warscript 0.0.1-dev.833c02f → 0.0.1-dev.83ffb73

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (51) hide show
  1. package/core/types/timer.d.ts +2 -1
  2. package/core/types/timer.lua +7 -2
  3. package/decl/native.d.ts +4 -2
  4. package/engine/behavior.d.ts +2 -0
  5. package/engine/behavior.lua +53 -27
  6. package/engine/behaviour/ability/apply-buff.lua +1 -1
  7. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  8. package/engine/behaviour/ability/emulate-impact.lua +11 -3
  9. package/engine/behaviour/ability.lua +8 -17
  10. package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
  11. package/engine/behaviour/unit/stun-immunity.lua +43 -27
  12. package/engine/behaviour/unit.d.ts +26 -0
  13. package/engine/behaviour/unit.lua +163 -4
  14. package/engine/buff.d.ts +2 -1
  15. package/engine/buff.lua +9 -3
  16. package/engine/internal/ability.d.ts +4 -0
  17. package/engine/internal/ability.lua +23 -0
  18. package/engine/internal/item/ability.lua +63 -11
  19. package/engine/internal/item.d.ts +3 -1
  20. package/engine/internal/item.lua +75 -3
  21. package/engine/internal/unit/ability.d.ts +35 -0
  22. package/engine/internal/unit/ability.lua +62 -0
  23. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  24. package/engine/internal/unit/allowed-targets.lua +9 -1
  25. package/engine/internal/unit/order.d.ts +20 -0
  26. package/engine/internal/unit/order.lua +136 -0
  27. package/engine/internal/unit-missile-launch.lua +1 -1
  28. package/engine/internal/unit.d.ts +10 -4
  29. package/engine/internal/unit.lua +144 -58
  30. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  31. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  32. package/engine/object-data/entry/ability-type.lua +1 -3
  33. package/engine/object-data/entry/unit-type.d.ts +11 -2
  34. package/engine/object-data/entry/unit-type.lua +59 -1
  35. package/engine/object-field/unit.d.ts +11 -0
  36. package/engine/object-field/unit.lua +34 -0
  37. package/engine/object-field.d.ts +6 -3
  38. package/engine/object-field.lua +85 -73
  39. package/engine/standard/fields/unit.d.ts +4 -0
  40. package/engine/standard/fields/unit.lua +7 -0
  41. package/engine/text-tag.d.ts +36 -2
  42. package/engine/text-tag.lua +175 -10
  43. package/engine/unit.d.ts +1 -0
  44. package/engine/unit.lua +1 -0
  45. package/package.json +2 -2
  46. package/utility/functions.d.ts +5 -0
  47. package/utility/functions.lua +5 -0
  48. package/utility/lua-maps.d.ts +1 -0
  49. package/utility/lua-maps.lua +4 -0
  50. package/core/types/order.d.ts +0 -25
  51. package/core/types/order.lua +0 -55
@@ -131,6 +131,41 @@ declare module "../unit" {
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  const abilityNoTargetChannelingStartEvent: DispatchingEvent<[Unit, Ability]>;
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  }
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  }
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+ declare module "../unit" {
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+ namespace Unit {
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+ const abilityImpactEvent: DispatchingEvent<[Unit, Ability]>;
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+ }
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+ }
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+ declare module "../unit" {
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+ namespace Unit {
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+ const abilityWidgetTargetImpactEvent: DispatchingEvent<[Unit, Ability, Widget]>;
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+ }
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+ }
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+ declare module "../unit" {
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+ namespace Unit {
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+ const abilityUnitTargetImpactEvent: DispatchingEvent<[Unit, Ability, Unit]>;
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+ }
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+ }
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+ declare module "../unit" {
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+ namespace Unit {
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+ const abilityItemTargetImpactEvent: DispatchingEvent<[Unit, Ability, Item]>;
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+ }
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+ }
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+ declare module "../unit" {
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+ namespace Unit {
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+ const abilityDestructibleTargetImpactEvent: DispatchingEvent<[Unit, Ability, Destructable]>;
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+ }
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+ }
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+ declare module "../unit" {
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+ namespace Unit {
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+ const abilityPointTargetImpactEvent: DispatchingEvent<[Unit, Ability, number, number]>;
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+ }
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+ }
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+ declare module "../unit" {
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+ namespace Unit {
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+ const abilityNoTargetImpactEvent: DispatchingEvent<[Unit, Ability]>;
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+ }
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+ }
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  declare module "../unit" {
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  namespace Unit {
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  const abilityChannelingFinishEvent: DispatchingEvent<[Unit, Ability]>;
@@ -21,6 +21,8 @@ local ____preconditions = require("utility.preconditions")
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  local checkNotNull = ____preconditions.checkNotNull
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  local ____lazy = require("utility.lazy")
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  local lazyRecord = ____lazy.lazyRecord
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+ local ____timer = require("core.types.timer")
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+ local Timer = ____timer.Timer
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  local eventInvoke = Event.invoke
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  local condition = Condition
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  local createTrigger = CreateTrigger
@@ -345,6 +347,66 @@ rawset(
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  extractAbilityTypeId
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  )
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  )
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+ local internalAbilityImpactEvent = __TS__New(Event)
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+ internalAbilityChannelingStartEvent:addListener(function(...)
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+ Timer:run(eventInvoke, internalAbilityImpactEvent, ...)
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+ end)
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+ rawset(
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+ Unit,
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+ "abilityImpactEvent",
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+ createDispatchingEvent(
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+ createCommonEvent(internalAbilityImpactEvent),
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+ extractAbilityTypeId
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+ )
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+ )
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+ rawset(
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+ Unit,
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+ "abilityWidgetTargetImpactEvent",
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+ createDispatchingEvent(
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+ createWidgetTargetEvent(internalAbilityImpactEvent),
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+ extractAbilityTypeId
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+ )
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+ )
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+ rawset(
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+ Unit,
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+ "abilityUnitTargetImpactEvent",
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+ createDispatchingEvent(
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+ createUnitTargetEvent(internalAbilityImpactEvent),
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+ extractAbilityTypeId
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+ )
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+ )
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+ rawset(
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+ Unit,
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+ "abilityItemTargetImpactEvent",
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+ createDispatchingEvent(
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+ createItemTargetEvent(internalAbilityImpactEvent),
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+ extractAbilityTypeId
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+ )
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+ )
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+ rawset(
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+ Unit,
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+ "abilityDestructibleTargetImpactEvent",
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+ createDispatchingEvent(
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+ createDestructibleTargetEvent(internalAbilityImpactEvent),
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+ extractAbilityTypeId
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+ )
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+ )
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+ rawset(
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+ Unit,
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+ "abilityPointTargetImpactEvent",
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+ createDispatchingEvent(
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+ createPointTargetEvent(internalAbilityImpactEvent),
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+ extractAbilityTypeId
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+ )
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+ )
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+ rawset(
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+ Unit,
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+ "abilityNoTargetImpactEvent",
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+ createDispatchingEvent(
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+ createNoTargetEvent(internalAbilityImpactEvent),
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+ extractAbilityTypeId
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+ )
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+ )
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  rawset(
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  Unit,
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  "abilityChannelingFinishEvent",
@@ -2,7 +2,7 @@
2
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  import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
3
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  declare module "../unit" {
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  interface Unit {
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- isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications: CombatClassifications): boolean;
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+ isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications?: CombatClassifications): boolean;
6
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  }
7
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  }
8
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  declare module "../unit" {
@@ -5,7 +5,15 @@ local initializeFilterTargetState = ____combat_2Dclassification.initializeFilter
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  local ____unit = require("engine.internal.unit")
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  local Unit = ____unit.Unit
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  Unit.prototype.isAllowedTarget = function(self, source, allowedTargetCombatClassifications)
8
- initializeFilterTargetState(source, allowedTargetCombatClassifications)
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+ if allowedTargetCombatClassifications ~= nil then
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+ initializeFilterTargetState(source, allowedTargetCombatClassifications)
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+ return filterTarget(self)
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+ end
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+ initializeFilterTargetState(source, source.firstWeapon.allowedTargetCombatClassifications)
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+ if filterTarget(self) then
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+ return true
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+ end
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+ initializeFilterTargetState(source, source.secondWeapon.allowedTargetCombatClassifications)
9
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  return filterTarget(self)
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  end
11
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  Unit.getAllowedTargetsInRange = function(source, allowedTargetCombatClassifications, x, y, range)
@@ -0,0 +1,20 @@
1
+ /** @noSelfInFile */
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+ import { Widget } from "../../../core/types/widget";
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+ export declare const enum OrderType {
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+ IMMEDIATE = 0,
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+ POINT = 1,
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+ TARGET = 2
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+ }
8
+ declare module "../unit" {
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+ interface Unit {
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+ readonly currentOrderType: OrderType;
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+ readonly currentOrderId: number;
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+ readonly currentOrderStartTime: number;
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+ readonly currentOrderStartX: number;
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+ readonly currentOrderStartY: number;
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+ readonly currentOrderTargetX: number;
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+ readonly currentOrderTargetY: number;
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+ readonly currentOrderTarget?: Widget;
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+ issueOrder(...order: [orderType: OrderType.IMMEDIATE, orderId: number] | [orderType: OrderType.POINT, orderId: number, x: number, y: number] | [orderType: OrderType.TARGET, orderId: number, target: Widget]): boolean;
19
+ }
20
+ }
@@ -0,0 +1,136 @@
1
+ local ____lualib = require("lualib_bundle")
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+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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+ local ____exports = {}
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+ local ____attributes = require("attributes")
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+ local attribute = ____attributes.attribute
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+ local ____unit = require("engine.internal.unit")
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+ local Unit = ____unit.Unit
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+ local ____game = require("core.game")
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+ local elapsedTime = ____game.elapsedTime
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+ local getUnitCurrentOrder = GetUnitCurrentOrder
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+ local issueImmediateOrderById = IssueImmediateOrderById
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+ local issuePointOrderById = IssuePointOrderById
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+ local issueTargetOrderById = IssueTargetOrderById
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+ local unitLastOrderTypeAttribute = attribute()
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+ local unitLastOrderIdAttribute = attribute()
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+ local unitLastOrderStartTimeAttribute = attribute()
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+ local unitLastOrderStartXAttribute = attribute()
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+ local unitLastOrderStartYAttribute = attribute()
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+ local unitLastOrderTargetXAttribute = attribute()
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+ local unitLastOrderTargetYAttribute = attribute()
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+ local unitLastOrderTargetAttribute = attribute()
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+ Unit.onImmediateOrder:addListener(
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+ 4,
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+ function(unit, orderId)
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+ unit[unitLastOrderTypeAttribute] = 0
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+ unit[unitLastOrderIdAttribute] = orderId
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+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
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+ unit[unitLastOrderStartXAttribute] = unit.x
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+ unit[unitLastOrderStartYAttribute] = unit.y
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+ unit[unitLastOrderTargetXAttribute] = nil
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+ unit[unitLastOrderTargetYAttribute] = nil
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+ unit[unitLastOrderTargetAttribute] = nil
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+ end
34
+ )
35
+ Unit.onPointOrder:addListener(
36
+ 4,
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+ function(unit, orderId, x, y)
38
+ unit[unitLastOrderTypeAttribute] = 1
39
+ unit[unitLastOrderIdAttribute] = orderId
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+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
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+ unit[unitLastOrderStartXAttribute] = unit.x
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+ unit[unitLastOrderStartYAttribute] = unit.y
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+ unit[unitLastOrderTargetXAttribute] = x
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+ unit[unitLastOrderTargetYAttribute] = y
45
+ unit[unitLastOrderTargetAttribute] = nil
46
+ end
47
+ )
48
+ Unit.onTargetOrder:addListener(
49
+ 4,
50
+ function(unit, orderId, target)
51
+ unit[unitLastOrderTypeAttribute] = 2
52
+ unit[unitLastOrderIdAttribute] = orderId
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+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
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+ unit[unitLastOrderStartXAttribute] = unit.x
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+ unit[unitLastOrderStartYAttribute] = unit.y
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+ unit[unitLastOrderTargetXAttribute] = target.x
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+ unit[unitLastOrderTargetYAttribute] = target.y
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+ unit[unitLastOrderTargetAttribute] = target
59
+ end
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+ )
61
+ local function toUndefinedIfCurrentOrderDoesNotMatchLast(unit, value)
62
+ local currentOrderId = getUnitCurrentOrder(unit.handle)
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+ local lastOrderId = unit[unitLastOrderIdAttribute]
64
+ local ____temp_0
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+ if currentOrderId == lastOrderId or currentOrderId == orderId("patrolAI") and lastOrderId == orderId("patrol") then
66
+ ____temp_0 = value
67
+ else
68
+ ____temp_0 = nil
69
+ end
70
+ return ____temp_0
71
+ end
72
+ __TS__ObjectDefineProperty(
73
+ Unit.prototype,
74
+ "currentOrderType",
75
+ {get = function(self)
76
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTypeAttribute]) or 0
77
+ end}
78
+ )
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+ __TS__ObjectDefineProperty(
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+ Unit.prototype,
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+ "currentOrderId",
82
+ {get = function(self)
83
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderIdAttribute]) or 0
84
+ end}
85
+ )
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+ __TS__ObjectDefineProperty(
87
+ Unit.prototype,
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+ "currentOrderStartTime",
89
+ {get = function(self)
90
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartTimeAttribute]) or 0
91
+ end}
92
+ )
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+ __TS__ObjectDefineProperty(
94
+ Unit.prototype,
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+ "currentOrderStartX",
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+ {get = function(self)
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+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartXAttribute]) or 0
98
+ end}
99
+ )
100
+ __TS__ObjectDefineProperty(
101
+ Unit.prototype,
102
+ "currentOrderStartY",
103
+ {get = function(self)
104
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartYAttribute]) or 0
105
+ end}
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+ )
107
+ __TS__ObjectDefineProperty(
108
+ Unit.prototype,
109
+ "currentOrderTargetX",
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+ {get = function(self)
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+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetXAttribute]) or 0
112
+ end}
113
+ )
114
+ __TS__ObjectDefineProperty(
115
+ Unit.prototype,
116
+ "currentOrderTargetY",
117
+ {get = function(self)
118
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetYAttribute]) or 0
119
+ end}
120
+ )
121
+ __TS__ObjectDefineProperty(
122
+ Unit.prototype,
123
+ "currentOrderTarget",
124
+ {get = function(self)
125
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetAttribute])
126
+ end}
127
+ )
128
+ local issueOrderByType = {
129
+ [0] = issueImmediateOrderById,
130
+ [1] = issuePointOrderById,
131
+ [2] = function(unitHandle, orderId, widget) return issueTargetOrderById(unitHandle, orderId, widget.handle) end
132
+ }
133
+ Unit.prototype.issueOrder = function(self, orderType, orderId, xOrTarget, y)
134
+ return issueOrderByType[orderType](self.handle, orderId, xOrTarget, y)
135
+ end
136
+ return ____exports
@@ -44,7 +44,7 @@ local function timerCallback(source, target)
44
44
  Event.invoke(autoAttackFinishEvent, source, target)
45
45
  end
46
46
  Unit.autoAttackStartEvent:addListener(function(source, target)
47
- local attackPoint = source.weapons[1].impactDelay
47
+ local attackPoint = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
48
48
  local timer = Timer:simple(attackPoint, timerCallback, source, target)
49
49
  eventTimerByUnit[source] = timer
50
50
  end)
@@ -50,8 +50,9 @@ export interface DamagingEvent extends AttributesHolder {
50
50
  readonly isAttack: boolean;
51
51
  readonly originalAmount: number;
52
52
  readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
53
54
  }
54
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
55
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
56
57
  };
57
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -83,6 +84,8 @@ export declare class UnitWeapon {
83
84
  set cooldown(cooldown: number);
84
85
  get damage(): [minimumDamage: number, maximumDamage: number];
85
86
  set damage([minimumDamage, maximumDamage]: [number, number]);
87
+ get allowedTargetCombatClassifications(): CombatClassifications;
88
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
86
89
  get damageBase(): number;
87
90
  set damageBase(damageBase: number);
88
91
  get damageDiceCount(): number;
@@ -157,13 +160,13 @@ export declare class Unit extends Handle<junit> {
157
160
  isInRangeOf(unit: Unit, range: number): boolean;
158
161
  isAllyOf(unit: Unit): boolean;
159
162
  isEnemyOf(unit: Unit): boolean;
160
- playAnimation(animation: string, rarity?: jraritycontrol): void;
161
- playAnimation(animation: number): void;
163
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
162
164
  resetAnimation(): void;
163
165
  queueAnimation(animation: string): void;
164
166
  get weapons(): [UnitWeapon, UnitWeapon];
165
167
  get firstWeapon(): UnitWeapon;
166
168
  get secondWeapon(): UnitWeapon;
169
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
167
170
  get level(): number;
168
171
  set level(v: number);
169
172
  get xp(): number;
@@ -263,7 +266,7 @@ export declare class Unit extends Handle<junit> {
263
266
  dropItemTarget(item: Item, target: Widget): boolean;
264
267
  dropItemSlot(item: Item, slot: number): boolean;
265
268
  itemInSlot(slot: number): Item | null;
266
- addAbility(abilityId: number): UnitAbility | null;
269
+ addAbility(abilityId: number): UnitAbility | undefined;
267
270
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
268
271
  setAbilityLevel(abilityId: number, level: number): number;
269
272
  getAbilityLevel(abilityId: number): number;
@@ -274,6 +277,7 @@ export declare class Unit extends Handle<junit> {
274
277
  getAbilityRemainingCooldown(abilityId: number): number;
275
278
  startAbilityCooldown(abilityId: number, cooldown: number): void;
276
279
  endAbilityCooldown(abilityId: number): void;
280
+ interruptMovement(): void;
277
281
  interruptAttack(): void;
278
282
  interruptCast(abilityId: number): void;
279
283
  getDistanceTo(target: Unit | Vec2): number;
@@ -296,6 +300,7 @@ export declare class Unit extends Handle<junit> {
296
300
  get onUnitInRange(): Record<number, Event<[Unit]>>;
297
301
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
298
302
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
303
+ get targetAcquiredEvent(): Event;
299
304
  get onSelect(): Event;
300
305
  get onDeselect(): Event;
301
306
  get onImmediateOrder(): Event<[number]>;
@@ -349,6 +354,7 @@ export declare class Unit extends Handle<junit> {
349
354
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
350
355
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
351
356
  static itemStackedEvent: UnitTriggerEvent<[Item]>;
357
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
352
358
  static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
353
359
  static get itemMoveOrderEvent(): Event<[
354
360
  unit: Unit,