warscript 0.0.1-dev.754a998 → 0.0.1-dev.75599b0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (195) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/core/types/frame.d.ts +1 -0
  4. package/core/types/frame.lua +136 -58
  5. package/core/types/handle.lua +6 -9
  6. package/core/types/item.d.ts +1 -0
  7. package/core/types/item.lua +1 -0
  8. package/core/types/player.d.ts +17 -1
  9. package/core/types/player.lua +70 -24
  10. package/core/types/playerCamera.d.ts +2 -0
  11. package/core/types/playerCamera.lua +123 -5
  12. package/core/types/sound.lua +6 -1
  13. package/core/types/tileCell.d.ts +11 -1
  14. package/core/types/tileCell.lua +97 -0
  15. package/core/types/timer.d.ts +9 -8
  16. package/core/types/timer.lua +45 -23
  17. package/decl/native.d.ts +846 -790
  18. package/destroyable.d.ts +1 -0
  19. package/destroyable.lua +9 -0
  20. package/engine/behavior.d.ts +14 -1
  21. package/engine/behavior.lua +230 -70
  22. package/engine/behaviour/ability/apply-buff.lua +5 -5
  23. package/engine/behaviour/ability/damage.d.ts +9 -3
  24. package/engine/behaviour/ability/damage.lua +31 -37
  25. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  26. package/engine/behaviour/ability/emulate-impact.lua +23 -7
  27. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  28. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  29. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  30. package/engine/behaviour/ability/restore-mana.lua +6 -6
  31. package/engine/behaviour/ability.d.ts +11 -6
  32. package/engine/behaviour/ability.lua +38 -17
  33. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  34. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  35. package/engine/behaviour/unit.d.ts +39 -3
  36. package/engine/behaviour/unit.lua +269 -6
  37. package/engine/buff.d.ts +67 -22
  38. package/engine/buff.lua +371 -182
  39. package/engine/internal/ability.d.ts +7 -1
  40. package/engine/internal/ability.lua +64 -24
  41. package/engine/internal/item/ability.lua +63 -11
  42. package/engine/internal/item/fields.d.ts +12 -0
  43. package/engine/internal/item/fields.lua +33 -0
  44. package/engine/internal/item+owner.lua +12 -6
  45. package/engine/internal/item.d.ts +16 -16
  46. package/engine/internal/item.lua +152 -69
  47. package/engine/internal/mechanics/cast-ability.lua +6 -3
  48. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  49. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  50. package/engine/internal/misc/frame-coordinates.lua +21 -0
  51. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  52. package/engine/internal/misc/get-terrain-z.lua +11 -0
  53. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  54. package/engine/internal/misc/player-local-handle.lua +5 -0
  55. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  56. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  57. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  58. package/engine/internal/object-data/health-bonus.lua +16 -0
  59. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  60. package/engine/internal/object-data/mana-bonus.lua +16 -0
  61. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  62. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  63. package/engine/internal/unit/ability.d.ts +35 -0
  64. package/engine/internal/unit/ability.lua +110 -11
  65. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  66. package/engine/internal/unit/allowed-targets.lua +9 -1
  67. package/engine/internal/unit/attributes.d.ts +17 -0
  68. package/engine/internal/unit/attributes.lua +46 -0
  69. package/engine/internal/unit/bonus.d.ts +6 -0
  70. package/engine/internal/unit/bonus.lua +33 -3
  71. package/engine/internal/unit/fly-height.d.ts +7 -0
  72. package/engine/internal/unit/fly-height.lua +20 -0
  73. package/engine/internal/unit/interrupts.d.ts +12 -0
  74. package/engine/internal/unit/interrupts.lua +28 -0
  75. package/engine/internal/unit/main-selected.lua +12 -27
  76. package/engine/internal/unit/order.d.ts +20 -0
  77. package/engine/internal/unit/order.lua +136 -0
  78. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  79. package/engine/internal/unit/pseudo-passive-abilities.lua +8 -0
  80. package/engine/internal/unit/range-event.d.ts +12 -0
  81. package/engine/internal/unit/range-event.lua +90 -0
  82. package/engine/internal/unit/scale.d.ts +7 -0
  83. package/engine/internal/unit/scale.lua +20 -0
  84. package/engine/internal/unit+ability.lua +10 -1
  85. package/engine/internal/unit+bonus.lua +3 -3
  86. package/engine/internal/unit+damage.d.ts +2 -11
  87. package/engine/internal/unit+damage.lua +10 -14
  88. package/engine/internal/unit+spellSteal.lua +1 -2
  89. package/engine/internal/unit-missile-launch.lua +52 -14
  90. package/engine/internal/unit.d.ts +40 -27
  91. package/engine/internal/unit.lua +382 -264
  92. package/engine/local-client.d.ts +7 -0
  93. package/engine/local-client.lua +86 -1
  94. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  95. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  96. package/engine/object-data/auxiliary/attachment-preset.d.ts +2 -2
  97. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  98. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  99. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  100. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  101. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  102. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  103. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  104. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  105. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  106. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
  107. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  108. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  109. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  110. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  111. package/engine/object-data/entry/ability-type/blank-configurable.lua +28 -0
  112. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  113. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  114. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  115. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  116. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  117. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  118. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  119. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  120. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  121. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  122. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  123. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  124. package/engine/object-data/entry/ability-type.d.ts +3 -1
  125. package/engine/object-data/entry/ability-type.lua +107 -12
  126. package/engine/object-data/entry/buff-type/applicable.lua +113 -104
  127. package/engine/object-data/entry/buff-type.d.ts +5 -11
  128. package/engine/object-data/entry/buff-type.lua +11 -27
  129. package/engine/object-data/entry/destructible-type.d.ts +27 -1
  130. package/engine/object-data/entry/destructible-type.lua +155 -0
  131. package/engine/object-data/entry/unit-type.d.ts +17 -4
  132. package/engine/object-data/entry/unit-type.lua +197 -85
  133. package/engine/object-field/ability.d.ts +4 -4
  134. package/engine/object-field/ability.lua +9 -8
  135. package/engine/object-field/item.d.ts +22 -0
  136. package/engine/object-field/item.lua +118 -0
  137. package/engine/object-field/unit.d.ts +72 -3
  138. package/engine/object-field/unit.lua +268 -7
  139. package/engine/object-field.d.ts +26 -7
  140. package/engine/object-field.lua +360 -119
  141. package/engine/random.d.ts +10 -0
  142. package/engine/random.lua +21 -0
  143. package/engine/standard/entries/buff-type.d.ts +3 -0
  144. package/engine/standard/entries/buff-type.lua +3 -0
  145. package/engine/standard/fields/ability.d.ts +2 -2
  146. package/engine/standard/fields/ability.lua +2 -2
  147. package/engine/standard/fields/item.d.ts +4 -0
  148. package/engine/standard/fields/item.lua +6 -0
  149. package/engine/standard/fields/unit.d.ts +12 -0
  150. package/engine/standard/fields/unit.lua +20 -0
  151. package/engine/synchronization.d.ts +11 -0
  152. package/engine/synchronization.lua +77 -0
  153. package/engine/text-tag.d.ts +36 -2
  154. package/engine/text-tag.lua +250 -10
  155. package/engine/unit.d.ts +6 -0
  156. package/engine/unit.lua +6 -0
  157. package/event.d.ts +1 -1
  158. package/lualib_bundle.lua +1 -1
  159. package/math.d.ts +2 -0
  160. package/math.lua +14 -0
  161. package/net/socket.lua +1 -1
  162. package/network.lua +25 -1
  163. package/objutil/buff.lua +11 -10
  164. package/objutil/object.lua +1 -1
  165. package/operation.d.ts +8 -1
  166. package/operation.lua +38 -18
  167. package/package.json +5 -5
  168. package/patch-lua.lua +15 -0
  169. package/patch-lualib.lua +1 -1
  170. package/utility/arrays.d.ts +2 -0
  171. package/utility/arrays.lua +11 -0
  172. package/utility/callback-array.d.ts +17 -0
  173. package/utility/callback-array.lua +61 -0
  174. package/utility/functions.d.ts +8 -0
  175. package/utility/functions.lua +13 -0
  176. package/utility/linked-map.d.ts +35 -0
  177. package/utility/linked-map.lua +107 -0
  178. package/utility/linked-set.d.ts +5 -1
  179. package/utility/linked-set.lua +49 -1
  180. package/utility/lua-maps.d.ts +15 -2
  181. package/utility/lua-maps.lua +53 -2
  182. package/utility/lua-sets.d.ts +2 -0
  183. package/utility/lua-sets.lua +7 -0
  184. package/utility/random.d.ts +102 -0
  185. package/utility/random.lua +273 -0
  186. package/utility/records.lua +20 -1
  187. package/utility/types.d.ts +3 -0
  188. package/utility/unordered-map.d.ts +27 -0
  189. package/utility/unordered-map.lua +99 -0
  190. package/core/types/order.d.ts +0 -25
  191. package/core/types/order.lua +0 -55
  192. /package/engine/internal/{object-data/armor-increase.d.ts → misc/damage-metadata-by-target.d.ts} +0 -0
  193. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  194. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  195. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -21,6 +21,15 @@ local ____preconditions = require("utility.preconditions")
21
21
  local checkNotNull = ____preconditions.checkNotNull
22
22
  local ____lazy = require("utility.lazy")
23
23
  local lazyRecord = ____lazy.lazyRecord
24
+ local ____timer = require("core.types.timer")
25
+ local consumeZeroTimerCallback = ____timer.consumeZeroTimerCallback
26
+ local Timer = ____timer.Timer
27
+ local ____lua_2Dsets = require("utility.lua-sets")
28
+ local luaSetOf = ____lua_2Dsets.luaSetOf
29
+ local ____attributes = require("attributes")
30
+ local attribute = ____attributes.attribute
31
+ local ____pseudo_2Dpassive_2Dabilities = require("engine.internal.unit.pseudo-passive-abilities")
32
+ local pseudoPassiveAbilityTypeIds = ____pseudo_2Dpassive_2Dabilities.pseudoPassiveAbilityTypeIds
24
33
  local eventInvoke = Event.invoke
25
34
  local condition = Condition
26
35
  local createTrigger = CreateTrigger
@@ -83,7 +92,7 @@ local function createCommonEvent(underlyingEvent)
83
92
  underlyingEvent,
84
93
  3,
85
94
  function(caster, ability)
86
- return true, caster, ability
95
+ return not (pseudoPassiveAbilityTypeIds[ability.typeId] ~= nil), caster, ability
87
96
  end
88
97
  )
89
98
  end
@@ -163,7 +172,7 @@ local function createNoTargetEvent(underlyingEvent)
163
172
  underlyingEvent,
164
173
  1,
165
174
  function(caster, ability, targetUnit, targetItem, targetDestructible, x, y)
166
- if x == 0 and y == 0 and targetUnit == nil and targetItem == nil and targetDestructible == nil then
175
+ if x == 0 and y == 0 and targetUnit == nil and targetItem == nil and targetDestructible == nil and not (pseudoPassiveAbilityTypeIds[ability.typeId] ~= nil) then
167
176
  return true, caster, ability
168
177
  else
169
178
  return false
@@ -345,21 +354,17 @@ rawset(
345
354
  extractAbilityTypeId
346
355
  )
347
356
  )
357
+ local internalAbilityChannelingFinishEvent = __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_FINISH, collectUnitAbilityEventParameters)
348
358
  rawset(
349
359
  Unit,
350
360
  "abilityChannelingFinishEvent",
351
- createDispatchingEvent(
352
- __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_FINISH, collectUnitAbilityEventParameters),
353
- extractAbilityTypeId
354
- )
361
+ createDispatchingEvent(internalAbilityChannelingFinishEvent, extractAbilityTypeId)
355
362
  )
363
+ local internalAbilityStopEvent = __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_ENDCAST, collectUnitAbilityEventParameters)
356
364
  rawset(
357
365
  Unit,
358
366
  "abilityStopEvent",
359
- createDispatchingEvent(
360
- __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_ENDCAST, collectUnitAbilityEventParameters),
361
- extractAbilityTypeId
362
- )
367
+ createDispatchingEvent(internalAbilityStopEvent, extractAbilityTypeId)
363
368
  )
364
369
  rawset(
365
370
  Unit,
@@ -376,7 +381,7 @@ rawset(
376
381
  condition(function()
377
382
  local unit = Unit:of(getTriggerUnit())
378
383
  if unit ~= nil then
379
- local ability = unit:getAbilityById(abilityTypeId)
384
+ local ability = unit:getAbility(abilityTypeId)
380
385
  if ability ~= nil then
381
386
  eventInvoke(event, unit, ability, orderTypeStringId)
382
387
  end
@@ -388,4 +393,98 @@ rawset(
388
393
  end)
389
394
  end)
390
395
  )
396
+ local internalAbilityImpactEvent = __TS__New(Event)
397
+ local impactCallbackIdAttribute = attribute()
398
+ local function invokeImpactEvent(unit, ability, ...)
399
+ ability[impactCallbackIdAttribute] = nil
400
+ eventInvoke(internalAbilityImpactEvent, unit, ability, ...)
401
+ end
402
+ internalAbilityChannelingStartEvent:addListener(
403
+ 999999,
404
+ function(unit, ability, ...)
405
+ ability[impactCallbackIdAttribute] = Timer:run(invokeImpactEvent, unit, ability, ...)
406
+ end
407
+ )
408
+ local function consumeImpactCallback(_, ability)
409
+ local impactCallbackId = ability[impactCallbackIdAttribute]
410
+ if impactCallbackId ~= nil then
411
+ consumeZeroTimerCallback(impactCallbackId)
412
+ end
413
+ end
414
+ internalAbilityChannelingFinishEvent:addListener(999999, consumeImpactCallback)
415
+ internalAbilityStopEvent:addListener(999999, consumeImpactCallback)
416
+ rawset(
417
+ Unit,
418
+ "abilityImpactEvent",
419
+ createDispatchingEvent(
420
+ createCommonEvent(internalAbilityImpactEvent),
421
+ extractAbilityTypeId
422
+ )
423
+ )
424
+ rawset(
425
+ Unit,
426
+ "abilityWidgetTargetImpactEvent",
427
+ createDispatchingEvent(
428
+ createWidgetTargetEvent(internalAbilityImpactEvent),
429
+ extractAbilityTypeId
430
+ )
431
+ )
432
+ rawset(
433
+ Unit,
434
+ "abilityUnitTargetImpactEvent",
435
+ createDispatchingEvent(
436
+ createUnitTargetEvent(internalAbilityImpactEvent),
437
+ extractAbilityTypeId
438
+ )
439
+ )
440
+ rawset(
441
+ Unit,
442
+ "abilityItemTargetImpactEvent",
443
+ createDispatchingEvent(
444
+ createItemTargetEvent(internalAbilityImpactEvent),
445
+ extractAbilityTypeId
446
+ )
447
+ )
448
+ rawset(
449
+ Unit,
450
+ "abilityDestructibleTargetImpactEvent",
451
+ createDispatchingEvent(
452
+ createDestructibleTargetEvent(internalAbilityImpactEvent),
453
+ extractAbilityTypeId
454
+ )
455
+ )
456
+ rawset(
457
+ Unit,
458
+ "abilityPointTargetImpactEvent",
459
+ createDispatchingEvent(
460
+ createPointTargetEvent(internalAbilityImpactEvent),
461
+ extractAbilityTypeId
462
+ )
463
+ )
464
+ rawset(
465
+ Unit,
466
+ "abilityNoTargetImpactEvent",
467
+ createDispatchingEvent(
468
+ createNoTargetEvent(internalAbilityImpactEvent),
469
+ extractAbilityTypeId
470
+ )
471
+ )
472
+ local spellEffectOnlyAbilityTypeIds = luaSetOf(fourCC("AAns"))
473
+ internalAbilityChannelingStartEvent:addListener(
474
+ -999999,
475
+ function(unit, ability)
476
+ if spellEffectOnlyAbilityTypeIds[ability.parentTypeId] ~= nil then
477
+ eventInvoke(internalAbilityChannelingFinishEvent, unit, ability)
478
+ eventInvoke(internalAbilityStopEvent, unit, ability)
479
+ end
480
+ end
481
+ )
482
+ internalAbilityCastingStartEvent:addListener(
483
+ 999999,
484
+ function(_, ability)
485
+ if pseudoPassiveAbilityTypeIds[ability.typeId] ~= nil then
486
+ ability:interruptCast()
487
+ end
488
+ end
489
+ )
391
490
  return ____exports
@@ -2,7 +2,7 @@
2
2
  import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
3
3
  declare module "../unit" {
4
4
  interface Unit {
5
- isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications: CombatClassifications): boolean;
5
+ isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications?: CombatClassifications): boolean;
6
6
  }
7
7
  }
8
8
  declare module "../unit" {
@@ -5,7 +5,15 @@ local initializeFilterTargetState = ____combat_2Dclassification.initializeFilter
5
5
  local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
7
  Unit.prototype.isAllowedTarget = function(self, source, allowedTargetCombatClassifications)
8
- initializeFilterTargetState(source, allowedTargetCombatClassifications)
8
+ if allowedTargetCombatClassifications ~= nil then
9
+ initializeFilterTargetState(source, allowedTargetCombatClassifications)
10
+ return filterTarget(self)
11
+ end
12
+ initializeFilterTargetState(source, source.firstWeapon.allowedTargetCombatClassifications)
13
+ if filterTarget(self) then
14
+ return true
15
+ end
16
+ initializeFilterTargetState(source, source.secondWeapon.allowedTargetCombatClassifications)
9
17
  return filterTarget(self)
10
18
  end
11
19
  Unit.getAllowedTargetsInRange = function(source, allowedTargetCombatClassifications, x, y, range)
@@ -0,0 +1,17 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ strengthBase: number;
5
+ }
6
+ }
7
+ declare module "../unit" {
8
+ interface Unit {
9
+ agilityBase: number;
10
+ }
11
+ }
12
+ declare module "../unit" {
13
+ interface Unit {
14
+ intelligenceBase: number;
15
+ }
16
+ }
17
+ export {};
@@ -0,0 +1,46 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____unit = require("engine.internal.unit")
5
+ local Unit = ____unit.Unit
6
+ local ____unit = require("engine.standard.fields.unit")
7
+ local AGILITY_UNIT_FIELD = ____unit.AGILITY_UNIT_FIELD
8
+ local INTELLIGENCE_UNIT_FIELD = ____unit.INTELLIGENCE_UNIT_FIELD
9
+ local STRENGTH_UNIT_FIELD = ____unit.STRENGTH_UNIT_FIELD
10
+ __TS__ObjectDefineProperty(
11
+ Unit.prototype,
12
+ "strengthBase",
13
+ {
14
+ get = function(self)
15
+ return STRENGTH_UNIT_FIELD:getValue(self)
16
+ end,
17
+ set = function(self, value)
18
+ STRENGTH_UNIT_FIELD:setValue(self, value)
19
+ end
20
+ }
21
+ )
22
+ __TS__ObjectDefineProperty(
23
+ Unit.prototype,
24
+ "agilityBase",
25
+ {
26
+ get = function(self)
27
+ return AGILITY_UNIT_FIELD:getValue(self)
28
+ end,
29
+ set = function(self, value)
30
+ AGILITY_UNIT_FIELD:setValue(self, value)
31
+ end
32
+ }
33
+ )
34
+ __TS__ObjectDefineProperty(
35
+ Unit.prototype,
36
+ "intelligenceBase",
37
+ {
38
+ get = function(self)
39
+ return INTELLIGENCE_UNIT_FIELD:getValue(self)
40
+ end,
41
+ set = function(self, value)
42
+ INTELLIGENCE_UNIT_FIELD:setValue(self, value)
43
+ end
44
+ }
45
+ )
46
+ return ____exports
@@ -5,6 +5,8 @@ export type UnitBonusId<Brand extends string = any> = number & {
5
5
  readonly __unitBonusId: unique symbol;
6
6
  readonly __unitBonusIdBrand: Brand;
7
7
  };
8
+ export type UnitMaxHealthBonusId = UnitBonusId<"maxHealth">;
9
+ export type UnitMaxManaBonusId = UnitBonusId<"maxMana">;
8
10
  export type UnitArmorBonusId = UnitBonusId<"armor">;
9
11
  export type UnitAttackSpeedFactorBonusId = UnitBonusId<"attackSpeedFactor">;
10
12
  export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
@@ -12,6 +14,7 @@ export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
12
14
  export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
13
15
  export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
14
16
  export type UnitEvasionProbabilityBonusId = UnitBonusId<"evasionProbability">;
17
+ export type UnitManaRegenerationRateFactorBonusId = UnitBonusId<"manaRegenerationRateFactor">;
15
18
  export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
16
19
  abilityTypeId: AbilityTypeId;
17
20
  field: jabilityintegerlevelfield;
@@ -29,6 +32,8 @@ export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
29
32
  readonly __unitBonusTypeId?: Id;
30
33
  };
31
34
  export declare namespace UnitBonusType {
35
+ const HEALTH: UnitBonusType<UnitMaxHealthBonusId>;
36
+ const MANA: UnitBonusType<UnitMaxManaBonusId>;
32
37
  const ARMOR: UnitBonusType<UnitArmorBonusId>;
33
38
  const ATTACK_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
34
39
  const MOVEMENT_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
@@ -36,6 +41,7 @@ export declare namespace UnitBonusType {
36
41
  const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
37
42
  const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
38
43
  const EVASION_PROBABILITY: UnitBonusType<UnitEvasionProbabilityBonusId>;
44
+ const MANA_REGENERATION_RATE_FACTOR: UnitBonusType<UnitManaRegenerationRateFactorBonusId>;
39
45
  }
40
46
  export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
41
47
  export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
@@ -1,9 +1,9 @@
1
1
  local ____exports = {}
2
2
  local ____unit = require("engine.internal.unit")
3
3
  local Unit = ____unit.Unit
4
- local ____armor_2Dincrease = require("engine.internal.object-data.armor-increase")
5
- local ARMOR_BONUS_DUMMY_ABILITY_FIELD = ____armor_2Dincrease.ARMOR_BONUS_DUMMY_ABILITY_FIELD
6
- local ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID = ____armor_2Dincrease.ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID
4
+ local ____armor_2Dbonus = require("engine.internal.object-data.armor-bonus")
5
+ local ARMOR_BONUS_DUMMY_ABILITY_FIELD = ____armor_2Dbonus.ARMOR_BONUS_DUMMY_ABILITY_FIELD
6
+ local ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID = ____armor_2Dbonus.ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID
7
7
  local ____utility = require("engine.internal.utility")
8
8
  local addInternalAbility = ____utility.addInternalAbility
9
9
  local ____arrays = require("utility.arrays")
@@ -24,6 +24,15 @@ local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspee
24
24
  local ____evasion_2Dprobability = require("engine.internal.object-data.evasion-probability")
25
25
  local EVASION_PROBABILITY_ABILITY_FIELD = ____evasion_2Dprobability.EVASION_PROBABILITY_ABILITY_FIELD
26
26
  local EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = ____evasion_2Dprobability.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID
27
+ local ____health_2Dbonus = require("engine.internal.object-data.health-bonus")
28
+ local HEALTH_BONUS_DUMMY_ABILITY_FIELD = ____health_2Dbonus.HEALTH_BONUS_DUMMY_ABILITY_FIELD
29
+ local HEALTH_BONUS_DUMMY_ABILITY_TYPE_ID = ____health_2Dbonus.HEALTH_BONUS_DUMMY_ABILITY_TYPE_ID
30
+ local ____mana_2Dbonus = require("engine.internal.object-data.mana-bonus")
31
+ local MANA_BONUS_DUMMY_ABILITY_FIELD = ____mana_2Dbonus.MANA_BONUS_DUMMY_ABILITY_FIELD
32
+ local MANA_BONUS_DUMMY_ABILITY_TYPE_ID = ____mana_2Dbonus.MANA_BONUS_DUMMY_ABILITY_TYPE_ID
33
+ local ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor = require("engine.internal.object-data.mana-regeneration-rate-increase-factor")
34
+ local MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD = ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor.MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD
35
+ local MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor.MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
27
36
  local damageFactorByUnit = {}
28
37
  local receivedDamageFactorByUnit = {}
29
38
  local function atLeastOnceProbability(array)
@@ -36,6 +45,20 @@ end
36
45
  ____exports.UnitBonusType = {}
37
46
  local UnitBonusType = ____exports.UnitBonusType
38
47
  do
48
+ UnitBonusType.HEALTH = {
49
+ abilityTypeId = HEALTH_BONUS_DUMMY_ABILITY_TYPE_ID,
50
+ field = HEALTH_BONUS_DUMMY_ABILITY_FIELD,
51
+ integer = true,
52
+ reduce = sum,
53
+ initialValue = 0
54
+ }
55
+ UnitBonusType.MANA = {
56
+ abilityTypeId = MANA_BONUS_DUMMY_ABILITY_TYPE_ID,
57
+ field = MANA_BONUS_DUMMY_ABILITY_FIELD,
58
+ integer = true,
59
+ reduce = sum,
60
+ initialValue = 0
61
+ }
39
62
  UnitBonusType.ARMOR = {
40
63
  abilityTypeId = ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID,
41
64
  field = ARMOR_BONUS_DUMMY_ABILITY_FIELD,
@@ -73,6 +96,13 @@ do
73
96
  reduce = atLeastOnceProbability,
74
97
  initialValue = 0
75
98
  }
99
+ UnitBonusType.MANA_REGENERATION_RATE_FACTOR = {
100
+ abilityTypeId = MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID,
101
+ field = MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD,
102
+ integer = false,
103
+ reduce = sum,
104
+ initialValue = 0
105
+ }
76
106
  end
77
107
  local bonusesByUnitByBonusType = {}
78
108
  local nextId = 1
@@ -0,0 +1,7 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ flyHeight: number;
5
+ }
6
+ }
7
+ export {};
@@ -0,0 +1,20 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____unit = require("engine.internal.unit")
5
+ local Unit = ____unit.Unit
6
+ local ____unit = require("engine.standard.fields.unit")
7
+ local FLY_HEIGHT_UNIT_FIELD = ____unit.FLY_HEIGHT_UNIT_FIELD
8
+ __TS__ObjectDefineProperty(
9
+ Unit.prototype,
10
+ "flyHeight",
11
+ {
12
+ get = function(self)
13
+ return FLY_HEIGHT_UNIT_FIELD:getValue(self)
14
+ end,
15
+ set = function(self, value)
16
+ FLY_HEIGHT_UNIT_FIELD:setValue(self, value)
17
+ end
18
+ }
19
+ )
20
+ return ____exports
@@ -0,0 +1,12 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ interruptAttack(this: Unit): void;
5
+ }
6
+ }
7
+ declare module "../unit" {
8
+ interface Unit {
9
+ interruptMovement(this: Unit): void;
10
+ }
11
+ }
12
+ export {};
@@ -0,0 +1,28 @@
1
+ local ____exports = {}
2
+ local ____unit = require("engine.internal.unit")
3
+ local Unit = ____unit.Unit
4
+ local ____unit_2Dmissile_2Dlaunch = require("engine.internal.unit-missile-launch")
5
+ local resetAutoAttackTimer = ____unit_2Dmissile_2Dlaunch.resetAutoAttackTimer
6
+ local unitDisableAbility = BlzUnitDisableAbility
7
+ local unitInterruptAttack = BlzUnitInterruptAttack
8
+ Unit.prototype.interruptAttack = function(self)
9
+ unitInterruptAttack(self.handle)
10
+ resetAutoAttackTimer(self)
11
+ end
12
+ Unit.prototype.interruptMovement = function(self)
13
+ local handle = self.handle
14
+ unitDisableAbility(
15
+ handle,
16
+ fourCC("Amov"),
17
+ true,
18
+ false
19
+ )
20
+ unitDisableAbility(
21
+ handle,
22
+ fourCC("Amov"),
23
+ false,
24
+ false
25
+ )
26
+ resetAutoAttackTimer(self)
27
+ end
28
+ return ____exports
@@ -1,46 +1,31 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__New = ____lualib.__TS__New
3
3
  local ____exports = {}
4
- local ____player = require("core.types.player")
5
- local Player = ____player.Player
6
- local ____math = require("math")
7
- local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
8
- local MINIMUM_INTEGER = ____math.MINIMUM_INTEGER
9
4
  local ____local_2Dclient = require("engine.local-client")
10
5
  local LocalClient = ____local_2Dclient.LocalClient
11
6
  local ____unit = require("engine.internal.unit")
12
7
  local Unit = ____unit.Unit
13
8
  local ____event = require("event")
14
9
  local Event = ____event.Event
10
+ local ____synchronization = require("engine.synchronization")
11
+ local ObjectBus = ____synchronization.ObjectBus
15
12
  local mainSelectedUnitChangeEvent = __TS__New(Event)
16
13
  rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
17
14
  local mainSelectedUnitByPlayer = {}
18
- local syncSlider = BlzCreateFrameByType(
19
- "SLIDER",
20
- "UnitSyncId",
21
- BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0),
22
- "",
23
- 0
15
+ local unitBus = __TS__New(
16
+ ObjectBus,
17
+ function(unit) return unit.syncId end,
18
+ function(syncId) return Unit:getBySyncId(syncId) end
24
19
  )
25
- BlzFrameSetMinMaxValue(syncSlider, MINIMUM_INTEGER, MAXIMUM_INTEGER)
26
20
  LocalClient.mainSelectedUnitChangeEvent:addListener(function()
27
- local ____opt_0 = LocalClient.mainSelectedUnit
28
- local syncId = ____opt_0 and ____opt_0.syncId
29
- BlzFrameSetValue(syncSlider, syncId or 0)
21
+ unitBus:send(LocalClient.mainSelectedUnit)
30
22
  end)
31
- local trg = CreateTrigger()
32
- BlzTriggerRegisterFrameEvent(trg, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
33
- TriggerAddAction(
34
- trg,
35
- function()
36
- local player = Player:of(GetTriggerPlayer())
37
- local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
38
- if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
39
- mainSelectedUnitByPlayer[player] = mainSelectedUnit
40
- Event.invoke(mainSelectedUnitChangeEvent, player)
41
- end
23
+ unitBus.event:addListener(function(player, unit)
24
+ if unit ~= mainSelectedUnitByPlayer[player] then
25
+ mainSelectedUnitByPlayer[player] = unit
26
+ Event.invoke(mainSelectedUnitChangeEvent, player)
42
27
  end
43
- )
28
+ end)
44
29
  rawset(
45
30
  Unit,
46
31
  "getMainSelectedOf",
@@ -0,0 +1,20 @@
1
+ /** @noSelfInFile */
2
+ import { Widget } from "../../../core/types/widget";
3
+ export declare const enum OrderType {
4
+ IMMEDIATE = 0,
5
+ POINT = 1,
6
+ TARGET = 2
7
+ }
8
+ declare module "../unit" {
9
+ interface Unit {
10
+ readonly currentOrderType: OrderType;
11
+ readonly currentOrderId: number;
12
+ readonly currentOrderStartTime: number;
13
+ readonly currentOrderStartX: number;
14
+ readonly currentOrderStartY: number;
15
+ readonly currentOrderTargetX: number;
16
+ readonly currentOrderTargetY: number;
17
+ readonly currentOrderTarget?: Widget;
18
+ issueOrder(...order: [orderType: OrderType.IMMEDIATE, orderId: number] | [orderType: OrderType.POINT, orderId: number, x: number, y: number] | [orderType: OrderType.TARGET, orderId: number, target: Widget]): boolean;
19
+ }
20
+ }
@@ -0,0 +1,136 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____attributes = require("attributes")
5
+ local attribute = ____attributes.attribute
6
+ local ____unit = require("engine.internal.unit")
7
+ local Unit = ____unit.Unit
8
+ local ____game = require("core.game")
9
+ local elapsedTime = ____game.elapsedTime
10
+ local getUnitCurrentOrder = GetUnitCurrentOrder
11
+ local issueImmediateOrderById = IssueImmediateOrderById
12
+ local issuePointOrderById = IssuePointOrderById
13
+ local issueTargetOrderById = IssueTargetOrderById
14
+ local unitLastOrderTypeAttribute = attribute()
15
+ local unitLastOrderIdAttribute = attribute()
16
+ local unitLastOrderStartTimeAttribute = attribute()
17
+ local unitLastOrderStartXAttribute = attribute()
18
+ local unitLastOrderStartYAttribute = attribute()
19
+ local unitLastOrderTargetXAttribute = attribute()
20
+ local unitLastOrderTargetYAttribute = attribute()
21
+ local unitLastOrderTargetAttribute = attribute()
22
+ Unit.onImmediateOrder:addListener(
23
+ 4,
24
+ function(unit, orderId)
25
+ unit[unitLastOrderTypeAttribute] = 0
26
+ unit[unitLastOrderIdAttribute] = orderId
27
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
28
+ unit[unitLastOrderStartXAttribute] = unit.x
29
+ unit[unitLastOrderStartYAttribute] = unit.y
30
+ unit[unitLastOrderTargetXAttribute] = nil
31
+ unit[unitLastOrderTargetYAttribute] = nil
32
+ unit[unitLastOrderTargetAttribute] = nil
33
+ end
34
+ )
35
+ Unit.onPointOrder:addListener(
36
+ 4,
37
+ function(unit, orderId, x, y)
38
+ unit[unitLastOrderTypeAttribute] = 1
39
+ unit[unitLastOrderIdAttribute] = orderId
40
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
41
+ unit[unitLastOrderStartXAttribute] = unit.x
42
+ unit[unitLastOrderStartYAttribute] = unit.y
43
+ unit[unitLastOrderTargetXAttribute] = x
44
+ unit[unitLastOrderTargetYAttribute] = y
45
+ unit[unitLastOrderTargetAttribute] = nil
46
+ end
47
+ )
48
+ Unit.onTargetOrder:addListener(
49
+ 4,
50
+ function(unit, orderId, target)
51
+ unit[unitLastOrderTypeAttribute] = 2
52
+ unit[unitLastOrderIdAttribute] = orderId
53
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
54
+ unit[unitLastOrderStartXAttribute] = unit.x
55
+ unit[unitLastOrderStartYAttribute] = unit.y
56
+ unit[unitLastOrderTargetXAttribute] = target.x
57
+ unit[unitLastOrderTargetYAttribute] = target.y
58
+ unit[unitLastOrderTargetAttribute] = target
59
+ end
60
+ )
61
+ local function toUndefinedIfCurrentOrderDoesNotMatchLast(unit, value)
62
+ local currentOrderId = getUnitCurrentOrder(unit.handle)
63
+ local lastOrderId = unit[unitLastOrderIdAttribute]
64
+ local ____temp_0
65
+ if currentOrderId == lastOrderId or currentOrderId == orderId("patrolAI") and lastOrderId == orderId("patrol") then
66
+ ____temp_0 = value
67
+ else
68
+ ____temp_0 = nil
69
+ end
70
+ return ____temp_0
71
+ end
72
+ __TS__ObjectDefineProperty(
73
+ Unit.prototype,
74
+ "currentOrderType",
75
+ {get = function(self)
76
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTypeAttribute]) or 0
77
+ end}
78
+ )
79
+ __TS__ObjectDefineProperty(
80
+ Unit.prototype,
81
+ "currentOrderId",
82
+ {get = function(self)
83
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderIdAttribute]) or 0
84
+ end}
85
+ )
86
+ __TS__ObjectDefineProperty(
87
+ Unit.prototype,
88
+ "currentOrderStartTime",
89
+ {get = function(self)
90
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartTimeAttribute]) or 0
91
+ end}
92
+ )
93
+ __TS__ObjectDefineProperty(
94
+ Unit.prototype,
95
+ "currentOrderStartX",
96
+ {get = function(self)
97
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartXAttribute]) or 0
98
+ end}
99
+ )
100
+ __TS__ObjectDefineProperty(
101
+ Unit.prototype,
102
+ "currentOrderStartY",
103
+ {get = function(self)
104
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartYAttribute]) or 0
105
+ end}
106
+ )
107
+ __TS__ObjectDefineProperty(
108
+ Unit.prototype,
109
+ "currentOrderTargetX",
110
+ {get = function(self)
111
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetXAttribute]) or 0
112
+ end}
113
+ )
114
+ __TS__ObjectDefineProperty(
115
+ Unit.prototype,
116
+ "currentOrderTargetY",
117
+ {get = function(self)
118
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetYAttribute]) or 0
119
+ end}
120
+ )
121
+ __TS__ObjectDefineProperty(
122
+ Unit.prototype,
123
+ "currentOrderTarget",
124
+ {get = function(self)
125
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetAttribute])
126
+ end}
127
+ )
128
+ local issueOrderByType = {
129
+ [0] = issueImmediateOrderById,
130
+ [1] = issuePointOrderById,
131
+ [2] = function(unitHandle, orderId, widget) return issueTargetOrderById(unitHandle, orderId, widget.handle) end
132
+ }
133
+ Unit.prototype.issueOrder = function(self, orderType, orderId, xOrTarget, y)
134
+ return issueOrderByType[orderType](self.handle, orderId, xOrTarget, y)
135
+ end
136
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,8 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.compiletimePseudoPassiveAbilityTypeIds = {}
5
+ ---
6
+ -- @internal For use by internal systems only.
7
+ ____exports.pseudoPassiveAbilityTypeIds = postcompile(function() return ____exports.compiletimePseudoPassiveAbilityTypeIds end)
8
+ return ____exports
@@ -0,0 +1,12 @@
1
+ /** @noSelfInFile */
2
+ import { Event } from "../../../event";
3
+ declare module "../unit" {
4
+ interface Unit {
5
+ readonly unitInRangeEvent: Record<number, Event<[unit: Unit, range: number, unitInRange: Unit]>>;
6
+ }
7
+ }
8
+ declare module "../unit" {
9
+ interface Unit {
10
+ readonly unitOutOfRangeEvent: Record<number, Event<[unit: Unit, range: number, unitOutOfRange: Unit]>>;
11
+ }
12
+ }