvent(source)
|
|
72
|
+
end
|
|
73
|
+
source[targetAttribute] = target
|
|
74
|
+
source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
|
|
75
|
+
source[passedTimeAttribute] = -timerPeriod
|
|
76
|
+
units:add(source)
|
|
77
|
+
end
|
|
78
|
+
)
|
|
51
79
|
return ____exports
|
|
@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
|
|
|
11
11
|
import { Widget } from "../../core/types/widget";
|
|
12
12
|
import type { UnitTypeId } from "../object-data/entry/unit-type";
|
|
13
13
|
import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
|
|
14
|
+
import { MovementType } from "../object-data/auxiliary/movement-type";
|
|
15
|
+
import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
|
|
16
|
+
import { AttackType } from "../object-data/auxiliary/attack-type";
|
|
17
|
+
import { AttributesHolder } from "../../attributes";
|
|
14
18
|
export type UnitClassification = junittype;
|
|
15
19
|
export declare namespace UnitClassification {
|
|
16
20
|
const STRUCTURE: junittype;
|
|
@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
|
|
|
19
23
|
const GROUND: junittype;
|
|
20
24
|
const SUMMONED: junittype;
|
|
21
25
|
const MECHANICAL: junittype;
|
|
26
|
+
const WORKER: junittype;
|
|
22
27
|
const ANCIENT: junittype;
|
|
23
28
|
const SUICIDAL: junittype;
|
|
24
29
|
const TAUREN: junittype;
|
|
@@ -36,15 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
|
|
|
36
41
|
readonly [id: number]: Event<[Unit, Ability, ...T]>;
|
|
37
42
|
};
|
|
38
43
|
type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
|
|
39
|
-
export interface DamagingEvent {
|
|
44
|
+
export interface DamagingEvent extends AttributesHolder {
|
|
40
45
|
amount: number;
|
|
41
|
-
attackType:
|
|
46
|
+
attackType: AttackType;
|
|
42
47
|
damageType: jdamagetype;
|
|
43
48
|
weaponType: jweapontype;
|
|
49
|
+
metadata: unknown;
|
|
44
50
|
readonly isAttack: boolean;
|
|
45
51
|
readonly originalAmount: number;
|
|
52
|
+
readonly originalMetadata: unknown;
|
|
53
|
+
preventRetaliation(this: DamagingEvent): void;
|
|
46
54
|
}
|
|
47
|
-
export type DamageEvent = DamagingEvent & {
|
|
55
|
+
export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
|
|
48
56
|
preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
|
|
49
57
|
};
|
|
50
58
|
export type AttackDamageEvent = DamagingEvent & {
|
|
@@ -72,10 +80,14 @@ export declare class UnitWeapon {
|
|
|
72
80
|
readonly unit: Unit;
|
|
73
81
|
readonly index: 0 | 1;
|
|
74
82
|
constructor(unit: Unit, index: 0 | 1);
|
|
83
|
+
get isEnabled(): boolean;
|
|
84
|
+
set isEnabled(isEnabled: boolean);
|
|
75
85
|
get cooldown(): number;
|
|
76
86
|
set cooldown(cooldown: number);
|
|
77
87
|
get damage(): [minimumDamage: number, maximumDamage: number];
|
|
78
88
|
set damage([minimumDamage, maximumDamage]: [number, number]);
|
|
89
|
+
get allowedTargetCombatClassifications(): CombatClassifications;
|
|
90
|
+
set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
|
|
79
91
|
get damageBase(): number;
|
|
80
92
|
set damageBase(damageBase: number);
|
|
81
93
|
get damageDiceCount(): number;
|
|
@@ -150,17 +162,19 @@ export declare class Unit extends Handle<junit> {
|
|
|
150
162
|
isInRangeOf(unit: Unit, range: number): boolean;
|
|
151
163
|
isAllyOf(unit: Unit): boolean;
|
|
152
164
|
isEnemyOf(unit: Unit): boolean;
|
|
153
|
-
playAnimation(animation: string, rarity?: jraritycontrol): void;
|
|
154
|
-
playAnimation(animation: number): void;
|
|
165
|
+
playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
|
|
155
166
|
resetAnimation(): void;
|
|
156
167
|
queueAnimation(animation: string): void;
|
|
157
168
|
get weapons(): [UnitWeapon, UnitWeapon];
|
|
158
169
|
get firstWeapon(): UnitWeapon;
|
|
159
170
|
get secondWeapon(): UnitWeapon;
|
|
171
|
+
chooseWeapon(target: Unit): UnitWeapon | undefined;
|
|
160
172
|
get level(): number;
|
|
161
173
|
set level(v: number);
|
|
162
174
|
get xp(): number;
|
|
163
175
|
set xp(v: number);
|
|
176
|
+
get primaryAttribute(): UnitAttribute;
|
|
177
|
+
set primaryAttribute(primaryAttribute: UnitAttribute);
|
|
164
178
|
get strengthBase(): number;
|
|
165
179
|
set strengthBase(strengthBase: number);
|
|
166
180
|
get strengthBonus(): number;
|
|
@@ -235,6 +249,8 @@ export declare class Unit extends Handle<junit> {
|
|
|
235
249
|
set timeScale(v: number);
|
|
236
250
|
get collisionSize(): number;
|
|
237
251
|
get pathingCollisionRange(): number;
|
|
252
|
+
get movementType(): MovementType;
|
|
253
|
+
set movementType(movementType: MovementType);
|
|
238
254
|
set pathing(v: boolean);
|
|
239
255
|
isSelected(player: Player): boolean;
|
|
240
256
|
explode(): void;
|
|
@@ -252,17 +268,18 @@ export declare class Unit extends Handle<junit> {
|
|
|
252
268
|
dropItemTarget(item: Item, target: Widget): boolean;
|
|
253
269
|
dropItemSlot(item: Item, slot: number): boolean;
|
|
254
270
|
itemInSlot(slot: number): Item | null;
|
|
255
|
-
addAbility(abilityId: number): UnitAbility |
|
|
271
|
+
addAbility(abilityId: number): UnitAbility | undefined;
|
|
256
272
|
makeAbilityPermanent(abilityId: number, permanent: true): boolean;
|
|
257
273
|
setAbilityLevel(abilityId: number, level: number): number;
|
|
258
274
|
getAbilityLevel(abilityId: number): number;
|
|
259
275
|
hasAbility(abilityId: number): boolean;
|
|
260
|
-
|
|
261
|
-
removeAbility(
|
|
276
|
+
getAbility(abilityId: number): UnitAbility | undefined;
|
|
277
|
+
removeAbility(abilityTypeId: number): boolean;
|
|
262
278
|
hideAbility(abilityId: number, flag: boolean): void;
|
|
263
279
|
getAbilityRemainingCooldown(abilityId: number): number;
|
|
264
280
|
startAbilityCooldown(abilityId: number, cooldown: number): void;
|
|
265
281
|
endAbilityCooldown(abilityId: number): void;
|
|
282
|
+
interruptMovement(): void;
|
|
266
283
|
interruptAttack(): void;
|
|
267
284
|
interruptCast(abilityId: number): void;
|
|
268
285
|
getDistanceTo(target: Unit | Vec2): number;
|
|
@@ -285,6 +302,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
285
302
|
get onUnitInRange(): Record<number, Event<[Unit]>>;
|
|
286
303
|
get onManaEqual(): Record<number, Event<[Unit, number]>>;
|
|
287
304
|
get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
|
|
305
|
+
get targetAcquiredEvent(): Event;
|
|
288
306
|
get onSelect(): Event;
|
|
289
307
|
get onDeselect(): Event;
|
|
290
308
|
get onImmediateOrder(): Event<[number]>;
|
|
@@ -337,7 +355,8 @@ export declare class Unit extends Handle<junit> {
|
|
|
337
355
|
static itemDroppedEvent: UnitTriggerEvent<[Item]>;
|
|
338
356
|
static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
|
|
339
357
|
static itemUsedEvent: UnitTriggerEvent<[Item]>;
|
|
340
|
-
static itemStackedEvent: UnitTriggerEvent<[Item]>;
|
|
358
|
+
static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
|
|
359
|
+
static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
|
|
341
360
|
static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
|
|
342
361
|
static get itemMoveOrderEvent(): Event<[
|
|
343
362
|
unit: Unit,
|