warscript 0.0.1-dev.7eb000f → 0.0.1-dev.81342d5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (228) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -0
  10. package/core/types/frame.lua +117 -22
  11. package/core/types/player.d.ts +15 -0
  12. package/core/types/player.lua +56 -14
  13. package/core/types/playerCamera.d.ts +2 -0
  14. package/core/types/playerCamera.lua +123 -5
  15. package/core/types/sound.d.ts +17 -24
  16. package/core/types/sound.lua +99 -24
  17. package/core/types/tileCell.d.ts +11 -1
  18. package/core/types/tileCell.lua +97 -0
  19. package/core/types/timer.d.ts +9 -8
  20. package/core/types/timer.lua +45 -23
  21. package/core/util.d.ts +1 -1
  22. package/core/util.lua +19 -2
  23. package/decl/native.d.ts +846 -790
  24. package/engine/behavior.d.ts +18 -7
  25. package/engine/behavior.lua +175 -73
  26. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  27. package/engine/behaviour/ability/always-enabled.lua +31 -0
  28. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  29. package/engine/behaviour/ability/apply-buff.lua +32 -0
  30. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  31. package/engine/behaviour/ability/damage.d.ts +39 -11
  32. package/engine/behaviour/ability/damage.lua +83 -37
  33. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  34. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  35. package/engine/behaviour/ability/heal.d.ts +33 -6
  36. package/engine/behaviour/ability/heal.lua +89 -10
  37. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  38. package/engine/behaviour/ability/instant-impact.lua +4 -19
  39. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  40. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  41. package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
  42. package/engine/behaviour/ability/remove-buffs.lua +49 -0
  43. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  44. package/engine/behaviour/ability/restore-mana.lua +29 -0
  45. package/engine/behaviour/ability.d.ts +20 -4
  46. package/engine/behaviour/ability.lua +111 -47
  47. package/engine/behaviour/unit/stun-immunity.d.ts +11 -5
  48. package/engine/behaviour/unit/stun-immunity.lua +53 -28
  49. package/engine/behaviour/unit.d.ts +44 -2
  50. package/engine/behaviour/unit.lua +277 -6
  51. package/engine/buff.d.ts +111 -42
  52. package/engine/buff.lua +501 -208
  53. package/engine/game-map.d.ts +7 -0
  54. package/engine/game-map.lua +32 -0
  55. package/engine/internal/ability.d.ts +23 -14
  56. package/engine/internal/ability.lua +129 -85
  57. package/engine/internal/item/ability.lua +162 -4
  58. package/engine/internal/item+owner.lua +12 -6
  59. package/engine/internal/item.d.ts +20 -19
  60. package/engine/internal/item.lua +191 -74
  61. package/engine/internal/mechanics/ability-duration.lua +1 -1
  62. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  63. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  64. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  65. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  66. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  67. package/engine/internal/misc/frame-coordinates.lua +21 -0
  68. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  69. package/engine/internal/misc/get-terrain-z.lua +11 -0
  70. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  71. package/engine/internal/misc/player-local-handle.lua +5 -0
  72. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  73. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  74. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  75. package/engine/internal/object-data/evasion-probability.lua +16 -0
  76. package/engine/internal/unit/ability.d.ts +45 -1
  77. package/engine/internal/unit/ability.lua +128 -17
  78. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  79. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  80. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  81. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  82. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  83. package/engine/internal/unit/allowed-targets.lua +9 -1
  84. package/engine/internal/unit/bonus.d.ts +6 -2
  85. package/engine/internal/unit/bonus.lua +23 -1
  86. package/engine/internal/unit/fly-height.d.ts +7 -0
  87. package/engine/internal/unit/fly-height.lua +20 -0
  88. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  89. package/engine/internal/unit/ignore-events-items.lua +5 -0
  90. package/engine/internal/unit/item.d.ts +24 -0
  91. package/engine/internal/unit/item.lua +78 -0
  92. package/engine/internal/unit/main-selected.d.ts +13 -0
  93. package/engine/internal/unit/main-selected.lua +36 -0
  94. package/engine/internal/unit/order.d.ts +20 -0
  95. package/engine/internal/unit/order.lua +136 -0
  96. package/engine/internal/unit/scale.d.ts +7 -0
  97. package/engine/internal/unit/scale.lua +20 -0
  98. package/engine/internal/unit+ability.lua +12 -3
  99. package/engine/internal/unit+damage.d.ts +2 -11
  100. package/engine/internal/unit+damage.lua +10 -14
  101. package/engine/internal/unit+spellSteal.lua +1 -2
  102. package/engine/internal/unit+transport.lua +4 -10
  103. package/engine/internal/unit-missile-launch.lua +63 -13
  104. package/engine/internal/unit.d.ts +64 -23
  105. package/engine/internal/unit.lua +450 -195
  106. package/engine/internal/utility.lua +12 -0
  107. package/engine/lightning.d.ts +12 -5
  108. package/engine/lightning.lua +48 -14
  109. package/engine/local-client.d.ts +9 -2
  110. package/engine/local-client.lua +112 -0
  111. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  112. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  113. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  114. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  115. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  116. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  117. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  118. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  119. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  120. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  121. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  122. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  123. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  124. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  125. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  126. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  127. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  128. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  129. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  130. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  131. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  132. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  133. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  134. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  135. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  136. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  137. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  138. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  139. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  140. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  141. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  142. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  143. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  144. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  145. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  146. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  147. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  148. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  149. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  150. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  151. package/engine/object-data/entry/ability-type/web.lua +52 -0
  152. package/engine/object-data/entry/ability-type.d.ts +19 -17
  153. package/engine/object-data/entry/ability-type.lua +93 -36
  154. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  155. package/engine/object-data/entry/buff-type.d.ts +6 -12
  156. package/engine/object-data/entry/buff-type.lua +13 -29
  157. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  158. package/engine/object-data/entry/item-type.d.ts +15 -1
  159. package/engine/object-data/entry/item-type.lua +93 -2
  160. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  161. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  162. package/engine/object-data/entry/sound-preset.lua +140 -0
  163. package/engine/object-data/entry/unit-type.d.ts +21 -5
  164. package/engine/object-data/entry/unit-type.lua +214 -93
  165. package/engine/object-data/entry/upgrade.d.ts +1 -1
  166. package/engine/object-data/entry/upgrade.lua +4 -4
  167. package/engine/object-data/entry.d.ts +16 -14
  168. package/engine/object-data/entry.lua +60 -32
  169. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  170. package/engine/object-field/ability.d.ts +28 -5
  171. package/engine/object-field/ability.lua +59 -5
  172. package/engine/object-field/unit.d.ts +69 -3
  173. package/engine/object-field/unit.lua +264 -7
  174. package/engine/object-field.d.ts +23 -6
  175. package/engine/object-field.lua +311 -124
  176. package/engine/random.d.ts +9 -0
  177. package/engine/random.lua +13 -0
  178. package/engine/standard/entries/buff-type.d.ts +3 -0
  179. package/engine/standard/entries/buff-type.lua +3 -0
  180. package/engine/standard/entries/sound-preset.d.ts +10 -0
  181. package/engine/standard/entries/sound-preset.lua +10 -0
  182. package/engine/standard/fields/ability.d.ts +2 -0
  183. package/engine/standard/fields/ability.lua +2 -0
  184. package/engine/standard/fields/unit.d.ts +6 -0
  185. package/engine/standard/fields/unit.lua +11 -0
  186. package/engine/synchronization.d.ts +11 -0
  187. package/engine/synchronization.lua +77 -0
  188. package/engine/text-tag.d.ts +36 -2
  189. package/engine/text-tag.lua +250 -10
  190. package/engine/unit.d.ts +6 -0
  191. package/engine/unit.lua +6 -0
  192. package/event.d.ts +2 -2
  193. package/event.lua +9 -5
  194. package/index.d.ts +1 -0
  195. package/index.lua +1 -0
  196. package/lualib_bundle.lua +7 -2
  197. package/net/socket.d.ts +7 -1
  198. package/net/socket.lua +45 -4
  199. package/network.d.ts +1 -0
  200. package/network.lua +3 -2
  201. package/objutil/buff.lua +3 -4
  202. package/objutil/unit.lua +8 -0
  203. package/package.json +2 -2
  204. package/patch-lua.d.ts +0 -0
  205. package/patch-lua.lua +10 -0
  206. package/patch-lualib.lua +1 -1
  207. package/property.d.ts +55 -0
  208. package/property.lua +374 -0
  209. package/utility/arrays.d.ts +10 -1
  210. package/utility/arrays.lua +45 -3
  211. package/utility/callback-array.d.ts +17 -0
  212. package/utility/callback-array.lua +61 -0
  213. package/utility/functions.d.ts +8 -0
  214. package/utility/functions.lua +13 -0
  215. package/utility/lazy.d.ts +2 -0
  216. package/utility/lazy.lua +14 -0
  217. package/utility/linked-set.d.ts +13 -2
  218. package/utility/linked-set.lua +27 -3
  219. package/utility/lua-maps.d.ts +15 -2
  220. package/utility/lua-maps.lua +53 -2
  221. package/utility/lua-sets.d.ts +2 -0
  222. package/utility/lua-sets.lua +7 -0
  223. package/utility/reflection.lua +11 -7
  224. package/utility/types.d.ts +4 -0
  225. package/core/mapbounds.d.ts +0 -8
  226. package/core/mapbounds.lua +0 -12
  227. package/core/types/order.d.ts +0 -25
  228. package/core/types/order.lua +0 -55
@@ -1,6 +1,7 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__New = ____lualib.__TS__New
4
5
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
6
  local ____exports = {}
6
7
  local ____behavior = require("engine.behavior")
@@ -9,17 +10,151 @@ local ____unit = require("engine.internal.unit")
9
10
  local Unit = ____unit.Unit
10
11
  require("engine.internal.unit+ability")
11
12
  require("engine.internal.unit-missile-launch")
13
+ local ____linked_2Dset = require("utility.linked-set")
14
+ local LinkedSet = ____linked_2Dset.LinkedSet
15
+ local ____lua_2Dmaps = require("utility.lua-maps")
16
+ local getOrPut = ____lua_2Dmaps.getOrPut
17
+ local mutableLuaMap = ____lua_2Dmaps.mutableLuaMap
18
+ local ____lua_2Dsets = require("utility.lua-sets")
19
+ local mutableLuaSet = ____lua_2Dsets.mutableLuaSet
20
+ local ____bonus = require("engine.internal.unit.bonus")
21
+ local addOrUpdateOrRemoveUnitBonus = ____bonus.addOrUpdateOrRemoveUnitBonus
22
+ local getUnitBonus = ____bonus.getUnitBonus
23
+ local removeUnitBonus = ____bonus.removeUnitBonus
24
+ local safeCall = warpack.safeCall
25
+ local createBehaviorFunctionsByUnitTypeId = {}
26
+ local behaviorsByOwningPlayerEvent = {}
27
+ local listenerByBehaviorByOwningPlayerEvent = {}
28
+ local owningPlayerEventsByBehavior = {}
29
+ local behaviorsByInRangeUnitEvent = {}
30
+ local rangeByBehaviorByInRangeUnitEvent = {}
31
+ local listenerByBehaviorByInRangeUnitEvent = {}
32
+ local inRangeUnitEventsByBehavior = {}
12
33
  ____exports.UnitBehavior = __TS__Class()
13
34
  local UnitBehavior = ____exports.UnitBehavior
14
35
  UnitBehavior.name = "UnitBehavior"
15
36
  __TS__ClassExtends(UnitBehavior, Behavior)
16
- function UnitBehavior.prototype.____constructor(self, unit)
17
- Behavior.prototype.____constructor(self, unit)
37
+ function UnitBehavior.prototype.____constructor(self, unit, priority)
38
+ Behavior.prototype.____constructor(self, unit, priority)
39
+ end
40
+ function UnitBehavior.prototype.onDestroy(self)
41
+ local owningPlayerEvents = owningPlayerEventsByBehavior[self]
42
+ if owningPlayerEvents ~= nil then
43
+ for event in pairs(owningPlayerEvents) do
44
+ local ____opt_0 = behaviorsByOwningPlayerEvent[event]
45
+ if ____opt_0 ~= nil then
46
+ ____opt_0:remove(self)
47
+ end
48
+ local ____opt_2 = listenerByBehaviorByOwningPlayerEvent[event]
49
+ if ____opt_2 ~= nil then
50
+ ____opt_2[self] = nil
51
+ end
52
+ end
53
+ owningPlayerEventsByBehavior[self] = nil
54
+ end
55
+ local inRangeUnitEvents = inRangeUnitEventsByBehavior[self]
56
+ if inRangeUnitEvents ~= nil then
57
+ for event in pairs(inRangeUnitEvents) do
58
+ local ____opt_4 = behaviorsByInRangeUnitEvent[event]
59
+ if ____opt_4 ~= nil then
60
+ ____opt_4:remove(self)
61
+ end
62
+ local ____opt_6 = rangeByBehaviorByInRangeUnitEvent[event]
63
+ if ____opt_6 ~= nil then
64
+ ____opt_6[self] = nil
65
+ end
66
+ local ____opt_8 = listenerByBehaviorByInRangeUnitEvent[event]
67
+ if ____opt_8 ~= nil then
68
+ ____opt_8[self] = nil
69
+ end
70
+ end
71
+ inRangeUnitEventsByBehavior[self] = nil
72
+ end
73
+ if self._bonusIdByBonusType ~= nil then
74
+ for bonusType, bonusId in pairs(self._bonusIdByBonusType) do
75
+ removeUnitBonus(self.object, bonusType, bonusId)
76
+ end
77
+ end
78
+ return Behavior.prototype.onDestroy(self)
79
+ end
80
+ function UnitBehavior.prototype.getUnitBonus(self, bonusType)
81
+ local ____opt_10 = self._bonusIdByBonusType
82
+ local bonusId = ____opt_10 and ____opt_10[bonusType]
83
+ return bonusId == nil and 0 or getUnitBonus(self.object, bonusType, bonusId)
84
+ end
85
+ function UnitBehavior.prototype.addOrUpdateOrRemoveUnitBonus(self, bonusType, value)
86
+ local bonusIdByBonusType = self._bonusIdByBonusType
87
+ if bonusIdByBonusType == nil then
88
+ bonusIdByBonusType = {}
89
+ self._bonusIdByBonusType = bonusIdByBonusType
90
+ end
91
+ bonusIdByBonusType[bonusType] = addOrUpdateOrRemoveUnitBonus(self.object, bonusType, bonusIdByBonusType[bonusType], value)
92
+ end
93
+ function UnitBehavior.prototype.registerOwningPlayerEvent(self, event, extractPlayer, listener)
94
+ local listenerByBehavior = getOrPut(listenerByBehaviorByOwningPlayerEvent, event, mutableLuaMap)
95
+ listenerByBehavior[self] = listener
96
+ getOrPut(inRangeUnitEventsByBehavior, self, mutableLuaSet)[event] = true
97
+ local behaviors = behaviorsByOwningPlayerEvent[event]
98
+ if behaviors == nil then
99
+ event:addListener(function(...)
100
+ local behaviors = behaviorsByOwningPlayerEvent[event]
101
+ if behaviors ~= nil then
102
+ local player = extractPlayer(...)
103
+ if player ~= nil then
104
+ for behavior in pairs(behaviors) do
105
+ if behavior.unit.owner == player then
106
+ safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
107
+ end
108
+ end
109
+ end
110
+ end
111
+ end)
112
+ behaviors = __TS__New(LinkedSet)
113
+ behaviorsByOwningPlayerEvent[event] = behaviors
114
+ end
115
+ behaviors:add(self)
116
+ end
117
+ function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, extractUnit, range, listener)
118
+ local rangeByBehavior = getOrPut(rangeByBehaviorByInRangeUnitEvent, event, mutableLuaMap)
119
+ rangeByBehavior[self] = range
120
+ local listenerByBehavior = getOrPut(listenerByBehaviorByInRangeUnitEvent, event, mutableLuaMap)
121
+ listenerByBehavior[self] = listener
122
+ getOrPut(inRangeUnitEventsByBehavior, self, mutableLuaSet)[event] = true
123
+ local behaviors = behaviorsByInRangeUnitEvent[event]
124
+ if behaviors == nil then
125
+ event:addListener(function(...)
126
+ local behaviors = behaviorsByInRangeUnitEvent[event]
127
+ if behaviors ~= nil then
128
+ local unit = extractUnit(...)
129
+ if unit ~= nil then
130
+ for behavior in pairs(behaviors) do
131
+ local range = rangeByBehavior[behavior]
132
+ if range ~= nil and unit:getCollisionDistanceTo(behavior.unit) <= range then
133
+ safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
134
+ end
135
+ end
136
+ end
137
+ end
138
+ end)
139
+ behaviors = __TS__New(LinkedSet)
140
+ behaviorsByInRangeUnitEvent[event] = behaviors
141
+ end
142
+ behaviors:add(self)
143
+ end
144
+ function UnitBehavior.prototype.onImmediateOrder(self, orderId)
145
+ end
146
+ function UnitBehavior.prototype.onTargetOrder(self, orderId, target)
147
+ end
148
+ function UnitBehavior.prototype.onPointOrder(self, orderId, x, y)
18
149
  end
19
150
  function UnitBehavior.prototype.onAutoAttackStart(self, target)
20
151
  end
21
152
  function UnitBehavior.prototype.onAutoAttackFinish(self, target)
22
153
  end
154
+ function UnitBehavior.prototype.onTargetingAutoAttackStart(self, source)
155
+ end
156
+ function UnitBehavior.prototype.onTargetingAutoAttackFinish(self, source)
157
+ end
23
158
  function UnitBehavior.prototype.onDamageDealing(self, target, event)
24
159
  end
25
160
  function UnitBehavior.prototype.onDamageDealt(self, target, event)
@@ -32,10 +167,63 @@ function UnitBehavior.prototype.onAbilityGained(self, ability)
32
167
  end
33
168
  function UnitBehavior.prototype.onAbilityLost(self, ability)
34
169
  end
170
+ function UnitBehavior.prototype.onAbilityChannelingStart(self, ability)
171
+ end
172
+ function UnitBehavior.prototype.onAbilityImpact(self, ability)
173
+ end
174
+ function UnitBehavior.prototype.onAbilityWidgetTargetImpact(self, ability, target)
175
+ end
176
+ function UnitBehavior.prototype.onAbilityUnitTargetImpact(self, ability, target)
177
+ end
178
+ function UnitBehavior.prototype.onAbilityItemTargetImpact(self, ability, target)
179
+ end
180
+ function UnitBehavior.prototype.onAbilityDestructibleTargetImpact(self, ability, target)
181
+ end
182
+ function UnitBehavior.prototype.onAbilityPointTargetImpact(self, ability, x, y)
183
+ end
184
+ function UnitBehavior.prototype.onAbilityNoTargetImpact(self, ability)
185
+ end
186
+ function UnitBehavior.prototype.onAbilityChannelingFinish(self, ability)
187
+ end
188
+ function UnitBehavior.prototype.onAbilityStop(self, ability)
189
+ end
190
+ function UnitBehavior.prototype.onTargetingAbilityChannelingStart(self, ability, source)
191
+ end
192
+ function UnitBehavior.prototype.onTargetingAbilityImpact(self, ability, source)
193
+ end
194
+ function UnitBehavior.prototype.onBuffGained(self, buff)
195
+ end
196
+ function UnitBehavior.prototype.onItemDropped(self, item)
197
+ end
198
+ function UnitBehavior.prototype.onItemPickedUp(self, item)
199
+ end
200
+ function UnitBehavior.prototype.onItemUsed(self, item)
201
+ end
202
+ function UnitBehavior.prototype.onItemStacked(self, item)
203
+ end
204
+ function UnitBehavior.prototype.onItemChargesChanged(self, item)
205
+ end
35
206
  function UnitBehavior.prototype.onKill(self, target)
36
207
  end
37
208
  function UnitBehavior.prototype.onDeath(self, source)
38
209
  end
210
+ function UnitBehavior.prototype.onOwnerChange(self, previousOwner)
211
+ end
212
+ function UnitBehavior.bindUnitType(self, unitTypeId, ...)
213
+ local args = {...}
214
+ local createBehaviorFunctions = createBehaviorFunctionsByUnitTypeId[unitTypeId]
215
+ if createBehaviorFunctions == nil then
216
+ createBehaviorFunctions = {}
217
+ createBehaviorFunctionsByUnitTypeId[unitTypeId] = createBehaviorFunctions
218
+ end
219
+ createBehaviorFunctions[#createBehaviorFunctions + 1] = function(unit)
220
+ return __TS__New(
221
+ self,
222
+ unit,
223
+ table.unpack(args)
224
+ )
225
+ end
226
+ end
39
227
  __TS__SetDescriptor(
40
228
  UnitBehavior.prototype,
41
229
  "unit",
@@ -45,11 +233,28 @@ __TS__SetDescriptor(
45
233
  true
46
234
  );
47
235
  (function(self)
236
+ Unit.onImmediateOrder:addListener(function(source, orderId)
237
+ ____exports.UnitBehavior:forAll(source, "onImmediateOrder", orderId)
238
+ end)
239
+ Unit.onTargetOrder:addListener(function(source, orderId, target)
240
+ ____exports.UnitBehavior:forAll(source, "onTargetOrder", orderId, target)
241
+ end)
242
+ Unit.onPointOrder:addListener(function(source, orderId, x, y)
243
+ ____exports.UnitBehavior:forAll(
244
+ source,
245
+ "onPointOrder",
246
+ orderId,
247
+ x,
248
+ y
249
+ )
250
+ end)
48
251
  Unit.autoAttackStartEvent:addListener(function(source, target)
49
252
  ____exports.UnitBehavior:forAll(source, "onAutoAttackStart", target)
253
+ ____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackStart", source)
50
254
  end)
51
255
  Unit.autoAttackFinishEvent:addListener(function(source, target)
52
256
  ____exports.UnitBehavior:forAll(source, "onAutoAttackFinish", target)
257
+ ____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackFinish", source)
53
258
  end)
54
259
  Unit.onDamaging:addListener(function(source, target, event)
55
260
  if source ~= nil then
@@ -63,11 +268,51 @@ __TS__SetDescriptor(
63
268
  end
64
269
  ____exports.UnitBehavior:forAll(target, "onDamageReceived", source, event)
65
270
  end)
66
- Unit.abilityGainedEvent:addListener(function(source, target)
67
- ____exports.UnitBehavior:forAll(source, "onAbilityGained", target)
271
+ Unit.abilityGainedEvent:addListener(function(source, ability)
272
+ ____exports.UnitBehavior:forAll(source, "onAbilityGained", ability)
273
+ end)
274
+ Unit.abilityLostEvent:addListener(function(source, ability)
275
+ ____exports.UnitBehavior:forAll(source, "onAbilityLost", ability)
276
+ end)
277
+ Unit.abilityChannelingStartEvent:addListener(function(source, ability)
278
+ ____exports.UnitBehavior:forAll(source, "onAbilityChannelingStart", ability)
279
+ end)
280
+ Unit.abilityUnitTargetChannelingStartEvent:addListener(function(source, ability, target)
281
+ ____exports.UnitBehavior:forAll(target, "onTargetingAbilityChannelingStart", ability, source)
282
+ end)
283
+ Unit.abilityImpactEvent:addListener(function(source, ability)
284
+ ____exports.UnitBehavior:forAll(source, "onAbilityImpact", ability)
285
+ end)
286
+ Unit.abilityWidgetTargetImpactEvent:addListener(function(source, ability, target)
287
+ ____exports.UnitBehavior:forAll(source, "onAbilityWidgetTargetImpact", ability, target)
288
+ end)
289
+ Unit.abilityUnitTargetImpactEvent:addListener(function(source, ability, target)
290
+ ____exports.UnitBehavior:forAll(source, "onAbilityUnitTargetImpact", ability, target)
291
+ ____exports.UnitBehavior:forAll(target, "onTargetingAbilityImpact", ability, source)
68
292
  end)
69
- Unit.abilityLostEvent:addListener(function(source, target)
70
- ____exports.UnitBehavior:forAll(source, "onAbilityLost", target)
293
+ Unit.abilityItemTargetImpactEvent:addListener(function(source, ability, target)
294
+ ____exports.UnitBehavior:forAll(source, "onAbilityItemTargetImpact", ability, target)
295
+ end)
296
+ Unit.abilityDestructibleTargetImpactEvent:addListener(function(source, ability, target)
297
+ ____exports.UnitBehavior:forAll(source, "onAbilityDestructibleTargetImpact", ability, target)
298
+ end)
299
+ Unit.abilityPointTargetImpactEvent:addListener(function(source, ability, x, y)
300
+ ____exports.UnitBehavior:forAll(
301
+ source,
302
+ "onAbilityPointTargetImpact",
303
+ ability,
304
+ x,
305
+ y
306
+ )
307
+ end)
308
+ Unit.abilityNoTargetImpactEvent:addListener(function(source, ability)
309
+ ____exports.UnitBehavior:forAll(source, "onAbilityNoTargetImpact", ability)
310
+ end)
311
+ Unit.abilityChannelingFinishEvent:addListener(function(source, ability)
312
+ ____exports.UnitBehavior:forAll(source, "onAbilityChannelingFinish", ability)
313
+ end)
314
+ Unit.abilityStopEvent:addListener(function(source, ability)
315
+ ____exports.UnitBehavior:forAll(source, "onAbilityStop", ability)
71
316
  end)
72
317
  Unit.deathEvent:addListener(function(target, source)
73
318
  if source ~= nil then
@@ -75,7 +320,33 @@ __TS__SetDescriptor(
75
320
  end
76
321
  ____exports.UnitBehavior:forAll(target, "onDeath", source)
77
322
  end)
323
+ Unit.itemDroppedEvent:addListener(function(unit, item)
324
+ ____exports.UnitBehavior:forAll(unit, "onItemDropped", item)
325
+ end)
326
+ Unit.itemPickedUpEvent:addListener(function(unit, item)
327
+ ____exports.UnitBehavior:forAll(unit, "onItemPickedUp", item)
328
+ end)
329
+ Unit.itemUsedEvent:addListener(function(unit, item)
330
+ ____exports.UnitBehavior:forAll(unit, "onItemUsed", item)
331
+ end)
332
+ Unit.itemStackedEvent:addListener(function(unit, item)
333
+ ____exports.UnitBehavior:forAll(unit, "onItemStacked", item)
334
+ end)
335
+ Unit.itemChargesChangedEvent:addListener(function(unit, item)
336
+ ____exports.UnitBehavior:forAll(unit, "onItemChargesChanged", item)
337
+ end)
338
+ Unit.onOwnerChange:addListener(function(unit, previousOwner)
339
+ ____exports.UnitBehavior:forAll(unit, "onOwnerChange", previousOwner)
340
+ end)
78
341
  end)(UnitBehavior)
342
+ Unit.onCreate:addListener(function(unit)
343
+ local createBehaviorFunctions = createBehaviorFunctionsByUnitTypeId[unit.typeId]
344
+ if createBehaviorFunctions ~= nil then
345
+ for ____, createBehavior in ipairs(createBehaviorFunctions) do
346
+ createBehavior(unit)
347
+ end
348
+ end
349
+ end)
79
350
  Unit.destroyEvent:addListener(function(unit)
80
351
  ____exports.UnitBehavior:forAll(unit, "destroy")
81
352
  end)
package/engine/buff.d.ts CHANGED
@@ -5,16 +5,21 @@ import { Ability } from "./internal/ability";
5
5
  import { AbilityTypeId } from "./object-data/entry/ability-type";
6
6
  import { BuffPolarity } from "./object-data/auxiliary/buff-polarity";
7
7
  import { BuffResistanceType } from "./object-data/auxiliary/buff-resistance-type";
8
- import { AbilityBooleanField, AbilityBooleanLevelField, AbilityCombatClassificationsLevelField, AbilityDependentValue, AbilityIntegerField, AbilityIntegerLevelField, AbilityNumberField, AbilityNumberLevelField } from "./object-field/ability";
8
+ import { AbilityBooleanField, AbilityBooleanLevelField, AbilityCombatClassificationsLevelField, AbilityDependentValue, AbilityEnumLevelField, AbilityIntegerField, AbilityIntegerLevelField, AbilityNumberField, AbilityNumberLevelField } from "./object-field/ability";
9
9
  import { CombatClassifications } from "./object-data/auxiliary/combat-classification";
10
- import { IsExactlyAny, NonEmptyArray, Prohibit } from "../utility/types";
10
+ import { IsExactlyAny, Prohibit, ReadonlyNonEmptyArray } from "../utility/types";
11
+ import { EffectParameters } from "../core/types/effect";
11
12
  import { UnitBehavior } from "./behaviour/unit";
12
13
  import type { Widget } from "../core/types/widget";
13
14
  import { Destructor } from "../destroyable";
15
+ import { Event } from "../event";
14
16
  export type BuffConstructor<T extends Buff<any> = Buff<any>, Args extends any[] = any> = OmitConstructor<typeof Buff<any>> & (new (...args: Args) => T);
17
+ type EnumParameterValueType<T extends number> = T | AbilityEnumLevelField<T>;
15
18
  type NumberParameterValueType = number | AbilityNumberField | AbilityNumberLevelField;
16
19
  type IntegerParameterValueType = number | AbilityIntegerField | AbilityIntegerLevelField;
17
20
  type BooleanParameterValueType = boolean | AbilityBooleanField | AbilityBooleanLevelField;
21
+ export type BuffPolarityParameterType = EnumParameterValueType<BuffPolarity>;
22
+ export type BuffResistanceTypeParameterType = EnumParameterValueType<BuffResistanceType>;
18
23
  export declare class BuffUniqueGroup {
19
24
  }
20
25
  export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
@@ -51,11 +56,15 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
51
56
  armorIncreaseFactor?: NumberParameterValueType;
52
57
  attackSpeedIncreaseFactor?: NumberParameterValueType;
53
58
  movementSpeedIncreaseFactor?: NumberParameterValueType;
59
+ evasionProbability?: NumberParameterValueType;
60
+ missProbability?: NumberParameterValueType;
61
+ damageFactor?: NumberParameterValueType;
54
62
  receivedDamageFactor?: NumberParameterValueType;
55
63
  receivedMagicDamageFactor?: NumberParameterValueType;
56
64
  durationIncreaseOnAutoAttack?: NumberParameterValueType;
57
65
  maximumRemainingDuration?: NumberParameterValueType;
58
66
  maximumDuration?: NumberParameterValueType;
67
+ turnsIntoGhost?: BooleanParameterValueType;
59
68
  stuns?: BooleanParameterValueType;
60
69
  ignoresStunImmunity?: BooleanParameterValueType;
61
70
  providesStunImmunity?: BooleanParameterValueType;
@@ -64,41 +73,61 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
64
73
  disablesAutoAttack?: BooleanParameterValueType;
65
74
  destroysOnDamage?: BooleanParameterValueType;
66
75
  maximumAutoAttackCount?: IntegerParameterValueType;
76
+ maximumDamageDealtEventCount?: IntegerParameterValueType;
77
+ maximumDamageReceivedEventCount?: IntegerParameterValueType;
78
+ damageOnExpiration?: NumberParameterValueType;
79
+ healingOnExpiration?: NumberParameterValueType;
80
+ killsOnExpiration?: BooleanParameterValueType;
81
+ explodesOnExpiration?: BooleanParameterValueType;
82
+ abilityCooldownFactor?: NumberParameterValueType;
67
83
  uniqueGroup?: BuffUniqueGroup;
68
84
  } : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : object);
69
85
  declare const enum BuffPropertyKey {
70
- UNIT = 100,
71
- SOURCE = 101,
72
- DURATION = 102,
73
- UNIQUE_GROUP = 103,
74
- EFFECT_MODEL_PATH = 104,
75
- SPECIAL_EFFECT_MODEL_PATH = 105,
76
- DURATION_INCREASE_ON_AUTO_ATTACK = 106,
77
- MAXIMUM_DURATION = 107,
78
- MAXIMUM_REMAINING_DURATION = 108,
79
- DAMAGE_OVER_DURATION = 109,
80
- DAMAGE_PER_INTERVAL = 110,
81
- DAMAGE_INTERVAL = 111,
82
- REMAINING_DAMAGE_OVER_DURATION = 112,
83
- DAMAGE_INTERVAL_TIMER = 113,
84
- HEALING_OVER_DURATION = 114,
85
- HEALING_PER_INTERVAL = 115,
86
- HEALING_INTERVAL = 116,
87
- REMAINING_HEALING_OVER_DURATION = 117,
88
- HEALING_INTERVAL_TIMER = 118,
89
- DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 119,
90
- DAMAGE_UPON_DEATH = 120,
91
- DAMAGE_UPON_DEATH_RANGE = 121,
92
- MEDIUM_DAMAGE_UPON_DEATH = 122,
93
- MEDIUM_DAMAGE_UPON_DEATH_RANGE = 123,
94
- SMALL_DAMAGE_UPON_DEATH = 124,
95
- SMALL_DAMAGE_UPON_DEATH_RANGE = 125,
96
- AUTO_ATTACK_COUNT = 126,
97
- MAXIMUM_AUTO_ATTACK_COUNT = 127,
98
- STUNS = 128,
99
- IGNORES_STUN_IMMUNITY = 129,
100
- DISABLES_AUTO_ATTACK = 130,
101
- PROVIDES_INVULNERABILITY = 131
86
+ STATE = 100,
87
+ UNIT = 101,
88
+ SOURCE = 102,
89
+ DURATION = 103,
90
+ UNIQUE_GROUP = 104,
91
+ EFFECT_MODEL_PATH = 105,
92
+ SPECIAL_EFFECT_MODEL_PATH = 106,
93
+ DURATION_INCREASE_ON_AUTO_ATTACK = 107,
94
+ MAXIMUM_DURATION = 108,
95
+ MAXIMUM_REMAINING_DURATION = 109,
96
+ DAMAGE_OVER_DURATION = 110,
97
+ DAMAGE_PER_INTERVAL = 111,
98
+ DAMAGE_INTERVAL = 112,
99
+ REMAINING_DAMAGE_OVER_DURATION = 113,
100
+ DAMAGE_INTERVAL_TIMER = 114,
101
+ HEALING_OVER_DURATION = 115,
102
+ HEALING_PER_INTERVAL = 116,
103
+ HEALING_INTERVAL = 117,
104
+ REMAINING_HEALING_OVER_DURATION = 118,
105
+ HEALING_INTERVAL_TIMER = 119,
106
+ DAMAGE_ON_EXPIRATION = 120,
107
+ HEALING_ON_EXPIRATION = 121,
108
+ DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 122,
109
+ DAMAGE_UPON_DEATH = 123,
110
+ DAMAGE_UPON_DEATH_RANGE = 124,
111
+ MEDIUM_DAMAGE_UPON_DEATH = 125,
112
+ MEDIUM_DAMAGE_UPON_DEATH_RANGE = 126,
113
+ SMALL_DAMAGE_UPON_DEATH = 127,
114
+ SMALL_DAMAGE_UPON_DEATH_RANGE = 128,
115
+ AUTO_ATTACK_COUNT = 129,
116
+ MAXIMUM_AUTO_ATTACK_COUNT = 130,
117
+ DAMAGE_DEALT_EVENT_COUNT = 131,
118
+ MAXIMUM_DAMAGE_DEALT_EVENT_COUNT = 132,
119
+ DAMAGE_RECEIVED_EVENT_COUNT = 133,
120
+ MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT = 134,
121
+ TURNS_INTO_GHOST = 135,
122
+ STUNS = 136,
123
+ IGNORES_STUN_IMMUNITY = 137,
124
+ DISABLES_AUTO_ATTACK = 138,
125
+ PROVIDES_INVULNERABILITY = 139,
126
+ KILLS_ON_EXPIRATION = 140,
127
+ EXPLODES_ON_EXPIRATION = 141,
128
+ MISS_PROBABILITY = 142,
129
+ ABILITY_COOLDOWN_FACTOR = 143,
130
+ ABILITY_COOLDOWN_MODIFIER = 144
102
131
  }
103
132
  export declare const enum BuffTypeIdSelectionPolicy {
104
133
  LEAST_DURATION = 0
@@ -106,19 +135,20 @@ export declare const enum BuffTypeIdSelectionPolicy {
106
135
  export type BuffAdditionalParameters = Prohibit<Record<string, any>, keyof BuffParameters>;
107
136
  export type BuffConstructorParameters<AdditionalParameters extends BuffAdditionalParameters> = [
108
137
  ...typeId: [ApplicableBuffTypeId] | [
109
- typeIds: NonEmptyArray<ApplicableBuffTypeId>,
138
+ typeIds: ReadonlyNonEmptyArray<ApplicableBuffTypeId>,
110
139
  typeIdSelectionPolicy: BuffTypeIdSelectionPolicy
111
140
  ],
112
- polarity: BuffPolarity,
113
- resistanceType: BuffResistanceType,
141
+ polarity: BuffPolarityParameterType,
142
+ resistanceType: BuffResistanceTypeParameterType,
114
143
  ...abilityOrParameters: [
115
- ability: Ability,
144
+ ability?: Ability,
116
145
  parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
117
146
  ] | [parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>]
118
147
  ];
119
148
  export declare class Buff<AdditionalParameters extends Prohibit<Record<string, any>, keyof BuffParameters> = object> extends UnitBehavior {
120
149
  private _unit;
121
150
  protected readonly __additionalParametersBrand?: AdditionalParameters;
151
+ private [BuffPropertyKey.STATE];
122
152
  private [BuffPropertyKey.UNIT];
123
153
  private [BuffPropertyKey.SOURCE]?;
124
154
  private [BuffPropertyKey.DURATION];
@@ -138,6 +168,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
138
168
  private [BuffPropertyKey.HEALING_INTERVAL]?;
139
169
  private [BuffPropertyKey.REMAINING_HEALING_OVER_DURATION]?;
140
170
  private [BuffPropertyKey.HEALING_INTERVAL_TIMER]?;
171
+ private [BuffPropertyKey.DAMAGE_ON_EXPIRATION]?;
172
+ private [BuffPropertyKey.HEALING_ON_EXPIRATION]?;
141
173
  private [BuffPropertyKey.DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS]?;
142
174
  private [BuffPropertyKey.DAMAGE_UPON_DEATH]?;
143
175
  private [BuffPropertyKey.DAMAGE_UPON_DEATH_RANGE]?;
@@ -147,10 +179,19 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
147
179
  private [BuffPropertyKey.SMALL_DAMAGE_UPON_DEATH_RANGE]?;
148
180
  private [BuffPropertyKey.MAXIMUM_AUTO_ATTACK_COUNT]?;
149
181
  private [BuffPropertyKey.AUTO_ATTACK_COUNT]?;
182
+ private [BuffPropertyKey.MAXIMUM_DAMAGE_DEALT_EVENT_COUNT]?;
183
+ private [BuffPropertyKey.DAMAGE_DEALT_EVENT_COUNT]?;
184
+ private [BuffPropertyKey.MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT]?;
185
+ private [BuffPropertyKey.DAMAGE_RECEIVED_EVENT_COUNT]?;
186
+ private [BuffPropertyKey.TURNS_INTO_GHOST]?;
150
187
  private [BuffPropertyKey.STUNS]?;
151
188
  private [BuffPropertyKey.IGNORES_STUN_IMMUNITY]?;
152
189
  private [BuffPropertyKey.DISABLES_AUTO_ATTACK]?;
153
190
  private [BuffPropertyKey.PROVIDES_INVULNERABILITY]?;
191
+ private [BuffPropertyKey.KILLS_ON_EXPIRATION]?;
192
+ private [BuffPropertyKey.EXPLODES_ON_EXPIRATION]?;
193
+ private [BuffPropertyKey.ABILITY_COOLDOWN_FACTOR]?;
194
+ private [BuffPropertyKey.ABILITY_COOLDOWN_MODIFIER]?;
154
195
  protected static readonly defaultParameters: BuffParameters;
155
196
  get source(): Unit;
156
197
  readonly typeId: ApplicableBuffTypeId;
@@ -164,11 +205,9 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
164
205
  private readonly _level?;
165
206
  private readonly _spellStealPriority?;
166
207
  private readonly _learnLevelMinimum?;
167
- private _bonusIdByBonusType?;
208
+ private readonly [BuffPropertyKey.MISS_PROBABILITY]?;
168
209
  private readonly _abilityTypeIds?;
169
210
  private _behaviors?;
170
- private getUnitBonus;
171
- private addOrUpdateOrRemoveUnitBonus;
172
211
  constructor(target: Unit, ...parameters: BuffConstructorParameters<AdditionalParameters>);
173
212
  get level(): number;
174
213
  get remainingDamageOverDuration(): number;
@@ -187,10 +226,18 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
187
226
  set healingPerInterval(healingPerInterval: number);
188
227
  get healingInterval(): number;
189
228
  set healingInterval(healingInterval: number);
229
+ get damageOnExpiration(): number;
230
+ set damageOnExpiration(damageOnExpiration: number);
231
+ get healingOnExpiration(): number;
232
+ set healingOnExpiration(healingOnExpiration: number);
233
+ get damageFactor(): number;
234
+ set damageFactor(damageFactor: number);
190
235
  get receivedDamageFactor(): number;
191
236
  set receivedDamageFactor(receivedDamageFactor: number);
192
237
  get armorIncrease(): number;
193
238
  set armorIncrease(armorIncrease: number);
239
+ get turnsIntoGhost(): boolean;
240
+ set turnsIntoGhost(turnsIntoGhost: boolean);
194
241
  get stuns(): boolean;
195
242
  set stuns(stuns: boolean);
196
243
  get ignoresStunImmunity(): boolean;
@@ -199,6 +246,14 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
199
246
  set disablesAutoAttack(disablesAutoAttack: boolean);
200
247
  get providesInvulnerability(): boolean;
201
248
  set providesInvulnerability(providesInvulnerability: boolean);
249
+ get killsOnExpiration(): boolean;
250
+ set killsOnExpiration(killsOnExpiration: boolean);
251
+ get explodesOnExpiration(): boolean;
252
+ set explodesOnExpiration(killsOnExpiration: boolean);
253
+ get maximumDamageDealtEventCount(): number;
254
+ set maximumDamageDealtEventCount(maximumDamageDealtEventCount: number);
255
+ get maximumDamageReceivedEventCount(): number;
256
+ set maximumDamageReceivedEventCount(maximumDamageReceivedEventCount: number);
202
257
  get maximumAutoAttackCount(): number;
203
258
  set maximumAutoAttackCount(maximumAutoAttackCount: number);
204
259
  get durationIncreaseOnAutoAttack(): number;
@@ -207,15 +262,29 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
207
262
  set attackSpeedIncreaseFactor(attackSpeedIncreaseFactor: number);
208
263
  get movementSpeedIncreaseFactor(): number;
209
264
  set movementSpeedIncreaseFactor(movementSpeedIncreaseFactor: number);
265
+ get evasionProbability(): number;
266
+ set evasionProbability(evasionProbability: number);
210
267
  get duration(): number;
211
268
  get remainingDuration(): number;
212
269
  set remainingDuration(remainingDuration: number);
213
- flashEffect(...parameters: [...widget: [] | [Widget], ...duration: [] | [number]]): void;
270
+ get abilityCooldownFactor(): number;
271
+ set abilityCooldownFactor(abilityCooldownFactor: number);
272
+ onAbilityGained(ability: Ability): void;
273
+ onAbilityLost(ability: Ability): void;
274
+ flashEffect(...parameters: [
275
+ ...widgetOrXY: [] | [Widget] | [x: number, x: number],
276
+ ...parametersOrDuration: [] | [EffectParameters] | [number]
277
+ ]): void;
214
278
  flashSpecialEffect(...parameters: [...widget: [] | [Widget], ...duration: [] | [number]]): void;
279
+ protected onCreate(): void;
215
280
  protected onDestroy(): Destructor;
216
281
  static apply<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, ...args: Args): T | undefined;
217
282
  static getByTypeId<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, unit: Unit, typeId: ApplicableBuffTypeId): T | undefined;
283
+ onExpiration(): void;
218
284
  onDeath(source: Unit | undefined): void;
219
285
  onDamageDealt(target: Unit, event: DamageEvent): void;
286
+ onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
287
+ static readonly createdEvent: Event<[Buff<object>]>;
288
+ static readonly beingDestroyedEvent: Event<[Buff<object>]>;
220
289
  }
221
290
  export {};