warscript 0.0.1-dev.7b00732 → 0.0.1-dev.7b27dc0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +5 -0
- package/attributes.lua +8 -1
- package/config.d.ts +5 -0
- package/config.lua +10 -0
- package/core/types/effect.d.ts +14 -6
- package/core/types/effect.lua +131 -35
- package/core/types/frame.d.ts +3 -0
- package/core/types/frame.lua +59 -0
- package/core/types/order.d.ts +1 -0
- package/core/types/order.lua +11 -1
- package/core/types/sound.d.ts +17 -24
- package/core/types/sound.lua +99 -24
- package/core/types/timer.d.ts +6 -7
- package/core/types/timer.lua +18 -21
- package/core/util.d.ts +1 -1
- package/core/util.lua +12 -1
- package/decl/native.d.ts +840 -786
- package/engine/behaviour/ability/always-enabled.d.ts +7 -0
- package/engine/behaviour/ability/always-enabled.lua +31 -0
- package/engine/behaviour/ability/apply-buff.d.ts +5 -0
- package/engine/behaviour/ability/apply-buff.lua +32 -0
- package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
- package/engine/behaviour/ability/damage.d.ts +9 -3
- package/engine/behaviour/ability/damage.lua +26 -38
- package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
- package/engine/behaviour/ability/emulate-impact.lua +42 -0
- package/engine/behaviour/ability/instant-impact.d.ts +2 -2
- package/engine/behaviour/ability/instant-impact.lua +4 -19
- package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
- package/engine/behaviour/ability/on-command-impact.lua +25 -0
- package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
- package/engine/behaviour/ability/remove-buffs.lua +28 -0
- package/engine/behaviour/ability.d.ts +20 -4
- package/engine/behaviour/ability.lua +112 -39
- package/engine/behaviour/unit.d.ts +17 -0
- package/engine/behaviour/unit.lua +114 -4
- package/engine/buff.d.ts +62 -42
- package/engine/buff.lua +312 -234
- package/engine/internal/ability.d.ts +19 -2
- package/engine/internal/ability.lua +101 -4
- package/engine/internal/item/ability.lua +112 -4
- package/engine/internal/item.d.ts +7 -4
- package/engine/internal/item.lua +131 -28
- package/engine/internal/mechanics/ability-duration.lua +1 -1
- package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
- package/engine/internal/misc/ability-disable-counter.lua +13 -0
- package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
- package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
- package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
- package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
- package/engine/internal/object-data/evasion-probability.d.ts +2 -0
- package/engine/internal/object-data/evasion-probability.lua +16 -0
- package/engine/internal/unit/ability.d.ts +15 -1
- package/engine/internal/unit/ability.lua +50 -14
- package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
- package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot.lua +52 -0
- package/engine/internal/unit/allowed-targets.d.ts +1 -1
- package/engine/internal/unit/allowed-targets.lua +9 -1
- package/engine/internal/unit/bonus.d.ts +2 -0
- package/engine/internal/unit/bonus.lua +17 -0
- package/engine/internal/unit/ignore-events-items.d.ts +2 -0
- package/engine/internal/unit/ignore-events-items.lua +5 -0
- package/engine/internal/unit/item.d.ts +1 -0
- package/engine/internal/unit/item.lua +8 -4
- package/engine/internal/unit/main-selected.d.ts +6 -0
- package/engine/internal/unit/main-selected.lua +12 -1
- package/engine/internal/unit+damage.d.ts +2 -11
- package/engine/internal/unit+damage.lua +10 -14
- package/engine/internal/unit+spellSteal.lua +1 -2
- package/engine/internal/unit-missile-launch.lua +1 -1
- package/engine/internal/unit.d.ts +34 -4
- package/engine/internal/unit.lua +254 -59
- package/engine/internal/utility.lua +12 -0
- package/engine/lightning.d.ts +12 -5
- package/engine/lightning.lua +48 -14
- package/engine/local-client.lua +2 -1
- package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
- package/engine/object-data/auxiliary/animation-name.lua +16 -0
- package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
- package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
- package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
- package/engine/object-data/auxiliary/attack-type.lua +42 -0
- package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
- package/engine/object-data/auxiliary/movement-type.lua +22 -0
- package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
- package/engine/object-data/auxiliary/sound-eax.lua +2 -0
- package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
- package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
- package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
- package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
- package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
- package/engine/object-data/entry/ability-type/berserk.lua +13 -0
- package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
- package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
- package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
- package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
- package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
- package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
- package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
- package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
- package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
- package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
- package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
- package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
- package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
- package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
- package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
- package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
- package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
- package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
- package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
- package/engine/object-data/entry/ability-type/web.d.ts +12 -0
- package/engine/object-data/entry/ability-type/web.lua +52 -0
- package/engine/object-data/entry/ability-type.d.ts +19 -17
- package/engine/object-data/entry/ability-type.lua +89 -33
- package/engine/object-data/entry/buff-type/applicable.lua +18 -37
- package/engine/object-data/entry/buff-type.d.ts +6 -12
- package/engine/object-data/entry/buff-type.lua +13 -29
- package/engine/object-data/entry/destructible-type.d.ts +1 -1
- package/engine/object-data/entry/item-type.d.ts +3 -1
- package/engine/object-data/entry/item-type.lua +15 -2
- package/engine/object-data/entry/lightning-type.d.ts +1 -1
- package/engine/object-data/entry/sound-preset.d.ts +33 -0
- package/engine/object-data/entry/sound-preset.lua +140 -0
- package/engine/object-data/entry/unit-type.d.ts +10 -3
- package/engine/object-data/entry/unit-type.lua +155 -92
- package/engine/object-data/entry/upgrade.d.ts +1 -1
- package/engine/object-data/entry/upgrade.lua +4 -4
- package/engine/object-data/entry.d.ts +16 -14
- package/engine/object-data/entry.lua +60 -32
- package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
- package/engine/object-field/ability.d.ts +10 -4
- package/engine/object-field/ability.lua +3 -0
- package/engine/object-field/unit.d.ts +46 -3
- package/engine/object-field/unit.lua +173 -7
- package/engine/object-field.d.ts +11 -3
- package/engine/object-field.lua +162 -76
- package/engine/standard/entries/buff-type.d.ts +3 -0
- package/engine/standard/entries/buff-type.lua +3 -0
- package/engine/standard/entries/sound-preset.d.ts +10 -0
- package/engine/standard/entries/sound-preset.lua +10 -0
- package/engine/standard/fields/ability.d.ts +2 -0
- package/engine/standard/fields/ability.lua +2 -0
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +1 -0
- package/objutil/buff.lua +1 -2
- package/objutil/unit.lua +8 -0
- package/package.json +2 -2
- package/utility/arrays.d.ts +9 -1
- package/utility/arrays.lua +37 -3
- package/utility/functions.d.ts +1 -0
- package/utility/functions.lua +1 -0
- package/utility/lazy.d.ts +2 -0
- package/utility/lazy.lua +14 -0
- package/utility/linked-set.d.ts +1 -0
- package/utility/linked-set.lua +3 -0
- package/utility/lua-maps.d.ts +3 -0
- package/utility/lua-maps.lua +16 -0
- package/utility/lua-sets.d.ts +1 -0
- package/utility/lua-sets.lua +3 -0
- package/utility/reflection.lua +11 -7
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@@ -0,0 +1,13 @@
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local ____exports = {}
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local disableAbility = BlzUnitDisableAbility
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---
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-- @internal For use by internal systems only.
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____exports.increaseAbilityDisableCounter = function(unit, abilityTypeId, times)
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for _ = 1, times do
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disableAbility(unit, abilityTypeId, true, false)
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end
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for _ = times, -1 do
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disableAbility(unit, abilityTypeId, false, false)
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end
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end
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return ____exports
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/** @noSelfInFile */
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-
export
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export {};
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@@ -10,5 +10,7 @@ ____exports.AUTO_ATTACK_SPEED_INCREASE_DUMMY_ABILITY_TYPE_ID = compiletime(funct
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abilityType.autoAttackSpeedIncreaseFactor = 0
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return abilityType.id
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end)
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---
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-- @internal For use by internal systems.
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____exports.AUTO_ATTACK_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ABILITY_RLF_ATTACK_SPEED_INCREASE_ISX1
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return ____exports
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local ____exports = {}
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local ____evasion = require("engine.object-data.entry.ability-type.evasion")
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local EvasionAbilityType = ____evasion.EvasionAbilityType
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---
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-- @internal For use by internal systems.
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____exports.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = compiletime(function()
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local abilityType = EvasionAbilityType:create()
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abilityType.isInternal = true
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abilityType.isButtonVisible = false
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abilityType.evasionProbability = 0
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return abilityType.id
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end)
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---
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-- @internal For use by internal systems.
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____exports.EVASION_PROBABILITY_ABILITY_FIELD = ABILITY_RLF_CHANCE_TO_EVADE_EEV1
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return ____exports
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import { Destructable } from "../../../core/types/destructable";
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import { Item } from "../item";
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import { Widget } from "../../../core/types/widget";
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import { DispatchingEvent } from "../../../event";
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import { DispatchingEvent, Event } from "../../../event";
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declare module "../unit" {
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namespace Unit {
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const abilityCastingStartEvent: DispatchingEvent<[Unit, Ability]>;
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const abilityNoTargetChannelingStartEvent: DispatchingEvent<[Unit, Ability]>;
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}
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}
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declare module "../unit" {
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namespace Unit {
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const abilityImpactEvent: DispatchingEvent<[Unit, Ability]>;
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}
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}
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declare module "../unit" {
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namespace Unit {
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const abilityChannelingFinishEvent: DispatchingEvent<[Unit, Ability]>;
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const abilityStopEvent: DispatchingEvent<[Unit, Ability]>;
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}
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}
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declare module "../unit" {
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namespace Unit {
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const abilityCommandEvent: {
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readonly [abilityTypeId: number]: {
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readonly [orderTypeStringId: string]: Event<[Unit, Ability, string]>;
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};
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};
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}
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}
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local ____event = require("event")
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local createDispatchingEvent = ____event.createDispatchingEvent
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local DependentInitializingEvent = ____event.DependentInitializingEvent
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local Event = ____event.Event
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local InitializingEvent = ____event.InitializingEvent
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local ____preconditions = require("utility.preconditions")
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local checkNotNull = ____preconditions.checkNotNull
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local ____lazy = require("utility.lazy")
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local lazyRecord = ____lazy.lazyRecord
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local ____timer = require("core.types.timer")
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local Timer = ____timer.Timer
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local eventInvoke = Event.invoke
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local condition = Condition
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local createTrigger = CreateTrigger
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local getItemAbility = BlzGetItemAbility
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local getSpellAbility = GetSpellAbility
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local getSpellAbilityId = GetSpellAbilityId
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local getSpellTargetX = GetSpellTargetX
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local getSpellTargetY = GetSpellTargetY
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local getTriggerUnit = GetTriggerUnit
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local
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local
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local triggerAddCondition = TriggerAddCondition
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local triggerRegisterCommandEvent = TriggerRegisterCommandEvent
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local unitInventorySize = UnitInventorySize
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local unitItemInSlot = UnitItemInSlot
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local unitRemoveAbility = UnitRemoveAbility
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local function retrieveAbility(unit, ability, abilityId)
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if ability == nil then
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if getUnitAbility(unit, abilityId) == ability then
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local internalAbilityImpactEvent = __TS__New(Event)
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internalAbilityChannelingStartEvent:addListener(function(...)
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Timer:run(eventInvoke, internalAbilityImpactEvent, ...)
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end)
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rawset(
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"abilityImpactEvent",
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createDispatchingEvent(
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createCommonEvent(internalAbilityImpactEvent),
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extractAbilityTypeId
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rawset(
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rawset(
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lazyRecord(function(abilityTypeId)
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return lazyRecord(function(orderTypeStringId)
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return __TS__New(
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InitializingEvent,
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function(event)
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local trigger = createTrigger()
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triggerRegisterCommandEvent(trigger, abilityTypeId, orderTypeStringId)
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triggerAddCondition(
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trigger,
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condition(function()
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local unit = Unit:of(getTriggerUnit())
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if unit ~= nil then
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eventInvoke(event, unit, ability, orderTypeStringId)
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end
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end
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end)
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end)
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end)
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)
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return ____exports
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local ____exports = {}
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
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|
+
local fillerItems = ____add_2Ditem_2Dto_2Dslot.fillerItems
|
|
6
|
+
local unitsWithFillerItems = ____add_2Ditem_2Dto_2Dslot.unitsWithFillerItems
|
|
7
|
+
local setItemVisible = SetItemVisible
|
|
8
|
+
local unitRemoveItem = UnitRemoveItem
|
|
9
|
+
Unit.itemPickedUpEvent:addListener(
|
|
10
|
+
4,
|
|
11
|
+
function(unit)
|
|
12
|
+
local handle = unit.handle
|
|
13
|
+
if unitsWithFillerItems[handle] ~= nil then
|
|
14
|
+
for previousSlot = 1, 6 do
|
|
15
|
+
local fillerItem = fillerItems[previousSlot]
|
|
16
|
+
unitRemoveItem(handle, fillerItem)
|
|
17
|
+
setItemVisible(fillerItem, false)
|
|
18
|
+
end
|
|
19
|
+
unitsWithFillerItems[handle] = nil
|
|
20
|
+
end
|
|
21
|
+
end
|
|
22
|
+
)
|
|
23
|
+
return ____exports
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
local ____blank = require("engine.object-data.entry.item-type.blank")
|
|
3
|
+
local BlankItemType = ____blank.BlankItemType
|
|
4
|
+
local ____arrays = require("utility.arrays")
|
|
5
|
+
local array = ____arrays.array
|
|
6
|
+
local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
|
|
7
|
+
local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
|
|
8
|
+
local setItemVisible = SetItemVisible
|
|
9
|
+
local unitAddItem = UnitAddItem
|
|
10
|
+
local unitItemInSlot = UnitItemInSlot
|
|
11
|
+
local unitRemoveItem = UnitRemoveItem
|
|
12
|
+
---
|
|
13
|
+
-- @internal For use by internal systems only.
|
|
14
|
+
____exports.SLOT_FILLER_ITEM_TYPE_ID = compiletime(function()
|
|
15
|
+
local itemType = BlankItemType:create()
|
|
16
|
+
itemType.name = "[Warscript/Dummy] Slot Filler"
|
|
17
|
+
return itemType.id
|
|
18
|
+
end)
|
|
19
|
+
---
|
|
20
|
+
-- @internal For use by internal systems only.
|
|
21
|
+
____exports.fillerItems = array(
|
|
22
|
+
6,
|
|
23
|
+
function()
|
|
24
|
+
local item = CreateItem(____exports.SLOT_FILLER_ITEM_TYPE_ID, 0, 0)
|
|
25
|
+
setItemVisible(item, false)
|
|
26
|
+
ignoreEventsItems[item] = true
|
|
27
|
+
return item
|
|
28
|
+
end
|
|
29
|
+
)
|
|
30
|
+
---
|
|
31
|
+
-- @internal For use by internal systems only.
|
|
32
|
+
____exports.unitsWithFillerItems = {}
|
|
33
|
+
---
|
|
34
|
+
-- @internal For use by internal systems only.
|
|
35
|
+
____exports.unitAddItemToSlot = function(unit, item, slot)
|
|
36
|
+
for previousSlot = 0, slot - 1 do
|
|
37
|
+
if unitItemInSlot(unit, previousSlot) == nil then
|
|
38
|
+
unitAddItem(unit, ____exports.fillerItems[previousSlot + 1])
|
|
39
|
+
____exports.unitsWithFillerItems[unit] = true
|
|
40
|
+
end
|
|
41
|
+
end
|
|
42
|
+
unitAddItem(unit, item)
|
|
43
|
+
if ____exports.unitsWithFillerItems[unit] ~= nil then
|
|
44
|
+
for previousSlot = 0, slot - 1 do
|
|
45
|
+
local fillerItem = ____exports.fillerItems[previousSlot + 1]
|
|
46
|
+
unitRemoveItem(unit, fillerItem)
|
|
47
|
+
setItemVisible(fillerItem, false)
|
|
48
|
+
end
|
|
49
|
+
____exports.unitsWithFillerItems[unit] = nil
|
|
50
|
+
end
|
|
51
|
+
end
|
|
52
|
+
return ____exports
|
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
|
|
3
3
|
declare module "../unit" {
|
|
4
4
|
interface Unit {
|
|
5
|
-
isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications
|
|
5
|
+
isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications?: CombatClassifications): boolean;
|
|
6
6
|
}
|
|
7
7
|
}
|
|
8
8
|
declare module "../unit" {
|
|
@@ -5,7 +5,15 @@ local initializeFilterTargetState = ____combat_2Dclassification.initializeFilter
|
|
|
5
5
|
local ____unit = require("engine.internal.unit")
|
|
6
6
|
local Unit = ____unit.Unit
|
|
7
7
|
Unit.prototype.isAllowedTarget = function(self, source, allowedTargetCombatClassifications)
|
|
8
|
-
|
|
8
|
+
if allowedTargetCombatClassifications ~= nil then
|
|
9
|
+
initializeFilterTargetState(source, allowedTargetCombatClassifications)
|
|
10
|
+
return filterTarget(self)
|
|
11
|
+
end
|
|
12
|
+
initializeFilterTargetState(source, source.firstWeapon.allowedTargetCombatClassifications)
|
|
13
|
+
if filterTarget(self) then
|
|
14
|
+
return true
|
|
15
|
+
end
|
|
16
|
+
initializeFilterTargetState(source, source.secondWeapon.allowedTargetCombatClassifications)
|
|
9
17
|
return filterTarget(self)
|
|
10
18
|
end
|
|
11
19
|
Unit.getAllowedTargetsInRange = function(source, allowedTargetCombatClassifications, x, y, range)
|
|
@@ -11,6 +11,7 @@ export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
|
|
|
11
11
|
export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
|
|
12
12
|
export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
|
|
13
13
|
export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
|
|
14
|
+
export type UnitEvasionProbabilityBonusId = UnitBonusId<"evasionProbability">;
|
|
14
15
|
export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
|
|
15
16
|
abilityTypeId: AbilityTypeId;
|
|
16
17
|
field: jabilityintegerlevelfield;
|
|
@@ -34,6 +35,7 @@ export declare namespace UnitBonusType {
|
|
|
34
35
|
const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
|
|
35
36
|
const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
|
|
36
37
|
const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
|
|
38
|
+
const EVASION_PROBABILITY: UnitBonusType<UnitEvasionProbabilityBonusId>;
|
|
37
39
|
}
|
|
38
40
|
export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
|
|
39
41
|
export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
|
|
@@ -21,8 +21,18 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
|
|
|
21
21
|
local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
|
|
22
22
|
local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
|
|
23
23
|
local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
|
|
24
|
+
local ____evasion_2Dprobability = require("engine.internal.object-data.evasion-probability")
|
|
25
|
+
local EVASION_PROBABILITY_ABILITY_FIELD = ____evasion_2Dprobability.EVASION_PROBABILITY_ABILITY_FIELD
|
|
26
|
+
local EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = ____evasion_2Dprobability.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID
|
|
24
27
|
local damageFactorByUnit = {}
|
|
25
28
|
local receivedDamageFactorByUnit = {}
|
|
29
|
+
local function atLeastOnceProbability(array)
|
|
30
|
+
local oppositeEventProbability = 1
|
|
31
|
+
for i = 1, #array do
|
|
32
|
+
oppositeEventProbability = oppositeEventProbability * (1 - array[i])
|
|
33
|
+
end
|
|
34
|
+
return 1 - oppositeEventProbability
|
|
35
|
+
end
|
|
26
36
|
____exports.UnitBonusType = {}
|
|
27
37
|
local UnitBonusType = ____exports.UnitBonusType
|
|
28
38
|
do
|
|
@@ -56,6 +66,13 @@ do
|
|
|
56
66
|
}
|
|
57
67
|
UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
|
|
58
68
|
UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
|
|
69
|
+
UnitBonusType.EVASION_PROBABILITY = {
|
|
70
|
+
abilityTypeId = EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID,
|
|
71
|
+
field = EVASION_PROBABILITY_ABILITY_FIELD,
|
|
72
|
+
integer = false,
|
|
73
|
+
reduce = atLeastOnceProbability,
|
|
74
|
+
initialValue = 0
|
|
75
|
+
}
|
|
59
76
|
end
|
|
60
77
|
local bonusesByUnitByBonusType = {}
|
|
61
78
|
local nextId = 1
|
|
@@ -11,6 +11,7 @@ export interface UnitItems extends ReadonlyArray<Item | undefined> {
|
|
|
11
11
|
}
|
|
12
12
|
export declare class UnitItems {
|
|
13
13
|
constructor(handle: junit);
|
|
14
|
+
findSlot(item: Item): 0 | 1 | 2 | 3 | 4 | 5 | undefined;
|
|
14
15
|
protected __newindex(slot: number, item: Item | undefined): void;
|
|
15
16
|
protected __index(key: string | number): unknown;
|
|
16
17
|
protected __len(): number;
|
|
@@ -7,12 +7,14 @@ local ____item = require("engine.internal.item")
|
|
|
7
7
|
local Item = ____item.Item
|
|
8
8
|
local ____unit = require("engine.internal.unit")
|
|
9
9
|
local Unit = ____unit.Unit
|
|
10
|
+
local ____utility = require("engine.internal.utility")
|
|
11
|
+
local findUnitItemSlot = ____utility.findUnitItemSlot
|
|
12
|
+
local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
|
|
13
|
+
local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
|
|
10
14
|
local rawset = _G.rawset
|
|
11
15
|
local ____type = _G.type
|
|
12
16
|
local isItemPowerup = IsItemPowerup
|
|
13
17
|
local setItemBooleanField = BlzSetItemBooleanField
|
|
14
|
-
local unitAddItem = UnitAddItem
|
|
15
|
-
local unitDropItemSlot = UnitDropItemSlot
|
|
16
18
|
local unitInventorySize = UnitInventorySize
|
|
17
19
|
local unitItemInSlot = UnitItemInSlot
|
|
18
20
|
local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
|
|
@@ -30,6 +32,9 @@ UnitItems.name = "UnitItems"
|
|
|
30
32
|
function UnitItems.prototype.____constructor(self, handle)
|
|
31
33
|
handleByUnitItems[self] = handle
|
|
32
34
|
end
|
|
35
|
+
function UnitItems.prototype.findSlot(self, item)
|
|
36
|
+
return findUnitItemSlot(handleByUnitItems[self], item.handle)
|
|
37
|
+
end
|
|
33
38
|
function UnitItems.prototype.__newindex(self, slot, item)
|
|
34
39
|
local handle = handleByUnitItems[self]
|
|
35
40
|
if slot < 1 or slot > unitInventorySize(handle) then
|
|
@@ -42,8 +47,7 @@ function UnitItems.prototype.__newindex(self, slot, item)
|
|
|
42
47
|
if isPowerup then
|
|
43
48
|
setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
|
|
44
49
|
end
|
|
45
|
-
|
|
46
|
-
unitDropItemSlot(handle, itemHandle, slot - 1)
|
|
50
|
+
unitAddItemToSlot(handle, itemHandle, slot - 1)
|
|
47
51
|
if isPowerup then
|
|
48
52
|
setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
|
|
49
53
|
end
|
|
@@ -1,5 +1,11 @@
|
|
|
1
1
|
/** @noSelfInFile */
|
|
2
2
|
import { Player } from "../../../core/types/player";
|
|
3
|
+
import { Event } from "../../../event";
|
|
4
|
+
declare module "../unit" {
|
|
5
|
+
namespace Unit {
|
|
6
|
+
const mainSelectedUnitChangeEvent: Event<[Player]>;
|
|
7
|
+
}
|
|
8
|
+
}
|
|
3
9
|
declare module "../unit" {
|
|
4
10
|
namespace Unit {
|
|
5
11
|
const getMainSelectedOf: (player: Player) => Unit | undefined;
|
|
@@ -1,3 +1,5 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__New = ____lualib.__TS__New
|
|
1
3
|
local ____exports = {}
|
|
2
4
|
local ____player = require("core.types.player")
|
|
3
5
|
local Player = ____player.Player
|
|
@@ -8,6 +10,10 @@ local ____local_2Dclient = require("engine.local-client")
|
|
|
8
10
|
local LocalClient = ____local_2Dclient.LocalClient
|
|
9
11
|
local ____unit = require("engine.internal.unit")
|
|
10
12
|
local Unit = ____unit.Unit
|
|
13
|
+
local ____event = require("event")
|
|
14
|
+
local Event = ____event.Event
|
|
15
|
+
local mainSelectedUnitChangeEvent = __TS__New(Event)
|
|
16
|
+
rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
|
|
11
17
|
local mainSelectedUnitByPlayer = {}
|
|
12
18
|
local syncSlider = BlzCreateFrameByType(
|
|
13
19
|
"SLIDER",
|
|
@@ -27,7 +33,12 @@ BlzTriggerRegisterFrameEvent(trg, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
|
|
|
27
33
|
TriggerAddAction(
|
|
28
34
|
trg,
|
|
29
35
|
function()
|
|
30
|
-
|
|
36
|
+
local player = Player:of(GetTriggerPlayer())
|
|
37
|
+
local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
|
|
38
|
+
if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
|
|
39
|
+
mainSelectedUnitByPlayer[player] = mainSelectedUnit
|
|
40
|
+
Event.invoke(mainSelectedUnitChangeEvent, player)
|
|
41
|
+
end
|
|
31
42
|
end
|
|
32
43
|
)
|
|
33
44
|
rawset(
|
|
@@ -1,15 +1,6 @@
|
|
|
1
1
|
/** @noSelfInFile */
|
|
2
2
|
import { Widget } from "../../core/types/widget";
|
|
3
|
-
|
|
4
|
-
export declare namespace AttackType {
|
|
5
|
-
const SPELL: jattacktype;
|
|
6
|
-
const NORMAL: jattacktype;
|
|
7
|
-
const PIERCE: jattacktype;
|
|
8
|
-
const SIEGE: jattacktype;
|
|
9
|
-
const MAGIC: jattacktype;
|
|
10
|
-
const CHAOS: jattacktype;
|
|
11
|
-
const HERO: jattacktype;
|
|
12
|
-
}
|
|
3
|
+
import { AttackType } from "../object-data/auxiliary/attack-type";
|
|
13
4
|
export type DamageType = jdamagetype;
|
|
14
5
|
export declare namespace DamageType {
|
|
15
6
|
const UNKNOWN: jdamagetype;
|
|
@@ -64,6 +55,6 @@ export declare namespace WeaponType {
|
|
|
64
55
|
}
|
|
65
56
|
declare module "./unit" {
|
|
66
57
|
interface Unit {
|
|
67
|
-
damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType): boolean;
|
|
58
|
+
damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
|
|
68
59
|
}
|
|
69
60
|
}
|
|
@@ -7,21 +7,14 @@ local ____player = require("core.types.player")
|
|
|
7
7
|
local Player = ____player.Player
|
|
8
8
|
local ____dummy = require("objutil.dummy")
|
|
9
9
|
local dummyUnitId = ____dummy.dummyUnitId
|
|
10
|
+
local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
|
|
11
|
+
local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
|
|
12
|
+
local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
|
|
13
|
+
local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
|
|
10
14
|
local createUnit = CreateUnit
|
|
11
15
|
local getOwningPlayer = GetOwningPlayer
|
|
12
16
|
local showUnit = ShowUnit
|
|
13
17
|
local unitDamageTarget = UnitDamageTarget
|
|
14
|
-
____exports.AttackType = {}
|
|
15
|
-
local AttackType = ____exports.AttackType
|
|
16
|
-
do
|
|
17
|
-
AttackType.SPELL = ATTACK_TYPE_NORMAL
|
|
18
|
-
AttackType.NORMAL = ATTACK_TYPE_MELEE
|
|
19
|
-
AttackType.PIERCE = ATTACK_TYPE_PIERCE
|
|
20
|
-
AttackType.SIEGE = ATTACK_TYPE_SIEGE
|
|
21
|
-
AttackType.MAGIC = ATTACK_TYPE_MAGIC
|
|
22
|
-
AttackType.CHAOS = ATTACK_TYPE_CHAOS
|
|
23
|
-
AttackType.HERO = ATTACK_TYPE_HERO
|
|
24
|
-
end
|
|
25
18
|
____exports.DamageType = {}
|
|
26
19
|
local DamageType = ____exports.DamageType
|
|
27
20
|
do
|
|
@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
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88
81
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showUnit(dummy, false)
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89
82
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dummies[player] = dummy
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90
83
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end
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91
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-
Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
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84
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+
Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
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92
85
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if attack == nil then
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93
86
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attack = false
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94
87
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end
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@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
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96
89
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ranged = false
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97
90
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end
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98
91
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if attackType == nil then
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99
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-
attackType =
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92
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+
attackType = 0
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100
93
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end
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101
94
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if damageType == nil then
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102
95
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damageType = ____exports.DamageType.MAGIC
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@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
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109
102
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if not getOwningPlayer(handle) then
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110
103
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handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
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111
104
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end
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105
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+
if __TS__InstanceOf(target, Unit) then
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106
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+
damageMetadataByTarget[target] = metadata
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107
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+
end
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112
108
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return unitDamageTarget(
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113
109
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handle,
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114
110
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targetHandle,
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115
111
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amount,
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116
112
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attack,
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117
113
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ranged,
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118
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-
attackType,
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114
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+
attackTypeToNative(attackType),
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119
115
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damageType,
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120
116
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weaponType
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121
117
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)
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@@ -6,7 +6,6 @@ local ____exports = {}
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6
6
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local ____unit = require("engine.internal.unit")
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7
7
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local Unit = ____unit.Unit
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8
8
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local ____unit_2Bdamage = require("engine.internal.unit+damage")
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9
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-
local AttackType = ____unit_2Bdamage.AttackType
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10
9
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local DamageType = ____unit_2Bdamage.DamageType
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11
10
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local ____event = require("event")
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12
11
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local Event = ____event.Event
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@@ -33,7 +32,7 @@ local spellStealEventStack = {}
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33
32
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Unit.onDamaging:addListener(function(source, target, event)
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34
33
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if event.amount == 0 and source ~= nil then
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35
34
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local count = countByUnit[source] or 0
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36
|
-
if count > 0 and event.attackType ==
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35
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+
if count > 0 and event.attackType == 0 then
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37
36
|
if event.damageType == DamageType.UNKNOWN then
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38
37
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spellStealEventStack[#spellStealEventStack + 1] = {
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39
38
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sourceBuffIds = source.buffIds,
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@@ -44,7 +44,7 @@ local function timerCallback(source, target)
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44
44
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Event.invoke(autoAttackFinishEvent, source, target)
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45
45
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end
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46
46
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Unit.autoAttackStartEvent:addListener(function(source, target)
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47
|
-
local attackPoint = source.
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|
47
|
+
local attackPoint = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
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|
48
48
|
local timer = Timer:simple(attackPoint, timerCallback, source, target)
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|
49
49
|
eventTimerByUnit[source] = timer
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|
50
50
|
end)
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