warscript 0.0.1-dev.8bfb72f → 0.0.1-dev.8dbb0ee
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +6 -0
- package/attributes.lua +17 -1
- package/config.d.ts +5 -0
- package/config.lua +10 -0
- package/core/types/effect.d.ts +1 -3
- package/core/types/effect.lua +26 -29
- package/core/types/frame.lua +24 -21
- package/core/types/player.d.ts +15 -0
- package/core/types/player.lua +56 -14
- package/core/types/playerCamera.d.ts +2 -0
- package/core/types/playerCamera.lua +123 -5
- package/core/types/sound.d.ts +17 -24
- package/core/types/sound.lua +99 -24
- package/core/types/tileCell.d.ts +9 -0
- package/core/types/tileCell.lua +92 -0
- package/core/types/timer.d.ts +9 -8
- package/core/types/timer.lua +45 -23
- package/core/util.lua +6 -1
- package/decl/native.d.ts +846 -790
- package/engine/behavior.d.ts +5 -0
- package/engine/behavior.lua +106 -27
- package/engine/behaviour/ability/apply-buff.lua +1 -1
- package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
- package/engine/behaviour/ability/damage.d.ts +9 -3
- package/engine/behaviour/ability/damage.lua +26 -38
- package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
- package/engine/behaviour/ability/emulate-impact.lua +18 -3
- package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
- package/engine/behaviour/ability/remove-buffs.lua +21 -0
- package/engine/behaviour/ability/restore-mana.d.ts +1 -1
- package/engine/behaviour/ability/restore-mana.lua +6 -6
- package/engine/behaviour/ability.d.ts +5 -1
- package/engine/behaviour/ability.lua +26 -21
- package/engine/behaviour/unit/stun-immunity.d.ts +7 -3
- package/engine/behaviour/unit/stun-immunity.lua +52 -27
- package/engine/behaviour/unit.d.ts +34 -0
- package/engine/behaviour/unit.lua +190 -4
- package/engine/buff.d.ts +53 -45
- package/engine/buff.lua +260 -228
- package/engine/internal/ability.d.ts +7 -1
- package/engine/internal/ability.lua +49 -9
- package/engine/internal/item/ability.lua +63 -11
- package/engine/internal/item+owner.lua +12 -6
- package/engine/internal/item.d.ts +18 -17
- package/engine/internal/item.lua +160 -51
- package/engine/internal/mechanics/ability-duration.lua +1 -1
- package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
- package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
- package/engine/internal/misc/frame-coordinates.d.ts +2 -0
- package/engine/internal/misc/frame-coordinates.lua +21 -0
- package/engine/internal/misc/get-terrain-z.d.ts +2 -0
- package/engine/internal/misc/get-terrain-z.lua +11 -0
- package/engine/internal/misc/player-local-handle.d.ts +2 -0
- package/engine/internal/misc/player-local-handle.lua +5 -0
- package/engine/internal/unit/ability.d.ts +35 -0
- package/engine/internal/unit/ability.lua +98 -9
- package/engine/internal/unit/allowed-targets.d.ts +1 -1
- package/engine/internal/unit/allowed-targets.lua +9 -1
- package/engine/internal/unit/main-selected.lua +12 -27
- package/engine/internal/unit/order.d.ts +20 -0
- package/engine/internal/unit/order.lua +136 -0
- package/engine/internal/unit+ability.lua +10 -1
- package/engine/internal/unit+damage.d.ts +2 -11
- package/engine/internal/unit+damage.lua +10 -14
- package/engine/internal/unit+spellSteal.lua +1 -2
- package/engine/internal/unit-missile-launch.lua +42 -14
- package/engine/internal/unit.d.ts +42 -13
- package/engine/internal/unit.lua +331 -138
- package/engine/lightning.d.ts +4 -3
- package/engine/lightning.lua +21 -12
- package/engine/local-client.d.ts +2 -0
- package/engine/local-client.lua +30 -0
- package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
- package/engine/object-data/auxiliary/animation-name.lua +16 -0
- package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
- package/engine/object-data/auxiliary/armor-type.lua +46 -0
- package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
- package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
- package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
- package/engine/object-data/auxiliary/attack-type.lua +42 -0
- package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
- package/engine/object-data/auxiliary/movement-type.lua +22 -0
- package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
- package/engine/object-data/auxiliary/sound-eax.lua +2 -0
- package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
- package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
- package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
- package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
- package/engine/object-data/entry/ability-type/berserk.lua +13 -0
- package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
- package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
- package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
- package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
- package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
- package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
- package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
- package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
- package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
- package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
- package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
- package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
- package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
- package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
- package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
- package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
- package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
- package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
- package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
- package/engine/object-data/entry/ability-type/web.d.ts +12 -0
- package/engine/object-data/entry/ability-type/web.lua +52 -0
- package/engine/object-data/entry/ability-type.d.ts +19 -17
- package/engine/object-data/entry/ability-type.lua +85 -24
- package/engine/object-data/entry/buff-type/applicable.lua +18 -37
- package/engine/object-data/entry/buff-type.d.ts +6 -12
- package/engine/object-data/entry/buff-type.lua +13 -29
- package/engine/object-data/entry/destructible-type.d.ts +1 -1
- package/engine/object-data/entry/item-type.d.ts +1 -1
- package/engine/object-data/entry/item-type.lua +4 -4
- package/engine/object-data/entry/lightning-type.d.ts +1 -1
- package/engine/object-data/entry/sound-preset.d.ts +33 -0
- package/engine/object-data/entry/sound-preset.lua +140 -0
- package/engine/object-data/entry/unit-type.d.ts +21 -5
- package/engine/object-data/entry/unit-type.lua +214 -93
- package/engine/object-data/entry/upgrade.d.ts +1 -1
- package/engine/object-data/entry/upgrade.lua +4 -4
- package/engine/object-data/entry.d.ts +16 -14
- package/engine/object-data/entry.lua +60 -32
- package/engine/object-field/ability.d.ts +4 -4
- package/engine/object-field/ability.lua +7 -6
- package/engine/object-field/unit.d.ts +57 -3
- package/engine/object-field/unit.lua +207 -7
- package/engine/object-field.d.ts +17 -6
- package/engine/object-field.lua +188 -92
- package/engine/random.d.ts +9 -0
- package/engine/random.lua +13 -0
- package/engine/standard/entries/buff-type.d.ts +3 -0
- package/engine/standard/entries/buff-type.lua +3 -0
- package/engine/standard/entries/sound-preset.d.ts +10 -0
- package/engine/standard/entries/sound-preset.lua +10 -0
- package/engine/standard/fields/unit.d.ts +4 -0
- package/engine/standard/fields/unit.lua +7 -0
- package/engine/synchronization.d.ts +11 -0
- package/engine/synchronization.lua +77 -0
- package/engine/text-tag.d.ts +36 -2
- package/engine/text-tag.lua +249 -10
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +1 -0
- package/net/socket.lua +1 -1
- package/objutil/buff.lua +2 -3
- package/objutil/unit.lua +8 -0
- package/package.json +2 -2
- package/patch-lualib.lua +1 -1
- package/utility/arrays.d.ts +2 -0
- package/utility/arrays.lua +11 -0
- package/utility/callback-array.d.ts +17 -0
- package/utility/callback-array.lua +61 -0
- package/utility/functions.d.ts +8 -0
- package/utility/functions.lua +13 -0
- package/utility/linked-set.d.ts +2 -0
- package/utility/linked-set.lua +22 -1
- package/utility/lua-maps.d.ts +15 -2
- package/utility/lua-maps.lua +53 -2
- package/utility/lua-sets.d.ts +2 -0
- package/utility/lua-sets.lua +7 -0
- package/utility/reflection.lua +11 -7
- package/utility/types.d.ts +3 -0
- package/core/types/order.d.ts +0 -25
- package/core/types/order.lua +0 -55
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@@ -12,31 +12,53 @@ local flatMapToLuaSet = ____arrays.flatMapToLuaSet
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local map = ____arrays.map
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local ____text_2Dtag = require("engine.text-tag")
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local TextTag = ____text_2Dtag.TextTag
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local ____timer = require("core.types.timer")
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local Timer = ____timer.Timer
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local DEFAULT_BUFF_TYPE_IDS = postcompile(function()
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return flatMapToLuaSet(
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AbilityType:getAllByBaseIds(map({
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"AHtb",
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"AHbh",
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"AOws",
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"AOw2",
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"AUim",
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"Acyc",
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"ANfb",
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"ANsb",
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"ANcs",
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"ANc1",
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"ANc2",
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"ANc3",
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"ACbh",
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"ANbh",
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"SCc1",
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"ACcy",
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"Awrh",
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"ACtb",
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"ACcb"
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}, fourCC)),
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function(abilityType) return __TS__ArrayFlat(abilityType.buffTypeIds) end
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)
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end)
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local function process(behavior)
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local hasRemovedBuffs = false
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for buffTypeId in pairs(behavior.parameters.buffTypeIds or DEFAULT_BUFF_TYPE_IDS) do
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hasRemovedBuffs = hasRemovedBuffs or behavior.unit:removeBuff(buffTypeId)
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end
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if hasRemovedBuffs then
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behavior.onEffect(behavior)
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if behavior.parameters.textTagText ~= nil then
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TextTag:flash(TextTag.MISS, behavior.parameters.textTagText, behavior.unit.x, behavior.unit.y)
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end
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local ____opt_0 = behavior.parameters.additionalAction
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____opt_0(behavior.unit)
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end
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end
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end
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____exports.StunImmunityUnitBehavior = __TS__Class()
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local StunImmunityUnitBehavior = ____exports.StunImmunityUnitBehavior
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StunImmunityUnitBehavior.name = "StunImmunityUnitBehavior"
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UnitBehavior.prototype.____constructor(self, unit)
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self.parameters = parameters
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unit:decrementStunCounter()
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self
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process(self)
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end
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function StunImmunityUnitBehavior.prototype.onDestroy(self)
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self.unit:incrementStunCounter()
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return UnitBehavior.prototype.onDestroy(self)
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end
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function StunImmunityUnitBehavior.prototype.
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function StunImmunityUnitBehavior.prototype.onDamageReceived(self)
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process(self)
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Timer:run(process, self)
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end
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function StunImmunityUnitBehavior.prototype.onTargetingAbilityChannelingStart(self)
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process(self)
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end
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function StunImmunityUnitBehavior.prototype.onTargetingAbilityImpact(self)
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process(self)
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end
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function StunImmunityUnitBehavior.prototype.onEffect(self)
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end
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StunImmunityUnitBehavior.defaultParameters = {buffTypeIds = DEFAULT_BUFF_TYPE_IDS, textTagPreset = TextTag.MISS, textTagText = nil}
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return ____exports
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import "../internal/unit+ability";
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import "../internal/unit-missile-launch";
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import { Item } from "../internal/item";
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import type { AbilityBehavior } from "./ability";
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import { Event } from "../../event";
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import { Destructor } from "../../destroyable";
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import type { Widget } from "../../core/types/widget";
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import { Destructable } from "../../core/types/destructable";
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import type { Buff } from "../buff";
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import { UnitBonusType } from "../internal/unit/bonus";
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import { Player } from "../../core/types/player";
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export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
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export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
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readonly sourceAbilityBehavior?: AbilityBehavior;
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private _bonusIdByBonusType?;
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constructor(unit: Unit);
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protected onDestroy(): Destructor;
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get unit(): Unit;
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protected getUnitBonus(bonusType: UnitBonusType): number;
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protected addOrUpdateOrRemoveUnitBonus(bonusType: UnitBonusType, value: number): void;
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protected registerInRangeUnitEvent<T extends string, Args extends any[]>(this: UnitBehavior<PeriodicActionParameters> & Record<T, (this: this, ...args: Args) => unknown>, event: Event<[...Args]>, extractUnit: (...args: Args) => Unit | undefined, range: number, listener: T): void;
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onImmediateOrder(orderId: number): void;
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onTargetOrder(orderId: number, target: Widget): void;
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onPointOrder(orderId: number, x: number, y: number): void;
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onAutoAttackStart(target: Unit): void;
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onDamageDealing(target: Unit, event: DamagingEvent): void;
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onDamageDealt(target: Unit, event: DamageEvent): void;
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onDamageReceiving(source: Unit | undefined, event: DamagingEvent): void;
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onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
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onAbilityGained(ability: Ability): void;
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onAbilityLost(ability: Ability): void;
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onAbilityChannelingStart(ability: Ability): void;
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onAbilityImpact(ability: Ability): void;
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onAbilityWidgetTargetImpact(ability: Ability, target: Widget): void;
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onAbilityUnitTargetImpact(ability: Ability, target: Unit): void;
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onAbilityItemTargetImpact(ability: Ability, target: Item): void;
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onAbilityDestructibleTargetImpact(ability: Ability, target: Destructable): void;
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onAbilityPointTargetImpact(ability: Ability, x: number, y: number): void;
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onAbilityStop(ability: Ability): void;
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onTargetingAbilityChannelingStart(ability: Ability, source: Unit): void;
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onTargetingAbilityImpact(ability: Ability, source: Unit): void;
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onBuffGained(buff: Buff): void;
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onItemDropped(item: Item): void;
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onItemPickedUp(item: Item): void;
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onItemUsed(item: Item): void;
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onItemStacked(item: Item): void;
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onItemChargesChanged(item: Item): void;
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onKill(target: Unit): void;
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onDeath(source: Unit | undefined): void;
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onOwnerChange(previousOwner: Player): void;
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}
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@@ -9,6 +10,22 @@ local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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require("engine.internal.unit+ability")
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require("engine.internal.unit-missile-launch")
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local ____linked_2Dset = require("utility.linked-set")
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local LinkedSet = ____linked_2Dset.LinkedSet
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local ____lua_2Dmaps = require("utility.lua-maps")
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local getOrPut = ____lua_2Dmaps.getOrPut
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local mutableLuaMap = ____lua_2Dmaps.mutableLuaMap
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local ____lua_2Dsets = require("utility.lua-sets")
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local mutableLuaSet = ____lua_2Dsets.mutableLuaSet
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local ____bonus = require("engine.internal.unit.bonus")
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local addOrUpdateOrRemoveUnitBonus = ____bonus.addOrUpdateOrRemoveUnitBonus
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local getUnitBonus = ____bonus.getUnitBonus
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local removeUnitBonus = ____bonus.removeUnitBonus
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local safeCall = warpack.safeCall
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local behaviorsByEvent = {}
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local rangeByBehaviorByEvent = {}
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local listenerByBehaviorByEvent = {}
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local eventsByBehavior = {}
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____exports.UnitBehavior = __TS__Class()
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local UnitBehavior = ____exports.UnitBehavior
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UnitBehavior.name = "UnitBehavior"
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@@ -16,10 +33,86 @@ __TS__ClassExtends(UnitBehavior, Behavior)
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function UnitBehavior.prototype.____constructor(self, unit)
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Behavior.prototype.____constructor(self, unit)
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end
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function UnitBehavior.prototype.onDestroy(self)
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local events = eventsByBehavior[self]
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if events ~= nil then
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for event in pairs(events) do
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local ____opt_0 = behaviorsByEvent[event]
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if ____opt_0 ~= nil then
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____opt_0:remove(self)
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end
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local ____opt_2 = rangeByBehaviorByEvent[event]
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if ____opt_2 ~= nil then
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____opt_2[self] = nil
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end
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local ____opt_4 = listenerByBehaviorByEvent[event]
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if ____opt_4 ~= nil then
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____opt_4[self] = nil
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end
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end
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eventsByBehavior[self] = nil
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end
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if self._bonusIdByBonusType ~= nil then
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for bonusType, bonusId in pairs(self._bonusIdByBonusType) do
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removeUnitBonus(self.object, bonusType, bonusId)
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end
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end
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return Behavior.prototype.onDestroy(self)
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end
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function UnitBehavior.prototype.getUnitBonus(self, bonusType)
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local ____opt_6 = self._bonusIdByBonusType
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local bonusId = ____opt_6 and ____opt_6[bonusType]
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return bonusId == nil and 0 or getUnitBonus(self.object, bonusType, bonusId)
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end
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function UnitBehavior.prototype.addOrUpdateOrRemoveUnitBonus(self, bonusType, value)
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local bonusIdByBonusType = self._bonusIdByBonusType
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if bonusIdByBonusType == nil then
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bonusIdByBonusType = {}
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self._bonusIdByBonusType = bonusIdByBonusType
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end
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bonusIdByBonusType[bonusType] = addOrUpdateOrRemoveUnitBonus(self.object, bonusType, bonusIdByBonusType[bonusType], value)
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end
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function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, extractUnit, range, listener)
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local rangeByBehavior = getOrPut(rangeByBehaviorByEvent, event, mutableLuaMap)
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rangeByBehavior[self] = range
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local listenerByBehavior = getOrPut(listenerByBehaviorByEvent, event, mutableLuaMap)
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listenerByBehavior[self] = listener
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getOrPut(eventsByBehavior, self, mutableLuaSet)[event] = true
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local behaviors = behaviorsByEvent[event]
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if behaviors == nil then
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event:addListener(function(...)
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local behaviors = behaviorsByEvent[event]
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if behaviors ~= nil then
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local unit = extractUnit(...)
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if unit ~= nil then
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for behavior in pairs(behaviors) do
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local range = rangeByBehavior[behavior]
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if range ~= nil and unit:getCollisionDistanceTo(behavior.unit) <= range then
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safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
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end
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end
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end
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end
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end)
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behaviors = __TS__New(LinkedSet)
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behaviorsByEvent[event] = behaviors
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end
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behaviors:add(self)
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end
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function UnitBehavior.prototype.onImmediateOrder(self, orderId)
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end
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function UnitBehavior.prototype.onTargetOrder(self, orderId, target)
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end
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function UnitBehavior.prototype.onPointOrder(self, orderId, x, y)
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end
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function UnitBehavior.prototype.onAutoAttackStart(self, target)
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end
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function UnitBehavior.prototype.onAutoAttackFinish(self, target)
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end
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function UnitBehavior.prototype.onTargetingAutoAttackStart(self, source)
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end
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function UnitBehavior.prototype.onTargetingAutoAttackFinish(self, source)
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end
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function UnitBehavior.prototype.onDamageDealing(self, target, event)
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end
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function UnitBehavior.prototype.onDamageDealt(self, target, event)
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@@ -32,6 +125,32 @@ function UnitBehavior.prototype.onAbilityGained(self, ability)
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end
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function UnitBehavior.prototype.onAbilityLost(self, ability)
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end
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function UnitBehavior.prototype.onAbilityChannelingStart(self, ability)
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end
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function UnitBehavior.prototype.onAbilityImpact(self, ability)
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end
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function UnitBehavior.prototype.onAbilityWidgetTargetImpact(self, ability, target)
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end
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function UnitBehavior.prototype.onAbilityUnitTargetImpact(self, ability, target)
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end
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function UnitBehavior.prototype.onAbilityItemTargetImpact(self, ability, target)
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end
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function UnitBehavior.prototype.onAbilityDestructibleTargetImpact(self, ability, target)
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end
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function UnitBehavior.prototype.onAbilityPointTargetImpact(self, ability, x, y)
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end
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function UnitBehavior.prototype.onAbilityNoTargetImpact(self, ability)
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end
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function UnitBehavior.prototype.onAbilityChannelingFinish(self, ability)
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end
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function UnitBehavior.prototype.onAbilityStop(self, ability)
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end
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function UnitBehavior.prototype.onTargetingAbilityChannelingStart(self, ability, source)
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end
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function UnitBehavior.prototype.onTargetingAbilityImpact(self, ability, source)
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end
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function UnitBehavior.prototype.onBuffGained(self, buff)
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end
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function UnitBehavior.prototype.onItemDropped(self, item)
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end
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function UnitBehavior.prototype.onItemPickedUp(self, item)
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@@ -40,10 +159,14 @@ function UnitBehavior.prototype.onItemUsed(self, item)
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end
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function UnitBehavior.prototype.onItemStacked(self, item)
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end
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function UnitBehavior.prototype.onItemChargesChanged(self, item)
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end
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function UnitBehavior.prototype.onKill(self, target)
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end
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function UnitBehavior.prototype.onDeath(self, source)
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end
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function UnitBehavior.prototype.onOwnerChange(self, previousOwner)
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end
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__TS__SetDescriptor(
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UnitBehavior.prototype,
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"unit",
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@@ -53,11 +176,28 @@ __TS__SetDescriptor(
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true
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);
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(function(self)
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Unit.onImmediateOrder:addListener(function(source, orderId)
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____exports.UnitBehavior:forAll(source, "onImmediateOrder", orderId)
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end)
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Unit.onTargetOrder:addListener(function(source, orderId, target)
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____exports.UnitBehavior:forAll(source, "onTargetOrder", orderId, target)
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end)
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Unit.onPointOrder:addListener(function(source, orderId, x, y)
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____exports.UnitBehavior:forAll(
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source,
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"onPointOrder",
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orderId,
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x,
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y
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)
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end)
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Unit.autoAttackStartEvent:addListener(function(source, target)
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____exports.UnitBehavior:forAll(source, "onAutoAttackStart", target)
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____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackStart", source)
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end)
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Unit.autoAttackFinishEvent:addListener(function(source, target)
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____exports.UnitBehavior:forAll(source, "onAutoAttackFinish", target)
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____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackFinish", source)
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end)
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Unit.onDamaging:addListener(function(source, target, event)
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if source ~= nil then
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@@ -71,11 +211,51 @@ __TS__SetDescriptor(
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end
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____exports.UnitBehavior:forAll(target, "onDamageReceived", source, event)
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end)
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-
Unit.abilityGainedEvent:addListener(function(source,
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-
____exports.UnitBehavior:forAll(source, "onAbilityGained",
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Unit.abilityGainedEvent:addListener(function(source, ability)
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____exports.UnitBehavior:forAll(source, "onAbilityGained", ability)
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end)
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Unit.abilityLostEvent:addListener(function(source, ability)
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____exports.UnitBehavior:forAll(source, "onAbilityLost", ability)
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end)
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Unit.abilityChannelingStartEvent:addListener(function(source, ability)
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____exports.UnitBehavior:forAll(source, "onAbilityChannelingStart", ability)
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end)
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Unit.abilityUnitTargetChannelingStartEvent:addListener(function(source, ability, target)
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____exports.UnitBehavior:forAll(target, "onTargetingAbilityChannelingStart", ability, source)
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end)
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-
Unit.
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78
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-
____exports.UnitBehavior:forAll(source, "
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Unit.abilityImpactEvent:addListener(function(source, ability)
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____exports.UnitBehavior:forAll(source, "onAbilityImpact", ability)
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end)
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Unit.abilityWidgetTargetImpactEvent:addListener(function(source, ability, target)
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____exports.UnitBehavior:forAll(source, "onAbilityWidgetTargetImpact", ability, target)
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end)
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Unit.abilityUnitTargetImpactEvent:addListener(function(source, ability, target)
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____exports.UnitBehavior:forAll(source, "onAbilityUnitTargetImpact", ability, target)
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____exports.UnitBehavior:forAll(target, "onTargetingAbilityImpact", ability, source)
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end)
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Unit.abilityItemTargetImpactEvent:addListener(function(source, ability, target)
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____exports.UnitBehavior:forAll(source, "onAbilityItemTargetImpact", ability, target)
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end)
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Unit.abilityDestructibleTargetImpactEvent:addListener(function(source, ability, target)
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____exports.UnitBehavior:forAll(source, "onAbilityDestructibleTargetImpact", ability, target)
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end)
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Unit.abilityPointTargetImpactEvent:addListener(function(source, ability, x, y)
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____exports.UnitBehavior:forAll(
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source,
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"onAbilityPointTargetImpact",
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ability,
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x,
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y
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)
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end)
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Unit.abilityNoTargetImpactEvent:addListener(function(source, ability)
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____exports.UnitBehavior:forAll(source, "onAbilityNoTargetImpact", ability)
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end)
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Unit.abilityChannelingFinishEvent:addListener(function(source, ability)
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____exports.UnitBehavior:forAll(source, "onAbilityChannelingFinish", ability)
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end)
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Unit.abilityStopEvent:addListener(function(source, ability)
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____exports.UnitBehavior:forAll(source, "onAbilityStop", ability)
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end)
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Unit.deathEvent:addListener(function(target, source)
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if source ~= nil then
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@@ -95,6 +275,12 @@ __TS__SetDescriptor(
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Unit.itemStackedEvent:addListener(function(unit, item)
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____exports.UnitBehavior:forAll(unit, "onItemStacked", item)
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end)
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+
Unit.itemChargesChangedEvent:addListener(function(unit, item)
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____exports.UnitBehavior:forAll(unit, "onItemChargesChanged", item)
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end)
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Unit.onOwnerChange:addListener(function(unit, previousOwner)
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____exports.UnitBehavior:forAll(unit, "onOwnerChange", previousOwner)
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+
end)
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end)(UnitBehavior)
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Unit.destroyEvent:addListener(function(unit)
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____exports.UnitBehavior:forAll(unit, "destroy")
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package/engine/buff.d.ts
CHANGED
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@@ -57,12 +57,14 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
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57
57
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attackSpeedIncreaseFactor?: NumberParameterValueType;
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58
58
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movementSpeedIncreaseFactor?: NumberParameterValueType;
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59
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evasionProbability?: NumberParameterValueType;
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+
missProbability?: NumberParameterValueType;
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60
61
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damageFactor?: NumberParameterValueType;
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61
62
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receivedDamageFactor?: NumberParameterValueType;
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62
63
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receivedMagicDamageFactor?: NumberParameterValueType;
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63
64
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durationIncreaseOnAutoAttack?: NumberParameterValueType;
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64
65
|
maximumRemainingDuration?: NumberParameterValueType;
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65
66
|
maximumDuration?: NumberParameterValueType;
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67
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+
turnsIntoGhost?: BooleanParameterValueType;
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66
68
|
stuns?: BooleanParameterValueType;
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67
69
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ignoresStunImmunity?: BooleanParameterValueType;
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68
70
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providesStunImmunity?: BooleanParameterValueType;
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@@ -80,46 +82,49 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
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80
82
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uniqueGroup?: BuffUniqueGroup;
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81
83
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} : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : object);
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82
84
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declare const enum BuffPropertyKey {
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|
119
|
-
|
|
120
|
-
|
|
121
|
-
|
|
122
|
-
|
|
85
|
+
STATE = 100,
|
|
86
|
+
UNIT = 101,
|
|
87
|
+
SOURCE = 102,
|
|
88
|
+
DURATION = 103,
|
|
89
|
+
UNIQUE_GROUP = 104,
|
|
90
|
+
EFFECT_MODEL_PATH = 105,
|
|
91
|
+
SPECIAL_EFFECT_MODEL_PATH = 106,
|
|
92
|
+
DURATION_INCREASE_ON_AUTO_ATTACK = 107,
|
|
93
|
+
MAXIMUM_DURATION = 108,
|
|
94
|
+
MAXIMUM_REMAINING_DURATION = 109,
|
|
95
|
+
DAMAGE_OVER_DURATION = 110,
|
|
96
|
+
DAMAGE_PER_INTERVAL = 111,
|
|
97
|
+
DAMAGE_INTERVAL = 112,
|
|
98
|
+
REMAINING_DAMAGE_OVER_DURATION = 113,
|
|
99
|
+
DAMAGE_INTERVAL_TIMER = 114,
|
|
100
|
+
HEALING_OVER_DURATION = 115,
|
|
101
|
+
HEALING_PER_INTERVAL = 116,
|
|
102
|
+
HEALING_INTERVAL = 117,
|
|
103
|
+
REMAINING_HEALING_OVER_DURATION = 118,
|
|
104
|
+
HEALING_INTERVAL_TIMER = 119,
|
|
105
|
+
DAMAGE_ON_EXPIRATION = 120,
|
|
106
|
+
HEALING_ON_EXPIRATION = 121,
|
|
107
|
+
DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 122,
|
|
108
|
+
DAMAGE_UPON_DEATH = 123,
|
|
109
|
+
DAMAGE_UPON_DEATH_RANGE = 124,
|
|
110
|
+
MEDIUM_DAMAGE_UPON_DEATH = 125,
|
|
111
|
+
MEDIUM_DAMAGE_UPON_DEATH_RANGE = 126,
|
|
112
|
+
SMALL_DAMAGE_UPON_DEATH = 127,
|
|
113
|
+
SMALL_DAMAGE_UPON_DEATH_RANGE = 128,
|
|
114
|
+
AUTO_ATTACK_COUNT = 129,
|
|
115
|
+
MAXIMUM_AUTO_ATTACK_COUNT = 130,
|
|
116
|
+
DAMAGE_DEALT_EVENT_COUNT = 131,
|
|
117
|
+
MAXIMUM_DAMAGE_DEALT_EVENT_COUNT = 132,
|
|
118
|
+
DAMAGE_RECEIVED_EVENT_COUNT = 133,
|
|
119
|
+
MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT = 134,
|
|
120
|
+
TURNS_INTO_GHOST = 135,
|
|
121
|
+
STUNS = 136,
|
|
122
|
+
IGNORES_STUN_IMMUNITY = 137,
|
|
123
|
+
DISABLES_AUTO_ATTACK = 138,
|
|
124
|
+
PROVIDES_INVULNERABILITY = 139,
|
|
125
|
+
KILLS_ON_EXPIRATION = 140,
|
|
126
|
+
EXPLODES_ON_EXPIRATION = 141,
|
|
127
|
+
MISS_PROBABILITY = 142
|
|
123
128
|
}
|
|
124
129
|
export declare const enum BuffTypeIdSelectionPolicy {
|
|
125
130
|
LEAST_DURATION = 0
|
|
@@ -133,13 +138,14 @@ export type BuffConstructorParameters<AdditionalParameters extends BuffAdditiona
|
|
|
133
138
|
polarity: BuffPolarityParameterType,
|
|
134
139
|
resistanceType: BuffResistanceTypeParameterType,
|
|
135
140
|
...abilityOrParameters: [
|
|
136
|
-
ability
|
|
141
|
+
ability?: Ability,
|
|
137
142
|
parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
|
|
138
143
|
] | [parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>]
|
|
139
144
|
];
|
|
140
145
|
export declare class Buff<AdditionalParameters extends Prohibit<Record<string, any>, keyof BuffParameters> = object> extends UnitBehavior {
|
|
141
146
|
private _unit;
|
|
142
147
|
protected readonly __additionalParametersBrand?: AdditionalParameters;
|
|
148
|
+
private [BuffPropertyKey.STATE];
|
|
143
149
|
private [BuffPropertyKey.UNIT];
|
|
144
150
|
private [BuffPropertyKey.SOURCE]?;
|
|
145
151
|
private [BuffPropertyKey.DURATION];
|
|
@@ -174,6 +180,7 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
|
|
|
174
180
|
private [BuffPropertyKey.DAMAGE_DEALT_EVENT_COUNT]?;
|
|
175
181
|
private [BuffPropertyKey.MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT]?;
|
|
176
182
|
private [BuffPropertyKey.DAMAGE_RECEIVED_EVENT_COUNT]?;
|
|
183
|
+
private [BuffPropertyKey.TURNS_INTO_GHOST]?;
|
|
177
184
|
private [BuffPropertyKey.STUNS]?;
|
|
178
185
|
private [BuffPropertyKey.IGNORES_STUN_IMMUNITY]?;
|
|
179
186
|
private [BuffPropertyKey.DISABLES_AUTO_ATTACK]?;
|
|
@@ -193,11 +200,9 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
|
|
|
193
200
|
private readonly _level?;
|
|
194
201
|
private readonly _spellStealPriority?;
|
|
195
202
|
private readonly _learnLevelMinimum?;
|
|
196
|
-
private
|
|
203
|
+
private readonly [BuffPropertyKey.MISS_PROBABILITY]?;
|
|
197
204
|
private readonly _abilityTypeIds?;
|
|
198
205
|
private _behaviors?;
|
|
199
|
-
private getUnitBonus;
|
|
200
|
-
private addOrUpdateOrRemoveUnitBonus;
|
|
201
206
|
constructor(target: Unit, ...parameters: BuffConstructorParameters<AdditionalParameters>);
|
|
202
207
|
get level(): number;
|
|
203
208
|
get remainingDamageOverDuration(): number;
|
|
@@ -226,6 +231,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
|
|
|
226
231
|
set receivedDamageFactor(receivedDamageFactor: number);
|
|
227
232
|
get armorIncrease(): number;
|
|
228
233
|
set armorIncrease(armorIncrease: number);
|
|
234
|
+
get turnsIntoGhost(): boolean;
|
|
235
|
+
set turnsIntoGhost(turnsIntoGhost: boolean);
|
|
229
236
|
get stuns(): boolean;
|
|
230
237
|
set stuns(stuns: boolean);
|
|
231
238
|
get ignoresStunImmunity(): boolean;
|
|
@@ -268,6 +275,7 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
|
|
|
268
275
|
onDeath(source: Unit | undefined): void;
|
|
269
276
|
onDamageDealt(target: Unit, event: DamageEvent): void;
|
|
270
277
|
onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
|
|
271
|
-
static readonly
|
|
278
|
+
static readonly createdEvent: Event<[Buff<object>]>;
|
|
279
|
+
static readonly beingDestroyedEvent: Event<[Buff<object>]>;
|
|
272
280
|
}
|
|
273
281
|
export {};
|