warscript 0.0.1-dev.9cbb1ff → 0.0.1-dev.9e6f20e

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (184) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/core/types/frame.d.ts +1 -0
  4. package/core/types/frame.lua +136 -58
  5. package/core/types/handle.lua +6 -9
  6. package/core/types/item.d.ts +1 -0
  7. package/core/types/item.lua +1 -0
  8. package/core/types/player.d.ts +17 -1
  9. package/core/types/player.lua +70 -24
  10. package/core/types/playerCamera.d.ts +2 -0
  11. package/core/types/playerCamera.lua +123 -5
  12. package/core/types/sound.lua +1 -1
  13. package/core/types/tileCell.d.ts +11 -1
  14. package/core/types/tileCell.lua +97 -0
  15. package/core/types/timer.d.ts +3 -1
  16. package/core/types/timer.lua +27 -2
  17. package/decl/native.d.ts +846 -790
  18. package/destroyable.d.ts +1 -0
  19. package/destroyable.lua +9 -0
  20. package/engine/behavior.d.ts +14 -1
  21. package/engine/behavior.lua +230 -70
  22. package/engine/behaviour/ability/apply-buff.lua +5 -5
  23. package/engine/behaviour/ability/damage.d.ts +9 -3
  24. package/engine/behaviour/ability/damage.lua +31 -37
  25. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  26. package/engine/behaviour/ability/emulate-impact.lua +16 -7
  27. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  28. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  29. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  30. package/engine/behaviour/ability/restore-mana.lua +6 -6
  31. package/engine/behaviour/ability.d.ts +11 -6
  32. package/engine/behaviour/ability.lua +38 -17
  33. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  34. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  35. package/engine/behaviour/unit.d.ts +39 -3
  36. package/engine/behaviour/unit.lua +269 -6
  37. package/engine/buff.d.ts +67 -22
  38. package/engine/buff.lua +371 -182
  39. package/engine/internal/ability.d.ts +7 -1
  40. package/engine/internal/ability.lua +64 -24
  41. package/engine/internal/item/ability.lua +63 -11
  42. package/engine/internal/item/fields.d.ts +12 -0
  43. package/engine/internal/item/fields.lua +33 -0
  44. package/engine/internal/item+owner.lua +12 -6
  45. package/engine/internal/item.d.ts +16 -16
  46. package/engine/internal/item.lua +152 -69
  47. package/engine/internal/mechanics/cast-ability.lua +6 -3
  48. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  49. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  50. package/engine/internal/misc/frame-coordinates.lua +21 -0
  51. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  52. package/engine/internal/misc/get-terrain-z.lua +11 -0
  53. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  54. package/engine/internal/misc/player-local-handle.lua +5 -0
  55. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  56. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  57. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  58. package/engine/internal/object-data/health-bonus.lua +16 -0
  59. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  60. package/engine/internal/object-data/mana-bonus.lua +16 -0
  61. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  62. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  63. package/engine/internal/unit/ability.d.ts +35 -0
  64. package/engine/internal/unit/ability.lua +113 -12
  65. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  66. package/engine/internal/unit/allowed-targets.lua +9 -1
  67. package/engine/internal/unit/attributes.d.ts +17 -0
  68. package/engine/internal/unit/attributes.lua +46 -0
  69. package/engine/internal/unit/bonus.d.ts +6 -0
  70. package/engine/internal/unit/bonus.lua +33 -3
  71. package/engine/internal/unit/buff.d.ts +2 -2
  72. package/engine/internal/unit/buff.lua +32 -17
  73. package/engine/internal/unit/fly-height.d.ts +7 -0
  74. package/engine/internal/unit/fly-height.lua +20 -0
  75. package/engine/internal/unit/interrupts.d.ts +12 -0
  76. package/engine/internal/unit/interrupts.lua +28 -0
  77. package/engine/internal/unit/main-selected.lua +12 -27
  78. package/engine/internal/unit/order.d.ts +20 -0
  79. package/engine/internal/unit/order.lua +136 -0
  80. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  81. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  82. package/engine/internal/unit/range-event.d.ts +12 -0
  83. package/engine/internal/unit/range-event.lua +90 -0
  84. package/engine/internal/unit/scale.d.ts +7 -0
  85. package/engine/internal/unit/scale.lua +20 -0
  86. package/engine/internal/unit+ability.lua +10 -1
  87. package/engine/internal/unit+bonus.lua +3 -3
  88. package/engine/internal/unit+damage.d.ts +2 -11
  89. package/engine/internal/unit+damage.lua +10 -14
  90. package/engine/internal/unit+spellSteal.lua +1 -2
  91. package/engine/internal/unit-missile-launch.lua +52 -14
  92. package/engine/internal/unit.d.ts +34 -27
  93. package/engine/internal/unit.lua +365 -273
  94. package/engine/local-client.d.ts +7 -0
  95. package/engine/local-client.lua +86 -1
  96. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  97. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  98. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  99. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  100. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  101. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  102. package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
  103. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
  104. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  105. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  106. package/engine/object-data/entry/ability-type/blank-configurable.lua +30 -0
  107. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  108. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  109. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  110. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  111. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  112. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  113. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  114. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  115. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  116. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  117. package/engine/object-data/entry/ability-type.d.ts +2 -0
  118. package/engine/object-data/entry/ability-type.lua +89 -8
  119. package/engine/object-data/entry/buff-type/applicable.lua +113 -109
  120. package/engine/object-data/entry/destructible-type.d.ts +27 -1
  121. package/engine/object-data/entry/destructible-type.lua +155 -0
  122. package/engine/object-data/entry/unit-type.d.ts +17 -4
  123. package/engine/object-data/entry/unit-type.lua +189 -83
  124. package/engine/object-field/ability.d.ts +4 -4
  125. package/engine/object-field/ability.lua +9 -8
  126. package/engine/object-field/item.d.ts +22 -0
  127. package/engine/object-field/item.lua +118 -0
  128. package/engine/object-field/unit.d.ts +72 -3
  129. package/engine/object-field/unit.lua +268 -7
  130. package/engine/object-field.d.ts +18 -7
  131. package/engine/object-field.lua +294 -135
  132. package/engine/random.d.ts +10 -0
  133. package/engine/random.lua +21 -0
  134. package/engine/standard/fields/ability.d.ts +2 -2
  135. package/engine/standard/fields/ability.lua +2 -2
  136. package/engine/standard/fields/item.d.ts +4 -0
  137. package/engine/standard/fields/item.lua +6 -0
  138. package/engine/standard/fields/unit.d.ts +12 -0
  139. package/engine/standard/fields/unit.lua +20 -0
  140. package/engine/synchronization.d.ts +11 -0
  141. package/engine/synchronization.lua +77 -0
  142. package/engine/text-tag.d.ts +36 -2
  143. package/engine/text-tag.lua +250 -10
  144. package/engine/unit.d.ts +6 -0
  145. package/engine/unit.lua +6 -0
  146. package/event.d.ts +1 -1
  147. package/lualib_bundle.lua +1 -1
  148. package/math.d.ts +2 -0
  149. package/math.lua +14 -0
  150. package/net/socket.lua +1 -1
  151. package/network.lua +25 -1
  152. package/objutil/buff.lua +11 -10
  153. package/objutil/object.lua +1 -1
  154. package/operation.d.ts +8 -1
  155. package/operation.lua +38 -18
  156. package/package.json +5 -5
  157. package/patch-lua.lua +15 -0
  158. package/patch-lualib.lua +1 -1
  159. package/utility/arrays.d.ts +2 -0
  160. package/utility/arrays.lua +11 -0
  161. package/utility/callback-array.d.ts +17 -0
  162. package/utility/callback-array.lua +61 -0
  163. package/utility/functions.d.ts +8 -0
  164. package/utility/functions.lua +13 -0
  165. package/utility/linked-map.d.ts +35 -0
  166. package/utility/linked-map.lua +107 -0
  167. package/utility/linked-set.d.ts +4 -1
  168. package/utility/linked-set.lua +46 -1
  169. package/utility/lua-maps.d.ts +12 -2
  170. package/utility/lua-maps.lua +37 -2
  171. package/utility/lua-sets.d.ts +1 -0
  172. package/utility/lua-sets.lua +4 -0
  173. package/utility/random.d.ts +102 -0
  174. package/utility/random.lua +273 -0
  175. package/utility/records.lua +20 -1
  176. package/utility/types.d.ts +3 -0
  177. package/utility/unordered-map.d.ts +27 -0
  178. package/utility/unordered-map.lua +99 -0
  179. package/core/types/order.d.ts +0 -25
  180. package/core/types/order.lua +0 -55
  181. /package/engine/internal/{object-data/armor-increase.d.ts → misc/damage-metadata-by-target.d.ts} +0 -0
  182. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  183. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  184. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -21,6 +21,16 @@ local ____preconditions = require("utility.preconditions")
21
21
  local checkNotNull = ____preconditions.checkNotNull
22
22
  local ____lazy = require("utility.lazy")
23
23
  local lazyRecord = ____lazy.lazyRecord
24
+ local ____timer = require("core.types.timer")
25
+ local consumeZeroTimerCallback = ____timer.consumeZeroTimerCallback
26
+ local Timer = ____timer.Timer
27
+ local ____lua_2Dsets = require("utility.lua-sets")
28
+ local luaSetOf = ____lua_2Dsets.luaSetOf
29
+ local ____attributes = require("attributes")
30
+ local attribute = ____attributes.attribute
31
+ local ____pseudo_2Dpassive_2Dabilities = require("engine.internal.unit.pseudo-passive-abilities")
32
+ local pseudoPassiveAbilityOrderTypeStringId = ____pseudo_2Dpassive_2Dabilities.pseudoPassiveAbilityOrderTypeStringId
33
+ local pseudoPassiveAbilityTypeIds = ____pseudo_2Dpassive_2Dabilities.pseudoPassiveAbilityTypeIds
24
34
  local eventInvoke = Event.invoke
25
35
  local condition = Condition
26
36
  local createTrigger = CreateTrigger
@@ -83,7 +93,7 @@ local function createCommonEvent(underlyingEvent)
83
93
  underlyingEvent,
84
94
  3,
85
95
  function(caster, ability)
86
- return true, caster, ability
96
+ return not (pseudoPassiveAbilityTypeIds[ability.typeId] ~= nil), caster, ability
87
97
  end
88
98
  )
89
99
  end
@@ -163,7 +173,7 @@ local function createNoTargetEvent(underlyingEvent)
163
173
  underlyingEvent,
164
174
  1,
165
175
  function(caster, ability, targetUnit, targetItem, targetDestructible, x, y)
166
- if x == 0 and y == 0 and targetUnit == nil and targetItem == nil and targetDestructible == nil then
176
+ if x == 0 and y == 0 and targetUnit == nil and targetItem == nil and targetDestructible == nil and not (pseudoPassiveAbilityTypeIds[ability.typeId] ~= nil) then
167
177
  return true, caster, ability
168
178
  else
169
179
  return false
@@ -345,21 +355,17 @@ rawset(
345
355
  extractAbilityTypeId
346
356
  )
347
357
  )
358
+ local internalAbilityChannelingFinishEvent = __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_FINISH, collectUnitAbilityEventParameters)
348
359
  rawset(
349
360
  Unit,
350
361
  "abilityChannelingFinishEvent",
351
- createDispatchingEvent(
352
- __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_FINISH, collectUnitAbilityEventParameters),
353
- extractAbilityTypeId
354
- )
362
+ createDispatchingEvent(internalAbilityChannelingFinishEvent, extractAbilityTypeId)
355
363
  )
364
+ local internalAbilityStopEvent = __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_ENDCAST, collectUnitAbilityEventParameters)
356
365
  rawset(
357
366
  Unit,
358
367
  "abilityStopEvent",
359
- createDispatchingEvent(
360
- __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_ENDCAST, collectUnitAbilityEventParameters),
361
- extractAbilityTypeId
362
- )
368
+ createDispatchingEvent(internalAbilityStopEvent, extractAbilityTypeId)
363
369
  )
364
370
  rawset(
365
371
  Unit,
@@ -376,9 +382,13 @@ rawset(
376
382
  condition(function()
377
383
  local unit = Unit:of(getTriggerUnit())
378
384
  if unit ~= nil then
379
- local ability = unit:getAbilityById(abilityTypeId)
385
+ local ability = unit:getAbility(abilityTypeId)
380
386
  if ability ~= nil then
381
- eventInvoke(event, unit, ability, orderTypeStringId)
387
+ if pseudoPassiveAbilityTypeIds[ability.typeId] ~= nil then
388
+ ability:interruptCast()
389
+ else
390
+ eventInvoke(event, unit, ability, orderTypeStringId)
391
+ end
382
392
  end
383
393
  end
384
394
  end)
@@ -388,4 +398,95 @@ rawset(
388
398
  end)
389
399
  end)
390
400
  )
401
+ local internalAbilityImpactEvent = __TS__New(Event)
402
+ local impactCallbackIdAttribute = attribute()
403
+ local function invokeImpactEvent(unit, ability, ...)
404
+ ability[impactCallbackIdAttribute] = nil
405
+ eventInvoke(internalAbilityImpactEvent, unit, ability, ...)
406
+ end
407
+ internalAbilityChannelingStartEvent:addListener(
408
+ 999999,
409
+ function(unit, ability, ...)
410
+ ability[impactCallbackIdAttribute] = Timer:run(invokeImpactEvent, unit, ability, ...)
411
+ end
412
+ )
413
+ local function consumeImpactCallback(_, ability)
414
+ local impactCallbackId = ability[impactCallbackIdAttribute]
415
+ if impactCallbackId ~= nil then
416
+ consumeZeroTimerCallback(impactCallbackId)
417
+ end
418
+ end
419
+ internalAbilityChannelingFinishEvent:addListener(999999, consumeImpactCallback)
420
+ internalAbilityStopEvent:addListener(999999, consumeImpactCallback)
421
+ rawset(
422
+ Unit,
423
+ "abilityImpactEvent",
424
+ createDispatchingEvent(
425
+ createCommonEvent(internalAbilityImpactEvent),
426
+ extractAbilityTypeId
427
+ )
428
+ )
429
+ rawset(
430
+ Unit,
431
+ "abilityWidgetTargetImpactEvent",
432
+ createDispatchingEvent(
433
+ createWidgetTargetEvent(internalAbilityImpactEvent),
434
+ extractAbilityTypeId
435
+ )
436
+ )
437
+ rawset(
438
+ Unit,
439
+ "abilityUnitTargetImpactEvent",
440
+ createDispatchingEvent(
441
+ createUnitTargetEvent(internalAbilityImpactEvent),
442
+ extractAbilityTypeId
443
+ )
444
+ )
445
+ rawset(
446
+ Unit,
447
+ "abilityItemTargetImpactEvent",
448
+ createDispatchingEvent(
449
+ createItemTargetEvent(internalAbilityImpactEvent),
450
+ extractAbilityTypeId
451
+ )
452
+ )
453
+ rawset(
454
+ Unit,
455
+ "abilityDestructibleTargetImpactEvent",
456
+ createDispatchingEvent(
457
+ createDestructibleTargetEvent(internalAbilityImpactEvent),
458
+ extractAbilityTypeId
459
+ )
460
+ )
461
+ rawset(
462
+ Unit,
463
+ "abilityPointTargetImpactEvent",
464
+ createDispatchingEvent(
465
+ createPointTargetEvent(internalAbilityImpactEvent),
466
+ extractAbilityTypeId
467
+ )
468
+ )
469
+ rawset(
470
+ Unit,
471
+ "abilityNoTargetImpactEvent",
472
+ createDispatchingEvent(
473
+ createNoTargetEvent(internalAbilityImpactEvent),
474
+ extractAbilityTypeId
475
+ )
476
+ )
477
+ local spellEffectOnlyAbilityTypeIds = luaSetOf(fourCC("AAns"))
478
+ internalAbilityChannelingStartEvent:addListener(
479
+ -999999,
480
+ function(unit, ability)
481
+ if spellEffectOnlyAbilityTypeIds[ability.parentTypeId] ~= nil then
482
+ eventInvoke(internalAbilityChannelingFinishEvent, unit, ability)
483
+ eventInvoke(internalAbilityStopEvent, unit, ability)
484
+ end
485
+ end
486
+ )
487
+ local function doNothing()
488
+ end
489
+ for pseudoPassiveAbilityTypeId in pairs(pseudoPassiveAbilityTypeIds) do
490
+ Unit.abilityCommandEvent[pseudoPassiveAbilityTypeId][pseudoPassiveAbilityOrderTypeStringId]:addListener(999999, doNothing)
491
+ end
391
492
  return ____exports
@@ -2,7 +2,7 @@
2
2
  import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
3
3
  declare module "../unit" {
4
4
  interface Unit {
5
- isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications: CombatClassifications): boolean;
5
+ isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications?: CombatClassifications): boolean;
6
6
  }
7
7
  }
8
8
  declare module "../unit" {
@@ -5,7 +5,15 @@ local initializeFilterTargetState = ____combat_2Dclassification.initializeFilter
5
5
  local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
7
  Unit.prototype.isAllowedTarget = function(self, source, allowedTargetCombatClassifications)
8
- initializeFilterTargetState(source, allowedTargetCombatClassifications)
8
+ if allowedTargetCombatClassifications ~= nil then
9
+ initializeFilterTargetState(source, allowedTargetCombatClassifications)
10
+ return filterTarget(self)
11
+ end
12
+ initializeFilterTargetState(source, source.firstWeapon.allowedTargetCombatClassifications)
13
+ if filterTarget(self) then
14
+ return true
15
+ end
16
+ initializeFilterTargetState(source, source.secondWeapon.allowedTargetCombatClassifications)
9
17
  return filterTarget(self)
10
18
  end
11
19
  Unit.getAllowedTargetsInRange = function(source, allowedTargetCombatClassifications, x, y, range)
@@ -0,0 +1,17 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ strengthBase: number;
5
+ }
6
+ }
7
+ declare module "../unit" {
8
+ interface Unit {
9
+ agilityBase: number;
10
+ }
11
+ }
12
+ declare module "../unit" {
13
+ interface Unit {
14
+ intelligenceBase: number;
15
+ }
16
+ }
17
+ export {};
@@ -0,0 +1,46 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____unit = require("engine.internal.unit")
5
+ local Unit = ____unit.Unit
6
+ local ____unit = require("engine.standard.fields.unit")
7
+ local AGILITY_UNIT_FIELD = ____unit.AGILITY_UNIT_FIELD
8
+ local INTELLIGENCE_UNIT_FIELD = ____unit.INTELLIGENCE_UNIT_FIELD
9
+ local STRENGTH_UNIT_FIELD = ____unit.STRENGTH_UNIT_FIELD
10
+ __TS__ObjectDefineProperty(
11
+ Unit.prototype,
12
+ "strengthBase",
13
+ {
14
+ get = function(self)
15
+ return STRENGTH_UNIT_FIELD:getValue(self)
16
+ end,
17
+ set = function(self, value)
18
+ STRENGTH_UNIT_FIELD:setValue(self, value)
19
+ end
20
+ }
21
+ )
22
+ __TS__ObjectDefineProperty(
23
+ Unit.prototype,
24
+ "agilityBase",
25
+ {
26
+ get = function(self)
27
+ return AGILITY_UNIT_FIELD:getValue(self)
28
+ end,
29
+ set = function(self, value)
30
+ AGILITY_UNIT_FIELD:setValue(self, value)
31
+ end
32
+ }
33
+ )
34
+ __TS__ObjectDefineProperty(
35
+ Unit.prototype,
36
+ "intelligenceBase",
37
+ {
38
+ get = function(self)
39
+ return INTELLIGENCE_UNIT_FIELD:getValue(self)
40
+ end,
41
+ set = function(self, value)
42
+ INTELLIGENCE_UNIT_FIELD:setValue(self, value)
43
+ end
44
+ }
45
+ )
46
+ return ____exports
@@ -5,6 +5,8 @@ export type UnitBonusId<Brand extends string = any> = number & {
5
5
  readonly __unitBonusId: unique symbol;
6
6
  readonly __unitBonusIdBrand: Brand;
7
7
  };
8
+ export type UnitMaxHealthBonusId = UnitBonusId<"maxHealth">;
9
+ export type UnitMaxManaBonusId = UnitBonusId<"maxMana">;
8
10
  export type UnitArmorBonusId = UnitBonusId<"armor">;
9
11
  export type UnitAttackSpeedFactorBonusId = UnitBonusId<"attackSpeedFactor">;
10
12
  export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
@@ -12,6 +14,7 @@ export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
12
14
  export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
13
15
  export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
14
16
  export type UnitEvasionProbabilityBonusId = UnitBonusId<"evasionProbability">;
17
+ export type UnitManaRegenerationRateFactorBonusId = UnitBonusId<"manaRegenerationRateFactor">;
15
18
  export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
16
19
  abilityTypeId: AbilityTypeId;
17
20
  field: jabilityintegerlevelfield;
@@ -29,6 +32,8 @@ export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
29
32
  readonly __unitBonusTypeId?: Id;
30
33
  };
31
34
  export declare namespace UnitBonusType {
35
+ const HEALTH: UnitBonusType<UnitMaxHealthBonusId>;
36
+ const MANA: UnitBonusType<UnitMaxManaBonusId>;
32
37
  const ARMOR: UnitBonusType<UnitArmorBonusId>;
33
38
  const ATTACK_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
34
39
  const MOVEMENT_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
@@ -36,6 +41,7 @@ export declare namespace UnitBonusType {
36
41
  const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
37
42
  const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
38
43
  const EVASION_PROBABILITY: UnitBonusType<UnitEvasionProbabilityBonusId>;
44
+ const MANA_REGENERATION_RATE_FACTOR: UnitBonusType<UnitManaRegenerationRateFactorBonusId>;
39
45
  }
40
46
  export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
41
47
  export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
@@ -1,9 +1,9 @@
1
1
  local ____exports = {}
2
2
  local ____unit = require("engine.internal.unit")
3
3
  local Unit = ____unit.Unit
4
- local ____armor_2Dincrease = require("engine.internal.object-data.armor-increase")
5
- local ARMOR_BONUS_DUMMY_ABILITY_FIELD = ____armor_2Dincrease.ARMOR_BONUS_DUMMY_ABILITY_FIELD
6
- local ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID = ____armor_2Dincrease.ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID
4
+ local ____armor_2Dbonus = require("engine.internal.object-data.armor-bonus")
5
+ local ARMOR_BONUS_DUMMY_ABILITY_FIELD = ____armor_2Dbonus.ARMOR_BONUS_DUMMY_ABILITY_FIELD
6
+ local ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID = ____armor_2Dbonus.ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID
7
7
  local ____utility = require("engine.internal.utility")
8
8
  local addInternalAbility = ____utility.addInternalAbility
9
9
  local ____arrays = require("utility.arrays")
@@ -24,6 +24,15 @@ local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspee
24
24
  local ____evasion_2Dprobability = require("engine.internal.object-data.evasion-probability")
25
25
  local EVASION_PROBABILITY_ABILITY_FIELD = ____evasion_2Dprobability.EVASION_PROBABILITY_ABILITY_FIELD
26
26
  local EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = ____evasion_2Dprobability.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID
27
+ local ____health_2Dbonus = require("engine.internal.object-data.health-bonus")
28
+ local HEALTH_BONUS_DUMMY_ABILITY_FIELD = ____health_2Dbonus.HEALTH_BONUS_DUMMY_ABILITY_FIELD
29
+ local HEALTH_BONUS_DUMMY_ABILITY_TYPE_ID = ____health_2Dbonus.HEALTH_BONUS_DUMMY_ABILITY_TYPE_ID
30
+ local ____mana_2Dbonus = require("engine.internal.object-data.mana-bonus")
31
+ local MANA_BONUS_DUMMY_ABILITY_FIELD = ____mana_2Dbonus.MANA_BONUS_DUMMY_ABILITY_FIELD
32
+ local MANA_BONUS_DUMMY_ABILITY_TYPE_ID = ____mana_2Dbonus.MANA_BONUS_DUMMY_ABILITY_TYPE_ID
33
+ local ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor = require("engine.internal.object-data.mana-regeneration-rate-increase-factor")
34
+ local MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD = ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor.MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD
35
+ local MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor.MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
27
36
  local damageFactorByUnit = {}
28
37
  local receivedDamageFactorByUnit = {}
29
38
  local function atLeastOnceProbability(array)
@@ -36,6 +45,20 @@ end
36
45
  ____exports.UnitBonusType = {}
37
46
  local UnitBonusType = ____exports.UnitBonusType
38
47
  do
48
+ UnitBonusType.HEALTH = {
49
+ abilityTypeId = HEALTH_BONUS_DUMMY_ABILITY_TYPE_ID,
50
+ field = HEALTH_BONUS_DUMMY_ABILITY_FIELD,
51
+ integer = true,
52
+ reduce = sum,
53
+ initialValue = 0
54
+ }
55
+ UnitBonusType.MANA = {
56
+ abilityTypeId = MANA_BONUS_DUMMY_ABILITY_TYPE_ID,
57
+ field = MANA_BONUS_DUMMY_ABILITY_FIELD,
58
+ integer = true,
59
+ reduce = sum,
60
+ initialValue = 0
61
+ }
39
62
  UnitBonusType.ARMOR = {
40
63
  abilityTypeId = ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID,
41
64
  field = ARMOR_BONUS_DUMMY_ABILITY_FIELD,
@@ -73,6 +96,13 @@ do
73
96
  reduce = atLeastOnceProbability,
74
97
  initialValue = 0
75
98
  }
99
+ UnitBonusType.MANA_REGENERATION_RATE_FACTOR = {
100
+ abilityTypeId = MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID,
101
+ field = MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD,
102
+ integer = false,
103
+ reduce = sum,
104
+ initialValue = 0
105
+ }
76
106
  end
77
107
  local bonusesByUnitByBonusType = {}
78
108
  local nextId = 1
@@ -32,7 +32,7 @@ declare module "../unit" {
32
32
  * @param includeAuras Whether to remove aura buffs. Default `true`.
33
33
  * @param autoDispel Unknown. Default `false`.
34
34
  */
35
- removeBuffs(polarity?: BuffPolarity, resistanceType?: BuffResistanceType, includeExpirationTimers?: boolean, includeAuras?: boolean, autoDispel?: boolean): void;
36
- removeBuffs(buffTypeIds: number[]): void;
35
+ removeBuffs(polarity?: BuffPolarity, resistanceType?: BuffResistanceType, includeExpirationTimers?: boolean, includeAuras?: boolean, autoDispel?: boolean): number;
36
+ removeBuffs(buffTypeIds: number[]): number;
37
37
  }
38
38
  }
@@ -1,7 +1,3 @@
1
- local ____lualib = require("lualib_bundle")
2
- local __TS__SparseArrayNew = ____lualib.__TS__SparseArrayNew
3
- local __TS__SparseArrayPush = ____lualib.__TS__SparseArrayPush
4
- local __TS__SparseArraySpread = ____lualib.__TS__SparseArraySpread
5
1
  local ____exports = {}
6
2
  local ____buff = require("engine.buff")
7
3
  local checkBuff = ____buff.checkBuff
@@ -46,36 +42,55 @@ Unit.prototype.countBuffs = function(self, polarity, resistanceType, includeExpi
46
42
  )
47
43
  end
48
44
  Unit.prototype.removeBuffs = function(self, polarityOrBuffTypeIds, resistanceType, includeExpirationTimers, includeAuras, autoDispel)
45
+ local handle = self.handle
46
+ local cnt
49
47
  if type(polarityOrBuffTypeIds) == "table" then
50
- local handle = self.handle
48
+ cnt = 0
51
49
  for i = 1, #polarityOrBuffTypeIds do
52
- unitRemoveAbility(handle, polarityOrBuffTypeIds[i])
50
+ cnt = cnt + (unitRemoveAbility(handle, polarityOrBuffTypeIds[i]) and 1 or 0)
53
51
  end
54
52
  else
55
- local ____array_3 = __TS__SparseArrayNew(
56
- self.handle,
57
- (polarityOrBuffTypeIds or 3) & 1 ~= 0,
58
- (polarityOrBuffTypeIds or 3) & 2 ~= 0,
59
- (resistanceType or 0) & 1 ~= 0,
60
- (resistanceType or 0) & 2 ~= 0
61
- )
53
+ local positive = (polarityOrBuffTypeIds or 3) & 1 ~= 0
54
+ local negative = (polarityOrBuffTypeIds or 3) & 2 ~= 0
55
+ local magic = (resistanceType or 0) & 1 ~= 0
56
+ local physical = (resistanceType or 0) & 2 ~= 0
62
57
  local ____includeExpirationTimers_0 = includeExpirationTimers
63
58
  if ____includeExpirationTimers_0 == nil then
64
59
  ____includeExpirationTimers_0 = true
65
60
  end
66
- __TS__SparseArrayPush(____array_3, ____includeExpirationTimers_0)
61
+ includeExpirationTimers = ____includeExpirationTimers_0
67
62
  local ____includeAuras_1 = includeAuras
68
63
  if ____includeAuras_1 == nil then
69
64
  ____includeAuras_1 = true
70
65
  end
71
- __TS__SparseArrayPush(____array_3, ____includeAuras_1)
66
+ includeAuras = ____includeAuras_1
72
67
  local ____autoDispel_2 = autoDispel
73
68
  if ____autoDispel_2 == nil then
74
69
  ____autoDispel_2 = false
75
70
  end
76
- __TS__SparseArrayPush(____array_3, ____autoDispel_2)
77
- unitRemoveBuffsEx(__TS__SparseArraySpread(____array_3))
71
+ autoDispel = ____autoDispel_2
72
+ cnt = unitCountBuffsEx(
73
+ handle,
74
+ positive,
75
+ negative,
76
+ magic,
77
+ physical,
78
+ includeExpirationTimers,
79
+ includeAuras,
80
+ autoDispel
81
+ )
82
+ unitRemoveBuffsEx(
83
+ handle,
84
+ positive,
85
+ negative,
86
+ magic,
87
+ physical,
88
+ includeExpirationTimers,
89
+ includeAuras,
90
+ autoDispel
91
+ )
78
92
  end
79
93
  checkBuffs(self)
94
+ return cnt
80
95
  end
81
96
  return ____exports
@@ -0,0 +1,7 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ flyHeight: number;
5
+ }
6
+ }
7
+ export {};
@@ -0,0 +1,20 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____unit = require("engine.internal.unit")
5
+ local Unit = ____unit.Unit
6
+ local ____unit = require("engine.standard.fields.unit")
7
+ local FLY_HEIGHT_UNIT_FIELD = ____unit.FLY_HEIGHT_UNIT_FIELD
8
+ __TS__ObjectDefineProperty(
9
+ Unit.prototype,
10
+ "flyHeight",
11
+ {
12
+ get = function(self)
13
+ return FLY_HEIGHT_UNIT_FIELD:getValue(self)
14
+ end,
15
+ set = function(self, value)
16
+ FLY_HEIGHT_UNIT_FIELD:setValue(self, value)
17
+ end
18
+ }
19
+ )
20
+ return ____exports
@@ -0,0 +1,12 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ interruptAttack(this: Unit): void;
5
+ }
6
+ }
7
+ declare module "../unit" {
8
+ interface Unit {
9
+ interruptMovement(this: Unit): void;
10
+ }
11
+ }
12
+ export {};
@@ -0,0 +1,28 @@
1
+ local ____exports = {}
2
+ local ____unit = require("engine.internal.unit")
3
+ local Unit = ____unit.Unit
4
+ local ____unit_2Dmissile_2Dlaunch = require("engine.internal.unit-missile-launch")
5
+ local resetAutoAttackTimer = ____unit_2Dmissile_2Dlaunch.resetAutoAttackTimer
6
+ local unitDisableAbility = BlzUnitDisableAbility
7
+ local unitInterruptAttack = BlzUnitInterruptAttack
8
+ Unit.prototype.interruptAttack = function(self)
9
+ unitInterruptAttack(self.handle)
10
+ resetAutoAttackTimer(self)
11
+ end
12
+ Unit.prototype.interruptMovement = function(self)
13
+ local handle = self.handle
14
+ unitDisableAbility(
15
+ handle,
16
+ fourCC("Amov"),
17
+ true,
18
+ false
19
+ )
20
+ unitDisableAbility(
21
+ handle,
22
+ fourCC("Amov"),
23
+ false,
24
+ false
25
+ )
26
+ resetAutoAttackTimer(self)
27
+ end
28
+ return ____exports
@@ -1,46 +1,31 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__New = ____lualib.__TS__New
3
3
  local ____exports = {}
4
- local ____player = require("core.types.player")
5
- local Player = ____player.Player
6
- local ____math = require("math")
7
- local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
8
- local MINIMUM_INTEGER = ____math.MINIMUM_INTEGER
9
4
  local ____local_2Dclient = require("engine.local-client")
10
5
  local LocalClient = ____local_2Dclient.LocalClient
11
6
  local ____unit = require("engine.internal.unit")
12
7
  local Unit = ____unit.Unit
13
8
  local ____event = require("event")
14
9
  local Event = ____event.Event
10
+ local ____synchronization = require("engine.synchronization")
11
+ local ObjectBus = ____synchronization.ObjectBus
15
12
  local mainSelectedUnitChangeEvent = __TS__New(Event)
16
13
  rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
17
14
  local mainSelectedUnitByPlayer = {}
18
- local syncSlider = BlzCreateFrameByType(
19
- "SLIDER",
20
- "UnitSyncId",
21
- BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0),
22
- "",
23
- 0
15
+ local unitBus = __TS__New(
16
+ ObjectBus,
17
+ function(unit) return unit.syncId end,
18
+ function(syncId) return Unit:getBySyncId(syncId) end
24
19
  )
25
- BlzFrameSetMinMaxValue(syncSlider, MINIMUM_INTEGER, MAXIMUM_INTEGER)
26
20
  LocalClient.mainSelectedUnitChangeEvent:addListener(function()
27
- local ____opt_0 = LocalClient.mainSelectedUnit
28
- local syncId = ____opt_0 and ____opt_0.syncId
29
- BlzFrameSetValue(syncSlider, syncId or 0)
21
+ unitBus:send(LocalClient.mainSelectedUnit)
30
22
  end)
31
- local trg = CreateTrigger()
32
- BlzTriggerRegisterFrameEvent(trg, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
33
- TriggerAddAction(
34
- trg,
35
- function()
36
- local player = Player:of(GetTriggerPlayer())
37
- local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
38
- if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
39
- mainSelectedUnitByPlayer[player] = mainSelectedUnit
40
- Event.invoke(mainSelectedUnitChangeEvent, player)
41
- end
23
+ unitBus.event:addListener(function(player, unit)
24
+ if unit ~= mainSelectedUnitByPlayer[player] then
25
+ mainSelectedUnitByPlayer[player] = unit
26
+ Event.invoke(mainSelectedUnitChangeEvent, player)
42
27
  end
43
- )
28
+ end)
44
29
  rawset(
45
30
  Unit,
46
31
  "getMainSelectedOf",
@@ -0,0 +1,20 @@
1
+ /** @noSelfInFile */
2
+ import { Widget } from "../../../core/types/widget";
3
+ export declare const enum OrderType {
4
+ IMMEDIATE = 0,
5
+ POINT = 1,
6
+ TARGET = 2
7
+ }
8
+ declare module "../unit" {
9
+ interface Unit {
10
+ readonly currentOrderType: OrderType;
11
+ readonly currentOrderId: number;
12
+ readonly currentOrderStartTime: number;
13
+ readonly currentOrderStartX: number;
14
+ readonly currentOrderStartY: number;
15
+ readonly currentOrderTargetX: number;
16
+ readonly currentOrderTargetY: number;
17
+ readonly currentOrderTarget?: Widget;
18
+ issueOrder(...order: [orderType: OrderType.IMMEDIATE, orderId: number] | [orderType: OrderType.POINT, orderId: number, x: number, y: number] | [orderType: OrderType.TARGET, orderId: number, target: Widget]): boolean;
19
+ }
20
+ }