warscript 0.0.1-dev.8a25bb1 → 0.0.1-dev.8ba6984

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (121) hide show
  1. package/attributes.d.ts +1 -0
  2. package/attributes.lua +9 -0
  3. package/core/types/frame.lua +24 -21
  4. package/core/types/player.d.ts +16 -0
  5. package/core/types/player.lua +60 -15
  6. package/core/types/playerCamera.d.ts +2 -0
  7. package/core/types/playerCamera.lua +123 -5
  8. package/core/types/tileCell.d.ts +11 -1
  9. package/core/types/tileCell.lua +97 -0
  10. package/core/types/timer.d.ts +3 -1
  11. package/core/types/timer.lua +27 -2
  12. package/decl/native.d.ts +6 -4
  13. package/destroyable.d.ts +1 -0
  14. package/destroyable.lua +9 -0
  15. package/engine/behavior.d.ts +14 -1
  16. package/engine/behavior.lua +230 -70
  17. package/engine/behaviour/ability/apply-buff.lua +5 -5
  18. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  19. package/engine/behaviour/ability/emulate-impact.lua +11 -3
  20. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  21. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  22. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  23. package/engine/behaviour/ability/restore-mana.lua +6 -6
  24. package/engine/behaviour/ability.d.ts +2 -1
  25. package/engine/behaviour/ability.lua +10 -18
  26. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  27. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  28. package/engine/behaviour/unit.d.ts +39 -3
  29. package/engine/behaviour/unit.lua +269 -6
  30. package/engine/buff.d.ts +21 -8
  31. package/engine/buff.lua +187 -121
  32. package/engine/internal/ability.d.ts +7 -1
  33. package/engine/internal/ability.lua +49 -9
  34. package/engine/internal/item/ability.lua +63 -11
  35. package/engine/internal/item+owner.lua +12 -6
  36. package/engine/internal/item.d.ts +16 -16
  37. package/engine/internal/item.lua +135 -49
  38. package/engine/internal/mechanics/cast-ability.lua +6 -3
  39. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  40. package/engine/internal/misc/frame-coordinates.lua +21 -0
  41. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  42. package/engine/internal/misc/get-terrain-z.lua +11 -0
  43. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  44. package/engine/internal/misc/player-local-handle.lua +5 -0
  45. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  46. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  47. package/engine/internal/unit/ability.d.ts +35 -0
  48. package/engine/internal/unit/ability.lua +98 -9
  49. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  50. package/engine/internal/unit/allowed-targets.lua +9 -1
  51. package/engine/internal/unit/attributes.d.ts +17 -0
  52. package/engine/internal/unit/attributes.lua +46 -0
  53. package/engine/internal/unit/bonus.d.ts +2 -0
  54. package/engine/internal/unit/bonus.lua +10 -0
  55. package/engine/internal/unit/fly-height.d.ts +7 -0
  56. package/engine/internal/unit/fly-height.lua +20 -0
  57. package/engine/internal/unit/interrupts.d.ts +12 -0
  58. package/engine/internal/unit/interrupts.lua +28 -0
  59. package/engine/internal/unit/main-selected.lua +12 -27
  60. package/engine/internal/unit/order.d.ts +20 -0
  61. package/engine/internal/unit/order.lua +136 -0
  62. package/engine/internal/unit/scale.d.ts +7 -0
  63. package/engine/internal/unit/scale.lua +20 -0
  64. package/engine/internal/unit+ability.lua +10 -1
  65. package/engine/internal/unit-missile-launch.lua +52 -14
  66. package/engine/internal/unit.d.ts +25 -24
  67. package/engine/internal/unit.lua +288 -210
  68. package/engine/local-client.d.ts +2 -0
  69. package/engine/local-client.lua +30 -0
  70. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  71. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  72. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  73. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  74. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  75. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  76. package/engine/object-data/entry/ability-type.lua +5 -4
  77. package/engine/object-data/entry/destructible-type.d.ts +27 -1
  78. package/engine/object-data/entry/destructible-type.lua +155 -0
  79. package/engine/object-data/entry/unit-type.d.ts +15 -2
  80. package/engine/object-data/entry/unit-type.lua +135 -33
  81. package/engine/object-field/ability.d.ts +3 -3
  82. package/engine/object-field/ability.lua +7 -6
  83. package/engine/object-field/unit.d.ts +31 -5
  84. package/engine/object-field/unit.lua +95 -0
  85. package/engine/object-field.d.ts +17 -6
  86. package/engine/object-field.lua +291 -134
  87. package/engine/random.d.ts +9 -0
  88. package/engine/random.lua +13 -0
  89. package/engine/standard/fields/ability.d.ts +2 -2
  90. package/engine/standard/fields/ability.lua +2 -2
  91. package/engine/standard/fields/unit.d.ts +12 -0
  92. package/engine/standard/fields/unit.lua +20 -0
  93. package/engine/synchronization.d.ts +11 -0
  94. package/engine/synchronization.lua +77 -0
  95. package/engine/text-tag.d.ts +36 -2
  96. package/engine/text-tag.lua +250 -10
  97. package/engine/unit.d.ts +5 -0
  98. package/engine/unit.lua +5 -0
  99. package/net/socket.lua +1 -1
  100. package/objutil/buff.lua +10 -8
  101. package/package.json +2 -2
  102. package/patch-lua.lua +15 -0
  103. package/patch-lualib.lua +1 -1
  104. package/utility/arrays.d.ts +1 -0
  105. package/utility/arrays.lua +8 -0
  106. package/utility/callback-array.d.ts +17 -0
  107. package/utility/callback-array.lua +61 -0
  108. package/utility/functions.d.ts +7 -0
  109. package/utility/functions.lua +12 -0
  110. package/utility/linked-map.d.ts +26 -0
  111. package/utility/linked-map.lua +66 -0
  112. package/utility/linked-set.d.ts +1 -0
  113. package/utility/linked-set.lua +23 -1
  114. package/utility/lua-maps.d.ts +12 -2
  115. package/utility/lua-maps.lua +37 -2
  116. package/utility/lua-sets.d.ts +1 -0
  117. package/utility/lua-sets.lua +4 -0
  118. package/utility/records.lua +20 -1
  119. package/utility/types.d.ts +3 -0
  120. package/core/types/order.d.ts +0 -25
  121. package/core/types/order.lua +0 -55
@@ -0,0 +1,7 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ scale: number;
5
+ }
6
+ }
7
+ export {};
@@ -0,0 +1,20 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____unit = require("engine.internal.unit")
5
+ local Unit = ____unit.Unit
6
+ local ____unit = require("engine.standard.fields.unit")
7
+ local SCALING_VALUE_UNIT_FIELD = ____unit.SCALING_VALUE_UNIT_FIELD
8
+ __TS__ObjectDefineProperty(
9
+ Unit.prototype,
10
+ "scale",
11
+ {
12
+ get = function(self)
13
+ return SCALING_VALUE_UNIT_FIELD:getValue(self)
14
+ end,
15
+ set = function(self, value)
16
+ SCALING_VALUE_UNIT_FIELD:setValue(self, value)
17
+ end
18
+ }
19
+ )
20
+ return ____exports
@@ -7,8 +7,8 @@ local UnitAbility = ____ability.UnitAbility
7
7
  local ____unit = require("engine.internal.unit")
8
8
  local Unit = ____unit.Unit
9
9
  local ____event = require("event")
10
- local Event = ____event.Event
11
10
  local createDispatchingEvent = ____event.createDispatchingEvent
11
+ local Event = ____event.Event
12
12
  local abilityGainedEvent = createDispatchingEvent(
13
13
  __TS__New(Event),
14
14
  function(unit, ability) return ability.typeId end
@@ -40,6 +40,15 @@ ItemAbility.onCreate:addListener(
40
40
  end
41
41
  end
42
42
  )
43
+ ItemAbility.destroyEvent:addListener(
44
+ 4,
45
+ function(ability)
46
+ local unit = ability.owner.owner
47
+ if unit ~= nil then
48
+ Event.invoke(abilityLostEvent, unit, ability)
49
+ end
50
+ end
51
+ )
43
52
  Unit.itemPickedUpEvent:addListener(
44
53
  0,
45
54
  function(unit, item)
@@ -9,9 +9,18 @@ local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
10
  local ____lua_2Dsets = require("utility.lua-sets")
11
11
  local luaSetOf = ____lua_2Dsets.luaSetOf
12
+ local ____attributes = require("attributes")
13
+ local attribute = ____attributes.attribute
14
+ local ____linked_2Dset = require("utility.linked-set")
15
+ local LinkedSet = ____linked_2Dset.LinkedSet
16
+ local ____math = require("math")
17
+ local ceil = ____math.ceil
12
18
  local autoAttackFinishEvent = __TS__New(Event)
13
19
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
14
- local eventTimerByUnit = {}
20
+ local units = __TS__New(LinkedSet)
21
+ local targetAttribute = attribute()
22
+ local impactDelayAttribute = attribute()
23
+ local passedTimeAttribute = attribute()
15
24
  local instantOrderIds = luaSetOf(
16
25
  orderId("avatar"),
17
26
  orderId("berserk"),
@@ -27,25 +36,54 @@ local instantOrderIds = luaSetOf(
27
36
  orderId("undivineshield"),
28
37
  orderId("unimmolation")
29
38
  )
30
- local function reset(source, orderId)
39
+ ---
40
+ -- @internal For use by internal systems only.
41
+ ____exports.resetAutoAttackTimer = function(unit)
42
+ if units:remove(unit) then
43
+ unit[targetAttribute] = nil
44
+ unit[impactDelayAttribute] = nil
45
+ unit[passedTimeAttribute] = nil
46
+ end
47
+ end
48
+ local function reset(unit, orderId)
31
49
  if not (instantOrderIds[orderId] ~= nil) then
32
- local eventTimer = eventTimerByUnit[source]
33
- if eventTimer then
34
- eventTimer:destroy()
35
- eventTimerByUnit[source] = nil
36
- end
50
+ ____exports.resetAutoAttackTimer(unit)
37
51
  end
38
52
  end
39
53
  Unit.onImmediateOrder:addListener(reset)
40
54
  Unit.onPointOrder:addListener(reset)
41
55
  Unit.onTargetOrder:addListener(reset)
42
- local function timerCallback(source, target)
43
- eventTimerByUnit[source] = nil
44
- Event.invoke(autoAttackFinishEvent, source, target)
56
+ local timerPeriod = 1 / 64
57
+ local function invokeEvent(unit)
58
+ units:remove(unit)
59
+ local target = unit[targetAttribute]
60
+ unit[targetAttribute] = nil
61
+ unit[impactDelayAttribute] = nil
62
+ unit[passedTimeAttribute] = nil
63
+ Event.invoke(autoAttackFinishEvent, unit, target)
64
+ end
65
+ local function checkUnit(unit)
66
+ local passedTime = unit[passedTimeAttribute] + timerPeriod
67
+ local impactDelay = unit[impactDelayAttribute]
68
+ if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
69
+ invokeEvent(unit)
70
+ else
71
+ unit[passedTimeAttribute] = passedTime
72
+ end
45
73
  end
46
- Unit.autoAttackStartEvent:addListener(function(source, target)
47
- local attackPoint = source.weapons[1].impactDelay
48
- local timer = Timer:simple(attackPoint, timerCallback, source, target)
49
- eventTimerByUnit[source] = timer
74
+ Timer.onPeriod[timerPeriod]:addListener(function()
75
+ units:forEach(checkUnit)
50
76
  end)
77
+ Unit.autoAttackStartEvent:addListener(
78
+ 999999,
79
+ function(source, target)
80
+ if source[targetAttribute] ~= nil then
81
+ invokeEvent(source)
82
+ end
83
+ source[targetAttribute] = target
84
+ source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
85
+ source[passedTimeAttribute] = -timerPeriod
86
+ units:add(source)
87
+ end
88
+ )
51
89
  return ____exports
@@ -50,8 +50,9 @@ export interface DamagingEvent extends AttributesHolder {
50
50
  readonly isAttack: boolean;
51
51
  readonly originalAmount: number;
52
52
  readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
53
54
  }
54
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
55
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
56
57
  };
57
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -79,10 +80,14 @@ export declare class UnitWeapon {
79
80
  readonly unit: Unit;
80
81
  readonly index: 0 | 1;
81
82
  constructor(unit: Unit, index: 0 | 1);
83
+ get isEnabled(): boolean;
84
+ set isEnabled(isEnabled: boolean);
82
85
  get cooldown(): number;
83
86
  set cooldown(cooldown: number);
84
87
  get damage(): [minimumDamage: number, maximumDamage: number];
85
88
  set damage([minimumDamage, maximumDamage]: [number, number]);
89
+ get allowedTargetCombatClassifications(): CombatClassifications;
90
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
86
91
  get damageBase(): number;
87
92
  set damageBase(damageBase: number);
88
93
  get damageDiceCount(): number;
@@ -104,12 +109,13 @@ declare const enum UnitPropertyKey {
104
109
  SYNC_ID = 100,
105
110
  IS_PAUSED = 101,
106
111
  STUN_COUNTER = 102,
107
- DELAY_HEALTH_CHECKS_COUNTER = 103,
108
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
109
- PREVENT_DEATH_HEALTH_BONUS = 105,
110
- IS_TEAM_GLOW_HIDDEN = 106,
111
- LAST_X = 107,
112
- LAST_Y = 108
112
+ FORCE_STUN_COUNTER = 103,
113
+ DELAY_HEALTH_CHECKS_COUNTER = 104,
114
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
115
+ PREVENT_DEATH_HEALTH_BONUS = 106,
116
+ IS_TEAM_GLOW_HIDDEN = 107,
117
+ LAST_X = 108,
118
+ LAST_Y = 109
113
119
  }
114
120
  export type UnitSyncId = number & {
115
121
  readonly __unitSyncId: unique symbol;
@@ -118,6 +124,7 @@ export declare class Unit extends Handle<junit> {
118
124
  readonly syncId: UnitSyncId;
119
125
  private [UnitPropertyKey.IS_PAUSED]?;
120
126
  private [UnitPropertyKey.STUN_COUNTER]?;
127
+ private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
121
128
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
122
129
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
123
130
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
@@ -157,29 +164,23 @@ export declare class Unit extends Handle<junit> {
157
164
  isInRangeOf(unit: Unit, range: number): boolean;
158
165
  isAllyOf(unit: Unit): boolean;
159
166
  isEnemyOf(unit: Unit): boolean;
160
- playAnimation(animation: string, rarity?: jraritycontrol): void;
161
- playAnimation(animation: number): void;
167
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
162
168
  resetAnimation(): void;
163
169
  queueAnimation(animation: string): void;
164
170
  get weapons(): [UnitWeapon, UnitWeapon];
165
171
  get firstWeapon(): UnitWeapon;
166
172
  get secondWeapon(): UnitWeapon;
173
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
167
174
  get level(): number;
168
175
  set level(v: number);
169
176
  get xp(): number;
170
177
  set xp(v: number);
171
178
  get primaryAttribute(): UnitAttribute;
172
179
  set primaryAttribute(primaryAttribute: UnitAttribute);
173
- get strengthBase(): number;
174
- set strengthBase(strengthBase: number);
175
180
  get strengthBonus(): number;
176
181
  get strength(): number;
177
- get agilityBase(): number;
178
- set agilityBase(agilityBase: number);
179
182
  get agilityBonus(): number;
180
183
  get agility(): number;
181
- get intelligenceBase(): number;
182
- set intelligenceBase(intelligenceBase: number);
183
184
  get intelligenceBonus(): number;
184
185
  get intelligence(): number;
185
186
  get name(): string;
@@ -213,8 +214,6 @@ export declare class Unit extends Handle<junit> {
213
214
  set facing(v: number);
214
215
  get speed(): number;
215
216
  set speed(v: number);
216
- get flyHeight(): number;
217
- set flyHeight(v: number);
218
217
  get x(): number;
219
218
  set x(v: number);
220
219
  get y(): number;
@@ -238,8 +237,6 @@ export declare class Unit extends Handle<junit> {
238
237
  get isInvulnerable(): boolean;
239
238
  get vertexColor(): Color;
240
239
  set vertexColor(v: Color);
241
- get scale(): number;
242
- set scale(v: number);
243
240
  get timeScale(): number;
244
241
  set timeScale(v: number);
245
242
  get collisionSize(): number;
@@ -263,18 +260,17 @@ export declare class Unit extends Handle<junit> {
263
260
  dropItemTarget(item: Item, target: Widget): boolean;
264
261
  dropItemSlot(item: Item, slot: number): boolean;
265
262
  itemInSlot(slot: number): Item | null;
266
- addAbility(abilityId: number): UnitAbility | null;
263
+ addAbility(abilityId: number): UnitAbility | undefined;
267
264
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
268
265
  setAbilityLevel(abilityId: number, level: number): number;
269
266
  getAbilityLevel(abilityId: number): number;
270
267
  hasAbility(abilityId: number): boolean;
271
- getAbilityById(abilityId: number): UnitAbility | undefined;
272
- removeAbility(abilityId: number): boolean;
268
+ getAbility(abilityId: number): UnitAbility | undefined;
269
+ removeAbility(abilityTypeId: number): boolean;
273
270
  hideAbility(abilityId: number, flag: boolean): void;
274
271
  getAbilityRemainingCooldown(abilityId: number): number;
275
272
  startAbilityCooldown(abilityId: number, cooldown: number): void;
276
273
  endAbilityCooldown(abilityId: number): void;
277
- interruptAttack(): void;
278
274
  interruptCast(abilityId: number): void;
279
275
  getDistanceTo(target: Unit | Vec2): number;
280
276
  getCollisionDistanceTo(...target: [Unit] | [targetX: number, targetY: number]): number;
@@ -288,6 +284,8 @@ export declare class Unit extends Handle<junit> {
288
284
  unpauseEx(): void;
289
285
  incrementStunCounter(): void;
290
286
  decrementStunCounter(): void;
287
+ incrementForceStunCounter(): void;
288
+ decrementForceStunCounter(): void;
291
289
  set waygateActive(v: boolean);
292
290
  get waygateActive(): boolean;
293
291
  set waygateDestination(v: Vec2);
@@ -312,6 +310,7 @@ export declare class Unit extends Handle<junit> {
312
310
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
313
311
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
314
312
  static getSelectionOf(player: Player, target?: Unit[]): Unit[];
313
+ static readonly levelChangedEvent: UnitTriggerEvent<[]>;
315
314
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
316
315
  static readonly onDecay: UnitTriggerEvent<[]>;
317
316
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -349,7 +348,8 @@ export declare class Unit extends Handle<junit> {
349
348
  static itemDroppedEvent: UnitTriggerEvent<[Item]>;
350
349
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
351
350
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
352
- static itemStackedEvent: UnitTriggerEvent<[Item]>;
351
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
352
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
353
353
  static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
354
354
  static get itemMoveOrderEvent(): Event<[
355
355
  unit: Unit,
@@ -368,5 +368,6 @@ export declare class Unit extends Handle<junit> {
368
368
  setField(field: junitstringfield, value: string): boolean;
369
369
  toString(): string;
370
370
  static getBySyncId(syncId: UnitSyncId): Unit | undefined;
371
+ static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
371
372
  }
372
373
  export {};