warscript 0.0.1-dev.96a6f7e → 0.0.1-dev.96f1707

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (137) hide show
  1. package/config.d.ts +5 -0
  2. package/config.lua +10 -0
  3. package/core/types/effect.d.ts +14 -6
  4. package/core/types/effect.lua +131 -35
  5. package/core/types/frame.d.ts +4 -0
  6. package/core/types/frame.lua +71 -0
  7. package/core/types/sound.d.ts +17 -24
  8. package/core/types/sound.lua +99 -24
  9. package/core/types/timer.d.ts +6 -7
  10. package/core/types/timer.lua +18 -21
  11. package/core/util.d.ts +1 -1
  12. package/core/util.lua +12 -1
  13. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  14. package/engine/behaviour/ability/always-enabled.lua +31 -0
  15. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  16. package/engine/behaviour/ability/apply-buff.lua +32 -0
  17. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  18. package/engine/behaviour/ability/damage.d.ts +3 -0
  19. package/engine/behaviour/ability/damage.lua +2 -2
  20. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  21. package/engine/behaviour/ability/emulate-impact.lua +35 -0
  22. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  23. package/engine/behaviour/ability/instant-impact.lua +4 -19
  24. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  25. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  26. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  27. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  28. package/engine/behaviour/ability.d.ts +20 -4
  29. package/engine/behaviour/ability.lua +111 -38
  30. package/engine/behaviour/unit.d.ts +2 -0
  31. package/engine/buff.d.ts +62 -42
  32. package/engine/buff.lua +312 -234
  33. package/engine/internal/ability.d.ts +15 -2
  34. package/engine/internal/ability.lua +84 -4
  35. package/engine/internal/item/ability.lua +106 -0
  36. package/engine/internal/item.d.ts +2 -2
  37. package/engine/internal/item.lua +56 -25
  38. package/engine/internal/mechanics/ability-duration.lua +1 -1
  39. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  40. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  41. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  42. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  43. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  44. package/engine/internal/object-data/evasion-probability.lua +16 -0
  45. package/engine/internal/unit/ability.d.ts +10 -1
  46. package/engine/internal/unit/ability.lua +36 -14
  47. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  48. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  49. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  50. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  51. package/engine/internal/unit/bonus.d.ts +2 -0
  52. package/engine/internal/unit/bonus.lua +17 -0
  53. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  54. package/engine/internal/unit/ignore-events-items.lua +5 -0
  55. package/engine/internal/unit/item.d.ts +1 -0
  56. package/engine/internal/unit/item.lua +8 -4
  57. package/engine/internal/unit/main-selected.d.ts +13 -0
  58. package/engine/internal/unit/main-selected.lua +51 -0
  59. package/engine/internal/unit.d.ts +32 -7
  60. package/engine/internal/unit.lua +186 -79
  61. package/engine/internal/utility.lua +12 -0
  62. package/engine/lightning.d.ts +12 -5
  63. package/engine/lightning.lua +48 -14
  64. package/engine/local-client.d.ts +7 -2
  65. package/engine/local-client.lua +82 -0
  66. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  67. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  68. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  69. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  70. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  71. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  72. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  73. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  74. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  75. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  76. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  77. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  78. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  79. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  80. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  81. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  82. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  83. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  84. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  85. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  86. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  87. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  88. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  89. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  90. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  91. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  92. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  93. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  94. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  95. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  96. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  97. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  98. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  99. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  100. package/engine/object-data/entry/ability-type/web.lua +52 -0
  101. package/engine/object-data/entry/ability-type.d.ts +19 -17
  102. package/engine/object-data/entry/ability-type.lua +89 -33
  103. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  104. package/engine/object-data/entry/buff-type.d.ts +6 -12
  105. package/engine/object-data/entry/buff-type.lua +13 -29
  106. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  107. package/engine/object-data/entry/item-type.d.ts +3 -1
  108. package/engine/object-data/entry/item-type.lua +15 -2
  109. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  110. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  111. package/engine/object-data/entry/sound-preset.lua +140 -0
  112. package/engine/object-data/entry/unit-type.d.ts +8 -1
  113. package/engine/object-data/entry/unit-type.lua +69 -10
  114. package/engine/object-data/entry/upgrade.d.ts +1 -1
  115. package/engine/object-data/entry/upgrade.lua +4 -4
  116. package/engine/object-data/entry.d.ts +16 -14
  117. package/engine/object-data/entry.lua +60 -32
  118. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  119. package/engine/object-field/ability.d.ts +9 -3
  120. package/engine/object-field/ability.lua +3 -0
  121. package/engine/object-field.d.ts +2 -2
  122. package/engine/object-field.lua +4 -0
  123. package/engine/standard/entries/buff-type.d.ts +3 -0
  124. package/engine/standard/entries/buff-type.lua +3 -0
  125. package/engine/standard/entries/sound-preset.d.ts +10 -0
  126. package/engine/standard/entries/sound-preset.lua +10 -0
  127. package/engine/standard/fields/ability.d.ts +2 -0
  128. package/engine/standard/fields/ability.lua +2 -0
  129. package/engine/unit.d.ts +2 -0
  130. package/engine/unit.lua +2 -0
  131. package/objutil/unit.lua +8 -0
  132. package/package.json +2 -2
  133. package/utility/arrays.d.ts +8 -1
  134. package/utility/arrays.lua +34 -3
  135. package/utility/lazy.d.ts +2 -0
  136. package/utility/lazy.lua +14 -0
  137. package/utility/reflection.lua +11 -7
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,52 @@
1
+ local ____exports = {}
2
+ local ____blank = require("engine.object-data.entry.item-type.blank")
3
+ local BlankItemType = ____blank.BlankItemType
4
+ local ____arrays = require("utility.arrays")
5
+ local array = ____arrays.array
6
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
7
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
8
+ local setItemVisible = SetItemVisible
9
+ local unitAddItem = UnitAddItem
10
+ local unitItemInSlot = UnitItemInSlot
11
+ local unitRemoveItem = UnitRemoveItem
12
+ ---
13
+ -- @internal For use by internal systems only.
14
+ ____exports.SLOT_FILLER_ITEM_TYPE_ID = compiletime(function()
15
+ local itemType = BlankItemType:create()
16
+ itemType.name = "[Warscript/Dummy] Slot Filler"
17
+ return itemType.id
18
+ end)
19
+ ---
20
+ -- @internal For use by internal systems only.
21
+ ____exports.fillerItems = array(
22
+ 6,
23
+ function()
24
+ local item = CreateItem(____exports.SLOT_FILLER_ITEM_TYPE_ID, 0, 0)
25
+ setItemVisible(item, false)
26
+ ignoreEventsItems[item] = true
27
+ return item
28
+ end
29
+ )
30
+ ---
31
+ -- @internal For use by internal systems only.
32
+ ____exports.unitsWithFillerItems = {}
33
+ ---
34
+ -- @internal For use by internal systems only.
35
+ ____exports.unitAddItemToSlot = function(unit, item, slot)
36
+ for previousSlot = 0, slot - 1 do
37
+ if unitItemInSlot(unit, previousSlot) == nil then
38
+ unitAddItem(unit, ____exports.fillerItems[previousSlot + 1])
39
+ ____exports.unitsWithFillerItems[unit] = true
40
+ end
41
+ end
42
+ unitAddItem(unit, item)
43
+ if ____exports.unitsWithFillerItems[unit] ~= nil then
44
+ for previousSlot = 0, slot - 1 do
45
+ local fillerItem = ____exports.fillerItems[previousSlot + 1]
46
+ unitRemoveItem(unit, fillerItem)
47
+ setItemVisible(fillerItem, false)
48
+ end
49
+ ____exports.unitsWithFillerItems[unit] = nil
50
+ end
51
+ end
52
+ return ____exports
@@ -11,6 +11,7 @@ export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
11
11
  export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
12
12
  export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
13
13
  export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
14
+ export type UnitEvasionProbabilityBonusId = UnitBonusId<"evasionProbability">;
14
15
  export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
15
16
  abilityTypeId: AbilityTypeId;
16
17
  field: jabilityintegerlevelfield;
@@ -34,6 +35,7 @@ export declare namespace UnitBonusType {
34
35
  const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
35
36
  const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
36
37
  const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
38
+ const EVASION_PROBABILITY: UnitBonusType<UnitEvasionProbabilityBonusId>;
37
39
  }
38
40
  export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
39
41
  export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
@@ -21,8 +21,18 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
21
21
  local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
22
22
  local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
23
23
  local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
24
+ local ____evasion_2Dprobability = require("engine.internal.object-data.evasion-probability")
25
+ local EVASION_PROBABILITY_ABILITY_FIELD = ____evasion_2Dprobability.EVASION_PROBABILITY_ABILITY_FIELD
26
+ local EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = ____evasion_2Dprobability.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID
24
27
  local damageFactorByUnit = {}
25
28
  local receivedDamageFactorByUnit = {}
29
+ local function atLeastOnceProbability(array)
30
+ local oppositeEventProbability = 1
31
+ for i = 1, #array do
32
+ oppositeEventProbability = oppositeEventProbability * (1 - array[i])
33
+ end
34
+ return 1 - oppositeEventProbability
35
+ end
26
36
  ____exports.UnitBonusType = {}
27
37
  local UnitBonusType = ____exports.UnitBonusType
28
38
  do
@@ -56,6 +66,13 @@ do
56
66
  }
57
67
  UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
58
68
  UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
69
+ UnitBonusType.EVASION_PROBABILITY = {
70
+ abilityTypeId = EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID,
71
+ field = EVASION_PROBABILITY_ABILITY_FIELD,
72
+ integer = false,
73
+ reduce = atLeastOnceProbability,
74
+ initialValue = 0
75
+ }
59
76
  end
60
77
  local bonusesByUnitByBonusType = {}
61
78
  local nextId = 1
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.ignoreEventsItems = {}
5
+ return ____exports
@@ -11,6 +11,7 @@ export interface UnitItems extends ReadonlyArray<Item | undefined> {
11
11
  }
12
12
  export declare class UnitItems {
13
13
  constructor(handle: junit);
14
+ findSlot(item: Item): 0 | 1 | 2 | 3 | 4 | 5 | undefined;
14
15
  protected __newindex(slot: number, item: Item | undefined): void;
15
16
  protected __index(key: string | number): unknown;
16
17
  protected __len(): number;
@@ -7,12 +7,14 @@ local ____item = require("engine.internal.item")
7
7
  local Item = ____item.Item
8
8
  local ____unit = require("engine.internal.unit")
9
9
  local Unit = ____unit.Unit
10
+ local ____utility = require("engine.internal.utility")
11
+ local findUnitItemSlot = ____utility.findUnitItemSlot
12
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
13
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
10
14
  local rawset = _G.rawset
11
15
  local ____type = _G.type
12
16
  local isItemPowerup = IsItemPowerup
13
17
  local setItemBooleanField = BlzSetItemBooleanField
14
- local unitAddItem = UnitAddItem
15
- local unitDropItemSlot = UnitDropItemSlot
16
18
  local unitInventorySize = UnitInventorySize
17
19
  local unitItemInSlot = UnitItemInSlot
18
20
  local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
@@ -30,6 +32,9 @@ UnitItems.name = "UnitItems"
30
32
  function UnitItems.prototype.____constructor(self, handle)
31
33
  handleByUnitItems[self] = handle
32
34
  end
35
+ function UnitItems.prototype.findSlot(self, item)
36
+ return findUnitItemSlot(handleByUnitItems[self], item.handle)
37
+ end
33
38
  function UnitItems.prototype.__newindex(self, slot, item)
34
39
  local handle = handleByUnitItems[self]
35
40
  if slot < 1 or slot > unitInventorySize(handle) then
@@ -42,8 +47,7 @@ function UnitItems.prototype.__newindex(self, slot, item)
42
47
  if isPowerup then
43
48
  setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
44
49
  end
45
- unitAddItem(handle, itemHandle)
46
- unitDropItemSlot(handle, itemHandle, slot - 1)
50
+ unitAddItemToSlot(handle, itemHandle, slot - 1)
47
51
  if isPowerup then
48
52
  setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
49
53
  end
@@ -0,0 +1,13 @@
1
+ /** @noSelfInFile */
2
+ import { Player } from "../../../core/types/player";
3
+ import { Event } from "../../../event";
4
+ declare module "../unit" {
5
+ namespace Unit {
6
+ const mainSelectedUnitChangeEvent: Event<[Player]>;
7
+ }
8
+ }
9
+ declare module "../unit" {
10
+ namespace Unit {
11
+ const getMainSelectedOf: (player: Player) => Unit | undefined;
12
+ }
13
+ }
@@ -0,0 +1,51 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
3
+ local ____exports = {}
4
+ local ____player = require("core.types.player")
5
+ local Player = ____player.Player
6
+ local ____math = require("math")
7
+ local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
8
+ local MINIMUM_INTEGER = ____math.MINIMUM_INTEGER
9
+ local ____local_2Dclient = require("engine.local-client")
10
+ local LocalClient = ____local_2Dclient.LocalClient
11
+ local ____unit = require("engine.internal.unit")
12
+ local Unit = ____unit.Unit
13
+ local ____event = require("event")
14
+ local Event = ____event.Event
15
+ local mainSelectedUnitChangeEvent = __TS__New(Event)
16
+ rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
17
+ local mainSelectedUnitByPlayer = {}
18
+ local syncSlider = BlzCreateFrameByType(
19
+ "SLIDER",
20
+ "UnitSyncId",
21
+ BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0),
22
+ "",
23
+ 0
24
+ )
25
+ BlzFrameSetMinMaxValue(syncSlider, MINIMUM_INTEGER, MAXIMUM_INTEGER)
26
+ LocalClient.mainSelectedUnitChangeEvent:addListener(function()
27
+ local ____opt_0 = LocalClient.mainSelectedUnit
28
+ local syncId = ____opt_0 and ____opt_0.syncId
29
+ BlzFrameSetValue(syncSlider, syncId or 0)
30
+ end)
31
+ local trg = CreateTrigger()
32
+ BlzTriggerRegisterFrameEvent(trg, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
33
+ TriggerAddAction(
34
+ trg,
35
+ function()
36
+ local player = Player:of(GetTriggerPlayer())
37
+ local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
38
+ if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
39
+ mainSelectedUnitByPlayer[player] = mainSelectedUnit
40
+ Event.invoke(mainSelectedUnitChangeEvent, player)
41
+ end
42
+ end
43
+ )
44
+ rawset(
45
+ Unit,
46
+ "getMainSelectedOf",
47
+ function(player)
48
+ return mainSelectedUnitByPlayer[player]
49
+ end
50
+ )
51
+ return ____exports
@@ -11,6 +11,8 @@ import { Ability, UnitAbility } from "./ability";
11
11
  import { Widget } from "../../core/types/widget";
12
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
13
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
14
16
  export type UnitClassification = junittype;
15
17
  export declare namespace UnitClassification {
16
18
  const STRUCTURE: junittype;
@@ -94,20 +96,29 @@ export declare class UnitWeapon {
94
96
  set missileSpeed(missileSpeed: number);
95
97
  }
96
98
  declare const enum UnitPropertyKey {
97
- IS_PAUSED = 100,
98
- STUN_COUNTER = 101,
99
- DELAY_HEALTH_CHECKS_COUNTER = 102,
100
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 103,
101
- PREVENT_DEATH_HEALTH_BONUS = 104,
102
- IS_TEAM_GLOW_HIDDEN = 105
99
+ SYNC_ID = 100,
100
+ IS_PAUSED = 101,
101
+ STUN_COUNTER = 102,
102
+ DELAY_HEALTH_CHECKS_COUNTER = 103,
103
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
104
+ PREVENT_DEATH_HEALTH_BONUS = 105,
105
+ IS_TEAM_GLOW_HIDDEN = 106,
106
+ LAST_X = 107,
107
+ LAST_Y = 108
103
108
  }
109
+ export type UnitSyncId = number & {
110
+ readonly __unitSyncId: unique symbol;
111
+ };
104
112
  export declare class Unit extends Handle<junit> {
113
+ readonly syncId: UnitSyncId;
105
114
  private [UnitPropertyKey.IS_PAUSED]?;
106
115
  private [UnitPropertyKey.STUN_COUNTER]?;
107
116
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
108
117
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
109
118
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
110
119
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
120
+ private [UnitPropertyKey.LAST_X]?;
121
+ private [UnitPropertyKey.LAST_Y]?;
111
122
  private _owner?;
112
123
  private _timeScale?;
113
124
  private events?;
@@ -128,6 +139,7 @@ export declare class Unit extends Handle<junit> {
128
139
  get isAlive(): boolean;
129
140
  get isDead(): boolean;
130
141
  get isIllusion(): boolean;
142
+ get isStunned(): boolean;
131
143
  get combatClassifications(): CombatClassifications;
132
144
  set combatClassifications(combatClassifications: CombatClassifications);
133
145
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -142,6 +154,7 @@ export declare class Unit extends Handle<junit> {
142
154
  isEnemyOf(unit: Unit): boolean;
143
155
  playAnimation(animation: string, rarity?: jraritycontrol): void;
144
156
  playAnimation(animation: number): void;
157
+ resetAnimation(): void;
145
158
  queueAnimation(animation: string): void;
146
159
  get weapons(): [UnitWeapon, UnitWeapon];
147
160
  get firstWeapon(): UnitWeapon;
@@ -150,6 +163,8 @@ export declare class Unit extends Handle<junit> {
150
163
  set level(v: number);
151
164
  get xp(): number;
152
165
  set xp(v: number);
166
+ get primaryAttribute(): UnitAttribute;
167
+ set primaryAttribute(primaryAttribute: UnitAttribute);
153
168
  get strengthBase(): number;
154
169
  set strengthBase(strengthBase: number);
155
170
  get strengthBonus(): number;
@@ -224,6 +239,8 @@ export declare class Unit extends Handle<junit> {
224
239
  set timeScale(v: number);
225
240
  get collisionSize(): number;
226
241
  get pathingCollisionRange(): number;
242
+ get movementType(): MovementType;
243
+ set movementType(movementType: MovementType);
227
244
  set pathing(v: boolean);
228
245
  isSelected(player: Player): boolean;
229
246
  explode(): void;
@@ -288,7 +305,7 @@ export declare class Unit extends Handle<junit> {
288
305
  static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
289
306
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
290
307
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
291
- static getSelectionOf(player: Player): Unit[];
308
+ static getSelectionOf(player: Player, target?: Unit[]): Unit[];
292
309
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
293
310
  static readonly onDecay: UnitTriggerEvent<[]>;
294
311
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -327,6 +344,13 @@ export declare class Unit extends Handle<junit> {
327
344
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
328
345
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
329
346
  static itemStackedEvent: UnitTriggerEvent<[Item]>;
347
+ static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
348
+ static get itemMoveOrderEvent(): Event<[
349
+ unit: Unit,
350
+ item: Item,
351
+ slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
352
+ slotTo: 0 | 1 | 2 | 3 | 4 | 5
353
+ ]>;
330
354
  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
331
355
  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
332
356
  getField(field: junitintegerfield | junitrealfield): number;
@@ -337,5 +361,6 @@ export declare class Unit extends Handle<junit> {
337
361
  setField(field: junitbooleanfield, value: boolean): boolean;
338
362
  setField(field: junitstringfield, value: string): boolean;
339
363
  toString(): string;
364
+ static getBySyncId(syncId: UnitSyncId): Unit | undefined;
340
365
  }
341
366
  export {};