warscript 0.0.1-dev.987b772 → 0.0.1-dev.989e1a3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (216) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +14 -6
  6. package/core/types/effect.lua +131 -35
  7. package/core/types/frame.d.ts +3 -0
  8. package/core/types/frame.lua +83 -21
  9. package/core/types/player.d.ts +16 -0
  10. package/core/types/player.lua +60 -15
  11. package/core/types/playerCamera.d.ts +2 -0
  12. package/core/types/playerCamera.lua +123 -5
  13. package/core/types/sound.d.ts +17 -24
  14. package/core/types/sound.lua +99 -24
  15. package/core/types/tileCell.d.ts +11 -1
  16. package/core/types/tileCell.lua +97 -0
  17. package/core/types/timer.d.ts +9 -8
  18. package/core/types/timer.lua +45 -23
  19. package/core/util.d.ts +1 -1
  20. package/core/util.lua +12 -1
  21. package/decl/native.d.ts +846 -790
  22. package/destroyable.d.ts +1 -0
  23. package/destroyable.lua +9 -0
  24. package/engine/behavior.d.ts +14 -1
  25. package/engine/behavior.lua +230 -70
  26. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  27. package/engine/behaviour/ability/always-enabled.lua +31 -0
  28. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  29. package/engine/behaviour/ability/apply-buff.lua +36 -4
  30. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  31. package/engine/behaviour/ability/damage.d.ts +9 -3
  32. package/engine/behaviour/ability/damage.lua +26 -38
  33. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  34. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  35. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  36. package/engine/behaviour/ability/instant-impact.lua +4 -19
  37. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  38. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  39. package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
  40. package/engine/behaviour/ability/remove-buffs.lua +49 -0
  41. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  42. package/engine/behaviour/ability/restore-mana.lua +6 -6
  43. package/engine/behaviour/ability.d.ts +22 -5
  44. package/engine/behaviour/ability.lua +113 -48
  45. package/engine/behaviour/unit/stun-immunity.d.ts +11 -5
  46. package/engine/behaviour/unit/stun-immunity.lua +53 -28
  47. package/engine/behaviour/unit.d.ts +40 -2
  48. package/engine/behaviour/unit.lua +259 -6
  49. package/engine/buff.d.ts +76 -45
  50. package/engine/buff.lua +389 -248
  51. package/engine/internal/ability.d.ts +22 -3
  52. package/engine/internal/ability.lua +133 -13
  53. package/engine/internal/item/ability.lua +162 -4
  54. package/engine/internal/item+owner.lua +12 -6
  55. package/engine/internal/item.d.ts +20 -19
  56. package/engine/internal/item.lua +191 -74
  57. package/engine/internal/mechanics/ability-duration.lua +1 -1
  58. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  59. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  60. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  61. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  62. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  63. package/engine/internal/misc/frame-coordinates.lua +21 -0
  64. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  65. package/engine/internal/misc/get-terrain-z.lua +11 -0
  66. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  67. package/engine/internal/misc/player-local-handle.lua +5 -0
  68. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  69. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  70. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  71. package/engine/internal/object-data/evasion-probability.lua +16 -0
  72. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  73. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  74. package/engine/internal/unit/ability.d.ts +45 -1
  75. package/engine/internal/unit/ability.lua +128 -17
  76. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  77. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  78. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  79. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  80. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  81. package/engine/internal/unit/allowed-targets.lua +9 -1
  82. package/engine/internal/unit/bonus.d.ts +4 -0
  83. package/engine/internal/unit/bonus.lua +27 -0
  84. package/engine/internal/unit/fly-height.d.ts +7 -0
  85. package/engine/internal/unit/fly-height.lua +20 -0
  86. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  87. package/engine/internal/unit/ignore-events-items.lua +5 -0
  88. package/engine/internal/unit/item.d.ts +1 -0
  89. package/engine/internal/unit/item.lua +8 -4
  90. package/engine/internal/unit/main-selected.d.ts +13 -0
  91. package/engine/internal/unit/main-selected.lua +36 -0
  92. package/engine/internal/unit/order.d.ts +20 -0
  93. package/engine/internal/unit/order.lua +136 -0
  94. package/engine/internal/unit/scale.d.ts +7 -0
  95. package/engine/internal/unit/scale.lua +20 -0
  96. package/engine/internal/unit+ability.lua +10 -1
  97. package/engine/internal/unit+damage.d.ts +2 -11
  98. package/engine/internal/unit+damage.lua +10 -14
  99. package/engine/internal/unit+spellSteal.lua +1 -2
  100. package/engine/internal/unit-missile-launch.lua +45 -14
  101. package/engine/internal/unit.d.ts +58 -19
  102. package/engine/internal/unit.lua +424 -186
  103. package/engine/internal/utility.lua +12 -0
  104. package/engine/lightning.d.ts +12 -5
  105. package/engine/lightning.lua +48 -14
  106. package/engine/local-client.d.ts +2 -0
  107. package/engine/local-client.lua +39 -8
  108. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  109. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  110. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  111. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  112. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  113. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  114. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  115. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  116. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  117. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  118. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  119. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  120. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  121. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  122. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  123. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  124. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  125. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  126. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  127. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  128. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  129. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  130. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  131. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  132. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  133. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  134. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  135. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  136. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  137. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  138. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  139. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  140. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  141. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  142. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  143. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  144. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  145. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  146. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  147. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  148. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  149. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  150. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  151. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  152. package/engine/object-data/entry/ability-type/web.lua +52 -0
  153. package/engine/object-data/entry/ability-type.d.ts +19 -17
  154. package/engine/object-data/entry/ability-type.lua +93 -36
  155. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  156. package/engine/object-data/entry/buff-type.d.ts +6 -12
  157. package/engine/object-data/entry/buff-type.lua +13 -29
  158. package/engine/object-data/entry/destructible-type.d.ts +28 -2
  159. package/engine/object-data/entry/destructible-type.lua +155 -0
  160. package/engine/object-data/entry/item-type.d.ts +3 -1
  161. package/engine/object-data/entry/item-type.lua +15 -2
  162. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  163. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  164. package/engine/object-data/entry/sound-preset.lua +140 -0
  165. package/engine/object-data/entry/unit-type.d.ts +25 -5
  166. package/engine/object-data/entry/unit-type.lua +258 -93
  167. package/engine/object-data/entry/upgrade.d.ts +1 -1
  168. package/engine/object-data/entry/upgrade.lua +4 -4
  169. package/engine/object-data/entry.d.ts +16 -14
  170. package/engine/object-data/entry.lua +60 -32
  171. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  172. package/engine/object-field/ability.d.ts +12 -6
  173. package/engine/object-field/ability.lua +8 -4
  174. package/engine/object-field/unit.d.ts +72 -3
  175. package/engine/object-field/unit.lua +268 -7
  176. package/engine/object-field.d.ts +23 -6
  177. package/engine/object-field.lua +337 -116
  178. package/engine/random.d.ts +9 -0
  179. package/engine/random.lua +13 -0
  180. package/engine/standard/entries/buff-type.d.ts +3 -0
  181. package/engine/standard/entries/buff-type.lua +3 -0
  182. package/engine/standard/entries/sound-preset.d.ts +10 -0
  183. package/engine/standard/entries/sound-preset.lua +10 -0
  184. package/engine/standard/fields/ability.d.ts +4 -2
  185. package/engine/standard/fields/ability.lua +4 -2
  186. package/engine/standard/fields/unit.d.ts +7 -0
  187. package/engine/standard/fields/unit.lua +13 -0
  188. package/engine/synchronization.d.ts +11 -0
  189. package/engine/synchronization.lua +77 -0
  190. package/engine/text-tag.d.ts +36 -2
  191. package/engine/text-tag.lua +250 -10
  192. package/engine/unit.d.ts +5 -0
  193. package/engine/unit.lua +5 -0
  194. package/net/socket.lua +1 -1
  195. package/objutil/buff.lua +2 -3
  196. package/objutil/unit.lua +8 -0
  197. package/package.json +2 -2
  198. package/patch-lualib.lua +1 -1
  199. package/utility/arrays.d.ts +10 -1
  200. package/utility/arrays.lua +45 -3
  201. package/utility/callback-array.d.ts +17 -0
  202. package/utility/callback-array.lua +61 -0
  203. package/utility/functions.d.ts +8 -0
  204. package/utility/functions.lua +13 -0
  205. package/utility/lazy.d.ts +2 -0
  206. package/utility/lazy.lua +14 -0
  207. package/utility/linked-set.d.ts +2 -0
  208. package/utility/linked-set.lua +22 -1
  209. package/utility/lua-maps.d.ts +15 -2
  210. package/utility/lua-maps.lua +53 -2
  211. package/utility/lua-sets.d.ts +2 -0
  212. package/utility/lua-sets.lua +7 -0
  213. package/utility/reflection.lua +11 -7
  214. package/utility/types.d.ts +3 -0
  215. package/core/types/order.d.ts +0 -25
  216. package/core/types/order.lua +0 -55
@@ -1,6 +1,8 @@
1
1
  local ____exports = {}
2
2
  local getUnitAbility = BlzGetUnitAbility
3
3
  local unitAddAbility = UnitAddAbility
4
+ local unitInventorySize = UnitInventorySize
5
+ local unitItemInSlot = UnitItemInSlot
4
6
  local unitMakeAbilityPermanent = UnitMakeAbilityPermanent
5
7
  ---
6
8
  -- @internal For use by internal systems only.
@@ -10,4 +12,14 @@ ____exports.addInternalAbility = function(unit, abilityTypeId)
10
12
  end
11
13
  return getUnitAbility(unit, abilityTypeId)
12
14
  end
15
+ ---
16
+ -- @internal For use by internal systems only.
17
+ ____exports.findUnitItemSlot = function(unit, item)
18
+ for slot = 0, unitInventorySize(unit) - 1 do
19
+ if item == unitItemInSlot(unit, slot) then
20
+ return slot
21
+ end
22
+ end
23
+ return nil
24
+ end
13
25
  return ____exports
@@ -1,7 +1,7 @@
1
1
  /** @noSelfInFile */
2
2
  import { LightningTypeId } from "./object-data/entry/lightning-type";
3
- import { Handle, HandleDestructor } from "../core/types/handle";
4
3
  import { Unit } from "../core/types/unit";
4
+ import { AbstractDestroyable, Destructor } from "../destroyable";
5
5
  declare const enum LightningPropertyKey {
6
6
  CHECK_VISIBILITY = 100,
7
7
  SOURCE_UNIT = 101,
@@ -12,10 +12,12 @@ declare const enum LightningPropertyKey {
12
12
  TARGET_X = 106,
13
13
  TARGET_Y = 107,
14
14
  TARGET_Z = 108,
15
- DURATION = 109
15
+ DURATION = 109,
16
+ FADING = 110
16
17
  }
17
18
  export type LightningConstructor<T extends Lightning> = typeof Lightning & (new (handle: jlightning, typeId: LightningTypeId) => T);
18
- export declare class Lightning extends Handle<jlightning> {
19
+ export declare class Lightning extends AbstractDestroyable {
20
+ readonly handle: jlightning;
19
21
  readonly typeId: LightningTypeId;
20
22
  private [LightningPropertyKey.CHECK_VISIBILITY]?;
21
23
  private [LightningPropertyKey.SOURCE_UNIT]?;
@@ -27,8 +29,9 @@ export declare class Lightning extends Handle<jlightning> {
27
29
  private [LightningPropertyKey.TARGET_Y]?;
28
30
  private [LightningPropertyKey.TARGET_Z]?;
29
31
  private [LightningPropertyKey.DURATION]?;
32
+ private [LightningPropertyKey.FADING]?;
30
33
  constructor(handle: jlightning, typeId: LightningTypeId);
31
- protected onDestroy(): HandleDestructor;
34
+ protected onDestroy(): Destructor;
32
35
  static create<T extends Lightning>(this: LightningConstructor<T>, typeId: LightningTypeId, ...parameters: [
33
36
  ...checkVisibility: [boolean] | [],
34
37
  ...sourceAndTarget: [sourceX: number, sourceY: number, targetX: number, targetY: number] | [
@@ -46,6 +49,10 @@ export declare class Lightning extends Handle<jlightning> {
46
49
  target: Unit
47
50
  ]
48
51
  ]): T;
49
- static flash(...parameters: [...parameters: Parameters<(typeof Lightning)["create"]>, duration: number]): void;
52
+ static flash(...parameters: [
53
+ ...parameters: Parameters<(typeof Lightning)["create"]>,
54
+ duration: number,
55
+ fading?: boolean
56
+ ]): void;
50
57
  }
51
58
  export {};
@@ -1,15 +1,16 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__New = ____lualib.__TS__New
4
5
  local ____exports = {}
5
- local ____handle = require("core.types.handle")
6
- local Handle = ____handle.Handle
7
6
  local ____timer = require("core.types.timer")
8
7
  local Timer = ____timer.Timer
9
8
  local ____functions = require("utility.functions")
10
9
  local forwardByN = ____functions.forwardByN
11
10
  local ____unit_2Dmissile_2Ddata = require("engine.internal.unit-missile-data")
12
11
  local MISSILE_DATA_BY_UNIT_TYPE_ID = ____unit_2Dmissile_2Ddata.MISSILE_DATA_BY_UNIT_TYPE_ID
12
+ local ____destroyable = require("destroyable")
13
+ local AbstractDestroyable = ____destroyable.AbstractDestroyable
13
14
  local ____type = _G.type
14
15
  local select = _G.select
15
16
  local cos = math.cos
@@ -27,6 +28,11 @@ local getUnitZ = BlzGetUnitZ
27
28
  local getUnitFlyHeight = GetUnitFlyHeight
28
29
  local getLocationZ = GetLocationZ
29
30
  local moveLocation = MoveLocation
31
+ local getLightningColorA = GetLightningColorA
32
+ local getLightningColorR = GetLightningColorR
33
+ local getLightningColorG = GetLightningColorG
34
+ local getLightningColorB = GetLightningColorB
35
+ local setLightningColor = SetLightningColor
30
36
  local location = Location(0, 0)
31
37
  local unitToUnitLightnings = setmetatable({}, {__mode = "k"})
32
38
  local unitToPointLightnings = setmetatable({}, {__mode = "k"})
@@ -36,9 +42,10 @@ local temporaryLightningsCount = 0
36
42
  ____exports.Lightning = __TS__Class()
37
43
  local Lightning = ____exports.Lightning
38
44
  Lightning.name = "Lightning"
39
- __TS__ClassExtends(Lightning, Handle)
45
+ __TS__ClassExtends(Lightning, AbstractDestroyable)
40
46
  function Lightning.prototype.____constructor(self, handle, typeId)
41
- Handle.prototype.____constructor(self, handle)
47
+ AbstractDestroyable.prototype.____constructor(self)
48
+ self.handle = handle
42
49
  self.typeId = typeId
43
50
  end
44
51
  function Lightning.prototype.onDestroy(self)
@@ -46,7 +53,7 @@ function Lightning.prototype.onDestroy(self)
46
53
  unitToPointLightnings[self] = nil
47
54
  pointToUnitLightnings[self] = nil
48
55
  destroyLightning(self.handle)
49
- return Handle.prototype.onDestroy(self)
56
+ return AbstractDestroyable.prototype.onDestroy(self)
50
57
  end
51
58
  function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, sourceYOrTargetXOrTargetUnit, sourceZOrTargetXOrTargetUnitOrTargetY, targetXOrTargetUnitOrTargetYOrTargetZ, targetY, targetZ)
52
59
  if type(checkVisibility) ~= "boolean" then
@@ -62,7 +69,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
62
69
  )
63
70
  end
64
71
  if targetZ ~= nil then
65
- return self:of(
72
+ return __TS__New(
73
+ self,
66
74
  addLightningEx(
67
75
  util.id2s(typeId),
68
76
  checkVisibility,
@@ -79,7 +87,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
79
87
  if targetXOrTargetUnitOrTargetYOrTargetZ ~= nil then
80
88
  if ____type(targetXOrTargetUnitOrTargetYOrTargetZ) == "number" then
81
89
  if ____type(sourceXOrSourceUnit) == "number" then
82
- return self:of(
90
+ return __TS__New(
91
+ self,
83
92
  addLightning(
84
93
  util.id2s(typeId),
85
94
  checkVisibility,
@@ -92,7 +101,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
92
101
  )
93
102
  end
94
103
  local unit = sourceXOrSourceUnit.handle
95
- local lightning = self:of(
104
+ local lightning = __TS__New(
105
+ self,
96
106
  addLightningEx(
97
107
  util.id2s(typeId),
98
108
  checkVisibility,
@@ -117,7 +127,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
117
127
  return lightning
118
128
  end
119
129
  local unit = targetXOrTargetUnitOrTargetYOrTargetZ.handle
120
- local lightning = self:of(
130
+ local lightning = __TS__New(
131
+ self,
121
132
  addLightningEx(
122
133
  util.id2s(typeId),
123
134
  checkVisibility,
@@ -146,7 +157,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
146
157
  local unit = sourceXOrSourceUnit.handle
147
158
  moveLocation(location, sourceYOrTargetXOrTargetUnit, sourceZOrTargetXOrTargetUnitOrTargetY)
148
159
  local z = getLocationZ(location)
149
- local lightning = self:of(
160
+ local lightning = __TS__New(
161
+ self,
150
162
  addLightningEx(
151
163
  util.id2s(typeId),
152
164
  checkVisibility,
@@ -173,7 +185,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
173
185
  local unit = sourceZOrTargetXOrTargetUnitOrTargetY.handle
174
186
  moveLocation(location, sourceXOrSourceUnit, sourceYOrTargetXOrTargetUnit)
175
187
  local z = getLocationZ(location)
176
- local lightning = self:of(
188
+ local lightning = __TS__New(
189
+ self,
177
190
  addLightningEx(
178
191
  util.id2s(typeId),
179
192
  checkVisibility,
@@ -199,7 +212,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
199
212
  end
200
213
  local sourceUnit = sourceXOrSourceUnit.handle
201
214
  local targetUnit = sourceYOrTargetXOrTargetUnit.handle
202
- local lightning = self:of(
215
+ local lightning = __TS__New(
216
+ self,
203
217
  addLightningEx(
204
218
  util.id2s(typeId),
205
219
  checkVisibility,
@@ -225,9 +239,19 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
225
239
  return lightning
226
240
  end
227
241
  function Lightning.flash(self, ...)
228
- local parametersToForwardCount = select("#", ...) - 1
242
+ local parameterOrDuration, durationOrFading = select(-2, ...)
243
+ local hasFading = ____type(durationOrFading) ~= "number"
244
+ local parametersToForwardCount = select("#", ...) - (hasFading and 2 or 1)
229
245
  local lightning = forwardByN[parametersToForwardCount](____exports.Lightning.create, self, ...)
230
- local duration = select(-1, ...)
246
+ local duration
247
+ if hasFading then
248
+ duration = parameterOrDuration
249
+ if durationOrFading then
250
+ lightning[110] = true
251
+ end
252
+ else
253
+ duration = durationOrFading
254
+ end
231
255
  lightning[109] = duration
232
256
  temporaryLightningsCount = temporaryLightningsCount + 1
233
257
  temporaryLightnings[temporaryLightningsCount] = lightning
@@ -295,6 +319,16 @@ Timer.onPeriod[UPDATE_PERIOD]:addListener(function()
295
319
  temporaryLightnings[temporaryLightningsCount] = nil
296
320
  temporaryLightningsCount = temporaryLightningsCount - 1
297
321
  else
322
+ if lightning[110] then
323
+ local handle = lightning.handle
324
+ setLightningColor(
325
+ handle,
326
+ getLightningColorR(handle),
327
+ getLightningColorG(handle),
328
+ getLightningColorB(handle),
329
+ getLightningColorA(handle) * (1 - UPDATE_PERIOD / duration)
330
+ )
331
+ end
298
332
  lightning[109] = duration - UPDATE_PERIOD
299
333
  i = i + 1
300
334
  end
@@ -3,6 +3,7 @@ import { Unit } from "../core/types/unit";
3
3
  import { Async } from "../core/types/async";
4
4
  import { Event, TriggerEvent } from "../event";
5
5
  import { GraphicsMode } from "./index";
6
+ import { Color } from "../core/types/color";
6
7
  export declare class LocalClient {
7
8
  private constructor();
8
9
  static readonly locale: string;
@@ -11,6 +12,7 @@ export declare class LocalClient {
11
12
  static get isHD(): boolean;
12
13
  static get graphicsMode(): GraphicsMode;
13
14
  static get isActive(): boolean;
15
+ static pingMinimap(x: number, y: number, duration: number, ...parameters: [] | [red: number, green: number, blue: number, flashy?: boolean] | [color: Color, flashy?: boolean]): void;
14
16
  static get mouseFocusUnit(): Async<Unit> | undefined;
15
17
  static get mainSelectedUnit(): Async<Unit> | undefined;
16
18
  static get mainSelectedUnitChangeEvent(): Event<[
@@ -1,6 +1,7 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__ArrayMap = ____lualib.__TS__ArrayMap
3
3
  local __TS__Class = ____lualib.__TS__Class
4
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
4
5
  local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
5
6
  local __TS__New = ____lualib.__TS__New
6
7
  local ____exports = {}
@@ -15,6 +16,8 @@ local ____player = require("core.types.player")
15
16
  local Player = ____player.Player
16
17
  local ____timer = require("core.types.timer")
17
18
  local Timer = ____timer.Timer
19
+ local ____color = require("core.types.color")
20
+ local Color = ____color.Color
18
21
  local loadTOCFile = BlzLoadTOCFile
19
22
  local getLocalClientWidth = BlzGetLocalClientWidth
20
23
  local getLocalClientHeight = BlzGetLocalClientHeight
@@ -25,6 +28,8 @@ local getMouseFocusUnit = BlzGetMouseFocusUnit
25
28
  local getUnitRealField = BlzGetUnitRealField
26
29
  local getUnitTypeId = GetUnitTypeId
27
30
  local getLocale = BlzGetLocale
31
+ local pingMinimap = PingMinimap
32
+ local pingMinimapEx = PingMinimapEx
28
33
  local tableSort = table.sort
29
34
  local tocPath = "_warscript\\IsHD.toc"
30
35
  compiletime(function()
@@ -34,13 +39,11 @@ compiletime(function()
34
39
  currentMap:addFileString("_HD.w3mod\\" .. tocPath, fdfPath .. "\r\n")
35
40
  end
36
41
  end)
37
- local selectionContainer
38
42
  local selectionButtons
39
43
  Timer:run(function()
40
- selectionContainer = Frame:byName("SimpleInfoPanelUnitDetail").parent:getChild(5):getChild(0)
41
44
  selectionButtons = __TS__ArrayMap(
42
- selectionContainer.children,
43
- function(____, frame) return frame:getChild(0) end
45
+ Frame:byName("SimpleInfoPanelUnitDetail").parent:getChild(5):getChild(0).children,
46
+ function(____, frame) return frame:getChild(1) end
44
47
  )
45
48
  end)
46
49
  local localSelectedUnits = {}
@@ -64,6 +67,31 @@ local LocalClient = ____exports.LocalClient
64
67
  LocalClient.name = "LocalClient"
65
68
  function LocalClient.prototype.____constructor(self)
66
69
  end
70
+ function LocalClient.pingMinimap(self, x, y, duration, redOrColor, greenOrFlashy, blue, flashy)
71
+ if redOrColor == nil then
72
+ pingMinimap(x, y, duration)
73
+ elseif __TS__InstanceOf(redOrColor, Color) then
74
+ pingMinimapEx(
75
+ x,
76
+ y,
77
+ duration,
78
+ redOrColor.r,
79
+ redOrColor.g,
80
+ redOrColor.b,
81
+ greenOrFlashy or false
82
+ )
83
+ else
84
+ pingMinimapEx(
85
+ x,
86
+ y,
87
+ duration,
88
+ redOrColor,
89
+ greenOrFlashy,
90
+ blue,
91
+ flashy or false
92
+ )
93
+ end
94
+ end
67
95
  LocalClient.locale = getLocale()
68
96
  __TS__ObjectDefineProperty(
69
97
  LocalClient,
@@ -117,11 +145,13 @@ __TS__ObjectDefineProperty(
117
145
  end
118
146
  tableSort(localSelectedUnits, compareUnitsSelectionPriority)
119
147
  local mainSelectedUnitIndex
120
- if selectionContainer and selectionButtons and selectionContainer.visible then
148
+ if selectionButtons and #localSelectedUnits > 1 then
149
+ local maxButtonWidth = 0
121
150
  for i = 0, #selectionButtons - 1 do
122
- if selectionButtons[i + 1].visible then
151
+ local width = selectionButtons[i + 1].width
152
+ if width > maxButtonWidth then
153
+ maxButtonWidth = width
123
154
  mainSelectedUnitIndex = i
124
- break
125
155
  end
126
156
  end
127
157
  end
@@ -131,8 +161,9 @@ __TS__ObjectDefineProperty(
131
161
  localSelectedUnits[i] = nil
132
162
  end
133
163
  if mainSelectedUnitChangeEvent ~= nil and mainSelectedUnit ~= previousMainSelectedUnit then
134
- Event.invoke(mainSelectedUnitChangeEvent, previousMainSelectedUnit, mainSelectedUnit)
164
+ local previousPreviousMainSelectedUnit = previousMainSelectedUnit
135
165
  previousMainSelectedUnit = mainSelectedUnit
166
+ Event.invoke(mainSelectedUnitChangeEvent, previousPreviousMainSelectedUnit, previousMainSelectedUnit)
136
167
  end
137
168
  return mainSelectedUnit
138
169
  end}
@@ -12,3 +12,4 @@ export declare const enum AnimationName {
12
12
  STAND = "stand",
13
13
  WALK = "walk"
14
14
  }
15
+ export declare const isAnimationName: (value: string) => value is AnimationName;
@@ -1,2 +1,18 @@
1
1
  local ____exports = {}
2
+ local animationNames = {
3
+ attack = true,
4
+ birth = true,
5
+ death = true,
6
+ decay = true,
7
+ dissipate = true,
8
+ morph = true,
9
+ portrait = true,
10
+ sleep = true,
11
+ spell = true,
12
+ stand = true,
13
+ walk = true
14
+ }
15
+ ____exports.isAnimationName = function(value)
16
+ return animationNames[value] ~= nil
17
+ end
2
18
  return ____exports
@@ -0,0 +1,11 @@
1
+ /** @noSelfInFile */
2
+ export declare const enum ArmorType {
3
+ LIGHT = 0,
4
+ MEDIUM = 1,
5
+ HEAVY = 2,
6
+ FORTIFIED = 3,
7
+ NORMAL = 4,
8
+ HERO = 5,
9
+ DIVINE = 6,
10
+ UNARMORED = 7
11
+ }
@@ -0,0 +1,46 @@
1
+ local ____exports = {}
2
+ local ____records = require("utility.records")
3
+ local invertRecord = ____records.invertRecord
4
+ local stringByArmorType = {
5
+ [0] = "small",
6
+ [1] = "medium",
7
+ [2] = "large",
8
+ [3] = "fort",
9
+ [4] = "normal",
10
+ [5] = "hero",
11
+ [6] = "divine",
12
+ [7] = "none"
13
+ }
14
+ local armorTypeByString = invertRecord(stringByArmorType)
15
+ local nativeByArmorType = {
16
+ [0] = DEFENSE_TYPE_LIGHT,
17
+ [1] = DEFENSE_TYPE_MEDIUM,
18
+ [2] = DEFENSE_TYPE_LARGE,
19
+ [3] = DEFENSE_TYPE_FORT,
20
+ [4] = DEFENSE_TYPE_NORMAL,
21
+ [5] = DEFENSE_TYPE_HERO,
22
+ [6] = DEFENSE_TYPE_DIVINE,
23
+ [7] = DEFENSE_TYPE_NONE
24
+ }
25
+ local armorTypeByNative = invertRecord(nativeByArmorType)
26
+ ---
27
+ -- @internal For use by internal systems only.
28
+ ____exports.armorTypeToString = function(armorType)
29
+ return stringByArmorType[armorType]
30
+ end
31
+ ---
32
+ -- @internal For use by internal systems only.
33
+ ____exports.stringToArmorType = function(____string)
34
+ return armorTypeByString[____string] or 7
35
+ end
36
+ ---
37
+ -- @internal For use by internal systems only.
38
+ ____exports.armorTypeToNative = function(armorType)
39
+ return nativeByArmorType[armorType]
40
+ end
41
+ ---
42
+ -- @internal For use by internal systems only.
43
+ ____exports.nativeToArmorType = function(armorType)
44
+ return armorTypeByNative[armorType]
45
+ end
46
+ return ____exports
@@ -2,13 +2,18 @@
2
2
  import { ModelNodeName } from "./model-node-name";
3
3
  import { ModelNodeQualifier } from "./model-node-qualifier";
4
4
  import { Optional } from "../../../utility/types";
5
+ import { EffectParameters } from "../../../core/types/effect";
5
6
  export type AttachmentPreset = {
6
7
  modelPath: string;
7
8
  nodeName: ModelNodeName;
8
9
  nodeQualifiers: ModelNodeQualifier[];
9
10
  };
10
- export type AttachmentPresetInput = Optional<AttachmentPreset, "nodeQualifiers"> | string;
11
- export declare const toAttachmentPreset: (attachmentPresetInput: AttachmentPresetInput) => AttachmentPreset;
11
+ export type EffectPresetWithParameters = AttachmentPreset & {
12
+ parameters?: EffectParameters;
13
+ };
14
+ export type AttachmentPresetInput<T extends AttachmentPreset = AttachmentPreset> = Optional<T, "nodeName" | "nodeQualifiers"> | string;
15
+ export type EffectPresetWithParametersInput = AttachmentPresetInput<EffectPresetWithParameters>;
16
+ export declare const toEffectPreset: (effectPresetInput: EffectPresetWithParametersInput) => EffectPresetWithParameters;
12
17
  export declare const extractAttachmentPresetInputModelPath: (attachmentPresetInput: AttachmentPresetInput | undefined) => string;
13
18
  export declare const extractAttachmentPresetInputNodeFQN: (attachmentPresetInput: AttachmentPresetInput | undefined) => string;
14
19
  export declare const splitAttachmentNodeFQN: (attachmentNodeFQN: string) => LuaMultiReturn<[attachmentNodeName: ModelNodeName, attachmentNodeQualifiers: ModelNodeQualifier[]]>;
@@ -1,9 +1,10 @@
1
1
  local ____lualib = require("lualib_bundle")
2
+ local __TS__ArrayJoin = ____lualib.__TS__ArrayJoin
2
3
  local __TS__StringSplit = ____lualib.__TS__StringSplit
3
4
  local __TS__ArraySlice = ____lualib.__TS__ArraySlice
4
5
  local ____exports = {}
5
- ____exports.toAttachmentPreset = function(attachmentPresetInput)
6
- return type(attachmentPresetInput) == "string" and ({modelPath = attachmentPresetInput, nodeName = "origin", nodeQualifiers = {}}) or ({modelPath = attachmentPresetInput.modelPath, nodeName = attachmentPresetInput.nodeName, nodeQualifiers = attachmentPresetInput.nodeQualifiers or ({})})
6
+ ____exports.toEffectPreset = function(effectPresetInput)
7
+ return type(effectPresetInput) == "string" and ({modelPath = effectPresetInput, nodeName = "origin", nodeQualifiers = {}}) or ({modelPath = effectPresetInput.modelPath, nodeName = effectPresetInput.nodeName or "origin", nodeQualifiers = effectPresetInput.nodeQualifiers or ({}), parameters = effectPresetInput.parameters})
7
8
  end
8
9
  ____exports.extractAttachmentPresetInputModelPath = function(attachmentPresetInput)
9
10
  return type(attachmentPresetInput) == "string" and attachmentPresetInput or (attachmentPresetInput and attachmentPresetInput.modelPath or "")
@@ -12,7 +13,7 @@ ____exports.extractAttachmentPresetInputNodeFQN = function(attachmentPresetInput
12
13
  if type(attachmentPresetInput) == "string" or attachmentPresetInput == nil then
13
14
  return ""
14
15
  end
15
- return table.concat(
16
+ return __TS__ArrayJoin(
16
17
  {
17
18
  attachmentPresetInput.nodeName,
18
19
  table.unpack(attachmentPresetInput.nodeQualifiers or ({}))
@@ -1,11 +1,10 @@
1
1
  /** @noSelfInFile */
2
2
  export declare const enum AttackType {
3
- NONE = "unknown",
4
- NORMAL = "normal",
5
- PIERCE = "pierce",
6
- SIEGE = "siege",
7
- SPELL = "spells",
8
- CHAOS = "chaos",
9
- MAGIC = "magic",
10
- HERO = "hero"
3
+ SPELL = 0,
4
+ NORMAL = 1,
5
+ PIERCE = 2,
6
+ SIEGE = 3,
7
+ MAGIC = 4,
8
+ CHAOS = 5,
9
+ HERO = 6
11
10
  }
@@ -1,2 +1,44 @@
1
1
  local ____exports = {}
2
+ local ____records = require("utility.records")
3
+ local invertRecord = ____records.invertRecord
4
+ local stringByAttackType = {
5
+ [1] = "normal",
6
+ [2] = "pierce",
7
+ [3] = "siege",
8
+ [0] = "spells",
9
+ [5] = "chaos",
10
+ [4] = "magic",
11
+ [6] = "hero"
12
+ }
13
+ local attackTypeByString = invertRecord(stringByAttackType)
14
+ local nativeByAttackType = {
15
+ [1] = ATTACK_TYPE_MELEE,
16
+ [2] = ATTACK_TYPE_PIERCE,
17
+ [3] = ATTACK_TYPE_SIEGE,
18
+ [0] = ATTACK_TYPE_NORMAL,
19
+ [5] = ATTACK_TYPE_CHAOS,
20
+ [4] = ATTACK_TYPE_MAGIC,
21
+ [6] = ATTACK_TYPE_HERO
22
+ }
23
+ local attackTypeByNative = invertRecord(nativeByAttackType)
24
+ ---
25
+ -- @internal For use by internal systems only.
26
+ ____exports.attackTypeToString = function(attackType)
27
+ return attackType ~= nil and stringByAttackType[attackType] or "unknown"
28
+ end
29
+ ---
30
+ -- @internal For use by internal systems only.
31
+ ____exports.stringToAttackType = function(____string)
32
+ return attackTypeByString[____string]
33
+ end
34
+ ---
35
+ -- @internal For use by internal systems only.
36
+ ____exports.attackTypeToNative = function(attackType)
37
+ return nativeByAttackType[attackType]
38
+ end
39
+ ---
40
+ -- @internal For use by internal systems only.
41
+ ____exports.nativeToAttackType = function(attackType)
42
+ return attackTypeByNative[attackType]
43
+ end
2
44
  return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ export declare const enum HealthRegenerationType {
3
+ NONE = 0,
4
+ ALWAYS = 1,
5
+ BLIGHT = 2,
6
+ DAY = 3,
7
+ NIGHT = 4
8
+ }
@@ -0,0 +1,2 @@
1
+ local ____exports = {}
2
+ return ____exports
@@ -1,10 +1,10 @@
1
1
  /** @noSelfInFile */
2
2
  export declare const enum MovementType {
3
- NONE = "",
4
- FLOAT = "float",
5
- FLY = "fly",
6
- FOOT = "foot",
7
- HORSE = "horse",
8
- HOVER = "hover",
9
- AMPHIBIOUS = "amph"
3
+ NONE = 0,
4
+ FOOT = 1,
5
+ FLY = 2,
6
+ HORSE = 4,
7
+ HOVER = 8,
8
+ FLOAT = 16,
9
+ AMPHIBIOUS = 32
10
10
  }
@@ -1,2 +1,24 @@
1
1
  local ____exports = {}
2
+ local ____records = require("utility.records")
3
+ local invertRecord = ____records.invertRecord
4
+ local stringByMovementType = {
5
+ [0] = "",
6
+ [16] = "float",
7
+ [2] = "fly",
8
+ [1] = "foot",
9
+ [4] = "horse",
10
+ [8] = "hover",
11
+ [32] = "amph"
12
+ }
13
+ local movementTypeByString = invertRecord(stringByMovementType)
14
+ ---
15
+ -- @internal For use by internal systems only.
16
+ ____exports.movementTypeToString = function(movementType)
17
+ return stringByMovementType[movementType]
18
+ end
19
+ ---
20
+ -- @internal For use by internal systems only.
21
+ ____exports.stringToMovementType = function(____string)
22
+ return movementTypeByString[____string] or 0
23
+ end
2
24
  return ____exports
@@ -0,0 +1,10 @@
1
+ /** @noSelfInFile */
2
+ export declare const enum SoundEax {
3
+ DEFAULT = "DefaultEAXON",
4
+ ACKNOWLEDGEMENTS = "HeroAcksEAX",
5
+ ENVIRONMENT = "DoodadsEAX",
6
+ DRUMS = "KotoDrumsEAX",
7
+ ATTACKS = "CombatSoundsEAX",
8
+ ABILITIES = "SpellsEAX",
9
+ MISSILES = "MissilesEAX"
10
+ }
@@ -0,0 +1,2 @@
1
+ local ____exports = {}
2
+ return ____exports
@@ -4,5 +4,9 @@ export declare const enum SoundPresetName {
4
4
  ABOMINATION_PISSED = "AbominationPissed",
5
5
  ABOMINATION_READY = "AbominationReady",
6
6
  ABOMINATION_WAR_CRY = "AbominationWarcry",
7
- AXE_MEDIUM_CHOP_WOOD = "AxeMediumChopWood"
7
+ AXE_MEDIUM_CHOP_WOOD = "AxeMediumChopWood",
8
+ IMPALE = "Impale",
9
+ IMPALE_HIT = "ImpaleHit",
10
+ IMPALE_LAND = "ImpaleLand",
11
+ IMPALE_CAST = "ImpaleCast"
8
12
  }
@@ -12,5 +12,5 @@ export type TechTreeDependency = {
12
12
  level: number;
13
13
  };
14
14
  export type TechTreeDependencyInput = TechTreeDependency | UnitTypeId | UpgradeId;
15
- export declare const extractTechTreeDependencyInputObjectDataEntryId: (techTreeDependencyInput: TechTreeDependencyInput) => ObjectDataEntryId;
15
+ export declare const extractTechTreeDependencyInputObjectDataEntryId: (techTreeDependencyInput: TechTreeDependencyInput) => ObjectDataEntryId & number;
16
16
  export declare const extractTechTreeDependencyInputLevel: (techTreeDependencyInput: TechTreeDependencyInput) => number;
@@ -0,0 +1,6 @@
1
+ /** @noSelfInFile */
2
+ export declare enum UnitAttribute {
3
+ STRENGTH = 1,
4
+ INTELLIGENCE = 2,
5
+ AGILITY = 3
6
+ }
@@ -0,0 +1,9 @@
1
+ local ____exports = {}
2
+ ____exports.UnitAttribute = UnitAttribute or ({})
3
+ ____exports.UnitAttribute.STRENGTH = 1
4
+ ____exports.UnitAttribute[____exports.UnitAttribute.STRENGTH] = "STRENGTH"
5
+ ____exports.UnitAttribute.INTELLIGENCE = 2
6
+ ____exports.UnitAttribute[____exports.UnitAttribute.INTELLIGENCE] = "INTELLIGENCE"
7
+ ____exports.UnitAttribute.AGILITY = 3
8
+ ____exports.UnitAttribute[____exports.UnitAttribute.AGILITY] = "AGILITY"
9
+ return ____exports
@@ -7,4 +7,6 @@ export declare class BerserkAbilityType extends AbilityType {
7
7
  set movementSpeedIncreaseFactor(movementSpeedIncreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
8
8
  get attackSpeedIncreaseFactor(): number[];
9
9
  set attackSpeedIncreaseFactor(attackSpeedIncreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
10
+ get receivedDamageIncreaseFactor(): number[];
11
+ set receivedDamageIncreaseFactor(receivedDamageIncreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
10
12
  }