warscript 0.0.1-dev.987b772 → 0.0.1-dev.9979c8f

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (250) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +14 -6
  6. package/core/types/effect.lua +131 -35
  7. package/core/types/frame.d.ts +3 -0
  8. package/core/types/frame.lua +130 -22
  9. package/core/types/player.d.ts +16 -0
  10. package/core/types/player.lua +60 -15
  11. package/core/types/playerCamera.d.ts +2 -0
  12. package/core/types/playerCamera.lua +123 -5
  13. package/core/types/sound.d.ts +17 -24
  14. package/core/types/sound.lua +100 -25
  15. package/core/types/tileCell.d.ts +11 -1
  16. package/core/types/tileCell.lua +97 -0
  17. package/core/types/timer.d.ts +9 -8
  18. package/core/types/timer.lua +45 -23
  19. package/core/util.d.ts +1 -1
  20. package/core/util.lua +12 -1
  21. package/decl/native.d.ts +846 -790
  22. package/destroyable.d.ts +1 -0
  23. package/destroyable.lua +9 -0
  24. package/engine/behavior.d.ts +14 -1
  25. package/engine/behavior.lua +230 -70
  26. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  27. package/engine/behaviour/ability/always-enabled.lua +31 -0
  28. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  29. package/engine/behaviour/ability/apply-buff.lua +36 -4
  30. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  31. package/engine/behaviour/ability/damage.d.ts +12 -3
  32. package/engine/behaviour/ability/damage.lua +33 -39
  33. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  34. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  35. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  36. package/engine/behaviour/ability/instant-impact.lua +4 -19
  37. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  38. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  39. package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
  40. package/engine/behaviour/ability/remove-buffs.lua +49 -0
  41. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  42. package/engine/behaviour/ability/restore-mana.lua +6 -6
  43. package/engine/behaviour/ability.d.ts +28 -7
  44. package/engine/behaviour/ability.lua +137 -43
  45. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  46. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  47. package/engine/behaviour/unit.d.ts +40 -2
  48. package/engine/behaviour/unit.lua +269 -6
  49. package/engine/buff.d.ts +119 -54
  50. package/engine/buff.lua +565 -298
  51. package/engine/internal/ability.d.ts +22 -3
  52. package/engine/internal/ability.lua +133 -13
  53. package/engine/internal/item/ability.lua +162 -4
  54. package/engine/internal/item+owner.lua +12 -6
  55. package/engine/internal/item.d.ts +20 -19
  56. package/engine/internal/item.lua +191 -74
  57. package/engine/internal/mechanics/ability-duration.lua +1 -1
  58. package/engine/internal/mechanics/cast-ability.lua +6 -3
  59. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  60. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  61. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  62. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  63. package/engine/internal/misc/frame-coordinates.lua +21 -0
  64. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  65. package/engine/internal/misc/get-terrain-z.lua +11 -0
  66. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  67. package/engine/internal/misc/player-local-handle.lua +5 -0
  68. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  69. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  70. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  71. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  72. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  73. package/engine/internal/object-data/evasion-probability.lua +16 -0
  74. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  75. package/engine/internal/object-data/health-bonus.lua +16 -0
  76. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  77. package/engine/internal/object-data/mana-bonus.lua +16 -0
  78. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  79. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  80. package/engine/internal/unit/ability.d.ts +45 -1
  81. package/engine/internal/unit/ability.lua +128 -17
  82. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  83. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  84. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  85. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  86. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  87. package/engine/internal/unit/allowed-targets.lua +9 -1
  88. package/engine/internal/unit/attributes.d.ts +17 -0
  89. package/engine/internal/unit/attributes.lua +46 -0
  90. package/engine/internal/unit/bonus.d.ts +8 -0
  91. package/engine/internal/unit/bonus.lua +50 -3
  92. package/engine/internal/unit/fly-height.d.ts +7 -0
  93. package/engine/internal/unit/fly-height.lua +20 -0
  94. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  95. package/engine/internal/unit/ignore-events-items.lua +5 -0
  96. package/engine/internal/unit/interrupts.d.ts +12 -0
  97. package/engine/internal/unit/interrupts.lua +28 -0
  98. package/engine/internal/unit/item.d.ts +1 -0
  99. package/engine/internal/unit/item.lua +8 -4
  100. package/engine/internal/unit/main-selected.d.ts +13 -0
  101. package/engine/internal/unit/main-selected.lua +36 -0
  102. package/engine/internal/unit/order.d.ts +20 -0
  103. package/engine/internal/unit/order.lua +136 -0
  104. package/engine/internal/unit/range-event.d.ts +12 -0
  105. package/engine/internal/unit/range-event.lua +90 -0
  106. package/engine/internal/unit/scale.d.ts +7 -0
  107. package/engine/internal/unit/scale.lua +20 -0
  108. package/engine/internal/unit+ability.lua +10 -1
  109. package/engine/internal/unit+bonus.lua +3 -3
  110. package/engine/internal/unit+damage.d.ts +2 -11
  111. package/engine/internal/unit+damage.lua +10 -14
  112. package/engine/internal/unit+spellSteal.lua +1 -2
  113. package/engine/internal/unit-missile-launch.lua +52 -14
  114. package/engine/internal/unit.d.ts +59 -27
  115. package/engine/internal/unit.lua +477 -281
  116. package/engine/internal/utility.lua +12 -0
  117. package/engine/lightning.d.ts +12 -5
  118. package/engine/lightning.lua +48 -14
  119. package/engine/local-client.d.ts +2 -0
  120. package/engine/local-client.lua +39 -8
  121. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  122. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  123. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  124. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  125. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  126. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  127. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  128. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  129. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  130. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  131. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  132. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  133. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  134. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  135. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  136. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  137. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  138. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  139. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
  140. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  141. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  142. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  143. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  144. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  145. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  146. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  147. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  148. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  149. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  150. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  151. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  152. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  153. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  154. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  155. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  156. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  157. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  158. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  159. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  160. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  161. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  162. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  163. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  164. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  165. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  166. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  167. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  168. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  169. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  170. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  171. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  172. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  173. package/engine/object-data/entry/ability-type/web.lua +52 -0
  174. package/engine/object-data/entry/ability-type.d.ts +21 -17
  175. package/engine/object-data/entry/ability-type.lua +177 -40
  176. package/engine/object-data/entry/buff-type/applicable.lua +122 -137
  177. package/engine/object-data/entry/buff-type.d.ts +6 -12
  178. package/engine/object-data/entry/buff-type.lua +13 -29
  179. package/engine/object-data/entry/destructible-type.d.ts +28 -2
  180. package/engine/object-data/entry/destructible-type.lua +155 -0
  181. package/engine/object-data/entry/item-type.d.ts +3 -1
  182. package/engine/object-data/entry/item-type.lua +15 -2
  183. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  184. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  185. package/engine/object-data/entry/sound-preset.lua +140 -0
  186. package/engine/object-data/entry/unit-type.d.ts +25 -5
  187. package/engine/object-data/entry/unit-type.lua +258 -93
  188. package/engine/object-data/entry/upgrade.d.ts +1 -1
  189. package/engine/object-data/entry/upgrade.lua +4 -4
  190. package/engine/object-data/entry.d.ts +16 -14
  191. package/engine/object-data/entry.lua +60 -32
  192. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  193. package/engine/object-field/ability.d.ts +12 -6
  194. package/engine/object-field/ability.lua +10 -6
  195. package/engine/object-field/unit.d.ts +72 -3
  196. package/engine/object-field/unit.lua +268 -7
  197. package/engine/object-field.d.ts +26 -7
  198. package/engine/object-field.lua +362 -117
  199. package/engine/random.d.ts +10 -0
  200. package/engine/random.lua +21 -0
  201. package/engine/standard/entries/buff-type.d.ts +3 -0
  202. package/engine/standard/entries/buff-type.lua +3 -0
  203. package/engine/standard/entries/sound-preset.d.ts +10 -0
  204. package/engine/standard/entries/sound-preset.lua +10 -0
  205. package/engine/standard/fields/ability.d.ts +4 -2
  206. package/engine/standard/fields/ability.lua +4 -2
  207. package/engine/standard/fields/unit.d.ts +12 -0
  208. package/engine/standard/fields/unit.lua +20 -0
  209. package/engine/synchronization.d.ts +11 -0
  210. package/engine/synchronization.lua +77 -0
  211. package/engine/text-tag.d.ts +36 -2
  212. package/engine/text-tag.lua +250 -10
  213. package/engine/unit.d.ts +8 -0
  214. package/engine/unit.lua +8 -0
  215. package/lualib_bundle.lua +1 -1
  216. package/math.d.ts +2 -0
  217. package/math.lua +14 -0
  218. package/net/socket.lua +1 -1
  219. package/objutil/buff.lua +11 -10
  220. package/objutil/object.lua +1 -1
  221. package/objutil/unit.lua +8 -0
  222. package/operation.lua +1 -4
  223. package/package.json +5 -5
  224. package/patch-lua.lua +15 -0
  225. package/patch-lualib.lua +1 -1
  226. package/utility/arrays.d.ts +10 -1
  227. package/utility/arrays.lua +45 -3
  228. package/utility/callback-array.d.ts +17 -0
  229. package/utility/callback-array.lua +61 -0
  230. package/utility/functions.d.ts +8 -0
  231. package/utility/functions.lua +13 -0
  232. package/utility/lazy.d.ts +2 -0
  233. package/utility/lazy.lua +14 -0
  234. package/utility/linked-map.d.ts +34 -0
  235. package/utility/linked-map.lua +101 -0
  236. package/utility/linked-set.d.ts +4 -1
  237. package/utility/linked-set.lua +43 -1
  238. package/utility/lua-maps.d.ts +15 -2
  239. package/utility/lua-maps.lua +53 -2
  240. package/utility/lua-sets.d.ts +2 -0
  241. package/utility/lua-sets.lua +7 -0
  242. package/utility/records.lua +20 -1
  243. package/utility/reflection.lua +11 -7
  244. package/utility/types.d.ts +3 -0
  245. package/core/types/order.d.ts +0 -25
  246. package/core/types/order.lua +0 -55
  247. /package/engine/internal/{object-data/armor-increase.d.ts → misc/ability-disable-counter.d.ts} +0 -0
  248. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  249. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  250. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -51,33 +51,42 @@ local ____arrays = require("utility.arrays")
51
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  local forEach = ____arrays.forEach
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  local ____math = require("math")
53
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  local min = ____math.min
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+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
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+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
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+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
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+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
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+ local nativeToAttackType = ____attack_2Dtype.nativeToAttackType
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+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
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+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
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+ local ____attributes = require("attributes")
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+ local isAttribute = ____attributes.isAttribute
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+ local ____ability = require("engine.internal.item.ability")
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+ local doUnitAbilityAction = ____ability.doUnitAbilityAction
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+ local ____synchronization = require("engine.synchronization")
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+ local synchronizer = ____synchronization.synchronizer
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+ local ____linked_2Dmap = require("utility.linked-map")
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+ local LinkedMap = ____linked_2Dmap.LinkedMap
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  local match = string.match
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  local ____tostring = _G.tostring
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  local setUnitAnimation = SetUnitAnimation
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- local setUnitAnimationWithRarity = SetUnitAnimationWithRarity
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  local setUnitAnimationByIndex = SetUnitAnimationByIndex
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- local queueUnitAnimation = QueueUnitAnimation
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  local getUnitIntegerField = BlzGetUnitIntegerField
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  local getUnitRealField = BlzGetUnitRealField
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  local getHeroStr = GetHeroStr
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  local getHeroAgi = GetHeroAgi
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  local getHeroInt = GetHeroInt
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- local setHeroStr = SetHeroStr
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- local setHeroAgi = SetHeroAgi
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- local setHeroInt = SetHeroInt
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  local getUnitBooleanField = BlzGetUnitBooleanField
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  local getUnitStringField = BlzGetUnitStringField
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  local setUnitIntegerField = BlzSetUnitIntegerField
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  local setUnitRealField = BlzSetUnitRealField
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  local setUnitBooleanField = BlzSetUnitBooleanField
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  local setUnitStringField = BlzSetUnitStringField
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- local setUnitScale = SetUnitScale
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  local setUnitPosition = SetUnitPosition
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  local setUnitTimeScale = SetUnitTimeScale
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  local getHandleId = GetHandleId
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+ local getUnitCurrentOrder = GetUnitCurrentOrder
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  local createUnit = CreateUnit
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  local killUnit = KillUnit
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- local setUnitExploded = SetUnitExploded
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  local removeUnit = RemoveUnit
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  local getUnitTypeId = GetUnitTypeId
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  local isHeroUnitId = IsHeroUnitId
@@ -93,15 +102,12 @@ local getSpellTargetItem = GetSpellTargetItem
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  local getSpellTargetDestructable = GetSpellTargetDestructable
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  local isUnitInRangeXY = IsUnitInRangeXY
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  local isUnitInRange = IsUnitInRange
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- local setResourceAmount = SetResourceAmount
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- local getResourceAmount = GetResourceAmount
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  local getUnitWeaponRealField = BlzGetUnitWeaponRealField
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  local setUnitWeaponRealField = BlzSetUnitWeaponRealField
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  local getUnitWeaponStringField = BlzGetUnitWeaponStringField
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  local setUnitWeaponStringField = BlzSetUnitWeaponStringField
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  local getUnitAbilityLevel = GetUnitAbilityLevel
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  local unitDisableAbility = BlzUnitDisableAbility
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- local unitInterruptAttack = BlzUnitInterruptAttack
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  local isUnitInvisible = IsUnitInvisible
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  local isUnitVisible = IsUnitVisible
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  local getUnitX = GetUnitX
@@ -118,15 +124,9 @@ local getOrderedUnit = GetOrderedUnit
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  local getIssuedOrderId = GetIssuedOrderId
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  local isUnitInvulnerable = BlzIsUnitInvulnerable
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  local unitAlive = UnitAlive
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- local unitAddType = UnitAddType
122
- local unitRemoveType = UnitRemoveType
123
- local isUnitIllusion = IsUnitIllusion
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- local isUnitType = IsUnitType
125
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  local isUnitAlly = IsUnitAlly
126
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  local isUnitEnemy = IsUnitEnemy
127
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  local getOwningPlayer = GetOwningPlayer
128
- local setUnitColor = SetUnitColor
129
- local showUnitTeamGlow = BlzShowUnitTeamGlow
130
130
  ____exports.UnitClassification = {}
131
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  local UnitClassification = ____exports.UnitClassification
132
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  do
@@ -136,6 +136,7 @@ do
136
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  UnitClassification.GROUND = UNIT_TYPE_GROUND
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  UnitClassification.SUMMONED = UNIT_TYPE_SUMMONED
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  UnitClassification.MECHANICAL = UNIT_TYPE_MECHANICAL
139
+ UnitClassification.WORKER = UNIT_TYPE_PEON
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  UnitClassification.ANCIENT = UNIT_TYPE_ANCIENT
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  UnitClassification.SUICIDAL = UNIT_TYPE_SAPPER
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  UnitClassification.TAUREN = UNIT_TYPE_TAUREN
@@ -343,6 +344,9 @@ local function dispatchAbility(event)
343
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  }
344
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  )
345
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  end
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+ local function damagingEventPreventRetaliation(self)
348
+ self[0] = true
349
+ end
346
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  local function damageEventPreventDeath(self, callback, ...)
347
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  if self[0] ~= nil then
348
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  return
@@ -354,7 +358,14 @@ local function damageEventPreventDeath(self, callback, ...)
354
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  rawset(self, 1 + i, (select(i, ...)))
355
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  end
356
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  end
357
- local damageSetters = {amount = BlzSetEventDamage, attackType = BlzSetEventAttackType, damageType = BlzSetEventDamageType, weaponType = BlzSetEventWeaponType}
361
+ local damageSetters = {
362
+ amount = BlzSetEventDamage,
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+ attackType = function(attackType)
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+ return BlzSetEventAttackType(attackTypeToNative(attackType))
365
+ end,
366
+ damageType = BlzSetEventDamageType,
367
+ weaponType = BlzSetEventWeaponType
368
+ }
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  local jlimitopByOperator = {
359
370
  [0] = LESS_THAN_OR_EQUAL,
360
371
  [1] = LESS_THAN_OR_EQUAL,
@@ -372,15 +383,27 @@ local modifiers = {
372
383
  end,
373
384
  armor = function(unit, value)
374
385
  if UnitAddAbility(unit, armorBonusAbilityId) then
375
- assert(UnitMakeAbilityPermanent(unit, true, armorBonusAbilityId))
386
+ assert(
387
+ UnitMakeAbilityPermanent(unit, true, armorBonusAbilityId),
388
+ "armor bonus ability must be made permanent",
389
+ unit
390
+ )
376
391
  end
377
- local ability = assert(BlzGetUnitAbility(unit, armorBonusAbilityId))
378
- assert(BlzSetAbilityRealLevelField(
379
- ability,
380
- armorBonusField,
381
- 0,
382
- BlzGetAbilityRealLevelField(ability, armorBonusField, 0) + value
383
- ))
392
+ local ability = assert(
393
+ BlzGetUnitAbility(unit, armorBonusAbilityId),
394
+ "armor bonus ability must be existing",
395
+ unit
396
+ )
397
+ assert(
398
+ BlzSetAbilityRealLevelField(
399
+ ability,
400
+ armorBonusField,
401
+ 0,
402
+ BlzGetAbilityRealLevelField(ability, armorBonusField, 0) + value
403
+ ),
404
+ "armor bonus ability field must be set",
405
+ unit
406
+ )
384
407
  end
385
408
  }
386
409
  local getters = {
@@ -398,6 +421,19 @@ function UnitWeapon.prototype.____constructor(self, unit, index)
398
421
  self.unit = unit
399
422
  self.index = index
400
423
  end
424
+ __TS__SetDescriptor(
425
+ UnitWeapon.prototype,
426
+ "isEnabled",
427
+ {
428
+ get = function(self)
429
+ return BlzGetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index)
430
+ end,
431
+ set = function(self, isEnabled)
432
+ BlzSetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index, isEnabled)
433
+ end
434
+ },
435
+ true
436
+ )
401
437
  __TS__SetDescriptor(
402
438
  UnitWeapon.prototype,
403
439
  "cooldown",
@@ -432,6 +468,19 @@ __TS__SetDescriptor(
432
468
  },
433
469
  true
434
470
  )
471
+ __TS__SetDescriptor(
472
+ UnitWeapon.prototype,
473
+ "allowedTargetCombatClassifications",
474
+ {
475
+ get = function(self)
476
+ return BlzGetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index)
477
+ end,
478
+ set = function(self, allowedTargetCombatClassifications)
479
+ BlzSetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index, allowedTargetCombatClassifications)
480
+ end
481
+ },
482
+ true
483
+ )
435
484
  __TS__SetDescriptor(
436
485
  UnitWeapon.prototype,
437
486
  "damageBase",
@@ -562,17 +611,6 @@ local function retrieveAbility(unit, ability, abilityId)
562
611
  ____exports.Unit:of(unit)
563
612
  )
564
613
  end
565
- if not unitAddAbility(unit, abilityId) then
566
- if getUnitAbility(unit, abilityId) == ability then
567
- return UnitAbility:of(
568
- ability,
569
- abilityId,
570
- ____exports.Unit:of(unit)
571
- )
572
- end
573
- else
574
- unitRemoveAbility(unit, abilityId)
575
- end
576
614
  for i = 0, unitInventorySize(unit) - 1 do
577
615
  local item = unitItemInSlot(unit, i)
578
616
  if getItemAbility(item, abilityId) == ability then
@@ -619,26 +657,30 @@ local fieldSetters = {
619
657
  }
620
658
  local dummies = {}
621
659
  for ____, player in ipairs(Player.all) do
622
- local dummy = assert(createUnit(
623
- player.handle,
624
- dummyUnitId,
625
- 0,
626
- 0,
627
- 270
628
- ))
660
+ local dummy = assert(
661
+ createUnit(
662
+ player.handle,
663
+ dummyUnitId,
664
+ 0,
665
+ 0,
666
+ 270
667
+ ),
668
+ "dummy must be created",
669
+ player
670
+ )
629
671
  ShowUnit(dummy, false)
630
672
  dummies[player] = dummy
631
673
  end
632
674
  local function delayHealthChecksCallback(unit)
633
- local counter = (unit[102] or 0) - 1
675
+ local counter = (unit[104] or 0) - 1
634
676
  if counter ~= 0 then
635
- unit[102] = counter
677
+ unit[104] = counter
636
678
  return
637
679
  end
638
- unit[102] = nil
639
- local healthBonus = unit[103]
680
+ unit[104] = nil
681
+ local healthBonus = unit[105]
640
682
  if healthBonus ~= nil then
641
- unit[103] = nil
683
+ unit[105] = nil
642
684
  local handle = unit.handle
643
685
  BlzSetUnitMaxHP(
644
686
  handle,
@@ -646,45 +688,79 @@ local function delayHealthChecksCallback(unit)
646
688
  )
647
689
  end
648
690
  end
691
+ local nextSyncId = 1
692
+ local unitBySyncId = setmetatable({}, {__mode = "v"})
693
+ local damagingEventByTarget = setmetatable({}, {__mode = "k"})
694
+ local function addAbility(unit, abilityTypeId)
695
+ local ____unitAddAbility_result_0
696
+ if unitAddAbility(unit, abilityTypeId) then
697
+ ____unitAddAbility_result_0 = getUnitAbility(unit, abilityTypeId)
698
+ else
699
+ ____unitAddAbility_result_0 = nil
700
+ end
701
+ return ____unitAddAbility_result_0
702
+ end
649
703
  ____exports.Unit = __TS__Class()
650
704
  local Unit = ____exports.Unit
651
705
  Unit.name = "Unit"
652
706
  __TS__ClassExtends(Unit, Handle)
653
707
  function Unit.prototype.____constructor(self, handle)
654
708
  Handle.prototype.____constructor(self, handle)
709
+ local ____nextSyncId_1 = nextSyncId
710
+ nextSyncId = ____nextSyncId_1 + 1
711
+ self.syncId = ____nextSyncId_1
655
712
  self._owner = Player:of(getOwningPlayer(handle))
656
- assert(unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId))
657
- assert(unitAddAbility(handle, morphDetectAbilityId))
713
+ assert(
714
+ unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId),
715
+ "leave detection ability must be added",
716
+ self
717
+ )
718
+ assert(
719
+ unitAddAbility(handle, morphDetectAbilityId),
720
+ "morph detection ability must be added",
721
+ self
722
+ )
658
723
  if unitAddAbility(
659
724
  handle,
660
725
  fourCC("Amrf")
661
726
  ) then
662
- assert(unitRemoveAbility(
663
- handle,
664
- fourCC("Amrf")
665
- ))
727
+ assert(
728
+ unitRemoveAbility(
729
+ handle,
730
+ fourCC("Amrf")
731
+ ),
732
+ "fly ability must be removed after addition",
733
+ self
734
+ )
666
735
  end
736
+ unitBySyncId[self.syncId] = self
667
737
  local ____ = self.abilities
668
738
  end
669
- function Unit.prototype.getEvent(self, event, collector)
670
- self.events = self.events or ({})
671
- local eventId = GetHandleId(event)
672
- if not self.events[eventId] then
673
- self.events[eventId] = __TS__New(
739
+ function Unit.prototype.getEvent(self, jevent, collector)
740
+ self.events = self.events or __TS__New(LinkedMap)
741
+ local eventId = GetHandleId(jevent)
742
+ local event = self.events:get(eventId)
743
+ if event == nil then
744
+ event = __TS__New(
674
745
  TriggerEvent,
675
746
  function(trigger)
676
- TriggerRegisterUnitEvent(trigger, self.handle, event)
747
+ TriggerRegisterUnitEvent(trigger, self.handle, jevent)
677
748
  end,
678
749
  collector or (function() return {} end)
679
750
  )
751
+ self.events:put(eventId, event)
680
752
  end
681
- return self.events[eventId]
753
+ return event
754
+ end
755
+ function Unit.prototype.saveData(self)
756
+ local handle = self.handle
757
+ self[108] = self[108] or getUnitX(handle)
758
+ self[109] = self[109] or getUnitY(handle)
759
+ self._owner = self._owner or Player:of(getOwningPlayer(handle))
682
760
  end
683
761
  function Unit.prototype.onDestroy(self)
684
762
  local handle = self.handle
685
- if not self._owner then
686
- self._owner = Player:of(getOwningPlayer(handle))
687
- end
763
+ self:saveData()
688
764
  local abilities = self.abilities
689
765
  for ____, ability in ipairs(abilities) do
690
766
  ability:destroy()
@@ -720,7 +796,11 @@ function Unit.prototype.addAttackHandler(self, condition, action)
720
796
  self._attackHandlers = handlers
721
797
  if #handlers == 1 then
722
798
  local handle = self.handle
723
- assert(unitAddAbility(handle, attackHandlerAbilityId) and UnitMakeAbilityPermanent(handle, true, attackHandlerAbilityId))
799
+ assert(
800
+ unitAddAbility(handle, attackHandlerAbilityId) and UnitMakeAbilityPermanent(handle, true, attackHandlerAbilityId),
801
+ "attack handler ability must be added",
802
+ self
803
+ )
724
804
  end
725
805
  return handler
726
806
  end
@@ -749,17 +829,17 @@ function Unit.prototype.addModifier(self, property, modifier)
749
829
  end}
750
830
  end
751
831
  function Unit.prototype.hasCombatClassification(self, combatClassification)
752
- local ____combatClassification_0 = combatClassification
753
- return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_0 == ____combatClassification_0
832
+ local ____combatClassification_2 = combatClassification
833
+ return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_2 == ____combatClassification_2
754
834
  end
755
835
  function Unit.prototype.addClassification(self, classification)
756
- return unitAddType(self.handle, classification)
836
+ return UnitAddType(self.handle, classification)
757
837
  end
758
838
  function Unit.prototype.removeClassification(self, classification)
759
- return unitRemoveType(self.handle, classification)
839
+ return UnitRemoveType(self.handle, classification)
760
840
  end
761
841
  function Unit.prototype.hasClassification(self, classification)
762
- return isUnitType(self.handle, classification)
842
+ return IsUnitType(self.handle, classification)
763
843
  end
764
844
  function Unit.prototype.isVisibleTo(self, player)
765
845
  return isUnitVisible(self.handle, player.handle)
@@ -768,13 +848,13 @@ function Unit.prototype.isInvisibleTo(self, player)
768
848
  return isUnitInvisible(self.handle, player.handle)
769
849
  end
770
850
  function Unit.prototype.isInRangeOf(self, x, y, range)
771
- local ____temp_1
851
+ local ____temp_3
772
852
  if type(x) == "number" then
773
- ____temp_1 = isUnitInRangeXY(self.handle, x, y, range)
853
+ ____temp_3 = isUnitInRangeXY(self.handle, x, y, range)
774
854
  else
775
- ____temp_1 = isUnitInRange(self.handle, x.handle, y)
855
+ ____temp_3 = isUnitInRange(self.handle, x.handle, y)
776
856
  end
777
- return ____temp_1
857
+ return ____temp_3
778
858
  end
779
859
  function Unit.prototype.isAllyOf(self, unit)
780
860
  return isUnitAlly(
@@ -792,16 +872,30 @@ function Unit.prototype.playAnimation(self, animation, rarity)
792
872
  if type(animation) == "number" then
793
873
  setUnitAnimationByIndex(self.handle, animation)
794
874
  elseif rarity then
795
- setUnitAnimationWithRarity(self.handle, animation, rarity)
875
+ SetUnitAnimationWithRarity(self.handle, animation, rarity)
796
876
  else
797
877
  setUnitAnimation(self.handle, animation)
798
878
  end
799
879
  end
880
+ function Unit.prototype.resetAnimation(self)
881
+ ResetUnitAnimation(self.handle)
882
+ end
800
883
  function Unit.prototype.queueAnimation(self, animation)
801
- queueUnitAnimation(self.handle, animation)
884
+ QueueUnitAnimation(self.handle, animation)
885
+ end
886
+ function Unit.prototype.chooseWeapon(self, target)
887
+ local firstWeapon = self.firstWeapon
888
+ if firstWeapon.isEnabled and target:isAllowedTarget(self, firstWeapon.allowedTargetCombatClassifications) then
889
+ return firstWeapon
890
+ end
891
+ local secondWeapon = self.secondWeapon
892
+ if secondWeapon.isEnabled and target:isAllowedTarget(target, secondWeapon.allowedTargetCombatClassifications) then
893
+ return secondWeapon
894
+ end
895
+ return nil
802
896
  end
803
897
  function Unit.prototype.delayHealthChecks(self)
804
- self[102] = (self[102] or 0) + 1
898
+ self[104] = (self[104] or 0) + 1
805
899
  Timer:run(delayHealthChecksCallback, self)
806
900
  end
807
901
  function Unit.prototype.setPosition(self, x, y)
@@ -811,21 +905,21 @@ function Unit.prototype.isSelected(self, player)
811
905
  return IsUnitSelected(self.handle, player.handle)
812
906
  end
813
907
  function Unit.prototype.explode(self)
814
- setUnitExploded(self.handle, true)
908
+ SetUnitExploded(self.handle, true)
815
909
  killUnit(self.handle)
816
910
  end
817
911
  function Unit.prototype.kill(self)
818
912
  killUnit(self.handle)
819
913
  end
820
914
  function Unit.prototype.revive(self, x, y, doEffect)
821
- local ____ReviveHero_4 = ReviveHero
822
- local ____array_3 = __TS__SparseArrayNew(self.handle, x, y)
823
- local ____doEffect_2 = doEffect
824
- if ____doEffect_2 == nil then
825
- ____doEffect_2 = false
915
+ local ____ReviveHero_6 = ReviveHero
916
+ local ____array_5 = __TS__SparseArrayNew(self.handle, x, y)
917
+ local ____doEffect_4 = doEffect
918
+ if ____doEffect_4 == nil then
919
+ ____doEffect_4 = false
826
920
  end
827
- __TS__SparseArrayPush(____array_3, ____doEffect_2)
828
- ____ReviveHero_4(__TS__SparseArraySpread(____array_3))
921
+ __TS__SparseArrayPush(____array_5, ____doEffect_4)
922
+ ____ReviveHero_6(__TS__SparseArraySpread(____array_5))
829
923
  end
830
924
  function Unit.prototype.healTarget(self, target, amount)
831
925
  if __TS__InstanceOf(target, ____exports.Unit) and target:hasAbility(fourCC("BIhm")) then
@@ -868,17 +962,16 @@ function Unit.prototype.itemInSlot(self, slot)
868
962
  return Item:of(unitItemInSlot(self.handle, slot))
869
963
  end
870
964
  function Unit.prototype.addAbility(self, abilityId)
871
- if unitAddAbility(self.handle, abilityId) then
872
- local ability = UnitAbility:of(
873
- checkNotNull(getUnitAbility(self.handle, abilityId)),
874
- abilityId,
875
- self
876
- )
965
+ local ability = UnitAbility:of(
966
+ doUnitAbilityAction(self.handle, abilityId, addAbility, abilityId),
967
+ abilityId,
968
+ self
969
+ )
970
+ if ability ~= nil then
877
971
  local abilities = self.abilities
878
972
  abilities[#abilities + 1] = ability
879
- return ability
880
973
  end
881
- return nil
974
+ return ability
882
975
  end
883
976
  function Unit.prototype.makeAbilityPermanent(self, abilityId, permanent)
884
977
  return UnitMakeAbilityPermanent(self.handle, permanent, abilityId)
@@ -892,31 +985,21 @@ end
892
985
  function Unit.prototype.hasAbility(self, abilityId)
893
986
  return getUnitAbilityLevel(self.handle, abilityId) > 0
894
987
  end
895
- function Unit.prototype.getAbilityById(self, abilityId)
896
- local handle = self.handle
897
- if unitAddAbility(handle, abilityId) then
898
- assert(unitRemoveAbility(handle, abilityId))
899
- return nil
900
- end
901
- return UnitAbility:of(
902
- getUnitAbility(self.handle, abilityId),
903
- abilityId,
904
- self
905
- )
988
+ function Unit.prototype.getAbility(self, abilityId)
989
+ local ability = doUnitAbilityAction(self.handle, abilityId, getUnitAbility, abilityId)
990
+ return UnitAbility:of(ability, abilityId, self)
906
991
  end
907
- function Unit.prototype.removeAbility(self, abilityId)
908
- if unitRemoveAbility(self.handle, abilityId) then
909
- local abilities = self.abilities
910
- for i = 1, #abilities do
911
- if abilities[i].typeId == abilityId then
912
- abilities[i]:destroy()
913
- tremove(abilities, i)
914
- return true
915
- end
992
+ function Unit.prototype.removeAbility(self, abilityTypeId)
993
+ local abilities = self.abilities
994
+ for i = 1, #abilities do
995
+ if abilities[i].typeId == abilityTypeId then
996
+ local ability = abilities[i]
997
+ tremove(abilities, i)
998
+ ability:destroy()
999
+ return true
916
1000
  end
917
- return true
918
1001
  end
919
- return false
1002
+ return doUnitAbilityAction(self.handle, abilityTypeId, unitRemoveAbility, abilityTypeId)
920
1003
  end
921
1004
  function Unit.prototype.hideAbility(self, abilityId, flag)
922
1005
  BlzUnitHideAbility(self.handle, abilityId, flag)
@@ -930,12 +1013,16 @@ end
930
1013
  function Unit.prototype.endAbilityCooldown(self, abilityId)
931
1014
  BlzEndUnitAbilityCooldown(self.handle, abilityId)
932
1015
  end
933
- function Unit.prototype.interruptAttack(self)
934
- unitInterruptAttack(self.handle)
935
- end
936
1016
  function Unit.prototype.interruptCast(self, abilityId)
937
- unitDisableAbility(self.handle, abilityId, true, false)
938
- unitDisableAbility(self.handle, abilityId, false, false)
1017
+ local handle = self.handle
1018
+ unitDisableAbility(handle, abilityId, true, false)
1019
+ Timer:run(
1020
+ unitDisableAbility,
1021
+ handle,
1022
+ abilityId,
1023
+ false,
1024
+ false
1025
+ )
939
1026
  end
940
1027
  function Unit.prototype.getDistanceTo(self, target)
941
1028
  local handle = self.handle
@@ -995,18 +1082,44 @@ function Unit.prototype.unpauseEx(self)
995
1082
  self:decrementStunCounter()
996
1083
  end
997
1084
  function Unit.prototype.incrementStunCounter(self)
998
- local stunCounter = self[101] or 0
999
- if not self[100] or stunCounter >= 0 then
1085
+ local stunCounter = self[102] or 0
1086
+ if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 0 then
1000
1087
  BlzPauseUnitEx(self.handle, true)
1001
1088
  end
1002
- self[101] = stunCounter + 1
1089
+ self[102] = stunCounter + 1
1003
1090
  end
1004
1091
  function Unit.prototype.decrementStunCounter(self)
1005
- local stunCounter = self[101] or 0
1006
- if not self[100] or stunCounter >= 1 then
1092
+ local stunCounter = self[102] or 0
1093
+ if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 1 then
1007
1094
  BlzPauseUnitEx(self.handle, false)
1008
1095
  end
1009
- self[101] = stunCounter - 1
1096
+ self[102] = stunCounter - 1
1097
+ end
1098
+ function Unit.prototype.incrementForceStunCounter(self)
1099
+ local forceStunCounter = self[103] or 0
1100
+ if forceStunCounter == 0 then
1101
+ local handle = self.handle
1102
+ if not self[101] then
1103
+ for _ = self[102] or 0, -1 do
1104
+ BlzPauseUnitEx(handle, true)
1105
+ end
1106
+ end
1107
+ BlzPauseUnitEx(handle, true)
1108
+ end
1109
+ self[103] = forceStunCounter + 1
1110
+ end
1111
+ function Unit.prototype.decrementForceStunCounter(self)
1112
+ local forceStunCounter = self[103] or 0
1113
+ if forceStunCounter == 1 then
1114
+ local handle = self.handle
1115
+ if not self[101] then
1116
+ for _ = self[102] or 0, -1 do
1117
+ BlzPauseUnitEx(handle, false)
1118
+ end
1119
+ end
1120
+ BlzPauseUnitEx(handle, false)
1121
+ end
1122
+ self[103] = forceStunCounter - 1
1010
1123
  end
1011
1124
  function Unit.create(self, owner, id, x, y, facing, skinId)
1012
1125
  local handle = skinId and BlzCreateUnitWithSkin(
@@ -1134,6 +1247,9 @@ end
1134
1247
  function Unit.prototype.__tostring(self)
1135
1248
  return (((self.constructor.name .. "$") .. util.id2s(self.typeId)) .. "@") .. tostring(getHandleId(self.handle))
1136
1249
  end
1250
+ function Unit.getBySyncId(self, syncId)
1251
+ return unitBySyncId[syncId]
1252
+ end
1137
1253
  __TS__SetDescriptor(
1138
1254
  Unit.prototype,
1139
1255
  "_deltas",
@@ -1193,7 +1309,15 @@ __TS__SetDescriptor(
1193
1309
  Unit.prototype,
1194
1310
  "isIllusion",
1195
1311
  {get = function(self)
1196
- return isUnitIllusion(self.handle)
1312
+ return IsUnitIllusion(self.handle)
1313
+ end},
1314
+ true
1315
+ )
1316
+ __TS__SetDescriptor(
1317
+ Unit.prototype,
1318
+ "isStunned",
1319
+ {get = function(self)
1320
+ return getUnitCurrentOrder(self.handle) == orderId("stunned")
1197
1321
  end},
1198
1322
  true
1199
1323
  )
@@ -1272,13 +1396,13 @@ __TS__SetDescriptor(
1272
1396
  )
1273
1397
  __TS__SetDescriptor(
1274
1398
  Unit.prototype,
1275
- "strengthBase",
1399
+ "primaryAttribute",
1276
1400
  {
1277
1401
  get = function(self)
1278
- return getHeroStr(self.handle, false)
1402
+ return getUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE)
1279
1403
  end,
1280
- set = function(self, strengthBase)
1281
- setHeroStr(self.handle, strengthBase, true)
1404
+ set = function(self, primaryAttribute)
1405
+ setUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE, primaryAttribute)
1282
1406
  end
1283
1407
  },
1284
1408
  true
@@ -1300,19 +1424,6 @@ __TS__SetDescriptor(
1300
1424
  end},
1301
1425
  true
1302
1426
  )
1303
- __TS__SetDescriptor(
1304
- Unit.prototype,
1305
- "agilityBase",
1306
- {
1307
- get = function(self)
1308
- return getHeroAgi(self.handle, false)
1309
- end,
1310
- set = function(self, agilityBase)
1311
- setHeroAgi(self.handle, agilityBase, true)
1312
- end
1313
- },
1314
- true
1315
- )
1316
1427
  __TS__SetDescriptor(
1317
1428
  Unit.prototype,
1318
1429
  "agilityBonus",
@@ -1330,19 +1441,6 @@ __TS__SetDescriptor(
1330
1441
  end},
1331
1442
  true
1332
1443
  )
1333
- __TS__SetDescriptor(
1334
- Unit.prototype,
1335
- "intelligenceBase",
1336
- {
1337
- get = function(self)
1338
- return getHeroInt(self.handle, false)
1339
- end,
1340
- set = function(self, intelligenceBase)
1341
- setHeroInt(self.handle, intelligenceBase, true)
1342
- end
1343
- },
1344
- true
1345
- )
1346
1444
  __TS__SetDescriptor(
1347
1445
  Unit.prototype,
1348
1446
  "intelligenceBonus",
@@ -1391,17 +1489,17 @@ __TS__SetDescriptor(
1391
1489
  "isTeamGlowVisible",
1392
1490
  {
1393
1491
  get = function(self)
1394
- return not self[105]
1492
+ return not self[107]
1395
1493
  end,
1396
1494
  set = function(self, isTeamGlowVisible)
1397
- showUnitTeamGlow(self.handle, isTeamGlowVisible)
1398
- local ____temp_5
1495
+ BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
1496
+ local ____temp_7
1399
1497
  if not isTeamGlowVisible then
1400
- ____temp_5 = true
1498
+ ____temp_7 = true
1401
1499
  else
1402
- ____temp_5 = nil
1500
+ ____temp_7 = nil
1403
1501
  end
1404
- self[105] = ____temp_5
1502
+ self[107] = ____temp_7
1405
1503
  end
1406
1504
  },
1407
1505
  true
@@ -1410,9 +1508,9 @@ __TS__SetDescriptor(
1410
1508
  Unit.prototype,
1411
1509
  "color",
1412
1510
  {set = function(self, color)
1413
- setUnitColor(self.handle, color.handle)
1414
- if self[105] then
1415
- showUnitTeamGlow(self.handle, false)
1511
+ SetUnitColor(self.handle, color.handle)
1512
+ if self[107] then
1513
+ BlzShowUnitTeamGlow(self.handle, false)
1416
1514
  end
1417
1515
  end},
1418
1516
  true
@@ -1435,14 +1533,14 @@ __TS__SetDescriptor(
1435
1533
  "maxHealth",
1436
1534
  {
1437
1535
  get = function(self)
1438
- return BlzGetUnitMaxHP(self.handle) - (self[103] or 0) - (self[104] or 0)
1536
+ return BlzGetUnitMaxHP(self.handle) - (self[105] or 0) - (self[106] or 0)
1439
1537
  end,
1440
1538
  set = function(self, maxHealth)
1441
- if maxHealth < 1 and self[102] ~= nil then
1442
- self[103] = (self[103] or 0) + (1 - maxHealth)
1539
+ if maxHealth < 1 and self[104] ~= nil then
1540
+ self[105] = (self[105] or 0) + (1 - maxHealth)
1443
1541
  maxHealth = 1
1444
1542
  end
1445
- BlzSetUnitMaxHP(self.handle, maxHealth + (self[104] or 0))
1543
+ BlzSetUnitMaxHP(self.handle, maxHealth + (self[106] or 0))
1446
1544
  end
1447
1545
  },
1448
1546
  true
@@ -1484,10 +1582,10 @@ __TS__SetDescriptor(
1484
1582
  "health",
1485
1583
  {
1486
1584
  get = function(self)
1487
- return GetWidgetLife(self.handle) - (self[104] or 0)
1585
+ return GetWidgetLife(self.handle) - (self[106] or 0)
1488
1586
  end,
1489
1587
  set = function(self, health)
1490
- SetWidgetLife(self.handle, health + (self[104] or 0))
1588
+ SetWidgetLife(self.handle, health + (self[106] or 0))
1491
1589
  end
1492
1590
  },
1493
1591
  true
@@ -1563,25 +1661,12 @@ __TS__SetDescriptor(
1563
1661
  },
1564
1662
  true
1565
1663
  )
1566
- __TS__SetDescriptor(
1567
- Unit.prototype,
1568
- "flyHeight",
1569
- {
1570
- get = function(self)
1571
- return getUnitFlyHeight(self.handle)
1572
- end,
1573
- set = function(self, v)
1574
- SetUnitFlyHeight(self.handle, v, 100000)
1575
- end
1576
- },
1577
- true
1578
- )
1579
1664
  __TS__SetDescriptor(
1580
1665
  Unit.prototype,
1581
1666
  "x",
1582
1667
  {
1583
1668
  get = function(self)
1584
- return getUnitX(self.handle)
1669
+ return self[108] or getUnitX(self.handle)
1585
1670
  end,
1586
1671
  set = function(self, v)
1587
1672
  SetUnitX(self.handle, v)
@@ -1594,7 +1679,7 @@ __TS__SetDescriptor(
1594
1679
  "y",
1595
1680
  {
1596
1681
  get = function(self)
1597
- return getUnitY(self.handle)
1682
+ return self[109] or getUnitY(self.handle)
1598
1683
  end,
1599
1684
  set = function(self, v)
1600
1685
  SetUnitY(self.handle, v)
@@ -1680,10 +1765,10 @@ __TS__SetDescriptor(
1680
1765
  "gold",
1681
1766
  {
1682
1767
  get = function(self)
1683
- return getResourceAmount(self.handle)
1768
+ return GetResourceAmount(self.handle)
1684
1769
  end,
1685
1770
  set = function(self, gold)
1686
- setResourceAmount(self.handle, gold)
1771
+ SetResourceAmount(self.handle, gold)
1687
1772
  end
1688
1773
  },
1689
1774
  true
@@ -1698,17 +1783,21 @@ __TS__SetDescriptor(
1698
1783
  set = function(self, isPaused)
1699
1784
  local handle = self.handle
1700
1785
  if isPaused and not IsUnitPaused(handle) then
1701
- self[100] = true
1702
- for _ = self[101] or 0, -1 do
1703
- BlzPauseUnitEx(handle, true)
1786
+ self[101] = true
1787
+ if (self[103] or 0) <= 0 then
1788
+ for _ = self[102] or 0, -1 do
1789
+ BlzPauseUnitEx(handle, true)
1790
+ end
1704
1791
  end
1705
1792
  PauseUnit(handle, true)
1706
1793
  elseif not isPaused and IsUnitPaused(handle) then
1707
1794
  PauseUnit(handle, false)
1708
- for _ = self[101] or 0, -1 do
1709
- BlzPauseUnitEx(handle, false)
1795
+ if (self[103] or 0) <= 0 then
1796
+ for _ = self[102] or 0, -1 do
1797
+ BlzPauseUnitEx(handle, false)
1798
+ end
1710
1799
  end
1711
- self[100] = nil
1800
+ self[101] = nil
1712
1801
  end
1713
1802
  end
1714
1803
  },
@@ -1764,20 +1853,6 @@ __TS__SetDescriptor(
1764
1853
  },
1765
1854
  true
1766
1855
  )
1767
- __TS__SetDescriptor(
1768
- Unit.prototype,
1769
- "scale",
1770
- {
1771
- get = function(self)
1772
- return getUnitRealField(self.handle, UNIT_RF_SCALING_VALUE)
1773
- end,
1774
- set = function(self, v)
1775
- setUnitScale(self.handle, v, v, v)
1776
- setUnitRealField(self.handle, UNIT_RF_SCALING_VALUE, v)
1777
- end
1778
- },
1779
- true
1780
- )
1781
1856
  __TS__SetDescriptor(
1782
1857
  Unit.prototype,
1783
1858
  "timeScale",
@@ -1811,6 +1886,19 @@ __TS__SetDescriptor(
1811
1886
  end},
1812
1887
  true
1813
1888
  )
1889
+ __TS__SetDescriptor(
1890
+ Unit.prototype,
1891
+ "movementType",
1892
+ {
1893
+ get = function(self)
1894
+ return getUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE)
1895
+ end,
1896
+ set = function(self, movementType)
1897
+ setUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE, movementType)
1898
+ end
1899
+ },
1900
+ true
1901
+ )
1814
1902
  __TS__SetDescriptor(
1815
1903
  Unit.prototype,
1816
1904
  "pathing",
@@ -1901,30 +1989,6 @@ __TS__SetDescriptor(
1901
1989
  end},
1902
1990
  true
1903
1991
  )
1904
- __TS__SetDescriptor(
1905
- Unit.prototype,
1906
- "onUnitInRange",
1907
- {get = function(self)
1908
- local handle = self.handle
1909
- local onUnitInRange = setmetatable(
1910
- {},
1911
- {__index = function(self, value)
1912
- local event = __TS__New(
1913
- TriggerEvent,
1914
- function(trigger)
1915
- TriggerRegisterUnitInRangeSimple(trigger, value, handle)
1916
- end,
1917
- function() return ____exports.Unit:of(handle) end
1918
- )
1919
- rawset(self, value, event)
1920
- return event
1921
- end}
1922
- )
1923
- rawset(self, "onUnitInRange", onUnitInRange)
1924
- return onUnitInRange
1925
- end},
1926
- true
1927
- )
1928
1992
  __TS__SetDescriptor(
1929
1993
  Unit.prototype,
1930
1994
  "onManaEqual",
@@ -1992,6 +2056,14 @@ __TS__SetDescriptor(
1992
2056
  end},
1993
2057
  true
1994
2058
  )
2059
+ __TS__SetDescriptor(
2060
+ Unit.prototype,
2061
+ "targetAcquiredEvent",
2062
+ {get = function(self)
2063
+ return self:getEvent(EVENT_UNIT_ACQUIRED_TARGET)
2064
+ end},
2065
+ true
2066
+ )
1995
2067
  __TS__SetDescriptor(
1996
2068
  Unit.prototype,
1997
2069
  "onSelect",
@@ -2052,6 +2124,11 @@ __TS__SetDescriptor(
2052
2124
  end},
2053
2125
  true
2054
2126
  )
2127
+ Unit.levelChangedEvent = __TS__New(
2128
+ ____exports.UnitTriggerEvent,
2129
+ EVENT_PLAYER_HERO_LEVEL,
2130
+ function() return ____exports.Unit:of(getTriggerUnit()) end
2131
+ )
2055
2132
  Unit.deathEvent = __TS__New(
2056
2133
  ____exports.UnitTriggerEvent,
2057
2134
  EVENT_PLAYER_UNIT_DEATH,
@@ -2127,25 +2204,25 @@ Unit.onTargetCast = dispatchId(__TS__New(
2127
2204
  InitializingEvent,
2128
2205
  function(event)
2129
2206
  local function listener(unit, id)
2130
- local ____GetSpellTargetUnit_result_8
2207
+ local ____GetSpellTargetUnit_result_10
2131
2208
  if GetSpellTargetUnit() then
2132
- ____GetSpellTargetUnit_result_8 = ____exports.Unit:of(GetSpellTargetUnit())
2209
+ ____GetSpellTargetUnit_result_10 = ____exports.Unit:of(GetSpellTargetUnit())
2133
2210
  else
2134
- local ____GetSpellTargetItem_result_7
2211
+ local ____GetSpellTargetItem_result_9
2135
2212
  if GetSpellTargetItem() then
2136
- ____GetSpellTargetItem_result_7 = Item:of(GetSpellTargetItem())
2213
+ ____GetSpellTargetItem_result_9 = Item:of(GetSpellTargetItem())
2137
2214
  else
2138
- local ____GetSpellTargetDestructable_result_6
2215
+ local ____GetSpellTargetDestructable_result_8
2139
2216
  if GetSpellTargetDestructable() then
2140
- ____GetSpellTargetDestructable_result_6 = Destructable:of(GetSpellTargetDestructable())
2217
+ ____GetSpellTargetDestructable_result_8 = Destructable:of(GetSpellTargetDestructable())
2141
2218
  else
2142
- ____GetSpellTargetDestructable_result_6 = nil
2219
+ ____GetSpellTargetDestructable_result_8 = nil
2143
2220
  end
2144
- ____GetSpellTargetItem_result_7 = ____GetSpellTargetDestructable_result_6
2221
+ ____GetSpellTargetItem_result_9 = ____GetSpellTargetDestructable_result_8
2145
2222
  end
2146
- ____GetSpellTargetUnit_result_8 = ____GetSpellTargetItem_result_7
2223
+ ____GetSpellTargetUnit_result_10 = ____GetSpellTargetItem_result_9
2147
2224
  end
2148
- local target = ____GetSpellTargetUnit_result_8
2225
+ local target = ____GetSpellTargetUnit_result_10
2149
2226
  if target then
2150
2227
  invoke(event, unit, id, target)
2151
2228
  end
@@ -2317,10 +2394,12 @@ Unit.onImmediateOrder = dispatchId(__TS__New(
2317
2394
  ____exports.UnitTriggerEvent,
2318
2395
  EVENT_PLAYER_UNIT_ISSUED_ORDER,
2319
2396
  function()
2320
- local unit = ____exports.Unit:of(getOrderedUnit())
2321
- local issuedOrderId = getIssuedOrderId()
2322
- if unit ~= nil and unit.state == 1 then
2323
- return unit, issuedOrderId
2397
+ local handle = getOrderedUnit()
2398
+ if handle ~= nil and getUnitTypeId(handle) ~= dummyUnitId then
2399
+ local unit = ____exports.Unit:of(handle)
2400
+ if unit.state == 1 then
2401
+ return unit, getIssuedOrderId()
2402
+ end
2324
2403
  end
2325
2404
  return IgnoreEvent
2326
2405
  end
@@ -2351,38 +2430,57 @@ Unit.onDamaging = (function()
2351
2430
  if source and source.typeId == dummyUnitId then
2352
2431
  source = nil
2353
2432
  end
2354
- local target = BlzGetEventDamageTarget()
2433
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2434
+ local metadata = damageMetadataByTarget[target]
2435
+ damageMetadataByTarget[target] = nil
2355
2436
  local data = {
2356
2437
  amount = GetEventDamage(),
2357
- attackType = BlzGetEventAttackType(),
2438
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2358
2439
  damageType = BlzGetEventDamageType(),
2359
2440
  weaponType = BlzGetEventWeaponType(),
2360
- isAttack = BlzGetEventIsAttack()
2441
+ metadata = metadata,
2442
+ isAttack = BlzGetEventIsAttack(),
2443
+ originalAmount = GetEventDamage(),
2444
+ originalMetadata = metadata,
2445
+ preventRetaliation = damagingEventPreventRetaliation
2361
2446
  }
2362
2447
  if data.isAttack and source then
2363
- local weapon = BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 1) and (BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 0) and -1 or 1) or 0
2364
- if weapon == -1 then
2365
- local targetsAllowed = BlzGetUnitWeaponIntegerField(source.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, 0)
2366
- weapon = 0
2367
- end
2368
- data.weapon = assert(source.weapons[weapon + 1])
2448
+ data.weapon = source:chooseWeapon(target)
2369
2449
  end
2370
2450
  if not data.isAttack or not source or not source._attackHandlers then
2371
2451
  invoke(
2372
2452
  event,
2373
2453
  source,
2374
- ____exports.Unit:of(target),
2454
+ target,
2375
2455
  setmetatable(
2376
2456
  {},
2377
2457
  {
2378
2458
  __index = data,
2379
2459
  __newindex = function(self, key, value)
2380
- damageSetters[key](value)
2460
+ local damageSetter = damageSetters[key]
2461
+ if damageSetter ~= nil then
2462
+ damageSetter(value)
2463
+ end
2381
2464
  data[key] = value
2382
2465
  end
2383
2466
  }
2384
2467
  )
2385
2468
  )
2469
+ if data[0] and source then
2470
+ local sourceOwner = source.owner.handle
2471
+ data[1] = sourceOwner
2472
+ local targetOwner = target.owner.handle
2473
+ data[2] = targetOwner
2474
+ if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2475
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2476
+ data[3] = true
2477
+ end
2478
+ if not GetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE) then
2479
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, true)
2480
+ data[4] = true
2481
+ end
2482
+ end
2483
+ damagingEventByTarget[target] = data
2386
2484
  return
2387
2485
  end
2388
2486
  BlzSetEventDamage(0)
@@ -2390,7 +2488,7 @@ Unit.onDamaging = (function()
2390
2488
  BlzSetEventDamageType(DAMAGE_TYPE_UNKNOWN)
2391
2489
  BlzSetEventWeaponType(WEAPON_TYPE_WHOKNOWS)
2392
2490
  local sourceOwner = source.owner.handle
2393
- local targetOwner = GetOwningPlayer(target)
2491
+ local targetOwner = target.owner.handle
2394
2492
  if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2395
2493
  SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2396
2494
  Timer:run(function()
@@ -2406,23 +2504,19 @@ Unit.onDamaging = (function()
2406
2504
  for ____, ____value in ipairs(source._attackHandlers) do
2407
2505
  local condition = ____value[1]
2408
2506
  local action = ____value[2]
2409
- if condition(
2410
- source,
2411
- ____exports.Unit:of(target),
2412
- data
2413
- ) then
2507
+ if condition(source, target, data) then
2414
2508
  action(
2415
2509
  source,
2416
- ____exports.Unit:of(target),
2510
+ target,
2417
2511
  setmetatable(
2418
2512
  {fire = function()
2419
2513
  UnitDamageTarget(
2420
2514
  source.handle,
2421
- target,
2515
+ target.handle,
2422
2516
  data.amount,
2423
2517
  true,
2424
2518
  true,
2425
- data.attackType,
2519
+ attackTypeToNative(data.attackType),
2426
2520
  data.damageType,
2427
2521
  data.weaponType
2428
2522
  )
@@ -2449,30 +2543,54 @@ Unit.onDamage = __TS__New(
2449
2543
  if source and source.typeId == dummyUnitId then
2450
2544
  source = nil
2451
2545
  end
2546
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2547
+ local damagingEvent = damagingEventByTarget[target]
2548
+ damagingEventByTarget[target] = nil
2452
2549
  local data = {
2453
2550
  amount = GetEventDamage(),
2454
- attackType = BlzGetEventAttackType(),
2551
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2455
2552
  damageType = BlzGetEventDamageType(),
2456
2553
  weaponType = BlzGetEventWeaponType(),
2554
+ metadata = damagingEvent and damagingEvent.metadata,
2457
2555
  isAttack = BlzGetEventIsAttack(),
2458
- originalAmount = GetEventDamage(),
2556
+ originalAmount = damagingEvent and damagingEvent.originalAmount or GetEventDamage(),
2557
+ originalMetadata = damagingEvent and damagingEvent.originalMetadata,
2459
2558
  preventDeath = damageEventPreventDeath
2460
2559
  }
2560
+ if damagingEvent then
2561
+ for key, value in pairs(damagingEvent) do
2562
+ if isAttribute(key) then
2563
+ data[key] = value
2564
+ end
2565
+ end
2566
+ local sourceOwner = damagingEvent[1]
2567
+ if sourceOwner then
2568
+ local targetOwner = damagingEvent[2]
2569
+ if damagingEvent[3] then
2570
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, false)
2571
+ end
2572
+ if damagingEvent[4] then
2573
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, false)
2574
+ end
2575
+ end
2576
+ end
2461
2577
  local evData = setmetatable(
2462
2578
  {},
2463
2579
  {
2464
2580
  __index = data,
2465
2581
  __newindex = function(self, key, value)
2466
- damageSetters[key](value)
2582
+ local damageSetter = damageSetters[key]
2583
+ if damageSetter ~= nil then
2584
+ damageSetter(value)
2585
+ end
2467
2586
  data[key] = value
2468
2587
  end
2469
2588
  }
2470
2589
  )
2471
- local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2472
2590
  invoke(event, source, target, evData)
2473
2591
  if evData[0] ~= nil and target.health - evData.amount < 0.405 then
2474
2592
  local bonusHealth = math.ceil(evData.amount)
2475
- target[104] = (target[104] or 0) + bonusHealth
2593
+ target[106] = (target[106] or 0) + bonusHealth
2476
2594
  BlzSetUnitMaxHP(
2477
2595
  target.handle,
2478
2596
  BlzGetUnitMaxHP(target.handle) + bonusHealth
@@ -2486,7 +2604,7 @@ Unit.onDamage = __TS__New(
2486
2604
  evData[0],
2487
2605
  table.unpack(evData, 1 + 1, 1 + (evData[1] or 0))
2488
2606
  )
2489
- target[104] = (target[104] or 0) - bonusHealth
2607
+ target[106] = (target[106] or 0) - bonusHealth
2490
2608
  SetWidgetLife(
2491
2609
  target.handle,
2492
2610
  GetWidgetLife(target.handle) - bonusHealth
@@ -2511,8 +2629,9 @@ Unit.itemDroppedEvent = __TS__New(
2511
2629
  EVENT_PLAYER_UNIT_DROP_ITEM,
2512
2630
  function()
2513
2631
  local unit = getTriggerUnit()
2514
- if getUnitTypeId(unit) ~= dummyUnitId then
2515
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2632
+ local item = getManipulatedItem()
2633
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2634
+ return ____exports.Unit:of(unit), Item:of(item)
2516
2635
  end
2517
2636
  return IgnoreEvent
2518
2637
  end
@@ -2521,9 +2640,14 @@ Unit.itemPickedUpEvent = __TS__New(
2521
2640
  ____exports.UnitTriggerEvent,
2522
2641
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2523
2642
  function()
2524
- local unit = getTriggerUnit()
2525
- if getUnitTypeId(unit) ~= dummyUnitId then
2526
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2643
+ local unitHandle = getTriggerUnit()
2644
+ local itemHandle = getManipulatedItem()
2645
+ if getUnitTypeId(unitHandle) ~= dummyUnitId and not (ignoreEventsItems[itemHandle] ~= nil) then
2646
+ local unit = ____exports.Unit:of(unitHandle)
2647
+ local item = Item:of(itemHandle)
2648
+ if item.owner ~= unit then
2649
+ return unit, item
2650
+ end
2527
2651
  end
2528
2652
  return IgnoreEvent
2529
2653
  end
@@ -2531,12 +2655,79 @@ Unit.itemPickedUpEvent = __TS__New(
2531
2655
  Unit.itemUsedEvent = __TS__New(
2532
2656
  ____exports.UnitTriggerEvent,
2533
2657
  EVENT_PLAYER_UNIT_USE_ITEM,
2534
- function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2658
+ function()
2659
+ local unit = getTriggerUnit()
2660
+ local item = getManipulatedItem()
2661
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2662
+ return ____exports.Unit:of(unit), Item:of(item)
2663
+ end
2664
+ return IgnoreEvent
2665
+ end
2535
2666
  )
2536
2667
  Unit.itemStackedEvent = __TS__New(
2537
2668
  ____exports.UnitTriggerEvent,
2538
2669
  EVENT_PLAYER_UNIT_STACK_ITEM,
2539
- function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2670
+ function() return ____exports.Unit:of(getTriggerUnit()), Item:of(BlzGetStackingItemTarget()), Item:of(BlzGetStackingItemSource()) end
2671
+ )
2672
+ __TS__ObjectDefineProperty(
2673
+ Unit,
2674
+ "itemChargesChangedEvent",
2675
+ {get = function(self)
2676
+ local event = __TS__New(Event)
2677
+ Item.chargesChangedEvent:addListener(function(item)
2678
+ local unit = item.owner
2679
+ if unit ~= nil then
2680
+ invoke(event, unit, item)
2681
+ end
2682
+ end)
2683
+ rawset(self, "itemChargesChangedEvent", event)
2684
+ return event
2685
+ end}
2686
+ )
2687
+ __TS__ObjectDefineProperty(
2688
+ Unit,
2689
+ "itemUseOrderEvent",
2690
+ {get = function(self)
2691
+ local event = __TS__New(Event)
2692
+ for order = orderId("useslot0"), orderId("useslot5") do
2693
+ local slot = order - orderId("useslot0")
2694
+ local function listener(unit)
2695
+ local item = unit.items[slot + 1]
2696
+ if item ~= nil then
2697
+ invoke(event, unit, item)
2698
+ end
2699
+ end
2700
+ self.onImmediateOrder[order]:addListener(listener)
2701
+ self.onTargetOrder[order]:addListener(listener)
2702
+ self.onPointOrder[order]:addListener(listener)
2703
+ end
2704
+ rawset(self, "itemUseOrderEvent", event)
2705
+ return event
2706
+ end}
2707
+ )
2708
+ __TS__ObjectDefineProperty(
2709
+ Unit,
2710
+ "itemMoveOrderEvent",
2711
+ {get = function(self)
2712
+ local event = __TS__New(Event)
2713
+ for order = orderId("moveslot0"), orderId("moveslot5") do
2714
+ local slotTo = order - orderId("moveslot0")
2715
+ self.onTargetOrder[order]:addListener(function(unit, item)
2716
+ local slotFrom = unit.items:findSlot(item)
2717
+ if slotFrom ~= nil then
2718
+ invoke(
2719
+ event,
2720
+ unit,
2721
+ item,
2722
+ slotFrom,
2723
+ slotTo
2724
+ )
2725
+ end
2726
+ end)
2727
+ end
2728
+ rawset(self, "itemMoveOrderEvent", event)
2729
+ return event
2730
+ end}
2540
2731
  )
2541
2732
  __TS__ObjectDefineProperty(
2542
2733
  Unit,
@@ -2563,6 +2754,10 @@ __TS__ObjectDefineProperty(
2563
2754
  rawset(self, "destroyEvent", destroyEvent)
2564
2755
  return destroyEvent
2565
2756
  end}
2757
+ )
2758
+ Unit.synchronize = synchronizer(
2759
+ function(unit) return unit.syncId end,
2760
+ function(syncId) return unitBySyncId[syncId] end
2566
2761
  );
2567
2762
  (function(self)
2568
2763
  local leaveAbilityIds = postcompile(function()
@@ -2592,7 +2787,8 @@ __TS__ObjectDefineProperty(
2592
2787
  return
2593
2788
  end
2594
2789
  end
2595
- unit:destroy()
2790
+ unit:saveData()
2791
+ Timer:run(unit, "destroy")
2596
2792
  end)
2597
2793
  end
2598
2794
  end)(Unit)