warscript 0.0.1-dev.83957b1 → 0.0.1-dev.8466737

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (372) hide show
  1. package/attributes.d.ts +1 -0
  2. package/attributes.lua +9 -0
  3. package/core/dummy.lua +4 -2
  4. package/core/types/effect.d.ts +11 -1
  5. package/core/types/effect.lua +43 -77
  6. package/core/types/frame.d.ts +16 -2
  7. package/core/types/frame.lua +141 -77
  8. package/core/types/handle.lua +9 -9
  9. package/core/types/item.d.ts +1 -0
  10. package/core/types/item.lua +1 -0
  11. package/core/types/player.d.ts +18 -1
  12. package/core/types/player.lua +76 -26
  13. package/core/types/playerCamera.d.ts +2 -0
  14. package/core/types/playerCamera.lua +123 -5
  15. package/core/types/playerColor.lua +4 -3
  16. package/core/types/sound.d.ts +1 -1
  17. package/core/types/sound.lua +14 -9
  18. package/core/types/tileCell.d.ts +18 -3
  19. package/core/types/tileCell.lua +108 -0
  20. package/core/types/timer.d.ts +3 -1
  21. package/core/types/timer.lua +27 -2
  22. package/core/types/unit.d.ts +5 -0
  23. package/core/types/unit.lua +5 -0
  24. package/core/util.d.ts +3 -1
  25. package/core/util.lua +109 -3
  26. package/decl/native.d.ts +711 -11
  27. package/destroyable.d.ts +1 -0
  28. package/destroyable.lua +9 -0
  29. package/engine/behavior.d.ts +14 -1
  30. package/engine/behavior.lua +230 -70
  31. package/engine/behaviour/ability/apply-buff.lua +5 -5
  32. package/engine/behaviour/ability/apply-unit-behavior.lua +5 -0
  33. package/engine/behaviour/ability/damage.d.ts +4 -0
  34. package/engine/behaviour/ability/damage.lua +19 -15
  35. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  36. package/engine/behaviour/ability/emulate-impact.lua +7 -5
  37. package/engine/behaviour/ability/on-command-impact.d.ts +1 -0
  38. package/engine/behaviour/ability/on-command-impact.lua +1 -0
  39. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  40. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  41. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  42. package/engine/behaviour/ability/restore-mana.lua +6 -6
  43. package/engine/behaviour/ability.d.ts +13 -6
  44. package/engine/behaviour/ability.lua +62 -16
  45. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  46. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  47. package/engine/behaviour/unit.d.ts +27 -5
  48. package/engine/behaviour/unit.lua +181 -27
  49. package/engine/buff.d.ts +75 -28
  50. package/engine/buff.lua +433 -196
  51. package/engine/index.d.ts +2 -1
  52. package/engine/internal/ability.d.ts +10 -1
  53. package/engine/internal/ability.lua +99 -47
  54. package/engine/internal/item/ability.lua +51 -1
  55. package/engine/internal/item/fields.d.ts +12 -0
  56. package/engine/internal/item/fields.lua +33 -0
  57. package/engine/internal/item/owner-cache.d.ts +5 -0
  58. package/engine/internal/item/owner-cache.lua +4 -0
  59. package/engine/internal/item+owner.d.ts +2 -0
  60. package/engine/internal/item+owner.lua +37 -8
  61. package/engine/internal/item.d.ts +27 -14
  62. package/engine/internal/item.lua +185 -82
  63. package/engine/internal/mechanics/cast-ability.lua +6 -3
  64. package/engine/internal/misc/frame-coordinates.lua +21 -0
  65. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  66. package/engine/internal/misc/get-terrain-z.lua +11 -0
  67. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  68. package/engine/internal/misc/player-local-handle.lua +5 -0
  69. package/engine/internal/misc/unit-ability-level-natives.d.ts +2 -0
  70. package/engine/internal/misc/unit-ability-level-natives.lua +12 -0
  71. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  72. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  73. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  74. package/engine/internal/object-data/health-bonus.lua +16 -0
  75. package/engine/internal/object-data/health-regeneration-rate-increase.d.ts +2 -0
  76. package/engine/internal/object-data/health-regeneration-rate-increase.lua +48 -0
  77. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  78. package/engine/internal/object-data/mana-bonus.lua +16 -0
  79. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  80. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  81. package/engine/internal/unit/ability.d.ts +35 -5
  82. package/engine/internal/unit/ability.lua +111 -24
  83. package/engine/internal/unit/add-item-to-slot-init.lua +3 -14
  84. package/engine/internal/unit/add-item-to-slot.lua +53 -12
  85. package/engine/internal/unit/appearance.d.ts +15 -0
  86. package/engine/internal/unit/appearance.lua +85 -0
  87. package/engine/internal/unit/attributes.d.ts +17 -0
  88. package/engine/internal/unit/attributes.lua +46 -0
  89. package/engine/internal/unit/bonus.d.ts +14 -0
  90. package/engine/internal/unit/bonus.lua +102 -8
  91. package/engine/internal/unit/buff.d.ts +2 -2
  92. package/engine/internal/unit/buff.lua +34 -19
  93. package/engine/internal/unit/equipment-inventory.d.ts +44 -0
  94. package/engine/internal/unit/equipment-inventory.lua +233 -0
  95. package/engine/internal/unit/expiration-timer.lua +1 -1
  96. package/engine/internal/unit/extended-inventory.d.ts +25 -0
  97. package/engine/internal/unit/extended-inventory.lua +99 -0
  98. package/engine/internal/unit/fly-height.d.ts +7 -0
  99. package/engine/internal/unit/fly-height.lua +20 -0
  100. package/engine/internal/unit/ignore-events-items.lua +10 -1
  101. package/engine/internal/unit/interrupts.d.ts +12 -0
  102. package/engine/internal/unit/interrupts.lua +28 -0
  103. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +7 -3
  104. package/engine/internal/unit/inventory.lua +87 -0
  105. package/engine/internal/unit/item-container.d.ts +25 -0
  106. package/engine/internal/unit/item-container.lua +11 -0
  107. package/engine/internal/unit/item-order-events.d.ts +17 -0
  108. package/engine/internal/unit/item-order-events.lua +67 -0
  109. package/engine/internal/unit/item-slot.d.ts +27 -0
  110. package/engine/internal/unit/item-slot.lua +92 -0
  111. package/engine/internal/unit/main-selected.lua +12 -27
  112. package/engine/internal/unit/order.d.ts +20 -0
  113. package/engine/internal/unit/order.lua +136 -0
  114. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  115. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  116. package/engine/internal/unit/range-event.d.ts +12 -0
  117. package/engine/internal/unit/range-event.lua +90 -0
  118. package/engine/internal/unit/scale.d.ts +7 -0
  119. package/engine/internal/unit/scale.lua +20 -0
  120. package/engine/internal/unit+ability.d.ts +2 -1
  121. package/engine/internal/unit+ability.lua +73 -3
  122. package/engine/internal/unit+bonus.lua +3 -3
  123. package/engine/internal/unit+damage.d.ts +9 -0
  124. package/engine/internal/unit+damage.lua +33 -0
  125. package/engine/internal/unit+rally.lua +9 -31
  126. package/engine/internal/unit-missile-data.lua +58 -32
  127. package/engine/internal/unit-missile-launch.lua +65 -27
  128. package/engine/internal/unit.d.ts +21 -33
  129. package/engine/internal/unit.lua +254 -312
  130. package/engine/local-client.d.ts +28 -0
  131. package/engine/local-client.lua +324 -54
  132. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  133. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  134. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -0
  135. package/engine/object-data/auxiliary/attachment-preset.lua +7 -0
  136. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  137. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  138. package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
  139. package/engine/object-data/auxiliary/equipment-type.lua +26 -0
  140. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  141. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  142. package/engine/object-data/auxiliary/item-class.d.ts +11 -0
  143. package/engine/object-data/auxiliary/item-class.lua +2 -0
  144. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  145. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  146. package/engine/object-data/auxiliary/order-type.d.ts +939 -0
  147. package/engine/object-data/auxiliary/order-type.lua +2 -0
  148. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  149. package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
  150. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  151. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  152. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  153. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  154. package/engine/object-data/entry/ability-type/aura-of-blight.d.ts +13 -0
  155. package/engine/object-data/entry/ability-type/aura-of-blight.lua +39 -0
  156. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  157. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  158. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  159. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  160. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  161. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  162. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  163. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  164. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  165. package/engine/object-data/entry/ability-type/blank-configurable.lua +30 -0
  166. package/engine/object-data/entry/ability-type/blank-passive.d.ts +4 -0
  167. package/engine/object-data/entry/ability-type/blank-passive.lua +27 -7
  168. package/engine/object-data/entry/ability-type/breath-of-fire.d.ts +11 -0
  169. package/engine/object-data/entry/ability-type/breath-of-fire.lua +27 -0
  170. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  171. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  172. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  173. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  174. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  175. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  176. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  177. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  178. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  179. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  180. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  181. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  182. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  183. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  184. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  185. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  186. package/engine/object-data/entry/ability-type/firebolt.d.ts +7 -0
  187. package/engine/object-data/entry/ability-type/firebolt.lua +13 -0
  188. package/engine/object-data/entry/ability-type/flame-strike.d.ts +25 -0
  189. package/engine/object-data/entry/ability-type/flame-strike.lua +92 -0
  190. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  191. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  192. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  193. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  194. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  195. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  196. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  197. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  198. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  199. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  200. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  201. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  202. package/engine/object-data/entry/ability-type/healing-ward-aura.d.ts +13 -0
  203. package/engine/object-data/entry/ability-type/healing-ward-aura.lua +39 -0
  204. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  205. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  206. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  207. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  208. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  209. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  210. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  211. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  212. package/engine/object-data/entry/ability-type/item-life-regeneration.d.ts +10 -0
  213. package/engine/object-data/entry/ability-type/item-life-regeneration.lua +26 -0
  214. package/engine/object-data/entry/ability-type/life-drain.d.ts +37 -0
  215. package/engine/object-data/entry/ability-type/life-drain.lua +144 -0
  216. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  217. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  218. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  219. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  220. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  221. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  222. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  223. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  224. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  225. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  226. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  227. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  228. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  229. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  230. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  231. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  232. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  233. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  234. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  235. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  236. package/engine/object-data/entry/ability-type/rain-of-fire.d.ts +7 -0
  237. package/engine/object-data/entry/ability-type/rain-of-fire.lua +13 -0
  238. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  239. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  240. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  241. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  242. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  243. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  244. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  245. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  246. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  247. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  248. package/engine/object-data/entry/ability-type/soul-burn.d.ts +22 -0
  249. package/engine/object-data/entry/ability-type/soul-burn.lua +79 -0
  250. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  251. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  252. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  253. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  254. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  255. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  256. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  257. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  258. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  259. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  260. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  261. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  262. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  263. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  264. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  265. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  266. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  267. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  268. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  269. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  270. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  271. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  272. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  273. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  274. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  275. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  276. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  277. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  278. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  279. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  280. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  281. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  282. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  283. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  284. package/engine/object-data/entry/ability-type.d.ts +25 -6
  285. package/engine/object-data/entry/ability-type.lua +249 -12
  286. package/engine/object-data/entry/buff-type/applicable.lua +113 -109
  287. package/engine/object-data/entry/buff-type.d.ts +6 -2
  288. package/engine/object-data/entry/buff-type.lua +26 -0
  289. package/engine/object-data/entry/destructible-type.d.ts +32 -2
  290. package/engine/object-data/entry/destructible-type.lua +181 -0
  291. package/engine/object-data/entry/item-type.d.ts +18 -3
  292. package/engine/object-data/entry/item-type.lua +84 -0
  293. package/engine/object-data/entry/lightning-type.d.ts +6 -8
  294. package/engine/object-data/entry/lightning-type.lua +1 -1
  295. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  296. package/engine/object-data/entry/unit-type.d.ts +62 -4
  297. package/engine/object-data/entry/unit-type.lua +474 -38
  298. package/engine/object-data/entry/upgrade.d.ts +2 -2
  299. package/engine/object-data/entry.d.ts +6 -1
  300. package/engine/object-data/entry.lua +8 -0
  301. package/engine/object-field/ability.d.ts +3 -3
  302. package/engine/object-field/ability.lua +9 -8
  303. package/engine/object-field/item.d.ts +22 -0
  304. package/engine/object-field/item.lua +118 -0
  305. package/engine/object-field/unit.d.ts +31 -5
  306. package/engine/object-field/unit.lua +95 -0
  307. package/engine/object-field.d.ts +14 -4
  308. package/engine/object-field.lua +286 -132
  309. package/engine/random.d.ts +10 -0
  310. package/engine/random.lua +21 -0
  311. package/engine/standard/entries/ability-type.d.ts +3102 -7
  312. package/engine/standard/entries/ability-type.lua +0 -6
  313. package/engine/standard/entries/buff-type.d.ts +45 -0
  314. package/engine/standard/entries/buff-type.lua +43 -0
  315. package/engine/standard/entries/item-type.d.ts +1299 -0
  316. package/engine/standard/entries/item-type.lua +2 -0
  317. package/engine/standard/entries/lightning-type.d.ts +42 -15
  318. package/engine/standard/entries/lightning-type.lua +0 -14
  319. package/engine/standard/entries/unit-type.d.ts +5 -0
  320. package/engine/standard/entries/unit-type.lua +5 -0
  321. package/engine/standard/fields/ability.d.ts +2 -2
  322. package/engine/standard/fields/ability.lua +2 -2
  323. package/engine/standard/fields/item.d.ts +4 -0
  324. package/engine/standard/fields/item.lua +6 -0
  325. package/engine/standard/fields/unit.d.ts +12 -0
  326. package/engine/standard/fields/unit.lua +20 -0
  327. package/engine/synchronization.d.ts +11 -0
  328. package/engine/synchronization.lua +77 -0
  329. package/engine/text-tag.d.ts +36 -2
  330. package/engine/text-tag.lua +250 -10
  331. package/engine/unit.d.ts +11 -1
  332. package/engine/unit.lua +11 -1
  333. package/event.d.ts +1 -1
  334. package/lualib_bundle.lua +1 -1
  335. package/math.d.ts +2 -0
  336. package/math.lua +14 -0
  337. package/net/socket.lua +1 -1
  338. package/network.lua +25 -1
  339. package/objutil/buff.lua +11 -9
  340. package/objutil/object.lua +1 -1
  341. package/operation.d.ts +8 -1
  342. package/operation.lua +38 -18
  343. package/package.json +3 -23
  344. package/patch-lua.lua +15 -0
  345. package/patch-lualib.lua +1 -1
  346. package/utility/arrays.d.ts +8 -1
  347. package/utility/arrays.lua +25 -0
  348. package/utility/callback-array.d.ts +17 -0
  349. package/utility/callback-array.lua +61 -0
  350. package/utility/functions.d.ts +7 -0
  351. package/utility/functions.lua +12 -0
  352. package/utility/linked-map.d.ts +35 -0
  353. package/utility/linked-map.lua +107 -0
  354. package/utility/linked-set.d.ts +4 -1
  355. package/utility/linked-set.lua +46 -1
  356. package/utility/lua-maps.d.ts +12 -2
  357. package/utility/lua-maps.lua +37 -2
  358. package/utility/lua-sets.d.ts +1 -0
  359. package/utility/lua-sets.lua +4 -0
  360. package/utility/random.d.ts +102 -0
  361. package/utility/random.lua +273 -0
  362. package/utility/records.lua +20 -1
  363. package/utility/types.d.ts +3 -0
  364. package/utility/unordered-map.d.ts +27 -0
  365. package/utility/unordered-map.lua +99 -0
  366. package/core/types/order.d.ts +0 -26
  367. package/core/types/order.lua +0 -65
  368. package/engine/internal/unit/item.lua +0 -78
  369. /package/engine/internal/{object-data/armor-increase.d.ts → misc/frame-coordinates.d.ts} +0 -0
  370. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  371. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  372. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -7,10 +7,10 @@ local __TS__Class = ____lualib.__TS__Class
7
7
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
8
8
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
9
9
  local __TS__ArraySetLength = ____lualib.__TS__ArraySetLength
10
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
10
11
  local __TS__SparseArrayNew = ____lualib.__TS__SparseArrayNew
11
12
  local __TS__SparseArrayPush = ____lualib.__TS__SparseArrayPush
12
13
  local __TS__SparseArraySpread = ____lualib.__TS__SparseArraySpread
13
- local __TS__InstanceOf = ____lualib.__TS__InstanceOf
14
14
  local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
15
15
  local Set = ____lualib.Set
16
16
  local __TS__Spread = ____lualib.__TS__Spread
@@ -47,12 +47,10 @@ local checkNotNull = ____preconditions.checkNotNull
47
47
  local ____constants = require("engine.constants")
48
48
  local HEALTH_REGENERATION_RATE_BONUS_PER_STRENGTH_POINT = ____constants.HEALTH_REGENERATION_RATE_BONUS_PER_STRENGTH_POINT
49
49
  local MANA_REGENERATION_RATE_BONUS_PER_INTELLIGENCE_POINT = ____constants.MANA_REGENERATION_RATE_BONUS_PER_INTELLIGENCE_POINT
50
- local ____arrays = require("utility.arrays")
51
- local forEach = ____arrays.forEach
52
- local ____math = require("math")
53
- local min = ____math.min
54
50
  local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
55
- local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
51
+ local isItemIgnoredInEvents = ____ignore_2Devents_2Ditems.isItemIgnoredInEvents
52
+ local ____owner_2Dcache = require("engine.internal.item.owner-cache")
53
+ local ownerByItem = ____owner_2Dcache.ownerByItem
56
54
  local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
57
55
  local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
58
56
  local nativeToAttackType = ____attack_2Dtype.nativeToAttackType
@@ -60,6 +58,12 @@ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage
60
58
  local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
61
59
  local ____attributes = require("attributes")
62
60
  local isAttribute = ____attributes.isAttribute
61
+ local ____ability = require("engine.internal.item.ability")
62
+ local doUnitAbilityAction = ____ability.doUnitAbilityAction
63
+ local ____synchronization = require("engine.synchronization")
64
+ local synchronizer = ____synchronization.synchronizer
65
+ local ____linked_2Dmap = require("utility.linked-map")
66
+ local LinkedMap = ____linked_2Dmap.LinkedMap
63
67
  local match = string.match
64
68
  local ____tostring = _G.tostring
65
69
  local setUnitAnimation = SetUnitAnimation
@@ -69,16 +73,12 @@ local getUnitRealField = BlzGetUnitRealField
69
73
  local getHeroStr = GetHeroStr
70
74
  local getHeroAgi = GetHeroAgi
71
75
  local getHeroInt = GetHeroInt
72
- local setHeroStr = SetHeroStr
73
- local setHeroAgi = SetHeroAgi
74
- local setHeroInt = SetHeroInt
75
76
  local getUnitBooleanField = BlzGetUnitBooleanField
76
77
  local getUnitStringField = BlzGetUnitStringField
77
78
  local setUnitIntegerField = BlzSetUnitIntegerField
78
79
  local setUnitRealField = BlzSetUnitRealField
79
80
  local setUnitBooleanField = BlzSetUnitBooleanField
80
81
  local setUnitStringField = BlzSetUnitStringField
81
- local setUnitScale = SetUnitScale
82
82
  local setUnitPosition = SetUnitPosition
83
83
  local setUnitTimeScale = SetUnitTimeScale
84
84
  local getHandleId = GetHandleId
@@ -106,7 +106,6 @@ local getUnitWeaponStringField = BlzGetUnitWeaponStringField
106
106
  local setUnitWeaponStringField = BlzSetUnitWeaponStringField
107
107
  local getUnitAbilityLevel = GetUnitAbilityLevel
108
108
  local unitDisableAbility = BlzUnitDisableAbility
109
- local unitInterruptAttack = BlzUnitInterruptAttack
110
109
  local isUnitInvisible = IsUnitInvisible
111
110
  local isUnitVisible = IsUnitVisible
112
111
  local getUnitX = GetUnitX
@@ -123,10 +122,6 @@ local getOrderedUnit = GetOrderedUnit
123
122
  local getIssuedOrderId = GetIssuedOrderId
124
123
  local isUnitInvulnerable = BlzIsUnitInvulnerable
125
124
  local unitAlive = UnitAlive
126
- local unitAddType = UnitAddType
127
- local unitRemoveType = UnitRemoveType
128
- local isUnitIllusion = IsUnitIllusion
129
- local isUnitType = IsUnitType
130
125
  local isUnitAlly = IsUnitAlly
131
126
  local isUnitEnemy = IsUnitEnemy
132
127
  local getOwningPlayer = GetOwningPlayer
@@ -386,15 +381,27 @@ local modifiers = {
386
381
  end,
387
382
  armor = function(unit, value)
388
383
  if UnitAddAbility(unit, armorBonusAbilityId) then
389
- assert(UnitMakeAbilityPermanent(unit, true, armorBonusAbilityId))
384
+ assert(
385
+ UnitMakeAbilityPermanent(unit, true, armorBonusAbilityId),
386
+ "armor bonus ability must be made permanent",
387
+ unit
388
+ )
390
389
  end
391
- local ability = assert(BlzGetUnitAbility(unit, armorBonusAbilityId))
392
- assert(BlzSetAbilityRealLevelField(
393
- ability,
394
- armorBonusField,
395
- 0,
396
- BlzGetAbilityRealLevelField(ability, armorBonusField, 0) + value
397
- ))
390
+ local ability = assert(
391
+ BlzGetUnitAbility(unit, armorBonusAbilityId),
392
+ "armor bonus ability must be existing",
393
+ unit
394
+ )
395
+ assert(
396
+ BlzSetAbilityRealLevelField(
397
+ ability,
398
+ armorBonusField,
399
+ 0,
400
+ BlzGetAbilityRealLevelField(ability, armorBonusField, 0) + value
401
+ ),
402
+ "armor bonus ability field must be set",
403
+ unit
404
+ )
398
405
  end
399
406
  }
400
407
  local getters = {
@@ -412,6 +419,19 @@ function UnitWeapon.prototype.____constructor(self, unit, index)
412
419
  self.unit = unit
413
420
  self.index = index
414
421
  end
422
+ __TS__SetDescriptor(
423
+ UnitWeapon.prototype,
424
+ "isEnabled",
425
+ {
426
+ get = function(self)
427
+ return BlzGetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index)
428
+ end,
429
+ set = function(self, isEnabled)
430
+ BlzSetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index, isEnabled)
431
+ end
432
+ },
433
+ true
434
+ )
415
435
  __TS__SetDescriptor(
416
436
  UnitWeapon.prototype,
417
437
  "cooldown",
@@ -570,8 +590,6 @@ __TS__SetDescriptor(
570
590
  },
571
591
  true
572
592
  )
573
- local unitInventorySize = UnitInventorySize
574
- local unitItemInSlot = UnitItemInSlot
575
593
  local getItemAbility = BlzGetItemAbility
576
594
  local getUnitAbility = BlzGetUnitAbility
577
595
  local getUnitAbilityByIndex = BlzGetUnitAbilityByIndex
@@ -589,8 +607,8 @@ local function retrieveAbility(unit, ability, abilityId)
589
607
  ____exports.Unit:of(unit)
590
608
  )
591
609
  end
592
- for i = 0, unitInventorySize(unit) - 1 do
593
- local item = unitItemInSlot(unit, i)
610
+ for i = 0, UnitInventorySize(unit) - 1 do
611
+ local item = UnitItemInSlot(unit, i)
594
612
  if getItemAbility(item, abilityId) == ability then
595
613
  return ItemAbility:of(
596
614
  ability,
@@ -635,26 +653,30 @@ local fieldSetters = {
635
653
  }
636
654
  local dummies = {}
637
655
  for ____, player in ipairs(Player.all) do
638
- local dummy = assert(createUnit(
639
- player.handle,
640
- dummyUnitId,
641
- 0,
642
- 0,
643
- 270
644
- ))
656
+ local dummy = assert(
657
+ createUnit(
658
+ player.handle,
659
+ dummyUnitId,
660
+ 0,
661
+ 0,
662
+ 270
663
+ ),
664
+ "dummy must be created",
665
+ player
666
+ )
645
667
  ShowUnit(dummy, false)
646
668
  dummies[player] = dummy
647
669
  end
648
670
  local function delayHealthChecksCallback(unit)
649
- local counter = (unit[103] or 0) - 1
671
+ local counter = (unit[104] or 0) - 1
650
672
  if counter ~= 0 then
651
- unit[103] = counter
673
+ unit[104] = counter
652
674
  return
653
675
  end
654
- unit[103] = nil
655
- local healthBonus = unit[104]
676
+ unit[104] = nil
677
+ local healthBonus = unit[105]
656
678
  if healthBonus ~= nil then
657
- unit[104] = nil
679
+ unit[105] = nil
658
680
  local handle = unit.handle
659
681
  BlzSetUnitMaxHP(
660
682
  handle,
@@ -665,51 +687,76 @@ end
665
687
  local nextSyncId = 1
666
688
  local unitBySyncId = setmetatable({}, {__mode = "v"})
667
689
  local damagingEventByTarget = setmetatable({}, {__mode = "k"})
690
+ local function addAbility(unit, abilityTypeId)
691
+ local ____unitAddAbility_result_0
692
+ if unitAddAbility(unit, abilityTypeId) then
693
+ ____unitAddAbility_result_0 = getUnitAbility(unit, abilityTypeId)
694
+ else
695
+ ____unitAddAbility_result_0 = nil
696
+ end
697
+ return ____unitAddAbility_result_0
698
+ end
668
699
  ____exports.Unit = __TS__Class()
669
700
  local Unit = ____exports.Unit
670
701
  Unit.name = "Unit"
671
702
  __TS__ClassExtends(Unit, Handle)
672
703
  function Unit.prototype.____constructor(self, handle)
673
704
  Handle.prototype.____constructor(self, handle)
674
- local ____nextSyncId_0 = nextSyncId
675
- nextSyncId = ____nextSyncId_0 + 1
676
- self.syncId = ____nextSyncId_0
705
+ local ____nextSyncId_1 = nextSyncId
706
+ nextSyncId = ____nextSyncId_1 + 1
707
+ self.syncId = ____nextSyncId_1
677
708
  self._owner = Player:of(getOwningPlayer(handle))
678
- assert(unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId))
679
- assert(unitAddAbility(handle, morphDetectAbilityId))
709
+ assert(
710
+ unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId),
711
+ "leave detection ability must be added",
712
+ self
713
+ )
714
+ assert(
715
+ unitAddAbility(handle, morphDetectAbilityId),
716
+ "morph detection ability must be added",
717
+ self
718
+ )
680
719
  if unitAddAbility(
681
720
  handle,
682
721
  fourCC("Amrf")
683
722
  ) then
684
- assert(unitRemoveAbility(
685
- handle,
686
- fourCC("Amrf")
687
- ))
723
+ assert(
724
+ unitRemoveAbility(
725
+ handle,
726
+ fourCC("Amrf")
727
+ ),
728
+ "fly ability must be removed after addition",
729
+ self
730
+ )
688
731
  end
689
732
  unitBySyncId[self.syncId] = self
690
733
  local ____ = self.abilities
691
734
  end
692
- function Unit.prototype.getEvent(self, event, collector)
693
- self.events = self.events or ({})
694
- local eventId = GetHandleId(event)
695
- if not self.events[eventId] then
696
- self.events[eventId] = __TS__New(
735
+ function Unit.prototype.getEvent(self, jevent, collector)
736
+ self.events = self.events or __TS__New(LinkedMap)
737
+ local eventId = GetHandleId(jevent)
738
+ local event = self.events:get(eventId)
739
+ if event == nil then
740
+ event = __TS__New(
697
741
  TriggerEvent,
698
742
  function(trigger)
699
- TriggerRegisterUnitEvent(trigger, self.handle, event)
743
+ TriggerRegisterUnitEvent(trigger, self.handle, jevent)
700
744
  end,
701
745
  collector or (function() return {} end)
702
746
  )
747
+ self.events:put(eventId, event)
703
748
  end
704
- return self.events[eventId]
749
+ return event
750
+ end
751
+ function Unit.prototype.saveData(self)
752
+ local handle = self.handle
753
+ self[108] = self[108] or getUnitX(handle)
754
+ self[109] = self[109] or getUnitY(handle)
755
+ self._owner = self._owner or Player:of(getOwningPlayer(handle))
705
756
  end
706
757
  function Unit.prototype.onDestroy(self)
707
758
  local handle = self.handle
708
- self[107] = getUnitX(handle)
709
- self[108] = getUnitY(handle)
710
- if not self._owner then
711
- self._owner = Player:of(getOwningPlayer(handle))
712
- end
759
+ self:saveData()
713
760
  local abilities = self.abilities
714
761
  for ____, ability in ipairs(abilities) do
715
762
  ability:destroy()
@@ -727,7 +774,9 @@ function Unit.prototype.onDestroy(self)
727
774
  end
728
775
  local eventsToDestroy = self._eventsToDestroy
729
776
  if eventsToDestroy ~= nil then
730
- forEach(eventsToDestroy, "destroy")
777
+ for ____, event in ipairs(eventsToDestroy) do
778
+ event:destroy()
779
+ end
731
780
  end
732
781
  if getUnitAbilityLevel(handle, leaveDetectAbilityId) > 0 then
733
782
  unitRemoveAbility(handle, leaveDetectAbilityId)
@@ -745,7 +794,11 @@ function Unit.prototype.addAttackHandler(self, condition, action)
745
794
  self._attackHandlers = handlers
746
795
  if #handlers == 1 then
747
796
  local handle = self.handle
748
- assert(unitAddAbility(handle, attackHandlerAbilityId) and UnitMakeAbilityPermanent(handle, true, attackHandlerAbilityId))
797
+ assert(
798
+ unitAddAbility(handle, attackHandlerAbilityId) and UnitMakeAbilityPermanent(handle, true, attackHandlerAbilityId),
799
+ "attack handler ability must be added",
800
+ self
801
+ )
749
802
  end
750
803
  return handler
751
804
  end
@@ -774,17 +827,17 @@ function Unit.prototype.addModifier(self, property, modifier)
774
827
  end}
775
828
  end
776
829
  function Unit.prototype.hasCombatClassification(self, combatClassification)
777
- local ____combatClassification_1 = combatClassification
778
- return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_1 == ____combatClassification_1
830
+ local ____combatClassification_2 = combatClassification
831
+ return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_2 == ____combatClassification_2
779
832
  end
780
833
  function Unit.prototype.addClassification(self, classification)
781
- return unitAddType(self.handle, classification)
834
+ return UnitAddType(self.handle, classification)
782
835
  end
783
836
  function Unit.prototype.removeClassification(self, classification)
784
- return unitRemoveType(self.handle, classification)
837
+ return UnitRemoveType(self.handle, classification)
785
838
  end
786
839
  function Unit.prototype.hasClassification(self, classification)
787
- return isUnitType(self.handle, classification)
840
+ return IsUnitType(self.handle, classification)
788
841
  end
789
842
  function Unit.prototype.isVisibleTo(self, player)
790
843
  return isUnitVisible(self.handle, player.handle)
@@ -793,13 +846,19 @@ function Unit.prototype.isInvisibleTo(self, player)
793
846
  return isUnitInvisible(self.handle, player.handle)
794
847
  end
795
848
  function Unit.prototype.isInRangeOf(self, x, y, range)
796
- local ____temp_2
849
+ local ____temp_4
797
850
  if type(x) == "number" then
798
- ____temp_2 = isUnitInRangeXY(self.handle, x, y, range)
851
+ ____temp_4 = isUnitInRangeXY(self.handle, x, y, range)
799
852
  else
800
- ____temp_2 = isUnitInRange(self.handle, x.handle, y)
853
+ local ____temp_3
854
+ if __TS__InstanceOf(x, ____exports.Unit) then
855
+ ____temp_3 = isUnitInRange(self.handle, x.handle, y)
856
+ else
857
+ ____temp_3 = isUnitInRangeXY(self.handle, x.x, x.y, range)
858
+ end
859
+ ____temp_4 = ____temp_3
801
860
  end
802
- return ____temp_2
861
+ return ____temp_4
803
862
  end
804
863
  function Unit.prototype.isAllyOf(self, unit)
805
864
  return isUnitAlly(
@@ -829,16 +888,18 @@ function Unit.prototype.queueAnimation(self, animation)
829
888
  QueueUnitAnimation(self.handle, animation)
830
889
  end
831
890
  function Unit.prototype.chooseWeapon(self, target)
832
- if target:isAllowedTarget(self, self.firstWeapon.allowedTargetCombatClassifications) then
833
- return self.firstWeapon
891
+ local firstWeapon = self.firstWeapon
892
+ if firstWeapon.isEnabled and target:isAllowedTarget(self, firstWeapon.allowedTargetCombatClassifications) then
893
+ return firstWeapon
834
894
  end
835
- if target:isAllowedTarget(target, self.secondWeapon.allowedTargetCombatClassifications) then
836
- return self.secondWeapon
895
+ local secondWeapon = self.secondWeapon
896
+ if secondWeapon.isEnabled and target:isAllowedTarget(target, secondWeapon.allowedTargetCombatClassifications) then
897
+ return secondWeapon
837
898
  end
838
899
  return nil
839
900
  end
840
901
  function Unit.prototype.delayHealthChecks(self)
841
- self[103] = (self[103] or 0) + 1
902
+ self[104] = (self[104] or 0) + 1
842
903
  Timer:run(delayHealthChecksCallback, self)
843
904
  end
844
905
  function Unit.prototype.setPosition(self, x, y)
@@ -855,14 +916,14 @@ function Unit.prototype.kill(self)
855
916
  killUnit(self.handle)
856
917
  end
857
918
  function Unit.prototype.revive(self, x, y, doEffect)
858
- local ____ReviveHero_5 = ReviveHero
859
- local ____array_4 = __TS__SparseArrayNew(self.handle, x, y)
860
- local ____doEffect_3 = doEffect
861
- if ____doEffect_3 == nil then
862
- ____doEffect_3 = false
919
+ local ____ReviveHero_7 = ReviveHero
920
+ local ____array_6 = __TS__SparseArrayNew(self.handle, x, y)
921
+ local ____doEffect_5 = doEffect
922
+ if ____doEffect_5 == nil then
923
+ ____doEffect_5 = false
863
924
  end
864
- __TS__SparseArrayPush(____array_4, ____doEffect_3)
865
- ____ReviveHero_5(__TS__SparseArraySpread(____array_4))
925
+ __TS__SparseArrayPush(____array_6, ____doEffect_5)
926
+ ____ReviveHero_7(__TS__SparseArraySpread(____array_6))
866
927
  end
867
928
  function Unit.prototype.healTarget(self, target, amount)
868
929
  if __TS__InstanceOf(target, ____exports.Unit) and target:hasAbility(fourCC("BIhm")) then
@@ -902,20 +963,19 @@ function Unit.prototype.dropItemSlot(self, item, slot)
902
963
  return UnitDropItemSlot(self.handle, item.handle, slot)
903
964
  end
904
965
  function Unit.prototype.itemInSlot(self, slot)
905
- return Item:of(unitItemInSlot(self.handle, slot))
966
+ return Item:of(UnitItemInSlot(self.handle, slot))
906
967
  end
907
968
  function Unit.prototype.addAbility(self, abilityId)
908
- if unitAddAbility(self.handle, abilityId) then
909
- local ability = UnitAbility:of(
910
- checkNotNull(getUnitAbility(self.handle, abilityId)),
911
- abilityId,
912
- self
913
- )
969
+ local ability = UnitAbility:of(
970
+ doUnitAbilityAction(self.handle, abilityId, addAbility, abilityId),
971
+ abilityId,
972
+ self
973
+ )
974
+ if ability ~= nil then
914
975
  local abilities = self.abilities
915
976
  abilities[#abilities + 1] = ability
916
- return ability
917
977
  end
918
- return nil
978
+ return ability
919
979
  end
920
980
  function Unit.prototype.makeAbilityPermanent(self, abilityId, permanent)
921
981
  return UnitMakeAbilityPermanent(self.handle, permanent, abilityId)
@@ -929,31 +989,21 @@ end
929
989
  function Unit.prototype.hasAbility(self, abilityId)
930
990
  return getUnitAbilityLevel(self.handle, abilityId) > 0
931
991
  end
932
- function Unit.prototype.getAbilityById(self, abilityId)
933
- local handle = self.handle
934
- if unitAddAbility(handle, abilityId) then
935
- assert(unitRemoveAbility(handle, abilityId))
936
- return nil
937
- end
938
- return UnitAbility:of(
939
- getUnitAbility(self.handle, abilityId),
940
- abilityId,
941
- self
942
- )
992
+ function Unit.prototype.getAbility(self, abilityId)
993
+ local ability = doUnitAbilityAction(self.handle, abilityId, getUnitAbility, abilityId)
994
+ return UnitAbility:of(ability, abilityId, self)
943
995
  end
944
- function Unit.prototype.removeAbility(self, abilityId)
945
- if unitRemoveAbility(self.handle, abilityId) then
946
- local abilities = self.abilities
947
- for i = 1, #abilities do
948
- if abilities[i].typeId == abilityId then
949
- abilities[i]:destroy()
950
- tremove(abilities, i)
951
- return true
952
- end
996
+ function Unit.prototype.removeAbility(self, abilityTypeId)
997
+ local abilities = self.abilities
998
+ for i = 1, #abilities do
999
+ if abilities[i].typeId == abilityTypeId then
1000
+ local ability = abilities[i]
1001
+ tremove(abilities, i)
1002
+ ability:destroy()
1003
+ return true
953
1004
  end
954
- return true
955
1005
  end
956
- return false
1006
+ return doUnitAbilityAction(self.handle, abilityTypeId, unitRemoveAbility, abilityTypeId)
957
1007
  end
958
1008
  function Unit.prototype.hideAbility(self, abilityId, flag)
959
1009
  BlzUnitHideAbility(self.handle, abilityId, flag)
@@ -967,9 +1017,6 @@ end
967
1017
  function Unit.prototype.endAbilityCooldown(self, abilityId)
968
1018
  BlzEndUnitAbilityCooldown(self.handle, abilityId)
969
1019
  end
970
- function Unit.prototype.interruptAttack(self)
971
- unitInterruptAttack(self.handle)
972
- end
973
1020
  function Unit.prototype.interruptCast(self, abilityId)
974
1021
  local handle = self.handle
975
1022
  unitDisableAbility(handle, abilityId, true, false)
@@ -1040,18 +1087,44 @@ function Unit.prototype.unpauseEx(self)
1040
1087
  end
1041
1088
  function Unit.prototype.incrementStunCounter(self)
1042
1089
  local stunCounter = self[102] or 0
1043
- if not self[101] or stunCounter >= 0 then
1090
+ if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 0 then
1044
1091
  BlzPauseUnitEx(self.handle, true)
1045
1092
  end
1046
1093
  self[102] = stunCounter + 1
1047
1094
  end
1048
1095
  function Unit.prototype.decrementStunCounter(self)
1049
1096
  local stunCounter = self[102] or 0
1050
- if not self[101] or stunCounter >= 1 then
1097
+ if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 1 then
1051
1098
  BlzPauseUnitEx(self.handle, false)
1052
1099
  end
1053
1100
  self[102] = stunCounter - 1
1054
1101
  end
1102
+ function Unit.prototype.incrementForceStunCounter(self)
1103
+ local forceStunCounter = self[103] or 0
1104
+ if forceStunCounter == 0 then
1105
+ local handle = self.handle
1106
+ if not self[101] then
1107
+ for _ = self[102] or 0, -1 do
1108
+ BlzPauseUnitEx(handle, true)
1109
+ end
1110
+ end
1111
+ BlzPauseUnitEx(handle, true)
1112
+ end
1113
+ self[103] = forceStunCounter + 1
1114
+ end
1115
+ function Unit.prototype.decrementForceStunCounter(self)
1116
+ local forceStunCounter = self[103] or 0
1117
+ if forceStunCounter == 1 then
1118
+ local handle = self.handle
1119
+ if not self[101] then
1120
+ for _ = self[102] or 0, -1 do
1121
+ BlzPauseUnitEx(handle, false)
1122
+ end
1123
+ end
1124
+ BlzPauseUnitEx(handle, false)
1125
+ end
1126
+ self[103] = forceStunCounter - 1
1127
+ end
1055
1128
  function Unit.create(self, owner, id, x, y, facing, skinId)
1056
1129
  local handle = skinId and BlzCreateUnitWithSkin(
1057
1130
  owner.handle,
@@ -1240,7 +1313,7 @@ __TS__SetDescriptor(
1240
1313
  Unit.prototype,
1241
1314
  "isIllusion",
1242
1315
  {get = function(self)
1243
- return isUnitIllusion(self.handle)
1316
+ return IsUnitIllusion(self.handle)
1244
1317
  end},
1245
1318
  true
1246
1319
  )
@@ -1248,7 +1321,7 @@ __TS__SetDescriptor(
1248
1321
  Unit.prototype,
1249
1322
  "isStunned",
1250
1323
  {get = function(self)
1251
- return getUnitCurrentOrder(self.handle) == orderId("stunned")
1324
+ return getUnitCurrentOrder(self.handle) == 851973
1252
1325
  end},
1253
1326
  true
1254
1327
  )
@@ -1338,19 +1411,6 @@ __TS__SetDescriptor(
1338
1411
  },
1339
1412
  true
1340
1413
  )
1341
- __TS__SetDescriptor(
1342
- Unit.prototype,
1343
- "strengthBase",
1344
- {
1345
- get = function(self)
1346
- return getHeroStr(self.handle, false)
1347
- end,
1348
- set = function(self, strengthBase)
1349
- setHeroStr(self.handle, strengthBase, true)
1350
- end
1351
- },
1352
- true
1353
- )
1354
1414
  __TS__SetDescriptor(
1355
1415
  Unit.prototype,
1356
1416
  "strengthBonus",
@@ -1368,19 +1428,6 @@ __TS__SetDescriptor(
1368
1428
  end},
1369
1429
  true
1370
1430
  )
1371
- __TS__SetDescriptor(
1372
- Unit.prototype,
1373
- "agilityBase",
1374
- {
1375
- get = function(self)
1376
- return getHeroAgi(self.handle, false)
1377
- end,
1378
- set = function(self, agilityBase)
1379
- setHeroAgi(self.handle, agilityBase, true)
1380
- end
1381
- },
1382
- true
1383
- )
1384
1431
  __TS__SetDescriptor(
1385
1432
  Unit.prototype,
1386
1433
  "agilityBonus",
@@ -1398,19 +1445,6 @@ __TS__SetDescriptor(
1398
1445
  end},
1399
1446
  true
1400
1447
  )
1401
- __TS__SetDescriptor(
1402
- Unit.prototype,
1403
- "intelligenceBase",
1404
- {
1405
- get = function(self)
1406
- return getHeroInt(self.handle, false)
1407
- end,
1408
- set = function(self, intelligenceBase)
1409
- setHeroInt(self.handle, intelligenceBase, true)
1410
- end
1411
- },
1412
- true
1413
- )
1414
1448
  __TS__SetDescriptor(
1415
1449
  Unit.prototype,
1416
1450
  "intelligenceBonus",
@@ -1459,17 +1493,17 @@ __TS__SetDescriptor(
1459
1493
  "isTeamGlowVisible",
1460
1494
  {
1461
1495
  get = function(self)
1462
- return not self[106]
1496
+ return not self[107]
1463
1497
  end,
1464
1498
  set = function(self, isTeamGlowVisible)
1465
1499
  BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
1466
- local ____temp_6
1500
+ local ____temp_8
1467
1501
  if not isTeamGlowVisible then
1468
- ____temp_6 = true
1502
+ ____temp_8 = true
1469
1503
  else
1470
- ____temp_6 = nil
1504
+ ____temp_8 = nil
1471
1505
  end
1472
- self[106] = ____temp_6
1506
+ self[107] = ____temp_8
1473
1507
  end
1474
1508
  },
1475
1509
  true
@@ -1479,7 +1513,7 @@ __TS__SetDescriptor(
1479
1513
  "color",
1480
1514
  {set = function(self, color)
1481
1515
  SetUnitColor(self.handle, color.handle)
1482
- if self[106] then
1516
+ if self[107] then
1483
1517
  BlzShowUnitTeamGlow(self.handle, false)
1484
1518
  end
1485
1519
  end},
@@ -1503,14 +1537,14 @@ __TS__SetDescriptor(
1503
1537
  "maxHealth",
1504
1538
  {
1505
1539
  get = function(self)
1506
- return BlzGetUnitMaxHP(self.handle) - (self[104] or 0) - (self[105] or 0)
1540
+ return BlzGetUnitMaxHP(self.handle) - (self[105] or 0) - (self[106] or 0)
1507
1541
  end,
1508
1542
  set = function(self, maxHealth)
1509
- if maxHealth < 1 and self[103] ~= nil then
1510
- self[104] = (self[104] or 0) + (1 - maxHealth)
1543
+ if maxHealth < 1 and self[104] ~= nil then
1544
+ self[105] = (self[105] or 0) + (1 - maxHealth)
1511
1545
  maxHealth = 1
1512
1546
  end
1513
- BlzSetUnitMaxHP(self.handle, maxHealth + (self[105] or 0))
1547
+ BlzSetUnitMaxHP(self.handle, maxHealth + (self[106] or 0))
1514
1548
  end
1515
1549
  },
1516
1550
  true
@@ -1552,10 +1586,10 @@ __TS__SetDescriptor(
1552
1586
  "health",
1553
1587
  {
1554
1588
  get = function(self)
1555
- return GetWidgetLife(self.handle) - (self[105] or 0)
1589
+ return GetWidgetLife(self.handle) - (self[106] or 0)
1556
1590
  end,
1557
1591
  set = function(self, health)
1558
- SetWidgetLife(self.handle, health + (self[105] or 0))
1592
+ SetWidgetLife(self.handle, health + (self[106] or 0))
1559
1593
  end
1560
1594
  },
1561
1595
  true
@@ -1631,25 +1665,12 @@ __TS__SetDescriptor(
1631
1665
  },
1632
1666
  true
1633
1667
  )
1634
- __TS__SetDescriptor(
1635
- Unit.prototype,
1636
- "flyHeight",
1637
- {
1638
- get = function(self)
1639
- return getUnitFlyHeight(self.handle)
1640
- end,
1641
- set = function(self, v)
1642
- SetUnitFlyHeight(self.handle, v, 100000)
1643
- end
1644
- },
1645
- true
1646
- )
1647
1668
  __TS__SetDescriptor(
1648
1669
  Unit.prototype,
1649
1670
  "x",
1650
1671
  {
1651
1672
  get = function(self)
1652
- return self[107] or getUnitX(self.handle)
1673
+ return self[108] or getUnitX(self.handle)
1653
1674
  end,
1654
1675
  set = function(self, v)
1655
1676
  SetUnitX(self.handle, v)
@@ -1662,7 +1683,7 @@ __TS__SetDescriptor(
1662
1683
  "y",
1663
1684
  {
1664
1685
  get = function(self)
1665
- return self[108] or getUnitY(self.handle)
1686
+ return self[109] or getUnitY(self.handle)
1666
1687
  end,
1667
1688
  set = function(self, v)
1668
1689
  SetUnitY(self.handle, v)
@@ -1767,14 +1788,18 @@ __TS__SetDescriptor(
1767
1788
  local handle = self.handle
1768
1789
  if isPaused and not IsUnitPaused(handle) then
1769
1790
  self[101] = true
1770
- for _ = self[102] or 0, -1 do
1771
- BlzPauseUnitEx(handle, true)
1791
+ if (self[103] or 0) <= 0 then
1792
+ for _ = self[102] or 0, -1 do
1793
+ BlzPauseUnitEx(handle, true)
1794
+ end
1772
1795
  end
1773
1796
  PauseUnit(handle, true)
1774
1797
  elseif not isPaused and IsUnitPaused(handle) then
1775
1798
  PauseUnit(handle, false)
1776
- for _ = self[102] or 0, -1 do
1777
- BlzPauseUnitEx(handle, false)
1799
+ if (self[103] or 0) <= 0 then
1800
+ for _ = self[102] or 0, -1 do
1801
+ BlzPauseUnitEx(handle, false)
1802
+ end
1778
1803
  end
1779
1804
  self[101] = nil
1780
1805
  end
@@ -1832,20 +1857,6 @@ __TS__SetDescriptor(
1832
1857
  },
1833
1858
  true
1834
1859
  )
1835
- __TS__SetDescriptor(
1836
- Unit.prototype,
1837
- "scale",
1838
- {
1839
- get = function(self)
1840
- return getUnitRealField(self.handle, UNIT_RF_SCALING_VALUE)
1841
- end,
1842
- set = function(self, v)
1843
- setUnitScale(self.handle, v, v, v)
1844
- setUnitRealField(self.handle, UNIT_RF_SCALING_VALUE, v)
1845
- end
1846
- },
1847
- true
1848
- )
1849
1860
  __TS__SetDescriptor(
1850
1861
  Unit.prototype,
1851
1862
  "timeScale",
@@ -1872,7 +1883,7 @@ __TS__SetDescriptor(
1872
1883
  Unit.prototype,
1873
1884
  "pathingCollisionRange",
1874
1885
  {get = function(self)
1875
- return 16 * (min(
1886
+ return 16 * (math.min(
1876
1887
  getUnitCollisionSize(self.handle) // 16,
1877
1888
  3
1878
1889
  ) + 1)
@@ -1982,30 +1993,6 @@ __TS__SetDescriptor(
1982
1993
  end},
1983
1994
  true
1984
1995
  )
1985
- __TS__SetDescriptor(
1986
- Unit.prototype,
1987
- "onUnitInRange",
1988
- {get = function(self)
1989
- local handle = self.handle
1990
- local onUnitInRange = setmetatable(
1991
- {},
1992
- {__index = function(self, value)
1993
- local event = __TS__New(
1994
- TriggerEvent,
1995
- function(trigger)
1996
- TriggerRegisterUnitInRangeSimple(trigger, value, handle)
1997
- end,
1998
- function() return ____exports.Unit:of(handle) end
1999
- )
2000
- rawset(self, value, event)
2001
- return event
2002
- end}
2003
- )
2004
- rawset(self, "onUnitInRange", onUnitInRange)
2005
- return onUnitInRange
2006
- end},
2007
- true
2008
- )
2009
1996
  __TS__SetDescriptor(
2010
1997
  Unit.prototype,
2011
1998
  "onManaEqual",
@@ -2141,6 +2128,11 @@ __TS__SetDescriptor(
2141
2128
  end},
2142
2129
  true
2143
2130
  )
2131
+ Unit.levelChangedEvent = __TS__New(
2132
+ ____exports.UnitTriggerEvent,
2133
+ EVENT_PLAYER_HERO_LEVEL,
2134
+ function() return ____exports.Unit:of(getTriggerUnit()) end
2135
+ )
2144
2136
  Unit.deathEvent = __TS__New(
2145
2137
  ____exports.UnitTriggerEvent,
2146
2138
  EVENT_PLAYER_UNIT_DEATH,
@@ -2158,7 +2150,7 @@ Unit.onResurrect = __TS__New(
2158
2150
  ____exports.Unit.deathEvent:addListener(function(unit)
2159
2151
  dead[unit] = true
2160
2152
  end)
2161
- ____exports.Unit.onImmediateOrder[orderId("undefend")]:addListener(function(unit)
2153
+ ____exports.Unit.onImmediateOrder[852056]:addListener(function(unit)
2162
2154
  if dead[unit] and not IsUnitType(unit.handle, UNIT_TYPE_DEAD) then
2163
2155
  dead[unit] = false
2164
2156
  invoke(event, unit)
@@ -2175,7 +2167,7 @@ Unit.morphEvent = __TS__New(
2175
2167
  invoke(event, unit)
2176
2168
  end
2177
2169
  end
2178
- ____exports.Unit.onImmediateOrder[orderId("undefend")]:addListener(function(unit)
2170
+ ____exports.Unit.onImmediateOrder[852056]:addListener(function(unit)
2179
2171
  if getUnitAbilityLevel(unit.handle, morphDetectAbilityId) == 0 then
2180
2172
  Timer:run(ifNotLeft, unit)
2181
2173
  end
@@ -2216,25 +2208,25 @@ Unit.onTargetCast = dispatchId(__TS__New(
2216
2208
  InitializingEvent,
2217
2209
  function(event)
2218
2210
  local function listener(unit, id)
2219
- local ____GetSpellTargetUnit_result_9
2211
+ local ____GetSpellTargetUnit_result_11
2220
2212
  if GetSpellTargetUnit() then
2221
- ____GetSpellTargetUnit_result_9 = ____exports.Unit:of(GetSpellTargetUnit())
2213
+ ____GetSpellTargetUnit_result_11 = ____exports.Unit:of(GetSpellTargetUnit())
2222
2214
  else
2223
- local ____GetSpellTargetItem_result_8
2215
+ local ____GetSpellTargetItem_result_10
2224
2216
  if GetSpellTargetItem() then
2225
- ____GetSpellTargetItem_result_8 = Item:of(GetSpellTargetItem())
2217
+ ____GetSpellTargetItem_result_10 = Item:of(GetSpellTargetItem())
2226
2218
  else
2227
- local ____GetSpellTargetDestructable_result_7
2219
+ local ____GetSpellTargetDestructable_result_9
2228
2220
  if GetSpellTargetDestructable() then
2229
- ____GetSpellTargetDestructable_result_7 = Destructable:of(GetSpellTargetDestructable())
2221
+ ____GetSpellTargetDestructable_result_9 = Destructable:of(GetSpellTargetDestructable())
2230
2222
  else
2231
- ____GetSpellTargetDestructable_result_7 = nil
2223
+ ____GetSpellTargetDestructable_result_9 = nil
2232
2224
  end
2233
- ____GetSpellTargetItem_result_8 = ____GetSpellTargetDestructable_result_7
2225
+ ____GetSpellTargetItem_result_10 = ____GetSpellTargetDestructable_result_9
2234
2226
  end
2235
- ____GetSpellTargetUnit_result_9 = ____GetSpellTargetItem_result_8
2227
+ ____GetSpellTargetUnit_result_11 = ____GetSpellTargetItem_result_10
2236
2228
  end
2237
- local target = ____GetSpellTargetUnit_result_9
2229
+ local target = ____GetSpellTargetUnit_result_11
2238
2230
  if target then
2239
2231
  invoke(event, unit, id, target)
2240
2232
  end
@@ -2457,12 +2449,7 @@ Unit.onDamaging = (function()
2457
2449
  preventRetaliation = damagingEventPreventRetaliation
2458
2450
  }
2459
2451
  if data.isAttack and source then
2460
- local weapon = BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 1) and (BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 0) and -1 or 1) or 0
2461
- if weapon == -1 then
2462
- local targetsAllowed = BlzGetUnitWeaponIntegerField(source.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, 0)
2463
- weapon = 0
2464
- end
2465
- data.weapon = assert(source.weapons[weapon + 1])
2452
+ data.weapon = source:chooseWeapon(target)
2466
2453
  end
2467
2454
  if not data.isAttack or not source or not source._attackHandlers then
2468
2455
  invoke(
@@ -2607,7 +2594,7 @@ Unit.onDamage = __TS__New(
2607
2594
  invoke(event, source, target, evData)
2608
2595
  if evData[0] ~= nil and target.health - evData.amount < 0.405 then
2609
2596
  local bonusHealth = math.ceil(evData.amount)
2610
- target[105] = (target[105] or 0) + bonusHealth
2597
+ target[106] = (target[106] or 0) + bonusHealth
2611
2598
  BlzSetUnitMaxHP(
2612
2599
  target.handle,
2613
2600
  BlzGetUnitMaxHP(target.handle) + bonusHealth
@@ -2621,7 +2608,7 @@ Unit.onDamage = __TS__New(
2621
2608
  evData[0],
2622
2609
  table.unpack(evData, 1 + 1, 1 + (evData[1] or 0))
2623
2610
  )
2624
- target[105] = (target[105] or 0) - bonusHealth
2611
+ target[106] = (target[106] or 0) - bonusHealth
2625
2612
  SetWidgetLife(
2626
2613
  target.handle,
2627
2614
  GetWidgetLife(target.handle) - bonusHealth
@@ -2647,7 +2634,7 @@ Unit.itemDroppedEvent = __TS__New(
2647
2634
  function()
2648
2635
  local unit = getTriggerUnit()
2649
2636
  local item = getManipulatedItem()
2650
- if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2637
+ if getUnitTypeId(unit) ~= dummyUnitId and not isItemIgnoredInEvents(item) then
2651
2638
  return ____exports.Unit:of(unit), Item:of(item)
2652
2639
  end
2653
2640
  return IgnoreEvent
@@ -2657,10 +2644,14 @@ Unit.itemPickedUpEvent = __TS__New(
2657
2644
  ____exports.UnitTriggerEvent,
2658
2645
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2659
2646
  function()
2660
- local unit = getTriggerUnit()
2661
- local item = getManipulatedItem()
2662
- if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2663
- return ____exports.Unit:of(unit), Item:of(item)
2647
+ local unitHandle = getTriggerUnit()
2648
+ local itemHandle = getManipulatedItem()
2649
+ if getUnitTypeId(unitHandle) ~= dummyUnitId and not isItemIgnoredInEvents(itemHandle) then
2650
+ local unit = ____exports.Unit:of(unitHandle)
2651
+ local item = Item:of(itemHandle)
2652
+ if ownerByItem[item] ~= unit then
2653
+ return unit, item
2654
+ end
2664
2655
  end
2665
2656
  return IgnoreEvent
2666
2657
  end
@@ -2671,17 +2662,12 @@ Unit.itemUsedEvent = __TS__New(
2671
2662
  function()
2672
2663
  local unit = getTriggerUnit()
2673
2664
  local item = getManipulatedItem()
2674
- if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2665
+ if getUnitTypeId(unit) ~= dummyUnitId and not isItemIgnoredInEvents(item) then
2675
2666
  return ____exports.Unit:of(unit), Item:of(item)
2676
2667
  end
2677
2668
  return IgnoreEvent
2678
2669
  end
2679
2670
  )
2680
- Unit.itemStackedEvent = __TS__New(
2681
- ____exports.UnitTriggerEvent,
2682
- EVENT_PLAYER_UNIT_STACK_ITEM,
2683
- function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2684
- )
2685
2671
  __TS__ObjectDefineProperty(
2686
2672
  Unit,
2687
2673
  "itemChargesChangedEvent",
@@ -2697,51 +2683,6 @@ __TS__ObjectDefineProperty(
2697
2683
  return event
2698
2684
  end}
2699
2685
  )
2700
- __TS__ObjectDefineProperty(
2701
- Unit,
2702
- "itemUseOrderEvent",
2703
- {get = function(self)
2704
- local event = __TS__New(Event)
2705
- for order = orderId("useslot0"), orderId("useslot5") do
2706
- local slot = order - orderId("useslot0")
2707
- local function listener(unit)
2708
- local item = unit.items[slot + 1]
2709
- if item ~= nil then
2710
- invoke(event, unit, item)
2711
- end
2712
- end
2713
- self.onImmediateOrder[order]:addListener(listener)
2714
- self.onTargetOrder[order]:addListener(listener)
2715
- self.onPointOrder[order]:addListener(listener)
2716
- end
2717
- rawset(self, "itemUseOrderEvent", event)
2718
- return event
2719
- end}
2720
- )
2721
- __TS__ObjectDefineProperty(
2722
- Unit,
2723
- "itemMoveOrderEvent",
2724
- {get = function(self)
2725
- local event = __TS__New(Event)
2726
- for order = orderId("moveslot0"), orderId("moveslot5") do
2727
- local slotTo = order - orderId("moveslot0")
2728
- self.onTargetOrder[order]:addListener(function(unit, item)
2729
- local slotFrom = unit.items:findSlot(item)
2730
- if slotFrom ~= nil then
2731
- invoke(
2732
- event,
2733
- unit,
2734
- item,
2735
- slotFrom,
2736
- slotTo
2737
- )
2738
- end
2739
- end)
2740
- end
2741
- rawset(self, "itemMoveOrderEvent", event)
2742
- return event
2743
- end}
2744
- )
2745
2686
  __TS__ObjectDefineProperty(
2746
2687
  Unit,
2747
2688
  "onCreate",
@@ -2767,6 +2708,10 @@ __TS__ObjectDefineProperty(
2767
2708
  rawset(self, "destroyEvent", destroyEvent)
2768
2709
  return destroyEvent
2769
2710
  end}
2711
+ )
2712
+ Unit.synchronize = synchronizer(
2713
+ function(unit) return unit.syncId end,
2714
+ function(syncId) return unitBySyncId[syncId] end
2770
2715
  );
2771
2716
  (function(self)
2772
2717
  local leaveAbilityIds = postcompile(function()
@@ -2784,11 +2729,7 @@ __TS__ObjectDefineProperty(
2784
2729
  function(____, id) return fourCC(id) end
2785
2730
  )
2786
2731
  end)
2787
- for ____, leaveOrderId in ipairs({
2788
- orderId("undefend"),
2789
- orderId("magicundefense"),
2790
- orderId("unimmolation")
2791
- }) do
2732
+ for ____, leaveOrderId in ipairs({852056, 852479, 852178}) do
2792
2733
  ____exports.Unit.onImmediateOrder[leaveOrderId]:addListener(function(unit)
2793
2734
  local handle = unit.handle
2794
2735
  for i = 1, #leaveAbilityIds do
@@ -2796,7 +2737,8 @@ __TS__ObjectDefineProperty(
2796
2737
  return
2797
2738
  end
2798
2739
  end
2799
- unit:destroy()
2740
+ unit:saveData()
2741
+ Timer:run(unit, "destroy")
2800
2742
  end)
2801
2743
  end
2802
2744
  end)(Unit)