warscript 0.0.1-dev.724bf08 → 0.0.1-dev.7278154

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (177) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +2 -3
  6. package/core/types/effect.lua +95 -48
  7. package/core/types/frame.lua +10 -12
  8. package/core/types/player.lua +3 -1
  9. package/core/types/playerCamera.d.ts +2 -0
  10. package/core/types/playerCamera.lua +79 -5
  11. package/core/types/sound.d.ts +17 -24
  12. package/core/types/sound.lua +99 -24
  13. package/core/types/timer.d.ts +8 -8
  14. package/core/types/timer.lua +39 -23
  15. package/core/util.d.ts +1 -1
  16. package/core/util.lua +12 -1
  17. package/decl/native.d.ts +844 -788
  18. package/engine/behavior.d.ts +4 -0
  19. package/engine/behavior.lua +97 -27
  20. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  21. package/engine/behaviour/ability/always-enabled.lua +31 -0
  22. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  23. package/engine/behaviour/ability/apply-buff.lua +32 -0
  24. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  25. package/engine/behaviour/ability/damage.d.ts +9 -3
  26. package/engine/behaviour/ability/damage.lua +26 -38
  27. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  28. package/engine/behaviour/ability/emulate-impact.lua +22 -9
  29. package/engine/behaviour/ability/on-command-impact.lua +7 -0
  30. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  31. package/engine/behaviour/ability/restore-mana.lua +6 -6
  32. package/engine/behaviour/ability.d.ts +13 -3
  33. package/engine/behaviour/ability.lua +78 -24
  34. package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
  35. package/engine/behaviour/unit/stun-immunity.lua +43 -27
  36. package/engine/behaviour/unit.d.ts +32 -0
  37. package/engine/behaviour/unit.lua +185 -4
  38. package/engine/buff.d.ts +57 -44
  39. package/engine/buff.lua +273 -221
  40. package/engine/internal/ability.d.ts +18 -2
  41. package/engine/internal/ability.lua +115 -11
  42. package/engine/internal/item/ability.lua +162 -4
  43. package/engine/internal/item+owner.lua +12 -6
  44. package/engine/internal/item.d.ts +7 -4
  45. package/engine/internal/item.lua +141 -35
  46. package/engine/internal/mechanics/ability-duration.lua +1 -1
  47. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  48. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  49. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  50. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  51. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  52. package/engine/internal/misc/frame-coordinates.lua +21 -0
  53. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  54. package/engine/internal/misc/get-terrain-z.lua +11 -0
  55. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  56. package/engine/internal/misc/player-local-handle.lua +5 -0
  57. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  58. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  59. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  60. package/engine/internal/object-data/evasion-probability.lua +16 -0
  61. package/engine/internal/unit/ability.d.ts +35 -0
  62. package/engine/internal/unit/ability.lua +62 -0
  63. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  64. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  65. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  66. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  67. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  68. package/engine/internal/unit/allowed-targets.lua +9 -1
  69. package/engine/internal/unit/bonus.d.ts +2 -0
  70. package/engine/internal/unit/bonus.lua +17 -0
  71. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  72. package/engine/internal/unit/ignore-events-items.lua +5 -0
  73. package/engine/internal/unit/item.lua +6 -12
  74. package/engine/internal/unit/order.d.ts +20 -0
  75. package/engine/internal/unit/order.lua +136 -0
  76. package/engine/internal/unit+ability.lua +10 -1
  77. package/engine/internal/unit+damage.d.ts +2 -11
  78. package/engine/internal/unit+damage.lua +10 -14
  79. package/engine/internal/unit+spellSteal.lua +1 -2
  80. package/engine/internal/unit-missile-launch.lua +9 -2
  81. package/engine/internal/unit.d.ts +33 -9
  82. package/engine/internal/unit.lua +313 -117
  83. package/engine/internal/utility.lua +12 -0
  84. package/engine/lightning.d.ts +12 -5
  85. package/engine/lightning.lua +48 -14
  86. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  87. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  88. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  89. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  90. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  91. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  92. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  93. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  94. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  95. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  96. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  97. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  98. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  99. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  100. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  101. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  102. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  103. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  104. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  105. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  106. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  107. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  108. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  109. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  110. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  111. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  112. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  113. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  114. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  115. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  116. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  117. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  118. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  119. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  120. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  121. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  122. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  123. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  124. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  125. package/engine/object-data/entry/ability-type/web.lua +52 -0
  126. package/engine/object-data/entry/ability-type.d.ts +19 -17
  127. package/engine/object-data/entry/ability-type.lua +90 -36
  128. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  129. package/engine/object-data/entry/buff-type.d.ts +6 -12
  130. package/engine/object-data/entry/buff-type.lua +13 -29
  131. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  132. package/engine/object-data/entry/item-type.d.ts +3 -1
  133. package/engine/object-data/entry/item-type.lua +15 -2
  134. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  135. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  136. package/engine/object-data/entry/sound-preset.lua +140 -0
  137. package/engine/object-data/entry/unit-type.d.ts +21 -5
  138. package/engine/object-data/entry/unit-type.lua +214 -93
  139. package/engine/object-data/entry/upgrade.d.ts +1 -1
  140. package/engine/object-data/entry/upgrade.lua +4 -4
  141. package/engine/object-data/entry.d.ts +16 -14
  142. package/engine/object-data/entry.lua +60 -32
  143. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  144. package/engine/object-field/ability.d.ts +8 -5
  145. package/engine/object-field/ability.lua +8 -4
  146. package/engine/object-field/unit.d.ts +57 -3
  147. package/engine/object-field/unit.lua +207 -7
  148. package/engine/object-field.d.ts +17 -6
  149. package/engine/object-field.lua +190 -90
  150. package/engine/standard/entries/buff-type.d.ts +3 -0
  151. package/engine/standard/entries/buff-type.lua +3 -0
  152. package/engine/standard/entries/sound-preset.d.ts +10 -0
  153. package/engine/standard/entries/sound-preset.lua +10 -0
  154. package/engine/standard/fields/unit.d.ts +4 -0
  155. package/engine/standard/fields/unit.lua +7 -0
  156. package/engine/text-tag.d.ts +36 -2
  157. package/engine/text-tag.lua +249 -10
  158. package/engine/unit.d.ts +2 -0
  159. package/engine/unit.lua +2 -0
  160. package/objutil/buff.lua +1 -2
  161. package/objutil/unit.lua +8 -0
  162. package/package.json +2 -2
  163. package/utility/arrays.d.ts +1 -0
  164. package/utility/arrays.lua +3 -0
  165. package/utility/callback-array.d.ts +13 -0
  166. package/utility/callback-array.lua +46 -0
  167. package/utility/functions.d.ts +8 -0
  168. package/utility/functions.lua +13 -0
  169. package/utility/linked-set.d.ts +1 -0
  170. package/utility/linked-set.lua +3 -0
  171. package/utility/lua-maps.d.ts +4 -0
  172. package/utility/lua-maps.lua +20 -0
  173. package/utility/lua-sets.d.ts +2 -0
  174. package/utility/lua-sets.lua +7 -0
  175. package/utility/reflection.lua +11 -7
  176. package/core/types/order.d.ts +0 -25
  177. package/core/types/order.lua +0 -55
@@ -51,12 +51,21 @@ local ____arrays = require("utility.arrays")
51
51
  local forEach = ____arrays.forEach
52
52
  local ____math = require("math")
53
53
  local min = ____math.min
54
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
55
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
56
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
57
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
58
+ local nativeToAttackType = ____attack_2Dtype.nativeToAttackType
59
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
60
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
61
+ local ____attributes = require("attributes")
62
+ local isAttribute = ____attributes.isAttribute
63
+ local ____ability = require("engine.internal.item.ability")
64
+ local doUnitAbilityAction = ____ability.doUnitAbilityAction
54
65
  local match = string.match
55
66
  local ____tostring = _G.tostring
56
67
  local setUnitAnimation = SetUnitAnimation
57
- local setUnitAnimationWithRarity = SetUnitAnimationWithRarity
58
68
  local setUnitAnimationByIndex = SetUnitAnimationByIndex
59
- local queueUnitAnimation = QueueUnitAnimation
60
69
  local getUnitIntegerField = BlzGetUnitIntegerField
61
70
  local getUnitRealField = BlzGetUnitRealField
62
71
  local getHeroStr = GetHeroStr
@@ -75,9 +84,9 @@ local setUnitScale = SetUnitScale
75
84
  local setUnitPosition = SetUnitPosition
76
85
  local setUnitTimeScale = SetUnitTimeScale
77
86
  local getHandleId = GetHandleId
87
+ local getUnitCurrentOrder = GetUnitCurrentOrder
78
88
  local createUnit = CreateUnit
79
89
  local killUnit = KillUnit
80
- local setUnitExploded = SetUnitExploded
81
90
  local removeUnit = RemoveUnit
82
91
  local getUnitTypeId = GetUnitTypeId
83
92
  local isHeroUnitId = IsHeroUnitId
@@ -93,8 +102,6 @@ local getSpellTargetItem = GetSpellTargetItem
93
102
  local getSpellTargetDestructable = GetSpellTargetDestructable
94
103
  local isUnitInRangeXY = IsUnitInRangeXY
95
104
  local isUnitInRange = IsUnitInRange
96
- local setResourceAmount = SetResourceAmount
97
- local getResourceAmount = GetResourceAmount
98
105
  local getUnitWeaponRealField = BlzGetUnitWeaponRealField
99
106
  local setUnitWeaponRealField = BlzSetUnitWeaponRealField
100
107
  local getUnitWeaponStringField = BlzGetUnitWeaponStringField
@@ -118,15 +125,9 @@ local getOrderedUnit = GetOrderedUnit
118
125
  local getIssuedOrderId = GetIssuedOrderId
119
126
  local isUnitInvulnerable = BlzIsUnitInvulnerable
120
127
  local unitAlive = UnitAlive
121
- local unitAddType = UnitAddType
122
- local unitRemoveType = UnitRemoveType
123
- local isUnitIllusion = IsUnitIllusion
124
- local isUnitType = IsUnitType
125
128
  local isUnitAlly = IsUnitAlly
126
129
  local isUnitEnemy = IsUnitEnemy
127
130
  local getOwningPlayer = GetOwningPlayer
128
- local setUnitColor = SetUnitColor
129
- local showUnitTeamGlow = BlzShowUnitTeamGlow
130
131
  ____exports.UnitClassification = {}
131
132
  local UnitClassification = ____exports.UnitClassification
132
133
  do
@@ -136,6 +137,7 @@ do
136
137
  UnitClassification.GROUND = UNIT_TYPE_GROUND
137
138
  UnitClassification.SUMMONED = UNIT_TYPE_SUMMONED
138
139
  UnitClassification.MECHANICAL = UNIT_TYPE_MECHANICAL
140
+ UnitClassification.WORKER = UNIT_TYPE_PEON
139
141
  UnitClassification.ANCIENT = UNIT_TYPE_ANCIENT
140
142
  UnitClassification.SUICIDAL = UNIT_TYPE_SAPPER
141
143
  UnitClassification.TAUREN = UNIT_TYPE_TAUREN
@@ -343,6 +345,9 @@ local function dispatchAbility(event)
343
345
  }
344
346
  )
345
347
  end
348
+ local function damagingEventPreventRetaliation(self)
349
+ self[0] = true
350
+ end
346
351
  local function damageEventPreventDeath(self, callback, ...)
347
352
  if self[0] ~= nil then
348
353
  return
@@ -354,7 +359,14 @@ local function damageEventPreventDeath(self, callback, ...)
354
359
  rawset(self, 1 + i, (select(i, ...)))
355
360
  end
356
361
  end
357
- local damageSetters = {amount = BlzSetEventDamage, attackType = BlzSetEventAttackType, damageType = BlzSetEventDamageType, weaponType = BlzSetEventWeaponType}
362
+ local damageSetters = {
363
+ amount = BlzSetEventDamage,
364
+ attackType = function(attackType)
365
+ return BlzSetEventAttackType(attackTypeToNative(attackType))
366
+ end,
367
+ damageType = BlzSetEventDamageType,
368
+ weaponType = BlzSetEventWeaponType
369
+ }
358
370
  local jlimitopByOperator = {
359
371
  [0] = LESS_THAN_OR_EQUAL,
360
372
  [1] = LESS_THAN_OR_EQUAL,
@@ -432,6 +444,19 @@ __TS__SetDescriptor(
432
444
  },
433
445
  true
434
446
  )
447
+ __TS__SetDescriptor(
448
+ UnitWeapon.prototype,
449
+ "allowedTargetCombatClassifications",
450
+ {
451
+ get = function(self)
452
+ return BlzGetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index)
453
+ end,
454
+ set = function(self, allowedTargetCombatClassifications)
455
+ BlzSetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index, allowedTargetCombatClassifications)
456
+ end
457
+ },
458
+ true
459
+ )
435
460
  __TS__SetDescriptor(
436
461
  UnitWeapon.prototype,
437
462
  "damageBase",
@@ -636,16 +661,26 @@ local function delayHealthChecksCallback(unit)
636
661
  end
637
662
  end
638
663
  local nextSyncId = 1
639
- local unitBySyncId = setmetatable({}, {__mode = "k"})
664
+ local unitBySyncId = setmetatable({}, {__mode = "v"})
665
+ local damagingEventByTarget = setmetatable({}, {__mode = "k"})
666
+ local function addAbility(unit, abilityTypeId)
667
+ local ____unitAddAbility_result_0
668
+ if unitAddAbility(unit, abilityTypeId) then
669
+ ____unitAddAbility_result_0 = getUnitAbility(unit, abilityTypeId)
670
+ else
671
+ ____unitAddAbility_result_0 = nil
672
+ end
673
+ return ____unitAddAbility_result_0
674
+ end
640
675
  ____exports.Unit = __TS__Class()
641
676
  local Unit = ____exports.Unit
642
677
  Unit.name = "Unit"
643
678
  __TS__ClassExtends(Unit, Handle)
644
679
  function Unit.prototype.____constructor(self, handle)
645
680
  Handle.prototype.____constructor(self, handle)
646
- local ____nextSyncId_0 = nextSyncId
647
- nextSyncId = ____nextSyncId_0 + 1
648
- self.syncId = ____nextSyncId_0
681
+ local ____nextSyncId_1 = nextSyncId
682
+ nextSyncId = ____nextSyncId_1 + 1
683
+ self.syncId = ____nextSyncId_1
649
684
  self._owner = Player:of(getOwningPlayer(handle))
650
685
  assert(unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId))
651
686
  assert(unitAddAbility(handle, morphDetectAbilityId))
@@ -677,6 +712,8 @@ function Unit.prototype.getEvent(self, event, collector)
677
712
  end
678
713
  function Unit.prototype.onDestroy(self)
679
714
  local handle = self.handle
715
+ self[107] = getUnitX(handle)
716
+ self[108] = getUnitY(handle)
680
717
  if not self._owner then
681
718
  self._owner = Player:of(getOwningPlayer(handle))
682
719
  end
@@ -744,17 +781,17 @@ function Unit.prototype.addModifier(self, property, modifier)
744
781
  end}
745
782
  end
746
783
  function Unit.prototype.hasCombatClassification(self, combatClassification)
747
- local ____combatClassification_1 = combatClassification
748
- return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_1 == ____combatClassification_1
784
+ local ____combatClassification_2 = combatClassification
785
+ return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_2 == ____combatClassification_2
749
786
  end
750
787
  function Unit.prototype.addClassification(self, classification)
751
- return unitAddType(self.handle, classification)
788
+ return UnitAddType(self.handle, classification)
752
789
  end
753
790
  function Unit.prototype.removeClassification(self, classification)
754
- return unitRemoveType(self.handle, classification)
791
+ return UnitRemoveType(self.handle, classification)
755
792
  end
756
793
  function Unit.prototype.hasClassification(self, classification)
757
- return isUnitType(self.handle, classification)
794
+ return IsUnitType(self.handle, classification)
758
795
  end
759
796
  function Unit.prototype.isVisibleTo(self, player)
760
797
  return isUnitVisible(self.handle, player.handle)
@@ -763,13 +800,13 @@ function Unit.prototype.isInvisibleTo(self, player)
763
800
  return isUnitInvisible(self.handle, player.handle)
764
801
  end
765
802
  function Unit.prototype.isInRangeOf(self, x, y, range)
766
- local ____temp_2
803
+ local ____temp_3
767
804
  if type(x) == "number" then
768
- ____temp_2 = isUnitInRangeXY(self.handle, x, y, range)
805
+ ____temp_3 = isUnitInRangeXY(self.handle, x, y, range)
769
806
  else
770
- ____temp_2 = isUnitInRange(self.handle, x.handle, y)
807
+ ____temp_3 = isUnitInRange(self.handle, x.handle, y)
771
808
  end
772
- return ____temp_2
809
+ return ____temp_3
773
810
  end
774
811
  function Unit.prototype.isAllyOf(self, unit)
775
812
  return isUnitAlly(
@@ -787,13 +824,25 @@ function Unit.prototype.playAnimation(self, animation, rarity)
787
824
  if type(animation) == "number" then
788
825
  setUnitAnimationByIndex(self.handle, animation)
789
826
  elseif rarity then
790
- setUnitAnimationWithRarity(self.handle, animation, rarity)
827
+ SetUnitAnimationWithRarity(self.handle, animation, rarity)
791
828
  else
792
829
  setUnitAnimation(self.handle, animation)
793
830
  end
794
831
  end
832
+ function Unit.prototype.resetAnimation(self)
833
+ ResetUnitAnimation(self.handle)
834
+ end
795
835
  function Unit.prototype.queueAnimation(self, animation)
796
- queueUnitAnimation(self.handle, animation)
836
+ QueueUnitAnimation(self.handle, animation)
837
+ end
838
+ function Unit.prototype.chooseWeapon(self, target)
839
+ if target:isAllowedTarget(self, self.firstWeapon.allowedTargetCombatClassifications) then
840
+ return self.firstWeapon
841
+ end
842
+ if target:isAllowedTarget(target, self.secondWeapon.allowedTargetCombatClassifications) then
843
+ return self.secondWeapon
844
+ end
845
+ return nil
797
846
  end
798
847
  function Unit.prototype.delayHealthChecks(self)
799
848
  self[103] = (self[103] or 0) + 1
@@ -806,21 +855,21 @@ function Unit.prototype.isSelected(self, player)
806
855
  return IsUnitSelected(self.handle, player.handle)
807
856
  end
808
857
  function Unit.prototype.explode(self)
809
- setUnitExploded(self.handle, true)
858
+ SetUnitExploded(self.handle, true)
810
859
  killUnit(self.handle)
811
860
  end
812
861
  function Unit.prototype.kill(self)
813
862
  killUnit(self.handle)
814
863
  end
815
864
  function Unit.prototype.revive(self, x, y, doEffect)
816
- local ____ReviveHero_5 = ReviveHero
817
- local ____array_4 = __TS__SparseArrayNew(self.handle, x, y)
818
- local ____doEffect_3 = doEffect
819
- if ____doEffect_3 == nil then
820
- ____doEffect_3 = false
865
+ local ____ReviveHero_6 = ReviveHero
866
+ local ____array_5 = __TS__SparseArrayNew(self.handle, x, y)
867
+ local ____doEffect_4 = doEffect
868
+ if ____doEffect_4 == nil then
869
+ ____doEffect_4 = false
821
870
  end
822
- __TS__SparseArrayPush(____array_4, ____doEffect_3)
823
- ____ReviveHero_5(__TS__SparseArraySpread(____array_4))
871
+ __TS__SparseArrayPush(____array_5, ____doEffect_4)
872
+ ____ReviveHero_6(__TS__SparseArraySpread(____array_5))
824
873
  end
825
874
  function Unit.prototype.healTarget(self, target, amount)
826
875
  if __TS__InstanceOf(target, ____exports.Unit) and target:hasAbility(fourCC("BIhm")) then
@@ -863,17 +912,16 @@ function Unit.prototype.itemInSlot(self, slot)
863
912
  return Item:of(unitItemInSlot(self.handle, slot))
864
913
  end
865
914
  function Unit.prototype.addAbility(self, abilityId)
866
- if unitAddAbility(self.handle, abilityId) then
867
- local ability = UnitAbility:of(
868
- checkNotNull(getUnitAbility(self.handle, abilityId)),
869
- abilityId,
870
- self
871
- )
915
+ local ability = UnitAbility:of(
916
+ doUnitAbilityAction(self.handle, abilityId, addAbility, abilityId),
917
+ abilityId,
918
+ self
919
+ )
920
+ if ability ~= nil then
872
921
  local abilities = self.abilities
873
922
  abilities[#abilities + 1] = ability
874
- return ability
875
923
  end
876
- return nil
924
+ return ability
877
925
  end
878
926
  function Unit.prototype.makeAbilityPermanent(self, abilityId, permanent)
879
927
  return UnitMakeAbilityPermanent(self.handle, permanent, abilityId)
@@ -888,28 +936,17 @@ function Unit.prototype.hasAbility(self, abilityId)
888
936
  return getUnitAbilityLevel(self.handle, abilityId) > 0
889
937
  end
890
938
  function Unit.prototype.getAbilityById(self, abilityId)
891
- local handle = self.handle
892
- if unitAddAbility(handle, abilityId) then
893
- assert(unitRemoveAbility(handle, abilityId))
894
- return nil
895
- end
896
- return UnitAbility:of(
897
- getUnitAbility(self.handle, abilityId),
898
- abilityId,
899
- self
900
- )
939
+ local ability = doUnitAbilityAction(self.handle, abilityId, getUnitAbility, abilityId)
940
+ return UnitAbility:of(ability, abilityId, self)
901
941
  end
902
942
  function Unit.prototype.removeAbility(self, abilityId)
903
- if unitRemoveAbility(self.handle, abilityId) then
904
- local abilities = self.abilities
905
- for i = 1, #abilities do
906
- if abilities[i].typeId == abilityId then
907
- abilities[i]:destroy()
908
- tremove(abilities, i)
909
- return true
910
- end
943
+ local abilities = self.abilities
944
+ for i = 1, #abilities do
945
+ if abilities[i].typeId == abilityId then
946
+ abilities[i]:destroy()
947
+ tremove(abilities, i)
948
+ return true
911
949
  end
912
- return true
913
950
  end
914
951
  return false
915
952
  end
@@ -925,12 +962,34 @@ end
925
962
  function Unit.prototype.endAbilityCooldown(self, abilityId)
926
963
  BlzEndUnitAbilityCooldown(self.handle, abilityId)
927
964
  end
965
+ function Unit.prototype.interruptMovement(self)
966
+ local handle = self.handle
967
+ unitDisableAbility(
968
+ handle,
969
+ fourCC("Amov"),
970
+ true,
971
+ false
972
+ )
973
+ unitDisableAbility(
974
+ handle,
975
+ fourCC("Amov"),
976
+ false,
977
+ false
978
+ )
979
+ end
928
980
  function Unit.prototype.interruptAttack(self)
929
981
  unitInterruptAttack(self.handle)
930
982
  end
931
983
  function Unit.prototype.interruptCast(self, abilityId)
932
- unitDisableAbility(self.handle, abilityId, true, false)
933
- unitDisableAbility(self.handle, abilityId, false, false)
984
+ local handle = self.handle
985
+ unitDisableAbility(handle, abilityId, true, false)
986
+ Timer:run(
987
+ unitDisableAbility,
988
+ handle,
989
+ abilityId,
990
+ false,
991
+ false
992
+ )
934
993
  end
935
994
  function Unit.prototype.getDistanceTo(self, target)
936
995
  local handle = self.handle
@@ -1191,7 +1250,15 @@ __TS__SetDescriptor(
1191
1250
  Unit.prototype,
1192
1251
  "isIllusion",
1193
1252
  {get = function(self)
1194
- return isUnitIllusion(self.handle)
1253
+ return IsUnitIllusion(self.handle)
1254
+ end},
1255
+ true
1256
+ )
1257
+ __TS__SetDescriptor(
1258
+ Unit.prototype,
1259
+ "isStunned",
1260
+ {get = function(self)
1261
+ return getUnitCurrentOrder(self.handle) == orderId("stunned")
1195
1262
  end},
1196
1263
  true
1197
1264
  )
@@ -1268,6 +1335,19 @@ __TS__SetDescriptor(
1268
1335
  },
1269
1336
  true
1270
1337
  )
1338
+ __TS__SetDescriptor(
1339
+ Unit.prototype,
1340
+ "primaryAttribute",
1341
+ {
1342
+ get = function(self)
1343
+ return getUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE)
1344
+ end,
1345
+ set = function(self, primaryAttribute)
1346
+ setUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE, primaryAttribute)
1347
+ end
1348
+ },
1349
+ true
1350
+ )
1271
1351
  __TS__SetDescriptor(
1272
1352
  Unit.prototype,
1273
1353
  "strengthBase",
@@ -1392,14 +1472,14 @@ __TS__SetDescriptor(
1392
1472
  return not self[106]
1393
1473
  end,
1394
1474
  set = function(self, isTeamGlowVisible)
1395
- showUnitTeamGlow(self.handle, isTeamGlowVisible)
1396
- local ____temp_6
1475
+ BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
1476
+ local ____temp_7
1397
1477
  if not isTeamGlowVisible then
1398
- ____temp_6 = true
1478
+ ____temp_7 = true
1399
1479
  else
1400
- ____temp_6 = nil
1480
+ ____temp_7 = nil
1401
1481
  end
1402
- self[106] = ____temp_6
1482
+ self[106] = ____temp_7
1403
1483
  end
1404
1484
  },
1405
1485
  true
@@ -1408,9 +1488,9 @@ __TS__SetDescriptor(
1408
1488
  Unit.prototype,
1409
1489
  "color",
1410
1490
  {set = function(self, color)
1411
- setUnitColor(self.handle, color.handle)
1491
+ SetUnitColor(self.handle, color.handle)
1412
1492
  if self[106] then
1413
- showUnitTeamGlow(self.handle, false)
1493
+ BlzShowUnitTeamGlow(self.handle, false)
1414
1494
  end
1415
1495
  end},
1416
1496
  true
@@ -1579,7 +1659,7 @@ __TS__SetDescriptor(
1579
1659
  "x",
1580
1660
  {
1581
1661
  get = function(self)
1582
- return getUnitX(self.handle)
1662
+ return self[107] or getUnitX(self.handle)
1583
1663
  end,
1584
1664
  set = function(self, v)
1585
1665
  SetUnitX(self.handle, v)
@@ -1592,7 +1672,7 @@ __TS__SetDescriptor(
1592
1672
  "y",
1593
1673
  {
1594
1674
  get = function(self)
1595
- return getUnitY(self.handle)
1675
+ return self[108] or getUnitY(self.handle)
1596
1676
  end,
1597
1677
  set = function(self, v)
1598
1678
  SetUnitY(self.handle, v)
@@ -1678,10 +1758,10 @@ __TS__SetDescriptor(
1678
1758
  "gold",
1679
1759
  {
1680
1760
  get = function(self)
1681
- return getResourceAmount(self.handle)
1761
+ return GetResourceAmount(self.handle)
1682
1762
  end,
1683
1763
  set = function(self, gold)
1684
- setResourceAmount(self.handle, gold)
1764
+ SetResourceAmount(self.handle, gold)
1685
1765
  end
1686
1766
  },
1687
1767
  true
@@ -1809,6 +1889,19 @@ __TS__SetDescriptor(
1809
1889
  end},
1810
1890
  true
1811
1891
  )
1892
+ __TS__SetDescriptor(
1893
+ Unit.prototype,
1894
+ "movementType",
1895
+ {
1896
+ get = function(self)
1897
+ return getUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE)
1898
+ end,
1899
+ set = function(self, movementType)
1900
+ setUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE, movementType)
1901
+ end
1902
+ },
1903
+ true
1904
+ )
1812
1905
  __TS__SetDescriptor(
1813
1906
  Unit.prototype,
1814
1907
  "pathing",
@@ -1990,6 +2083,14 @@ __TS__SetDescriptor(
1990
2083
  end},
1991
2084
  true
1992
2085
  )
2086
+ __TS__SetDescriptor(
2087
+ Unit.prototype,
2088
+ "targetAcquiredEvent",
2089
+ {get = function(self)
2090
+ return self:getEvent(EVENT_UNIT_ACQUIRED_TARGET)
2091
+ end},
2092
+ true
2093
+ )
1993
2094
  __TS__SetDescriptor(
1994
2095
  Unit.prototype,
1995
2096
  "onSelect",
@@ -2125,25 +2226,25 @@ Unit.onTargetCast = dispatchId(__TS__New(
2125
2226
  InitializingEvent,
2126
2227
  function(event)
2127
2228
  local function listener(unit, id)
2128
- local ____GetSpellTargetUnit_result_9
2229
+ local ____GetSpellTargetUnit_result_10
2129
2230
  if GetSpellTargetUnit() then
2130
- ____GetSpellTargetUnit_result_9 = ____exports.Unit:of(GetSpellTargetUnit())
2231
+ ____GetSpellTargetUnit_result_10 = ____exports.Unit:of(GetSpellTargetUnit())
2131
2232
  else
2132
- local ____GetSpellTargetItem_result_8
2233
+ local ____GetSpellTargetItem_result_9
2133
2234
  if GetSpellTargetItem() then
2134
- ____GetSpellTargetItem_result_8 = Item:of(GetSpellTargetItem())
2235
+ ____GetSpellTargetItem_result_9 = Item:of(GetSpellTargetItem())
2135
2236
  else
2136
- local ____GetSpellTargetDestructable_result_7
2237
+ local ____GetSpellTargetDestructable_result_8
2137
2238
  if GetSpellTargetDestructable() then
2138
- ____GetSpellTargetDestructable_result_7 = Destructable:of(GetSpellTargetDestructable())
2239
+ ____GetSpellTargetDestructable_result_8 = Destructable:of(GetSpellTargetDestructable())
2139
2240
  else
2140
- ____GetSpellTargetDestructable_result_7 = nil
2241
+ ____GetSpellTargetDestructable_result_8 = nil
2141
2242
  end
2142
- ____GetSpellTargetItem_result_8 = ____GetSpellTargetDestructable_result_7
2243
+ ____GetSpellTargetItem_result_9 = ____GetSpellTargetDestructable_result_8
2143
2244
  end
2144
- ____GetSpellTargetUnit_result_9 = ____GetSpellTargetItem_result_8
2245
+ ____GetSpellTargetUnit_result_10 = ____GetSpellTargetItem_result_9
2145
2246
  end
2146
- local target = ____GetSpellTargetUnit_result_9
2247
+ local target = ____GetSpellTargetUnit_result_10
2147
2248
  if target then
2148
2249
  invoke(event, unit, id, target)
2149
2250
  end
@@ -2315,10 +2416,12 @@ Unit.onImmediateOrder = dispatchId(__TS__New(
2315
2416
  ____exports.UnitTriggerEvent,
2316
2417
  EVENT_PLAYER_UNIT_ISSUED_ORDER,
2317
2418
  function()
2318
- local unit = ____exports.Unit:of(getOrderedUnit())
2319
- local issuedOrderId = getIssuedOrderId()
2320
- if unit ~= nil and unit.state == 1 then
2321
- return unit, issuedOrderId
2419
+ local handle = getOrderedUnit()
2420
+ if handle ~= nil and getUnitTypeId(handle) ~= dummyUnitId then
2421
+ local unit = ____exports.Unit:of(handle)
2422
+ if unit.state == 1 then
2423
+ return unit, getIssuedOrderId()
2424
+ end
2322
2425
  end
2323
2426
  return IgnoreEvent
2324
2427
  end
@@ -2349,13 +2452,19 @@ Unit.onDamaging = (function()
2349
2452
  if source and source.typeId == dummyUnitId then
2350
2453
  source = nil
2351
2454
  end
2352
- local target = BlzGetEventDamageTarget()
2455
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2456
+ local metadata = damageMetadataByTarget[target]
2457
+ damageMetadataByTarget[target] = nil
2353
2458
  local data = {
2354
2459
  amount = GetEventDamage(),
2355
- attackType = BlzGetEventAttackType(),
2460
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2356
2461
  damageType = BlzGetEventDamageType(),
2357
2462
  weaponType = BlzGetEventWeaponType(),
2358
- isAttack = BlzGetEventIsAttack()
2463
+ metadata = metadata,
2464
+ isAttack = BlzGetEventIsAttack(),
2465
+ originalAmount = GetEventDamage(),
2466
+ originalMetadata = metadata,
2467
+ preventRetaliation = damagingEventPreventRetaliation
2359
2468
  }
2360
2469
  if data.isAttack and source then
2361
2470
  local weapon = BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 1) and (BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 0) and -1 or 1) or 0
@@ -2369,18 +2478,36 @@ Unit.onDamaging = (function()
2369
2478
  invoke(
2370
2479
  event,
2371
2480
  source,
2372
- ____exports.Unit:of(target),
2481
+ target,
2373
2482
  setmetatable(
2374
2483
  {},
2375
2484
  {
2376
2485
  __index = data,
2377
2486
  __newindex = function(self, key, value)
2378
- damageSetters[key](value)
2487
+ local damageSetter = damageSetters[key]
2488
+ if damageSetter ~= nil then
2489
+ damageSetter(value)
2490
+ end
2379
2491
  data[key] = value
2380
2492
  end
2381
2493
  }
2382
2494
  )
2383
2495
  )
2496
+ if data[0] and source then
2497
+ local sourceOwner = source.owner.handle
2498
+ data[1] = sourceOwner
2499
+ local targetOwner = target.owner.handle
2500
+ data[2] = targetOwner
2501
+ if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2502
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2503
+ data[3] = true
2504
+ end
2505
+ if not GetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE) then
2506
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, true)
2507
+ data[4] = true
2508
+ end
2509
+ end
2510
+ damagingEventByTarget[target] = data
2384
2511
  return
2385
2512
  end
2386
2513
  BlzSetEventDamage(0)
@@ -2388,7 +2515,7 @@ Unit.onDamaging = (function()
2388
2515
  BlzSetEventDamageType(DAMAGE_TYPE_UNKNOWN)
2389
2516
  BlzSetEventWeaponType(WEAPON_TYPE_WHOKNOWS)
2390
2517
  local sourceOwner = source.owner.handle
2391
- local targetOwner = GetOwningPlayer(target)
2518
+ local targetOwner = target.owner.handle
2392
2519
  if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2393
2520
  SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2394
2521
  Timer:run(function()
@@ -2404,23 +2531,19 @@ Unit.onDamaging = (function()
2404
2531
  for ____, ____value in ipairs(source._attackHandlers) do
2405
2532
  local condition = ____value[1]
2406
2533
  local action = ____value[2]
2407
- if condition(
2408
- source,
2409
- ____exports.Unit:of(target),
2410
- data
2411
- ) then
2534
+ if condition(source, target, data) then
2412
2535
  action(
2413
2536
  source,
2414
- ____exports.Unit:of(target),
2537
+ target,
2415
2538
  setmetatable(
2416
2539
  {fire = function()
2417
2540
  UnitDamageTarget(
2418
2541
  source.handle,
2419
- target,
2542
+ target.handle,
2420
2543
  data.amount,
2421
2544
  true,
2422
2545
  true,
2423
- data.attackType,
2546
+ attackTypeToNative(data.attackType),
2424
2547
  data.damageType,
2425
2548
  data.weaponType
2426
2549
  )
@@ -2447,26 +2570,50 @@ Unit.onDamage = __TS__New(
2447
2570
  if source and source.typeId == dummyUnitId then
2448
2571
  source = nil
2449
2572
  end
2573
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2574
+ local damagingEvent = damagingEventByTarget[target]
2575
+ damagingEventByTarget[target] = nil
2450
2576
  local data = {
2451
2577
  amount = GetEventDamage(),
2452
- attackType = BlzGetEventAttackType(),
2578
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2453
2579
  damageType = BlzGetEventDamageType(),
2454
2580
  weaponType = BlzGetEventWeaponType(),
2581
+ metadata = damagingEvent and damagingEvent.metadata,
2455
2582
  isAttack = BlzGetEventIsAttack(),
2456
- originalAmount = GetEventDamage(),
2583
+ originalAmount = damagingEvent and damagingEvent.originalAmount or GetEventDamage(),
2584
+ originalMetadata = damagingEvent and damagingEvent.originalMetadata,
2457
2585
  preventDeath = damageEventPreventDeath
2458
2586
  }
2587
+ if damagingEvent then
2588
+ for key, value in pairs(damagingEvent) do
2589
+ if isAttribute(key) then
2590
+ data[key] = value
2591
+ end
2592
+ end
2593
+ local sourceOwner = damagingEvent[1]
2594
+ if sourceOwner then
2595
+ local targetOwner = damagingEvent[2]
2596
+ if damagingEvent[3] then
2597
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, false)
2598
+ end
2599
+ if damagingEvent[4] then
2600
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, false)
2601
+ end
2602
+ end
2603
+ end
2459
2604
  local evData = setmetatable(
2460
2605
  {},
2461
2606
  {
2462
2607
  __index = data,
2463
2608
  __newindex = function(self, key, value)
2464
- damageSetters[key](value)
2609
+ local damageSetter = damageSetters[key]
2610
+ if damageSetter ~= nil then
2611
+ damageSetter(value)
2612
+ end
2465
2613
  data[key] = value
2466
2614
  end
2467
2615
  }
2468
2616
  )
2469
- local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2470
2617
  invoke(event, source, target, evData)
2471
2618
  if evData[0] ~= nil and target.health - evData.amount < 0.405 then
2472
2619
  local bonusHealth = math.ceil(evData.amount)
@@ -2509,8 +2656,9 @@ Unit.itemDroppedEvent = __TS__New(
2509
2656
  EVENT_PLAYER_UNIT_DROP_ITEM,
2510
2657
  function()
2511
2658
  local unit = getTriggerUnit()
2512
- if getUnitTypeId(unit) ~= dummyUnitId then
2513
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2659
+ local item = getManipulatedItem()
2660
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2661
+ return ____exports.Unit:of(unit), Item:of(item)
2514
2662
  end
2515
2663
  return IgnoreEvent
2516
2664
  end
@@ -2519,9 +2667,14 @@ Unit.itemPickedUpEvent = __TS__New(
2519
2667
  ____exports.UnitTriggerEvent,
2520
2668
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2521
2669
  function()
2522
- local unit = getTriggerUnit()
2523
- if getUnitTypeId(unit) ~= dummyUnitId then
2524
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2670
+ local unitHandle = getTriggerUnit()
2671
+ local itemHandle = getManipulatedItem()
2672
+ if getUnitTypeId(unitHandle) ~= dummyUnitId and not (ignoreEventsItems[itemHandle] ~= nil) then
2673
+ local unit = ____exports.Unit:of(unitHandle)
2674
+ local item = Item:of(itemHandle)
2675
+ if item.owner ~= unit then
2676
+ return unit, item
2677
+ end
2525
2678
  end
2526
2679
  return IgnoreEvent
2527
2680
  end
@@ -2529,16 +2682,59 @@ Unit.itemPickedUpEvent = __TS__New(
2529
2682
  Unit.itemUsedEvent = __TS__New(
2530
2683
  ____exports.UnitTriggerEvent,
2531
2684
  EVENT_PLAYER_UNIT_USE_ITEM,
2532
- function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2685
+ function()
2686
+ local unit = getTriggerUnit()
2687
+ local item = getManipulatedItem()
2688
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2689
+ return ____exports.Unit:of(unit), Item:of(item)
2690
+ end
2691
+ return IgnoreEvent
2692
+ end
2533
2693
  )
2534
2694
  Unit.itemStackedEvent = __TS__New(
2535
2695
  ____exports.UnitTriggerEvent,
2536
2696
  EVENT_PLAYER_UNIT_STACK_ITEM,
2537
- function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2697
+ function() return ____exports.Unit:of(getTriggerUnit()), Item:of(BlzGetStackingItemTarget()), Item:of(BlzGetStackingItemSource()) end
2698
+ )
2699
+ __TS__ObjectDefineProperty(
2700
+ Unit,
2701
+ "itemChargesChangedEvent",
2702
+ {get = function(self)
2703
+ local event = __TS__New(Event)
2704
+ Item.chargesChangedEvent:addListener(function(item)
2705
+ local unit = item.owner
2706
+ if unit ~= nil then
2707
+ invoke(event, unit, item)
2708
+ end
2709
+ end)
2710
+ rawset(self, "itemChargesChangedEvent", event)
2711
+ return event
2712
+ end}
2713
+ )
2714
+ __TS__ObjectDefineProperty(
2715
+ Unit,
2716
+ "itemUseOrderEvent",
2717
+ {get = function(self)
2718
+ local event = __TS__New(Event)
2719
+ for order = orderId("useslot0"), orderId("useslot5") do
2720
+ local slot = order - orderId("useslot0")
2721
+ local function listener(unit)
2722
+ local item = unit.items[slot + 1]
2723
+ if item ~= nil then
2724
+ invoke(event, unit, item)
2725
+ end
2726
+ end
2727
+ self.onImmediateOrder[order]:addListener(listener)
2728
+ self.onTargetOrder[order]:addListener(listener)
2729
+ self.onPointOrder[order]:addListener(listener)
2730
+ end
2731
+ rawset(self, "itemUseOrderEvent", event)
2732
+ return event
2733
+ end}
2538
2734
  )
2539
2735
  __TS__ObjectDefineProperty(
2540
2736
  Unit,
2541
- "itemMovedEvent",
2737
+ "itemMoveOrderEvent",
2542
2738
  {get = function(self)
2543
2739
  local event = __TS__New(Event)
2544
2740
  for order = orderId("moveslot0"), orderId("moveslot5") do
@@ -2556,7 +2752,7 @@ __TS__ObjectDefineProperty(
2556
2752
  end
2557
2753
  end)
2558
2754
  end
2559
- rawset(self, "itemMovedEvent", event)
2755
+ rawset(self, "itemMoveOrderEvent", event)
2560
2756
  return event
2561
2757
  end}
2562
2758
  )