warscript 0.0.1-dev.70ae346 → 0.0.1-dev.70e8500
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +5 -0
- package/attributes.lua +8 -1
- package/core/types/effect.d.ts +1 -3
- package/core/types/effect.lua +26 -29
- package/core/types/frame.lua +24 -21
- package/core/types/player.lua +3 -1
- package/core/types/playerCamera.d.ts +2 -0
- package/core/types/playerCamera.lua +123 -5
- package/core/types/sound.d.ts +17 -25
- package/core/types/sound.lua +91 -46
- package/core/types/tileCell.d.ts +9 -0
- package/core/types/tileCell.lua +92 -0
- package/core/types/timer.d.ts +9 -8
- package/core/types/timer.lua +45 -23
- package/core/util.lua +6 -1
- package/decl/native.d.ts +846 -790
- package/engine/behavior.d.ts +5 -0
- package/engine/behavior.lua +106 -27
- package/engine/behaviour/ability/apply-buff.lua +1 -1
- package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
- package/engine/behaviour/ability/damage.d.ts +9 -3
- package/engine/behaviour/ability/damage.lua +26 -38
- package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
- package/engine/behaviour/ability/emulate-impact.lua +18 -3
- package/engine/behaviour/ability/restore-mana.d.ts +1 -1
- package/engine/behaviour/ability/restore-mana.lua +6 -6
- package/engine/behaviour/ability.d.ts +5 -1
- package/engine/behaviour/ability.lua +26 -21
- package/engine/behaviour/unit/stun-immunity.d.ts +7 -3
- package/engine/behaviour/unit/stun-immunity.lua +52 -27
- package/engine/behaviour/unit.d.ts +34 -0
- package/engine/behaviour/unit.lua +190 -4
- package/engine/buff.d.ts +15 -12
- package/engine/buff.lua +133 -117
- package/engine/internal/ability.d.ts +7 -1
- package/engine/internal/ability.lua +49 -9
- package/engine/internal/item/ability.lua +63 -11
- package/engine/internal/item+owner.lua +12 -6
- package/engine/internal/item.d.ts +18 -17
- package/engine/internal/item.lua +135 -49
- package/engine/internal/mechanics/ability-duration.lua +1 -1
- package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
- package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
- package/engine/internal/misc/frame-coordinates.d.ts +2 -0
- package/engine/internal/misc/frame-coordinates.lua +21 -0
- package/engine/internal/misc/get-terrain-z.d.ts +2 -0
- package/engine/internal/misc/get-terrain-z.lua +11 -0
- package/engine/internal/misc/player-local-handle.d.ts +2 -0
- package/engine/internal/misc/player-local-handle.lua +5 -0
- package/engine/internal/unit/ability.d.ts +35 -0
- package/engine/internal/unit/ability.lua +98 -9
- package/engine/internal/unit/allowed-targets.d.ts +1 -1
- package/engine/internal/unit/allowed-targets.lua +9 -1
- package/engine/internal/unit/order.d.ts +20 -0
- package/engine/internal/unit/order.lua +136 -0
- package/engine/internal/unit+ability.lua +10 -1
- package/engine/internal/unit+damage.d.ts +2 -11
- package/engine/internal/unit+damage.lua +10 -14
- package/engine/internal/unit+spellSteal.lua +1 -2
- package/engine/internal/unit-missile-launch.lua +42 -14
- package/engine/internal/unit.d.ts +34 -10
- package/engine/internal/unit.lua +273 -116
- package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
- package/engine/object-data/auxiliary/armor-type.lua +46 -0
- package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
- package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
- package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
- package/engine/object-data/auxiliary/attack-type.lua +42 -0
- package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
- package/engine/object-data/auxiliary/movement-type.lua +22 -0
- package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
- package/engine/object-data/auxiliary/sound-eax.lua +2 -0
- package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
- package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
- package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
- package/engine/object-data/entry/ability-type/berserk.lua +13 -0
- package/engine/object-data/entry/ability-type/blank-configurable.lua +0 -9
- package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
- package/engine/object-data/entry/ability-type/curse.lua +2 -2
- package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
- package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
- package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
- package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
- package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
- package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
- package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
- package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
- package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
- package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
- package/engine/object-data/entry/ability-type/web.d.ts +12 -0
- package/engine/object-data/entry/ability-type/web.lua +52 -0
- package/engine/object-data/entry/ability-type.d.ts +13 -11
- package/engine/object-data/entry/ability-type.lua +69 -9
- package/engine/object-data/entry/buff-type/applicable.lua +5 -0
- package/engine/object-data/entry/buff-type.d.ts +5 -11
- package/engine/object-data/entry/buff-type.lua +11 -27
- package/engine/object-data/entry/sound-preset.d.ts +17 -0
- package/engine/object-data/entry/sound-preset.lua +104 -0
- package/engine/object-data/entry/unit-type.d.ts +13 -4
- package/engine/object-data/entry/unit-type.lua +153 -85
- package/engine/object-field/ability.d.ts +4 -4
- package/engine/object-field/ability.lua +7 -6
- package/engine/object-field/unit.d.ts +57 -3
- package/engine/object-field/unit.lua +207 -7
- package/engine/object-field.d.ts +17 -6
- package/engine/object-field.lua +188 -92
- package/engine/random.d.ts +9 -0
- package/engine/random.lua +13 -0
- package/engine/standard/entries/buff-type.d.ts +3 -0
- package/engine/standard/entries/buff-type.lua +3 -0
- package/engine/standard/fields/unit.d.ts +4 -0
- package/engine/standard/fields/unit.lua +7 -0
- package/engine/text-tag.d.ts +36 -2
- package/engine/text-tag.lua +249 -10
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +1 -0
- package/objutil/buff.lua +2 -3
- package/package.json +2 -2
- package/patch-lualib.lua +1 -1
- package/utility/arrays.d.ts +2 -0
- package/utility/arrays.lua +11 -0
- package/utility/callback-array.d.ts +17 -0
- package/utility/callback-array.lua +61 -0
- package/utility/functions.d.ts +8 -0
- package/utility/functions.lua +13 -0
- package/utility/linked-set.d.ts +1 -0
- package/utility/linked-set.lua +5 -1
- package/utility/lua-maps.d.ts +15 -2
- package/utility/lua-maps.lua +53 -2
- package/utility/lua-sets.d.ts +2 -0
- package/utility/lua-sets.lua +7 -0
- package/utility/types.d.ts +3 -0
- package/core/types/order.d.ts +0 -25
- package/core/types/order.lua +0 -55
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@@ -21,6 +21,13 @@ local ____preconditions = require("utility.preconditions")
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local checkNotNull = ____preconditions.checkNotNull
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local ____lazy = require("utility.lazy")
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local lazyRecord = ____lazy.lazyRecord
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local ____timer = require("core.types.timer")
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local consumeZeroTimerCallback = ____timer.consumeZeroTimerCallback
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local Timer = ____timer.Timer
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local ____lua_2Dsets = require("utility.lua-sets")
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local luaSetOf = ____lua_2Dsets.luaSetOf
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local ____attributes = require("attributes")
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local attribute = ____attributes.attribute
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local eventInvoke = Event.invoke
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local condition = Condition
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local createTrigger = CreateTrigger
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@@ -345,21 +352,17 @@ rawset(
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extractAbilityTypeId
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)
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)
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local internalAbilityChannelingFinishEvent = __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_FINISH, collectUnitAbilityEventParameters)
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rawset(
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Unit,
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"abilityChannelingFinishEvent",
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createDispatchingEvent(
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__TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_FINISH, collectUnitAbilityEventParameters),
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extractAbilityTypeId
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)
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createDispatchingEvent(internalAbilityChannelingFinishEvent, extractAbilityTypeId)
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)
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local internalAbilityStopEvent = __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_ENDCAST, collectUnitAbilityEventParameters)
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rawset(
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Unit,
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"abilityStopEvent",
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createDispatchingEvent(
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__TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_ENDCAST, collectUnitAbilityEventParameters),
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extractAbilityTypeId
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)
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createDispatchingEvent(internalAbilityStopEvent, extractAbilityTypeId)
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)
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rawset(
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Unit,
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condition(function()
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local unit = Unit:of(getTriggerUnit())
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if unit ~= nil then
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local ability = unit:
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local ability = unit:getAbility(abilityTypeId)
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if ability ~= nil then
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eventInvoke(event, unit, ability, orderTypeStringId)
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end
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end)
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end)
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)
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local internalAbilityImpactEvent = __TS__New(Event)
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local impactCallbackIdAttribute = attribute()
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local function invokeImpactEvent(unit, ability, ...)
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ability[impactCallbackIdAttribute] = nil
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eventInvoke(internalAbilityImpactEvent, unit, ability, ...)
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end
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internalAbilityChannelingStartEvent:addListener(
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999999,
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function(unit, ability, ...)
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ability[impactCallbackIdAttribute] = Timer:run(invokeImpactEvent, unit, ability, ...)
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end
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)
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local function consumeImpactCallback(_, ability)
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local impactCallbackId = ability[impactCallbackIdAttribute]
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if impactCallbackId ~= nil then
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consumeZeroTimerCallback(impactCallbackId)
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end
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end
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internalAbilityChannelingFinishEvent:addListener(999999, consumeImpactCallback)
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internalAbilityStopEvent:addListener(999999, consumeImpactCallback)
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rawset(
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Unit,
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"abilityImpactEvent",
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createDispatchingEvent(
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createCommonEvent(internalAbilityImpactEvent),
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extractAbilityTypeId
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)
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)
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rawset(
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Unit,
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"abilityWidgetTargetImpactEvent",
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createDispatchingEvent(
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createWidgetTargetEvent(internalAbilityImpactEvent),
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extractAbilityTypeId
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)
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)
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rawset(
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Unit,
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"abilityUnitTargetImpactEvent",
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createDispatchingEvent(
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createUnitTargetEvent(internalAbilityImpactEvent),
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extractAbilityTypeId
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)
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)
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rawset(
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Unit,
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"abilityItemTargetImpactEvent",
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createDispatchingEvent(
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createItemTargetEvent(internalAbilityImpactEvent),
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extractAbilityTypeId
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)
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)
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rawset(
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Unit,
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"abilityDestructibleTargetImpactEvent",
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createDispatchingEvent(
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createDestructibleTargetEvent(internalAbilityImpactEvent),
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extractAbilityTypeId
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)
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)
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rawset(
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Unit,
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"abilityPointTargetImpactEvent",
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createDispatchingEvent(
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createPointTargetEvent(internalAbilityImpactEvent),
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extractAbilityTypeId
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)
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)
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rawset(
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Unit,
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"abilityNoTargetImpactEvent",
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createDispatchingEvent(
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createNoTargetEvent(internalAbilityImpactEvent),
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extractAbilityTypeId
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)
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local spellEffectOnlyAbilityTypeIds = luaSetOf(fourCC("AAns"))
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internalAbilityChannelingStartEvent:addListener(
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-999999,
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function(unit, ability)
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if spellEffectOnlyAbilityTypeIds[ability.parentTypeId] ~= nil then
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eventInvoke(internalAbilityChannelingFinishEvent, unit, ability)
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eventInvoke(internalAbilityStopEvent, unit, ability)
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end
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end
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)
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return ____exports
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import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
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declare module "../unit" {
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interface Unit {
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isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications
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isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications?: CombatClassifications): boolean;
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}
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}
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initializeFilterTargetState(source, allowedTargetCombatClassifications)
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end
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initializeFilterTargetState(source, source.firstWeapon.allowedTargetCombatClassifications)
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/** @noSelfInFile */
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import { Widget } from "../../../core/types/widget";
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export declare const enum OrderType {
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IMMEDIATE = 0,
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POINT = 1,
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TARGET = 2
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}
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declare module "../unit" {
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interface Unit {
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readonly currentOrderType: OrderType;
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readonly currentOrderId: number;
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readonly currentOrderStartTime: number;
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readonly currentOrderStartX: number;
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readonly currentOrderStartY: number;
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readonly currentOrderTargetX: number;
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readonly currentOrderTargetY: number;
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readonly currentOrderTarget?: Widget;
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issueOrder(...order: [orderType: OrderType.IMMEDIATE, orderId: number] | [orderType: OrderType.POINT, orderId: number, x: number, y: number] | [orderType: OrderType.TARGET, orderId: number, target: Widget]): boolean;
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}
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}
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local ____lualib = require("lualib_bundle")
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local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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local ____exports = {}
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local ____attributes = require("attributes")
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local attribute = ____attributes.attribute
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____game = require("core.game")
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local elapsedTime = ____game.elapsedTime
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local getUnitCurrentOrder = GetUnitCurrentOrder
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local issueImmediateOrderById = IssueImmediateOrderById
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local issuePointOrderById = IssuePointOrderById
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local issueTargetOrderById = IssueTargetOrderById
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local unitLastOrderTypeAttribute = attribute()
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local unitLastOrderIdAttribute = attribute()
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local unitLastOrderStartTimeAttribute = attribute()
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local unitLastOrderStartXAttribute = attribute()
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local unitLastOrderStartYAttribute = attribute()
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local unitLastOrderTargetXAttribute = attribute()
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local unitLastOrderTargetYAttribute = attribute()
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local unitLastOrderTargetAttribute = attribute()
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Unit.onImmediateOrder:addListener(
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|
+
4,
|
|
24
|
+
function(unit, orderId)
|
|
25
|
+
unit[unitLastOrderTypeAttribute] = 0
|
|
26
|
+
unit[unitLastOrderIdAttribute] = orderId
|
|
27
|
+
unit[unitLastOrderStartTimeAttribute] = elapsedTime()
|
|
28
|
+
unit[unitLastOrderStartXAttribute] = unit.x
|
|
29
|
+
unit[unitLastOrderStartYAttribute] = unit.y
|
|
30
|
+
unit[unitLastOrderTargetXAttribute] = nil
|
|
31
|
+
unit[unitLastOrderTargetYAttribute] = nil
|
|
32
|
+
unit[unitLastOrderTargetAttribute] = nil
|
|
33
|
+
end
|
|
34
|
+
)
|
|
35
|
+
Unit.onPointOrder:addListener(
|
|
36
|
+
4,
|
|
37
|
+
function(unit, orderId, x, y)
|
|
38
|
+
unit[unitLastOrderTypeAttribute] = 1
|
|
39
|
+
unit[unitLastOrderIdAttribute] = orderId
|
|
40
|
+
unit[unitLastOrderStartTimeAttribute] = elapsedTime()
|
|
41
|
+
unit[unitLastOrderStartXAttribute] = unit.x
|
|
42
|
+
unit[unitLastOrderStartYAttribute] = unit.y
|
|
43
|
+
unit[unitLastOrderTargetXAttribute] = x
|
|
44
|
+
unit[unitLastOrderTargetYAttribute] = y
|
|
45
|
+
unit[unitLastOrderTargetAttribute] = nil
|
|
46
|
+
end
|
|
47
|
+
)
|
|
48
|
+
Unit.onTargetOrder:addListener(
|
|
49
|
+
4,
|
|
50
|
+
function(unit, orderId, target)
|
|
51
|
+
unit[unitLastOrderTypeAttribute] = 2
|
|
52
|
+
unit[unitLastOrderIdAttribute] = orderId
|
|
53
|
+
unit[unitLastOrderStartTimeAttribute] = elapsedTime()
|
|
54
|
+
unit[unitLastOrderStartXAttribute] = unit.x
|
|
55
|
+
unit[unitLastOrderStartYAttribute] = unit.y
|
|
56
|
+
unit[unitLastOrderTargetXAttribute] = target.x
|
|
57
|
+
unit[unitLastOrderTargetYAttribute] = target.y
|
|
58
|
+
unit[unitLastOrderTargetAttribute] = target
|
|
59
|
+
end
|
|
60
|
+
)
|
|
61
|
+
local function toUndefinedIfCurrentOrderDoesNotMatchLast(unit, value)
|
|
62
|
+
local currentOrderId = getUnitCurrentOrder(unit.handle)
|
|
63
|
+
local lastOrderId = unit[unitLastOrderIdAttribute]
|
|
64
|
+
local ____temp_0
|
|
65
|
+
if currentOrderId == lastOrderId or currentOrderId == orderId("patrolAI") and lastOrderId == orderId("patrol") then
|
|
66
|
+
____temp_0 = value
|
|
67
|
+
else
|
|
68
|
+
____temp_0 = nil
|
|
69
|
+
end
|
|
70
|
+
return ____temp_0
|
|
71
|
+
end
|
|
72
|
+
__TS__ObjectDefineProperty(
|
|
73
|
+
Unit.prototype,
|
|
74
|
+
"currentOrderType",
|
|
75
|
+
{get = function(self)
|
|
76
|
+
return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTypeAttribute]) or 0
|
|
77
|
+
end}
|
|
78
|
+
)
|
|
79
|
+
__TS__ObjectDefineProperty(
|
|
80
|
+
Unit.prototype,
|
|
81
|
+
"currentOrderId",
|
|
82
|
+
{get = function(self)
|
|
83
|
+
return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderIdAttribute]) or 0
|
|
84
|
+
end}
|
|
85
|
+
)
|
|
86
|
+
__TS__ObjectDefineProperty(
|
|
87
|
+
Unit.prototype,
|
|
88
|
+
"currentOrderStartTime",
|
|
89
|
+
{get = function(self)
|
|
90
|
+
return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartTimeAttribute]) or 0
|
|
91
|
+
end}
|
|
92
|
+
)
|
|
93
|
+
__TS__ObjectDefineProperty(
|
|
94
|
+
Unit.prototype,
|
|
95
|
+
"currentOrderStartX",
|
|
96
|
+
{get = function(self)
|
|
97
|
+
return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartXAttribute]) or 0
|
|
98
|
+
end}
|
|
99
|
+
)
|
|
100
|
+
__TS__ObjectDefineProperty(
|
|
101
|
+
Unit.prototype,
|
|
102
|
+
"currentOrderStartY",
|
|
103
|
+
{get = function(self)
|
|
104
|
+
return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartYAttribute]) or 0
|
|
105
|
+
end}
|
|
106
|
+
)
|
|
107
|
+
__TS__ObjectDefineProperty(
|
|
108
|
+
Unit.prototype,
|
|
109
|
+
"currentOrderTargetX",
|
|
110
|
+
{get = function(self)
|
|
111
|
+
return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetXAttribute]) or 0
|
|
112
|
+
end}
|
|
113
|
+
)
|
|
114
|
+
__TS__ObjectDefineProperty(
|
|
115
|
+
Unit.prototype,
|
|
116
|
+
"currentOrderTargetY",
|
|
117
|
+
{get = function(self)
|
|
118
|
+
return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetYAttribute]) or 0
|
|
119
|
+
end}
|
|
120
|
+
)
|
|
121
|
+
__TS__ObjectDefineProperty(
|
|
122
|
+
Unit.prototype,
|
|
123
|
+
"currentOrderTarget",
|
|
124
|
+
{get = function(self)
|
|
125
|
+
return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetAttribute])
|
|
126
|
+
end}
|
|
127
|
+
)
|
|
128
|
+
local issueOrderByType = {
|
|
129
|
+
[0] = issueImmediateOrderById,
|
|
130
|
+
[1] = issuePointOrderById,
|
|
131
|
+
[2] = function(unitHandle, orderId, widget) return issueTargetOrderById(unitHandle, orderId, widget.handle) end
|
|
132
|
+
}
|
|
133
|
+
Unit.prototype.issueOrder = function(self, orderType, orderId, xOrTarget, y)
|
|
134
|
+
return issueOrderByType[orderType](self.handle, orderId, xOrTarget, y)
|
|
135
|
+
end
|
|
136
|
+
return ____exports
|
|
@@ -7,8 +7,8 @@ local UnitAbility = ____ability.UnitAbility
|
|
|
7
7
|
local ____unit = require("engine.internal.unit")
|
|
8
8
|
local Unit = ____unit.Unit
|
|
9
9
|
local ____event = require("event")
|
|
10
|
-
local Event = ____event.Event
|
|
11
10
|
local createDispatchingEvent = ____event.createDispatchingEvent
|
|
11
|
+
local Event = ____event.Event
|
|
12
12
|
local abilityGainedEvent = createDispatchingEvent(
|
|
13
13
|
__TS__New(Event),
|
|
14
14
|
function(unit, ability) return ability.typeId end
|
|
@@ -40,6 +40,15 @@ ItemAbility.onCreate:addListener(
|
|
|
40
40
|
end
|
|
41
41
|
end
|
|
42
42
|
)
|
|
43
|
+
ItemAbility.destroyEvent:addListener(
|
|
44
|
+
4,
|
|
45
|
+
function(ability)
|
|
46
|
+
local unit = ability.owner.owner
|
|
47
|
+
if unit ~= nil then
|
|
48
|
+
Event.invoke(abilityLostEvent, unit, ability)
|
|
49
|
+
end
|
|
50
|
+
end
|
|
51
|
+
)
|
|
43
52
|
Unit.itemPickedUpEvent:addListener(
|
|
44
53
|
0,
|
|
45
54
|
function(unit, item)
|
|
@@ -1,15 +1,6 @@
|
|
|
1
1
|
/** @noSelfInFile */
|
|
2
2
|
import { Widget } from "../../core/types/widget";
|
|
3
|
-
|
|
4
|
-
export declare namespace AttackType {
|
|
5
|
-
const SPELL: jattacktype;
|
|
6
|
-
const NORMAL: jattacktype;
|
|
7
|
-
const PIERCE: jattacktype;
|
|
8
|
-
const SIEGE: jattacktype;
|
|
9
|
-
const MAGIC: jattacktype;
|
|
10
|
-
const CHAOS: jattacktype;
|
|
11
|
-
const HERO: jattacktype;
|
|
12
|
-
}
|
|
3
|
+
import { AttackType } from "../object-data/auxiliary/attack-type";
|
|
13
4
|
export type DamageType = jdamagetype;
|
|
14
5
|
export declare namespace DamageType {
|
|
15
6
|
const UNKNOWN: jdamagetype;
|
|
@@ -64,6 +55,6 @@ export declare namespace WeaponType {
|
|
|
64
55
|
}
|
|
65
56
|
declare module "./unit" {
|
|
66
57
|
interface Unit {
|
|
67
|
-
damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType): boolean;
|
|
58
|
+
damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
|
|
68
59
|
}
|
|
69
60
|
}
|
|
@@ -7,21 +7,14 @@ local ____player = require("core.types.player")
|
|
|
7
7
|
local Player = ____player.Player
|
|
8
8
|
local ____dummy = require("objutil.dummy")
|
|
9
9
|
local dummyUnitId = ____dummy.dummyUnitId
|
|
10
|
+
local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
|
|
11
|
+
local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
|
|
12
|
+
local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
|
|
13
|
+
local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
|
|
10
14
|
local createUnit = CreateUnit
|
|
11
15
|
local getOwningPlayer = GetOwningPlayer
|
|
12
16
|
local showUnit = ShowUnit
|
|
13
17
|
local unitDamageTarget = UnitDamageTarget
|
|
14
|
-
____exports.AttackType = {}
|
|
15
|
-
local AttackType = ____exports.AttackType
|
|
16
|
-
do
|
|
17
|
-
AttackType.SPELL = ATTACK_TYPE_NORMAL
|
|
18
|
-
AttackType.NORMAL = ATTACK_TYPE_MELEE
|
|
19
|
-
AttackType.PIERCE = ATTACK_TYPE_PIERCE
|
|
20
|
-
AttackType.SIEGE = ATTACK_TYPE_SIEGE
|
|
21
|
-
AttackType.MAGIC = ATTACK_TYPE_MAGIC
|
|
22
|
-
AttackType.CHAOS = ATTACK_TYPE_CHAOS
|
|
23
|
-
AttackType.HERO = ATTACK_TYPE_HERO
|
|
24
|
-
end
|
|
25
18
|
____exports.DamageType = {}
|
|
26
19
|
local DamageType = ____exports.DamageType
|
|
27
20
|
do
|
|
@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
|
|
|
88
81
|
showUnit(dummy, false)
|
|
89
82
|
dummies[player] = dummy
|
|
90
83
|
end
|
|
91
|
-
Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
|
|
84
|
+
Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
|
|
92
85
|
if attack == nil then
|
|
93
86
|
attack = false
|
|
94
87
|
end
|
|
@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
|
|
|
96
89
|
ranged = false
|
|
97
90
|
end
|
|
98
91
|
if attackType == nil then
|
|
99
|
-
attackType =
|
|
92
|
+
attackType = 0
|
|
100
93
|
end
|
|
101
94
|
if damageType == nil then
|
|
102
95
|
damageType = ____exports.DamageType.MAGIC
|
|
@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
|
|
|
109
102
|
if not getOwningPlayer(handle) then
|
|
110
103
|
handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
|
|
111
104
|
end
|
|
105
|
+
if __TS__InstanceOf(target, Unit) then
|
|
106
|
+
damageMetadataByTarget[target] = metadata
|
|
107
|
+
end
|
|
112
108
|
return unitDamageTarget(
|
|
113
109
|
handle,
|
|
114
110
|
targetHandle,
|
|
115
111
|
amount,
|
|
116
112
|
attack,
|
|
117
113
|
ranged,
|
|
118
|
-
attackType,
|
|
114
|
+
attackTypeToNative(attackType),
|
|
119
115
|
damageType,
|
|
120
116
|
weaponType
|
|
121
117
|
)
|
|
@@ -6,7 +6,6 @@ local ____exports = {}
|
|
|
6
6
|
local ____unit = require("engine.internal.unit")
|
|
7
7
|
local Unit = ____unit.Unit
|
|
8
8
|
local ____unit_2Bdamage = require("engine.internal.unit+damage")
|
|
9
|
-
local AttackType = ____unit_2Bdamage.AttackType
|
|
10
9
|
local DamageType = ____unit_2Bdamage.DamageType
|
|
11
10
|
local ____event = require("event")
|
|
12
11
|
local Event = ____event.Event
|
|
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
|
|
|
33
32
|
Unit.onDamaging:addListener(function(source, target, event)
|
|
34
33
|
if event.amount == 0 and source ~= nil then
|
|
35
34
|
local count = countByUnit[source] or 0
|
|
36
|
-
if count > 0 and event.attackType ==
|
|
35
|
+
if count > 0 and event.attackType == 0 then
|
|
37
36
|
if event.damageType == DamageType.UNKNOWN then
|
|
38
37
|
spellStealEventStack[#spellStealEventStack + 1] = {
|
|
39
38
|
sourceBuffIds = source.buffIds,
|
|
@@ -9,9 +9,16 @@ local ____timer = require("core.types.timer")
|
|
|
9
9
|
local Timer = ____timer.Timer
|
|
10
10
|
local ____lua_2Dsets = require("utility.lua-sets")
|
|
11
11
|
local luaSetOf = ____lua_2Dsets.luaSetOf
|
|
12
|
+
local ____attributes = require("attributes")
|
|
13
|
+
local attribute = ____attributes.attribute
|
|
14
|
+
local ____linked_2Dset = require("utility.linked-set")
|
|
15
|
+
local LinkedSet = ____linked_2Dset.LinkedSet
|
|
12
16
|
local autoAttackFinishEvent = __TS__New(Event)
|
|
13
17
|
rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
|
|
14
|
-
local
|
|
18
|
+
local units = __TS__New(LinkedSet)
|
|
19
|
+
local targetAttribute = attribute()
|
|
20
|
+
local impactDelayAttribute = attribute()
|
|
21
|
+
local passedTimeAttribute = attribute()
|
|
15
22
|
local instantOrderIds = luaSetOf(
|
|
16
23
|
orderId("avatar"),
|
|
17
24
|
orderId("berserk"),
|
|
@@ -28,24 +35,45 @@ local instantOrderIds = luaSetOf(
|
|
|
28
35
|
orderId("unimmolation")
|
|
29
36
|
)
|
|
30
37
|
local function reset(source, orderId)
|
|
31
|
-
if not (instantOrderIds[orderId] ~= nil) then
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
eventTimerByUnit[source] = nil
|
|
36
|
-
end
|
|
38
|
+
if not (instantOrderIds[orderId] ~= nil) and units:remove(source) then
|
|
39
|
+
source[targetAttribute] = nil
|
|
40
|
+
source[impactDelayAttribute] = nil
|
|
41
|
+
source[passedTimeAttribute] = nil
|
|
37
42
|
end
|
|
38
43
|
end
|
|
39
44
|
Unit.onImmediateOrder:addListener(reset)
|
|
40
45
|
Unit.onPointOrder:addListener(reset)
|
|
41
46
|
Unit.onTargetOrder:addListener(reset)
|
|
42
|
-
local
|
|
43
|
-
|
|
44
|
-
|
|
47
|
+
local timerPeriod = 1 / 64
|
|
48
|
+
local function invokeEvent(unit)
|
|
49
|
+
units:remove(unit)
|
|
50
|
+
local target = unit[targetAttribute]
|
|
51
|
+
unit[targetAttribute] = nil
|
|
52
|
+
unit[impactDelayAttribute] = nil
|
|
53
|
+
unit[passedTimeAttribute] = nil
|
|
54
|
+
Event.invoke(autoAttackFinishEvent, unit, target)
|
|
55
|
+
end
|
|
56
|
+
local function checkUnit(unit)
|
|
57
|
+
local passedTime = unit[passedTimeAttribute] + timerPeriod
|
|
58
|
+
if passedTime >= unit[impactDelayAttribute] then
|
|
59
|
+
invokeEvent(unit)
|
|
60
|
+
else
|
|
61
|
+
unit[passedTimeAttribute] = passedTime
|
|
62
|
+
end
|
|
45
63
|
end
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
local timer = Timer:simple(attackPoint, timerCallback, source, target)
|
|
49
|
-
eventTimerByUnit[source] = timer
|
|
64
|
+
Timer.onPeriod[timerPeriod]:addListener(function()
|
|
65
|
+
units:forEach(checkUnit)
|
|
50
66
|
end)
|
|
67
|
+
Unit.autoAttackStartEvent:addListener(
|
|
68
|
+
999999,
|
|
69
|
+
function(source, target)
|
|
70
|
+
if source[targetAttribute] ~= nil then
|
|
71
|
+
invokeEvent(source)
|
|
72
|
+
end
|
|
73
|
+
source[targetAttribute] = target
|
|
74
|
+
source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
|
|
75
|
+
source[passedTimeAttribute] = -timerPeriod
|
|
76
|
+
units:add(source)
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77
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+
end
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78
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+
)
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51
79
|
return ____exports
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@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
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11
11
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import { Widget } from "../../core/types/widget";
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12
12
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import type { UnitTypeId } from "../object-data/entry/unit-type";
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13
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import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
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14
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+
import { MovementType } from "../object-data/auxiliary/movement-type";
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15
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import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
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16
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import { AttackType } from "../object-data/auxiliary/attack-type";
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17
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+
import { AttributesHolder } from "../../attributes";
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14
18
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export type UnitClassification = junittype;
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15
19
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export declare namespace UnitClassification {
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16
20
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const STRUCTURE: junittype;
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@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
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19
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const GROUND: junittype;
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20
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const SUMMONED: junittype;
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21
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const MECHANICAL: junittype;
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26
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+
const WORKER: junittype;
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22
27
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const ANCIENT: junittype;
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23
28
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const SUICIDAL: junittype;
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24
29
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const TAUREN: junittype;
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@@ -36,15 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
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36
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readonly [id: number]: Event<[Unit, Ability, ...T]>;
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37
42
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};
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38
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type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
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|
39
|
-
export interface DamagingEvent {
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|
44
|
+
export interface DamagingEvent extends AttributesHolder {
|
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40
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amount: number;
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|
41
|
-
attackType:
|
|
46
|
+
attackType: AttackType;
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|
42
47
|
damageType: jdamagetype;
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43
48
|
weaponType: jweapontype;
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|
49
|
+
metadata: unknown;
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|
44
50
|
readonly isAttack: boolean;
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|
45
51
|
readonly originalAmount: number;
|
|
52
|
+
readonly originalMetadata: unknown;
|
|
53
|
+
preventRetaliation(this: DamagingEvent): void;
|
|
46
54
|
}
|
|
47
|
-
export type DamageEvent = DamagingEvent & {
|
|
55
|
+
export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
|
|
48
56
|
preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
|
|
49
57
|
};
|
|
50
58
|
export type AttackDamageEvent = DamagingEvent & {
|
|
@@ -72,10 +80,14 @@ export declare class UnitWeapon {
|
|
|
72
80
|
readonly unit: Unit;
|
|
73
81
|
readonly index: 0 | 1;
|
|
74
82
|
constructor(unit: Unit, index: 0 | 1);
|
|
83
|
+
get isEnabled(): boolean;
|
|
84
|
+
set isEnabled(isEnabled: boolean);
|
|
75
85
|
get cooldown(): number;
|
|
76
86
|
set cooldown(cooldown: number);
|
|
77
87
|
get damage(): [minimumDamage: number, maximumDamage: number];
|
|
78
88
|
set damage([minimumDamage, maximumDamage]: [number, number]);
|
|
89
|
+
get allowedTargetCombatClassifications(): CombatClassifications;
|
|
90
|
+
set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
|
|
79
91
|
get damageBase(): number;
|
|
80
92
|
set damageBase(damageBase: number);
|
|
81
93
|
get damageDiceCount(): number;
|
|
@@ -100,7 +112,9 @@ declare const enum UnitPropertyKey {
|
|
|
100
112
|
DELAY_HEALTH_CHECKS_COUNTER = 103,
|
|
101
113
|
DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
|
|
102
114
|
PREVENT_DEATH_HEALTH_BONUS = 105,
|
|
103
|
-
IS_TEAM_GLOW_HIDDEN = 106
|
|
115
|
+
IS_TEAM_GLOW_HIDDEN = 106,
|
|
116
|
+
LAST_X = 107,
|
|
117
|
+
LAST_Y = 108
|
|
104
118
|
}
|
|
105
119
|
export type UnitSyncId = number & {
|
|
106
120
|
readonly __unitSyncId: unique symbol;
|
|
@@ -113,6 +127,8 @@ export declare class Unit extends Handle<junit> {
|
|
|
113
127
|
private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
|
|
114
128
|
private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
|
|
115
129
|
private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
|
|
130
|
+
private [UnitPropertyKey.LAST_X]?;
|
|
131
|
+
private [UnitPropertyKey.LAST_Y]?;
|
|
116
132
|
private _owner?;
|
|
117
133
|
private _timeScale?;
|
|
118
134
|
private events?;
|
|
@@ -146,16 +162,19 @@ export declare class Unit extends Handle<junit> {
|
|
|
146
162
|
isInRangeOf(unit: Unit, range: number): boolean;
|
|
147
163
|
isAllyOf(unit: Unit): boolean;
|
|
148
164
|
isEnemyOf(unit: Unit): boolean;
|
|
149
|
-
playAnimation(animation: string, rarity?: jraritycontrol): void;
|
|
150
|
-
|
|
165
|
+
playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
|
|
166
|
+
resetAnimation(): void;
|
|
151
167
|
queueAnimation(animation: string): void;
|
|
152
168
|
get weapons(): [UnitWeapon, UnitWeapon];
|
|
153
169
|
get firstWeapon(): UnitWeapon;
|
|
154
170
|
get secondWeapon(): UnitWeapon;
|
|
171
|
+
chooseWeapon(target: Unit): UnitWeapon | undefined;
|
|
155
172
|
get level(): number;
|
|
156
173
|
set level(v: number);
|
|
157
174
|
get xp(): number;
|
|
158
175
|
set xp(v: number);
|
|
176
|
+
get primaryAttribute(): UnitAttribute;
|
|
177
|
+
set primaryAttribute(primaryAttribute: UnitAttribute);
|
|
159
178
|
get strengthBase(): number;
|
|
160
179
|
set strengthBase(strengthBase: number);
|
|
161
180
|
get strengthBonus(): number;
|
|
@@ -230,6 +249,8 @@ export declare class Unit extends Handle<junit> {
|
|
|
230
249
|
set timeScale(v: number);
|
|
231
250
|
get collisionSize(): number;
|
|
232
251
|
get pathingCollisionRange(): number;
|
|
252
|
+
get movementType(): MovementType;
|
|
253
|
+
set movementType(movementType: MovementType);
|
|
233
254
|
set pathing(v: boolean);
|
|
234
255
|
isSelected(player: Player): boolean;
|
|
235
256
|
explode(): void;
|
|
@@ -247,17 +268,18 @@ export declare class Unit extends Handle<junit> {
|
|
|
247
268
|
dropItemTarget(item: Item, target: Widget): boolean;
|
|
248
269
|
dropItemSlot(item: Item, slot: number): boolean;
|
|
249
270
|
itemInSlot(slot: number): Item | null;
|
|
250
|
-
addAbility(abilityId: number): UnitAbility |
|
|
271
|
+
addAbility(abilityId: number): UnitAbility | undefined;
|
|
251
272
|
makeAbilityPermanent(abilityId: number, permanent: true): boolean;
|
|
252
273
|
setAbilityLevel(abilityId: number, level: number): number;
|
|
253
274
|
getAbilityLevel(abilityId: number): number;
|
|
254
275
|
hasAbility(abilityId: number): boolean;
|
|
255
|
-
|
|
256
|
-
removeAbility(
|
|
276
|
+
getAbility(abilityId: number): UnitAbility | undefined;
|
|
277
|
+
removeAbility(abilityTypeId: number): boolean;
|
|
257
278
|
hideAbility(abilityId: number, flag: boolean): void;
|
|
258
279
|
getAbilityRemainingCooldown(abilityId: number): number;
|
|
259
280
|
startAbilityCooldown(abilityId: number, cooldown: number): void;
|
|
260
281
|
endAbilityCooldown(abilityId: number): void;
|
|
282
|
+
interruptMovement(): void;
|
|
261
283
|
interruptAttack(): void;
|
|
262
284
|
interruptCast(abilityId: number): void;
|
|
263
285
|
getDistanceTo(target: Unit | Vec2): number;
|
|
@@ -280,6 +302,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
280
302
|
get onUnitInRange(): Record<number, Event<[Unit]>>;
|
|
281
303
|
get onManaEqual(): Record<number, Event<[Unit, number]>>;
|
|
282
304
|
get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
|
|
305
|
+
get targetAcquiredEvent(): Event;
|
|
283
306
|
get onSelect(): Event;
|
|
284
307
|
get onDeselect(): Event;
|
|
285
308
|
get onImmediateOrder(): Event<[number]>;
|
|
@@ -332,7 +355,8 @@ export declare class Unit extends Handle<junit> {
|
|
|
332
355
|
static itemDroppedEvent: UnitTriggerEvent<[Item]>;
|
|
333
356
|
static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
|
|
334
357
|
static itemUsedEvent: UnitTriggerEvent<[Item]>;
|
|
335
|
-
static itemStackedEvent: UnitTriggerEvent<[Item]>;
|
|
358
|
+
static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
|
|
359
|
+
static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
|
|
336
360
|
static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
|
|
337
361
|
static get itemMoveOrderEvent(): Event<[
|
|
338
362
|
unit: Unit,
|