warscript 0.0.1-dev.9af2d1a → 0.0.1-dev.9cbb1ff

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (138) hide show
  1. package/config.d.ts +5 -0
  2. package/config.lua +10 -0
  3. package/core/types/effect.d.ts +14 -6
  4. package/core/types/effect.lua +131 -35
  5. package/core/types/sound.d.ts +17 -24
  6. package/core/types/sound.lua +99 -24
  7. package/core/types/timer.d.ts +6 -7
  8. package/core/types/timer.lua +18 -21
  9. package/core/util.d.ts +1 -1
  10. package/core/util.lua +12 -1
  11. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  12. package/engine/behaviour/ability/always-enabled.lua +31 -0
  13. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  14. package/engine/behaviour/ability/apply-buff.lua +32 -0
  15. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  16. package/engine/behaviour/ability/damage.d.ts +3 -0
  17. package/engine/behaviour/ability/damage.lua +2 -2
  18. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  19. package/engine/behaviour/ability/emulate-impact.lua +35 -0
  20. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  21. package/engine/behaviour/ability/instant-impact.lua +4 -19
  22. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  23. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  24. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  25. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  26. package/engine/behaviour/ability.d.ts +20 -4
  27. package/engine/behaviour/ability.lua +111 -38
  28. package/engine/behaviour/unit.d.ts +2 -0
  29. package/engine/buff.d.ts +62 -42
  30. package/engine/buff.lua +312 -234
  31. package/engine/internal/ability.d.ts +13 -2
  32. package/engine/internal/ability.lua +77 -4
  33. package/engine/internal/item/ability.lua +106 -0
  34. package/engine/internal/item.d.ts +2 -2
  35. package/engine/internal/item.lua +56 -25
  36. package/engine/internal/mechanics/ability-duration.lua +1 -1
  37. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  38. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  39. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  40. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  41. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  42. package/engine/internal/object-data/evasion-probability.lua +16 -0
  43. package/engine/internal/unit/ability.d.ts +10 -1
  44. package/engine/internal/unit/ability.lua +36 -0
  45. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  46. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  47. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  48. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  49. package/engine/internal/unit/bonus.d.ts +2 -0
  50. package/engine/internal/unit/bonus.lua +17 -0
  51. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  52. package/engine/internal/unit/ignore-events-items.lua +5 -0
  53. package/engine/internal/unit/item.lua +6 -12
  54. package/engine/internal/unit/main-selected.d.ts +6 -0
  55. package/engine/internal/unit/main-selected.lua +12 -1
  56. package/engine/internal/unit.d.ts +15 -2
  57. package/engine/internal/unit.lua +97 -15
  58. package/engine/internal/utility.lua +12 -0
  59. package/engine/lightning.d.ts +12 -5
  60. package/engine/lightning.lua +48 -14
  61. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  62. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  63. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  64. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  65. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  66. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  67. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  68. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  69. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  70. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  71. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  72. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  73. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  74. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  75. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  76. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  77. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  78. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  79. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  80. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  81. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  82. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  83. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  84. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  85. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  86. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  87. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  88. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  89. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  90. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  91. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  92. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  93. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  94. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  95. package/engine/object-data/entry/ability-type/web.lua +52 -0
  96. package/engine/object-data/entry/ability-type.d.ts +19 -17
  97. package/engine/object-data/entry/ability-type.lua +89 -33
  98. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  99. package/engine/object-data/entry/buff-type.d.ts +6 -12
  100. package/engine/object-data/entry/buff-type.lua +13 -29
  101. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  102. package/engine/object-data/entry/item-type.d.ts +3 -1
  103. package/engine/object-data/entry/item-type.lua +15 -2
  104. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  105. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  106. package/engine/object-data/entry/sound-preset.lua +140 -0
  107. package/engine/object-data/entry/unit-type.d.ts +8 -1
  108. package/engine/object-data/entry/unit-type.lua +69 -10
  109. package/engine/object-data/entry/upgrade.d.ts +1 -1
  110. package/engine/object-data/entry/upgrade.lua +4 -4
  111. package/engine/object-data/entry.d.ts +16 -14
  112. package/engine/object-data/entry.lua +60 -32
  113. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  114. package/engine/object-field/ability.d.ts +9 -3
  115. package/engine/object-field/ability.lua +3 -0
  116. package/engine/object-field.d.ts +11 -3
  117. package/engine/object-field.lua +162 -76
  118. package/engine/standard/entries/buff-type.d.ts +3 -0
  119. package/engine/standard/entries/buff-type.lua +3 -0
  120. package/engine/standard/entries/sound-preset.d.ts +10 -0
  121. package/engine/standard/entries/sound-preset.lua +10 -0
  122. package/engine/standard/fields/ability.d.ts +2 -0
  123. package/engine/standard/fields/ability.lua +2 -0
  124. package/engine/unit.d.ts +1 -0
  125. package/engine/unit.lua +1 -0
  126. package/objutil/unit.lua +8 -0
  127. package/package.json +2 -2
  128. package/utility/arrays.d.ts +8 -1
  129. package/utility/arrays.lua +34 -3
  130. package/utility/lazy.d.ts +2 -0
  131. package/utility/lazy.lua +14 -0
  132. package/utility/linked-set.d.ts +1 -0
  133. package/utility/linked-set.lua +3 -0
  134. package/utility/lua-maps.d.ts +3 -0
  135. package/utility/lua-maps.lua +16 -0
  136. package/utility/lua-sets.d.ts +1 -0
  137. package/utility/lua-sets.lua +3 -0
  138. package/utility/reflection.lua +11 -7
@@ -0,0 +1,52 @@
1
+ local ____exports = {}
2
+ local ____blank = require("engine.object-data.entry.item-type.blank")
3
+ local BlankItemType = ____blank.BlankItemType
4
+ local ____arrays = require("utility.arrays")
5
+ local array = ____arrays.array
6
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
7
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
8
+ local setItemVisible = SetItemVisible
9
+ local unitAddItem = UnitAddItem
10
+ local unitItemInSlot = UnitItemInSlot
11
+ local unitRemoveItem = UnitRemoveItem
12
+ ---
13
+ -- @internal For use by internal systems only.
14
+ ____exports.SLOT_FILLER_ITEM_TYPE_ID = compiletime(function()
15
+ local itemType = BlankItemType:create()
16
+ itemType.name = "[Warscript/Dummy] Slot Filler"
17
+ return itemType.id
18
+ end)
19
+ ---
20
+ -- @internal For use by internal systems only.
21
+ ____exports.fillerItems = array(
22
+ 6,
23
+ function()
24
+ local item = CreateItem(____exports.SLOT_FILLER_ITEM_TYPE_ID, 0, 0)
25
+ setItemVisible(item, false)
26
+ ignoreEventsItems[item] = true
27
+ return item
28
+ end
29
+ )
30
+ ---
31
+ -- @internal For use by internal systems only.
32
+ ____exports.unitsWithFillerItems = {}
33
+ ---
34
+ -- @internal For use by internal systems only.
35
+ ____exports.unitAddItemToSlot = function(unit, item, slot)
36
+ for previousSlot = 0, slot - 1 do
37
+ if unitItemInSlot(unit, previousSlot) == nil then
38
+ unitAddItem(unit, ____exports.fillerItems[previousSlot + 1])
39
+ ____exports.unitsWithFillerItems[unit] = true
40
+ end
41
+ end
42
+ unitAddItem(unit, item)
43
+ if ____exports.unitsWithFillerItems[unit] ~= nil then
44
+ for previousSlot = 0, slot - 1 do
45
+ local fillerItem = ____exports.fillerItems[previousSlot + 1]
46
+ unitRemoveItem(unit, fillerItem)
47
+ setItemVisible(fillerItem, false)
48
+ end
49
+ ____exports.unitsWithFillerItems[unit] = nil
50
+ end
51
+ end
52
+ return ____exports
@@ -11,6 +11,7 @@ export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
11
11
  export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
12
12
  export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
13
13
  export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
14
+ export type UnitEvasionProbabilityBonusId = UnitBonusId<"evasionProbability">;
14
15
  export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
15
16
  abilityTypeId: AbilityTypeId;
16
17
  field: jabilityintegerlevelfield;
@@ -34,6 +35,7 @@ export declare namespace UnitBonusType {
34
35
  const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
35
36
  const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
36
37
  const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
38
+ const EVASION_PROBABILITY: UnitBonusType<UnitEvasionProbabilityBonusId>;
37
39
  }
38
40
  export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
39
41
  export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
@@ -21,8 +21,18 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
21
21
  local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
22
22
  local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
23
23
  local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
24
+ local ____evasion_2Dprobability = require("engine.internal.object-data.evasion-probability")
25
+ local EVASION_PROBABILITY_ABILITY_FIELD = ____evasion_2Dprobability.EVASION_PROBABILITY_ABILITY_FIELD
26
+ local EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = ____evasion_2Dprobability.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID
24
27
  local damageFactorByUnit = {}
25
28
  local receivedDamageFactorByUnit = {}
29
+ local function atLeastOnceProbability(array)
30
+ local oppositeEventProbability = 1
31
+ for i = 1, #array do
32
+ oppositeEventProbability = oppositeEventProbability * (1 - array[i])
33
+ end
34
+ return 1 - oppositeEventProbability
35
+ end
26
36
  ____exports.UnitBonusType = {}
27
37
  local UnitBonusType = ____exports.UnitBonusType
28
38
  do
@@ -56,6 +66,13 @@ do
56
66
  }
57
67
  UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
58
68
  UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
69
+ UnitBonusType.EVASION_PROBABILITY = {
70
+ abilityTypeId = EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID,
71
+ field = EVASION_PROBABILITY_ABILITY_FIELD,
72
+ integer = false,
73
+ reduce = atLeastOnceProbability,
74
+ initialValue = 0
75
+ }
59
76
  end
60
77
  local bonusesByUnitByBonusType = {}
61
78
  local nextId = 1
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.ignoreEventsItems = {}
5
+ return ____exports
@@ -7,12 +7,14 @@ local ____item = require("engine.internal.item")
7
7
  local Item = ____item.Item
8
8
  local ____unit = require("engine.internal.unit")
9
9
  local Unit = ____unit.Unit
10
+ local ____utility = require("engine.internal.utility")
11
+ local findUnitItemSlot = ____utility.findUnitItemSlot
12
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
13
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
10
14
  local rawset = _G.rawset
11
15
  local ____type = _G.type
12
16
  local isItemPowerup = IsItemPowerup
13
17
  local setItemBooleanField = BlzSetItemBooleanField
14
- local unitAddItem = UnitAddItem
15
- local unitDropItemSlot = UnitDropItemSlot
16
18
  local unitInventorySize = UnitInventorySize
17
19
  local unitItemInSlot = UnitItemInSlot
18
20
  local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
@@ -31,14 +33,7 @@ function UnitItems.prototype.____constructor(self, handle)
31
33
  handleByUnitItems[self] = handle
32
34
  end
33
35
  function UnitItems.prototype.findSlot(self, item)
34
- local handle = handleByUnitItems[self]
35
- local itemHandle = item.handle
36
- for slot = 0, unitInventorySize(handle) - 1 do
37
- if itemHandle == unitItemInSlot(handle, slot) then
38
- return slot
39
- end
40
- end
41
- return nil
36
+ return findUnitItemSlot(handleByUnitItems[self], item.handle)
42
37
  end
43
38
  function UnitItems.prototype.__newindex(self, slot, item)
44
39
  local handle = handleByUnitItems[self]
@@ -52,8 +47,7 @@ function UnitItems.prototype.__newindex(self, slot, item)
52
47
  if isPowerup then
53
48
  setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
54
49
  end
55
- unitAddItem(handle, itemHandle)
56
- unitDropItemSlot(handle, itemHandle, slot - 1)
50
+ unitAddItemToSlot(handle, itemHandle, slot - 1)
57
51
  if isPowerup then
58
52
  setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
59
53
  end
@@ -1,5 +1,11 @@
1
1
  /** @noSelfInFile */
2
2
  import { Player } from "../../../core/types/player";
3
+ import { Event } from "../../../event";
4
+ declare module "../unit" {
5
+ namespace Unit {
6
+ const mainSelectedUnitChangeEvent: Event<[Player]>;
7
+ }
8
+ }
3
9
  declare module "../unit" {
4
10
  namespace Unit {
5
11
  const getMainSelectedOf: (player: Player) => Unit | undefined;
@@ -1,3 +1,5 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
1
3
  local ____exports = {}
2
4
  local ____player = require("core.types.player")
3
5
  local Player = ____player.Player
@@ -8,6 +10,10 @@ local ____local_2Dclient = require("engine.local-client")
8
10
  local LocalClient = ____local_2Dclient.LocalClient
9
11
  local ____unit = require("engine.internal.unit")
10
12
  local Unit = ____unit.Unit
13
+ local ____event = require("event")
14
+ local Event = ____event.Event
15
+ local mainSelectedUnitChangeEvent = __TS__New(Event)
16
+ rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
11
17
  local mainSelectedUnitByPlayer = {}
12
18
  local syncSlider = BlzCreateFrameByType(
13
19
  "SLIDER",
@@ -27,7 +33,12 @@ BlzTriggerRegisterFrameEvent(trg, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
27
33
  TriggerAddAction(
28
34
  trg,
29
35
  function()
30
- mainSelectedUnitByPlayer[Player:of(GetTriggerPlayer())] = Unit:getBySyncId(BlzGetTriggerFrameValue())
36
+ local player = Player:of(GetTriggerPlayer())
37
+ local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
38
+ if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
39
+ mainSelectedUnitByPlayer[player] = mainSelectedUnit
40
+ Event.invoke(mainSelectedUnitChangeEvent, player)
41
+ end
31
42
  end
32
43
  )
33
44
  rawset(
@@ -11,6 +11,8 @@ import { Ability, UnitAbility } from "./ability";
11
11
  import { Widget } from "../../core/types/widget";
12
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
13
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
14
16
  export type UnitClassification = junittype;
15
17
  export declare namespace UnitClassification {
16
18
  const STRUCTURE: junittype;
@@ -100,7 +102,9 @@ declare const enum UnitPropertyKey {
100
102
  DELAY_HEALTH_CHECKS_COUNTER = 103,
101
103
  DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
102
104
  PREVENT_DEATH_HEALTH_BONUS = 105,
103
- IS_TEAM_GLOW_HIDDEN = 106
105
+ IS_TEAM_GLOW_HIDDEN = 106,
106
+ LAST_X = 107,
107
+ LAST_Y = 108
104
108
  }
105
109
  export type UnitSyncId = number & {
106
110
  readonly __unitSyncId: unique symbol;
@@ -113,6 +117,8 @@ export declare class Unit extends Handle<junit> {
113
117
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
114
118
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
115
119
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
120
+ private [UnitPropertyKey.LAST_X]?;
121
+ private [UnitPropertyKey.LAST_Y]?;
116
122
  private _owner?;
117
123
  private _timeScale?;
118
124
  private events?;
@@ -133,6 +139,7 @@ export declare class Unit extends Handle<junit> {
133
139
  get isAlive(): boolean;
134
140
  get isDead(): boolean;
135
141
  get isIllusion(): boolean;
142
+ get isStunned(): boolean;
136
143
  get combatClassifications(): CombatClassifications;
137
144
  set combatClassifications(combatClassifications: CombatClassifications);
138
145
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -147,6 +154,7 @@ export declare class Unit extends Handle<junit> {
147
154
  isEnemyOf(unit: Unit): boolean;
148
155
  playAnimation(animation: string, rarity?: jraritycontrol): void;
149
156
  playAnimation(animation: number): void;
157
+ resetAnimation(): void;
150
158
  queueAnimation(animation: string): void;
151
159
  get weapons(): [UnitWeapon, UnitWeapon];
152
160
  get firstWeapon(): UnitWeapon;
@@ -155,6 +163,8 @@ export declare class Unit extends Handle<junit> {
155
163
  set level(v: number);
156
164
  get xp(): number;
157
165
  set xp(v: number);
166
+ get primaryAttribute(): UnitAttribute;
167
+ set primaryAttribute(primaryAttribute: UnitAttribute);
158
168
  get strengthBase(): number;
159
169
  set strengthBase(strengthBase: number);
160
170
  get strengthBonus(): number;
@@ -229,6 +239,8 @@ export declare class Unit extends Handle<junit> {
229
239
  set timeScale(v: number);
230
240
  get collisionSize(): number;
231
241
  get pathingCollisionRange(): number;
242
+ get movementType(): MovementType;
243
+ set movementType(movementType: MovementType);
232
244
  set pathing(v: boolean);
233
245
  isSelected(player: Player): boolean;
234
246
  explode(): void;
@@ -332,7 +344,8 @@ export declare class Unit extends Handle<junit> {
332
344
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
333
345
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
334
346
  static itemStackedEvent: UnitTriggerEvent<[Item]>;
335
- static get itemMovedEvent(): Event<[
347
+ static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
348
+ static get itemMoveOrderEvent(): Event<[
336
349
  unit: Unit,
337
350
  item: Item,
338
351
  slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
@@ -51,11 +51,14 @@ local ____arrays = require("utility.arrays")
51
51
  local forEach = ____arrays.forEach
52
52
  local ____math = require("math")
53
53
  local min = ____math.min
54
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
55
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
54
56
  local match = string.match
55
57
  local ____tostring = _G.tostring
56
58
  local setUnitAnimation = SetUnitAnimation
57
59
  local setUnitAnimationWithRarity = SetUnitAnimationWithRarity
58
60
  local setUnitAnimationByIndex = SetUnitAnimationByIndex
61
+ local resetUnitAnimation = ResetUnitAnimation
59
62
  local queueUnitAnimation = QueueUnitAnimation
60
63
  local getUnitIntegerField = BlzGetUnitIntegerField
61
64
  local getUnitRealField = BlzGetUnitRealField
@@ -75,6 +78,7 @@ local setUnitScale = SetUnitScale
75
78
  local setUnitPosition = SetUnitPosition
76
79
  local setUnitTimeScale = SetUnitTimeScale
77
80
  local getHandleId = GetHandleId
81
+ local getUnitCurrentOrder = GetUnitCurrentOrder
78
82
  local createUnit = CreateUnit
79
83
  local killUnit = KillUnit
80
84
  local setUnitExploded = SetUnitExploded
@@ -677,6 +681,8 @@ function Unit.prototype.getEvent(self, event, collector)
677
681
  end
678
682
  function Unit.prototype.onDestroy(self)
679
683
  local handle = self.handle
684
+ self[107] = getUnitX(handle)
685
+ self[108] = getUnitY(handle)
680
686
  if not self._owner then
681
687
  self._owner = Player:of(getOwningPlayer(handle))
682
688
  end
@@ -792,6 +798,9 @@ function Unit.prototype.playAnimation(self, animation, rarity)
792
798
  setUnitAnimation(self.handle, animation)
793
799
  end
794
800
  end
801
+ function Unit.prototype.resetAnimation(self)
802
+ resetUnitAnimation(self.handle)
803
+ end
795
804
  function Unit.prototype.queueAnimation(self, animation)
796
805
  queueUnitAnimation(self.handle, animation)
797
806
  end
@@ -929,8 +938,15 @@ function Unit.prototype.interruptAttack(self)
929
938
  unitInterruptAttack(self.handle)
930
939
  end
931
940
  function Unit.prototype.interruptCast(self, abilityId)
932
- unitDisableAbility(self.handle, abilityId, true, false)
933
- unitDisableAbility(self.handle, abilityId, false, false)
941
+ local handle = self.handle
942
+ unitDisableAbility(handle, abilityId, true, false)
943
+ Timer:run(
944
+ unitDisableAbility,
945
+ handle,
946
+ abilityId,
947
+ false,
948
+ false
949
+ )
934
950
  end
935
951
  function Unit.prototype.getDistanceTo(self, target)
936
952
  local handle = self.handle
@@ -1195,6 +1211,14 @@ __TS__SetDescriptor(
1195
1211
  end},
1196
1212
  true
1197
1213
  )
1214
+ __TS__SetDescriptor(
1215
+ Unit.prototype,
1216
+ "isStunned",
1217
+ {get = function(self)
1218
+ return getUnitCurrentOrder(self.handle) == orderId("stunned")
1219
+ end},
1220
+ true
1221
+ )
1198
1222
  __TS__SetDescriptor(
1199
1223
  Unit.prototype,
1200
1224
  "combatClassifications",
@@ -1268,6 +1292,19 @@ __TS__SetDescriptor(
1268
1292
  },
1269
1293
  true
1270
1294
  )
1295
+ __TS__SetDescriptor(
1296
+ Unit.prototype,
1297
+ "primaryAttribute",
1298
+ {
1299
+ get = function(self)
1300
+ return getUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE)
1301
+ end,
1302
+ set = function(self, primaryAttribute)
1303
+ setUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE, primaryAttribute)
1304
+ end
1305
+ },
1306
+ true
1307
+ )
1271
1308
  __TS__SetDescriptor(
1272
1309
  Unit.prototype,
1273
1310
  "strengthBase",
@@ -1579,7 +1616,7 @@ __TS__SetDescriptor(
1579
1616
  "x",
1580
1617
  {
1581
1618
  get = function(self)
1582
- return getUnitX(self.handle)
1619
+ return self[107] or getUnitX(self.handle)
1583
1620
  end,
1584
1621
  set = function(self, v)
1585
1622
  SetUnitX(self.handle, v)
@@ -1592,7 +1629,7 @@ __TS__SetDescriptor(
1592
1629
  "y",
1593
1630
  {
1594
1631
  get = function(self)
1595
- return getUnitY(self.handle)
1632
+ return self[108] or getUnitY(self.handle)
1596
1633
  end,
1597
1634
  set = function(self, v)
1598
1635
  SetUnitY(self.handle, v)
@@ -1809,6 +1846,19 @@ __TS__SetDescriptor(
1809
1846
  end},
1810
1847
  true
1811
1848
  )
1849
+ __TS__SetDescriptor(
1850
+ Unit.prototype,
1851
+ "movementType",
1852
+ {
1853
+ get = function(self)
1854
+ return getUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE)
1855
+ end,
1856
+ set = function(self, movementType)
1857
+ setUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE, movementType)
1858
+ end
1859
+ },
1860
+ true
1861
+ )
1812
1862
  __TS__SetDescriptor(
1813
1863
  Unit.prototype,
1814
1864
  "pathing",
@@ -2315,10 +2365,12 @@ Unit.onImmediateOrder = dispatchId(__TS__New(
2315
2365
  ____exports.UnitTriggerEvent,
2316
2366
  EVENT_PLAYER_UNIT_ISSUED_ORDER,
2317
2367
  function()
2318
- local unit = ____exports.Unit:of(getOrderedUnit())
2319
- local issuedOrderId = getIssuedOrderId()
2320
- if unit ~= nil and unit.state == 1 then
2321
- return unit, issuedOrderId
2368
+ local handle = getOrderedUnit()
2369
+ if handle ~= nil and getUnitTypeId(handle) ~= dummyUnitId then
2370
+ local unit = ____exports.Unit:of(handle)
2371
+ if unit.state == 1 then
2372
+ return unit, getIssuedOrderId()
2373
+ end
2322
2374
  end
2323
2375
  return IgnoreEvent
2324
2376
  end
@@ -2509,8 +2561,9 @@ Unit.itemDroppedEvent = __TS__New(
2509
2561
  EVENT_PLAYER_UNIT_DROP_ITEM,
2510
2562
  function()
2511
2563
  local unit = getTriggerUnit()
2512
- if getUnitTypeId(unit) ~= dummyUnitId then
2513
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2564
+ local item = getManipulatedItem()
2565
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2566
+ return ____exports.Unit:of(unit), Item:of(item)
2514
2567
  end
2515
2568
  return IgnoreEvent
2516
2569
  end
@@ -2520,8 +2573,9 @@ Unit.itemPickedUpEvent = __TS__New(
2520
2573
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2521
2574
  function()
2522
2575
  local unit = getTriggerUnit()
2523
- if getUnitTypeId(unit) ~= dummyUnitId then
2524
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2576
+ local item = getManipulatedItem()
2577
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2578
+ return ____exports.Unit:of(unit), Item:of(item)
2525
2579
  end
2526
2580
  return IgnoreEvent
2527
2581
  end
@@ -2529,7 +2583,14 @@ Unit.itemPickedUpEvent = __TS__New(
2529
2583
  Unit.itemUsedEvent = __TS__New(
2530
2584
  ____exports.UnitTriggerEvent,
2531
2585
  EVENT_PLAYER_UNIT_USE_ITEM,
2532
- function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2586
+ function()
2587
+ local unit = getTriggerUnit()
2588
+ local item = getManipulatedItem()
2589
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2590
+ return ____exports.Unit:of(unit), Item:of(item)
2591
+ end
2592
+ return IgnoreEvent
2593
+ end
2533
2594
  )
2534
2595
  Unit.itemStackedEvent = __TS__New(
2535
2596
  ____exports.UnitTriggerEvent,
@@ -2538,7 +2599,28 @@ Unit.itemStackedEvent = __TS__New(
2538
2599
  )
2539
2600
  __TS__ObjectDefineProperty(
2540
2601
  Unit,
2541
- "itemMovedEvent",
2602
+ "itemUseOrderEvent",
2603
+ {get = function(self)
2604
+ local event = __TS__New(Event)
2605
+ for order = orderId("useslot0"), orderId("useslot5") do
2606
+ local slot = order - orderId("useslot0")
2607
+ local function listener(unit)
2608
+ local item = unit.items[slot + 1]
2609
+ if item ~= nil then
2610
+ invoke(event, unit, item)
2611
+ end
2612
+ end
2613
+ self.onImmediateOrder[order]:addListener(listener)
2614
+ self.onTargetOrder[order]:addListener(listener)
2615
+ self.onPointOrder[order]:addListener(listener)
2616
+ end
2617
+ rawset(self, "itemUseOrderEvent", event)
2618
+ return event
2619
+ end}
2620
+ )
2621
+ __TS__ObjectDefineProperty(
2622
+ Unit,
2623
+ "itemMoveOrderEvent",
2542
2624
  {get = function(self)
2543
2625
  local event = __TS__New(Event)
2544
2626
  for order = orderId("moveslot0"), orderId("moveslot5") do
@@ -2556,7 +2638,7 @@ __TS__ObjectDefineProperty(
2556
2638
  end
2557
2639
  end)
2558
2640
  end
2559
- rawset(self, "itemMovedEvent", event)
2641
+ rawset(self, "itemMoveOrderEvent", event)
2560
2642
  return event
2561
2643
  end}
2562
2644
  )
@@ -1,6 +1,8 @@
1
1
  local ____exports = {}
2
2
  local getUnitAbility = BlzGetUnitAbility
3
3
  local unitAddAbility = UnitAddAbility
4
+ local unitInventorySize = UnitInventorySize
5
+ local unitItemInSlot = UnitItemInSlot
4
6
  local unitMakeAbilityPermanent = UnitMakeAbilityPermanent
5
7
  ---
6
8
  -- @internal For use by internal systems only.
@@ -10,4 +12,14 @@ ____exports.addInternalAbility = function(unit, abilityTypeId)
10
12
  end
11
13
  return getUnitAbility(unit, abilityTypeId)
12
14
  end
15
+ ---
16
+ -- @internal For use by internal systems only.
17
+ ____exports.findUnitItemSlot = function(unit, item)
18
+ for slot = 0, unitInventorySize(unit) - 1 do
19
+ if item == unitItemInSlot(unit, slot) then
20
+ return slot
21
+ end
22
+ end
23
+ return nil
24
+ end
13
25
  return ____exports
@@ -1,7 +1,7 @@
1
1
  /** @noSelfInFile */
2
2
  import { LightningTypeId } from "./object-data/entry/lightning-type";
3
- import { Handle, HandleDestructor } from "../core/types/handle";
4
3
  import { Unit } from "../core/types/unit";
4
+ import { AbstractDestroyable, Destructor } from "../destroyable";
5
5
  declare const enum LightningPropertyKey {
6
6
  CHECK_VISIBILITY = 100,
7
7
  SOURCE_UNIT = 101,
@@ -12,10 +12,12 @@ declare const enum LightningPropertyKey {
12
12
  TARGET_X = 106,
13
13
  TARGET_Y = 107,
14
14
  TARGET_Z = 108,
15
- DURATION = 109
15
+ DURATION = 109,
16
+ FADING = 110
16
17
  }
17
18
  export type LightningConstructor<T extends Lightning> = typeof Lightning & (new (handle: jlightning, typeId: LightningTypeId) => T);
18
- export declare class Lightning extends Handle<jlightning> {
19
+ export declare class Lightning extends AbstractDestroyable {
20
+ readonly handle: jlightning;
19
21
  readonly typeId: LightningTypeId;
20
22
  private [LightningPropertyKey.CHECK_VISIBILITY]?;
21
23
  private [LightningPropertyKey.SOURCE_UNIT]?;
@@ -27,8 +29,9 @@ export declare class Lightning extends Handle<jlightning> {
27
29
  private [LightningPropertyKey.TARGET_Y]?;
28
30
  private [LightningPropertyKey.TARGET_Z]?;
29
31
  private [LightningPropertyKey.DURATION]?;
32
+ private [LightningPropertyKey.FADING]?;
30
33
  constructor(handle: jlightning, typeId: LightningTypeId);
31
- protected onDestroy(): HandleDestructor;
34
+ protected onDestroy(): Destructor;
32
35
  static create<T extends Lightning>(this: LightningConstructor<T>, typeId: LightningTypeId, ...parameters: [
33
36
  ...checkVisibility: [boolean] | [],
34
37
  ...sourceAndTarget: [sourceX: number, sourceY: number, targetX: number, targetY: number] | [
@@ -46,6 +49,10 @@ export declare class Lightning extends Handle<jlightning> {
46
49
  target: Unit
47
50
  ]
48
51
  ]): T;
49
- static flash(...parameters: [...parameters: Parameters<(typeof Lightning)["create"]>, duration: number]): void;
52
+ static flash(...parameters: [
53
+ ...parameters: Parameters<(typeof Lightning)["create"]>,
54
+ duration: number,
55
+ fading?: boolean
56
+ ]): void;
50
57
  }
51
58
  export {};