warscript 0.0.1-dev.987b772 → 0.0.1-dev.9979c8f

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (250) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +14 -6
  6. package/core/types/effect.lua +131 -35
  7. package/core/types/frame.d.ts +3 -0
  8. package/core/types/frame.lua +130 -22
  9. package/core/types/player.d.ts +16 -0
  10. package/core/types/player.lua +60 -15
  11. package/core/types/playerCamera.d.ts +2 -0
  12. package/core/types/playerCamera.lua +123 -5
  13. package/core/types/sound.d.ts +17 -24
  14. package/core/types/sound.lua +100 -25
  15. package/core/types/tileCell.d.ts +11 -1
  16. package/core/types/tileCell.lua +97 -0
  17. package/core/types/timer.d.ts +9 -8
  18. package/core/types/timer.lua +45 -23
  19. package/core/util.d.ts +1 -1
  20. package/core/util.lua +12 -1
  21. package/decl/native.d.ts +846 -790
  22. package/destroyable.d.ts +1 -0
  23. package/destroyable.lua +9 -0
  24. package/engine/behavior.d.ts +14 -1
  25. package/engine/behavior.lua +230 -70
  26. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  27. package/engine/behaviour/ability/always-enabled.lua +31 -0
  28. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  29. package/engine/behaviour/ability/apply-buff.lua +36 -4
  30. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  31. package/engine/behaviour/ability/damage.d.ts +12 -3
  32. package/engine/behaviour/ability/damage.lua +33 -39
  33. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  34. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  35. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  36. package/engine/behaviour/ability/instant-impact.lua +4 -19
  37. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  38. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  39. package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
  40. package/engine/behaviour/ability/remove-buffs.lua +49 -0
  41. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  42. package/engine/behaviour/ability/restore-mana.lua +6 -6
  43. package/engine/behaviour/ability.d.ts +28 -7
  44. package/engine/behaviour/ability.lua +137 -43
  45. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  46. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  47. package/engine/behaviour/unit.d.ts +40 -2
  48. package/engine/behaviour/unit.lua +269 -6
  49. package/engine/buff.d.ts +119 -54
  50. package/engine/buff.lua +565 -298
  51. package/engine/internal/ability.d.ts +22 -3
  52. package/engine/internal/ability.lua +133 -13
  53. package/engine/internal/item/ability.lua +162 -4
  54. package/engine/internal/item+owner.lua +12 -6
  55. package/engine/internal/item.d.ts +20 -19
  56. package/engine/internal/item.lua +191 -74
  57. package/engine/internal/mechanics/ability-duration.lua +1 -1
  58. package/engine/internal/mechanics/cast-ability.lua +6 -3
  59. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  60. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  61. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  62. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  63. package/engine/internal/misc/frame-coordinates.lua +21 -0
  64. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  65. package/engine/internal/misc/get-terrain-z.lua +11 -0
  66. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  67. package/engine/internal/misc/player-local-handle.lua +5 -0
  68. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  69. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  70. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  71. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  72. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  73. package/engine/internal/object-data/evasion-probability.lua +16 -0
  74. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  75. package/engine/internal/object-data/health-bonus.lua +16 -0
  76. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  77. package/engine/internal/object-data/mana-bonus.lua +16 -0
  78. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  79. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  80. package/engine/internal/unit/ability.d.ts +45 -1
  81. package/engine/internal/unit/ability.lua +128 -17
  82. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  83. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  84. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  85. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  86. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  87. package/engine/internal/unit/allowed-targets.lua +9 -1
  88. package/engine/internal/unit/attributes.d.ts +17 -0
  89. package/engine/internal/unit/attributes.lua +46 -0
  90. package/engine/internal/unit/bonus.d.ts +8 -0
  91. package/engine/internal/unit/bonus.lua +50 -3
  92. package/engine/internal/unit/fly-height.d.ts +7 -0
  93. package/engine/internal/unit/fly-height.lua +20 -0
  94. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  95. package/engine/internal/unit/ignore-events-items.lua +5 -0
  96. package/engine/internal/unit/interrupts.d.ts +12 -0
  97. package/engine/internal/unit/interrupts.lua +28 -0
  98. package/engine/internal/unit/item.d.ts +1 -0
  99. package/engine/internal/unit/item.lua +8 -4
  100. package/engine/internal/unit/main-selected.d.ts +13 -0
  101. package/engine/internal/unit/main-selected.lua +36 -0
  102. package/engine/internal/unit/order.d.ts +20 -0
  103. package/engine/internal/unit/order.lua +136 -0
  104. package/engine/internal/unit/range-event.d.ts +12 -0
  105. package/engine/internal/unit/range-event.lua +90 -0
  106. package/engine/internal/unit/scale.d.ts +7 -0
  107. package/engine/internal/unit/scale.lua +20 -0
  108. package/engine/internal/unit+ability.lua +10 -1
  109. package/engine/internal/unit+bonus.lua +3 -3
  110. package/engine/internal/unit+damage.d.ts +2 -11
  111. package/engine/internal/unit+damage.lua +10 -14
  112. package/engine/internal/unit+spellSteal.lua +1 -2
  113. package/engine/internal/unit-missile-launch.lua +52 -14
  114. package/engine/internal/unit.d.ts +59 -27
  115. package/engine/internal/unit.lua +477 -281
  116. package/engine/internal/utility.lua +12 -0
  117. package/engine/lightning.d.ts +12 -5
  118. package/engine/lightning.lua +48 -14
  119. package/engine/local-client.d.ts +2 -0
  120. package/engine/local-client.lua +39 -8
  121. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  122. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  123. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  124. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  125. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  126. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  127. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  128. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  129. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  130. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  131. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  132. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  133. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  134. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  135. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  136. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  137. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  138. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  139. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
  140. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  141. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  142. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  143. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  144. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  145. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  146. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  147. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  148. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  149. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  150. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  151. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  152. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  153. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  154. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  155. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  156. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  157. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  158. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  159. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  160. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  161. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  162. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  163. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  164. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  165. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  166. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  167. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  168. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  169. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  170. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  171. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  172. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  173. package/engine/object-data/entry/ability-type/web.lua +52 -0
  174. package/engine/object-data/entry/ability-type.d.ts +21 -17
  175. package/engine/object-data/entry/ability-type.lua +177 -40
  176. package/engine/object-data/entry/buff-type/applicable.lua +122 -137
  177. package/engine/object-data/entry/buff-type.d.ts +6 -12
  178. package/engine/object-data/entry/buff-type.lua +13 -29
  179. package/engine/object-data/entry/destructible-type.d.ts +28 -2
  180. package/engine/object-data/entry/destructible-type.lua +155 -0
  181. package/engine/object-data/entry/item-type.d.ts +3 -1
  182. package/engine/object-data/entry/item-type.lua +15 -2
  183. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  184. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  185. package/engine/object-data/entry/sound-preset.lua +140 -0
  186. package/engine/object-data/entry/unit-type.d.ts +25 -5
  187. package/engine/object-data/entry/unit-type.lua +258 -93
  188. package/engine/object-data/entry/upgrade.d.ts +1 -1
  189. package/engine/object-data/entry/upgrade.lua +4 -4
  190. package/engine/object-data/entry.d.ts +16 -14
  191. package/engine/object-data/entry.lua +60 -32
  192. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  193. package/engine/object-field/ability.d.ts +12 -6
  194. package/engine/object-field/ability.lua +10 -6
  195. package/engine/object-field/unit.d.ts +72 -3
  196. package/engine/object-field/unit.lua +268 -7
  197. package/engine/object-field.d.ts +26 -7
  198. package/engine/object-field.lua +362 -117
  199. package/engine/random.d.ts +10 -0
  200. package/engine/random.lua +21 -0
  201. package/engine/standard/entries/buff-type.d.ts +3 -0
  202. package/engine/standard/entries/buff-type.lua +3 -0
  203. package/engine/standard/entries/sound-preset.d.ts +10 -0
  204. package/engine/standard/entries/sound-preset.lua +10 -0
  205. package/engine/standard/fields/ability.d.ts +4 -2
  206. package/engine/standard/fields/ability.lua +4 -2
  207. package/engine/standard/fields/unit.d.ts +12 -0
  208. package/engine/standard/fields/unit.lua +20 -0
  209. package/engine/synchronization.d.ts +11 -0
  210. package/engine/synchronization.lua +77 -0
  211. package/engine/text-tag.d.ts +36 -2
  212. package/engine/text-tag.lua +250 -10
  213. package/engine/unit.d.ts +8 -0
  214. package/engine/unit.lua +8 -0
  215. package/lualib_bundle.lua +1 -1
  216. package/math.d.ts +2 -0
  217. package/math.lua +14 -0
  218. package/net/socket.lua +1 -1
  219. package/objutil/buff.lua +11 -10
  220. package/objutil/object.lua +1 -1
  221. package/objutil/unit.lua +8 -0
  222. package/operation.lua +1 -4
  223. package/package.json +5 -5
  224. package/patch-lua.lua +15 -0
  225. package/patch-lualib.lua +1 -1
  226. package/utility/arrays.d.ts +10 -1
  227. package/utility/arrays.lua +45 -3
  228. package/utility/callback-array.d.ts +17 -0
  229. package/utility/callback-array.lua +61 -0
  230. package/utility/functions.d.ts +8 -0
  231. package/utility/functions.lua +13 -0
  232. package/utility/lazy.d.ts +2 -0
  233. package/utility/lazy.lua +14 -0
  234. package/utility/linked-map.d.ts +34 -0
  235. package/utility/linked-map.lua +101 -0
  236. package/utility/linked-set.d.ts +4 -1
  237. package/utility/linked-set.lua +43 -1
  238. package/utility/lua-maps.d.ts +15 -2
  239. package/utility/lua-maps.lua +53 -2
  240. package/utility/lua-sets.d.ts +2 -0
  241. package/utility/lua-sets.lua +7 -0
  242. package/utility/records.lua +20 -1
  243. package/utility/reflection.lua +11 -7
  244. package/utility/types.d.ts +3 -0
  245. package/core/types/order.d.ts +0 -25
  246. package/core/types/order.lua +0 -55
  247. /package/engine/internal/{object-data/armor-increase.d.ts → misc/ability-disable-counter.d.ts} +0 -0
  248. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  249. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  250. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
11
11
  import { Widget } from "../../core/types/widget";
12
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
13
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
14
18
  export type UnitClassification = junittype;
15
19
  export declare namespace UnitClassification {
16
20
  const STRUCTURE: junittype;
@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
19
23
  const GROUND: junittype;
20
24
  const SUMMONED: junittype;
21
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
22
27
  const ANCIENT: junittype;
23
28
  const SUICIDAL: junittype;
24
29
  const TAUREN: junittype;
@@ -36,15 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
36
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
37
42
  };
38
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
39
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
40
45
  amount: number;
41
- attackType: jattacktype;
46
+ attackType: AttackType;
42
47
  damageType: jdamagetype;
43
48
  weaponType: jweapontype;
49
+ metadata: unknown;
44
50
  readonly isAttack: boolean;
45
51
  readonly originalAmount: number;
52
+ readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
46
54
  }
47
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
48
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
49
57
  };
50
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -72,10 +80,14 @@ export declare class UnitWeapon {
72
80
  readonly unit: Unit;
73
81
  readonly index: 0 | 1;
74
82
  constructor(unit: Unit, index: 0 | 1);
83
+ get isEnabled(): boolean;
84
+ set isEnabled(isEnabled: boolean);
75
85
  get cooldown(): number;
76
86
  set cooldown(cooldown: number);
77
87
  get damage(): [minimumDamage: number, maximumDamage: number];
78
88
  set damage([minimumDamage, maximumDamage]: [number, number]);
89
+ get allowedTargetCombatClassifications(): CombatClassifications;
90
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
79
91
  get damageBase(): number;
80
92
  set damageBase(damageBase: number);
81
93
  get damageDiceCount(): number;
@@ -94,20 +106,31 @@ export declare class UnitWeapon {
94
106
  set missileSpeed(missileSpeed: number);
95
107
  }
96
108
  declare const enum UnitPropertyKey {
97
- IS_PAUSED = 100,
98
- STUN_COUNTER = 101,
99
- DELAY_HEALTH_CHECKS_COUNTER = 102,
100
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 103,
101
- PREVENT_DEATH_HEALTH_BONUS = 104,
102
- IS_TEAM_GLOW_HIDDEN = 105
109
+ SYNC_ID = 100,
110
+ IS_PAUSED = 101,
111
+ STUN_COUNTER = 102,
112
+ FORCE_STUN_COUNTER = 103,
113
+ DELAY_HEALTH_CHECKS_COUNTER = 104,
114
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
115
+ PREVENT_DEATH_HEALTH_BONUS = 106,
116
+ IS_TEAM_GLOW_HIDDEN = 107,
117
+ LAST_X = 108,
118
+ LAST_Y = 109
103
119
  }
120
+ export type UnitSyncId = number & {
121
+ readonly __unitSyncId: unique symbol;
122
+ };
104
123
  export declare class Unit extends Handle<junit> {
124
+ readonly syncId: UnitSyncId;
105
125
  private [UnitPropertyKey.IS_PAUSED]?;
106
126
  private [UnitPropertyKey.STUN_COUNTER]?;
127
+ private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
107
128
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
108
129
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
109
130
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
110
131
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
132
+ private [UnitPropertyKey.LAST_X]?;
133
+ private [UnitPropertyKey.LAST_Y]?;
111
134
  private _owner?;
112
135
  private _timeScale?;
113
136
  private events?;
@@ -116,6 +139,7 @@ export declare class Unit extends Handle<junit> {
116
139
  private _fields?;
117
140
  private getEvent;
118
141
  constructor(handle: junit);
142
+ private saveData;
119
143
  protected onDestroy(): HandleDestructor;
120
144
  addAttackHandler(condition: AttackHandlerCondition, action: AttackHandlerAction): AttackHandler;
121
145
  removeAttackHandler(handler: AttackHandler): boolean;
@@ -128,6 +152,7 @@ export declare class Unit extends Handle<junit> {
128
152
  get isAlive(): boolean;
129
153
  get isDead(): boolean;
130
154
  get isIllusion(): boolean;
155
+ get isStunned(): boolean;
131
156
  get combatClassifications(): CombatClassifications;
132
157
  set combatClassifications(combatClassifications: CombatClassifications);
133
158
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -140,26 +165,23 @@ export declare class Unit extends Handle<junit> {
140
165
  isInRangeOf(unit: Unit, range: number): boolean;
141
166
  isAllyOf(unit: Unit): boolean;
142
167
  isEnemyOf(unit: Unit): boolean;
143
- playAnimation(animation: string, rarity?: jraritycontrol): void;
144
- playAnimation(animation: number): void;
168
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
169
+ resetAnimation(): void;
145
170
  queueAnimation(animation: string): void;
146
171
  get weapons(): [UnitWeapon, UnitWeapon];
147
172
  get firstWeapon(): UnitWeapon;
148
173
  get secondWeapon(): UnitWeapon;
174
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
149
175
  get level(): number;
150
176
  set level(v: number);
151
177
  get xp(): number;
152
178
  set xp(v: number);
153
- get strengthBase(): number;
154
- set strengthBase(strengthBase: number);
179
+ get primaryAttribute(): UnitAttribute;
180
+ set primaryAttribute(primaryAttribute: UnitAttribute);
155
181
  get strengthBonus(): number;
156
182
  get strength(): number;
157
- get agilityBase(): number;
158
- set agilityBase(agilityBase: number);
159
183
  get agilityBonus(): number;
160
184
  get agility(): number;
161
- get intelligenceBase(): number;
162
- set intelligenceBase(intelligenceBase: number);
163
185
  get intelligenceBonus(): number;
164
186
  get intelligence(): number;
165
187
  get name(): string;
@@ -193,8 +215,6 @@ export declare class Unit extends Handle<junit> {
193
215
  set facing(v: number);
194
216
  get speed(): number;
195
217
  set speed(v: number);
196
- get flyHeight(): number;
197
- set flyHeight(v: number);
198
218
  get x(): number;
199
219
  set x(v: number);
200
220
  get y(): number;
@@ -218,12 +238,12 @@ export declare class Unit extends Handle<junit> {
218
238
  get isInvulnerable(): boolean;
219
239
  get vertexColor(): Color;
220
240
  set vertexColor(v: Color);
221
- get scale(): number;
222
- set scale(v: number);
223
241
  get timeScale(): number;
224
242
  set timeScale(v: number);
225
243
  get collisionSize(): number;
226
244
  get pathingCollisionRange(): number;
245
+ get movementType(): MovementType;
246
+ set movementType(movementType: MovementType);
227
247
  set pathing(v: boolean);
228
248
  isSelected(player: Player): boolean;
229
249
  explode(): void;
@@ -241,18 +261,17 @@ export declare class Unit extends Handle<junit> {
241
261
  dropItemTarget(item: Item, target: Widget): boolean;
242
262
  dropItemSlot(item: Item, slot: number): boolean;
243
263
  itemInSlot(slot: number): Item | null;
244
- addAbility(abilityId: number): UnitAbility | null;
264
+ addAbility(abilityId: number): UnitAbility | undefined;
245
265
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
246
266
  setAbilityLevel(abilityId: number, level: number): number;
247
267
  getAbilityLevel(abilityId: number): number;
248
268
  hasAbility(abilityId: number): boolean;
249
- getAbilityById(abilityId: number): UnitAbility | undefined;
250
- removeAbility(abilityId: number): boolean;
269
+ getAbility(abilityId: number): UnitAbility | undefined;
270
+ removeAbility(abilityTypeId: number): boolean;
251
271
  hideAbility(abilityId: number, flag: boolean): void;
252
272
  getAbilityRemainingCooldown(abilityId: number): number;
253
273
  startAbilityCooldown(abilityId: number, cooldown: number): void;
254
274
  endAbilityCooldown(abilityId: number): void;
255
- interruptAttack(): void;
256
275
  interruptCast(abilityId: number): void;
257
276
  getDistanceTo(target: Unit | Vec2): number;
258
277
  getCollisionDistanceTo(...target: [Unit] | [targetX: number, targetY: number]): number;
@@ -266,14 +285,16 @@ export declare class Unit extends Handle<junit> {
266
285
  unpauseEx(): void;
267
286
  incrementStunCounter(): void;
268
287
  decrementStunCounter(): void;
288
+ incrementForceStunCounter(): void;
289
+ decrementForceStunCounter(): void;
269
290
  set waygateActive(v: boolean);
270
291
  get waygateActive(): boolean;
271
292
  set waygateDestination(v: Vec2);
272
293
  get waygateDestination(): Vec2;
273
294
  get abilities(): ReadonlyArray<UnitAbility>;
274
- get onUnitInRange(): Record<number, Event<[Unit]>>;
275
295
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
276
296
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
297
+ get targetAcquiredEvent(): Event;
277
298
  get onSelect(): Event;
278
299
  get onDeselect(): Event;
279
300
  get onImmediateOrder(): Event<[number]>;
@@ -289,6 +310,7 @@ export declare class Unit extends Handle<junit> {
289
310
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
290
311
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
291
312
  static getSelectionOf(player: Player, target?: Unit[]): Unit[];
313
+ static readonly levelChangedEvent: UnitTriggerEvent<[]>;
292
314
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
293
315
  static readonly onDecay: UnitTriggerEvent<[]>;
294
316
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -326,7 +348,15 @@ export declare class Unit extends Handle<junit> {
326
348
  static itemDroppedEvent: UnitTriggerEvent<[Item]>;
327
349
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
328
350
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
329
- static itemStackedEvent: UnitTriggerEvent<[Item]>;
351
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
352
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
353
+ static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
354
+ static get itemMoveOrderEvent(): Event<[
355
+ unit: Unit,
356
+ item: Item,
357
+ slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
358
+ slotTo: 0 | 1 | 2 | 3 | 4 | 5
359
+ ]>;
330
360
  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
331
361
  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
332
362
  getField(field: junitintegerfield | junitrealfield): number;
@@ -337,5 +367,7 @@ export declare class Unit extends Handle<junit> {
337
367
  setField(field: junitbooleanfield, value: boolean): boolean;
338
368
  setField(field: junitstringfield, value: string): boolean;
339
369
  toString(): string;
370
+ static getBySyncId(syncId: UnitSyncId): Unit | undefined;
371
+ static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
340
372
  }
341
373
  export {};