warscript 0.0.1-dev.959b9a7 → 0.0.1-dev.96f1707

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (212) hide show
  1. package/attributes.d.ts +12 -0
  2. package/attributes.lua +16 -0
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -1
  10. package/core/types/frame.lua +93 -1
  11. package/core/types/group.d.ts +0 -1
  12. package/core/types/handle.d.ts +2 -1
  13. package/core/types/handle.lua +5 -0
  14. package/core/types/image.d.ts +0 -1
  15. package/core/types/missile.d.ts +2 -2
  16. package/core/types/missile.lua +8 -2
  17. package/core/types/sound.d.ts +17 -24
  18. package/core/types/sound.lua +99 -24
  19. package/core/types/timer.d.ts +6 -7
  20. package/core/types/timer.lua +18 -21
  21. package/core/types/unit.lua +8 -0
  22. package/core/util.d.ts +1 -1
  23. package/core/util.lua +18 -1
  24. package/decl/index.d.ts +1 -0
  25. package/engine/ability.d.ts +1 -1
  26. package/engine/behavior.d.ts +10 -10
  27. package/engine/behavior.lua +6 -6
  28. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  29. package/engine/behaviour/ability/always-enabled.lua +31 -0
  30. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  31. package/engine/behaviour/ability/apply-buff.lua +32 -0
  32. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  33. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  34. package/engine/behaviour/ability/damage.d.ts +36 -11
  35. package/engine/behaviour/ability/damage.lua +90 -32
  36. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  37. package/engine/behaviour/ability/emulate-impact.lua +35 -0
  38. package/engine/behaviour/ability/heal.d.ts +33 -6
  39. package/engine/behaviour/ability/heal.lua +89 -10
  40. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  41. package/engine/behaviour/ability/instant-impact.lua +4 -15
  42. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  43. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  44. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  45. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  46. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  47. package/engine/behaviour/ability/restore-mana.lua +29 -0
  48. package/engine/behaviour/ability.d.ts +27 -4
  49. package/engine/behaviour/ability.lua +152 -17
  50. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  51. package/engine/behaviour/unit.d.ts +10 -2
  52. package/engine/behaviour/unit.lua +27 -0
  53. package/engine/buff.d.ts +103 -41
  54. package/engine/buff.lua +465 -212
  55. package/engine/game-map.d.ts +7 -0
  56. package/engine/game-map.lua +32 -0
  57. package/engine/internal/ability.d.ts +16 -13
  58. package/engine/internal/ability.lua +80 -76
  59. package/engine/internal/item/ability.lua +106 -0
  60. package/engine/internal/item+owner.lua +2 -2
  61. package/engine/internal/item.d.ts +2 -2
  62. package/engine/internal/item.lua +56 -25
  63. package/engine/internal/mechanics/ability-duration.lua +1 -1
  64. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  65. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  66. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  67. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  68. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  69. package/engine/internal/object-data/evasion-probability.lua +16 -0
  70. package/engine/internal/unit/ability.d.ts +10 -1
  71. package/engine/internal/unit/ability.lua +36 -14
  72. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  73. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  74. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  75. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  76. package/engine/internal/unit/bonus.d.ts +11 -8
  77. package/engine/internal/unit/bonus.lua +23 -1
  78. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  79. package/engine/internal/unit/ignore-events-items.lua +5 -0
  80. package/engine/internal/unit/item.d.ts +24 -0
  81. package/engine/internal/unit/item.lua +78 -0
  82. package/engine/internal/unit/main-selected.d.ts +13 -0
  83. package/engine/internal/unit/main-selected.lua +51 -0
  84. package/engine/internal/unit+ability.lua +2 -2
  85. package/engine/internal/unit+transport.lua +4 -10
  86. package/engine/internal/unit-missile-launch.lua +25 -6
  87. package/engine/internal/unit.d.ts +70 -16
  88. package/engine/internal/unit.lua +407 -134
  89. package/engine/internal/utility.lua +12 -0
  90. package/engine/lightning.d.ts +12 -5
  91. package/engine/lightning.lua +48 -14
  92. package/engine/local-client.d.ts +7 -2
  93. package/engine/local-client.lua +82 -0
  94. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  95. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  96. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
  97. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  98. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  99. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  100. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  101. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  102. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  103. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  104. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  105. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  106. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  107. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  108. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  109. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  110. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  111. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  112. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  113. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  114. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  115. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  116. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  117. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  118. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  119. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  120. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  121. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  122. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  123. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  124. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  125. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  126. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  127. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  128. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  129. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  130. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  131. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  132. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  133. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  134. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  135. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  136. package/engine/object-data/entry/ability-type/web.lua +52 -0
  137. package/engine/object-data/entry/ability-type.d.ts +19 -18
  138. package/engine/object-data/entry/ability-type.lua +89 -33
  139. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  140. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  141. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  142. package/engine/object-data/entry/buff-type.d.ts +6 -13
  143. package/engine/object-data/entry/buff-type.lua +13 -29
  144. package/engine/object-data/entry/destructible-type.d.ts +1 -2
  145. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  146. package/engine/object-data/entry/item-type.d.ts +15 -2
  147. package/engine/object-data/entry/item-type.lua +93 -2
  148. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  149. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  150. package/engine/object-data/entry/sound-preset.lua +140 -0
  151. package/engine/object-data/entry/unit-type.d.ts +45 -3
  152. package/engine/object-data/entry/unit-type.lua +402 -59
  153. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  154. package/engine/object-data/entry/upgrade.d.ts +1 -2
  155. package/engine/object-data/entry/upgrade.lua +4 -4
  156. package/engine/object-data/entry.d.ts +18 -17
  157. package/engine/object-data/entry.lua +60 -32
  158. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  159. package/engine/object-field/ability.d.ts +26 -3
  160. package/engine/object-field/ability.lua +54 -1
  161. package/engine/object-field.d.ts +2 -3
  162. package/engine/object-field.lua +4 -0
  163. package/engine/random.d.ts +1 -0
  164. package/engine/random.lua +9 -0
  165. package/engine/standard/entries/buff-type.d.ts +3 -0
  166. package/engine/standard/entries/buff-type.lua +3 -0
  167. package/engine/standard/entries/sound-preset.d.ts +10 -0
  168. package/engine/standard/entries/sound-preset.lua +10 -0
  169. package/engine/standard/entries/unit-type.d.ts +42 -1
  170. package/engine/standard/entries/unit-type.lua +42 -1
  171. package/engine/standard/fields/ability.d.ts +3 -1
  172. package/engine/standard/fields/ability.lua +3 -1
  173. package/engine/unit.d.ts +3 -0
  174. package/engine/unit.lua +12 -2
  175. package/event.d.ts +2 -3
  176. package/event.lua +9 -5
  177. package/index.d.ts +1 -0
  178. package/index.lua +1 -0
  179. package/lualib_bundle.lua +146 -42
  180. package/math/vec2.d.ts +2 -9
  181. package/math.d.ts +0 -2
  182. package/net/socket.d.ts +7 -1
  183. package/net/socket.lua +45 -4
  184. package/network.d.ts +1 -0
  185. package/network.lua +3 -2
  186. package/objutil/ability.d.ts +0 -1
  187. package/objutil/buff.d.ts +0 -1
  188. package/objutil/buff.lua +1 -1
  189. package/objutil/object.d.ts +0 -1
  190. package/objutil/unit.d.ts +0 -1
  191. package/objutil/unit.lua +8 -0
  192. package/package.json +13 -14
  193. package/patch-lua.d.ts +0 -0
  194. package/patch-lua.lua +10 -0
  195. package/property.d.ts +55 -0
  196. package/property.lua +374 -0
  197. package/string.d.ts +30 -0
  198. package/string.lua +14 -0
  199. package/util/stream.d.ts +0 -1
  200. package/utility/arrays.d.ts +11 -5
  201. package/utility/arrays.lua +34 -3
  202. package/utility/bit-set.d.ts +0 -2
  203. package/utility/lazy.d.ts +2 -0
  204. package/utility/lazy.lua +14 -0
  205. package/utility/linked-set.d.ts +11 -3
  206. package/utility/linked-set.lua +5 -2
  207. package/utility/lua-maps.d.ts +1 -2
  208. package/utility/lua-sets.d.ts +1 -2
  209. package/utility/reflection.lua +11 -7
  210. package/utility/types.d.ts +1 -0
  211. package/core/mapbounds.d.ts +0 -8
  212. package/core/mapbounds.lua +0 -12
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Handle, HandleDestructor } from "../../core/types/handle";
4
3
  import { Player } from "../../core/types/player";
@@ -12,6 +11,8 @@ import { Ability, UnitAbility } from "./ability";
12
11
  import { Widget } from "../../core/types/widget";
13
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
14
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
15
16
  export type UnitClassification = junittype;
16
17
  export declare namespace UnitClassification {
17
18
  const STRUCTURE: junittype;
@@ -43,6 +44,7 @@ export interface DamagingEvent {
43
44
  damageType: jdamagetype;
44
45
  weaponType: jweapontype;
45
46
  readonly isAttack: boolean;
47
+ readonly originalAmount: number;
46
48
  }
47
49
  export type DamageEvent = DamagingEvent & {
48
50
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
@@ -68,25 +70,55 @@ declare const modifiers: {
68
70
  speed: (unit: junit, value: number) => void;
69
71
  armor: (unit: junit, value: number) => void;
70
72
  };
71
- interface UnitWeapon {
73
+ export declare class UnitWeapon {
74
+ readonly unit: Unit;
72
75
  readonly index: 0 | 1;
73
- cooldown: number;
74
- projectileArc: number;
75
- projectileArt: string;
76
- projectileSpeed: number;
77
- attackPoint: number;
76
+ constructor(unit: Unit, index: 0 | 1);
77
+ get cooldown(): number;
78
+ set cooldown(cooldown: number);
79
+ get damage(): [minimumDamage: number, maximumDamage: number];
80
+ set damage([minimumDamage, maximumDamage]: [number, number]);
81
+ get damageBase(): number;
82
+ set damageBase(damageBase: number);
83
+ get damageDiceCount(): number;
84
+ set damageDiceCount(damageDiceCount: number);
85
+ get damageDiceSideCount(): number;
86
+ set damageDiceSideCount(damageDiceSideCount: number);
87
+ get range(): number;
88
+ set range(range: number);
89
+ get impactDelay(): number;
90
+ set impactDelay(impactDelay: number);
91
+ get missileArc(): number;
92
+ set missileArc(missileArc: number);
93
+ get missileModelPath(): string;
94
+ set missileModelPath(missileModelPath: string);
95
+ get missileSpeed(): number;
96
+ set missileSpeed(missileSpeed: number);
78
97
  }
79
98
  declare const enum UnitPropertyKey {
80
- IS_PAUSED = 100,
81
- STUN_COUNTER = 101,
82
- PREVENT_DEATH_HEALTH_BONUS = 102,
83
- IS_TEAM_GLOW_HIDDEN = 103
99
+ SYNC_ID = 100,
100
+ IS_PAUSED = 101,
101
+ STUN_COUNTER = 102,
102
+ DELAY_HEALTH_CHECKS_COUNTER = 103,
103
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
104
+ PREVENT_DEATH_HEALTH_BONUS = 105,
105
+ IS_TEAM_GLOW_HIDDEN = 106,
106
+ LAST_X = 107,
107
+ LAST_Y = 108
84
108
  }
109
+ export type UnitSyncId = number & {
110
+ readonly __unitSyncId: unique symbol;
111
+ };
85
112
  export declare class Unit extends Handle<junit> {
113
+ readonly syncId: UnitSyncId;
86
114
  private [UnitPropertyKey.IS_PAUSED]?;
87
115
  private [UnitPropertyKey.STUN_COUNTER]?;
116
+ private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
117
+ private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
88
118
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
89
119
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
120
+ private [UnitPropertyKey.LAST_X]?;
121
+ private [UnitPropertyKey.LAST_Y]?;
90
122
  private _owner?;
91
123
  private _timeScale?;
92
124
  private events?;
@@ -107,6 +139,7 @@ export declare class Unit extends Handle<junit> {
107
139
  get isAlive(): boolean;
108
140
  get isDead(): boolean;
109
141
  get isIllusion(): boolean;
142
+ get isStunned(): boolean;
110
143
  get combatClassifications(): CombatClassifications;
111
144
  set combatClassifications(combatClassifications: CombatClassifications);
112
145
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -121,12 +154,17 @@ export declare class Unit extends Handle<junit> {
121
154
  isEnemyOf(unit: Unit): boolean;
122
155
  playAnimation(animation: string, rarity?: jraritycontrol): void;
123
156
  playAnimation(animation: number): void;
157
+ resetAnimation(): void;
124
158
  queueAnimation(animation: string): void;
125
159
  get weapons(): [UnitWeapon, UnitWeapon];
160
+ get firstWeapon(): UnitWeapon;
161
+ get secondWeapon(): UnitWeapon;
126
162
  get level(): number;
127
163
  set level(v: number);
128
164
  get xp(): number;
129
165
  set xp(v: number);
166
+ get primaryAttribute(): UnitAttribute;
167
+ set primaryAttribute(primaryAttribute: UnitAttribute);
130
168
  get strengthBase(): number;
131
169
  set strengthBase(strengthBase: number);
132
170
  get strengthBonus(): number;
@@ -148,6 +186,10 @@ export declare class Unit extends Handle<junit> {
148
186
  set color(color: PlayerColor);
149
187
  get acquisitionRange(): number;
150
188
  set acquisitionRange(v: number);
189
+ /**
190
+ * Keeps this unit alive even if its health becomes negative until the current game thread yields.
191
+ */
192
+ delayHealthChecks(): void;
151
193
  get maxHealth(): number;
152
194
  set maxHealth(maxHealth: number);
153
195
  get healthRegenerationRate(): number;
@@ -197,11 +239,13 @@ export declare class Unit extends Handle<junit> {
197
239
  set timeScale(v: number);
198
240
  get collisionSize(): number;
199
241
  get pathingCollisionRange(): number;
242
+ get movementType(): MovementType;
243
+ set movementType(movementType: MovementType);
200
244
  set pathing(v: boolean);
201
245
  isSelected(player: Player): boolean;
202
246
  explode(): void;
203
247
  kill(): void;
204
- revive(pos: Vec2, doEffect: boolean): void;
248
+ revive(x: number, y: number, doEffect?: boolean): void;
205
249
  healTarget(target: Widget, amount: number): void;
206
250
  useItem(item: Item): boolean;
207
251
  issueImmediateOrder(order: number): boolean;
@@ -222,6 +266,7 @@ export declare class Unit extends Handle<junit> {
222
266
  getAbilityById(abilityId: number): UnitAbility | undefined;
223
267
  removeAbility(abilityId: number): boolean;
224
268
  hideAbility(abilityId: number, flag: boolean): void;
269
+ getAbilityRemainingCooldown(abilityId: number): number;
225
270
  startAbilityCooldown(abilityId: number, cooldown: number): void;
226
271
  endAbilityCooldown(abilityId: number): void;
227
272
  interruptAttack(): void;
@@ -260,7 +305,7 @@ export declare class Unit extends Handle<junit> {
260
305
  static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
261
306
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
262
307
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
263
- static getSelectionOf(player: Player): Unit[];
308
+ static getSelectionOf(player: Player, target?: Unit[]): Unit[];
264
309
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
265
310
  static readonly onDecay: UnitTriggerEvent<[]>;
266
311
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -295,9 +340,17 @@ export declare class Unit extends Handle<junit> {
295
340
  static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
296
341
  static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
297
342
  static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
298
- static onItemDrop: UnitTriggerEvent<[Item]>;
299
- static onItemPickup: UnitTriggerEvent<[Item]>;
300
- static onItemUse: UnitTriggerEvent<[Item]>;
343
+ static itemDroppedEvent: UnitTriggerEvent<[Item]>;
344
+ static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
345
+ static itemUsedEvent: UnitTriggerEvent<[Item]>;
346
+ static itemStackedEvent: UnitTriggerEvent<[Item]>;
347
+ static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
348
+ static get itemMoveOrderEvent(): Event<[
349
+ unit: Unit,
350
+ item: Item,
351
+ slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
352
+ slotTo: 0 | 1 | 2 | 3 | 4 | 5
353
+ ]>;
301
354
  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
302
355
  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
303
356
  getField(field: junitintegerfield | junitrealfield): number;
@@ -308,5 +361,6 @@ export declare class Unit extends Handle<junit> {
308
361
  setField(field: junitbooleanfield, value: boolean): boolean;
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  setField(field: junitstringfield, value: string): boolean;
310
363
  toString(): string;
364
+ static getBySyncId(syncId: UnitSyncId): Unit | undefined;
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365
  }
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  export {};