warscript 0.0.1-dev.7b00732 → 0.0.1-dev.7b27dc0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (165) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +14 -6
  6. package/core/types/effect.lua +131 -35
  7. package/core/types/frame.d.ts +3 -0
  8. package/core/types/frame.lua +59 -0
  9. package/core/types/order.d.ts +1 -0
  10. package/core/types/order.lua +11 -1
  11. package/core/types/sound.d.ts +17 -24
  12. package/core/types/sound.lua +99 -24
  13. package/core/types/timer.d.ts +6 -7
  14. package/core/types/timer.lua +18 -21
  15. package/core/util.d.ts +1 -1
  16. package/core/util.lua +12 -1
  17. package/decl/native.d.ts +840 -786
  18. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  19. package/engine/behaviour/ability/always-enabled.lua +31 -0
  20. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  21. package/engine/behaviour/ability/apply-buff.lua +32 -0
  22. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  23. package/engine/behaviour/ability/damage.d.ts +9 -3
  24. package/engine/behaviour/ability/damage.lua +26 -38
  25. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  26. package/engine/behaviour/ability/emulate-impact.lua +42 -0
  27. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  28. package/engine/behaviour/ability/instant-impact.lua +4 -19
  29. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  30. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  31. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  32. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  33. package/engine/behaviour/ability.d.ts +20 -4
  34. package/engine/behaviour/ability.lua +112 -39
  35. package/engine/behaviour/unit.d.ts +17 -0
  36. package/engine/behaviour/unit.lua +114 -4
  37. package/engine/buff.d.ts +62 -42
  38. package/engine/buff.lua +312 -234
  39. package/engine/internal/ability.d.ts +19 -2
  40. package/engine/internal/ability.lua +101 -4
  41. package/engine/internal/item/ability.lua +112 -4
  42. package/engine/internal/item.d.ts +7 -4
  43. package/engine/internal/item.lua +131 -28
  44. package/engine/internal/mechanics/ability-duration.lua +1 -1
  45. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  46. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  47. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  48. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  49. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  50. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  51. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  52. package/engine/internal/object-data/evasion-probability.lua +16 -0
  53. package/engine/internal/unit/ability.d.ts +15 -1
  54. package/engine/internal/unit/ability.lua +50 -14
  55. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  56. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  57. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  58. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  59. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  60. package/engine/internal/unit/allowed-targets.lua +9 -1
  61. package/engine/internal/unit/bonus.d.ts +2 -0
  62. package/engine/internal/unit/bonus.lua +17 -0
  63. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  64. package/engine/internal/unit/ignore-events-items.lua +5 -0
  65. package/engine/internal/unit/item.d.ts +1 -0
  66. package/engine/internal/unit/item.lua +8 -4
  67. package/engine/internal/unit/main-selected.d.ts +6 -0
  68. package/engine/internal/unit/main-selected.lua +12 -1
  69. package/engine/internal/unit+damage.d.ts +2 -11
  70. package/engine/internal/unit+damage.lua +10 -14
  71. package/engine/internal/unit+spellSteal.lua +1 -2
  72. package/engine/internal/unit-missile-launch.lua +1 -1
  73. package/engine/internal/unit.d.ts +34 -4
  74. package/engine/internal/unit.lua +254 -59
  75. package/engine/internal/utility.lua +12 -0
  76. package/engine/lightning.d.ts +12 -5
  77. package/engine/lightning.lua +48 -14
  78. package/engine/local-client.lua +2 -1
  79. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  80. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  81. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  82. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  83. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  84. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  85. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  86. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  87. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  88. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  89. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  90. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  91. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  92. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  93. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  94. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  95. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  96. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  97. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  98. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  99. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  100. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  101. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  102. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  103. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  104. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  105. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  106. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  107. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  108. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  109. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  110. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  111. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  112. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  113. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  114. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  115. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  116. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  117. package/engine/object-data/entry/ability-type/web.lua +52 -0
  118. package/engine/object-data/entry/ability-type.d.ts +19 -17
  119. package/engine/object-data/entry/ability-type.lua +89 -33
  120. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  121. package/engine/object-data/entry/buff-type.d.ts +6 -12
  122. package/engine/object-data/entry/buff-type.lua +13 -29
  123. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  124. package/engine/object-data/entry/item-type.d.ts +3 -1
  125. package/engine/object-data/entry/item-type.lua +15 -2
  126. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  127. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  128. package/engine/object-data/entry/sound-preset.lua +140 -0
  129. package/engine/object-data/entry/unit-type.d.ts +10 -3
  130. package/engine/object-data/entry/unit-type.lua +155 -92
  131. package/engine/object-data/entry/upgrade.d.ts +1 -1
  132. package/engine/object-data/entry/upgrade.lua +4 -4
  133. package/engine/object-data/entry.d.ts +16 -14
  134. package/engine/object-data/entry.lua +60 -32
  135. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  136. package/engine/object-field/ability.d.ts +10 -4
  137. package/engine/object-field/ability.lua +3 -0
  138. package/engine/object-field/unit.d.ts +46 -3
  139. package/engine/object-field/unit.lua +173 -7
  140. package/engine/object-field.d.ts +11 -3
  141. package/engine/object-field.lua +162 -76
  142. package/engine/standard/entries/buff-type.d.ts +3 -0
  143. package/engine/standard/entries/buff-type.lua +3 -0
  144. package/engine/standard/entries/sound-preset.d.ts +10 -0
  145. package/engine/standard/entries/sound-preset.lua +10 -0
  146. package/engine/standard/fields/ability.d.ts +2 -0
  147. package/engine/standard/fields/ability.lua +2 -0
  148. package/engine/unit.d.ts +1 -0
  149. package/engine/unit.lua +1 -0
  150. package/objutil/buff.lua +1 -2
  151. package/objutil/unit.lua +8 -0
  152. package/package.json +2 -2
  153. package/utility/arrays.d.ts +9 -1
  154. package/utility/arrays.lua +37 -3
  155. package/utility/functions.d.ts +1 -0
  156. package/utility/functions.lua +1 -0
  157. package/utility/lazy.d.ts +2 -0
  158. package/utility/lazy.lua +14 -0
  159. package/utility/linked-set.d.ts +1 -0
  160. package/utility/linked-set.lua +3 -0
  161. package/utility/lua-maps.d.ts +3 -0
  162. package/utility/lua-maps.lua +16 -0
  163. package/utility/lua-sets.d.ts +1 -0
  164. package/utility/lua-sets.lua +3 -0
  165. package/utility/reflection.lua +11 -7
@@ -0,0 +1,13 @@
1
+ local ____exports = {}
2
+ local disableAbility = BlzUnitDisableAbility
3
+ ---
4
+ -- @internal For use by internal systems only.
5
+ ____exports.increaseAbilityDisableCounter = function(unit, abilityTypeId, times)
6
+ for _ = 1, times do
7
+ disableAbility(unit, abilityTypeId, true, false)
8
+ end
9
+ for _ = times, -1 do
10
+ disableAbility(unit, abilityTypeId, false, false)
11
+ end
12
+ end
13
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.damageMetadataByTarget = setmetatable({}, {__mode = "k"})
5
+ return ____exports
@@ -1,2 +1,2 @@
1
1
  /** @noSelfInFile */
2
- export declare const AUTO_ATTACK_SPEED_INCREASE_FACTOR_ABILITY_FIELD: jabilityreallevelfield;
2
+ export {};
@@ -10,5 +10,7 @@ ____exports.AUTO_ATTACK_SPEED_INCREASE_DUMMY_ABILITY_TYPE_ID = compiletime(funct
10
10
  abilityType.autoAttackSpeedIncreaseFactor = 0
11
11
  return abilityType.id
12
12
  end)
13
+ ---
14
+ -- @internal For use by internal systems.
13
15
  ____exports.AUTO_ATTACK_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ABILITY_RLF_ATTACK_SPEED_INCREASE_ISX1
14
16
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,16 @@
1
+ local ____exports = {}
2
+ local ____evasion = require("engine.object-data.entry.ability-type.evasion")
3
+ local EvasionAbilityType = ____evasion.EvasionAbilityType
4
+ ---
5
+ -- @internal For use by internal systems.
6
+ ____exports.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = compiletime(function()
7
+ local abilityType = EvasionAbilityType:create()
8
+ abilityType.isInternal = true
9
+ abilityType.isButtonVisible = false
10
+ abilityType.evasionProbability = 0
11
+ return abilityType.id
12
+ end)
13
+ ---
14
+ -- @internal For use by internal systems.
15
+ ____exports.EVASION_PROBABILITY_ABILITY_FIELD = ABILITY_RLF_CHANCE_TO_EVADE_EEV1
16
+ return ____exports
@@ -3,7 +3,7 @@ import { Ability } from "../ability";
3
3
  import { Destructable } from "../../../core/types/destructable";
4
4
  import { Item } from "../item";
5
5
  import { Widget } from "../../../core/types/widget";
6
- import { DispatchingEvent } from "../../../event";
6
+ import { DispatchingEvent, Event } from "../../../event";
7
7
  declare module "../unit" {
8
8
  namespace Unit {
9
9
  const abilityCastingStartEvent: DispatchingEvent<[Unit, Ability]>;
@@ -131,6 +131,11 @@ declare module "../unit" {
131
131
  const abilityNoTargetChannelingStartEvent: DispatchingEvent<[Unit, Ability]>;
132
132
  }
133
133
  }
134
+ declare module "../unit" {
135
+ namespace Unit {
136
+ const abilityImpactEvent: DispatchingEvent<[Unit, Ability]>;
137
+ }
138
+ }
134
139
  declare module "../unit" {
135
140
  namespace Unit {
136
141
  const abilityChannelingFinishEvent: DispatchingEvent<[Unit, Ability]>;
@@ -141,3 +146,12 @@ declare module "../unit" {
141
146
  const abilityStopEvent: DispatchingEvent<[Unit, Ability]>;
142
147
  }
143
148
  }
149
+ declare module "../unit" {
150
+ namespace Unit {
151
+ const abilityCommandEvent: {
152
+ readonly [abilityTypeId: number]: {
153
+ readonly [orderTypeStringId: string]: Event<[Unit, Ability, string]>;
154
+ };
155
+ };
156
+ }
157
+ }
@@ -15,8 +15,17 @@ local UnitTriggerEvent = ____unit.UnitTriggerEvent
15
15
  local ____event = require("event")
16
16
  local createDispatchingEvent = ____event.createDispatchingEvent
17
17
  local DependentInitializingEvent = ____event.DependentInitializingEvent
18
+ local Event = ____event.Event
19
+ local InitializingEvent = ____event.InitializingEvent
18
20
  local ____preconditions = require("utility.preconditions")
19
21
  local checkNotNull = ____preconditions.checkNotNull
22
+ local ____lazy = require("utility.lazy")
23
+ local lazyRecord = ____lazy.lazyRecord
24
+ local ____timer = require("core.types.timer")
25
+ local Timer = ____timer.Timer
26
+ local eventInvoke = Event.invoke
27
+ local condition = Condition
28
+ local createTrigger = CreateTrigger
20
29
  local getItemAbility = BlzGetItemAbility
21
30
  local getSpellAbility = GetSpellAbility
22
31
  local getSpellAbilityId = GetSpellAbilityId
@@ -26,11 +35,10 @@ local getSpellTargetUnit = GetSpellTargetUnit
26
35
  local getSpellTargetX = GetSpellTargetX
27
36
  local getSpellTargetY = GetSpellTargetY
28
37
  local getTriggerUnit = GetTriggerUnit
29
- local getUnitAbility = BlzGetUnitAbility
30
- local unitAddAbility = UnitAddAbility
38
+ local triggerAddCondition = TriggerAddCondition
39
+ local triggerRegisterCommandEvent = TriggerRegisterCommandEvent
31
40
  local unitInventorySize = UnitInventorySize
32
41
  local unitItemInSlot = UnitItemInSlot
33
- local unitRemoveAbility = UnitRemoveAbility
34
42
  local function retrieveAbility(unit, ability, abilityId)
35
43
  if ability == nil then
36
44
  return __TS__New(
@@ -39,17 +47,6 @@ local function retrieveAbility(unit, ability, abilityId)
39
47
  Unit:of(unit)
40
48
  )
41
49
  end
42
- if not unitAddAbility(unit, abilityId) then
43
- if getUnitAbility(unit, abilityId) == ability then
44
- return UnitAbility:of(
45
- ability,
46
- abilityId,
47
- Unit:of(unit)
48
- )
49
- end
50
- else
51
- unitRemoveAbility(unit, abilityId)
52
- end
53
50
  for i = 0, unitInventorySize(unit) - 1 do
54
51
  local item = unitItemInSlot(unit, i)
55
52
  if getItemAbility(item, abilityId) == ability then
@@ -350,6 +347,18 @@ rawset(
350
347
  extractAbilityTypeId
351
348
  )
352
349
  )
350
+ local internalAbilityImpactEvent = __TS__New(Event)
351
+ internalAbilityChannelingStartEvent:addListener(function(...)
352
+ Timer:run(eventInvoke, internalAbilityImpactEvent, ...)
353
+ end)
354
+ rawset(
355
+ Unit,
356
+ "abilityImpactEvent",
357
+ createDispatchingEvent(
358
+ createCommonEvent(internalAbilityImpactEvent),
359
+ extractAbilityTypeId
360
+ )
361
+ )
353
362
  rawset(
354
363
  Unit,
355
364
  "abilityChannelingFinishEvent",
@@ -366,4 +375,31 @@ rawset(
366
375
  extractAbilityTypeId
367
376
  )
368
377
  )
378
+ rawset(
379
+ Unit,
380
+ "abilityCommandEvent",
381
+ lazyRecord(function(abilityTypeId)
382
+ return lazyRecord(function(orderTypeStringId)
383
+ return __TS__New(
384
+ InitializingEvent,
385
+ function(event)
386
+ local trigger = createTrigger()
387
+ triggerRegisterCommandEvent(trigger, abilityTypeId, orderTypeStringId)
388
+ triggerAddCondition(
389
+ trigger,
390
+ condition(function()
391
+ local unit = Unit:of(getTriggerUnit())
392
+ if unit ~= nil then
393
+ local ability = unit:getAbilityById(abilityTypeId)
394
+ if ability ~= nil then
395
+ eventInvoke(event, unit, ability, orderTypeStringId)
396
+ end
397
+ end
398
+ end)
399
+ )
400
+ end
401
+ )
402
+ end)
403
+ end)
404
+ )
369
405
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,23 @@
1
+ local ____exports = {}
2
+ local ____unit = require("engine.internal.unit")
3
+ local Unit = ____unit.Unit
4
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
5
+ local fillerItems = ____add_2Ditem_2Dto_2Dslot.fillerItems
6
+ local unitsWithFillerItems = ____add_2Ditem_2Dto_2Dslot.unitsWithFillerItems
7
+ local setItemVisible = SetItemVisible
8
+ local unitRemoveItem = UnitRemoveItem
9
+ Unit.itemPickedUpEvent:addListener(
10
+ 4,
11
+ function(unit)
12
+ local handle = unit.handle
13
+ if unitsWithFillerItems[handle] ~= nil then
14
+ for previousSlot = 1, 6 do
15
+ local fillerItem = fillerItems[previousSlot]
16
+ unitRemoveItem(handle, fillerItem)
17
+ setItemVisible(fillerItem, false)
18
+ end
19
+ unitsWithFillerItems[handle] = nil
20
+ end
21
+ end
22
+ )
23
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,52 @@
1
+ local ____exports = {}
2
+ local ____blank = require("engine.object-data.entry.item-type.blank")
3
+ local BlankItemType = ____blank.BlankItemType
4
+ local ____arrays = require("utility.arrays")
5
+ local array = ____arrays.array
6
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
7
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
8
+ local setItemVisible = SetItemVisible
9
+ local unitAddItem = UnitAddItem
10
+ local unitItemInSlot = UnitItemInSlot
11
+ local unitRemoveItem = UnitRemoveItem
12
+ ---
13
+ -- @internal For use by internal systems only.
14
+ ____exports.SLOT_FILLER_ITEM_TYPE_ID = compiletime(function()
15
+ local itemType = BlankItemType:create()
16
+ itemType.name = "[Warscript/Dummy] Slot Filler"
17
+ return itemType.id
18
+ end)
19
+ ---
20
+ -- @internal For use by internal systems only.
21
+ ____exports.fillerItems = array(
22
+ 6,
23
+ function()
24
+ local item = CreateItem(____exports.SLOT_FILLER_ITEM_TYPE_ID, 0, 0)
25
+ setItemVisible(item, false)
26
+ ignoreEventsItems[item] = true
27
+ return item
28
+ end
29
+ )
30
+ ---
31
+ -- @internal For use by internal systems only.
32
+ ____exports.unitsWithFillerItems = {}
33
+ ---
34
+ -- @internal For use by internal systems only.
35
+ ____exports.unitAddItemToSlot = function(unit, item, slot)
36
+ for previousSlot = 0, slot - 1 do
37
+ if unitItemInSlot(unit, previousSlot) == nil then
38
+ unitAddItem(unit, ____exports.fillerItems[previousSlot + 1])
39
+ ____exports.unitsWithFillerItems[unit] = true
40
+ end
41
+ end
42
+ unitAddItem(unit, item)
43
+ if ____exports.unitsWithFillerItems[unit] ~= nil then
44
+ for previousSlot = 0, slot - 1 do
45
+ local fillerItem = ____exports.fillerItems[previousSlot + 1]
46
+ unitRemoveItem(unit, fillerItem)
47
+ setItemVisible(fillerItem, false)
48
+ end
49
+ ____exports.unitsWithFillerItems[unit] = nil
50
+ end
51
+ end
52
+ return ____exports
@@ -2,7 +2,7 @@
2
2
  import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
3
3
  declare module "../unit" {
4
4
  interface Unit {
5
- isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications: CombatClassifications): boolean;
5
+ isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications?: CombatClassifications): boolean;
6
6
  }
7
7
  }
8
8
  declare module "../unit" {
@@ -5,7 +5,15 @@ local initializeFilterTargetState = ____combat_2Dclassification.initializeFilter
5
5
  local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
7
  Unit.prototype.isAllowedTarget = function(self, source, allowedTargetCombatClassifications)
8
- initializeFilterTargetState(source, allowedTargetCombatClassifications)
8
+ if allowedTargetCombatClassifications ~= nil then
9
+ initializeFilterTargetState(source, allowedTargetCombatClassifications)
10
+ return filterTarget(self)
11
+ end
12
+ initializeFilterTargetState(source, source.firstWeapon.allowedTargetCombatClassifications)
13
+ if filterTarget(self) then
14
+ return true
15
+ end
16
+ initializeFilterTargetState(source, source.secondWeapon.allowedTargetCombatClassifications)
9
17
  return filterTarget(self)
10
18
  end
11
19
  Unit.getAllowedTargetsInRange = function(source, allowedTargetCombatClassifications, x, y, range)
@@ -11,6 +11,7 @@ export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
11
11
  export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
12
12
  export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
13
13
  export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
14
+ export type UnitEvasionProbabilityBonusId = UnitBonusId<"evasionProbability">;
14
15
  export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
15
16
  abilityTypeId: AbilityTypeId;
16
17
  field: jabilityintegerlevelfield;
@@ -34,6 +35,7 @@ export declare namespace UnitBonusType {
34
35
  const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
35
36
  const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
36
37
  const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
38
+ const EVASION_PROBABILITY: UnitBonusType<UnitEvasionProbabilityBonusId>;
37
39
  }
38
40
  export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
39
41
  export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
@@ -21,8 +21,18 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
21
21
  local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
22
22
  local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
23
23
  local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
24
+ local ____evasion_2Dprobability = require("engine.internal.object-data.evasion-probability")
25
+ local EVASION_PROBABILITY_ABILITY_FIELD = ____evasion_2Dprobability.EVASION_PROBABILITY_ABILITY_FIELD
26
+ local EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = ____evasion_2Dprobability.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID
24
27
  local damageFactorByUnit = {}
25
28
  local receivedDamageFactorByUnit = {}
29
+ local function atLeastOnceProbability(array)
30
+ local oppositeEventProbability = 1
31
+ for i = 1, #array do
32
+ oppositeEventProbability = oppositeEventProbability * (1 - array[i])
33
+ end
34
+ return 1 - oppositeEventProbability
35
+ end
26
36
  ____exports.UnitBonusType = {}
27
37
  local UnitBonusType = ____exports.UnitBonusType
28
38
  do
@@ -56,6 +66,13 @@ do
56
66
  }
57
67
  UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
58
68
  UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
69
+ UnitBonusType.EVASION_PROBABILITY = {
70
+ abilityTypeId = EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID,
71
+ field = EVASION_PROBABILITY_ABILITY_FIELD,
72
+ integer = false,
73
+ reduce = atLeastOnceProbability,
74
+ initialValue = 0
75
+ }
59
76
  end
60
77
  local bonusesByUnitByBonusType = {}
61
78
  local nextId = 1
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.ignoreEventsItems = {}
5
+ return ____exports
@@ -11,6 +11,7 @@ export interface UnitItems extends ReadonlyArray<Item | undefined> {
11
11
  }
12
12
  export declare class UnitItems {
13
13
  constructor(handle: junit);
14
+ findSlot(item: Item): 0 | 1 | 2 | 3 | 4 | 5 | undefined;
14
15
  protected __newindex(slot: number, item: Item | undefined): void;
15
16
  protected __index(key: string | number): unknown;
16
17
  protected __len(): number;
@@ -7,12 +7,14 @@ local ____item = require("engine.internal.item")
7
7
  local Item = ____item.Item
8
8
  local ____unit = require("engine.internal.unit")
9
9
  local Unit = ____unit.Unit
10
+ local ____utility = require("engine.internal.utility")
11
+ local findUnitItemSlot = ____utility.findUnitItemSlot
12
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
13
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
10
14
  local rawset = _G.rawset
11
15
  local ____type = _G.type
12
16
  local isItemPowerup = IsItemPowerup
13
17
  local setItemBooleanField = BlzSetItemBooleanField
14
- local unitAddItem = UnitAddItem
15
- local unitDropItemSlot = UnitDropItemSlot
16
18
  local unitInventorySize = UnitInventorySize
17
19
  local unitItemInSlot = UnitItemInSlot
18
20
  local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
@@ -30,6 +32,9 @@ UnitItems.name = "UnitItems"
30
32
  function UnitItems.prototype.____constructor(self, handle)
31
33
  handleByUnitItems[self] = handle
32
34
  end
35
+ function UnitItems.prototype.findSlot(self, item)
36
+ return findUnitItemSlot(handleByUnitItems[self], item.handle)
37
+ end
33
38
  function UnitItems.prototype.__newindex(self, slot, item)
34
39
  local handle = handleByUnitItems[self]
35
40
  if slot < 1 or slot > unitInventorySize(handle) then
@@ -42,8 +47,7 @@ function UnitItems.prototype.__newindex(self, slot, item)
42
47
  if isPowerup then
43
48
  setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
44
49
  end
45
- unitAddItem(handle, itemHandle)
46
- unitDropItemSlot(handle, itemHandle, slot - 1)
50
+ unitAddItemToSlot(handle, itemHandle, slot - 1)
47
51
  if isPowerup then
48
52
  setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
49
53
  end
@@ -1,5 +1,11 @@
1
1
  /** @noSelfInFile */
2
2
  import { Player } from "../../../core/types/player";
3
+ import { Event } from "../../../event";
4
+ declare module "../unit" {
5
+ namespace Unit {
6
+ const mainSelectedUnitChangeEvent: Event<[Player]>;
7
+ }
8
+ }
3
9
  declare module "../unit" {
4
10
  namespace Unit {
5
11
  const getMainSelectedOf: (player: Player) => Unit | undefined;
@@ -1,3 +1,5 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
1
3
  local ____exports = {}
2
4
  local ____player = require("core.types.player")
3
5
  local Player = ____player.Player
@@ -8,6 +10,10 @@ local ____local_2Dclient = require("engine.local-client")
8
10
  local LocalClient = ____local_2Dclient.LocalClient
9
11
  local ____unit = require("engine.internal.unit")
10
12
  local Unit = ____unit.Unit
13
+ local ____event = require("event")
14
+ local Event = ____event.Event
15
+ local mainSelectedUnitChangeEvent = __TS__New(Event)
16
+ rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
11
17
  local mainSelectedUnitByPlayer = {}
12
18
  local syncSlider = BlzCreateFrameByType(
13
19
  "SLIDER",
@@ -27,7 +33,12 @@ BlzTriggerRegisterFrameEvent(trg, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
27
33
  TriggerAddAction(
28
34
  trg,
29
35
  function()
30
- mainSelectedUnitByPlayer[Player:of(GetTriggerPlayer())] = Unit:getBySyncId(BlzGetTriggerFrameValue())
36
+ local player = Player:of(GetTriggerPlayer())
37
+ local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
38
+ if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
39
+ mainSelectedUnitByPlayer[player] = mainSelectedUnit
40
+ Event.invoke(mainSelectedUnitChangeEvent, player)
41
+ end
31
42
  end
32
43
  )
33
44
  rawset(
@@ -1,15 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  import { Widget } from "../../core/types/widget";
3
- export type AttackType = jattacktype;
4
- export declare namespace AttackType {
5
- const SPELL: jattacktype;
6
- const NORMAL: jattacktype;
7
- const PIERCE: jattacktype;
8
- const SIEGE: jattacktype;
9
- const MAGIC: jattacktype;
10
- const CHAOS: jattacktype;
11
- const HERO: jattacktype;
12
- }
3
+ import { AttackType } from "../object-data/auxiliary/attack-type";
13
4
  export type DamageType = jdamagetype;
14
5
  export declare namespace DamageType {
15
6
  const UNKNOWN: jdamagetype;
@@ -64,6 +55,6 @@ export declare namespace WeaponType {
64
55
  }
65
56
  declare module "./unit" {
66
57
  interface Unit {
67
- damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType): boolean;
58
+ damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
68
59
  }
69
60
  }
@@ -7,21 +7,14 @@ local ____player = require("core.types.player")
7
7
  local Player = ____player.Player
8
8
  local ____dummy = require("objutil.dummy")
9
9
  local dummyUnitId = ____dummy.dummyUnitId
10
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
11
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
12
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
13
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
10
14
  local createUnit = CreateUnit
11
15
  local getOwningPlayer = GetOwningPlayer
12
16
  local showUnit = ShowUnit
13
17
  local unitDamageTarget = UnitDamageTarget
14
- ____exports.AttackType = {}
15
- local AttackType = ____exports.AttackType
16
- do
17
- AttackType.SPELL = ATTACK_TYPE_NORMAL
18
- AttackType.NORMAL = ATTACK_TYPE_MELEE
19
- AttackType.PIERCE = ATTACK_TYPE_PIERCE
20
- AttackType.SIEGE = ATTACK_TYPE_SIEGE
21
- AttackType.MAGIC = ATTACK_TYPE_MAGIC
22
- AttackType.CHAOS = ATTACK_TYPE_CHAOS
23
- AttackType.HERO = ATTACK_TYPE_HERO
24
- end
25
18
  ____exports.DamageType = {}
26
19
  local DamageType = ____exports.DamageType
27
20
  do
@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
88
81
  showUnit(dummy, false)
89
82
  dummies[player] = dummy
90
83
  end
91
- Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
84
+ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
92
85
  if attack == nil then
93
86
  attack = false
94
87
  end
@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
96
89
  ranged = false
97
90
  end
98
91
  if attackType == nil then
99
- attackType = ____exports.AttackType.SPELL
92
+ attackType = 0
100
93
  end
101
94
  if damageType == nil then
102
95
  damageType = ____exports.DamageType.MAGIC
@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
109
102
  if not getOwningPlayer(handle) then
110
103
  handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
111
104
  end
105
+ if __TS__InstanceOf(target, Unit) then
106
+ damageMetadataByTarget[target] = metadata
107
+ end
112
108
  return unitDamageTarget(
113
109
  handle,
114
110
  targetHandle,
115
111
  amount,
116
112
  attack,
117
113
  ranged,
118
- attackType,
114
+ attackTypeToNative(attackType),
119
115
  damageType,
120
116
  weaponType
121
117
  )
@@ -6,7 +6,6 @@ local ____exports = {}
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ____unit_2Bdamage = require("engine.internal.unit+damage")
9
- local AttackType = ____unit_2Bdamage.AttackType
10
9
  local DamageType = ____unit_2Bdamage.DamageType
11
10
  local ____event = require("event")
12
11
  local Event = ____event.Event
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
33
32
  Unit.onDamaging:addListener(function(source, target, event)
34
33
  if event.amount == 0 and source ~= nil then
35
34
  local count = countByUnit[source] or 0
36
- if count > 0 and event.attackType == AttackType.SPELL then
35
+ if count > 0 and event.attackType == 0 then
37
36
  if event.damageType == DamageType.UNKNOWN then
38
37
  spellStealEventStack[#spellStealEventStack + 1] = {
39
38
  sourceBuffIds = source.buffIds,
@@ -44,7 +44,7 @@ local function timerCallback(source, target)
44
44
  Event.invoke(autoAttackFinishEvent, source, target)
45
45
  end
46
46
  Unit.autoAttackStartEvent:addListener(function(source, target)
47
- local attackPoint = source.weapons[1].impactDelay
47
+ local attackPoint = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
48
48
  local timer = Timer:simple(attackPoint, timerCallback, source, target)
49
49
  eventTimerByUnit[source] = timer
50
50
  end)