warscript 0.0.1-dev.833c02f → 0.0.1-dev.83ffb73
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/types/timer.d.ts +2 -1
- package/core/types/timer.lua +7 -2
- package/decl/native.d.ts +4 -2
- package/engine/behavior.d.ts +2 -0
- package/engine/behavior.lua +53 -27
- package/engine/behaviour/ability/apply-buff.lua +1 -1
- package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
- package/engine/behaviour/ability/emulate-impact.lua +11 -3
- package/engine/behaviour/ability.lua +8 -17
- package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
- package/engine/behaviour/unit/stun-immunity.lua +43 -27
- package/engine/behaviour/unit.d.ts +26 -0
- package/engine/behaviour/unit.lua +163 -4
- package/engine/buff.d.ts +2 -1
- package/engine/buff.lua +9 -3
- package/engine/internal/ability.d.ts +4 -0
- package/engine/internal/ability.lua +23 -0
- package/engine/internal/item/ability.lua +63 -11
- package/engine/internal/item.d.ts +3 -1
- package/engine/internal/item.lua +75 -3
- package/engine/internal/unit/ability.d.ts +35 -0
- package/engine/internal/unit/ability.lua +62 -0
- package/engine/internal/unit/allowed-targets.d.ts +1 -1
- package/engine/internal/unit/allowed-targets.lua +9 -1
- package/engine/internal/unit/order.d.ts +20 -0
- package/engine/internal/unit/order.lua +136 -0
- package/engine/internal/unit-missile-launch.lua +1 -1
- package/engine/internal/unit.d.ts +10 -4
- package/engine/internal/unit.lua +144 -58
- package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
- package/engine/object-data/auxiliary/armor-type.lua +46 -0
- package/engine/object-data/entry/ability-type.lua +1 -3
- package/engine/object-data/entry/unit-type.d.ts +11 -2
- package/engine/object-data/entry/unit-type.lua +59 -1
- package/engine/object-field/unit.d.ts +11 -0
- package/engine/object-field/unit.lua +34 -0
- package/engine/object-field.d.ts +6 -3
- package/engine/object-field.lua +85 -73
- package/engine/standard/fields/unit.d.ts +4 -0
- package/engine/standard/fields/unit.lua +7 -0
- package/engine/text-tag.d.ts +36 -2
- package/engine/text-tag.lua +175 -10
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +1 -0
- package/package.json +2 -2
- package/utility/functions.d.ts +5 -0
- package/utility/functions.lua +5 -0
- package/utility/lua-maps.d.ts +1 -0
- package/utility/lua-maps.lua +4 -0
- package/core/types/order.d.ts +0 -25
- package/core/types/order.lua +0 -55
package/engine/internal/unit.lua
CHANGED
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@@ -60,6 +60,8 @@ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage
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60
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local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
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local ____attributes = require("attributes")
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local isAttribute = ____attributes.isAttribute
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63
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+
local ____ability = require("engine.internal.item.ability")
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local doUnitAbilityAction = ____ability.doUnitAbilityAction
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63
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local match = string.match
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local ____tostring = _G.tostring
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65
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local setUnitAnimation = SetUnitAnimation
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@@ -123,10 +125,6 @@ local getOrderedUnit = GetOrderedUnit
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local getIssuedOrderId = GetIssuedOrderId
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local isUnitInvulnerable = BlzIsUnitInvulnerable
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local unitAlive = UnitAlive
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-
local unitAddType = UnitAddType
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-
local unitRemoveType = UnitRemoveType
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-
local isUnitIllusion = IsUnitIllusion
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-
local isUnitType = IsUnitType
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local isUnitAlly = IsUnitAlly
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local isUnitEnemy = IsUnitEnemy
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local getOwningPlayer = GetOwningPlayer
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@@ -347,6 +345,9 @@ local function dispatchAbility(event)
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}
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)
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end
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local function damagingEventPreventRetaliation(self)
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self[0] = true
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end
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local function damageEventPreventDeath(self, callback, ...)
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if self[0] ~= nil then
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return
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@@ -443,6 +444,19 @@ __TS__SetDescriptor(
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},
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true
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)
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__TS__SetDescriptor(
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UnitWeapon.prototype,
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"allowedTargetCombatClassifications",
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{
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get = function(self)
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return BlzGetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index)
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end,
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set = function(self, allowedTargetCombatClassifications)
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BlzSetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index, allowedTargetCombatClassifications)
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end
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},
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true
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)
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__TS__SetDescriptor(
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UnitWeapon.prototype,
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"damageBase",
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@@ -649,15 +663,24 @@ end
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local nextSyncId = 1
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local unitBySyncId = setmetatable({}, {__mode = "v"})
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local damagingEventByTarget = setmetatable({}, {__mode = "k"})
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local function addAbility(unit, abilityTypeId)
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local ____unitAddAbility_result_0
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if unitAddAbility(unit, abilityTypeId) then
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____unitAddAbility_result_0 = getUnitAbility(unit, abilityTypeId)
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else
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____unitAddAbility_result_0 = nil
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end
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return ____unitAddAbility_result_0
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end
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____exports.Unit = __TS__Class()
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local Unit = ____exports.Unit
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Unit.name = "Unit"
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__TS__ClassExtends(Unit, Handle)
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function Unit.prototype.____constructor(self, handle)
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Handle.prototype.____constructor(self, handle)
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-
local
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nextSyncId =
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-
self.syncId =
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local ____nextSyncId_1 = nextSyncId
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nextSyncId = ____nextSyncId_1 + 1
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self.syncId = ____nextSyncId_1
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self._owner = Player:of(getOwningPlayer(handle))
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assert(unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId))
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assert(unitAddAbility(handle, morphDetectAbilityId))
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@@ -758,17 +781,17 @@ function Unit.prototype.addModifier(self, property, modifier)
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end}
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end
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function Unit.prototype.hasCombatClassification(self, combatClassification)
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-
local
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return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) &
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local ____combatClassification_2 = combatClassification
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return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_2 == ____combatClassification_2
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end
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function Unit.prototype.addClassification(self, classification)
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765
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-
return
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788
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return UnitAddType(self.handle, classification)
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end
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767
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function Unit.prototype.removeClassification(self, classification)
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768
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-
return
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791
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return UnitRemoveType(self.handle, classification)
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end
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function Unit.prototype.hasClassification(self, classification)
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771
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-
return
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794
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return IsUnitType(self.handle, classification)
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772
795
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end
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773
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function Unit.prototype.isVisibleTo(self, player)
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774
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return isUnitVisible(self.handle, player.handle)
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@@ -777,13 +800,13 @@ function Unit.prototype.isInvisibleTo(self, player)
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return isUnitInvisible(self.handle, player.handle)
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end
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function Unit.prototype.isInRangeOf(self, x, y, range)
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780
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-
local
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803
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+
local ____temp_3
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781
804
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if type(x) == "number" then
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782
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-
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805
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____temp_3 = isUnitInRangeXY(self.handle, x, y, range)
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783
806
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else
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784
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-
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807
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____temp_3 = isUnitInRange(self.handle, x.handle, y)
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785
808
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end
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786
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-
return
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809
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return ____temp_3
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end
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function Unit.prototype.isAllyOf(self, unit)
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return isUnitAlly(
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@@ -812,6 +835,15 @@ end
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812
835
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function Unit.prototype.queueAnimation(self, animation)
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813
836
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QueueUnitAnimation(self.handle, animation)
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814
837
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end
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838
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+
function Unit.prototype.chooseWeapon(self, target)
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839
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if target:isAllowedTarget(self, self.firstWeapon.allowedTargetCombatClassifications) then
|
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840
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return self.firstWeapon
|
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841
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+
end
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842
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if target:isAllowedTarget(target, self.secondWeapon.allowedTargetCombatClassifications) then
|
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843
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+
return self.secondWeapon
|
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844
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+
end
|
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845
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+
return nil
|
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846
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+
end
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815
847
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function Unit.prototype.delayHealthChecks(self)
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816
848
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self[103] = (self[103] or 0) + 1
|
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817
849
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Timer:run(delayHealthChecksCallback, self)
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@@ -830,14 +862,14 @@ function Unit.prototype.kill(self)
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830
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killUnit(self.handle)
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831
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end
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function Unit.prototype.revive(self, x, y, doEffect)
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833
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-
local
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834
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local
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835
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-
local
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836
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-
if
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837
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-
|
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865
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+
local ____ReviveHero_6 = ReviveHero
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866
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local ____array_5 = __TS__SparseArrayNew(self.handle, x, y)
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867
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+
local ____doEffect_4 = doEffect
|
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868
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+
if ____doEffect_4 == nil then
|
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869
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+
____doEffect_4 = false
|
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838
870
|
end
|
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839
|
-
__TS__SparseArrayPush(
|
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840
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-
|
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871
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+
__TS__SparseArrayPush(____array_5, ____doEffect_4)
|
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872
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+
____ReviveHero_6(__TS__SparseArraySpread(____array_5))
|
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841
873
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end
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842
874
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function Unit.prototype.healTarget(self, target, amount)
|
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843
875
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if __TS__InstanceOf(target, ____exports.Unit) and target:hasAbility(fourCC("BIhm")) then
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@@ -880,17 +912,16 @@ function Unit.prototype.itemInSlot(self, slot)
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880
912
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return Item:of(unitItemInSlot(self.handle, slot))
|
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881
913
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end
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882
914
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function Unit.prototype.addAbility(self, abilityId)
|
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883
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-
|
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884
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-
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885
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-
|
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886
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-
|
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887
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-
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888
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-
|
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915
|
+
local ability = UnitAbility:of(
|
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916
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+
doUnitAbilityAction(self.handle, abilityId, addAbility, abilityId),
|
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917
|
+
abilityId,
|
|
918
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+
self
|
|
919
|
+
)
|
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920
|
+
if ability ~= nil then
|
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889
921
|
local abilities = self.abilities
|
|
890
922
|
abilities[#abilities + 1] = ability
|
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891
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-
return ability
|
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892
923
|
end
|
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893
|
-
return
|
|
924
|
+
return ability
|
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894
925
|
end
|
|
895
926
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function Unit.prototype.makeAbilityPermanent(self, abilityId, permanent)
|
|
896
927
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return UnitMakeAbilityPermanent(self.handle, permanent, abilityId)
|
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@@ -905,19 +936,11 @@ function Unit.prototype.hasAbility(self, abilityId)
|
|
|
905
936
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return getUnitAbilityLevel(self.handle, abilityId) > 0
|
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906
937
|
end
|
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907
938
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function Unit.prototype.getAbilityById(self, abilityId)
|
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908
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-
local
|
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909
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-
|
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910
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-
assert(unitRemoveAbility(handle, abilityId))
|
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911
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-
return nil
|
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912
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-
end
|
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913
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-
return UnitAbility:of(
|
|
914
|
-
getUnitAbility(self.handle, abilityId),
|
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915
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-
abilityId,
|
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916
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-
self
|
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917
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-
)
|
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939
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+
local ability = doUnitAbilityAction(self.handle, abilityId, getUnitAbility, abilityId)
|
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940
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+
return UnitAbility:of(ability, abilityId, self)
|
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918
941
|
end
|
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919
942
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function Unit.prototype.removeAbility(self, abilityId)
|
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920
|
-
if
|
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943
|
+
if doUnitAbilityAction(self.handle, abilityId, unitRemoveAbility, abilityId) then
|
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921
944
|
local abilities = self.abilities
|
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922
945
|
for i = 1, #abilities do
|
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923
946
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if abilities[i].typeId == abilityId then
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@@ -942,6 +965,21 @@ end
|
|
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942
965
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function Unit.prototype.endAbilityCooldown(self, abilityId)
|
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943
966
|
BlzEndUnitAbilityCooldown(self.handle, abilityId)
|
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944
967
|
end
|
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968
|
+
function Unit.prototype.interruptMovement(self)
|
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969
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+
local handle = self.handle
|
|
970
|
+
unitDisableAbility(
|
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971
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+
handle,
|
|
972
|
+
fourCC("Amov"),
|
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973
|
+
true,
|
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974
|
+
false
|
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975
|
+
)
|
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976
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+
unitDisableAbility(
|
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977
|
+
handle,
|
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978
|
+
fourCC("Amov"),
|
|
979
|
+
false,
|
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980
|
+
false
|
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981
|
+
)
|
|
982
|
+
end
|
|
945
983
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function Unit.prototype.interruptAttack(self)
|
|
946
984
|
unitInterruptAttack(self.handle)
|
|
947
985
|
end
|
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@@ -1215,7 +1253,7 @@ __TS__SetDescriptor(
|
|
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1215
1253
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Unit.prototype,
|
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1216
1254
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"isIllusion",
|
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1217
1255
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{get = function(self)
|
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1218
|
-
return
|
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1256
|
+
return IsUnitIllusion(self.handle)
|
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1219
1257
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end},
|
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1220
1258
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true
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1221
1259
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)
|
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@@ -1438,13 +1476,13 @@ __TS__SetDescriptor(
|
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1438
1476
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end,
|
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1439
1477
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set = function(self, isTeamGlowVisible)
|
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1440
1478
|
BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
|
|
1441
|
-
local
|
|
1479
|
+
local ____temp_7
|
|
1442
1480
|
if not isTeamGlowVisible then
|
|
1443
|
-
|
|
1481
|
+
____temp_7 = true
|
|
1444
1482
|
else
|
|
1445
|
-
|
|
1483
|
+
____temp_7 = nil
|
|
1446
1484
|
end
|
|
1447
|
-
self[106] =
|
|
1485
|
+
self[106] = ____temp_7
|
|
1448
1486
|
end
|
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1449
1487
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},
|
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1450
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true
|
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@@ -2048,6 +2086,14 @@ __TS__SetDescriptor(
|
|
|
2048
2086
|
end},
|
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2049
2087
|
true
|
|
2050
2088
|
)
|
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2089
|
+
__TS__SetDescriptor(
|
|
2090
|
+
Unit.prototype,
|
|
2091
|
+
"targetAcquiredEvent",
|
|
2092
|
+
{get = function(self)
|
|
2093
|
+
return self:getEvent(EVENT_UNIT_ACQUIRED_TARGET)
|
|
2094
|
+
end},
|
|
2095
|
+
true
|
|
2096
|
+
)
|
|
2051
2097
|
__TS__SetDescriptor(
|
|
2052
2098
|
Unit.prototype,
|
|
2053
2099
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"onSelect",
|
|
@@ -2183,25 +2229,25 @@ Unit.onTargetCast = dispatchId(__TS__New(
|
|
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2183
2229
|
InitializingEvent,
|
|
2184
2230
|
function(event)
|
|
2185
2231
|
local function listener(unit, id)
|
|
2186
|
-
local
|
|
2232
|
+
local ____GetSpellTargetUnit_result_10
|
|
2187
2233
|
if GetSpellTargetUnit() then
|
|
2188
|
-
|
|
2234
|
+
____GetSpellTargetUnit_result_10 = ____exports.Unit:of(GetSpellTargetUnit())
|
|
2189
2235
|
else
|
|
2190
|
-
local
|
|
2236
|
+
local ____GetSpellTargetItem_result_9
|
|
2191
2237
|
if GetSpellTargetItem() then
|
|
2192
|
-
|
|
2238
|
+
____GetSpellTargetItem_result_9 = Item:of(GetSpellTargetItem())
|
|
2193
2239
|
else
|
|
2194
|
-
local
|
|
2240
|
+
local ____GetSpellTargetDestructable_result_8
|
|
2195
2241
|
if GetSpellTargetDestructable() then
|
|
2196
|
-
|
|
2242
|
+
____GetSpellTargetDestructable_result_8 = Destructable:of(GetSpellTargetDestructable())
|
|
2197
2243
|
else
|
|
2198
|
-
|
|
2244
|
+
____GetSpellTargetDestructable_result_8 = nil
|
|
2199
2245
|
end
|
|
2200
|
-
|
|
2246
|
+
____GetSpellTargetItem_result_9 = ____GetSpellTargetDestructable_result_8
|
|
2201
2247
|
end
|
|
2202
|
-
|
|
2248
|
+
____GetSpellTargetUnit_result_10 = ____GetSpellTargetItem_result_9
|
|
2203
2249
|
end
|
|
2204
|
-
local target =
|
|
2250
|
+
local target = ____GetSpellTargetUnit_result_10
|
|
2205
2251
|
if target then
|
|
2206
2252
|
invoke(event, unit, id, target)
|
|
2207
2253
|
end
|
|
@@ -2420,7 +2466,8 @@ Unit.onDamaging = (function()
|
|
|
2420
2466
|
metadata = metadata,
|
|
2421
2467
|
isAttack = BlzGetEventIsAttack(),
|
|
2422
2468
|
originalAmount = GetEventDamage(),
|
|
2423
|
-
originalMetadata = metadata
|
|
2469
|
+
originalMetadata = metadata,
|
|
2470
|
+
preventRetaliation = damagingEventPreventRetaliation
|
|
2424
2471
|
}
|
|
2425
2472
|
if data.isAttack and source then
|
|
2426
2473
|
local weapon = BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 1) and (BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 0) and -1 or 1) or 0
|
|
@@ -2449,6 +2496,20 @@ Unit.onDamaging = (function()
|
|
|
2449
2496
|
}
|
|
2450
2497
|
)
|
|
2451
2498
|
)
|
|
2499
|
+
if data[0] and source then
|
|
2500
|
+
local sourceOwner = source.owner.handle
|
|
2501
|
+
data[1] = sourceOwner
|
|
2502
|
+
local targetOwner = target.owner.handle
|
|
2503
|
+
data[2] = targetOwner
|
|
2504
|
+
if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
|
|
2505
|
+
SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
|
|
2506
|
+
data[3] = true
|
|
2507
|
+
end
|
|
2508
|
+
if not GetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE) then
|
|
2509
|
+
SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, true)
|
|
2510
|
+
data[4] = true
|
|
2511
|
+
end
|
|
2512
|
+
end
|
|
2452
2513
|
damagingEventByTarget[target] = data
|
|
2453
2514
|
return
|
|
2454
2515
|
end
|
|
@@ -2532,6 +2593,16 @@ Unit.onDamage = __TS__New(
|
|
|
2532
2593
|
data[key] = value
|
|
2533
2594
|
end
|
|
2534
2595
|
end
|
|
2596
|
+
local sourceOwner = damagingEvent[1]
|
|
2597
|
+
if sourceOwner then
|
|
2598
|
+
local targetOwner = damagingEvent[2]
|
|
2599
|
+
if damagingEvent[3] then
|
|
2600
|
+
SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, false)
|
|
2601
|
+
end
|
|
2602
|
+
if damagingEvent[4] then
|
|
2603
|
+
SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, false)
|
|
2604
|
+
end
|
|
2605
|
+
end
|
|
2535
2606
|
end
|
|
2536
2607
|
local evData = setmetatable(
|
|
2537
2608
|
{},
|
|
@@ -2624,6 +2695,21 @@ Unit.itemStackedEvent = __TS__New(
|
|
|
2624
2695
|
EVENT_PLAYER_UNIT_STACK_ITEM,
|
|
2625
2696
|
function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
|
|
2626
2697
|
)
|
|
2698
|
+
__TS__ObjectDefineProperty(
|
|
2699
|
+
Unit,
|
|
2700
|
+
"itemChargesChangedEvent",
|
|
2701
|
+
{get = function(self)
|
|
2702
|
+
local event = __TS__New(Event)
|
|
2703
|
+
Item.chargesChangedEvent:addListener(function(item)
|
|
2704
|
+
local unit = item.owner
|
|
2705
|
+
if unit ~= nil then
|
|
2706
|
+
invoke(event, unit, item)
|
|
2707
|
+
end
|
|
2708
|
+
end)
|
|
2709
|
+
rawset(self, "itemChargesChangedEvent", event)
|
|
2710
|
+
return event
|
|
2711
|
+
end}
|
|
2712
|
+
)
|
|
2627
2713
|
__TS__ObjectDefineProperty(
|
|
2628
2714
|
Unit,
|
|
2629
2715
|
"itemUseOrderEvent",
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
local ____records = require("utility.records")
|
|
3
|
+
local invertRecord = ____records.invertRecord
|
|
4
|
+
local stringByArmorType = {
|
|
5
|
+
[0] = "small",
|
|
6
|
+
[1] = "medium",
|
|
7
|
+
[2] = "large",
|
|
8
|
+
[3] = "fort",
|
|
9
|
+
[4] = "normal",
|
|
10
|
+
[5] = "hero",
|
|
11
|
+
[6] = "divine",
|
|
12
|
+
[7] = "none"
|
|
13
|
+
}
|
|
14
|
+
local armorTypeByString = invertRecord(stringByArmorType)
|
|
15
|
+
local nativeByArmorType = {
|
|
16
|
+
[0] = DEFENSE_TYPE_LIGHT,
|
|
17
|
+
[1] = DEFENSE_TYPE_MEDIUM,
|
|
18
|
+
[2] = DEFENSE_TYPE_LARGE,
|
|
19
|
+
[3] = DEFENSE_TYPE_FORT,
|
|
20
|
+
[4] = DEFENSE_TYPE_NORMAL,
|
|
21
|
+
[5] = DEFENSE_TYPE_HERO,
|
|
22
|
+
[6] = DEFENSE_TYPE_DIVINE,
|
|
23
|
+
[7] = DEFENSE_TYPE_NONE
|
|
24
|
+
}
|
|
25
|
+
local armorTypeByNative = invertRecord(nativeByArmorType)
|
|
26
|
+
---
|
|
27
|
+
-- @internal For use by internal systems only.
|
|
28
|
+
____exports.armorTypeToString = function(armorType)
|
|
29
|
+
return stringByArmorType[armorType]
|
|
30
|
+
end
|
|
31
|
+
---
|
|
32
|
+
-- @internal For use by internal systems only.
|
|
33
|
+
____exports.stringToArmorType = function(____string)
|
|
34
|
+
return armorTypeByString[____string] or 7
|
|
35
|
+
end
|
|
36
|
+
---
|
|
37
|
+
-- @internal For use by internal systems only.
|
|
38
|
+
____exports.armorTypeToNative = function(armorType)
|
|
39
|
+
return nativeByArmorType[armorType]
|
|
40
|
+
end
|
|
41
|
+
---
|
|
42
|
+
-- @internal For use by internal systems only.
|
|
43
|
+
____exports.nativeToArmorType = function(armorType)
|
|
44
|
+
return armorTypeByNative[armorType]
|
|
45
|
+
end
|
|
46
|
+
return ____exports
|
|
@@ -979,9 +979,7 @@ for abilityTypeId, animationFQN in pairs(postcompile(function() return castAnima
|
|
|
979
979
|
4,
|
|
980
980
|
function(caster, ability)
|
|
981
981
|
if ability:getField(ABILITY_RLF_CASTING_TIME) ~= 0 then
|
|
982
|
-
Timer:run(
|
|
983
|
-
caster:playAnimation(animationFQN)
|
|
984
|
-
end)
|
|
982
|
+
Timer:run(caster, "playAnimation", animationFQN)
|
|
985
983
|
end
|
|
986
984
|
end
|
|
987
985
|
)
|
|
@@ -13,6 +13,7 @@ import type { AbilityTypeId } from "./ability-type";
|
|
|
13
13
|
import type { UpgradeId } from "./upgrade";
|
|
14
14
|
import { AnimationQualifier } from "../auxiliary/animation-qualifier";
|
|
15
15
|
import { AttackType } from "../auxiliary/attack-type";
|
|
16
|
+
import { ArmorType } from "../auxiliary/armor-type";
|
|
16
17
|
export type UnitTypeId = ObjectDataEntryId & number & {
|
|
17
18
|
readonly __unitTypeId: unique symbol;
|
|
18
19
|
};
|
|
@@ -144,6 +145,8 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
|
|
|
144
145
|
set runSpeedSD(runSpeedSD: number);
|
|
145
146
|
get runSpeedHD(): number;
|
|
146
147
|
set runSpeedHD(runSpeedHD: number);
|
|
148
|
+
get selectionCircleHeight(): number;
|
|
149
|
+
set selectionCircleHeight(height: number);
|
|
147
150
|
get selectionCircleScale(): number;
|
|
148
151
|
set selectionCircleScale(selectionCircleScale: number);
|
|
149
152
|
get selectionCircleScaleSD(): number;
|
|
@@ -182,16 +185,20 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
|
|
|
182
185
|
set walkSpeedSD(walkSpeedSD: number);
|
|
183
186
|
get walkSpeedHD(): number;
|
|
184
187
|
set walkSpeedHD(walkSpeedHD: number);
|
|
188
|
+
get armor(): number;
|
|
189
|
+
set armor(armor: number);
|
|
185
190
|
get armorSoundType(): ArmorSoundType;
|
|
186
191
|
set armorSoundType(armorSoundType: ArmorSoundType);
|
|
187
192
|
get armorSoundTypeSD(): ArmorSoundType;
|
|
188
193
|
set armorSoundTypeSD(armorSoundTypeSD: ArmorSoundType);
|
|
189
194
|
get armorSoundTypeHD(): ArmorSoundType;
|
|
190
195
|
set armorSoundTypeHD(armorSoundTypeHD: ArmorSoundType);
|
|
196
|
+
get armorType(): ArmorType;
|
|
197
|
+
set armorType(armorType: ArmorType);
|
|
191
198
|
get combatClassifications(): CombatClassifications;
|
|
192
199
|
set combatClassifications(combatClassifications: CombatClassifications);
|
|
193
|
-
get
|
|
194
|
-
set
|
|
200
|
+
get classifications(): UnitClassifications;
|
|
201
|
+
set classifications(unitClassifications: UnitClassifications);
|
|
195
202
|
get weapons(): TupleOf<UnitTypeWeapon, 2>;
|
|
196
203
|
get firstWeapon(): UnitTypeWeapon;
|
|
197
204
|
get secondWeapon(): UnitTypeWeapon;
|
|
@@ -225,6 +232,8 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
|
|
|
225
232
|
set goldCost(goldCost: number);
|
|
226
233
|
get healthRegenerationRate(): number;
|
|
227
234
|
set healthRegenerationRate(healthRegenerationRate: number);
|
|
235
|
+
get level(): number;
|
|
236
|
+
set level(level: number);
|
|
228
237
|
get manaRegenerationRate(): number;
|
|
229
238
|
set manaRegenerationRate(manaRegenerationRate: number);
|
|
230
239
|
get maximumHealth(): number;
|
|
@@ -27,6 +27,9 @@ local attackTypeToString = ____attack_2Dtype.attackTypeToString
|
|
|
27
27
|
local stringToAttackType = ____attack_2Dtype.stringToAttackType
|
|
28
28
|
local ____config = require("config")
|
|
29
29
|
local WarscriptConfig = ____config.WarscriptConfig
|
|
30
|
+
local ____armor_2Dtype = require("engine.object-data.auxiliary.armor-type")
|
|
31
|
+
local armorTypeToString = ____armor_2Dtype.armorTypeToString
|
|
32
|
+
local stringToArmorType = ____armor_2Dtype.stringToArmorType
|
|
30
33
|
local getOrCreateUnitTypeWeapons
|
|
31
34
|
____exports.UnitTypeWeapon = __TS__Class()
|
|
32
35
|
local UnitTypeWeapon = ____exports.UnitTypeWeapon
|
|
@@ -936,6 +939,19 @@ __TS__SetDescriptor(
|
|
|
936
939
|
},
|
|
937
940
|
true
|
|
938
941
|
)
|
|
942
|
+
__TS__SetDescriptor(
|
|
943
|
+
UnitType.prototype,
|
|
944
|
+
"selectionCircleHeight",
|
|
945
|
+
{
|
|
946
|
+
get = function(self)
|
|
947
|
+
return self:getNumberField("uslz")
|
|
948
|
+
end,
|
|
949
|
+
set = function(self, height)
|
|
950
|
+
self:setNumberField("uslz", height)
|
|
951
|
+
end
|
|
952
|
+
},
|
|
953
|
+
true
|
|
954
|
+
)
|
|
939
955
|
__TS__SetDescriptor(
|
|
940
956
|
UnitType.prototype,
|
|
941
957
|
"selectionCircleScale",
|
|
@@ -1183,6 +1199,19 @@ __TS__SetDescriptor(
|
|
|
1183
1199
|
},
|
|
1184
1200
|
true
|
|
1185
1201
|
)
|
|
1202
|
+
__TS__SetDescriptor(
|
|
1203
|
+
UnitType.prototype,
|
|
1204
|
+
"armor",
|
|
1205
|
+
{
|
|
1206
|
+
get = function(self)
|
|
1207
|
+
return self:getNumberField("udef")
|
|
1208
|
+
end,
|
|
1209
|
+
set = function(self, armor)
|
|
1210
|
+
self:setNumberField("udef", armor)
|
|
1211
|
+
end
|
|
1212
|
+
},
|
|
1213
|
+
true
|
|
1214
|
+
)
|
|
1186
1215
|
__TS__SetDescriptor(
|
|
1187
1216
|
UnitType.prototype,
|
|
1188
1217
|
"armorSoundType",
|
|
@@ -1222,6 +1251,22 @@ __TS__SetDescriptor(
|
|
|
1222
1251
|
},
|
|
1223
1252
|
true
|
|
1224
1253
|
)
|
|
1254
|
+
__TS__SetDescriptor(
|
|
1255
|
+
UnitType.prototype,
|
|
1256
|
+
"armorType",
|
|
1257
|
+
{
|
|
1258
|
+
get = function(self)
|
|
1259
|
+
return stringToArmorType(self:getStringField("udty"))
|
|
1260
|
+
end,
|
|
1261
|
+
set = function(self, armorType)
|
|
1262
|
+
self:setStringField(
|
|
1263
|
+
"udty",
|
|
1264
|
+
armorTypeToString(armorType)
|
|
1265
|
+
)
|
|
1266
|
+
end
|
|
1267
|
+
},
|
|
1268
|
+
true
|
|
1269
|
+
)
|
|
1225
1270
|
__TS__SetDescriptor(
|
|
1226
1271
|
UnitType.prototype,
|
|
1227
1272
|
"combatClassifications",
|
|
@@ -1240,7 +1285,7 @@ __TS__SetDescriptor(
|
|
|
1240
1285
|
)
|
|
1241
1286
|
__TS__SetDescriptor(
|
|
1242
1287
|
UnitType.prototype,
|
|
1243
|
-
"
|
|
1288
|
+
"classifications",
|
|
1244
1289
|
{
|
|
1245
1290
|
get = function(self)
|
|
1246
1291
|
return stringArrayToUnitClassifications(self:getStringsField("utyp"))
|
|
@@ -1476,6 +1521,19 @@ __TS__SetDescriptor(
|
|
|
1476
1521
|
},
|
|
1477
1522
|
true
|
|
1478
1523
|
)
|
|
1524
|
+
__TS__SetDescriptor(
|
|
1525
|
+
UnitType.prototype,
|
|
1526
|
+
"level",
|
|
1527
|
+
{
|
|
1528
|
+
get = function(self)
|
|
1529
|
+
return self:getNumberField("ulev")
|
|
1530
|
+
end,
|
|
1531
|
+
set = function(self, level)
|
|
1532
|
+
self:setNumberField("ulev", level)
|
|
1533
|
+
end
|
|
1534
|
+
},
|
|
1535
|
+
true
|
|
1536
|
+
)
|
|
1479
1537
|
__TS__SetDescriptor(
|
|
1480
1538
|
UnitType.prototype,
|
|
1481
1539
|
"manaRegenerationRate",
|
|
@@ -4,6 +4,7 @@ import { ObjectField, ObjectLevelField, ObjectLevelFieldValueChangeEvent, Readon
|
|
|
4
4
|
import { UnitType, UnitTypeId } from "../object-data/entry/unit-type";
|
|
5
5
|
import { ReadonlyNonEmptyLinkedSet } from "../../utility/linked-set";
|
|
6
6
|
import { AttackType } from "../object-data/auxiliary/attack-type";
|
|
7
|
+
import { UnitClassifications } from "../object-data/auxiliary/unit-classification";
|
|
7
8
|
export declare abstract class UnitField<ValueType extends number | string | boolean = number | string | boolean, NativeFieldType = any> extends ObjectField<UnitType, Unit, ValueType, NativeFieldType> {
|
|
8
9
|
protected get instanceClass(): typeof Unit;
|
|
9
10
|
protected getObjectDataEntryId(instance: Unit): UnitTypeId;
|
|
@@ -56,4 +57,14 @@ export declare abstract class UnitEnumWeaponField<T extends number> extends Unit
|
|
|
56
57
|
export declare class UnitAttackTypeWeaponField extends UnitEnumWeaponField<AttackType> {
|
|
57
58
|
protected values: ReadonlyNonEmptyLinkedSet<AttackType>;
|
|
58
59
|
}
|
|
60
|
+
export declare class UnitClassificationsField extends UnitField<UnitClassifications, junitintegerfield> {
|
|
61
|
+
protected get defaultValue(): UnitClassifications;
|
|
62
|
+
protected getNativeFieldById(id: number): junitintegerfield;
|
|
63
|
+
protected getNativeFieldValue(instance: Unit): UnitClassifications;
|
|
64
|
+
protected setNativeFieldValue(instance: Unit, value: UnitClassifications): boolean;
|
|
65
|
+
}
|
|
66
|
+
export declare class UnitPropulsionWindowField extends UnitFloatField {
|
|
67
|
+
protected getNativeFieldValue(instance: Unit): number;
|
|
68
|
+
protected setNativeFieldValue(instance: Unit, value: number): boolean;
|
|
69
|
+
}
|
|
59
70
|
export {};
|
|
@@ -18,6 +18,8 @@ local convertUnitStringField = ConvertUnitStringField
|
|
|
18
18
|
local convertUnitWeaponIntegerField = ConvertUnitWeaponIntegerField
|
|
19
19
|
local getUnitWeaponIntegerField = BlzGetUnitWeaponIntegerField
|
|
20
20
|
local setUnitWeaponIntegerField = BlzSetUnitWeaponIntegerField
|
|
21
|
+
local getUnitPropulsionWindow = GetUnitPropWindow
|
|
22
|
+
local setUnitPropulsionWindow = SetUnitPropWindow
|
|
21
23
|
____exports.UnitField = __TS__Class()
|
|
22
24
|
local UnitField = ____exports.UnitField
|
|
23
25
|
UnitField.name = "UnitField"
|
|
@@ -215,4 +217,36 @@ function UnitAttackTypeWeaponField.prototype.____constructor(self, ...)
|
|
|
215
217
|
6
|
|
216
218
|
)
|
|
217
219
|
end
|
|
220
|
+
____exports.UnitClassificationsField = __TS__Class()
|
|
221
|
+
local UnitClassificationsField = ____exports.UnitClassificationsField
|
|
222
|
+
UnitClassificationsField.name = "UnitClassificationsField"
|
|
223
|
+
__TS__ClassExtends(UnitClassificationsField, ____exports.UnitField)
|
|
224
|
+
function UnitClassificationsField.prototype.getNativeFieldById(self, id)
|
|
225
|
+
return convertUnitIntegerField(id)
|
|
226
|
+
end
|
|
227
|
+
function UnitClassificationsField.prototype.getNativeFieldValue(self, instance)
|
|
228
|
+
return instance:getField(self.nativeField)
|
|
229
|
+
end
|
|
230
|
+
function UnitClassificationsField.prototype.setNativeFieldValue(self, instance, value)
|
|
231
|
+
return instance:setField(self.nativeField, value)
|
|
232
|
+
end
|
|
233
|
+
__TS__SetDescriptor(
|
|
234
|
+
UnitClassificationsField.prototype,
|
|
235
|
+
"defaultValue",
|
|
236
|
+
{get = function(self)
|
|
237
|
+
return 0
|
|
238
|
+
end},
|
|
239
|
+
true
|
|
240
|
+
)
|
|
241
|
+
____exports.UnitPropulsionWindowField = __TS__Class()
|
|
242
|
+
local UnitPropulsionWindowField = ____exports.UnitPropulsionWindowField
|
|
243
|
+
UnitPropulsionWindowField.name = "UnitPropulsionWindowField"
|
|
244
|
+
__TS__ClassExtends(UnitPropulsionWindowField, ____exports.UnitFloatField)
|
|
245
|
+
function UnitPropulsionWindowField.prototype.getNativeFieldValue(self, instance)
|
|
246
|
+
return getUnitPropulsionWindow(instance.handle)
|
|
247
|
+
end
|
|
248
|
+
function UnitPropulsionWindowField.prototype.setNativeFieldValue(self, instance, value)
|
|
249
|
+
setUnitPropulsionWindow(instance.handle, value)
|
|
250
|
+
return true
|
|
251
|
+
end
|
|
218
252
|
return ____exports
|