warscript 0.0.1-dev.724bf08 → 0.0.1-dev.72620d4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (436) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/dummy.lua +4 -2
  6. package/core/types/effect.d.ts +13 -4
  7. package/core/types/effect.lua +136 -123
  8. package/core/types/frame.d.ts +16 -2
  9. package/core/types/frame.lua +141 -77
  10. package/core/types/handle.lua +9 -9
  11. package/core/types/item.d.ts +1 -0
  12. package/core/types/item.lua +1 -0
  13. package/core/types/player.d.ts +18 -1
  14. package/core/types/player.lua +76 -26
  15. package/core/types/playerCamera.d.ts +2 -0
  16. package/core/types/playerCamera.lua +123 -5
  17. package/core/types/playerColor.lua +4 -3
  18. package/core/types/sound.d.ts +18 -25
  19. package/core/types/sound.lua +113 -33
  20. package/core/types/tileCell.d.ts +11 -1
  21. package/core/types/tileCell.lua +97 -0
  22. package/core/types/timer.d.ts +9 -8
  23. package/core/types/timer.lua +45 -23
  24. package/core/types/unit.d.ts +5 -0
  25. package/core/types/unit.lua +5 -0
  26. package/core/util.d.ts +3 -1
  27. package/core/util.lua +121 -4
  28. package/decl/native.d.ts +1718 -964
  29. package/destroyable.d.ts +1 -0
  30. package/destroyable.lua +9 -0
  31. package/engine/behavior.d.ts +14 -1
  32. package/engine/behavior.lua +230 -70
  33. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  34. package/engine/behaviour/ability/always-enabled.lua +31 -0
  35. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  36. package/engine/behaviour/ability/apply-buff.lua +36 -4
  37. package/engine/behaviour/ability/apply-unit-behavior.lua +6 -0
  38. package/engine/behaviour/ability/damage.d.ts +13 -3
  39. package/engine/behaviour/ability/damage.lua +41 -49
  40. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  41. package/engine/behaviour/ability/emulate-impact.lua +20 -6
  42. package/engine/behaviour/ability/on-command-impact.d.ts +1 -0
  43. package/engine/behaviour/ability/on-command-impact.lua +8 -0
  44. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  45. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  46. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  47. package/engine/behaviour/ability/restore-mana.lua +6 -6
  48. package/engine/behaviour/ability.d.ts +23 -6
  49. package/engine/behaviour/ability.lua +133 -24
  50. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  51. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  52. package/engine/behaviour/unit.d.ts +41 -2
  53. package/engine/behaviour/unit.lua +270 -6
  54. package/engine/buff.d.ts +121 -59
  55. package/engine/buff.lua +605 -301
  56. package/engine/index.d.ts +2 -1
  57. package/engine/internal/ability.d.ts +25 -2
  58. package/engine/internal/ability.lua +164 -30
  59. package/engine/internal/item/ability.lua +162 -4
  60. package/engine/internal/item/fields.d.ts +12 -0
  61. package/engine/internal/item/fields.lua +33 -0
  62. package/engine/internal/item/owner-cache.d.ts +5 -0
  63. package/engine/internal/item/owner-cache.lua +4 -0
  64. package/engine/internal/item+owner.d.ts +2 -0
  65. package/engine/internal/item+owner.lua +37 -8
  66. package/engine/internal/item.d.ts +34 -18
  67. package/engine/internal/item.lua +308 -102
  68. package/engine/internal/mechanics/ability-duration.lua +1 -1
  69. package/engine/internal/mechanics/cast-ability.lua +6 -3
  70. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  71. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  72. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  73. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  74. package/engine/internal/misc/frame-coordinates.lua +21 -0
  75. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  76. package/engine/internal/misc/get-terrain-z.lua +11 -0
  77. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  78. package/engine/internal/misc/player-local-handle.lua +5 -0
  79. package/engine/internal/misc/unit-ability-level-natives.d.ts +2 -0
  80. package/engine/internal/misc/unit-ability-level-natives.lua +12 -0
  81. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  82. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  83. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  84. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  85. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  86. package/engine/internal/object-data/evasion-probability.lua +16 -0
  87. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  88. package/engine/internal/object-data/health-bonus.lua +16 -0
  89. package/engine/internal/object-data/health-regeneration-rate-increase.d.ts +2 -0
  90. package/engine/internal/object-data/health-regeneration-rate-increase.lua +48 -0
  91. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  92. package/engine/internal/object-data/mana-bonus.lua +16 -0
  93. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  94. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  95. package/engine/internal/unit/ability.d.ts +35 -0
  96. package/engine/internal/unit/ability.lua +113 -12
  97. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  98. package/engine/internal/unit/add-item-to-slot-init.lua +12 -0
  99. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  100. package/engine/internal/unit/add-item-to-slot.lua +93 -0
  101. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  102. package/engine/internal/unit/allowed-targets.lua +9 -1
  103. package/engine/internal/unit/appearance.d.ts +15 -0
  104. package/engine/internal/unit/appearance.lua +85 -0
  105. package/engine/internal/unit/attributes.d.ts +17 -0
  106. package/engine/internal/unit/attributes.lua +46 -0
  107. package/engine/internal/unit/bonus.d.ts +16 -0
  108. package/engine/internal/unit/bonus.lua +119 -8
  109. package/engine/internal/unit/buff.d.ts +2 -2
  110. package/engine/internal/unit/buff.lua +34 -19
  111. package/engine/internal/unit/equipment-inventory.d.ts +44 -0
  112. package/engine/internal/unit/equipment-inventory.lua +233 -0
  113. package/engine/internal/unit/expiration-timer.lua +1 -1
  114. package/engine/internal/unit/extended-inventory.d.ts +25 -0
  115. package/engine/internal/unit/extended-inventory.lua +99 -0
  116. package/engine/internal/unit/fly-height.d.ts +7 -0
  117. package/engine/internal/unit/fly-height.lua +20 -0
  118. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  119. package/engine/internal/unit/ignore-events-items.lua +14 -0
  120. package/engine/internal/unit/interrupts.d.ts +12 -0
  121. package/engine/internal/unit/interrupts.lua +28 -0
  122. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +7 -3
  123. package/engine/internal/unit/inventory.lua +87 -0
  124. package/engine/internal/unit/item-container.d.ts +25 -0
  125. package/engine/internal/unit/item-container.lua +11 -0
  126. package/engine/internal/unit/item-order-events.d.ts +17 -0
  127. package/engine/internal/unit/item-order-events.lua +67 -0
  128. package/engine/internal/unit/item-slot.d.ts +27 -0
  129. package/engine/internal/unit/item-slot.lua +92 -0
  130. package/engine/internal/unit/main-selected.lua +12 -27
  131. package/engine/internal/unit/order.d.ts +20 -0
  132. package/engine/internal/unit/order.lua +136 -0
  133. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  134. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  135. package/engine/internal/unit/range-event.d.ts +12 -0
  136. package/engine/internal/unit/range-event.lua +90 -0
  137. package/engine/internal/unit/scale.d.ts +7 -0
  138. package/engine/internal/unit/scale.lua +20 -0
  139. package/engine/internal/unit+ability.d.ts +2 -1
  140. package/engine/internal/unit+ability.lua +73 -3
  141. package/engine/internal/unit+bonus.lua +3 -3
  142. package/engine/internal/unit+damage.d.ts +11 -11
  143. package/engine/internal/unit+damage.lua +43 -14
  144. package/engine/internal/unit+rally.lua +9 -31
  145. package/engine/internal/unit+spellSteal.lua +1 -2
  146. package/engine/internal/unit-missile-data.lua +58 -32
  147. package/engine/internal/unit-missile-launch.lua +65 -27
  148. package/engine/internal/unit.d.ts +45 -33
  149. package/engine/internal/unit.lua +432 -308
  150. package/engine/internal/utility.lua +12 -0
  151. package/engine/lightning.d.ts +12 -5
  152. package/engine/lightning.lua +48 -14
  153. package/engine/local-client.d.ts +28 -0
  154. package/engine/local-client.lua +324 -54
  155. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  156. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  157. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  158. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  159. package/engine/object-data/auxiliary/attachment-preset.d.ts +14 -2
  160. package/engine/object-data/auxiliary/attachment-preset.lua +11 -3
  161. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  162. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  163. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  164. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  165. package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
  166. package/engine/object-data/auxiliary/equipment-type.lua +26 -0
  167. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  168. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  169. package/engine/object-data/auxiliary/item-class.d.ts +11 -0
  170. package/engine/object-data/auxiliary/item-class.lua +2 -0
  171. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  172. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  173. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  174. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  175. package/engine/object-data/auxiliary/order-type.d.ts +939 -0
  176. package/engine/object-data/auxiliary/order-type.lua +2 -0
  177. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  178. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  179. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  180. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  181. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  182. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  183. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  184. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  185. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  186. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  187. package/engine/object-data/entry/ability-type/aura-of-blight.d.ts +13 -0
  188. package/engine/object-data/entry/ability-type/aura-of-blight.lua +39 -0
  189. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  190. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  191. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  192. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  193. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  194. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  195. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  196. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  197. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  198. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  199. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  200. package/engine/object-data/entry/ability-type/blank-configurable.lua +42 -1
  201. package/engine/object-data/entry/ability-type/blank-passive.d.ts +4 -0
  202. package/engine/object-data/entry/ability-type/blank-passive.lua +27 -7
  203. package/engine/object-data/entry/ability-type/breath-of-fire.d.ts +11 -0
  204. package/engine/object-data/entry/ability-type/breath-of-fire.lua +27 -0
  205. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  206. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  207. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  208. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  209. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  210. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  211. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  212. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  213. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  214. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  215. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  216. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  217. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  218. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  219. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  220. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  221. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  222. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  223. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  224. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  225. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  226. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  227. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  228. package/engine/object-data/entry/ability-type/firebolt.d.ts +7 -0
  229. package/engine/object-data/entry/ability-type/firebolt.lua +13 -0
  230. package/engine/object-data/entry/ability-type/flame-strike.d.ts +25 -0
  231. package/engine/object-data/entry/ability-type/flame-strike.lua +92 -0
  232. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  233. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  234. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  235. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  236. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  237. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  238. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  239. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  240. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  241. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  242. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  243. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  244. package/engine/object-data/entry/ability-type/healing-ward-aura.d.ts +13 -0
  245. package/engine/object-data/entry/ability-type/healing-ward-aura.lua +39 -0
  246. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  247. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  248. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  249. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  250. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  251. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  252. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  253. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  254. package/engine/object-data/entry/ability-type/item-life-regeneration.d.ts +10 -0
  255. package/engine/object-data/entry/ability-type/item-life-regeneration.lua +26 -0
  256. package/engine/object-data/entry/ability-type/life-drain.d.ts +37 -0
  257. package/engine/object-data/entry/ability-type/life-drain.lua +144 -0
  258. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  259. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  260. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  261. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  262. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  263. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  264. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  265. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  266. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  267. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  268. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  269. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  270. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  271. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  272. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  273. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  274. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  275. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  276. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  277. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  278. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  279. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  280. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  281. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  282. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  283. package/engine/object-data/entry/ability-type/rain-of-fire.d.ts +7 -0
  284. package/engine/object-data/entry/ability-type/rain-of-fire.lua +13 -0
  285. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  286. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  287. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  288. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  289. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  290. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  291. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  292. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  293. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  294. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  295. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  296. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  297. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  298. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  299. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  300. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  301. package/engine/object-data/entry/ability-type/soul-burn.d.ts +22 -0
  302. package/engine/object-data/entry/ability-type/soul-burn.lua +79 -0
  303. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  304. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  305. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  306. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  307. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  308. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  309. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  310. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  311. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  312. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  313. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  314. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  315. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  316. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  317. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  318. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  319. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  320. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  321. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  322. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  323. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  324. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  325. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  326. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  327. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  328. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  329. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  330. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  331. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  332. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  333. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  334. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  335. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  336. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  337. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  338. package/engine/object-data/entry/ability-type/web.lua +52 -0
  339. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  340. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  341. package/engine/object-data/entry/ability-type.d.ts +41 -20
  342. package/engine/object-data/entry/ability-type.lua +337 -44
  343. package/engine/object-data/entry/buff-type/applicable.lua +122 -137
  344. package/engine/object-data/entry/buff-type.d.ts +10 -12
  345. package/engine/object-data/entry/buff-type.lua +39 -29
  346. package/engine/object-data/entry/destructible-type.d.ts +32 -2
  347. package/engine/object-data/entry/destructible-type.lua +181 -0
  348. package/engine/object-data/entry/item-type.d.ts +20 -3
  349. package/engine/object-data/entry/item-type.lua +99 -2
  350. package/engine/object-data/entry/lightning-type.d.ts +6 -8
  351. package/engine/object-data/entry/lightning-type.lua +1 -1
  352. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  353. package/engine/object-data/entry/sound-preset.lua +140 -0
  354. package/engine/object-data/entry/unit-type.d.ts +71 -6
  355. package/engine/object-data/entry/unit-type.lua +592 -93
  356. package/engine/object-data/entry/upgrade.d.ts +2 -2
  357. package/engine/object-data/entry/upgrade.lua +4 -4
  358. package/engine/object-data/entry.d.ts +21 -14
  359. package/engine/object-data/entry.lua +68 -32
  360. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  361. package/engine/object-field/ability.d.ts +8 -5
  362. package/engine/object-field/ability.lua +10 -6
  363. package/engine/object-field/item.d.ts +22 -0
  364. package/engine/object-field/item.lua +118 -0
  365. package/engine/object-field/unit.d.ts +72 -3
  366. package/engine/object-field/unit.lua +268 -7
  367. package/engine/object-field.d.ts +26 -7
  368. package/engine/object-field.lua +362 -117
  369. package/engine/random.d.ts +10 -0
  370. package/engine/random.lua +21 -0
  371. package/engine/standard/entries/ability-type.d.ts +3102 -7
  372. package/engine/standard/entries/ability-type.lua +0 -6
  373. package/engine/standard/entries/buff-type.d.ts +48 -0
  374. package/engine/standard/entries/buff-type.lua +46 -0
  375. package/engine/standard/entries/item-type.d.ts +1299 -0
  376. package/engine/standard/entries/item-type.lua +2 -0
  377. package/engine/standard/entries/lightning-type.d.ts +42 -15
  378. package/engine/standard/entries/lightning-type.lua +0 -14
  379. package/engine/standard/entries/sound-preset.d.ts +10 -0
  380. package/engine/standard/entries/sound-preset.lua +10 -0
  381. package/engine/standard/entries/unit-type.d.ts +5 -0
  382. package/engine/standard/entries/unit-type.lua +5 -0
  383. package/engine/standard/fields/ability.d.ts +2 -2
  384. package/engine/standard/fields/ability.lua +2 -2
  385. package/engine/standard/fields/item.d.ts +4 -0
  386. package/engine/standard/fields/item.lua +6 -0
  387. package/engine/standard/fields/unit.d.ts +12 -0
  388. package/engine/standard/fields/unit.lua +20 -0
  389. package/engine/synchronization.d.ts +11 -0
  390. package/engine/synchronization.lua +77 -0
  391. package/engine/text-tag.d.ts +36 -2
  392. package/engine/text-tag.lua +250 -10
  393. package/engine/unit.d.ts +12 -1
  394. package/engine/unit.lua +12 -1
  395. package/event.d.ts +1 -1
  396. package/lualib_bundle.lua +1 -1
  397. package/math.d.ts +2 -0
  398. package/math.lua +14 -0
  399. package/net/socket.lua +1 -1
  400. package/network.lua +25 -1
  401. package/objutil/buff.lua +12 -11
  402. package/objutil/object.lua +1 -1
  403. package/objutil/unit.lua +8 -0
  404. package/operation.d.ts +8 -1
  405. package/operation.lua +38 -18
  406. package/package.json +3 -23
  407. package/patch-lua.lua +15 -0
  408. package/patch-lualib.lua +1 -1
  409. package/utility/arrays.d.ts +3 -0
  410. package/utility/arrays.lua +23 -0
  411. package/utility/callback-array.d.ts +17 -0
  412. package/utility/callback-array.lua +61 -0
  413. package/utility/functions.d.ts +8 -0
  414. package/utility/functions.lua +13 -0
  415. package/utility/linked-map.d.ts +35 -0
  416. package/utility/linked-map.lua +107 -0
  417. package/utility/linked-set.d.ts +5 -1
  418. package/utility/linked-set.lua +49 -1
  419. package/utility/lua-maps.d.ts +15 -2
  420. package/utility/lua-maps.lua +53 -2
  421. package/utility/lua-sets.d.ts +2 -0
  422. package/utility/lua-sets.lua +7 -0
  423. package/utility/random.d.ts +102 -0
  424. package/utility/random.lua +273 -0
  425. package/utility/records.lua +20 -1
  426. package/utility/reflection.lua +11 -7
  427. package/utility/types.d.ts +3 -0
  428. package/utility/unordered-map.d.ts +27 -0
  429. package/utility/unordered-map.lua +99 -0
  430. package/core/types/order.d.ts +0 -25
  431. package/core/types/order.lua +0 -55
  432. package/engine/internal/unit/item.lua +0 -84
  433. /package/engine/internal/{object-data/armor-increase.d.ts → misc/ability-disable-counter.d.ts} +0 -0
  434. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  435. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  436. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -7,10 +7,10 @@ local __TS__Class = ____lualib.__TS__Class
7
7
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
8
8
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
9
9
  local __TS__ArraySetLength = ____lualib.__TS__ArraySetLength
10
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
10
11
  local __TS__SparseArrayNew = ____lualib.__TS__SparseArrayNew
11
12
  local __TS__SparseArrayPush = ____lualib.__TS__SparseArrayPush
12
13
  local __TS__SparseArraySpread = ____lualib.__TS__SparseArraySpread
13
- local __TS__InstanceOf = ____lualib.__TS__InstanceOf
14
14
  local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
15
15
  local Set = ____lualib.Set
16
16
  local __TS__Spread = ____lualib.__TS__Spread
@@ -47,37 +47,44 @@ local checkNotNull = ____preconditions.checkNotNull
47
47
  local ____constants = require("engine.constants")
48
48
  local HEALTH_REGENERATION_RATE_BONUS_PER_STRENGTH_POINT = ____constants.HEALTH_REGENERATION_RATE_BONUS_PER_STRENGTH_POINT
49
49
  local MANA_REGENERATION_RATE_BONUS_PER_INTELLIGENCE_POINT = ____constants.MANA_REGENERATION_RATE_BONUS_PER_INTELLIGENCE_POINT
50
- local ____arrays = require("utility.arrays")
51
- local forEach = ____arrays.forEach
52
- local ____math = require("math")
53
- local min = ____math.min
50
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
51
+ local isItemIgnoredInEvents = ____ignore_2Devents_2Ditems.isItemIgnoredInEvents
52
+ local ____owner_2Dcache = require("engine.internal.item.owner-cache")
53
+ local ownerByItem = ____owner_2Dcache.ownerByItem
54
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
55
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
56
+ local nativeToAttackType = ____attack_2Dtype.nativeToAttackType
57
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
58
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
59
+ local ____attributes = require("attributes")
60
+ local isAttribute = ____attributes.isAttribute
61
+ local ____ability = require("engine.internal.item.ability")
62
+ local doUnitAbilityAction = ____ability.doUnitAbilityAction
63
+ local ____synchronization = require("engine.synchronization")
64
+ local synchronizer = ____synchronization.synchronizer
65
+ local ____linked_2Dmap = require("utility.linked-map")
66
+ local LinkedMap = ____linked_2Dmap.LinkedMap
54
67
  local match = string.match
55
68
  local ____tostring = _G.tostring
56
69
  local setUnitAnimation = SetUnitAnimation
57
- local setUnitAnimationWithRarity = SetUnitAnimationWithRarity
58
70
  local setUnitAnimationByIndex = SetUnitAnimationByIndex
59
- local queueUnitAnimation = QueueUnitAnimation
60
71
  local getUnitIntegerField = BlzGetUnitIntegerField
61
72
  local getUnitRealField = BlzGetUnitRealField
62
73
  local getHeroStr = GetHeroStr
63
74
  local getHeroAgi = GetHeroAgi
64
75
  local getHeroInt = GetHeroInt
65
- local setHeroStr = SetHeroStr
66
- local setHeroAgi = SetHeroAgi
67
- local setHeroInt = SetHeroInt
68
76
  local getUnitBooleanField = BlzGetUnitBooleanField
69
77
  local getUnitStringField = BlzGetUnitStringField
70
78
  local setUnitIntegerField = BlzSetUnitIntegerField
71
79
  local setUnitRealField = BlzSetUnitRealField
72
80
  local setUnitBooleanField = BlzSetUnitBooleanField
73
81
  local setUnitStringField = BlzSetUnitStringField
74
- local setUnitScale = SetUnitScale
75
82
  local setUnitPosition = SetUnitPosition
76
83
  local setUnitTimeScale = SetUnitTimeScale
77
84
  local getHandleId = GetHandleId
85
+ local getUnitCurrentOrder = GetUnitCurrentOrder
78
86
  local createUnit = CreateUnit
79
87
  local killUnit = KillUnit
80
- local setUnitExploded = SetUnitExploded
81
88
  local removeUnit = RemoveUnit
82
89
  local getUnitTypeId = GetUnitTypeId
83
90
  local isHeroUnitId = IsHeroUnitId
@@ -93,15 +100,12 @@ local getSpellTargetItem = GetSpellTargetItem
93
100
  local getSpellTargetDestructable = GetSpellTargetDestructable
94
101
  local isUnitInRangeXY = IsUnitInRangeXY
95
102
  local isUnitInRange = IsUnitInRange
96
- local setResourceAmount = SetResourceAmount
97
- local getResourceAmount = GetResourceAmount
98
103
  local getUnitWeaponRealField = BlzGetUnitWeaponRealField
99
104
  local setUnitWeaponRealField = BlzSetUnitWeaponRealField
100
105
  local getUnitWeaponStringField = BlzGetUnitWeaponStringField
101
106
  local setUnitWeaponStringField = BlzSetUnitWeaponStringField
102
107
  local getUnitAbilityLevel = GetUnitAbilityLevel
103
108
  local unitDisableAbility = BlzUnitDisableAbility
104
- local unitInterruptAttack = BlzUnitInterruptAttack
105
109
  local isUnitInvisible = IsUnitInvisible
106
110
  local isUnitVisible = IsUnitVisible
107
111
  local getUnitX = GetUnitX
@@ -118,15 +122,9 @@ local getOrderedUnit = GetOrderedUnit
118
122
  local getIssuedOrderId = GetIssuedOrderId
119
123
  local isUnitInvulnerable = BlzIsUnitInvulnerable
120
124
  local unitAlive = UnitAlive
121
- local unitAddType = UnitAddType
122
- local unitRemoveType = UnitRemoveType
123
- local isUnitIllusion = IsUnitIllusion
124
- local isUnitType = IsUnitType
125
125
  local isUnitAlly = IsUnitAlly
126
126
  local isUnitEnemy = IsUnitEnemy
127
127
  local getOwningPlayer = GetOwningPlayer
128
- local setUnitColor = SetUnitColor
129
- local showUnitTeamGlow = BlzShowUnitTeamGlow
130
128
  ____exports.UnitClassification = {}
131
129
  local UnitClassification = ____exports.UnitClassification
132
130
  do
@@ -136,6 +134,7 @@ do
136
134
  UnitClassification.GROUND = UNIT_TYPE_GROUND
137
135
  UnitClassification.SUMMONED = UNIT_TYPE_SUMMONED
138
136
  UnitClassification.MECHANICAL = UNIT_TYPE_MECHANICAL
137
+ UnitClassification.WORKER = UNIT_TYPE_PEON
139
138
  UnitClassification.ANCIENT = UNIT_TYPE_ANCIENT
140
139
  UnitClassification.SUICIDAL = UNIT_TYPE_SAPPER
141
140
  UnitClassification.TAUREN = UNIT_TYPE_TAUREN
@@ -343,6 +342,9 @@ local function dispatchAbility(event)
343
342
  }
344
343
  )
345
344
  end
345
+ local function damagingEventPreventRetaliation(self)
346
+ self[0] = true
347
+ end
346
348
  local function damageEventPreventDeath(self, callback, ...)
347
349
  if self[0] ~= nil then
348
350
  return
@@ -354,7 +356,14 @@ local function damageEventPreventDeath(self, callback, ...)
354
356
  rawset(self, 1 + i, (select(i, ...)))
355
357
  end
356
358
  end
357
- local damageSetters = {amount = BlzSetEventDamage, attackType = BlzSetEventAttackType, damageType = BlzSetEventDamageType, weaponType = BlzSetEventWeaponType}
359
+ local damageSetters = {
360
+ amount = BlzSetEventDamage,
361
+ attackType = function(attackType)
362
+ return BlzSetEventAttackType(attackTypeToNative(attackType))
363
+ end,
364
+ damageType = BlzSetEventDamageType,
365
+ weaponType = BlzSetEventWeaponType
366
+ }
358
367
  local jlimitopByOperator = {
359
368
  [0] = LESS_THAN_OR_EQUAL,
360
369
  [1] = LESS_THAN_OR_EQUAL,
@@ -372,15 +381,27 @@ local modifiers = {
372
381
  end,
373
382
  armor = function(unit, value)
374
383
  if UnitAddAbility(unit, armorBonusAbilityId) then
375
- assert(UnitMakeAbilityPermanent(unit, true, armorBonusAbilityId))
384
+ assert(
385
+ UnitMakeAbilityPermanent(unit, true, armorBonusAbilityId),
386
+ "armor bonus ability must be made permanent",
387
+ unit
388
+ )
376
389
  end
377
- local ability = assert(BlzGetUnitAbility(unit, armorBonusAbilityId))
378
- assert(BlzSetAbilityRealLevelField(
379
- ability,
380
- armorBonusField,
381
- 0,
382
- BlzGetAbilityRealLevelField(ability, armorBonusField, 0) + value
383
- ))
390
+ local ability = assert(
391
+ BlzGetUnitAbility(unit, armorBonusAbilityId),
392
+ "armor bonus ability must be existing",
393
+ unit
394
+ )
395
+ assert(
396
+ BlzSetAbilityRealLevelField(
397
+ ability,
398
+ armorBonusField,
399
+ 0,
400
+ BlzGetAbilityRealLevelField(ability, armorBonusField, 0) + value
401
+ ),
402
+ "armor bonus ability field must be set",
403
+ unit
404
+ )
384
405
  end
385
406
  }
386
407
  local getters = {
@@ -398,6 +419,19 @@ function UnitWeapon.prototype.____constructor(self, unit, index)
398
419
  self.unit = unit
399
420
  self.index = index
400
421
  end
422
+ __TS__SetDescriptor(
423
+ UnitWeapon.prototype,
424
+ "isEnabled",
425
+ {
426
+ get = function(self)
427
+ return BlzGetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index)
428
+ end,
429
+ set = function(self, isEnabled)
430
+ BlzSetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index, isEnabled)
431
+ end
432
+ },
433
+ true
434
+ )
401
435
  __TS__SetDescriptor(
402
436
  UnitWeapon.prototype,
403
437
  "cooldown",
@@ -432,6 +466,19 @@ __TS__SetDescriptor(
432
466
  },
433
467
  true
434
468
  )
469
+ __TS__SetDescriptor(
470
+ UnitWeapon.prototype,
471
+ "allowedTargetCombatClassifications",
472
+ {
473
+ get = function(self)
474
+ return BlzGetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index)
475
+ end,
476
+ set = function(self, allowedTargetCombatClassifications)
477
+ BlzSetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index, allowedTargetCombatClassifications)
478
+ end
479
+ },
480
+ true
481
+ )
435
482
  __TS__SetDescriptor(
436
483
  UnitWeapon.prototype,
437
484
  "damageBase",
@@ -543,8 +590,6 @@ __TS__SetDescriptor(
543
590
  },
544
591
  true
545
592
  )
546
- local unitInventorySize = UnitInventorySize
547
- local unitItemInSlot = UnitItemInSlot
548
593
  local getItemAbility = BlzGetItemAbility
549
594
  local getUnitAbility = BlzGetUnitAbility
550
595
  local getUnitAbilityByIndex = BlzGetUnitAbilityByIndex
@@ -562,8 +607,8 @@ local function retrieveAbility(unit, ability, abilityId)
562
607
  ____exports.Unit:of(unit)
563
608
  )
564
609
  end
565
- for i = 0, unitInventorySize(unit) - 1 do
566
- local item = unitItemInSlot(unit, i)
610
+ for i = 0, UnitInventorySize(unit) - 1 do
611
+ local item = UnitItemInSlot(unit, i)
567
612
  if getItemAbility(item, abilityId) == ability then
568
613
  return ItemAbility:of(
569
614
  ability,
@@ -608,26 +653,30 @@ local fieldSetters = {
608
653
  }
609
654
  local dummies = {}
610
655
  for ____, player in ipairs(Player.all) do
611
- local dummy = assert(createUnit(
612
- player.handle,
613
- dummyUnitId,
614
- 0,
615
- 0,
616
- 270
617
- ))
656
+ local dummy = assert(
657
+ createUnit(
658
+ player.handle,
659
+ dummyUnitId,
660
+ 0,
661
+ 0,
662
+ 270
663
+ ),
664
+ "dummy must be created",
665
+ player
666
+ )
618
667
  ShowUnit(dummy, false)
619
668
  dummies[player] = dummy
620
669
  end
621
670
  local function delayHealthChecksCallback(unit)
622
- local counter = (unit[103] or 0) - 1
671
+ local counter = (unit[104] or 0) - 1
623
672
  if counter ~= 0 then
624
- unit[103] = counter
673
+ unit[104] = counter
625
674
  return
626
675
  end
627
- unit[103] = nil
628
- local healthBonus = unit[104]
676
+ unit[104] = nil
677
+ local healthBonus = unit[105]
629
678
  if healthBonus ~= nil then
630
- unit[104] = nil
679
+ unit[105] = nil
631
680
  local handle = unit.handle
632
681
  BlzSetUnitMaxHP(
633
682
  handle,
@@ -636,50 +685,78 @@ local function delayHealthChecksCallback(unit)
636
685
  end
637
686
  end
638
687
  local nextSyncId = 1
639
- local unitBySyncId = setmetatable({}, {__mode = "k"})
688
+ local unitBySyncId = setmetatable({}, {__mode = "v"})
689
+ local damagingEventByTarget = setmetatable({}, {__mode = "k"})
690
+ local function addAbility(unit, abilityTypeId)
691
+ local ____unitAddAbility_result_0
692
+ if unitAddAbility(unit, abilityTypeId) then
693
+ ____unitAddAbility_result_0 = getUnitAbility(unit, abilityTypeId)
694
+ else
695
+ ____unitAddAbility_result_0 = nil
696
+ end
697
+ return ____unitAddAbility_result_0
698
+ end
640
699
  ____exports.Unit = __TS__Class()
641
700
  local Unit = ____exports.Unit
642
701
  Unit.name = "Unit"
643
702
  __TS__ClassExtends(Unit, Handle)
644
703
  function Unit.prototype.____constructor(self, handle)
645
704
  Handle.prototype.____constructor(self, handle)
646
- local ____nextSyncId_0 = nextSyncId
647
- nextSyncId = ____nextSyncId_0 + 1
648
- self.syncId = ____nextSyncId_0
705
+ local ____nextSyncId_1 = nextSyncId
706
+ nextSyncId = ____nextSyncId_1 + 1
707
+ self.syncId = ____nextSyncId_1
649
708
  self._owner = Player:of(getOwningPlayer(handle))
650
- assert(unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId))
651
- assert(unitAddAbility(handle, morphDetectAbilityId))
709
+ assert(
710
+ unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId),
711
+ "leave detection ability must be added",
712
+ self
713
+ )
714
+ assert(
715
+ unitAddAbility(handle, morphDetectAbilityId),
716
+ "morph detection ability must be added",
717
+ self
718
+ )
652
719
  if unitAddAbility(
653
720
  handle,
654
721
  fourCC("Amrf")
655
722
  ) then
656
- assert(unitRemoveAbility(
657
- handle,
658
- fourCC("Amrf")
659
- ))
723
+ assert(
724
+ unitRemoveAbility(
725
+ handle,
726
+ fourCC("Amrf")
727
+ ),
728
+ "fly ability must be removed after addition",
729
+ self
730
+ )
660
731
  end
661
732
  unitBySyncId[self.syncId] = self
662
733
  local ____ = self.abilities
663
734
  end
664
- function Unit.prototype.getEvent(self, event, collector)
665
- self.events = self.events or ({})
666
- local eventId = GetHandleId(event)
667
- if not self.events[eventId] then
668
- self.events[eventId] = __TS__New(
735
+ function Unit.prototype.getEvent(self, jevent, collector)
736
+ self.events = self.events or __TS__New(LinkedMap)
737
+ local eventId = GetHandleId(jevent)
738
+ local event = self.events:get(eventId)
739
+ if event == nil then
740
+ event = __TS__New(
669
741
  TriggerEvent,
670
742
  function(trigger)
671
- TriggerRegisterUnitEvent(trigger, self.handle, event)
743
+ TriggerRegisterUnitEvent(trigger, self.handle, jevent)
672
744
  end,
673
745
  collector or (function() return {} end)
674
746
  )
747
+ self.events:put(eventId, event)
675
748
  end
676
- return self.events[eventId]
749
+ return event
750
+ end
751
+ function Unit.prototype.saveData(self)
752
+ local handle = self.handle
753
+ self[108] = self[108] or getUnitX(handle)
754
+ self[109] = self[109] or getUnitY(handle)
755
+ self._owner = self._owner or Player:of(getOwningPlayer(handle))
677
756
  end
678
757
  function Unit.prototype.onDestroy(self)
679
758
  local handle = self.handle
680
- if not self._owner then
681
- self._owner = Player:of(getOwningPlayer(handle))
682
- end
759
+ self:saveData()
683
760
  local abilities = self.abilities
684
761
  for ____, ability in ipairs(abilities) do
685
762
  ability:destroy()
@@ -697,7 +774,9 @@ function Unit.prototype.onDestroy(self)
697
774
  end
698
775
  local eventsToDestroy = self._eventsToDestroy
699
776
  if eventsToDestroy ~= nil then
700
- forEach(eventsToDestroy, "destroy")
777
+ for ____, event in ipairs(eventsToDestroy) do
778
+ event:destroy()
779
+ end
701
780
  end
702
781
  if getUnitAbilityLevel(handle, leaveDetectAbilityId) > 0 then
703
782
  unitRemoveAbility(handle, leaveDetectAbilityId)
@@ -715,7 +794,11 @@ function Unit.prototype.addAttackHandler(self, condition, action)
715
794
  self._attackHandlers = handlers
716
795
  if #handlers == 1 then
717
796
  local handle = self.handle
718
- assert(unitAddAbility(handle, attackHandlerAbilityId) and UnitMakeAbilityPermanent(handle, true, attackHandlerAbilityId))
797
+ assert(
798
+ unitAddAbility(handle, attackHandlerAbilityId) and UnitMakeAbilityPermanent(handle, true, attackHandlerAbilityId),
799
+ "attack handler ability must be added",
800
+ self
801
+ )
719
802
  end
720
803
  return handler
721
804
  end
@@ -744,17 +827,17 @@ function Unit.prototype.addModifier(self, property, modifier)
744
827
  end}
745
828
  end
746
829
  function Unit.prototype.hasCombatClassification(self, combatClassification)
747
- local ____combatClassification_1 = combatClassification
748
- return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_1 == ____combatClassification_1
830
+ local ____combatClassification_2 = combatClassification
831
+ return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_2 == ____combatClassification_2
749
832
  end
750
833
  function Unit.prototype.addClassification(self, classification)
751
- return unitAddType(self.handle, classification)
834
+ return UnitAddType(self.handle, classification)
752
835
  end
753
836
  function Unit.prototype.removeClassification(self, classification)
754
- return unitRemoveType(self.handle, classification)
837
+ return UnitRemoveType(self.handle, classification)
755
838
  end
756
839
  function Unit.prototype.hasClassification(self, classification)
757
- return isUnitType(self.handle, classification)
840
+ return IsUnitType(self.handle, classification)
758
841
  end
759
842
  function Unit.prototype.isVisibleTo(self, player)
760
843
  return isUnitVisible(self.handle, player.handle)
@@ -763,13 +846,19 @@ function Unit.prototype.isInvisibleTo(self, player)
763
846
  return isUnitInvisible(self.handle, player.handle)
764
847
  end
765
848
  function Unit.prototype.isInRangeOf(self, x, y, range)
766
- local ____temp_2
849
+ local ____temp_4
767
850
  if type(x) == "number" then
768
- ____temp_2 = isUnitInRangeXY(self.handle, x, y, range)
851
+ ____temp_4 = isUnitInRangeXY(self.handle, x, y, range)
769
852
  else
770
- ____temp_2 = isUnitInRange(self.handle, x.handle, y)
853
+ local ____temp_3
854
+ if __TS__InstanceOf(x, ____exports.Unit) then
855
+ ____temp_3 = isUnitInRange(self.handle, x.handle, y)
856
+ else
857
+ ____temp_3 = isUnitInRangeXY(self.handle, x.x, x.y, range)
858
+ end
859
+ ____temp_4 = ____temp_3
771
860
  end
772
- return ____temp_2
861
+ return ____temp_4
773
862
  end
774
863
  function Unit.prototype.isAllyOf(self, unit)
775
864
  return isUnitAlly(
@@ -787,16 +876,30 @@ function Unit.prototype.playAnimation(self, animation, rarity)
787
876
  if type(animation) == "number" then
788
877
  setUnitAnimationByIndex(self.handle, animation)
789
878
  elseif rarity then
790
- setUnitAnimationWithRarity(self.handle, animation, rarity)
879
+ SetUnitAnimationWithRarity(self.handle, animation, rarity)
791
880
  else
792
881
  setUnitAnimation(self.handle, animation)
793
882
  end
794
883
  end
884
+ function Unit.prototype.resetAnimation(self)
885
+ ResetUnitAnimation(self.handle)
886
+ end
795
887
  function Unit.prototype.queueAnimation(self, animation)
796
- queueUnitAnimation(self.handle, animation)
888
+ QueueUnitAnimation(self.handle, animation)
889
+ end
890
+ function Unit.prototype.chooseWeapon(self, target)
891
+ local firstWeapon = self.firstWeapon
892
+ if firstWeapon.isEnabled and target:isAllowedTarget(self, firstWeapon.allowedTargetCombatClassifications) then
893
+ return firstWeapon
894
+ end
895
+ local secondWeapon = self.secondWeapon
896
+ if secondWeapon.isEnabled and target:isAllowedTarget(target, secondWeapon.allowedTargetCombatClassifications) then
897
+ return secondWeapon
898
+ end
899
+ return nil
797
900
  end
798
901
  function Unit.prototype.delayHealthChecks(self)
799
- self[103] = (self[103] or 0) + 1
902
+ self[104] = (self[104] or 0) + 1
800
903
  Timer:run(delayHealthChecksCallback, self)
801
904
  end
802
905
  function Unit.prototype.setPosition(self, x, y)
@@ -806,21 +909,21 @@ function Unit.prototype.isSelected(self, player)
806
909
  return IsUnitSelected(self.handle, player.handle)
807
910
  end
808
911
  function Unit.prototype.explode(self)
809
- setUnitExploded(self.handle, true)
912
+ SetUnitExploded(self.handle, true)
810
913
  killUnit(self.handle)
811
914
  end
812
915
  function Unit.prototype.kill(self)
813
916
  killUnit(self.handle)
814
917
  end
815
918
  function Unit.prototype.revive(self, x, y, doEffect)
816
- local ____ReviveHero_5 = ReviveHero
817
- local ____array_4 = __TS__SparseArrayNew(self.handle, x, y)
818
- local ____doEffect_3 = doEffect
819
- if ____doEffect_3 == nil then
820
- ____doEffect_3 = false
919
+ local ____ReviveHero_7 = ReviveHero
920
+ local ____array_6 = __TS__SparseArrayNew(self.handle, x, y)
921
+ local ____doEffect_5 = doEffect
922
+ if ____doEffect_5 == nil then
923
+ ____doEffect_5 = false
821
924
  end
822
- __TS__SparseArrayPush(____array_4, ____doEffect_3)
823
- ____ReviveHero_5(__TS__SparseArraySpread(____array_4))
925
+ __TS__SparseArrayPush(____array_6, ____doEffect_5)
926
+ ____ReviveHero_7(__TS__SparseArraySpread(____array_6))
824
927
  end
825
928
  function Unit.prototype.healTarget(self, target, amount)
826
929
  if __TS__InstanceOf(target, ____exports.Unit) and target:hasAbility(fourCC("BIhm")) then
@@ -860,20 +963,19 @@ function Unit.prototype.dropItemSlot(self, item, slot)
860
963
  return UnitDropItemSlot(self.handle, item.handle, slot)
861
964
  end
862
965
  function Unit.prototype.itemInSlot(self, slot)
863
- return Item:of(unitItemInSlot(self.handle, slot))
966
+ return Item:of(UnitItemInSlot(self.handle, slot))
864
967
  end
865
968
  function Unit.prototype.addAbility(self, abilityId)
866
- if unitAddAbility(self.handle, abilityId) then
867
- local ability = UnitAbility:of(
868
- checkNotNull(getUnitAbility(self.handle, abilityId)),
869
- abilityId,
870
- self
871
- )
969
+ local ability = UnitAbility:of(
970
+ doUnitAbilityAction(self.handle, abilityId, addAbility, abilityId),
971
+ abilityId,
972
+ self
973
+ )
974
+ if ability ~= nil then
872
975
  local abilities = self.abilities
873
976
  abilities[#abilities + 1] = ability
874
- return ability
875
977
  end
876
- return nil
978
+ return ability
877
979
  end
878
980
  function Unit.prototype.makeAbilityPermanent(self, abilityId, permanent)
879
981
  return UnitMakeAbilityPermanent(self.handle, permanent, abilityId)
@@ -887,31 +989,21 @@ end
887
989
  function Unit.prototype.hasAbility(self, abilityId)
888
990
  return getUnitAbilityLevel(self.handle, abilityId) > 0
889
991
  end
890
- function Unit.prototype.getAbilityById(self, abilityId)
891
- local handle = self.handle
892
- if unitAddAbility(handle, abilityId) then
893
- assert(unitRemoveAbility(handle, abilityId))
894
- return nil
895
- end
896
- return UnitAbility:of(
897
- getUnitAbility(self.handle, abilityId),
898
- abilityId,
899
- self
900
- )
992
+ function Unit.prototype.getAbility(self, abilityId)
993
+ local ability = doUnitAbilityAction(self.handle, abilityId, getUnitAbility, abilityId)
994
+ return UnitAbility:of(ability, abilityId, self)
901
995
  end
902
- function Unit.prototype.removeAbility(self, abilityId)
903
- if unitRemoveAbility(self.handle, abilityId) then
904
- local abilities = self.abilities
905
- for i = 1, #abilities do
906
- if abilities[i].typeId == abilityId then
907
- abilities[i]:destroy()
908
- tremove(abilities, i)
909
- return true
910
- end
996
+ function Unit.prototype.removeAbility(self, abilityTypeId)
997
+ local abilities = self.abilities
998
+ for i = 1, #abilities do
999
+ if abilities[i].typeId == abilityTypeId then
1000
+ local ability = abilities[i]
1001
+ tremove(abilities, i)
1002
+ ability:destroy()
1003
+ return true
911
1004
  end
912
- return true
913
1005
  end
914
- return false
1006
+ return doUnitAbilityAction(self.handle, abilityTypeId, unitRemoveAbility, abilityTypeId)
915
1007
  end
916
1008
  function Unit.prototype.hideAbility(self, abilityId, flag)
917
1009
  BlzUnitHideAbility(self.handle, abilityId, flag)
@@ -925,12 +1017,16 @@ end
925
1017
  function Unit.prototype.endAbilityCooldown(self, abilityId)
926
1018
  BlzEndUnitAbilityCooldown(self.handle, abilityId)
927
1019
  end
928
- function Unit.prototype.interruptAttack(self)
929
- unitInterruptAttack(self.handle)
930
- end
931
1020
  function Unit.prototype.interruptCast(self, abilityId)
932
- unitDisableAbility(self.handle, abilityId, true, false)
933
- unitDisableAbility(self.handle, abilityId, false, false)
1021
+ local handle = self.handle
1022
+ unitDisableAbility(handle, abilityId, true, false)
1023
+ Timer:run(
1024
+ unitDisableAbility,
1025
+ handle,
1026
+ abilityId,
1027
+ false,
1028
+ false
1029
+ )
934
1030
  end
935
1031
  function Unit.prototype.getDistanceTo(self, target)
936
1032
  local handle = self.handle
@@ -991,18 +1087,44 @@ function Unit.prototype.unpauseEx(self)
991
1087
  end
992
1088
  function Unit.prototype.incrementStunCounter(self)
993
1089
  local stunCounter = self[102] or 0
994
- if not self[101] or stunCounter >= 0 then
1090
+ if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 0 then
995
1091
  BlzPauseUnitEx(self.handle, true)
996
1092
  end
997
1093
  self[102] = stunCounter + 1
998
1094
  end
999
1095
  function Unit.prototype.decrementStunCounter(self)
1000
1096
  local stunCounter = self[102] or 0
1001
- if not self[101] or stunCounter >= 1 then
1097
+ if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 1 then
1002
1098
  BlzPauseUnitEx(self.handle, false)
1003
1099
  end
1004
1100
  self[102] = stunCounter - 1
1005
1101
  end
1102
+ function Unit.prototype.incrementForceStunCounter(self)
1103
+ local forceStunCounter = self[103] or 0
1104
+ if forceStunCounter == 0 then
1105
+ local handle = self.handle
1106
+ if not self[101] then
1107
+ for _ = self[102] or 0, -1 do
1108
+ BlzPauseUnitEx(handle, true)
1109
+ end
1110
+ end
1111
+ BlzPauseUnitEx(handle, true)
1112
+ end
1113
+ self[103] = forceStunCounter + 1
1114
+ end
1115
+ function Unit.prototype.decrementForceStunCounter(self)
1116
+ local forceStunCounter = self[103] or 0
1117
+ if forceStunCounter == 1 then
1118
+ local handle = self.handle
1119
+ if not self[101] then
1120
+ for _ = self[102] or 0, -1 do
1121
+ BlzPauseUnitEx(handle, false)
1122
+ end
1123
+ end
1124
+ BlzPauseUnitEx(handle, false)
1125
+ end
1126
+ self[103] = forceStunCounter - 1
1127
+ end
1006
1128
  function Unit.create(self, owner, id, x, y, facing, skinId)
1007
1129
  local handle = skinId and BlzCreateUnitWithSkin(
1008
1130
  owner.handle,
@@ -1191,7 +1313,15 @@ __TS__SetDescriptor(
1191
1313
  Unit.prototype,
1192
1314
  "isIllusion",
1193
1315
  {get = function(self)
1194
- return isUnitIllusion(self.handle)
1316
+ return IsUnitIllusion(self.handle)
1317
+ end},
1318
+ true
1319
+ )
1320
+ __TS__SetDescriptor(
1321
+ Unit.prototype,
1322
+ "isStunned",
1323
+ {get = function(self)
1324
+ return getUnitCurrentOrder(self.handle) == 851973
1195
1325
  end},
1196
1326
  true
1197
1327
  )
@@ -1270,13 +1400,13 @@ __TS__SetDescriptor(
1270
1400
  )
1271
1401
  __TS__SetDescriptor(
1272
1402
  Unit.prototype,
1273
- "strengthBase",
1403
+ "primaryAttribute",
1274
1404
  {
1275
1405
  get = function(self)
1276
- return getHeroStr(self.handle, false)
1406
+ return getUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE)
1277
1407
  end,
1278
- set = function(self, strengthBase)
1279
- setHeroStr(self.handle, strengthBase, true)
1408
+ set = function(self, primaryAttribute)
1409
+ setUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE, primaryAttribute)
1280
1410
  end
1281
1411
  },
1282
1412
  true
@@ -1298,19 +1428,6 @@ __TS__SetDescriptor(
1298
1428
  end},
1299
1429
  true
1300
1430
  )
1301
- __TS__SetDescriptor(
1302
- Unit.prototype,
1303
- "agilityBase",
1304
- {
1305
- get = function(self)
1306
- return getHeroAgi(self.handle, false)
1307
- end,
1308
- set = function(self, agilityBase)
1309
- setHeroAgi(self.handle, agilityBase, true)
1310
- end
1311
- },
1312
- true
1313
- )
1314
1431
  __TS__SetDescriptor(
1315
1432
  Unit.prototype,
1316
1433
  "agilityBonus",
@@ -1328,19 +1445,6 @@ __TS__SetDescriptor(
1328
1445
  end},
1329
1446
  true
1330
1447
  )
1331
- __TS__SetDescriptor(
1332
- Unit.prototype,
1333
- "intelligenceBase",
1334
- {
1335
- get = function(self)
1336
- return getHeroInt(self.handle, false)
1337
- end,
1338
- set = function(self, intelligenceBase)
1339
- setHeroInt(self.handle, intelligenceBase, true)
1340
- end
1341
- },
1342
- true
1343
- )
1344
1448
  __TS__SetDescriptor(
1345
1449
  Unit.prototype,
1346
1450
  "intelligenceBonus",
@@ -1389,17 +1493,17 @@ __TS__SetDescriptor(
1389
1493
  "isTeamGlowVisible",
1390
1494
  {
1391
1495
  get = function(self)
1392
- return not self[106]
1496
+ return not self[107]
1393
1497
  end,
1394
1498
  set = function(self, isTeamGlowVisible)
1395
- showUnitTeamGlow(self.handle, isTeamGlowVisible)
1396
- local ____temp_6
1499
+ BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
1500
+ local ____temp_8
1397
1501
  if not isTeamGlowVisible then
1398
- ____temp_6 = true
1502
+ ____temp_8 = true
1399
1503
  else
1400
- ____temp_6 = nil
1504
+ ____temp_8 = nil
1401
1505
  end
1402
- self[106] = ____temp_6
1506
+ self[107] = ____temp_8
1403
1507
  end
1404
1508
  },
1405
1509
  true
@@ -1408,9 +1512,9 @@ __TS__SetDescriptor(
1408
1512
  Unit.prototype,
1409
1513
  "color",
1410
1514
  {set = function(self, color)
1411
- setUnitColor(self.handle, color.handle)
1412
- if self[106] then
1413
- showUnitTeamGlow(self.handle, false)
1515
+ SetUnitColor(self.handle, color.handle)
1516
+ if self[107] then
1517
+ BlzShowUnitTeamGlow(self.handle, false)
1414
1518
  end
1415
1519
  end},
1416
1520
  true
@@ -1433,14 +1537,14 @@ __TS__SetDescriptor(
1433
1537
  "maxHealth",
1434
1538
  {
1435
1539
  get = function(self)
1436
- return BlzGetUnitMaxHP(self.handle) - (self[104] or 0) - (self[105] or 0)
1540
+ return BlzGetUnitMaxHP(self.handle) - (self[105] or 0) - (self[106] or 0)
1437
1541
  end,
1438
1542
  set = function(self, maxHealth)
1439
- if maxHealth < 1 and self[103] ~= nil then
1440
- self[104] = (self[104] or 0) + (1 - maxHealth)
1543
+ if maxHealth < 1 and self[104] ~= nil then
1544
+ self[105] = (self[105] or 0) + (1 - maxHealth)
1441
1545
  maxHealth = 1
1442
1546
  end
1443
- BlzSetUnitMaxHP(self.handle, maxHealth + (self[105] or 0))
1547
+ BlzSetUnitMaxHP(self.handle, maxHealth + (self[106] or 0))
1444
1548
  end
1445
1549
  },
1446
1550
  true
@@ -1482,10 +1586,10 @@ __TS__SetDescriptor(
1482
1586
  "health",
1483
1587
  {
1484
1588
  get = function(self)
1485
- return GetWidgetLife(self.handle) - (self[105] or 0)
1589
+ return GetWidgetLife(self.handle) - (self[106] or 0)
1486
1590
  end,
1487
1591
  set = function(self, health)
1488
- SetWidgetLife(self.handle, health + (self[105] or 0))
1592
+ SetWidgetLife(self.handle, health + (self[106] or 0))
1489
1593
  end
1490
1594
  },
1491
1595
  true
@@ -1561,25 +1665,12 @@ __TS__SetDescriptor(
1561
1665
  },
1562
1666
  true
1563
1667
  )
1564
- __TS__SetDescriptor(
1565
- Unit.prototype,
1566
- "flyHeight",
1567
- {
1568
- get = function(self)
1569
- return getUnitFlyHeight(self.handle)
1570
- end,
1571
- set = function(self, v)
1572
- SetUnitFlyHeight(self.handle, v, 100000)
1573
- end
1574
- },
1575
- true
1576
- )
1577
1668
  __TS__SetDescriptor(
1578
1669
  Unit.prototype,
1579
1670
  "x",
1580
1671
  {
1581
1672
  get = function(self)
1582
- return getUnitX(self.handle)
1673
+ return self[108] or getUnitX(self.handle)
1583
1674
  end,
1584
1675
  set = function(self, v)
1585
1676
  SetUnitX(self.handle, v)
@@ -1592,7 +1683,7 @@ __TS__SetDescriptor(
1592
1683
  "y",
1593
1684
  {
1594
1685
  get = function(self)
1595
- return getUnitY(self.handle)
1686
+ return self[109] or getUnitY(self.handle)
1596
1687
  end,
1597
1688
  set = function(self, v)
1598
1689
  SetUnitY(self.handle, v)
@@ -1678,10 +1769,10 @@ __TS__SetDescriptor(
1678
1769
  "gold",
1679
1770
  {
1680
1771
  get = function(self)
1681
- return getResourceAmount(self.handle)
1772
+ return GetResourceAmount(self.handle)
1682
1773
  end,
1683
1774
  set = function(self, gold)
1684
- setResourceAmount(self.handle, gold)
1775
+ SetResourceAmount(self.handle, gold)
1685
1776
  end
1686
1777
  },
1687
1778
  true
@@ -1697,14 +1788,18 @@ __TS__SetDescriptor(
1697
1788
  local handle = self.handle
1698
1789
  if isPaused and not IsUnitPaused(handle) then
1699
1790
  self[101] = true
1700
- for _ = self[102] or 0, -1 do
1701
- BlzPauseUnitEx(handle, true)
1791
+ if (self[103] or 0) <= 0 then
1792
+ for _ = self[102] or 0, -1 do
1793
+ BlzPauseUnitEx(handle, true)
1794
+ end
1702
1795
  end
1703
1796
  PauseUnit(handle, true)
1704
1797
  elseif not isPaused and IsUnitPaused(handle) then
1705
1798
  PauseUnit(handle, false)
1706
- for _ = self[102] or 0, -1 do
1707
- BlzPauseUnitEx(handle, false)
1799
+ if (self[103] or 0) <= 0 then
1800
+ for _ = self[102] or 0, -1 do
1801
+ BlzPauseUnitEx(handle, false)
1802
+ end
1708
1803
  end
1709
1804
  self[101] = nil
1710
1805
  end
@@ -1762,20 +1857,6 @@ __TS__SetDescriptor(
1762
1857
  },
1763
1858
  true
1764
1859
  )
1765
- __TS__SetDescriptor(
1766
- Unit.prototype,
1767
- "scale",
1768
- {
1769
- get = function(self)
1770
- return getUnitRealField(self.handle, UNIT_RF_SCALING_VALUE)
1771
- end,
1772
- set = function(self, v)
1773
- setUnitScale(self.handle, v, v, v)
1774
- setUnitRealField(self.handle, UNIT_RF_SCALING_VALUE, v)
1775
- end
1776
- },
1777
- true
1778
- )
1779
1860
  __TS__SetDescriptor(
1780
1861
  Unit.prototype,
1781
1862
  "timeScale",
@@ -1802,13 +1883,26 @@ __TS__SetDescriptor(
1802
1883
  Unit.prototype,
1803
1884
  "pathingCollisionRange",
1804
1885
  {get = function(self)
1805
- return 16 * (min(
1886
+ return 16 * (math.min(
1806
1887
  getUnitCollisionSize(self.handle) // 16,
1807
1888
  3
1808
1889
  ) + 1)
1809
1890
  end},
1810
1891
  true
1811
1892
  )
1893
+ __TS__SetDescriptor(
1894
+ Unit.prototype,
1895
+ "movementType",
1896
+ {
1897
+ get = function(self)
1898
+ return getUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE)
1899
+ end,
1900
+ set = function(self, movementType)
1901
+ setUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE, movementType)
1902
+ end
1903
+ },
1904
+ true
1905
+ )
1812
1906
  __TS__SetDescriptor(
1813
1907
  Unit.prototype,
1814
1908
  "pathing",
@@ -1899,30 +1993,6 @@ __TS__SetDescriptor(
1899
1993
  end},
1900
1994
  true
1901
1995
  )
1902
- __TS__SetDescriptor(
1903
- Unit.prototype,
1904
- "onUnitInRange",
1905
- {get = function(self)
1906
- local handle = self.handle
1907
- local onUnitInRange = setmetatable(
1908
- {},
1909
- {__index = function(self, value)
1910
- local event = __TS__New(
1911
- TriggerEvent,
1912
- function(trigger)
1913
- TriggerRegisterUnitInRangeSimple(trigger, value, handle)
1914
- end,
1915
- function() return ____exports.Unit:of(handle) end
1916
- )
1917
- rawset(self, value, event)
1918
- return event
1919
- end}
1920
- )
1921
- rawset(self, "onUnitInRange", onUnitInRange)
1922
- return onUnitInRange
1923
- end},
1924
- true
1925
- )
1926
1996
  __TS__SetDescriptor(
1927
1997
  Unit.prototype,
1928
1998
  "onManaEqual",
@@ -1990,6 +2060,14 @@ __TS__SetDescriptor(
1990
2060
  end},
1991
2061
  true
1992
2062
  )
2063
+ __TS__SetDescriptor(
2064
+ Unit.prototype,
2065
+ "targetAcquiredEvent",
2066
+ {get = function(self)
2067
+ return self:getEvent(EVENT_UNIT_ACQUIRED_TARGET)
2068
+ end},
2069
+ true
2070
+ )
1993
2071
  __TS__SetDescriptor(
1994
2072
  Unit.prototype,
1995
2073
  "onSelect",
@@ -2050,6 +2128,11 @@ __TS__SetDescriptor(
2050
2128
  end},
2051
2129
  true
2052
2130
  )
2131
+ Unit.levelChangedEvent = __TS__New(
2132
+ ____exports.UnitTriggerEvent,
2133
+ EVENT_PLAYER_HERO_LEVEL,
2134
+ function() return ____exports.Unit:of(getTriggerUnit()) end
2135
+ )
2053
2136
  Unit.deathEvent = __TS__New(
2054
2137
  ____exports.UnitTriggerEvent,
2055
2138
  EVENT_PLAYER_UNIT_DEATH,
@@ -2067,7 +2150,7 @@ Unit.onResurrect = __TS__New(
2067
2150
  ____exports.Unit.deathEvent:addListener(function(unit)
2068
2151
  dead[unit] = true
2069
2152
  end)
2070
- ____exports.Unit.onImmediateOrder[orderId("undefend")]:addListener(function(unit)
2153
+ ____exports.Unit.onImmediateOrder[852056]:addListener(function(unit)
2071
2154
  if dead[unit] and not IsUnitType(unit.handle, UNIT_TYPE_DEAD) then
2072
2155
  dead[unit] = false
2073
2156
  invoke(event, unit)
@@ -2084,7 +2167,7 @@ Unit.morphEvent = __TS__New(
2084
2167
  invoke(event, unit)
2085
2168
  end
2086
2169
  end
2087
- ____exports.Unit.onImmediateOrder[orderId("undefend")]:addListener(function(unit)
2170
+ ____exports.Unit.onImmediateOrder[852056]:addListener(function(unit)
2088
2171
  if getUnitAbilityLevel(unit.handle, morphDetectAbilityId) == 0 then
2089
2172
  Timer:run(ifNotLeft, unit)
2090
2173
  end
@@ -2125,25 +2208,25 @@ Unit.onTargetCast = dispatchId(__TS__New(
2125
2208
  InitializingEvent,
2126
2209
  function(event)
2127
2210
  local function listener(unit, id)
2128
- local ____GetSpellTargetUnit_result_9
2211
+ local ____GetSpellTargetUnit_result_11
2129
2212
  if GetSpellTargetUnit() then
2130
- ____GetSpellTargetUnit_result_9 = ____exports.Unit:of(GetSpellTargetUnit())
2213
+ ____GetSpellTargetUnit_result_11 = ____exports.Unit:of(GetSpellTargetUnit())
2131
2214
  else
2132
- local ____GetSpellTargetItem_result_8
2215
+ local ____GetSpellTargetItem_result_10
2133
2216
  if GetSpellTargetItem() then
2134
- ____GetSpellTargetItem_result_8 = Item:of(GetSpellTargetItem())
2217
+ ____GetSpellTargetItem_result_10 = Item:of(GetSpellTargetItem())
2135
2218
  else
2136
- local ____GetSpellTargetDestructable_result_7
2219
+ local ____GetSpellTargetDestructable_result_9
2137
2220
  if GetSpellTargetDestructable() then
2138
- ____GetSpellTargetDestructable_result_7 = Destructable:of(GetSpellTargetDestructable())
2221
+ ____GetSpellTargetDestructable_result_9 = Destructable:of(GetSpellTargetDestructable())
2139
2222
  else
2140
- ____GetSpellTargetDestructable_result_7 = nil
2223
+ ____GetSpellTargetDestructable_result_9 = nil
2141
2224
  end
2142
- ____GetSpellTargetItem_result_8 = ____GetSpellTargetDestructable_result_7
2225
+ ____GetSpellTargetItem_result_10 = ____GetSpellTargetDestructable_result_9
2143
2226
  end
2144
- ____GetSpellTargetUnit_result_9 = ____GetSpellTargetItem_result_8
2227
+ ____GetSpellTargetUnit_result_11 = ____GetSpellTargetItem_result_10
2145
2228
  end
2146
- local target = ____GetSpellTargetUnit_result_9
2229
+ local target = ____GetSpellTargetUnit_result_11
2147
2230
  if target then
2148
2231
  invoke(event, unit, id, target)
2149
2232
  end
@@ -2315,10 +2398,12 @@ Unit.onImmediateOrder = dispatchId(__TS__New(
2315
2398
  ____exports.UnitTriggerEvent,
2316
2399
  EVENT_PLAYER_UNIT_ISSUED_ORDER,
2317
2400
  function()
2318
- local unit = ____exports.Unit:of(getOrderedUnit())
2319
- local issuedOrderId = getIssuedOrderId()
2320
- if unit ~= nil and unit.state == 1 then
2321
- return unit, issuedOrderId
2401
+ local handle = getOrderedUnit()
2402
+ if handle ~= nil and getUnitTypeId(handle) ~= dummyUnitId then
2403
+ local unit = ____exports.Unit:of(handle)
2404
+ if unit.state == 1 then
2405
+ return unit, getIssuedOrderId()
2406
+ end
2322
2407
  end
2323
2408
  return IgnoreEvent
2324
2409
  end
@@ -2349,38 +2434,57 @@ Unit.onDamaging = (function()
2349
2434
  if source and source.typeId == dummyUnitId then
2350
2435
  source = nil
2351
2436
  end
2352
- local target = BlzGetEventDamageTarget()
2437
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2438
+ local metadata = damageMetadataByTarget[target]
2439
+ damageMetadataByTarget[target] = nil
2353
2440
  local data = {
2354
2441
  amount = GetEventDamage(),
2355
- attackType = BlzGetEventAttackType(),
2442
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2356
2443
  damageType = BlzGetEventDamageType(),
2357
2444
  weaponType = BlzGetEventWeaponType(),
2358
- isAttack = BlzGetEventIsAttack()
2445
+ metadata = metadata,
2446
+ isAttack = BlzGetEventIsAttack(),
2447
+ originalAmount = GetEventDamage(),
2448
+ originalMetadata = metadata,
2449
+ preventRetaliation = damagingEventPreventRetaliation
2359
2450
  }
2360
2451
  if data.isAttack and source then
2361
- local weapon = BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 1) and (BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 0) and -1 or 1) or 0
2362
- if weapon == -1 then
2363
- local targetsAllowed = BlzGetUnitWeaponIntegerField(source.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, 0)
2364
- weapon = 0
2365
- end
2366
- data.weapon = assert(source.weapons[weapon + 1])
2452
+ data.weapon = source:chooseWeapon(target)
2367
2453
  end
2368
2454
  if not data.isAttack or not source or not source._attackHandlers then
2369
2455
  invoke(
2370
2456
  event,
2371
2457
  source,
2372
- ____exports.Unit:of(target),
2458
+ target,
2373
2459
  setmetatable(
2374
2460
  {},
2375
2461
  {
2376
2462
  __index = data,
2377
2463
  __newindex = function(self, key, value)
2378
- damageSetters[key](value)
2464
+ local damageSetter = damageSetters[key]
2465
+ if damageSetter ~= nil then
2466
+ damageSetter(value)
2467
+ end
2379
2468
  data[key] = value
2380
2469
  end
2381
2470
  }
2382
2471
  )
2383
2472
  )
2473
+ if data[0] and source then
2474
+ local sourceOwner = source.owner.handle
2475
+ data[1] = sourceOwner
2476
+ local targetOwner = target.owner.handle
2477
+ data[2] = targetOwner
2478
+ if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2479
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2480
+ data[3] = true
2481
+ end
2482
+ if not GetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE) then
2483
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, true)
2484
+ data[4] = true
2485
+ end
2486
+ end
2487
+ damagingEventByTarget[target] = data
2384
2488
  return
2385
2489
  end
2386
2490
  BlzSetEventDamage(0)
@@ -2388,7 +2492,7 @@ Unit.onDamaging = (function()
2388
2492
  BlzSetEventDamageType(DAMAGE_TYPE_UNKNOWN)
2389
2493
  BlzSetEventWeaponType(WEAPON_TYPE_WHOKNOWS)
2390
2494
  local sourceOwner = source.owner.handle
2391
- local targetOwner = GetOwningPlayer(target)
2495
+ local targetOwner = target.owner.handle
2392
2496
  if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2393
2497
  SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2394
2498
  Timer:run(function()
@@ -2404,23 +2508,19 @@ Unit.onDamaging = (function()
2404
2508
  for ____, ____value in ipairs(source._attackHandlers) do
2405
2509
  local condition = ____value[1]
2406
2510
  local action = ____value[2]
2407
- if condition(
2408
- source,
2409
- ____exports.Unit:of(target),
2410
- data
2411
- ) then
2511
+ if condition(source, target, data) then
2412
2512
  action(
2413
2513
  source,
2414
- ____exports.Unit:of(target),
2514
+ target,
2415
2515
  setmetatable(
2416
2516
  {fire = function()
2417
2517
  UnitDamageTarget(
2418
2518
  source.handle,
2419
- target,
2519
+ target.handle,
2420
2520
  data.amount,
2421
2521
  true,
2422
2522
  true,
2423
- data.attackType,
2523
+ attackTypeToNative(data.attackType),
2424
2524
  data.damageType,
2425
2525
  data.weaponType
2426
2526
  )
@@ -2447,30 +2547,54 @@ Unit.onDamage = __TS__New(
2447
2547
  if source and source.typeId == dummyUnitId then
2448
2548
  source = nil
2449
2549
  end
2550
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2551
+ local damagingEvent = damagingEventByTarget[target]
2552
+ damagingEventByTarget[target] = nil
2450
2553
  local data = {
2451
2554
  amount = GetEventDamage(),
2452
- attackType = BlzGetEventAttackType(),
2555
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2453
2556
  damageType = BlzGetEventDamageType(),
2454
2557
  weaponType = BlzGetEventWeaponType(),
2558
+ metadata = damagingEvent and damagingEvent.metadata,
2455
2559
  isAttack = BlzGetEventIsAttack(),
2456
- originalAmount = GetEventDamage(),
2560
+ originalAmount = damagingEvent and damagingEvent.originalAmount or GetEventDamage(),
2561
+ originalMetadata = damagingEvent and damagingEvent.originalMetadata,
2457
2562
  preventDeath = damageEventPreventDeath
2458
2563
  }
2564
+ if damagingEvent then
2565
+ for key, value in pairs(damagingEvent) do
2566
+ if isAttribute(key) then
2567
+ data[key] = value
2568
+ end
2569
+ end
2570
+ local sourceOwner = damagingEvent[1]
2571
+ if sourceOwner then
2572
+ local targetOwner = damagingEvent[2]
2573
+ if damagingEvent[3] then
2574
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, false)
2575
+ end
2576
+ if damagingEvent[4] then
2577
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, false)
2578
+ end
2579
+ end
2580
+ end
2459
2581
  local evData = setmetatable(
2460
2582
  {},
2461
2583
  {
2462
2584
  __index = data,
2463
2585
  __newindex = function(self, key, value)
2464
- damageSetters[key](value)
2586
+ local damageSetter = damageSetters[key]
2587
+ if damageSetter ~= nil then
2588
+ damageSetter(value)
2589
+ end
2465
2590
  data[key] = value
2466
2591
  end
2467
2592
  }
2468
2593
  )
2469
- local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2470
2594
  invoke(event, source, target, evData)
2471
2595
  if evData[0] ~= nil and target.health - evData.amount < 0.405 then
2472
2596
  local bonusHealth = math.ceil(evData.amount)
2473
- target[105] = (target[105] or 0) + bonusHealth
2597
+ target[106] = (target[106] or 0) + bonusHealth
2474
2598
  BlzSetUnitMaxHP(
2475
2599
  target.handle,
2476
2600
  BlzGetUnitMaxHP(target.handle) + bonusHealth
@@ -2484,7 +2608,7 @@ Unit.onDamage = __TS__New(
2484
2608
  evData[0],
2485
2609
  table.unpack(evData, 1 + 1, 1 + (evData[1] or 0))
2486
2610
  )
2487
- target[105] = (target[105] or 0) - bonusHealth
2611
+ target[106] = (target[106] or 0) - bonusHealth
2488
2612
  SetWidgetLife(
2489
2613
  target.handle,
2490
2614
  GetWidgetLife(target.handle) - bonusHealth
@@ -2509,8 +2633,9 @@ Unit.itemDroppedEvent = __TS__New(
2509
2633
  EVENT_PLAYER_UNIT_DROP_ITEM,
2510
2634
  function()
2511
2635
  local unit = getTriggerUnit()
2512
- if getUnitTypeId(unit) ~= dummyUnitId then
2513
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2636
+ local item = getManipulatedItem()
2637
+ if getUnitTypeId(unit) ~= dummyUnitId and not isItemIgnoredInEvents(item) then
2638
+ return ____exports.Unit:of(unit), Item:of(item)
2514
2639
  end
2515
2640
  return IgnoreEvent
2516
2641
  end
@@ -2519,9 +2644,14 @@ Unit.itemPickedUpEvent = __TS__New(
2519
2644
  ____exports.UnitTriggerEvent,
2520
2645
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2521
2646
  function()
2522
- local unit = getTriggerUnit()
2523
- if getUnitTypeId(unit) ~= dummyUnitId then
2524
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2647
+ local unitHandle = getTriggerUnit()
2648
+ local itemHandle = getManipulatedItem()
2649
+ if getUnitTypeId(unitHandle) ~= dummyUnitId and not isItemIgnoredInEvents(itemHandle) then
2650
+ local unit = ____exports.Unit:of(unitHandle)
2651
+ local item = Item:of(itemHandle)
2652
+ if ownerByItem[item] ~= unit then
2653
+ return unit, item
2654
+ end
2525
2655
  end
2526
2656
  return IgnoreEvent
2527
2657
  end
@@ -2529,34 +2659,27 @@ Unit.itemPickedUpEvent = __TS__New(
2529
2659
  Unit.itemUsedEvent = __TS__New(
2530
2660
  ____exports.UnitTriggerEvent,
2531
2661
  EVENT_PLAYER_UNIT_USE_ITEM,
2532
- function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2533
- )
2534
- Unit.itemStackedEvent = __TS__New(
2535
- ____exports.UnitTriggerEvent,
2536
- EVENT_PLAYER_UNIT_STACK_ITEM,
2537
- function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2662
+ function()
2663
+ local unit = getTriggerUnit()
2664
+ local item = getManipulatedItem()
2665
+ if getUnitTypeId(unit) ~= dummyUnitId and not isItemIgnoredInEvents(item) then
2666
+ return ____exports.Unit:of(unit), Item:of(item)
2667
+ end
2668
+ return IgnoreEvent
2669
+ end
2538
2670
  )
2539
2671
  __TS__ObjectDefineProperty(
2540
2672
  Unit,
2541
- "itemMovedEvent",
2673
+ "itemChargesChangedEvent",
2542
2674
  {get = function(self)
2543
2675
  local event = __TS__New(Event)
2544
- for order = orderId("moveslot0"), orderId("moveslot5") do
2545
- local slotTo = order - orderId("moveslot0")
2546
- self.onTargetOrder[order]:addListener(function(unit, item)
2547
- local slotFrom = unit.items:findSlot(item)
2548
- if slotFrom ~= nil then
2549
- invoke(
2550
- event,
2551
- unit,
2552
- item,
2553
- slotFrom,
2554
- slotTo
2555
- )
2556
- end
2557
- end)
2558
- end
2559
- rawset(self, "itemMovedEvent", event)
2676
+ Item.chargesChangedEvent:addListener(function(item)
2677
+ local unit = item.owner
2678
+ if unit ~= nil then
2679
+ invoke(event, unit, item)
2680
+ end
2681
+ end)
2682
+ rawset(self, "itemChargesChangedEvent", event)
2560
2683
  return event
2561
2684
  end}
2562
2685
  )
@@ -2585,6 +2708,10 @@ __TS__ObjectDefineProperty(
2585
2708
  rawset(self, "destroyEvent", destroyEvent)
2586
2709
  return destroyEvent
2587
2710
  end}
2711
+ )
2712
+ Unit.synchronize = synchronizer(
2713
+ function(unit) return unit.syncId end,
2714
+ function(syncId) return unitBySyncId[syncId] end
2588
2715
  );
2589
2716
  (function(self)
2590
2717
  local leaveAbilityIds = postcompile(function()
@@ -2602,11 +2729,7 @@ __TS__ObjectDefineProperty(
2602
2729
  function(____, id) return fourCC(id) end
2603
2730
  )
2604
2731
  end)
2605
- for ____, leaveOrderId in ipairs({
2606
- orderId("undefend"),
2607
- orderId("magicundefense"),
2608
- orderId("unimmolation")
2609
- }) do
2732
+ for ____, leaveOrderId in ipairs({852056, 852479, 852178}) do
2610
2733
  ____exports.Unit.onImmediateOrder[leaveOrderId]:addListener(function(unit)
2611
2734
  local handle = unit.handle
2612
2735
  for i = 1, #leaveAbilityIds do
@@ -2614,7 +2737,8 @@ __TS__ObjectDefineProperty(
2614
2737
  return
2615
2738
  end
2616
2739
  end
2617
- unit:destroy()
2740
+ unit:saveData()
2741
+ Timer:run(unit, "destroy")
2618
2742
  end)
2619
2743
  end
2620
2744
  end)(Unit)