warscript 0.0.1-dev.9ee7706 → 0.0.1-dev.a0cb707

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (126) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/core/types/effect.d.ts +1 -3
  4. package/core/types/effect.lua +26 -29
  5. package/core/types/frame.lua +24 -21
  6. package/core/types/player.d.ts +15 -0
  7. package/core/types/player.lua +56 -14
  8. package/core/types/playerCamera.d.ts +2 -0
  9. package/core/types/playerCamera.lua +123 -5
  10. package/core/types/sound.lua +5 -0
  11. package/core/types/tileCell.d.ts +9 -0
  12. package/core/types/tileCell.lua +92 -0
  13. package/core/types/timer.d.ts +9 -8
  14. package/core/types/timer.lua +45 -23
  15. package/decl/native.d.ts +846 -790
  16. package/engine/behavior.d.ts +5 -0
  17. package/engine/behavior.lua +106 -27
  18. package/engine/behaviour/ability/apply-buff.lua +1 -1
  19. package/engine/behaviour/ability/damage.d.ts +6 -3
  20. package/engine/behaviour/ability/damage.lua +24 -36
  21. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  22. package/engine/behaviour/ability/emulate-impact.lua +18 -3
  23. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  24. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  25. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  26. package/engine/behaviour/ability/restore-mana.lua +6 -6
  27. package/engine/behaviour/ability.d.ts +4 -1
  28. package/engine/behaviour/ability.lua +14 -21
  29. package/engine/behaviour/unit/stun-immunity.d.ts +7 -3
  30. package/engine/behaviour/unit/stun-immunity.lua +52 -27
  31. package/engine/behaviour/unit.d.ts +33 -1
  32. package/engine/behaviour/unit.lua +190 -4
  33. package/engine/buff.d.ts +2 -4
  34. package/engine/buff.lua +68 -83
  35. package/engine/internal/ability.d.ts +7 -1
  36. package/engine/internal/ability.lua +49 -9
  37. package/engine/internal/item/ability.lua +63 -11
  38. package/engine/internal/item+owner.lua +12 -6
  39. package/engine/internal/item.d.ts +18 -17
  40. package/engine/internal/item.lua +135 -49
  41. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  42. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  43. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  44. package/engine/internal/misc/frame-coordinates.lua +21 -0
  45. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  46. package/engine/internal/misc/get-terrain-z.lua +11 -0
  47. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  48. package/engine/internal/misc/player-local-handle.lua +5 -0
  49. package/engine/internal/unit/ability.d.ts +35 -0
  50. package/engine/internal/unit/ability.lua +98 -9
  51. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  52. package/engine/internal/unit/allowed-targets.lua +9 -1
  53. package/engine/internal/unit/main-selected.lua +12 -27
  54. package/engine/internal/unit/order.d.ts +20 -0
  55. package/engine/internal/unit/order.lua +136 -0
  56. package/engine/internal/unit+ability.lua +10 -1
  57. package/engine/internal/unit+damage.d.ts +2 -11
  58. package/engine/internal/unit+damage.lua +10 -14
  59. package/engine/internal/unit+spellSteal.lua +1 -2
  60. package/engine/internal/unit-missile-launch.lua +42 -14
  61. package/engine/internal/unit.d.ts +28 -9
  62. package/engine/internal/unit.lua +267 -116
  63. package/engine/local-client.d.ts +2 -0
  64. package/engine/local-client.lua +30 -0
  65. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  66. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  67. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  68. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  69. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  70. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  71. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  72. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  73. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  74. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  75. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  76. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  77. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  78. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  79. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  80. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  81. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  82. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  83. package/engine/object-data/entry/ability-type.d.ts +11 -11
  84. package/engine/object-data/entry/ability-type.lua +31 -9
  85. package/engine/object-data/entry/buff-type/applicable.lua +5 -0
  86. package/engine/object-data/entry/buff-type.d.ts +5 -11
  87. package/engine/object-data/entry/buff-type.lua +11 -27
  88. package/engine/object-data/entry/unit-type.d.ts +13 -4
  89. package/engine/object-data/entry/unit-type.lua +153 -85
  90. package/engine/object-field/ability.d.ts +4 -4
  91. package/engine/object-field/ability.lua +7 -6
  92. package/engine/object-field/unit.d.ts +57 -3
  93. package/engine/object-field/unit.lua +207 -7
  94. package/engine/object-field.d.ts +17 -6
  95. package/engine/object-field.lua +188 -92
  96. package/engine/random.d.ts +9 -0
  97. package/engine/random.lua +13 -0
  98. package/engine/standard/entries/buff-type.d.ts +3 -0
  99. package/engine/standard/entries/buff-type.lua +3 -0
  100. package/engine/standard/fields/unit.d.ts +4 -0
  101. package/engine/standard/fields/unit.lua +7 -0
  102. package/engine/synchronization.d.ts +11 -0
  103. package/engine/synchronization.lua +77 -0
  104. package/engine/text-tag.d.ts +36 -2
  105. package/engine/text-tag.lua +249 -10
  106. package/engine/unit.d.ts +1 -0
  107. package/engine/unit.lua +1 -0
  108. package/net/socket.lua +1 -1
  109. package/objutil/buff.lua +2 -3
  110. package/package.json +2 -2
  111. package/patch-lualib.lua +1 -1
  112. package/utility/arrays.d.ts +2 -0
  113. package/utility/arrays.lua +11 -0
  114. package/utility/callback-array.d.ts +17 -0
  115. package/utility/callback-array.lua +61 -0
  116. package/utility/functions.d.ts +8 -0
  117. package/utility/functions.lua +13 -0
  118. package/utility/linked-set.d.ts +2 -0
  119. package/utility/linked-set.lua +22 -1
  120. package/utility/lua-maps.d.ts +15 -2
  121. package/utility/lua-maps.lua +53 -2
  122. package/utility/lua-sets.d.ts +2 -0
  123. package/utility/lua-sets.lua +7 -0
  124. package/utility/types.d.ts +3 -0
  125. package/core/types/order.d.ts +0 -25
  126. package/core/types/order.lua +0 -55
@@ -20,7 +20,7 @@ local mapIndexed = ____arrays.mapIndexed
20
20
  local ____attachment_2Dpreset = require("engine.object-data.auxiliary.attachment-preset")
21
21
  local extractAttachmentPresetInputModelPath = ____attachment_2Dpreset.extractAttachmentPresetInputModelPath
22
22
  local extractAttachmentPresetInputNodeFQN = ____attachment_2Dpreset.extractAttachmentPresetInputNodeFQN
23
- local toAttachmentPreset = ____attachment_2Dpreset.toAttachmentPreset
23
+ local toEffectPreset = ____attachment_2Dpreset.toEffectPreset
24
24
  local ____combat_2Dclassification = require("engine.object-data.auxiliary.combat-classification")
25
25
  local combatClassificationsToStringArray = ____combat_2Dclassification.combatClassificationsToStringArray
26
26
  local stringArrayToCombatClassifications = ____combat_2Dclassification.stringArrayToCombatClassifications
@@ -35,8 +35,11 @@ local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilit
35
35
  local ____upgrade = require("engine.object-data.entry.upgrade")
36
36
  local Upgrade = ____upgrade.Upgrade
37
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  local ____sound = require("core.types.sound")
38
+ local isSoundLabelCustom = ____sound.isSoundLabelCustom
38
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  local Sound3D = ____sound.Sound3D
39
40
  local SoundSettings = ____sound.SoundSettings
41
+ local ____lua_2Dsets = require("utility.lua-sets")
42
+ local luaSetOf = ____lua_2Dsets.luaSetOf
40
43
  local castAnimationFQNByAbilityTypeId = {}
41
44
  local isButtonVisibleFalseAbilityTypes = {}
42
45
  local casterCastingEffectPresetsByAbilityTypeId = {}
@@ -118,7 +121,7 @@ __TS__SetDescriptor(
118
121
  return casterCastingEffectPresetsByAbilityTypeId[self.id] or ({})
119
122
  end,
120
123
  set = function(self, casterCastingEffectPresets)
121
- casterCastingEffectPresetsByAbilityTypeId[self.id] = map(casterCastingEffectPresets, toAttachmentPreset)
124
+ casterCastingEffectPresetsByAbilityTypeId[self.id] = map(casterCastingEffectPresets, toEffectPreset)
122
125
  end
123
126
  },
124
127
  true
@@ -131,7 +134,7 @@ __TS__SetDescriptor(
131
134
  return casterChannelingEffectPresetsByAbilityTypeId[self.id] or ({})
132
135
  end,
133
136
  set = function(self, casterChannelingEffectPresets)
134
- casterChannelingEffectPresetsByAbilityTypeId[self.id] = map(casterChannelingEffectPresets, toAttachmentPreset)
137
+ casterChannelingEffectPresetsByAbilityTypeId[self.id] = map(casterChannelingEffectPresets, toEffectPreset)
135
138
  end
136
139
  },
137
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  true
@@ -370,7 +373,7 @@ __TS__SetDescriptor(
370
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  return targetCastingEffectPresetsByAbilityTypeId[self.id] or ({})
371
374
  end,
372
375
  set = function(self, targetCastingEffectPresets)
373
- targetCastingEffectPresetsByAbilityTypeId[self.id] = map(targetCastingEffectPresets, toAttachmentPreset)
376
+ targetCastingEffectPresetsByAbilityTypeId[self.id] = map(targetCastingEffectPresets, toEffectPreset)
374
377
  end
375
378
  },
376
379
  true
@@ -978,9 +981,7 @@ for abilityTypeId, animationFQN in pairs(postcompile(function() return castAnima
978
981
  4,
979
982
  function(caster, ability)
980
983
  if ability:getField(ABILITY_RLF_CASTING_TIME) ~= 0 then
981
- Timer:run(function()
982
- caster:playAnimation(animationFQN)
983
- end)
984
+ Timer:run(caster, "playAnimation", animationFQN)
984
985
  end
985
986
  end
986
987
  )
@@ -1005,6 +1006,13 @@ for abilityTypeId, soundPresetId in pairs(postcompile(function() return targetEf
1005
1006
  )
1006
1007
  end
1007
1008
  end
1009
+ local unsupportedEffectSoundAbilityTypeIds = luaSetOf(fourCC("AAns"))
1010
+ Unit.abilityChannelingStartEvent:addListener(function(caster, ability)
1011
+ local soundPresetId = ability:getField(ABILITY_SF_EFFECT_SOUND)
1012
+ if isSoundLabelCustom(soundPresetId) or soundPresetId ~= "" and unsupportedEffectSoundAbilityTypeIds[ability.parentTypeId] ~= nil then
1013
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
1014
+ end
1015
+ end)
1008
1016
  local casterCastingEffectModelPathsByAbilityTypeId = postcompile(function()
1009
1017
  return mapValues(
1010
1018
  casterCastingEffectPresetsByAbilityTypeId,
@@ -1017,10 +1025,17 @@ local casterCastingEffectAttachmentPointsByAbilityTypeId = postcompile(function(
1017
1025
  function(casterCastingEffectPresets) return map(casterCastingEffectPresets, extractAttachmentPresetInputNodeFQN) end
1018
1026
  )
1019
1027
  end)
1028
+ local casterCastingEffectParametersByAbilityTypeId = postcompile(function()
1029
+ return mapValues(
1030
+ casterCastingEffectPresetsByAbilityTypeId,
1031
+ function(casterCastingEffectPresets) return map(casterCastingEffectPresets, "parameters") end
1032
+ )
1033
+ end)
1020
1034
  local casterCastingEffectsByCaster = {}
1021
1035
  local function handleAbilityCastingStartEvent(caster, ability)
1022
1036
  local effectModelPaths = casterCastingEffectModelPathsByAbilityTypeId[ability.typeId]
1023
1037
  local attachmentPoints = casterCastingEffectAttachmentPointsByAbilityTypeId[ability.typeId]
1038
+ local parameters = casterCastingEffectParametersByAbilityTypeId[ability.typeId]
1024
1039
  local effects = {}
1025
1040
  if effectModelPaths ~= nil then
1026
1041
  for i = 1, #effectModelPaths do
@@ -1029,7 +1044,7 @@ local function handleAbilityCastingStartEvent(caster, ability)
1029
1044
  if attachmentPoint == nil or attachmentPoint == "" then
1030
1045
  attachmentPoint = "origin"
1031
1046
  end
1032
- effects[i] = Effect:createTarget(effectModelPath, caster, attachmentPoint)
1047
+ effects[i] = Effect:create(effectModelPath, caster, attachmentPoint, parameters and parameters[i])
1033
1048
  end
1034
1049
  end
1035
1050
  casterCastingEffectsByCaster[caster] = effects
@@ -1060,10 +1075,17 @@ local casterChannelingEffectAttachmentPointsByAbilityTypeId = postcompile(functi
1060
1075
  function(casterChannelingEffectPresets) return map(casterChannelingEffectPresets, extractAttachmentPresetInputNodeFQN) end
1061
1076
  )
1062
1077
  end)
1078
+ local casterChannelingEffectParametersByAbilityTypeId = postcompile(function()
1079
+ return mapValues(
1080
+ casterChannelingEffectPresetsByAbilityTypeId,
1081
+ function(casterChannelingEffectPresets) return map(casterChannelingEffectPresets, "parameters") end
1082
+ )
1083
+ end)
1063
1084
  local casterChannelingEffectsByCaster = {}
1064
1085
  local function handleAbilityChannelingStartEvent(caster, ability)
1065
1086
  local effectModelPaths = casterChannelingEffectModelPathsByAbilityTypeId[ability.typeId]
1066
1087
  local attachmentPoints = casterChannelingEffectAttachmentPointsByAbilityTypeId[ability.typeId]
1088
+ local parameters = casterChannelingEffectParametersByAbilityTypeId[ability.typeId]
1067
1089
  local effects = {}
1068
1090
  if effectModelPaths ~= nil then
1069
1091
  for i = 1, #effectModelPaths do
@@ -1072,7 +1094,7 @@ local function handleAbilityChannelingStartEvent(caster, ability)
1072
1094
  if attachmentPoint == nil or attachmentPoint == "" then
1073
1095
  attachmentPoint = "origin"
1074
1096
  end
1075
- effects[i] = Effect:createTarget(effectModelPath, caster, attachmentPoint)
1097
+ effects[i] = Effect:create(effectModelPath, caster, attachmentPoint, parameters and parameters[i])
1076
1098
  end
1077
1099
  end
1078
1100
  casterChannelingEffectsByCaster[caster] = effects
@@ -121,6 +121,10 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
121
121
  applicatorAbilityType.damagePerSecond = 0
122
122
  applicatorAbilityType.movementSpeedDecreaseFactor = 0
123
123
  applicatorAbilityType.attackSpeedDecreaseFactor = 0
124
+ applicatorAbilityType.isDamageStacking = false
125
+ applicatorAbilityType.isMovementSpeedFactorStacking = false
126
+ applicatorAbilityType.isAttackSpeedFactorStacking = false
127
+ applicatorAbilityType.isAbleToKill = false
124
128
  applicatorAbilityType.buffTypeIds = {applicableBuffType.id, applicableBuffType.id}
125
129
  applicatorAbilityTypeIdByApplicatorType[852173] = applicatorAbilityType.id
126
130
  end
@@ -128,6 +132,7 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
128
132
  local applicatorAbilityType = prepareAbilityType(BerserkAbilityType, applicableBuffType)
129
133
  applicatorAbilityType.attackSpeedIncreaseFactor = 0
130
134
  applicatorAbilityType.movementSpeedIncreaseFactor = 0
135
+ applicatorAbilityType.receivedDamageIncreaseFactor = 0
131
136
  applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
132
137
  if applicatorAbilityType.levelCount > 1 then
133
138
  multilevelPhysicalPositiveApplicatorAbilityTypes[#multilevelPhysicalPositiveApplicatorAbilityTypes + 1] = applicatorAbilityType
@@ -3,12 +3,16 @@ import { TupleOf } from "../../../utility/types";
3
3
  import { AttachmentPreset, AttachmentPresetInput } from "../auxiliary/attachment-preset";
4
4
  import { Race } from "../auxiliary/race";
5
5
  import { SoundPresetName } from "../auxiliary/sound-preset-name";
6
- import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
6
+ import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
7
7
  import { LightningTypeId } from "./lightning-type";
8
8
  export type BuffTypeId = ObjectDataEntryId & number & {
9
9
  readonly __buffTypeId: unique symbol;
10
10
  };
11
+ export type StandardBuffTypeId = BuffTypeId & {
12
+ readonly __standardBuffTypeId: unique symbol;
13
+ };
11
14
  export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> extends ObjectDataEntry<Id> {
15
+ static readonly [id: StandardBuffTypeId]: ObjectDataEntryConstructor<BuffType>;
12
16
  private static readonly idGenerator;
13
17
  protected static generateId(): number;
14
18
  protected static getObjectData(map: WarMap): WarObjects;
@@ -51,13 +55,3 @@ export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> exten
51
55
  get tooltipExtendedText(): string;
52
56
  set tooltipExtendedText(tooltipText: string);
53
57
  }
54
- declare const AvatarBuffType_base: typeof BuffType;
55
- export declare class AvatarBuffType extends AvatarBuffType_base {
56
- }
57
- declare const DevotionAuraBuffType_base: typeof BuffType;
58
- export declare class DevotionAuraBuffType extends DevotionAuraBuffType_base {
59
- }
60
- declare const DivineShieldBuffType_base: typeof BuffType;
61
- export declare class DivineShieldBuffType extends DivineShieldBuffType_base {
62
- }
63
- export {};
@@ -6,6 +6,8 @@ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
6
  local ____exports = {}
7
7
  local ____arrays = require("utility.arrays")
8
8
  local array = ____arrays.array
9
+ local ____reflection = require("utility.reflection")
10
+ local implementReadonlyNumberIndexSupplier = ____reflection.implementReadonlyNumberIndexSupplier
9
11
  local ____entry = require("engine.object-data.entry")
10
12
  local ObjectDataEntry = ____entry.ObjectDataEntry
11
13
  local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
@@ -285,32 +287,14 @@ __TS__SetDescriptor(
285
287
  },
286
288
  true
287
289
  )
288
- local function makeBaseBuffType(id)
289
- local BaseBuffType = __TS__Class()
290
- BaseBuffType.name = "BaseBuffType"
291
- __TS__ClassExtends(BaseBuffType, ____exports.BuffType)
292
- BaseBuffType.BASE_ID = id
293
- return BaseBuffType
294
- end
295
- ____exports.AvatarBuffType = __TS__Class()
296
- local AvatarBuffType = ____exports.AvatarBuffType
297
- AvatarBuffType.name = "AvatarBuffType"
298
- __TS__ClassExtends(
299
- AvatarBuffType,
300
- makeBaseBuffType(fourCC("BHav"))
301
- )
302
- ____exports.DevotionAuraBuffType = __TS__Class()
303
- local DevotionAuraBuffType = ____exports.DevotionAuraBuffType
304
- DevotionAuraBuffType.name = "DevotionAuraBuffType"
305
- __TS__ClassExtends(
306
- DevotionAuraBuffType,
307
- makeBaseBuffType(fourCC("BHad"))
308
- )
309
- ____exports.DivineShieldBuffType = __TS__Class()
310
- local DivineShieldBuffType = ____exports.DivineShieldBuffType
311
- DivineShieldBuffType.name = "DivineShieldBuffType"
312
- __TS__ClassExtends(
313
- DivineShieldBuffType,
314
- makeBaseBuffType(fourCC("BHds"))
290
+ implementReadonlyNumberIndexSupplier(
291
+ ____exports.BuffType,
292
+ function(id)
293
+ local ____class_0 = __TS__Class()
294
+ ____class_0.name = ____class_0.name
295
+ __TS__ClassExtends(____class_0, ____exports.BuffType)
296
+ ____class_0.BASE_ID = id
297
+ return ____class_0
298
+ end
315
299
  )
316
300
  return ____exports
@@ -13,6 +13,7 @@ import type { AbilityTypeId } from "./ability-type";
13
13
  import type { UpgradeId } from "./upgrade";
14
14
  import { AnimationQualifier } from "../auxiliary/animation-qualifier";
15
15
  import { AttackType } from "../auxiliary/attack-type";
16
+ import { ArmorType } from "../auxiliary/armor-type";
16
17
  export type UnitTypeId = ObjectDataEntryId & number & {
17
18
  readonly __unitTypeId: unique symbol;
18
19
  };
@@ -23,8 +24,8 @@ export declare class UnitTypeWeapon {
23
24
  private readonly unitType;
24
25
  private readonly index;
25
26
  private constructor();
26
- get attackType(): AttackType;
27
- set attackType(attackType: AttackType);
27
+ get attackType(): AttackType | undefined;
28
+ set attackType(attackType: AttackType | undefined);
28
29
  get backSwingDuration(): number;
29
30
  set backSwingDuration(backSwingDuration: number);
30
31
  get cooldown(): number;
@@ -144,6 +145,8 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
144
145
  set runSpeedSD(runSpeedSD: number);
145
146
  get runSpeedHD(): number;
146
147
  set runSpeedHD(runSpeedHD: number);
148
+ get selectionCircleHeight(): number;
149
+ set selectionCircleHeight(height: number);
147
150
  get selectionCircleScale(): number;
148
151
  set selectionCircleScale(selectionCircleScale: number);
149
152
  get selectionCircleScaleSD(): number;
@@ -182,16 +185,20 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
182
185
  set walkSpeedSD(walkSpeedSD: number);
183
186
  get walkSpeedHD(): number;
184
187
  set walkSpeedHD(walkSpeedHD: number);
188
+ get armor(): number;
189
+ set armor(armor: number);
185
190
  get armorSoundType(): ArmorSoundType;
186
191
  set armorSoundType(armorSoundType: ArmorSoundType);
187
192
  get armorSoundTypeSD(): ArmorSoundType;
188
193
  set armorSoundTypeSD(armorSoundTypeSD: ArmorSoundType);
189
194
  get armorSoundTypeHD(): ArmorSoundType;
190
195
  set armorSoundTypeHD(armorSoundTypeHD: ArmorSoundType);
196
+ get armorType(): ArmorType;
197
+ set armorType(armorType: ArmorType);
191
198
  get combatClassifications(): CombatClassifications;
192
199
  set combatClassifications(combatClassifications: CombatClassifications);
193
- get unitClassifications(): UnitClassifications;
194
- set unitClassifications(unitClassifications: UnitClassifications);
200
+ get classifications(): UnitClassifications;
201
+ set classifications(unitClassifications: UnitClassifications);
195
202
  get weapons(): TupleOf<UnitTypeWeapon, 2>;
196
203
  get firstWeapon(): UnitTypeWeapon;
197
204
  get secondWeapon(): UnitTypeWeapon;
@@ -225,6 +232,8 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
225
232
  set goldCost(goldCost: number);
226
233
  get healthRegenerationRate(): number;
227
234
  set healthRegenerationRate(healthRegenerationRate: number);
235
+ get level(): number;
236
+ set level(level: number);
228
237
  get manaRegenerationRate(): number;
229
238
  set manaRegenerationRate(manaRegenerationRate: number);
230
239
  get maximumHealth(): number;