warscript 0.0.1-dev.987b772 → 0.0.1-dev.989e1a3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (216) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +14 -6
  6. package/core/types/effect.lua +131 -35
  7. package/core/types/frame.d.ts +3 -0
  8. package/core/types/frame.lua +83 -21
  9. package/core/types/player.d.ts +16 -0
  10. package/core/types/player.lua +60 -15
  11. package/core/types/playerCamera.d.ts +2 -0
  12. package/core/types/playerCamera.lua +123 -5
  13. package/core/types/sound.d.ts +17 -24
  14. package/core/types/sound.lua +99 -24
  15. package/core/types/tileCell.d.ts +11 -1
  16. package/core/types/tileCell.lua +97 -0
  17. package/core/types/timer.d.ts +9 -8
  18. package/core/types/timer.lua +45 -23
  19. package/core/util.d.ts +1 -1
  20. package/core/util.lua +12 -1
  21. package/decl/native.d.ts +846 -790
  22. package/destroyable.d.ts +1 -0
  23. package/destroyable.lua +9 -0
  24. package/engine/behavior.d.ts +14 -1
  25. package/engine/behavior.lua +230 -70
  26. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  27. package/engine/behaviour/ability/always-enabled.lua +31 -0
  28. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  29. package/engine/behaviour/ability/apply-buff.lua +36 -4
  30. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  31. package/engine/behaviour/ability/damage.d.ts +9 -3
  32. package/engine/behaviour/ability/damage.lua +26 -38
  33. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  34. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  35. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  36. package/engine/behaviour/ability/instant-impact.lua +4 -19
  37. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  38. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  39. package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
  40. package/engine/behaviour/ability/remove-buffs.lua +49 -0
  41. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  42. package/engine/behaviour/ability/restore-mana.lua +6 -6
  43. package/engine/behaviour/ability.d.ts +22 -5
  44. package/engine/behaviour/ability.lua +113 -48
  45. package/engine/behaviour/unit/stun-immunity.d.ts +11 -5
  46. package/engine/behaviour/unit/stun-immunity.lua +53 -28
  47. package/engine/behaviour/unit.d.ts +40 -2
  48. package/engine/behaviour/unit.lua +259 -6
  49. package/engine/buff.d.ts +76 -45
  50. package/engine/buff.lua +389 -248
  51. package/engine/internal/ability.d.ts +22 -3
  52. package/engine/internal/ability.lua +133 -13
  53. package/engine/internal/item/ability.lua +162 -4
  54. package/engine/internal/item+owner.lua +12 -6
  55. package/engine/internal/item.d.ts +20 -19
  56. package/engine/internal/item.lua +191 -74
  57. package/engine/internal/mechanics/ability-duration.lua +1 -1
  58. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  59. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  60. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  61. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  62. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  63. package/engine/internal/misc/frame-coordinates.lua +21 -0
  64. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  65. package/engine/internal/misc/get-terrain-z.lua +11 -0
  66. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  67. package/engine/internal/misc/player-local-handle.lua +5 -0
  68. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  69. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  70. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  71. package/engine/internal/object-data/evasion-probability.lua +16 -0
  72. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  73. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  74. package/engine/internal/unit/ability.d.ts +45 -1
  75. package/engine/internal/unit/ability.lua +128 -17
  76. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  77. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  78. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  79. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  80. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  81. package/engine/internal/unit/allowed-targets.lua +9 -1
  82. package/engine/internal/unit/bonus.d.ts +4 -0
  83. package/engine/internal/unit/bonus.lua +27 -0
  84. package/engine/internal/unit/fly-height.d.ts +7 -0
  85. package/engine/internal/unit/fly-height.lua +20 -0
  86. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  87. package/engine/internal/unit/ignore-events-items.lua +5 -0
  88. package/engine/internal/unit/item.d.ts +1 -0
  89. package/engine/internal/unit/item.lua +8 -4
  90. package/engine/internal/unit/main-selected.d.ts +13 -0
  91. package/engine/internal/unit/main-selected.lua +36 -0
  92. package/engine/internal/unit/order.d.ts +20 -0
  93. package/engine/internal/unit/order.lua +136 -0
  94. package/engine/internal/unit/scale.d.ts +7 -0
  95. package/engine/internal/unit/scale.lua +20 -0
  96. package/engine/internal/unit+ability.lua +10 -1
  97. package/engine/internal/unit+damage.d.ts +2 -11
  98. package/engine/internal/unit+damage.lua +10 -14
  99. package/engine/internal/unit+spellSteal.lua +1 -2
  100. package/engine/internal/unit-missile-launch.lua +45 -14
  101. package/engine/internal/unit.d.ts +58 -19
  102. package/engine/internal/unit.lua +424 -186
  103. package/engine/internal/utility.lua +12 -0
  104. package/engine/lightning.d.ts +12 -5
  105. package/engine/lightning.lua +48 -14
  106. package/engine/local-client.d.ts +2 -0
  107. package/engine/local-client.lua +39 -8
  108. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  109. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  110. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  111. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  112. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  113. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  114. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  115. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  116. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  117. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  118. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  119. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  120. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  121. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  122. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  123. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  124. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  125. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  126. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  127. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  128. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  129. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  130. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  131. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  132. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  133. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  134. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  135. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  136. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  137. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  138. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  139. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  140. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  141. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  142. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  143. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  144. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  145. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  146. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  147. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  148. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  149. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  150. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  151. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  152. package/engine/object-data/entry/ability-type/web.lua +52 -0
  153. package/engine/object-data/entry/ability-type.d.ts +19 -17
  154. package/engine/object-data/entry/ability-type.lua +93 -36
  155. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  156. package/engine/object-data/entry/buff-type.d.ts +6 -12
  157. package/engine/object-data/entry/buff-type.lua +13 -29
  158. package/engine/object-data/entry/destructible-type.d.ts +28 -2
  159. package/engine/object-data/entry/destructible-type.lua +155 -0
  160. package/engine/object-data/entry/item-type.d.ts +3 -1
  161. package/engine/object-data/entry/item-type.lua +15 -2
  162. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  163. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  164. package/engine/object-data/entry/sound-preset.lua +140 -0
  165. package/engine/object-data/entry/unit-type.d.ts +25 -5
  166. package/engine/object-data/entry/unit-type.lua +258 -93
  167. package/engine/object-data/entry/upgrade.d.ts +1 -1
  168. package/engine/object-data/entry/upgrade.lua +4 -4
  169. package/engine/object-data/entry.d.ts +16 -14
  170. package/engine/object-data/entry.lua +60 -32
  171. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  172. package/engine/object-field/ability.d.ts +12 -6
  173. package/engine/object-field/ability.lua +8 -4
  174. package/engine/object-field/unit.d.ts +72 -3
  175. package/engine/object-field/unit.lua +268 -7
  176. package/engine/object-field.d.ts +23 -6
  177. package/engine/object-field.lua +337 -116
  178. package/engine/random.d.ts +9 -0
  179. package/engine/random.lua +13 -0
  180. package/engine/standard/entries/buff-type.d.ts +3 -0
  181. package/engine/standard/entries/buff-type.lua +3 -0
  182. package/engine/standard/entries/sound-preset.d.ts +10 -0
  183. package/engine/standard/entries/sound-preset.lua +10 -0
  184. package/engine/standard/fields/ability.d.ts +4 -2
  185. package/engine/standard/fields/ability.lua +4 -2
  186. package/engine/standard/fields/unit.d.ts +7 -0
  187. package/engine/standard/fields/unit.lua +13 -0
  188. package/engine/synchronization.d.ts +11 -0
  189. package/engine/synchronization.lua +77 -0
  190. package/engine/text-tag.d.ts +36 -2
  191. package/engine/text-tag.lua +250 -10
  192. package/engine/unit.d.ts +5 -0
  193. package/engine/unit.lua +5 -0
  194. package/net/socket.lua +1 -1
  195. package/objutil/buff.lua +2 -3
  196. package/objutil/unit.lua +8 -0
  197. package/package.json +2 -2
  198. package/patch-lualib.lua +1 -1
  199. package/utility/arrays.d.ts +10 -1
  200. package/utility/arrays.lua +45 -3
  201. package/utility/callback-array.d.ts +17 -0
  202. package/utility/callback-array.lua +61 -0
  203. package/utility/functions.d.ts +8 -0
  204. package/utility/functions.lua +13 -0
  205. package/utility/lazy.d.ts +2 -0
  206. package/utility/lazy.lua +14 -0
  207. package/utility/linked-set.d.ts +2 -0
  208. package/utility/linked-set.lua +22 -1
  209. package/utility/lua-maps.d.ts +15 -2
  210. package/utility/lua-maps.lua +53 -2
  211. package/utility/lua-sets.d.ts +2 -0
  212. package/utility/lua-sets.lua +7 -0
  213. package/utility/reflection.lua +11 -7
  214. package/utility/types.d.ts +3 -0
  215. package/core/types/order.d.ts +0 -25
  216. package/core/types/order.lua +0 -55
@@ -51,12 +51,23 @@ local ____arrays = require("utility.arrays")
51
51
  local forEach = ____arrays.forEach
52
52
  local ____math = require("math")
53
53
  local min = ____math.min
54
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
55
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
56
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
57
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
58
+ local nativeToAttackType = ____attack_2Dtype.nativeToAttackType
59
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
60
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
61
+ local ____attributes = require("attributes")
62
+ local isAttribute = ____attributes.isAttribute
63
+ local ____ability = require("engine.internal.item.ability")
64
+ local doUnitAbilityAction = ____ability.doUnitAbilityAction
65
+ local ____synchronization = require("engine.synchronization")
66
+ local synchronizer = ____synchronization.synchronizer
54
67
  local match = string.match
55
68
  local ____tostring = _G.tostring
56
69
  local setUnitAnimation = SetUnitAnimation
57
- local setUnitAnimationWithRarity = SetUnitAnimationWithRarity
58
70
  local setUnitAnimationByIndex = SetUnitAnimationByIndex
59
- local queueUnitAnimation = QueueUnitAnimation
60
71
  local getUnitIntegerField = BlzGetUnitIntegerField
61
72
  local getUnitRealField = BlzGetUnitRealField
62
73
  local getHeroStr = GetHeroStr
@@ -75,9 +86,9 @@ local setUnitScale = SetUnitScale
75
86
  local setUnitPosition = SetUnitPosition
76
87
  local setUnitTimeScale = SetUnitTimeScale
77
88
  local getHandleId = GetHandleId
89
+ local getUnitCurrentOrder = GetUnitCurrentOrder
78
90
  local createUnit = CreateUnit
79
91
  local killUnit = KillUnit
80
- local setUnitExploded = SetUnitExploded
81
92
  local removeUnit = RemoveUnit
82
93
  local getUnitTypeId = GetUnitTypeId
83
94
  local isHeroUnitId = IsHeroUnitId
@@ -93,8 +104,6 @@ local getSpellTargetItem = GetSpellTargetItem
93
104
  local getSpellTargetDestructable = GetSpellTargetDestructable
94
105
  local isUnitInRangeXY = IsUnitInRangeXY
95
106
  local isUnitInRange = IsUnitInRange
96
- local setResourceAmount = SetResourceAmount
97
- local getResourceAmount = GetResourceAmount
98
107
  local getUnitWeaponRealField = BlzGetUnitWeaponRealField
99
108
  local setUnitWeaponRealField = BlzSetUnitWeaponRealField
100
109
  local getUnitWeaponStringField = BlzGetUnitWeaponStringField
@@ -118,15 +127,9 @@ local getOrderedUnit = GetOrderedUnit
118
127
  local getIssuedOrderId = GetIssuedOrderId
119
128
  local isUnitInvulnerable = BlzIsUnitInvulnerable
120
129
  local unitAlive = UnitAlive
121
- local unitAddType = UnitAddType
122
- local unitRemoveType = UnitRemoveType
123
- local isUnitIllusion = IsUnitIllusion
124
- local isUnitType = IsUnitType
125
130
  local isUnitAlly = IsUnitAlly
126
131
  local isUnitEnemy = IsUnitEnemy
127
132
  local getOwningPlayer = GetOwningPlayer
128
- local setUnitColor = SetUnitColor
129
- local showUnitTeamGlow = BlzShowUnitTeamGlow
130
133
  ____exports.UnitClassification = {}
131
134
  local UnitClassification = ____exports.UnitClassification
132
135
  do
@@ -136,6 +139,7 @@ do
136
139
  UnitClassification.GROUND = UNIT_TYPE_GROUND
137
140
  UnitClassification.SUMMONED = UNIT_TYPE_SUMMONED
138
141
  UnitClassification.MECHANICAL = UNIT_TYPE_MECHANICAL
142
+ UnitClassification.WORKER = UNIT_TYPE_PEON
139
143
  UnitClassification.ANCIENT = UNIT_TYPE_ANCIENT
140
144
  UnitClassification.SUICIDAL = UNIT_TYPE_SAPPER
141
145
  UnitClassification.TAUREN = UNIT_TYPE_TAUREN
@@ -343,6 +347,9 @@ local function dispatchAbility(event)
343
347
  }
344
348
  )
345
349
  end
350
+ local function damagingEventPreventRetaliation(self)
351
+ self[0] = true
352
+ end
346
353
  local function damageEventPreventDeath(self, callback, ...)
347
354
  if self[0] ~= nil then
348
355
  return
@@ -354,7 +361,14 @@ local function damageEventPreventDeath(self, callback, ...)
354
361
  rawset(self, 1 + i, (select(i, ...)))
355
362
  end
356
363
  end
357
- local damageSetters = {amount = BlzSetEventDamage, attackType = BlzSetEventAttackType, damageType = BlzSetEventDamageType, weaponType = BlzSetEventWeaponType}
364
+ local damageSetters = {
365
+ amount = BlzSetEventDamage,
366
+ attackType = function(attackType)
367
+ return BlzSetEventAttackType(attackTypeToNative(attackType))
368
+ end,
369
+ damageType = BlzSetEventDamageType,
370
+ weaponType = BlzSetEventWeaponType
371
+ }
358
372
  local jlimitopByOperator = {
359
373
  [0] = LESS_THAN_OR_EQUAL,
360
374
  [1] = LESS_THAN_OR_EQUAL,
@@ -398,6 +412,19 @@ function UnitWeapon.prototype.____constructor(self, unit, index)
398
412
  self.unit = unit
399
413
  self.index = index
400
414
  end
415
+ __TS__SetDescriptor(
416
+ UnitWeapon.prototype,
417
+ "isEnabled",
418
+ {
419
+ get = function(self)
420
+ return BlzGetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index)
421
+ end,
422
+ set = function(self, isEnabled)
423
+ BlzSetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index, isEnabled)
424
+ end
425
+ },
426
+ true
427
+ )
401
428
  __TS__SetDescriptor(
402
429
  UnitWeapon.prototype,
403
430
  "cooldown",
@@ -432,6 +459,19 @@ __TS__SetDescriptor(
432
459
  },
433
460
  true
434
461
  )
462
+ __TS__SetDescriptor(
463
+ UnitWeapon.prototype,
464
+ "allowedTargetCombatClassifications",
465
+ {
466
+ get = function(self)
467
+ return BlzGetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index)
468
+ end,
469
+ set = function(self, allowedTargetCombatClassifications)
470
+ BlzSetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index, allowedTargetCombatClassifications)
471
+ end
472
+ },
473
+ true
474
+ )
435
475
  __TS__SetDescriptor(
436
476
  UnitWeapon.prototype,
437
477
  "damageBase",
@@ -562,17 +602,6 @@ local function retrieveAbility(unit, ability, abilityId)
562
602
  ____exports.Unit:of(unit)
563
603
  )
564
604
  end
565
- if not unitAddAbility(unit, abilityId) then
566
- if getUnitAbility(unit, abilityId) == ability then
567
- return UnitAbility:of(
568
- ability,
569
- abilityId,
570
- ____exports.Unit:of(unit)
571
- )
572
- end
573
- else
574
- unitRemoveAbility(unit, abilityId)
575
- end
576
605
  for i = 0, unitInventorySize(unit) - 1 do
577
606
  local item = unitItemInSlot(unit, i)
578
607
  if getItemAbility(item, abilityId) == ability then
@@ -630,15 +659,15 @@ for ____, player in ipairs(Player.all) do
630
659
  dummies[player] = dummy
631
660
  end
632
661
  local function delayHealthChecksCallback(unit)
633
- local counter = (unit[102] or 0) - 1
662
+ local counter = (unit[104] or 0) - 1
634
663
  if counter ~= 0 then
635
- unit[102] = counter
664
+ unit[104] = counter
636
665
  return
637
666
  end
638
- unit[102] = nil
639
- local healthBonus = unit[103]
667
+ unit[104] = nil
668
+ local healthBonus = unit[105]
640
669
  if healthBonus ~= nil then
641
- unit[103] = nil
670
+ unit[105] = nil
642
671
  local handle = unit.handle
643
672
  BlzSetUnitMaxHP(
644
673
  handle,
@@ -646,12 +675,27 @@ local function delayHealthChecksCallback(unit)
646
675
  )
647
676
  end
648
677
  end
678
+ local nextSyncId = 1
679
+ local unitBySyncId = setmetatable({}, {__mode = "v"})
680
+ local damagingEventByTarget = setmetatable({}, {__mode = "k"})
681
+ local function addAbility(unit, abilityTypeId)
682
+ local ____unitAddAbility_result_0
683
+ if unitAddAbility(unit, abilityTypeId) then
684
+ ____unitAddAbility_result_0 = getUnitAbility(unit, abilityTypeId)
685
+ else
686
+ ____unitAddAbility_result_0 = nil
687
+ end
688
+ return ____unitAddAbility_result_0
689
+ end
649
690
  ____exports.Unit = __TS__Class()
650
691
  local Unit = ____exports.Unit
651
692
  Unit.name = "Unit"
652
693
  __TS__ClassExtends(Unit, Handle)
653
694
  function Unit.prototype.____constructor(self, handle)
654
695
  Handle.prototype.____constructor(self, handle)
696
+ local ____nextSyncId_1 = nextSyncId
697
+ nextSyncId = ____nextSyncId_1 + 1
698
+ self.syncId = ____nextSyncId_1
655
699
  self._owner = Player:of(getOwningPlayer(handle))
656
700
  assert(unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId))
657
701
  assert(unitAddAbility(handle, morphDetectAbilityId))
@@ -664,6 +708,7 @@ function Unit.prototype.____constructor(self, handle)
664
708
  fourCC("Amrf")
665
709
  ))
666
710
  end
711
+ unitBySyncId[self.syncId] = self
667
712
  local ____ = self.abilities
668
713
  end
669
714
  function Unit.prototype.getEvent(self, event, collector)
@@ -682,6 +727,8 @@ function Unit.prototype.getEvent(self, event, collector)
682
727
  end
683
728
  function Unit.prototype.onDestroy(self)
684
729
  local handle = self.handle
730
+ self[108] = getUnitX(handle)
731
+ self[109] = getUnitY(handle)
685
732
  if not self._owner then
686
733
  self._owner = Player:of(getOwningPlayer(handle))
687
734
  end
@@ -749,17 +796,17 @@ function Unit.prototype.addModifier(self, property, modifier)
749
796
  end}
750
797
  end
751
798
  function Unit.prototype.hasCombatClassification(self, combatClassification)
752
- local ____combatClassification_0 = combatClassification
753
- return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_0 == ____combatClassification_0
799
+ local ____combatClassification_2 = combatClassification
800
+ return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_2 == ____combatClassification_2
754
801
  end
755
802
  function Unit.prototype.addClassification(self, classification)
756
- return unitAddType(self.handle, classification)
803
+ return UnitAddType(self.handle, classification)
757
804
  end
758
805
  function Unit.prototype.removeClassification(self, classification)
759
- return unitRemoveType(self.handle, classification)
806
+ return UnitRemoveType(self.handle, classification)
760
807
  end
761
808
  function Unit.prototype.hasClassification(self, classification)
762
- return isUnitType(self.handle, classification)
809
+ return IsUnitType(self.handle, classification)
763
810
  end
764
811
  function Unit.prototype.isVisibleTo(self, player)
765
812
  return isUnitVisible(self.handle, player.handle)
@@ -768,13 +815,13 @@ function Unit.prototype.isInvisibleTo(self, player)
768
815
  return isUnitInvisible(self.handle, player.handle)
769
816
  end
770
817
  function Unit.prototype.isInRangeOf(self, x, y, range)
771
- local ____temp_1
818
+ local ____temp_3
772
819
  if type(x) == "number" then
773
- ____temp_1 = isUnitInRangeXY(self.handle, x, y, range)
820
+ ____temp_3 = isUnitInRangeXY(self.handle, x, y, range)
774
821
  else
775
- ____temp_1 = isUnitInRange(self.handle, x.handle, y)
822
+ ____temp_3 = isUnitInRange(self.handle, x.handle, y)
776
823
  end
777
- return ____temp_1
824
+ return ____temp_3
778
825
  end
779
826
  function Unit.prototype.isAllyOf(self, unit)
780
827
  return isUnitAlly(
@@ -792,16 +839,30 @@ function Unit.prototype.playAnimation(self, animation, rarity)
792
839
  if type(animation) == "number" then
793
840
  setUnitAnimationByIndex(self.handle, animation)
794
841
  elseif rarity then
795
- setUnitAnimationWithRarity(self.handle, animation, rarity)
842
+ SetUnitAnimationWithRarity(self.handle, animation, rarity)
796
843
  else
797
844
  setUnitAnimation(self.handle, animation)
798
845
  end
799
846
  end
847
+ function Unit.prototype.resetAnimation(self)
848
+ ResetUnitAnimation(self.handle)
849
+ end
800
850
  function Unit.prototype.queueAnimation(self, animation)
801
- queueUnitAnimation(self.handle, animation)
851
+ QueueUnitAnimation(self.handle, animation)
852
+ end
853
+ function Unit.prototype.chooseWeapon(self, target)
854
+ local firstWeapon = self.firstWeapon
855
+ if firstWeapon.isEnabled and target:isAllowedTarget(self, firstWeapon.allowedTargetCombatClassifications) then
856
+ return firstWeapon
857
+ end
858
+ local secondWeapon = self.secondWeapon
859
+ if secondWeapon.isEnabled and target:isAllowedTarget(target, secondWeapon.allowedTargetCombatClassifications) then
860
+ return secondWeapon
861
+ end
862
+ return nil
802
863
  end
803
864
  function Unit.prototype.delayHealthChecks(self)
804
- self[102] = (self[102] or 0) + 1
865
+ self[104] = (self[104] or 0) + 1
805
866
  Timer:run(delayHealthChecksCallback, self)
806
867
  end
807
868
  function Unit.prototype.setPosition(self, x, y)
@@ -811,21 +872,21 @@ function Unit.prototype.isSelected(self, player)
811
872
  return IsUnitSelected(self.handle, player.handle)
812
873
  end
813
874
  function Unit.prototype.explode(self)
814
- setUnitExploded(self.handle, true)
875
+ SetUnitExploded(self.handle, true)
815
876
  killUnit(self.handle)
816
877
  end
817
878
  function Unit.prototype.kill(self)
818
879
  killUnit(self.handle)
819
880
  end
820
881
  function Unit.prototype.revive(self, x, y, doEffect)
821
- local ____ReviveHero_4 = ReviveHero
822
- local ____array_3 = __TS__SparseArrayNew(self.handle, x, y)
823
- local ____doEffect_2 = doEffect
824
- if ____doEffect_2 == nil then
825
- ____doEffect_2 = false
882
+ local ____ReviveHero_6 = ReviveHero
883
+ local ____array_5 = __TS__SparseArrayNew(self.handle, x, y)
884
+ local ____doEffect_4 = doEffect
885
+ if ____doEffect_4 == nil then
886
+ ____doEffect_4 = false
826
887
  end
827
- __TS__SparseArrayPush(____array_3, ____doEffect_2)
828
- ____ReviveHero_4(__TS__SparseArraySpread(____array_3))
888
+ __TS__SparseArrayPush(____array_5, ____doEffect_4)
889
+ ____ReviveHero_6(__TS__SparseArraySpread(____array_5))
829
890
  end
830
891
  function Unit.prototype.healTarget(self, target, amount)
831
892
  if __TS__InstanceOf(target, ____exports.Unit) and target:hasAbility(fourCC("BIhm")) then
@@ -868,17 +929,16 @@ function Unit.prototype.itemInSlot(self, slot)
868
929
  return Item:of(unitItemInSlot(self.handle, slot))
869
930
  end
870
931
  function Unit.prototype.addAbility(self, abilityId)
871
- if unitAddAbility(self.handle, abilityId) then
872
- local ability = UnitAbility:of(
873
- checkNotNull(getUnitAbility(self.handle, abilityId)),
874
- abilityId,
875
- self
876
- )
932
+ local ability = UnitAbility:of(
933
+ doUnitAbilityAction(self.handle, abilityId, addAbility, abilityId),
934
+ abilityId,
935
+ self
936
+ )
937
+ if ability ~= nil then
877
938
  local abilities = self.abilities
878
939
  abilities[#abilities + 1] = ability
879
- return ability
880
940
  end
881
- return nil
941
+ return ability
882
942
  end
883
943
  function Unit.prototype.makeAbilityPermanent(self, abilityId, permanent)
884
944
  return UnitMakeAbilityPermanent(self.handle, permanent, abilityId)
@@ -892,31 +952,21 @@ end
892
952
  function Unit.prototype.hasAbility(self, abilityId)
893
953
  return getUnitAbilityLevel(self.handle, abilityId) > 0
894
954
  end
895
- function Unit.prototype.getAbilityById(self, abilityId)
896
- local handle = self.handle
897
- if unitAddAbility(handle, abilityId) then
898
- assert(unitRemoveAbility(handle, abilityId))
899
- return nil
900
- end
901
- return UnitAbility:of(
902
- getUnitAbility(self.handle, abilityId),
903
- abilityId,
904
- self
905
- )
955
+ function Unit.prototype.getAbility(self, abilityId)
956
+ local ability = doUnitAbilityAction(self.handle, abilityId, getUnitAbility, abilityId)
957
+ return UnitAbility:of(ability, abilityId, self)
906
958
  end
907
- function Unit.prototype.removeAbility(self, abilityId)
908
- if unitRemoveAbility(self.handle, abilityId) then
909
- local abilities = self.abilities
910
- for i = 1, #abilities do
911
- if abilities[i].typeId == abilityId then
912
- abilities[i]:destroy()
913
- tremove(abilities, i)
914
- return true
915
- end
959
+ function Unit.prototype.removeAbility(self, abilityTypeId)
960
+ local abilities = self.abilities
961
+ for i = 1, #abilities do
962
+ if abilities[i].typeId == abilityTypeId then
963
+ local ability = abilities[i]
964
+ tremove(abilities, i)
965
+ ability:destroy()
966
+ return true
916
967
  end
917
- return true
918
968
  end
919
- return false
969
+ return doUnitAbilityAction(self.handle, abilityTypeId, unitRemoveAbility, abilityTypeId)
920
970
  end
921
971
  function Unit.prototype.hideAbility(self, abilityId, flag)
922
972
  BlzUnitHideAbility(self.handle, abilityId, flag)
@@ -930,12 +980,34 @@ end
930
980
  function Unit.prototype.endAbilityCooldown(self, abilityId)
931
981
  BlzEndUnitAbilityCooldown(self.handle, abilityId)
932
982
  end
983
+ function Unit.prototype.interruptMovement(self)
984
+ local handle = self.handle
985
+ unitDisableAbility(
986
+ handle,
987
+ fourCC("Amov"),
988
+ true,
989
+ false
990
+ )
991
+ unitDisableAbility(
992
+ handle,
993
+ fourCC("Amov"),
994
+ false,
995
+ false
996
+ )
997
+ end
933
998
  function Unit.prototype.interruptAttack(self)
934
999
  unitInterruptAttack(self.handle)
935
1000
  end
936
1001
  function Unit.prototype.interruptCast(self, abilityId)
937
- unitDisableAbility(self.handle, abilityId, true, false)
938
- unitDisableAbility(self.handle, abilityId, false, false)
1002
+ local handle = self.handle
1003
+ unitDisableAbility(handle, abilityId, true, false)
1004
+ Timer:run(
1005
+ unitDisableAbility,
1006
+ handle,
1007
+ abilityId,
1008
+ false,
1009
+ false
1010
+ )
939
1011
  end
940
1012
  function Unit.prototype.getDistanceTo(self, target)
941
1013
  local handle = self.handle
@@ -995,18 +1067,44 @@ function Unit.prototype.unpauseEx(self)
995
1067
  self:decrementStunCounter()
996
1068
  end
997
1069
  function Unit.prototype.incrementStunCounter(self)
998
- local stunCounter = self[101] or 0
999
- if not self[100] or stunCounter >= 0 then
1070
+ local stunCounter = self[102] or 0
1071
+ if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 0 then
1000
1072
  BlzPauseUnitEx(self.handle, true)
1001
1073
  end
1002
- self[101] = stunCounter + 1
1074
+ self[102] = stunCounter + 1
1003
1075
  end
1004
1076
  function Unit.prototype.decrementStunCounter(self)
1005
- local stunCounter = self[101] or 0
1006
- if not self[100] or stunCounter >= 1 then
1077
+ local stunCounter = self[102] or 0
1078
+ if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 1 then
1007
1079
  BlzPauseUnitEx(self.handle, false)
1008
1080
  end
1009
- self[101] = stunCounter - 1
1081
+ self[102] = stunCounter - 1
1082
+ end
1083
+ function Unit.prototype.incrementForceStunCounter(self)
1084
+ local forceStunCounter = self[103] or 0
1085
+ if forceStunCounter == 0 then
1086
+ local handle = self.handle
1087
+ if not self[101] then
1088
+ for _ = self[102] or 0, -1 do
1089
+ BlzPauseUnitEx(handle, true)
1090
+ end
1091
+ end
1092
+ BlzPauseUnitEx(handle, true)
1093
+ end
1094
+ self[103] = forceStunCounter + 1
1095
+ end
1096
+ function Unit.prototype.decrementForceStunCounter(self)
1097
+ local forceStunCounter = self[103] or 0
1098
+ if forceStunCounter == 1 then
1099
+ local handle = self.handle
1100
+ if not self[101] then
1101
+ for _ = self[102] or 0, -1 do
1102
+ BlzPauseUnitEx(handle, false)
1103
+ end
1104
+ end
1105
+ BlzPauseUnitEx(handle, false)
1106
+ end
1107
+ self[103] = forceStunCounter - 1
1010
1108
  end
1011
1109
  function Unit.create(self, owner, id, x, y, facing, skinId)
1012
1110
  local handle = skinId and BlzCreateUnitWithSkin(
@@ -1134,6 +1232,9 @@ end
1134
1232
  function Unit.prototype.__tostring(self)
1135
1233
  return (((self.constructor.name .. "$") .. util.id2s(self.typeId)) .. "@") .. tostring(getHandleId(self.handle))
1136
1234
  end
1235
+ function Unit.getBySyncId(self, syncId)
1236
+ return unitBySyncId[syncId]
1237
+ end
1137
1238
  __TS__SetDescriptor(
1138
1239
  Unit.prototype,
1139
1240
  "_deltas",
@@ -1193,7 +1294,15 @@ __TS__SetDescriptor(
1193
1294
  Unit.prototype,
1194
1295
  "isIllusion",
1195
1296
  {get = function(self)
1196
- return isUnitIllusion(self.handle)
1297
+ return IsUnitIllusion(self.handle)
1298
+ end},
1299
+ true
1300
+ )
1301
+ __TS__SetDescriptor(
1302
+ Unit.prototype,
1303
+ "isStunned",
1304
+ {get = function(self)
1305
+ return getUnitCurrentOrder(self.handle) == orderId("stunned")
1197
1306
  end},
1198
1307
  true
1199
1308
  )
@@ -1270,6 +1379,19 @@ __TS__SetDescriptor(
1270
1379
  },
1271
1380
  true
1272
1381
  )
1382
+ __TS__SetDescriptor(
1383
+ Unit.prototype,
1384
+ "primaryAttribute",
1385
+ {
1386
+ get = function(self)
1387
+ return getUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE)
1388
+ end,
1389
+ set = function(self, primaryAttribute)
1390
+ setUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE, primaryAttribute)
1391
+ end
1392
+ },
1393
+ true
1394
+ )
1273
1395
  __TS__SetDescriptor(
1274
1396
  Unit.prototype,
1275
1397
  "strengthBase",
@@ -1391,17 +1513,17 @@ __TS__SetDescriptor(
1391
1513
  "isTeamGlowVisible",
1392
1514
  {
1393
1515
  get = function(self)
1394
- return not self[105]
1516
+ return not self[107]
1395
1517
  end,
1396
1518
  set = function(self, isTeamGlowVisible)
1397
- showUnitTeamGlow(self.handle, isTeamGlowVisible)
1398
- local ____temp_5
1519
+ BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
1520
+ local ____temp_7
1399
1521
  if not isTeamGlowVisible then
1400
- ____temp_5 = true
1522
+ ____temp_7 = true
1401
1523
  else
1402
- ____temp_5 = nil
1524
+ ____temp_7 = nil
1403
1525
  end
1404
- self[105] = ____temp_5
1526
+ self[107] = ____temp_7
1405
1527
  end
1406
1528
  },
1407
1529
  true
@@ -1410,9 +1532,9 @@ __TS__SetDescriptor(
1410
1532
  Unit.prototype,
1411
1533
  "color",
1412
1534
  {set = function(self, color)
1413
- setUnitColor(self.handle, color.handle)
1414
- if self[105] then
1415
- showUnitTeamGlow(self.handle, false)
1535
+ SetUnitColor(self.handle, color.handle)
1536
+ if self[107] then
1537
+ BlzShowUnitTeamGlow(self.handle, false)
1416
1538
  end
1417
1539
  end},
1418
1540
  true
@@ -1435,14 +1557,14 @@ __TS__SetDescriptor(
1435
1557
  "maxHealth",
1436
1558
  {
1437
1559
  get = function(self)
1438
- return BlzGetUnitMaxHP(self.handle) - (self[103] or 0) - (self[104] or 0)
1560
+ return BlzGetUnitMaxHP(self.handle) - (self[105] or 0) - (self[106] or 0)
1439
1561
  end,
1440
1562
  set = function(self, maxHealth)
1441
- if maxHealth < 1 and self[102] ~= nil then
1442
- self[103] = (self[103] or 0) + (1 - maxHealth)
1563
+ if maxHealth < 1 and self[104] ~= nil then
1564
+ self[105] = (self[105] or 0) + (1 - maxHealth)
1443
1565
  maxHealth = 1
1444
1566
  end
1445
- BlzSetUnitMaxHP(self.handle, maxHealth + (self[104] or 0))
1567
+ BlzSetUnitMaxHP(self.handle, maxHealth + (self[106] or 0))
1446
1568
  end
1447
1569
  },
1448
1570
  true
@@ -1484,10 +1606,10 @@ __TS__SetDescriptor(
1484
1606
  "health",
1485
1607
  {
1486
1608
  get = function(self)
1487
- return GetWidgetLife(self.handle) - (self[104] or 0)
1609
+ return GetWidgetLife(self.handle) - (self[106] or 0)
1488
1610
  end,
1489
1611
  set = function(self, health)
1490
- SetWidgetLife(self.handle, health + (self[104] or 0))
1612
+ SetWidgetLife(self.handle, health + (self[106] or 0))
1491
1613
  end
1492
1614
  },
1493
1615
  true
@@ -1563,25 +1685,12 @@ __TS__SetDescriptor(
1563
1685
  },
1564
1686
  true
1565
1687
  )
1566
- __TS__SetDescriptor(
1567
- Unit.prototype,
1568
- "flyHeight",
1569
- {
1570
- get = function(self)
1571
- return getUnitFlyHeight(self.handle)
1572
- end,
1573
- set = function(self, v)
1574
- SetUnitFlyHeight(self.handle, v, 100000)
1575
- end
1576
- },
1577
- true
1578
- )
1579
1688
  __TS__SetDescriptor(
1580
1689
  Unit.prototype,
1581
1690
  "x",
1582
1691
  {
1583
1692
  get = function(self)
1584
- return getUnitX(self.handle)
1693
+ return self[108] or getUnitX(self.handle)
1585
1694
  end,
1586
1695
  set = function(self, v)
1587
1696
  SetUnitX(self.handle, v)
@@ -1594,7 +1703,7 @@ __TS__SetDescriptor(
1594
1703
  "y",
1595
1704
  {
1596
1705
  get = function(self)
1597
- return getUnitY(self.handle)
1706
+ return self[109] or getUnitY(self.handle)
1598
1707
  end,
1599
1708
  set = function(self, v)
1600
1709
  SetUnitY(self.handle, v)
@@ -1680,10 +1789,10 @@ __TS__SetDescriptor(
1680
1789
  "gold",
1681
1790
  {
1682
1791
  get = function(self)
1683
- return getResourceAmount(self.handle)
1792
+ return GetResourceAmount(self.handle)
1684
1793
  end,
1685
1794
  set = function(self, gold)
1686
- setResourceAmount(self.handle, gold)
1795
+ SetResourceAmount(self.handle, gold)
1687
1796
  end
1688
1797
  },
1689
1798
  true
@@ -1698,17 +1807,21 @@ __TS__SetDescriptor(
1698
1807
  set = function(self, isPaused)
1699
1808
  local handle = self.handle
1700
1809
  if isPaused and not IsUnitPaused(handle) then
1701
- self[100] = true
1702
- for _ = self[101] or 0, -1 do
1703
- BlzPauseUnitEx(handle, true)
1810
+ self[101] = true
1811
+ if (self[103] or 0) <= 0 then
1812
+ for _ = self[102] or 0, -1 do
1813
+ BlzPauseUnitEx(handle, true)
1814
+ end
1704
1815
  end
1705
1816
  PauseUnit(handle, true)
1706
1817
  elseif not isPaused and IsUnitPaused(handle) then
1707
1818
  PauseUnit(handle, false)
1708
- for _ = self[101] or 0, -1 do
1709
- BlzPauseUnitEx(handle, false)
1819
+ if (self[103] or 0) <= 0 then
1820
+ for _ = self[102] or 0, -1 do
1821
+ BlzPauseUnitEx(handle, false)
1822
+ end
1710
1823
  end
1711
- self[100] = nil
1824
+ self[101] = nil
1712
1825
  end
1713
1826
  end
1714
1827
  },
@@ -1764,20 +1877,6 @@ __TS__SetDescriptor(
1764
1877
  },
1765
1878
  true
1766
1879
  )
1767
- __TS__SetDescriptor(
1768
- Unit.prototype,
1769
- "scale",
1770
- {
1771
- get = function(self)
1772
- return getUnitRealField(self.handle, UNIT_RF_SCALING_VALUE)
1773
- end,
1774
- set = function(self, v)
1775
- setUnitScale(self.handle, v, v, v)
1776
- setUnitRealField(self.handle, UNIT_RF_SCALING_VALUE, v)
1777
- end
1778
- },
1779
- true
1780
- )
1781
1880
  __TS__SetDescriptor(
1782
1881
  Unit.prototype,
1783
1882
  "timeScale",
@@ -1811,6 +1910,19 @@ __TS__SetDescriptor(
1811
1910
  end},
1812
1911
  true
1813
1912
  )
1913
+ __TS__SetDescriptor(
1914
+ Unit.prototype,
1915
+ "movementType",
1916
+ {
1917
+ get = function(self)
1918
+ return getUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE)
1919
+ end,
1920
+ set = function(self, movementType)
1921
+ setUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE, movementType)
1922
+ end
1923
+ },
1924
+ true
1925
+ )
1814
1926
  __TS__SetDescriptor(
1815
1927
  Unit.prototype,
1816
1928
  "pathing",
@@ -1992,6 +2104,14 @@ __TS__SetDescriptor(
1992
2104
  end},
1993
2105
  true
1994
2106
  )
2107
+ __TS__SetDescriptor(
2108
+ Unit.prototype,
2109
+ "targetAcquiredEvent",
2110
+ {get = function(self)
2111
+ return self:getEvent(EVENT_UNIT_ACQUIRED_TARGET)
2112
+ end},
2113
+ true
2114
+ )
1995
2115
  __TS__SetDescriptor(
1996
2116
  Unit.prototype,
1997
2117
  "onSelect",
@@ -2127,25 +2247,25 @@ Unit.onTargetCast = dispatchId(__TS__New(
2127
2247
  InitializingEvent,
2128
2248
  function(event)
2129
2249
  local function listener(unit, id)
2130
- local ____GetSpellTargetUnit_result_8
2250
+ local ____GetSpellTargetUnit_result_10
2131
2251
  if GetSpellTargetUnit() then
2132
- ____GetSpellTargetUnit_result_8 = ____exports.Unit:of(GetSpellTargetUnit())
2252
+ ____GetSpellTargetUnit_result_10 = ____exports.Unit:of(GetSpellTargetUnit())
2133
2253
  else
2134
- local ____GetSpellTargetItem_result_7
2254
+ local ____GetSpellTargetItem_result_9
2135
2255
  if GetSpellTargetItem() then
2136
- ____GetSpellTargetItem_result_7 = Item:of(GetSpellTargetItem())
2256
+ ____GetSpellTargetItem_result_9 = Item:of(GetSpellTargetItem())
2137
2257
  else
2138
- local ____GetSpellTargetDestructable_result_6
2258
+ local ____GetSpellTargetDestructable_result_8
2139
2259
  if GetSpellTargetDestructable() then
2140
- ____GetSpellTargetDestructable_result_6 = Destructable:of(GetSpellTargetDestructable())
2260
+ ____GetSpellTargetDestructable_result_8 = Destructable:of(GetSpellTargetDestructable())
2141
2261
  else
2142
- ____GetSpellTargetDestructable_result_6 = nil
2262
+ ____GetSpellTargetDestructable_result_8 = nil
2143
2263
  end
2144
- ____GetSpellTargetItem_result_7 = ____GetSpellTargetDestructable_result_6
2264
+ ____GetSpellTargetItem_result_9 = ____GetSpellTargetDestructable_result_8
2145
2265
  end
2146
- ____GetSpellTargetUnit_result_8 = ____GetSpellTargetItem_result_7
2266
+ ____GetSpellTargetUnit_result_10 = ____GetSpellTargetItem_result_9
2147
2267
  end
2148
- local target = ____GetSpellTargetUnit_result_8
2268
+ local target = ____GetSpellTargetUnit_result_10
2149
2269
  if target then
2150
2270
  invoke(event, unit, id, target)
2151
2271
  end
@@ -2317,10 +2437,12 @@ Unit.onImmediateOrder = dispatchId(__TS__New(
2317
2437
  ____exports.UnitTriggerEvent,
2318
2438
  EVENT_PLAYER_UNIT_ISSUED_ORDER,
2319
2439
  function()
2320
- local unit = ____exports.Unit:of(getOrderedUnit())
2321
- local issuedOrderId = getIssuedOrderId()
2322
- if unit ~= nil and unit.state == 1 then
2323
- return unit, issuedOrderId
2440
+ local handle = getOrderedUnit()
2441
+ if handle ~= nil and getUnitTypeId(handle) ~= dummyUnitId then
2442
+ local unit = ____exports.Unit:of(handle)
2443
+ if unit.state == 1 then
2444
+ return unit, getIssuedOrderId()
2445
+ end
2324
2446
  end
2325
2447
  return IgnoreEvent
2326
2448
  end
@@ -2351,38 +2473,57 @@ Unit.onDamaging = (function()
2351
2473
  if source and source.typeId == dummyUnitId then
2352
2474
  source = nil
2353
2475
  end
2354
- local target = BlzGetEventDamageTarget()
2476
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2477
+ local metadata = damageMetadataByTarget[target]
2478
+ damageMetadataByTarget[target] = nil
2355
2479
  local data = {
2356
2480
  amount = GetEventDamage(),
2357
- attackType = BlzGetEventAttackType(),
2481
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2358
2482
  damageType = BlzGetEventDamageType(),
2359
2483
  weaponType = BlzGetEventWeaponType(),
2360
- isAttack = BlzGetEventIsAttack()
2484
+ metadata = metadata,
2485
+ isAttack = BlzGetEventIsAttack(),
2486
+ originalAmount = GetEventDamage(),
2487
+ originalMetadata = metadata,
2488
+ preventRetaliation = damagingEventPreventRetaliation
2361
2489
  }
2362
2490
  if data.isAttack and source then
2363
- local weapon = BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 1) and (BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 0) and -1 or 1) or 0
2364
- if weapon == -1 then
2365
- local targetsAllowed = BlzGetUnitWeaponIntegerField(source.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, 0)
2366
- weapon = 0
2367
- end
2368
- data.weapon = assert(source.weapons[weapon + 1])
2491
+ data.weapon = source:chooseWeapon(target)
2369
2492
  end
2370
2493
  if not data.isAttack or not source or not source._attackHandlers then
2371
2494
  invoke(
2372
2495
  event,
2373
2496
  source,
2374
- ____exports.Unit:of(target),
2497
+ target,
2375
2498
  setmetatable(
2376
2499
  {},
2377
2500
  {
2378
2501
  __index = data,
2379
2502
  __newindex = function(self, key, value)
2380
- damageSetters[key](value)
2503
+ local damageSetter = damageSetters[key]
2504
+ if damageSetter ~= nil then
2505
+ damageSetter(value)
2506
+ end
2381
2507
  data[key] = value
2382
2508
  end
2383
2509
  }
2384
2510
  )
2385
2511
  )
2512
+ if data[0] and source then
2513
+ local sourceOwner = source.owner.handle
2514
+ data[1] = sourceOwner
2515
+ local targetOwner = target.owner.handle
2516
+ data[2] = targetOwner
2517
+ if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2518
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2519
+ data[3] = true
2520
+ end
2521
+ if not GetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE) then
2522
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, true)
2523
+ data[4] = true
2524
+ end
2525
+ end
2526
+ damagingEventByTarget[target] = data
2386
2527
  return
2387
2528
  end
2388
2529
  BlzSetEventDamage(0)
@@ -2390,7 +2531,7 @@ Unit.onDamaging = (function()
2390
2531
  BlzSetEventDamageType(DAMAGE_TYPE_UNKNOWN)
2391
2532
  BlzSetEventWeaponType(WEAPON_TYPE_WHOKNOWS)
2392
2533
  local sourceOwner = source.owner.handle
2393
- local targetOwner = GetOwningPlayer(target)
2534
+ local targetOwner = target.owner.handle
2394
2535
  if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2395
2536
  SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2396
2537
  Timer:run(function()
@@ -2406,23 +2547,19 @@ Unit.onDamaging = (function()
2406
2547
  for ____, ____value in ipairs(source._attackHandlers) do
2407
2548
  local condition = ____value[1]
2408
2549
  local action = ____value[2]
2409
- if condition(
2410
- source,
2411
- ____exports.Unit:of(target),
2412
- data
2413
- ) then
2550
+ if condition(source, target, data) then
2414
2551
  action(
2415
2552
  source,
2416
- ____exports.Unit:of(target),
2553
+ target,
2417
2554
  setmetatable(
2418
2555
  {fire = function()
2419
2556
  UnitDamageTarget(
2420
2557
  source.handle,
2421
- target,
2558
+ target.handle,
2422
2559
  data.amount,
2423
2560
  true,
2424
2561
  true,
2425
- data.attackType,
2562
+ attackTypeToNative(data.attackType),
2426
2563
  data.damageType,
2427
2564
  data.weaponType
2428
2565
  )
@@ -2449,30 +2586,54 @@ Unit.onDamage = __TS__New(
2449
2586
  if source and source.typeId == dummyUnitId then
2450
2587
  source = nil
2451
2588
  end
2589
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2590
+ local damagingEvent = damagingEventByTarget[target]
2591
+ damagingEventByTarget[target] = nil
2452
2592
  local data = {
2453
2593
  amount = GetEventDamage(),
2454
- attackType = BlzGetEventAttackType(),
2594
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2455
2595
  damageType = BlzGetEventDamageType(),
2456
2596
  weaponType = BlzGetEventWeaponType(),
2597
+ metadata = damagingEvent and damagingEvent.metadata,
2457
2598
  isAttack = BlzGetEventIsAttack(),
2458
- originalAmount = GetEventDamage(),
2599
+ originalAmount = damagingEvent and damagingEvent.originalAmount or GetEventDamage(),
2600
+ originalMetadata = damagingEvent and damagingEvent.originalMetadata,
2459
2601
  preventDeath = damageEventPreventDeath
2460
2602
  }
2603
+ if damagingEvent then
2604
+ for key, value in pairs(damagingEvent) do
2605
+ if isAttribute(key) then
2606
+ data[key] = value
2607
+ end
2608
+ end
2609
+ local sourceOwner = damagingEvent[1]
2610
+ if sourceOwner then
2611
+ local targetOwner = damagingEvent[2]
2612
+ if damagingEvent[3] then
2613
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, false)
2614
+ end
2615
+ if damagingEvent[4] then
2616
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, false)
2617
+ end
2618
+ end
2619
+ end
2461
2620
  local evData = setmetatable(
2462
2621
  {},
2463
2622
  {
2464
2623
  __index = data,
2465
2624
  __newindex = function(self, key, value)
2466
- damageSetters[key](value)
2625
+ local damageSetter = damageSetters[key]
2626
+ if damageSetter ~= nil then
2627
+ damageSetter(value)
2628
+ end
2467
2629
  data[key] = value
2468
2630
  end
2469
2631
  }
2470
2632
  )
2471
- local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2472
2633
  invoke(event, source, target, evData)
2473
2634
  if evData[0] ~= nil and target.health - evData.amount < 0.405 then
2474
2635
  local bonusHealth = math.ceil(evData.amount)
2475
- target[104] = (target[104] or 0) + bonusHealth
2636
+ target[106] = (target[106] or 0) + bonusHealth
2476
2637
  BlzSetUnitMaxHP(
2477
2638
  target.handle,
2478
2639
  BlzGetUnitMaxHP(target.handle) + bonusHealth
@@ -2486,7 +2647,7 @@ Unit.onDamage = __TS__New(
2486
2647
  evData[0],
2487
2648
  table.unpack(evData, 1 + 1, 1 + (evData[1] or 0))
2488
2649
  )
2489
- target[104] = (target[104] or 0) - bonusHealth
2650
+ target[106] = (target[106] or 0) - bonusHealth
2490
2651
  SetWidgetLife(
2491
2652
  target.handle,
2492
2653
  GetWidgetLife(target.handle) - bonusHealth
@@ -2511,8 +2672,9 @@ Unit.itemDroppedEvent = __TS__New(
2511
2672
  EVENT_PLAYER_UNIT_DROP_ITEM,
2512
2673
  function()
2513
2674
  local unit = getTriggerUnit()
2514
- if getUnitTypeId(unit) ~= dummyUnitId then
2515
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2675
+ local item = getManipulatedItem()
2676
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2677
+ return ____exports.Unit:of(unit), Item:of(item)
2516
2678
  end
2517
2679
  return IgnoreEvent
2518
2680
  end
@@ -2521,9 +2683,14 @@ Unit.itemPickedUpEvent = __TS__New(
2521
2683
  ____exports.UnitTriggerEvent,
2522
2684
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2523
2685
  function()
2524
- local unit = getTriggerUnit()
2525
- if getUnitTypeId(unit) ~= dummyUnitId then
2526
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2686
+ local unitHandle = getTriggerUnit()
2687
+ local itemHandle = getManipulatedItem()
2688
+ if getUnitTypeId(unitHandle) ~= dummyUnitId and not (ignoreEventsItems[itemHandle] ~= nil) then
2689
+ local unit = ____exports.Unit:of(unitHandle)
2690
+ local item = Item:of(itemHandle)
2691
+ if item.owner ~= unit then
2692
+ return unit, item
2693
+ end
2527
2694
  end
2528
2695
  return IgnoreEvent
2529
2696
  end
@@ -2531,12 +2698,79 @@ Unit.itemPickedUpEvent = __TS__New(
2531
2698
  Unit.itemUsedEvent = __TS__New(
2532
2699
  ____exports.UnitTriggerEvent,
2533
2700
  EVENT_PLAYER_UNIT_USE_ITEM,
2534
- function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2701
+ function()
2702
+ local unit = getTriggerUnit()
2703
+ local item = getManipulatedItem()
2704
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2705
+ return ____exports.Unit:of(unit), Item:of(item)
2706
+ end
2707
+ return IgnoreEvent
2708
+ end
2535
2709
  )
2536
2710
  Unit.itemStackedEvent = __TS__New(
2537
2711
  ____exports.UnitTriggerEvent,
2538
2712
  EVENT_PLAYER_UNIT_STACK_ITEM,
2539
- function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2713
+ function() return ____exports.Unit:of(getTriggerUnit()), Item:of(BlzGetStackingItemTarget()), Item:of(BlzGetStackingItemSource()) end
2714
+ )
2715
+ __TS__ObjectDefineProperty(
2716
+ Unit,
2717
+ "itemChargesChangedEvent",
2718
+ {get = function(self)
2719
+ local event = __TS__New(Event)
2720
+ Item.chargesChangedEvent:addListener(function(item)
2721
+ local unit = item.owner
2722
+ if unit ~= nil then
2723
+ invoke(event, unit, item)
2724
+ end
2725
+ end)
2726
+ rawset(self, "itemChargesChangedEvent", event)
2727
+ return event
2728
+ end}
2729
+ )
2730
+ __TS__ObjectDefineProperty(
2731
+ Unit,
2732
+ "itemUseOrderEvent",
2733
+ {get = function(self)
2734
+ local event = __TS__New(Event)
2735
+ for order = orderId("useslot0"), orderId("useslot5") do
2736
+ local slot = order - orderId("useslot0")
2737
+ local function listener(unit)
2738
+ local item = unit.items[slot + 1]
2739
+ if item ~= nil then
2740
+ invoke(event, unit, item)
2741
+ end
2742
+ end
2743
+ self.onImmediateOrder[order]:addListener(listener)
2744
+ self.onTargetOrder[order]:addListener(listener)
2745
+ self.onPointOrder[order]:addListener(listener)
2746
+ end
2747
+ rawset(self, "itemUseOrderEvent", event)
2748
+ return event
2749
+ end}
2750
+ )
2751
+ __TS__ObjectDefineProperty(
2752
+ Unit,
2753
+ "itemMoveOrderEvent",
2754
+ {get = function(self)
2755
+ local event = __TS__New(Event)
2756
+ for order = orderId("moveslot0"), orderId("moveslot5") do
2757
+ local slotTo = order - orderId("moveslot0")
2758
+ self.onTargetOrder[order]:addListener(function(unit, item)
2759
+ local slotFrom = unit.items:findSlot(item)
2760
+ if slotFrom ~= nil then
2761
+ invoke(
2762
+ event,
2763
+ unit,
2764
+ item,
2765
+ slotFrom,
2766
+ slotTo
2767
+ )
2768
+ end
2769
+ end)
2770
+ end
2771
+ rawset(self, "itemMoveOrderEvent", event)
2772
+ return event
2773
+ end}
2540
2774
  )
2541
2775
  __TS__ObjectDefineProperty(
2542
2776
  Unit,
@@ -2563,6 +2797,10 @@ __TS__ObjectDefineProperty(
2563
2797
  rawset(self, "destroyEvent", destroyEvent)
2564
2798
  return destroyEvent
2565
2799
  end}
2800
+ )
2801
+ Unit.synchronize = synchronizer(
2802
+ function(unit) return unit.syncId end,
2803
+ function(syncId) return unitBySyncId[syncId] end
2566
2804
  );
2567
2805
  (function(self)
2568
2806
  local leaveAbilityIds = postcompile(function()