warscript 0.0.1-dev.6fe4470 → 0.0.1-dev.702d52d

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (231) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +14 -6
  6. package/core/types/effect.lua +131 -35
  7. package/core/types/frame.d.ts +4 -0
  8. package/core/types/frame.lua +95 -21
  9. package/core/types/player.d.ts +16 -0
  10. package/core/types/player.lua +60 -15
  11. package/core/types/playerCamera.d.ts +2 -0
  12. package/core/types/playerCamera.lua +123 -5
  13. package/core/types/sound.d.ts +17 -24
  14. package/core/types/sound.lua +99 -24
  15. package/core/types/tileCell.d.ts +11 -1
  16. package/core/types/tileCell.lua +97 -0
  17. package/core/types/timer.d.ts +9 -8
  18. package/core/types/timer.lua +45 -23
  19. package/core/util.d.ts +1 -1
  20. package/core/util.lua +18 -1
  21. package/decl/native.d.ts +846 -790
  22. package/destroyable.d.ts +1 -0
  23. package/destroyable.lua +9 -0
  24. package/engine/behavior.d.ts +16 -3
  25. package/engine/behavior.lua +233 -73
  26. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  27. package/engine/behaviour/ability/always-enabled.lua +31 -0
  28. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  29. package/engine/behaviour/ability/apply-buff.lua +36 -4
  30. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  31. package/engine/behaviour/ability/damage.d.ts +9 -3
  32. package/engine/behaviour/ability/damage.lua +26 -38
  33. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  34. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  35. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  36. package/engine/behaviour/ability/instant-impact.lua +4 -19
  37. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  38. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  39. package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
  40. package/engine/behaviour/ability/remove-buffs.lua +49 -0
  41. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  42. package/engine/behaviour/ability/restore-mana.lua +6 -6
  43. package/engine/behaviour/ability.d.ts +22 -5
  44. package/engine/behaviour/ability.lua +113 -48
  45. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  46. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  47. package/engine/behaviour/unit.d.ts +45 -2
  48. package/engine/behaviour/unit.lua +289 -6
  49. package/engine/buff.d.ts +83 -47
  50. package/engine/buff.lua +431 -272
  51. package/engine/internal/ability.d.ts +23 -14
  52. package/engine/internal/ability.lua +129 -85
  53. package/engine/internal/item/ability.lua +162 -4
  54. package/engine/internal/item+owner.lua +12 -6
  55. package/engine/internal/item.d.ts +20 -19
  56. package/engine/internal/item.lua +191 -74
  57. package/engine/internal/mechanics/ability-duration.lua +1 -1
  58. package/engine/internal/mechanics/cast-ability.lua +6 -3
  59. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  60. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  61. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  62. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  63. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  64. package/engine/internal/misc/frame-coordinates.lua +21 -0
  65. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  66. package/engine/internal/misc/get-terrain-z.lua +11 -0
  67. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  68. package/engine/internal/misc/player-local-handle.lua +5 -0
  69. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  70. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  71. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  72. package/engine/internal/object-data/evasion-probability.lua +16 -0
  73. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  74. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  75. package/engine/internal/unit/ability.d.ts +45 -1
  76. package/engine/internal/unit/ability.lua +128 -17
  77. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  78. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  79. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  80. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  81. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  82. package/engine/internal/unit/allowed-targets.lua +9 -1
  83. package/engine/internal/unit/attributes.d.ts +17 -0
  84. package/engine/internal/unit/attributes.lua +46 -0
  85. package/engine/internal/unit/bonus.d.ts +8 -2
  86. package/engine/internal/unit/bonus.lua +33 -1
  87. package/engine/internal/unit/fly-height.d.ts +7 -0
  88. package/engine/internal/unit/fly-height.lua +20 -0
  89. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  90. package/engine/internal/unit/ignore-events-items.lua +5 -0
  91. package/engine/internal/unit/interrupts.d.ts +12 -0
  92. package/engine/internal/unit/interrupts.lua +28 -0
  93. package/engine/internal/unit/item.d.ts +24 -0
  94. package/engine/internal/unit/item.lua +78 -0
  95. package/engine/internal/unit/main-selected.d.ts +13 -0
  96. package/engine/internal/unit/main-selected.lua +36 -0
  97. package/engine/internal/unit/order.d.ts +20 -0
  98. package/engine/internal/unit/order.lua +136 -0
  99. package/engine/internal/unit/scale.d.ts +7 -0
  100. package/engine/internal/unit/scale.lua +20 -0
  101. package/engine/internal/unit+ability.lua +12 -3
  102. package/engine/internal/unit+damage.d.ts +2 -11
  103. package/engine/internal/unit+damage.lua +10 -14
  104. package/engine/internal/unit+spellSteal.lua +1 -2
  105. package/engine/internal/unit-missile-launch.lua +70 -13
  106. package/engine/internal/unit.d.ts +62 -29
  107. package/engine/internal/unit.lua +483 -258
  108. package/engine/internal/utility.lua +12 -0
  109. package/engine/lightning.d.ts +12 -5
  110. package/engine/lightning.lua +48 -14
  111. package/engine/local-client.d.ts +9 -2
  112. package/engine/local-client.lua +112 -0
  113. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  114. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  115. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  116. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  117. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  118. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  119. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  120. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  121. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  122. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  123. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  124. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  125. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  126. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  127. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  128. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  129. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  130. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  131. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  132. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  133. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  134. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  135. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  136. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  137. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  138. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  139. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  140. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  141. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  142. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  143. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  144. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  145. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  146. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  147. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  148. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  149. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  150. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  151. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  152. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  153. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  154. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  155. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  156. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  157. package/engine/object-data/entry/ability-type/web.lua +52 -0
  158. package/engine/object-data/entry/ability-type.d.ts +19 -17
  159. package/engine/object-data/entry/ability-type.lua +93 -36
  160. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  161. package/engine/object-data/entry/buff-type.d.ts +6 -12
  162. package/engine/object-data/entry/buff-type.lua +13 -29
  163. package/engine/object-data/entry/destructible-type.d.ts +28 -2
  164. package/engine/object-data/entry/destructible-type.lua +155 -0
  165. package/engine/object-data/entry/item-type.d.ts +15 -1
  166. package/engine/object-data/entry/item-type.lua +93 -2
  167. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  168. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  169. package/engine/object-data/entry/sound-preset.lua +140 -0
  170. package/engine/object-data/entry/unit-type.d.ts +25 -5
  171. package/engine/object-data/entry/unit-type.lua +258 -93
  172. package/engine/object-data/entry/upgrade.d.ts +1 -1
  173. package/engine/object-data/entry/upgrade.lua +4 -4
  174. package/engine/object-data/entry.d.ts +16 -14
  175. package/engine/object-data/entry.lua +60 -32
  176. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  177. package/engine/object-field/ability.d.ts +12 -6
  178. package/engine/object-field/ability.lua +9 -5
  179. package/engine/object-field/unit.d.ts +72 -3
  180. package/engine/object-field/unit.lua +268 -7
  181. package/engine/object-field.d.ts +25 -6
  182. package/engine/object-field.lua +359 -116
  183. package/engine/random.d.ts +9 -0
  184. package/engine/random.lua +13 -0
  185. package/engine/standard/entries/buff-type.d.ts +3 -0
  186. package/engine/standard/entries/buff-type.lua +3 -0
  187. package/engine/standard/entries/sound-preset.d.ts +10 -0
  188. package/engine/standard/entries/sound-preset.lua +10 -0
  189. package/engine/standard/fields/ability.d.ts +4 -2
  190. package/engine/standard/fields/ability.lua +4 -2
  191. package/engine/standard/fields/unit.d.ts +12 -0
  192. package/engine/standard/fields/unit.lua +20 -0
  193. package/engine/synchronization.d.ts +11 -0
  194. package/engine/synchronization.lua +77 -0
  195. package/engine/text-tag.d.ts +36 -2
  196. package/engine/text-tag.lua +250 -10
  197. package/engine/unit.d.ts +8 -0
  198. package/engine/unit.lua +8 -0
  199. package/index.d.ts +1 -0
  200. package/index.lua +1 -0
  201. package/net/socket.d.ts +7 -1
  202. package/net/socket.lua +45 -4
  203. package/network.d.ts +1 -0
  204. package/network.lua +3 -2
  205. package/objutil/buff.lua +12 -11
  206. package/objutil/unit.lua +8 -0
  207. package/package.json +2 -2
  208. package/patch-lua.d.ts +0 -0
  209. package/patch-lua.lua +25 -0
  210. package/patch-lualib.lua +1 -1
  211. package/utility/arrays.d.ts +10 -1
  212. package/utility/arrays.lua +45 -3
  213. package/utility/callback-array.d.ts +17 -0
  214. package/utility/callback-array.lua +61 -0
  215. package/utility/functions.d.ts +8 -0
  216. package/utility/functions.lua +13 -0
  217. package/utility/lazy.d.ts +2 -0
  218. package/utility/lazy.lua +14 -0
  219. package/utility/linked-map.d.ts +26 -0
  220. package/utility/linked-map.lua +66 -0
  221. package/utility/linked-set.d.ts +2 -0
  222. package/utility/linked-set.lua +26 -1
  223. package/utility/lua-maps.d.ts +15 -2
  224. package/utility/lua-maps.lua +53 -2
  225. package/utility/lua-sets.d.ts +2 -0
  226. package/utility/lua-sets.lua +7 -0
  227. package/utility/records.lua +20 -1
  228. package/utility/reflection.lua +11 -7
  229. package/utility/types.d.ts +3 -0
  230. package/core/types/order.d.ts +0 -25
  231. package/core/types/order.lua +0 -55
@@ -51,33 +51,42 @@ local ____arrays = require("utility.arrays")
51
51
  local forEach = ____arrays.forEach
52
52
  local ____math = require("math")
53
53
  local min = ____math.min
54
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
55
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
56
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
57
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
58
+ local nativeToAttackType = ____attack_2Dtype.nativeToAttackType
59
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
60
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
61
+ local ____attributes = require("attributes")
62
+ local isAttribute = ____attributes.isAttribute
63
+ local ____ability = require("engine.internal.item.ability")
64
+ local doUnitAbilityAction = ____ability.doUnitAbilityAction
65
+ local ____synchronization = require("engine.synchronization")
66
+ local synchronizer = ____synchronization.synchronizer
67
+ local ____linked_2Dmap = require("utility.linked-map")
68
+ local LinkedMap = ____linked_2Dmap.LinkedMap
54
69
  local match = string.match
55
70
  local ____tostring = _G.tostring
56
71
  local setUnitAnimation = SetUnitAnimation
57
- local setUnitAnimationWithRarity = SetUnitAnimationWithRarity
58
72
  local setUnitAnimationByIndex = SetUnitAnimationByIndex
59
- local queueUnitAnimation = QueueUnitAnimation
60
73
  local getUnitIntegerField = BlzGetUnitIntegerField
61
74
  local getUnitRealField = BlzGetUnitRealField
62
75
  local getHeroStr = GetHeroStr
63
76
  local getHeroAgi = GetHeroAgi
64
77
  local getHeroInt = GetHeroInt
65
- local setHeroStr = SetHeroStr
66
- local setHeroAgi = SetHeroAgi
67
- local setHeroInt = SetHeroInt
68
78
  local getUnitBooleanField = BlzGetUnitBooleanField
69
79
  local getUnitStringField = BlzGetUnitStringField
70
80
  local setUnitIntegerField = BlzSetUnitIntegerField
71
81
  local setUnitRealField = BlzSetUnitRealField
72
82
  local setUnitBooleanField = BlzSetUnitBooleanField
73
83
  local setUnitStringField = BlzSetUnitStringField
74
- local setUnitScale = SetUnitScale
75
84
  local setUnitPosition = SetUnitPosition
76
85
  local setUnitTimeScale = SetUnitTimeScale
77
86
  local getHandleId = GetHandleId
87
+ local getUnitCurrentOrder = GetUnitCurrentOrder
78
88
  local createUnit = CreateUnit
79
89
  local killUnit = KillUnit
80
- local setUnitExploded = SetUnitExploded
81
90
  local removeUnit = RemoveUnit
82
91
  local getUnitTypeId = GetUnitTypeId
83
92
  local isHeroUnitId = IsHeroUnitId
@@ -93,15 +102,12 @@ local getSpellTargetItem = GetSpellTargetItem
93
102
  local getSpellTargetDestructable = GetSpellTargetDestructable
94
103
  local isUnitInRangeXY = IsUnitInRangeXY
95
104
  local isUnitInRange = IsUnitInRange
96
- local setResourceAmount = SetResourceAmount
97
- local getResourceAmount = GetResourceAmount
98
105
  local getUnitWeaponRealField = BlzGetUnitWeaponRealField
99
106
  local setUnitWeaponRealField = BlzSetUnitWeaponRealField
100
107
  local getUnitWeaponStringField = BlzGetUnitWeaponStringField
101
108
  local setUnitWeaponStringField = BlzSetUnitWeaponStringField
102
109
  local getUnitAbilityLevel = GetUnitAbilityLevel
103
110
  local unitDisableAbility = BlzUnitDisableAbility
104
- local unitInterruptAttack = BlzUnitInterruptAttack
105
111
  local isUnitInvisible = IsUnitInvisible
106
112
  local isUnitVisible = IsUnitVisible
107
113
  local getUnitX = GetUnitX
@@ -118,15 +124,9 @@ local getOrderedUnit = GetOrderedUnit
118
124
  local getIssuedOrderId = GetIssuedOrderId
119
125
  local isUnitInvulnerable = BlzIsUnitInvulnerable
120
126
  local unitAlive = UnitAlive
121
- local unitAddType = UnitAddType
122
- local unitRemoveType = UnitRemoveType
123
- local isUnitIllusion = IsUnitIllusion
124
- local isUnitType = IsUnitType
125
127
  local isUnitAlly = IsUnitAlly
126
128
  local isUnitEnemy = IsUnitEnemy
127
129
  local getOwningPlayer = GetOwningPlayer
128
- local setUnitColor = SetUnitColor
129
- local showUnitTeamGlow = BlzShowUnitTeamGlow
130
130
  ____exports.UnitClassification = {}
131
131
  local UnitClassification = ____exports.UnitClassification
132
132
  do
@@ -136,6 +136,7 @@ do
136
136
  UnitClassification.GROUND = UNIT_TYPE_GROUND
137
137
  UnitClassification.SUMMONED = UNIT_TYPE_SUMMONED
138
138
  UnitClassification.MECHANICAL = UNIT_TYPE_MECHANICAL
139
+ UnitClassification.WORKER = UNIT_TYPE_PEON
139
140
  UnitClassification.ANCIENT = UNIT_TYPE_ANCIENT
140
141
  UnitClassification.SUICIDAL = UNIT_TYPE_SAPPER
141
142
  UnitClassification.TAUREN = UNIT_TYPE_TAUREN
@@ -343,6 +344,9 @@ local function dispatchAbility(event)
343
344
  }
344
345
  )
345
346
  end
347
+ local function damagingEventPreventRetaliation(self)
348
+ self[0] = true
349
+ end
346
350
  local function damageEventPreventDeath(self, callback, ...)
347
351
  if self[0] ~= nil then
348
352
  return
@@ -354,7 +358,14 @@ local function damageEventPreventDeath(self, callback, ...)
354
358
  rawset(self, 1 + i, (select(i, ...)))
355
359
  end
356
360
  end
357
- local damageSetters = {amount = BlzSetEventDamage, attackType = BlzSetEventAttackType, damageType = BlzSetEventDamageType, weaponType = BlzSetEventWeaponType}
361
+ local damageSetters = {
362
+ amount = BlzSetEventDamage,
363
+ attackType = function(attackType)
364
+ return BlzSetEventAttackType(attackTypeToNative(attackType))
365
+ end,
366
+ damageType = BlzSetEventDamageType,
367
+ weaponType = BlzSetEventWeaponType
368
+ }
358
369
  local jlimitopByOperator = {
359
370
  [0] = LESS_THAN_OR_EQUAL,
360
371
  [1] = LESS_THAN_OR_EQUAL,
@@ -372,15 +383,27 @@ local modifiers = {
372
383
  end,
373
384
  armor = function(unit, value)
374
385
  if UnitAddAbility(unit, armorBonusAbilityId) then
375
- assert(UnitMakeAbilityPermanent(unit, true, armorBonusAbilityId))
386
+ assert(
387
+ UnitMakeAbilityPermanent(unit, true, armorBonusAbilityId),
388
+ "armor bonus ability must be made permanent",
389
+ unit
390
+ )
376
391
  end
377
- local ability = assert(BlzGetUnitAbility(unit, armorBonusAbilityId))
378
- assert(BlzSetAbilityRealLevelField(
379
- ability,
380
- armorBonusField,
381
- 0,
382
- BlzGetAbilityRealLevelField(ability, armorBonusField, 0) + value
383
- ))
392
+ local ability = assert(
393
+ BlzGetUnitAbility(unit, armorBonusAbilityId),
394
+ "armor bonus ability must be existing",
395
+ unit
396
+ )
397
+ assert(
398
+ BlzSetAbilityRealLevelField(
399
+ ability,
400
+ armorBonusField,
401
+ 0,
402
+ BlzGetAbilityRealLevelField(ability, armorBonusField, 0) + value
403
+ ),
404
+ "armor bonus ability field must be set",
405
+ unit
406
+ )
384
407
  end
385
408
  }
386
409
  local getters = {
@@ -398,6 +421,19 @@ function UnitWeapon.prototype.____constructor(self, unit, index)
398
421
  self.unit = unit
399
422
  self.index = index
400
423
  end
424
+ __TS__SetDescriptor(
425
+ UnitWeapon.prototype,
426
+ "isEnabled",
427
+ {
428
+ get = function(self)
429
+ return BlzGetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index)
430
+ end,
431
+ set = function(self, isEnabled)
432
+ BlzSetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index, isEnabled)
433
+ end
434
+ },
435
+ true
436
+ )
401
437
  __TS__SetDescriptor(
402
438
  UnitWeapon.prototype,
403
439
  "cooldown",
@@ -432,6 +468,19 @@ __TS__SetDescriptor(
432
468
  },
433
469
  true
434
470
  )
471
+ __TS__SetDescriptor(
472
+ UnitWeapon.prototype,
473
+ "allowedTargetCombatClassifications",
474
+ {
475
+ get = function(self)
476
+ return BlzGetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index)
477
+ end,
478
+ set = function(self, allowedTargetCombatClassifications)
479
+ BlzSetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index, allowedTargetCombatClassifications)
480
+ end
481
+ },
482
+ true
483
+ )
435
484
  __TS__SetDescriptor(
436
485
  UnitWeapon.prototype,
437
486
  "damageBase",
@@ -562,17 +611,6 @@ local function retrieveAbility(unit, ability, abilityId)
562
611
  ____exports.Unit:of(unit)
563
612
  )
564
613
  end
565
- if not unitAddAbility(unit, abilityId) then
566
- if getUnitAbility(unit, abilityId) == ability then
567
- return UnitAbility:of(
568
- ability,
569
- abilityId,
570
- ____exports.Unit:of(unit)
571
- )
572
- end
573
- else
574
- unitRemoveAbility(unit, abilityId)
575
- end
576
614
  for i = 0, unitInventorySize(unit) - 1 do
577
615
  local item = unitItemInSlot(unit, i)
578
616
  if getItemAbility(item, abilityId) == ability then
@@ -619,26 +657,30 @@ local fieldSetters = {
619
657
  }
620
658
  local dummies = {}
621
659
  for ____, player in ipairs(Player.all) do
622
- local dummy = assert(createUnit(
623
- player.handle,
624
- dummyUnitId,
625
- 0,
626
- 0,
627
- 270
628
- ))
660
+ local dummy = assert(
661
+ createUnit(
662
+ player.handle,
663
+ dummyUnitId,
664
+ 0,
665
+ 0,
666
+ 270
667
+ ),
668
+ "dummy must be created",
669
+ player
670
+ )
629
671
  ShowUnit(dummy, false)
630
672
  dummies[player] = dummy
631
673
  end
632
674
  local function delayHealthChecksCallback(unit)
633
- local counter = (unit[102] or 0) - 1
675
+ local counter = (unit[104] or 0) - 1
634
676
  if counter ~= 0 then
635
- unit[102] = counter
677
+ unit[104] = counter
636
678
  return
637
679
  end
638
- unit[102] = nil
639
- local healthBonus = unit[103]
680
+ unit[104] = nil
681
+ local healthBonus = unit[105]
640
682
  if healthBonus ~= nil then
641
- unit[103] = nil
683
+ unit[105] = nil
642
684
  local handle = unit.handle
643
685
  BlzSetUnitMaxHP(
644
686
  handle,
@@ -646,42 +688,74 @@ local function delayHealthChecksCallback(unit)
646
688
  )
647
689
  end
648
690
  end
691
+ local nextSyncId = 1
692
+ local unitBySyncId = setmetatable({}, {__mode = "v"})
693
+ local damagingEventByTarget = setmetatable({}, {__mode = "k"})
694
+ local function addAbility(unit, abilityTypeId)
695
+ local ____unitAddAbility_result_0
696
+ if unitAddAbility(unit, abilityTypeId) then
697
+ ____unitAddAbility_result_0 = getUnitAbility(unit, abilityTypeId)
698
+ else
699
+ ____unitAddAbility_result_0 = nil
700
+ end
701
+ return ____unitAddAbility_result_0
702
+ end
649
703
  ____exports.Unit = __TS__Class()
650
704
  local Unit = ____exports.Unit
651
705
  Unit.name = "Unit"
652
706
  __TS__ClassExtends(Unit, Handle)
653
707
  function Unit.prototype.____constructor(self, handle)
654
708
  Handle.prototype.____constructor(self, handle)
709
+ local ____nextSyncId_1 = nextSyncId
710
+ nextSyncId = ____nextSyncId_1 + 1
711
+ self.syncId = ____nextSyncId_1
655
712
  self._owner = Player:of(getOwningPlayer(handle))
656
- assert(unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId))
657
- assert(unitAddAbility(handle, morphDetectAbilityId))
713
+ assert(
714
+ unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId),
715
+ "leave detection ability must be added",
716
+ self
717
+ )
718
+ assert(
719
+ unitAddAbility(handle, morphDetectAbilityId),
720
+ "morph detection ability must be added",
721
+ self
722
+ )
658
723
  if unitAddAbility(
659
724
  handle,
660
725
  fourCC("Amrf")
661
726
  ) then
662
- assert(unitRemoveAbility(
663
- handle,
664
- fourCC("Amrf")
665
- ))
727
+ assert(
728
+ unitRemoveAbility(
729
+ handle,
730
+ fourCC("Amrf")
731
+ ),
732
+ "fly ability must be removed after addition",
733
+ self
734
+ )
666
735
  end
736
+ unitBySyncId[self.syncId] = self
667
737
  local ____ = self.abilities
668
738
  end
669
- function Unit.prototype.getEvent(self, event, collector)
670
- self.events = self.events or ({})
671
- local eventId = GetHandleId(event)
672
- if not self.events[eventId] then
673
- self.events[eventId] = __TS__New(
739
+ function Unit.prototype.getEvent(self, jevent, collector)
740
+ self.events = self.events or __TS__New(LinkedMap)
741
+ local eventId = GetHandleId(jevent)
742
+ local event = self.events:get(eventId)
743
+ if event == nil then
744
+ event = __TS__New(
674
745
  TriggerEvent,
675
746
  function(trigger)
676
- TriggerRegisterUnitEvent(trigger, self.handle, event)
747
+ TriggerRegisterUnitEvent(trigger, self.handle, jevent)
677
748
  end,
678
749
  collector or (function() return {} end)
679
750
  )
751
+ self.events:put(eventId, event)
680
752
  end
681
- return self.events[eventId]
753
+ return event
682
754
  end
683
755
  function Unit.prototype.onDestroy(self)
684
756
  local handle = self.handle
757
+ self[108] = getUnitX(handle)
758
+ self[109] = getUnitY(handle)
685
759
  if not self._owner then
686
760
  self._owner = Player:of(getOwningPlayer(handle))
687
761
  end
@@ -720,7 +794,11 @@ function Unit.prototype.addAttackHandler(self, condition, action)
720
794
  self._attackHandlers = handlers
721
795
  if #handlers == 1 then
722
796
  local handle = self.handle
723
- assert(unitAddAbility(handle, attackHandlerAbilityId) and UnitMakeAbilityPermanent(handle, true, attackHandlerAbilityId))
797
+ assert(
798
+ unitAddAbility(handle, attackHandlerAbilityId) and UnitMakeAbilityPermanent(handle, true, attackHandlerAbilityId),
799
+ "attack handler ability must be added",
800
+ self
801
+ )
724
802
  end
725
803
  return handler
726
804
  end
@@ -749,17 +827,17 @@ function Unit.prototype.addModifier(self, property, modifier)
749
827
  end}
750
828
  end
751
829
  function Unit.prototype.hasCombatClassification(self, combatClassification)
752
- local ____combatClassification_0 = combatClassification
753
- return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_0 == ____combatClassification_0
830
+ local ____combatClassification_2 = combatClassification
831
+ return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_2 == ____combatClassification_2
754
832
  end
755
833
  function Unit.prototype.addClassification(self, classification)
756
- return unitAddType(self.handle, classification)
834
+ return UnitAddType(self.handle, classification)
757
835
  end
758
836
  function Unit.prototype.removeClassification(self, classification)
759
- return unitRemoveType(self.handle, classification)
837
+ return UnitRemoveType(self.handle, classification)
760
838
  end
761
839
  function Unit.prototype.hasClassification(self, classification)
762
- return isUnitType(self.handle, classification)
840
+ return IsUnitType(self.handle, classification)
763
841
  end
764
842
  function Unit.prototype.isVisibleTo(self, player)
765
843
  return isUnitVisible(self.handle, player.handle)
@@ -768,13 +846,13 @@ function Unit.prototype.isInvisibleTo(self, player)
768
846
  return isUnitInvisible(self.handle, player.handle)
769
847
  end
770
848
  function Unit.prototype.isInRangeOf(self, x, y, range)
771
- local ____temp_1
849
+ local ____temp_3
772
850
  if type(x) == "number" then
773
- ____temp_1 = isUnitInRangeXY(self.handle, x, y, range)
851
+ ____temp_3 = isUnitInRangeXY(self.handle, x, y, range)
774
852
  else
775
- ____temp_1 = isUnitInRange(self.handle, x.handle, y)
853
+ ____temp_3 = isUnitInRange(self.handle, x.handle, y)
776
854
  end
777
- return ____temp_1
855
+ return ____temp_3
778
856
  end
779
857
  function Unit.prototype.isAllyOf(self, unit)
780
858
  return isUnitAlly(
@@ -792,16 +870,30 @@ function Unit.prototype.playAnimation(self, animation, rarity)
792
870
  if type(animation) == "number" then
793
871
  setUnitAnimationByIndex(self.handle, animation)
794
872
  elseif rarity then
795
- setUnitAnimationWithRarity(self.handle, animation, rarity)
873
+ SetUnitAnimationWithRarity(self.handle, animation, rarity)
796
874
  else
797
875
  setUnitAnimation(self.handle, animation)
798
876
  end
799
877
  end
878
+ function Unit.prototype.resetAnimation(self)
879
+ ResetUnitAnimation(self.handle)
880
+ end
800
881
  function Unit.prototype.queueAnimation(self, animation)
801
- queueUnitAnimation(self.handle, animation)
882
+ QueueUnitAnimation(self.handle, animation)
883
+ end
884
+ function Unit.prototype.chooseWeapon(self, target)
885
+ local firstWeapon = self.firstWeapon
886
+ if firstWeapon.isEnabled and target:isAllowedTarget(self, firstWeapon.allowedTargetCombatClassifications) then
887
+ return firstWeapon
888
+ end
889
+ local secondWeapon = self.secondWeapon
890
+ if secondWeapon.isEnabled and target:isAllowedTarget(target, secondWeapon.allowedTargetCombatClassifications) then
891
+ return secondWeapon
892
+ end
893
+ return nil
802
894
  end
803
895
  function Unit.prototype.delayHealthChecks(self)
804
- self[102] = (self[102] or 0) + 1
896
+ self[104] = (self[104] or 0) + 1
805
897
  Timer:run(delayHealthChecksCallback, self)
806
898
  end
807
899
  function Unit.prototype.setPosition(self, x, y)
@@ -811,21 +903,21 @@ function Unit.prototype.isSelected(self, player)
811
903
  return IsUnitSelected(self.handle, player.handle)
812
904
  end
813
905
  function Unit.prototype.explode(self)
814
- setUnitExploded(self.handle, true)
906
+ SetUnitExploded(self.handle, true)
815
907
  killUnit(self.handle)
816
908
  end
817
909
  function Unit.prototype.kill(self)
818
910
  killUnit(self.handle)
819
911
  end
820
912
  function Unit.prototype.revive(self, x, y, doEffect)
821
- local ____ReviveHero_4 = ReviveHero
822
- local ____array_3 = __TS__SparseArrayNew(self.handle, x, y)
823
- local ____doEffect_2 = doEffect
824
- if ____doEffect_2 == nil then
825
- ____doEffect_2 = false
913
+ local ____ReviveHero_6 = ReviveHero
914
+ local ____array_5 = __TS__SparseArrayNew(self.handle, x, y)
915
+ local ____doEffect_4 = doEffect
916
+ if ____doEffect_4 == nil then
917
+ ____doEffect_4 = false
826
918
  end
827
- __TS__SparseArrayPush(____array_3, ____doEffect_2)
828
- ____ReviveHero_4(__TS__SparseArraySpread(____array_3))
919
+ __TS__SparseArrayPush(____array_5, ____doEffect_4)
920
+ ____ReviveHero_6(__TS__SparseArraySpread(____array_5))
829
921
  end
830
922
  function Unit.prototype.healTarget(self, target, amount)
831
923
  if __TS__InstanceOf(target, ____exports.Unit) and target:hasAbility(fourCC("BIhm")) then
@@ -865,20 +957,19 @@ function Unit.prototype.dropItemSlot(self, item, slot)
865
957
  return UnitDropItemSlot(self.handle, item.handle, slot)
866
958
  end
867
959
  function Unit.prototype.itemInSlot(self, slot)
868
- return Item:of(UnitItemInSlot(self.handle, slot))
960
+ return Item:of(unitItemInSlot(self.handle, slot))
869
961
  end
870
962
  function Unit.prototype.addAbility(self, abilityId)
871
- if unitAddAbility(self.handle, abilityId) then
872
- local ability = UnitAbility:of(
873
- checkNotNull(getUnitAbility(self.handle, abilityId)),
874
- abilityId,
875
- self
876
- )
963
+ local ability = UnitAbility:of(
964
+ doUnitAbilityAction(self.handle, abilityId, addAbility, abilityId),
965
+ abilityId,
966
+ self
967
+ )
968
+ if ability ~= nil then
877
969
  local abilities = self.abilities
878
970
  abilities[#abilities + 1] = ability
879
- return ability
880
971
  end
881
- return nil
972
+ return ability
882
973
  end
883
974
  function Unit.prototype.makeAbilityPermanent(self, abilityId, permanent)
884
975
  return UnitMakeAbilityPermanent(self.handle, permanent, abilityId)
@@ -892,31 +983,21 @@ end
892
983
  function Unit.prototype.hasAbility(self, abilityId)
893
984
  return getUnitAbilityLevel(self.handle, abilityId) > 0
894
985
  end
895
- function Unit.prototype.getAbilityById(self, abilityId)
896
- local handle = self.handle
897
- if unitAddAbility(handle, abilityId) then
898
- assert(unitRemoveAbility(handle, abilityId))
899
- return nil
900
- end
901
- return UnitAbility:of(
902
- getUnitAbility(self.handle, abilityId),
903
- abilityId,
904
- self
905
- )
986
+ function Unit.prototype.getAbility(self, abilityId)
987
+ local ability = doUnitAbilityAction(self.handle, abilityId, getUnitAbility, abilityId)
988
+ return UnitAbility:of(ability, abilityId, self)
906
989
  end
907
- function Unit.prototype.removeAbility(self, abilityId)
908
- if unitRemoveAbility(self.handle, abilityId) then
909
- local abilities = self.abilities
910
- for i = 1, #abilities do
911
- if abilities[i].typeId == abilityId then
912
- abilities[i]:destroy()
913
- tremove(abilities, i)
914
- return true
915
- end
990
+ function Unit.prototype.removeAbility(self, abilityTypeId)
991
+ local abilities = self.abilities
992
+ for i = 1, #abilities do
993
+ if abilities[i].typeId == abilityTypeId then
994
+ local ability = abilities[i]
995
+ tremove(abilities, i)
996
+ ability:destroy()
997
+ return true
916
998
  end
917
- return true
918
999
  end
919
- return false
1000
+ return doUnitAbilityAction(self.handle, abilityTypeId, unitRemoveAbility, abilityTypeId)
920
1001
  end
921
1002
  function Unit.prototype.hideAbility(self, abilityId, flag)
922
1003
  BlzUnitHideAbility(self.handle, abilityId, flag)
@@ -930,12 +1011,16 @@ end
930
1011
  function Unit.prototype.endAbilityCooldown(self, abilityId)
931
1012
  BlzEndUnitAbilityCooldown(self.handle, abilityId)
932
1013
  end
933
- function Unit.prototype.interruptAttack(self)
934
- unitInterruptAttack(self.handle)
935
- end
936
1014
  function Unit.prototype.interruptCast(self, abilityId)
937
- unitDisableAbility(self.handle, abilityId, true, false)
938
- unitDisableAbility(self.handle, abilityId, false, false)
1015
+ local handle = self.handle
1016
+ unitDisableAbility(handle, abilityId, true, false)
1017
+ Timer:run(
1018
+ unitDisableAbility,
1019
+ handle,
1020
+ abilityId,
1021
+ false,
1022
+ false
1023
+ )
939
1024
  end
940
1025
  function Unit.prototype.getDistanceTo(self, target)
941
1026
  local handle = self.handle
@@ -995,18 +1080,44 @@ function Unit.prototype.unpauseEx(self)
995
1080
  self:decrementStunCounter()
996
1081
  end
997
1082
  function Unit.prototype.incrementStunCounter(self)
998
- local stunCounter = self[101] or 0
999
- if not self[100] or stunCounter >= 0 then
1083
+ local stunCounter = self[102] or 0
1084
+ if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 0 then
1000
1085
  BlzPauseUnitEx(self.handle, true)
1001
1086
  end
1002
- self[101] = stunCounter + 1
1087
+ self[102] = stunCounter + 1
1003
1088
  end
1004
1089
  function Unit.prototype.decrementStunCounter(self)
1005
- local stunCounter = self[101] or 0
1006
- if not self[100] or stunCounter >= 1 then
1090
+ local stunCounter = self[102] or 0
1091
+ if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 1 then
1007
1092
  BlzPauseUnitEx(self.handle, false)
1008
1093
  end
1009
- self[101] = stunCounter - 1
1094
+ self[102] = stunCounter - 1
1095
+ end
1096
+ function Unit.prototype.incrementForceStunCounter(self)
1097
+ local forceStunCounter = self[103] or 0
1098
+ if forceStunCounter == 0 then
1099
+ local handle = self.handle
1100
+ if not self[101] then
1101
+ for _ = self[102] or 0, -1 do
1102
+ BlzPauseUnitEx(handle, true)
1103
+ end
1104
+ end
1105
+ BlzPauseUnitEx(handle, true)
1106
+ end
1107
+ self[103] = forceStunCounter + 1
1108
+ end
1109
+ function Unit.prototype.decrementForceStunCounter(self)
1110
+ local forceStunCounter = self[103] or 0
1111
+ if forceStunCounter == 1 then
1112
+ local handle = self.handle
1113
+ if not self[101] then
1114
+ for _ = self[102] or 0, -1 do
1115
+ BlzPauseUnitEx(handle, false)
1116
+ end
1117
+ end
1118
+ BlzPauseUnitEx(handle, false)
1119
+ end
1120
+ self[103] = forceStunCounter - 1
1010
1121
  end
1011
1122
  function Unit.create(self, owner, id, x, y, facing, skinId)
1012
1123
  local handle = skinId and BlzCreateUnitWithSkin(
@@ -1108,8 +1219,11 @@ function Unit.getInSector(self, pos, range, offsetAngle, centralAngle)
1108
1219
  )
1109
1220
  return targetCollection
1110
1221
  end
1111
- function Unit.getSelectionOf(self, player)
1112
- targetCollection = {}
1222
+ function Unit.getSelectionOf(self, player, target)
1223
+ if target == nil then
1224
+ target = {}
1225
+ end
1226
+ targetCollection = target
1113
1227
  targetCollectionNextIndex = 1
1114
1228
  GroupEnumUnitsSelected(dummyGroup, player.handle, collectIntoTarget)
1115
1229
  return targetCollection
@@ -1131,6 +1245,9 @@ end
1131
1245
  function Unit.prototype.__tostring(self)
1132
1246
  return (((self.constructor.name .. "$") .. util.id2s(self.typeId)) .. "@") .. tostring(getHandleId(self.handle))
1133
1247
  end
1248
+ function Unit.getBySyncId(self, syncId)
1249
+ return unitBySyncId[syncId]
1250
+ end
1134
1251
  __TS__SetDescriptor(
1135
1252
  Unit.prototype,
1136
1253
  "_deltas",
@@ -1190,7 +1307,15 @@ __TS__SetDescriptor(
1190
1307
  Unit.prototype,
1191
1308
  "isIllusion",
1192
1309
  {get = function(self)
1193
- return isUnitIllusion(self.handle)
1310
+ return IsUnitIllusion(self.handle)
1311
+ end},
1312
+ true
1313
+ )
1314
+ __TS__SetDescriptor(
1315
+ Unit.prototype,
1316
+ "isStunned",
1317
+ {get = function(self)
1318
+ return getUnitCurrentOrder(self.handle) == orderId("stunned")
1194
1319
  end},
1195
1320
  true
1196
1321
  )
@@ -1269,13 +1394,13 @@ __TS__SetDescriptor(
1269
1394
  )
1270
1395
  __TS__SetDescriptor(
1271
1396
  Unit.prototype,
1272
- "strengthBase",
1397
+ "primaryAttribute",
1273
1398
  {
1274
1399
  get = function(self)
1275
- return getHeroStr(self.handle, false)
1400
+ return getUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE)
1276
1401
  end,
1277
- set = function(self, strengthBase)
1278
- setHeroStr(self.handle, strengthBase, true)
1402
+ set = function(self, primaryAttribute)
1403
+ setUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE, primaryAttribute)
1279
1404
  end
1280
1405
  },
1281
1406
  true
@@ -1297,19 +1422,6 @@ __TS__SetDescriptor(
1297
1422
  end},
1298
1423
  true
1299
1424
  )
1300
- __TS__SetDescriptor(
1301
- Unit.prototype,
1302
- "agilityBase",
1303
- {
1304
- get = function(self)
1305
- return getHeroAgi(self.handle, false)
1306
- end,
1307
- set = function(self, agilityBase)
1308
- setHeroAgi(self.handle, agilityBase, true)
1309
- end
1310
- },
1311
- true
1312
- )
1313
1425
  __TS__SetDescriptor(
1314
1426
  Unit.prototype,
1315
1427
  "agilityBonus",
@@ -1327,19 +1439,6 @@ __TS__SetDescriptor(
1327
1439
  end},
1328
1440
  true
1329
1441
  )
1330
- __TS__SetDescriptor(
1331
- Unit.prototype,
1332
- "intelligenceBase",
1333
- {
1334
- get = function(self)
1335
- return getHeroInt(self.handle, false)
1336
- end,
1337
- set = function(self, intelligenceBase)
1338
- setHeroInt(self.handle, intelligenceBase, true)
1339
- end
1340
- },
1341
- true
1342
- )
1343
1442
  __TS__SetDescriptor(
1344
1443
  Unit.prototype,
1345
1444
  "intelligenceBonus",
@@ -1388,17 +1487,17 @@ __TS__SetDescriptor(
1388
1487
  "isTeamGlowVisible",
1389
1488
  {
1390
1489
  get = function(self)
1391
- return not self[105]
1490
+ return not self[107]
1392
1491
  end,
1393
1492
  set = function(self, isTeamGlowVisible)
1394
- showUnitTeamGlow(self.handle, isTeamGlowVisible)
1395
- local ____temp_5
1493
+ BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
1494
+ local ____temp_7
1396
1495
  if not isTeamGlowVisible then
1397
- ____temp_5 = true
1496
+ ____temp_7 = true
1398
1497
  else
1399
- ____temp_5 = nil
1498
+ ____temp_7 = nil
1400
1499
  end
1401
- self[105] = ____temp_5
1500
+ self[107] = ____temp_7
1402
1501
  end
1403
1502
  },
1404
1503
  true
@@ -1407,9 +1506,9 @@ __TS__SetDescriptor(
1407
1506
  Unit.prototype,
1408
1507
  "color",
1409
1508
  {set = function(self, color)
1410
- setUnitColor(self.handle, color.handle)
1411
- if self[105] then
1412
- showUnitTeamGlow(self.handle, false)
1509
+ SetUnitColor(self.handle, color.handle)
1510
+ if self[107] then
1511
+ BlzShowUnitTeamGlow(self.handle, false)
1413
1512
  end
1414
1513
  end},
1415
1514
  true
@@ -1432,14 +1531,14 @@ __TS__SetDescriptor(
1432
1531
  "maxHealth",
1433
1532
  {
1434
1533
  get = function(self)
1435
- return BlzGetUnitMaxHP(self.handle) - (self[103] or 0) - (self[104] or 0)
1534
+ return BlzGetUnitMaxHP(self.handle) - (self[105] or 0) - (self[106] or 0)
1436
1535
  end,
1437
1536
  set = function(self, maxHealth)
1438
- if maxHealth < 1 and self[102] ~= nil then
1439
- self[103] = (self[103] or 0) + (1 - maxHealth)
1537
+ if maxHealth < 1 and self[104] ~= nil then
1538
+ self[105] = (self[105] or 0) + (1 - maxHealth)
1440
1539
  maxHealth = 1
1441
1540
  end
1442
- BlzSetUnitMaxHP(self.handle, maxHealth + (self[104] or 0))
1541
+ BlzSetUnitMaxHP(self.handle, maxHealth + (self[106] or 0))
1443
1542
  end
1444
1543
  },
1445
1544
  true
@@ -1481,10 +1580,10 @@ __TS__SetDescriptor(
1481
1580
  "health",
1482
1581
  {
1483
1582
  get = function(self)
1484
- return GetWidgetLife(self.handle) - (self[104] or 0)
1583
+ return GetWidgetLife(self.handle) - (self[106] or 0)
1485
1584
  end,
1486
1585
  set = function(self, health)
1487
- SetWidgetLife(self.handle, health + (self[104] or 0))
1586
+ SetWidgetLife(self.handle, health + (self[106] or 0))
1488
1587
  end
1489
1588
  },
1490
1589
  true
@@ -1560,25 +1659,12 @@ __TS__SetDescriptor(
1560
1659
  },
1561
1660
  true
1562
1661
  )
1563
- __TS__SetDescriptor(
1564
- Unit.prototype,
1565
- "flyHeight",
1566
- {
1567
- get = function(self)
1568
- return getUnitFlyHeight(self.handle)
1569
- end,
1570
- set = function(self, v)
1571
- SetUnitFlyHeight(self.handle, v, 100000)
1572
- end
1573
- },
1574
- true
1575
- )
1576
1662
  __TS__SetDescriptor(
1577
1663
  Unit.prototype,
1578
1664
  "x",
1579
1665
  {
1580
1666
  get = function(self)
1581
- return getUnitX(self.handle)
1667
+ return self[108] or getUnitX(self.handle)
1582
1668
  end,
1583
1669
  set = function(self, v)
1584
1670
  SetUnitX(self.handle, v)
@@ -1591,7 +1677,7 @@ __TS__SetDescriptor(
1591
1677
  "y",
1592
1678
  {
1593
1679
  get = function(self)
1594
- return getUnitY(self.handle)
1680
+ return self[109] or getUnitY(self.handle)
1595
1681
  end,
1596
1682
  set = function(self, v)
1597
1683
  SetUnitY(self.handle, v)
@@ -1677,10 +1763,10 @@ __TS__SetDescriptor(
1677
1763
  "gold",
1678
1764
  {
1679
1765
  get = function(self)
1680
- return getResourceAmount(self.handle)
1766
+ return GetResourceAmount(self.handle)
1681
1767
  end,
1682
1768
  set = function(self, gold)
1683
- setResourceAmount(self.handle, gold)
1769
+ SetResourceAmount(self.handle, gold)
1684
1770
  end
1685
1771
  },
1686
1772
  true
@@ -1695,17 +1781,21 @@ __TS__SetDescriptor(
1695
1781
  set = function(self, isPaused)
1696
1782
  local handle = self.handle
1697
1783
  if isPaused and not IsUnitPaused(handle) then
1698
- self[100] = true
1699
- for _ = self[101] or 0, -1 do
1700
- BlzPauseUnitEx(handle, true)
1784
+ self[101] = true
1785
+ if (self[103] or 0) <= 0 then
1786
+ for _ = self[102] or 0, -1 do
1787
+ BlzPauseUnitEx(handle, true)
1788
+ end
1701
1789
  end
1702
1790
  PauseUnit(handle, true)
1703
1791
  elseif not isPaused and IsUnitPaused(handle) then
1704
1792
  PauseUnit(handle, false)
1705
- for _ = self[101] or 0, -1 do
1706
- BlzPauseUnitEx(handle, false)
1793
+ if (self[103] or 0) <= 0 then
1794
+ for _ = self[102] or 0, -1 do
1795
+ BlzPauseUnitEx(handle, false)
1796
+ end
1707
1797
  end
1708
- self[100] = nil
1798
+ self[101] = nil
1709
1799
  end
1710
1800
  end
1711
1801
  },
@@ -1761,20 +1851,6 @@ __TS__SetDescriptor(
1761
1851
  },
1762
1852
  true
1763
1853
  )
1764
- __TS__SetDescriptor(
1765
- Unit.prototype,
1766
- "scale",
1767
- {
1768
- get = function(self)
1769
- return getUnitRealField(self.handle, UNIT_RF_SCALING_VALUE)
1770
- end,
1771
- set = function(self, v)
1772
- setUnitScale(self.handle, v, v, v)
1773
- setUnitRealField(self.handle, UNIT_RF_SCALING_VALUE, v)
1774
- end
1775
- },
1776
- true
1777
- )
1778
1854
  __TS__SetDescriptor(
1779
1855
  Unit.prototype,
1780
1856
  "timeScale",
@@ -1808,6 +1884,19 @@ __TS__SetDescriptor(
1808
1884
  end},
1809
1885
  true
1810
1886
  )
1887
+ __TS__SetDescriptor(
1888
+ Unit.prototype,
1889
+ "movementType",
1890
+ {
1891
+ get = function(self)
1892
+ return getUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE)
1893
+ end,
1894
+ set = function(self, movementType)
1895
+ setUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE, movementType)
1896
+ end
1897
+ },
1898
+ true
1899
+ )
1811
1900
  __TS__SetDescriptor(
1812
1901
  Unit.prototype,
1813
1902
  "pathing",
@@ -1989,6 +2078,14 @@ __TS__SetDescriptor(
1989
2078
  end},
1990
2079
  true
1991
2080
  )
2081
+ __TS__SetDescriptor(
2082
+ Unit.prototype,
2083
+ "targetAcquiredEvent",
2084
+ {get = function(self)
2085
+ return self:getEvent(EVENT_UNIT_ACQUIRED_TARGET)
2086
+ end},
2087
+ true
2088
+ )
1992
2089
  __TS__SetDescriptor(
1993
2090
  Unit.prototype,
1994
2091
  "onSelect",
@@ -2049,6 +2146,11 @@ __TS__SetDescriptor(
2049
2146
  end},
2050
2147
  true
2051
2148
  )
2149
+ Unit.levelChangedEvent = __TS__New(
2150
+ ____exports.UnitTriggerEvent,
2151
+ EVENT_PLAYER_HERO_LEVEL,
2152
+ function() return ____exports.Unit:of(getTriggerUnit()) end
2153
+ )
2052
2154
  Unit.deathEvent = __TS__New(
2053
2155
  ____exports.UnitTriggerEvent,
2054
2156
  EVENT_PLAYER_UNIT_DEATH,
@@ -2124,25 +2226,25 @@ Unit.onTargetCast = dispatchId(__TS__New(
2124
2226
  InitializingEvent,
2125
2227
  function(event)
2126
2228
  local function listener(unit, id)
2127
- local ____GetSpellTargetUnit_result_8
2229
+ local ____GetSpellTargetUnit_result_10
2128
2230
  if GetSpellTargetUnit() then
2129
- ____GetSpellTargetUnit_result_8 = ____exports.Unit:of(GetSpellTargetUnit())
2231
+ ____GetSpellTargetUnit_result_10 = ____exports.Unit:of(GetSpellTargetUnit())
2130
2232
  else
2131
- local ____GetSpellTargetItem_result_7
2233
+ local ____GetSpellTargetItem_result_9
2132
2234
  if GetSpellTargetItem() then
2133
- ____GetSpellTargetItem_result_7 = Item:of(GetSpellTargetItem())
2235
+ ____GetSpellTargetItem_result_9 = Item:of(GetSpellTargetItem())
2134
2236
  else
2135
- local ____GetSpellTargetDestructable_result_6
2237
+ local ____GetSpellTargetDestructable_result_8
2136
2238
  if GetSpellTargetDestructable() then
2137
- ____GetSpellTargetDestructable_result_6 = Destructable:of(GetSpellTargetDestructable())
2239
+ ____GetSpellTargetDestructable_result_8 = Destructable:of(GetSpellTargetDestructable())
2138
2240
  else
2139
- ____GetSpellTargetDestructable_result_6 = nil
2241
+ ____GetSpellTargetDestructable_result_8 = nil
2140
2242
  end
2141
- ____GetSpellTargetItem_result_7 = ____GetSpellTargetDestructable_result_6
2243
+ ____GetSpellTargetItem_result_9 = ____GetSpellTargetDestructable_result_8
2142
2244
  end
2143
- ____GetSpellTargetUnit_result_8 = ____GetSpellTargetItem_result_7
2245
+ ____GetSpellTargetUnit_result_10 = ____GetSpellTargetItem_result_9
2144
2246
  end
2145
- local target = ____GetSpellTargetUnit_result_8
2247
+ local target = ____GetSpellTargetUnit_result_10
2146
2248
  if target then
2147
2249
  invoke(event, unit, id, target)
2148
2250
  end
@@ -2314,10 +2416,12 @@ Unit.onImmediateOrder = dispatchId(__TS__New(
2314
2416
  ____exports.UnitTriggerEvent,
2315
2417
  EVENT_PLAYER_UNIT_ISSUED_ORDER,
2316
2418
  function()
2317
- local unit = ____exports.Unit:of(getOrderedUnit())
2318
- local issuedOrderId = getIssuedOrderId()
2319
- if unit ~= nil and unit.state == 1 then
2320
- return unit, issuedOrderId
2419
+ local handle = getOrderedUnit()
2420
+ if handle ~= nil and getUnitTypeId(handle) ~= dummyUnitId then
2421
+ local unit = ____exports.Unit:of(handle)
2422
+ if unit.state == 1 then
2423
+ return unit, getIssuedOrderId()
2424
+ end
2321
2425
  end
2322
2426
  return IgnoreEvent
2323
2427
  end
@@ -2348,38 +2452,57 @@ Unit.onDamaging = (function()
2348
2452
  if source and source.typeId == dummyUnitId then
2349
2453
  source = nil
2350
2454
  end
2351
- local target = BlzGetEventDamageTarget()
2455
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2456
+ local metadata = damageMetadataByTarget[target]
2457
+ damageMetadataByTarget[target] = nil
2352
2458
  local data = {
2353
2459
  amount = GetEventDamage(),
2354
- attackType = BlzGetEventAttackType(),
2460
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2355
2461
  damageType = BlzGetEventDamageType(),
2356
2462
  weaponType = BlzGetEventWeaponType(),
2357
- isAttack = BlzGetEventIsAttack()
2463
+ metadata = metadata,
2464
+ isAttack = BlzGetEventIsAttack(),
2465
+ originalAmount = GetEventDamage(),
2466
+ originalMetadata = metadata,
2467
+ preventRetaliation = damagingEventPreventRetaliation
2358
2468
  }
2359
2469
  if data.isAttack and source then
2360
- local weapon = BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 1) and (BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 0) and -1 or 1) or 0
2361
- if weapon == -1 then
2362
- local targetsAllowed = BlzGetUnitWeaponIntegerField(source.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, 0)
2363
- weapon = 0
2364
- end
2365
- data.weapon = assert(source.weapons[weapon + 1])
2470
+ data.weapon = source:chooseWeapon(target)
2366
2471
  end
2367
2472
  if not data.isAttack or not source or not source._attackHandlers then
2368
2473
  invoke(
2369
2474
  event,
2370
2475
  source,
2371
- ____exports.Unit:of(target),
2476
+ target,
2372
2477
  setmetatable(
2373
2478
  {},
2374
2479
  {
2375
2480
  __index = data,
2376
2481
  __newindex = function(self, key, value)
2377
- damageSetters[key](value)
2482
+ local damageSetter = damageSetters[key]
2483
+ if damageSetter ~= nil then
2484
+ damageSetter(value)
2485
+ end
2378
2486
  data[key] = value
2379
2487
  end
2380
2488
  }
2381
2489
  )
2382
2490
  )
2491
+ if data[0] and source then
2492
+ local sourceOwner = source.owner.handle
2493
+ data[1] = sourceOwner
2494
+ local targetOwner = target.owner.handle
2495
+ data[2] = targetOwner
2496
+ if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2497
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2498
+ data[3] = true
2499
+ end
2500
+ if not GetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE) then
2501
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, true)
2502
+ data[4] = true
2503
+ end
2504
+ end
2505
+ damagingEventByTarget[target] = data
2383
2506
  return
2384
2507
  end
2385
2508
  BlzSetEventDamage(0)
@@ -2387,7 +2510,7 @@ Unit.onDamaging = (function()
2387
2510
  BlzSetEventDamageType(DAMAGE_TYPE_UNKNOWN)
2388
2511
  BlzSetEventWeaponType(WEAPON_TYPE_WHOKNOWS)
2389
2512
  local sourceOwner = source.owner.handle
2390
- local targetOwner = GetOwningPlayer(target)
2513
+ local targetOwner = target.owner.handle
2391
2514
  if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2392
2515
  SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2393
2516
  Timer:run(function()
@@ -2403,23 +2526,19 @@ Unit.onDamaging = (function()
2403
2526
  for ____, ____value in ipairs(source._attackHandlers) do
2404
2527
  local condition = ____value[1]
2405
2528
  local action = ____value[2]
2406
- if condition(
2407
- source,
2408
- ____exports.Unit:of(target),
2409
- data
2410
- ) then
2529
+ if condition(source, target, data) then
2411
2530
  action(
2412
2531
  source,
2413
- ____exports.Unit:of(target),
2532
+ target,
2414
2533
  setmetatable(
2415
2534
  {fire = function()
2416
2535
  UnitDamageTarget(
2417
2536
  source.handle,
2418
- target,
2537
+ target.handle,
2419
2538
  data.amount,
2420
2539
  true,
2421
2540
  true,
2422
- data.attackType,
2541
+ attackTypeToNative(data.attackType),
2423
2542
  data.damageType,
2424
2543
  data.weaponType
2425
2544
  )
@@ -2446,30 +2565,54 @@ Unit.onDamage = __TS__New(
2446
2565
  if source and source.typeId == dummyUnitId then
2447
2566
  source = nil
2448
2567
  end
2568
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2569
+ local damagingEvent = damagingEventByTarget[target]
2570
+ damagingEventByTarget[target] = nil
2449
2571
  local data = {
2450
2572
  amount = GetEventDamage(),
2451
- attackType = BlzGetEventAttackType(),
2573
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2452
2574
  damageType = BlzGetEventDamageType(),
2453
2575
  weaponType = BlzGetEventWeaponType(),
2576
+ metadata = damagingEvent and damagingEvent.metadata,
2454
2577
  isAttack = BlzGetEventIsAttack(),
2455
- originalAmount = GetEventDamage(),
2578
+ originalAmount = damagingEvent and damagingEvent.originalAmount or GetEventDamage(),
2579
+ originalMetadata = damagingEvent and damagingEvent.originalMetadata,
2456
2580
  preventDeath = damageEventPreventDeath
2457
2581
  }
2582
+ if damagingEvent then
2583
+ for key, value in pairs(damagingEvent) do
2584
+ if isAttribute(key) then
2585
+ data[key] = value
2586
+ end
2587
+ end
2588
+ local sourceOwner = damagingEvent[1]
2589
+ if sourceOwner then
2590
+ local targetOwner = damagingEvent[2]
2591
+ if damagingEvent[3] then
2592
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, false)
2593
+ end
2594
+ if damagingEvent[4] then
2595
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, false)
2596
+ end
2597
+ end
2598
+ end
2458
2599
  local evData = setmetatable(
2459
2600
  {},
2460
2601
  {
2461
2602
  __index = data,
2462
2603
  __newindex = function(self, key, value)
2463
- damageSetters[key](value)
2604
+ local damageSetter = damageSetters[key]
2605
+ if damageSetter ~= nil then
2606
+ damageSetter(value)
2607
+ end
2464
2608
  data[key] = value
2465
2609
  end
2466
2610
  }
2467
2611
  )
2468
- local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2469
2612
  invoke(event, source, target, evData)
2470
2613
  if evData[0] ~= nil and target.health - evData.amount < 0.405 then
2471
2614
  local bonusHealth = math.ceil(evData.amount)
2472
- target[104] = (target[104] or 0) + bonusHealth
2615
+ target[106] = (target[106] or 0) + bonusHealth
2473
2616
  BlzSetUnitMaxHP(
2474
2617
  target.handle,
2475
2618
  BlzGetUnitMaxHP(target.handle) + bonusHealth
@@ -2483,7 +2626,7 @@ Unit.onDamage = __TS__New(
2483
2626
  evData[0],
2484
2627
  table.unpack(evData, 1 + 1, 1 + (evData[1] or 0))
2485
2628
  )
2486
- target[104] = (target[104] or 0) - bonusHealth
2629
+ target[106] = (target[106] or 0) - bonusHealth
2487
2630
  SetWidgetLife(
2488
2631
  target.handle,
2489
2632
  GetWidgetLife(target.handle) - bonusHealth
@@ -2503,32 +2646,110 @@ Unit.onDamage = __TS__New(
2503
2646
  DestroyTrigger(trigger)
2504
2647
  end
2505
2648
  )
2506
- Unit.onItemDrop = __TS__New(
2649
+ Unit.itemDroppedEvent = __TS__New(
2507
2650
  ____exports.UnitTriggerEvent,
2508
2651
  EVENT_PLAYER_UNIT_DROP_ITEM,
2509
2652
  function()
2510
2653
  local unit = getTriggerUnit()
2511
- if getUnitTypeId(unit) ~= dummyUnitId then
2512
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2654
+ local item = getManipulatedItem()
2655
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2656
+ return ____exports.Unit:of(unit), Item:of(item)
2513
2657
  end
2514
2658
  return IgnoreEvent
2515
2659
  end
2516
2660
  )
2517
- Unit.onItemPickup = __TS__New(
2661
+ Unit.itemPickedUpEvent = __TS__New(
2518
2662
  ____exports.UnitTriggerEvent,
2519
2663
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2520
2664
  function()
2521
- local unit = getTriggerUnit()
2522
- if getUnitTypeId(unit) ~= dummyUnitId then
2523
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2665
+ local unitHandle = getTriggerUnit()
2666
+ local itemHandle = getManipulatedItem()
2667
+ if getUnitTypeId(unitHandle) ~= dummyUnitId and not (ignoreEventsItems[itemHandle] ~= nil) then
2668
+ local unit = ____exports.Unit:of(unitHandle)
2669
+ local item = Item:of(itemHandle)
2670
+ if item.owner ~= unit then
2671
+ return unit, item
2672
+ end
2524
2673
  end
2525
2674
  return IgnoreEvent
2526
2675
  end
2527
2676
  )
2528
- Unit.onItemUse = __TS__New(
2677
+ Unit.itemUsedEvent = __TS__New(
2529
2678
  ____exports.UnitTriggerEvent,
2530
2679
  EVENT_PLAYER_UNIT_USE_ITEM,
2531
- function() return ____exports.Unit:of(GetTriggerUnit()), Item:of(GetManipulatedItem()) end
2680
+ function()
2681
+ local unit = getTriggerUnit()
2682
+ local item = getManipulatedItem()
2683
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2684
+ return ____exports.Unit:of(unit), Item:of(item)
2685
+ end
2686
+ return IgnoreEvent
2687
+ end
2688
+ )
2689
+ Unit.itemStackedEvent = __TS__New(
2690
+ ____exports.UnitTriggerEvent,
2691
+ EVENT_PLAYER_UNIT_STACK_ITEM,
2692
+ function() return ____exports.Unit:of(getTriggerUnit()), Item:of(BlzGetStackingItemTarget()), Item:of(BlzGetStackingItemSource()) end
2693
+ )
2694
+ __TS__ObjectDefineProperty(
2695
+ Unit,
2696
+ "itemChargesChangedEvent",
2697
+ {get = function(self)
2698
+ local event = __TS__New(Event)
2699
+ Item.chargesChangedEvent:addListener(function(item)
2700
+ local unit = item.owner
2701
+ if unit ~= nil then
2702
+ invoke(event, unit, item)
2703
+ end
2704
+ end)
2705
+ rawset(self, "itemChargesChangedEvent", event)
2706
+ return event
2707
+ end}
2708
+ )
2709
+ __TS__ObjectDefineProperty(
2710
+ Unit,
2711
+ "itemUseOrderEvent",
2712
+ {get = function(self)
2713
+ local event = __TS__New(Event)
2714
+ for order = orderId("useslot0"), orderId("useslot5") do
2715
+ local slot = order - orderId("useslot0")
2716
+ local function listener(unit)
2717
+ local item = unit.items[slot + 1]
2718
+ if item ~= nil then
2719
+ invoke(event, unit, item)
2720
+ end
2721
+ end
2722
+ self.onImmediateOrder[order]:addListener(listener)
2723
+ self.onTargetOrder[order]:addListener(listener)
2724
+ self.onPointOrder[order]:addListener(listener)
2725
+ end
2726
+ rawset(self, "itemUseOrderEvent", event)
2727
+ return event
2728
+ end}
2729
+ )
2730
+ __TS__ObjectDefineProperty(
2731
+ Unit,
2732
+ "itemMoveOrderEvent",
2733
+ {get = function(self)
2734
+ local event = __TS__New(Event)
2735
+ for order = orderId("moveslot0"), orderId("moveslot5") do
2736
+ local slotTo = order - orderId("moveslot0")
2737
+ self.onTargetOrder[order]:addListener(function(unit, item)
2738
+ local slotFrom = unit.items:findSlot(item)
2739
+ if slotFrom ~= nil then
2740
+ invoke(
2741
+ event,
2742
+ unit,
2743
+ item,
2744
+ slotFrom,
2745
+ slotTo
2746
+ )
2747
+ end
2748
+ end)
2749
+ end
2750
+ rawset(self, "itemMoveOrderEvent", event)
2751
+ return event
2752
+ end}
2532
2753
  )
2533
2754
  __TS__ObjectDefineProperty(
2534
2755
  Unit,
@@ -2555,6 +2776,10 @@ __TS__ObjectDefineProperty(
2555
2776
  rawset(self, "destroyEvent", destroyEvent)
2556
2777
  return destroyEvent
2557
2778
  end}
2779
+ )
2780
+ Unit.synchronize = synchronizer(
2781
+ function(unit) return unit.syncId end,
2782
+ function(syncId) return unitBySyncId[syncId] end
2558
2783
  );
2559
2784
  (function(self)
2560
2785
  local leaveAbilityIds = postcompile(function()