warscript 0.0.1-dev.6f480d0 → 0.0.1-dev.6f7008d

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/attributes.d.ts +18 -0
  2. package/attributes.lua +32 -0
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -1
  10. package/core/types/frame.lua +117 -22
  11. package/core/types/group.d.ts +0 -1
  12. package/core/types/handle.d.ts +2 -1
  13. package/core/types/handle.lua +5 -0
  14. package/core/types/image.d.ts +0 -1
  15. package/core/types/missile.d.ts +2 -2
  16. package/core/types/missile.lua +8 -2
  17. package/core/types/player.lua +3 -1
  18. package/core/types/playerCamera.d.ts +2 -0
  19. package/core/types/playerCamera.lua +123 -5
  20. package/core/types/sound.d.ts +17 -24
  21. package/core/types/sound.lua +99 -24
  22. package/core/types/tileCell.d.ts +9 -0
  23. package/core/types/tileCell.lua +92 -0
  24. package/core/types/timer.d.ts +9 -8
  25. package/core/types/timer.lua +45 -23
  26. package/core/types/unit.lua +8 -0
  27. package/core/util.d.ts +1 -1
  28. package/core/util.lua +18 -1
  29. package/decl/index.d.ts +1 -0
  30. package/decl/native.d.ts +846 -790
  31. package/engine/ability.d.ts +1 -1
  32. package/engine/behavior.d.ts +15 -10
  33. package/engine/behavior.lua +112 -33
  34. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  35. package/engine/behaviour/ability/always-enabled.lua +31 -0
  36. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  37. package/engine/behaviour/ability/apply-buff.lua +32 -0
  38. package/engine/behaviour/ability/apply-unit-behavior.d.ts +5 -1
  39. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  40. package/engine/behaviour/ability/damage.d.ts +39 -11
  41. package/engine/behaviour/ability/damage.lua +83 -37
  42. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  43. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  44. package/engine/behaviour/ability/heal.d.ts +33 -6
  45. package/engine/behaviour/ability/heal.lua +89 -10
  46. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  47. package/engine/behaviour/ability/instant-impact.lua +4 -15
  48. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  49. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  50. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  51. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  52. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  53. package/engine/behaviour/ability/restore-mana.lua +29 -0
  54. package/engine/behaviour/ability.d.ts +27 -4
  55. package/engine/behaviour/ability.lua +152 -26
  56. package/engine/behaviour/unit/stun-immunity.d.ts +7 -4
  57. package/engine/behaviour/unit/stun-immunity.lua +52 -27
  58. package/engine/behaviour/unit.d.ts +42 -2
  59. package/engine/behaviour/unit.lua +213 -0
  60. package/engine/buff.d.ts +104 -44
  61. package/engine/buff.lua +453 -215
  62. package/engine/game-map.d.ts +7 -0
  63. package/engine/game-map.lua +32 -0
  64. package/engine/internal/ability.d.ts +23 -14
  65. package/engine/internal/ability.lua +129 -85
  66. package/engine/internal/item/ability.lua +162 -4
  67. package/engine/internal/item+owner.lua +12 -6
  68. package/engine/internal/item.d.ts +20 -19
  69. package/engine/internal/item.lua +191 -74
  70. package/engine/internal/mechanics/ability-duration.d.ts +1 -3
  71. package/engine/internal/mechanics/ability-duration.lua +3 -1
  72. package/engine/internal/mechanics/cast-ability.d.ts +2 -0
  73. package/engine/internal/mechanics/cast-ability.lua +86 -0
  74. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  75. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  76. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  77. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  78. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  79. package/engine/internal/misc/frame-coordinates.lua +21 -0
  80. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  81. package/engine/internal/misc/get-terrain-z.lua +11 -0
  82. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  83. package/engine/internal/misc/player-local-handle.lua +5 -0
  84. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  85. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  86. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  87. package/engine/internal/object-data/evasion-probability.lua +16 -0
  88. package/engine/internal/unit/ability.d.ts +45 -1
  89. package/engine/internal/unit/ability.lua +128 -17
  90. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  91. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  92. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  93. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  94. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  95. package/engine/internal/unit/allowed-targets.lua +9 -1
  96. package/engine/internal/unit/bonus.d.ts +11 -8
  97. package/engine/internal/unit/bonus.lua +23 -1
  98. package/engine/internal/unit/detach-missiles.d.ts +7 -0
  99. package/engine/internal/unit/detach-missiles.lua +30 -0
  100. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  101. package/engine/internal/unit/ignore-events-items.lua +5 -0
  102. package/engine/internal/unit/item.d.ts +24 -0
  103. package/engine/internal/unit/item.lua +78 -0
  104. package/engine/internal/unit/main-selected.d.ts +13 -0
  105. package/engine/internal/unit/main-selected.lua +36 -0
  106. package/engine/internal/unit/order.d.ts +20 -0
  107. package/engine/internal/unit/order.lua +136 -0
  108. package/engine/internal/unit+ability.lua +12 -3
  109. package/engine/internal/unit+damage.d.ts +2 -11
  110. package/engine/internal/unit+damage.lua +10 -14
  111. package/engine/internal/unit+spellSteal.lua +1 -2
  112. package/engine/internal/unit+transport.lua +4 -10
  113. package/engine/internal/unit-missile-launch.lua +60 -13
  114. package/engine/internal/unit.d.ts +91 -24
  115. package/engine/internal/unit.lua +610 -212
  116. package/engine/internal/utility.lua +12 -0
  117. package/engine/lightning.d.ts +12 -5
  118. package/engine/lightning.lua +48 -14
  119. package/engine/local-client.d.ts +7 -2
  120. package/engine/local-client.lua +82 -0
  121. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  122. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  123. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  124. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  125. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
  126. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  127. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  128. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  129. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  130. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  131. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  132. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  133. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  134. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  135. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  136. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  137. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  138. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  139. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  140. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  141. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  142. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  143. package/engine/object-data/entry/ability-type/blink.d.ts +10 -0
  144. package/engine/object-data/entry/ability-type/blink.lua +39 -0
  145. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  146. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  147. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  148. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  149. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  150. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  151. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  152. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  153. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  154. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  155. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  156. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  157. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  158. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  159. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  160. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  161. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  162. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  163. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  164. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  165. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  166. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  167. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  168. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  169. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  170. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  171. package/engine/object-data/entry/ability-type/web.lua +52 -0
  172. package/engine/object-data/entry/ability-type.d.ts +19 -18
  173. package/engine/object-data/entry/ability-type.lua +93 -36
  174. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  175. package/engine/object-data/entry/buff-type/applicable.lua +39 -102
  176. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  177. package/engine/object-data/entry/buff-type.d.ts +6 -13
  178. package/engine/object-data/entry/buff-type.lua +13 -29
  179. package/engine/object-data/entry/destructible-type.d.ts +1 -2
  180. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  181. package/engine/object-data/entry/item-type.d.ts +15 -2
  182. package/engine/object-data/entry/item-type.lua +93 -2
  183. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  184. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  185. package/engine/object-data/entry/sound-preset.lua +140 -0
  186. package/engine/object-data/entry/unit-type.d.ts +61 -5
  187. package/engine/object-data/entry/unit-type.lua +511 -62
  188. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  189. package/engine/object-data/entry/upgrade.d.ts +1 -2
  190. package/engine/object-data/entry/upgrade.lua +4 -4
  191. package/engine/object-data/entry.d.ts +18 -17
  192. package/engine/object-data/entry.lua +60 -32
  193. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  194. package/engine/object-field/ability.d.ts +28 -5
  195. package/engine/object-field/ability.lua +59 -5
  196. package/engine/object-field/unit.d.ts +57 -3
  197. package/engine/object-field/unit.lua +207 -7
  198. package/engine/object-field.d.ts +17 -7
  199. package/engine/object-field.lua +190 -90
  200. package/engine/random.d.ts +10 -0
  201. package/engine/random.lua +22 -0
  202. package/engine/standard/entries/buff-type.d.ts +3 -0
  203. package/engine/standard/entries/buff-type.lua +3 -0
  204. package/engine/standard/entries/sound-preset.d.ts +10 -0
  205. package/engine/standard/entries/sound-preset.lua +10 -0
  206. package/engine/standard/entries/unit-type.d.ts +42 -1
  207. package/engine/standard/entries/unit-type.lua +42 -1
  208. package/engine/standard/fields/ability.d.ts +3 -1
  209. package/engine/standard/fields/ability.lua +3 -1
  210. package/engine/standard/fields/unit.d.ts +4 -0
  211. package/engine/standard/fields/unit.lua +7 -0
  212. package/engine/synchronization.d.ts +11 -0
  213. package/engine/synchronization.lua +77 -0
  214. package/engine/text-tag.d.ts +36 -2
  215. package/engine/text-tag.lua +249 -10
  216. package/engine/unit.d.ts +5 -0
  217. package/engine/unit.lua +14 -2
  218. package/event.d.ts +2 -3
  219. package/event.lua +9 -5
  220. package/global/vec2.lua +1 -0
  221. package/index.d.ts +1 -0
  222. package/index.lua +1 -0
  223. package/lualib_bundle.lua +146 -42
  224. package/math/vec2.d.ts +2 -9
  225. package/math.d.ts +0 -2
  226. package/net/socket.d.ts +7 -1
  227. package/net/socket.lua +45 -4
  228. package/network.d.ts +1 -0
  229. package/network.lua +3 -2
  230. package/objutil/ability.d.ts +0 -1
  231. package/objutil/buff.d.ts +0 -1
  232. package/objutil/buff.lua +3 -4
  233. package/objutil/object.d.ts +0 -1
  234. package/objutil/unit.d.ts +0 -1
  235. package/objutil/unit.lua +8 -0
  236. package/package.json +13 -14
  237. package/patch-lua.d.ts +0 -0
  238. package/patch-lua.lua +10 -0
  239. package/patch-lualib.lua +1 -1
  240. package/property.d.ts +55 -0
  241. package/property.lua +374 -0
  242. package/string.d.ts +30 -0
  243. package/string.lua +14 -0
  244. package/util/stream.d.ts +0 -1
  245. package/utility/arrays.d.ts +13 -5
  246. package/utility/arrays.lua +45 -3
  247. package/utility/bit-set.d.ts +0 -2
  248. package/utility/callback-array.d.ts +17 -0
  249. package/utility/callback-array.lua +61 -0
  250. package/utility/functions.d.ts +8 -0
  251. package/utility/functions.lua +13 -0
  252. package/utility/lazy.d.ts +2 -0
  253. package/utility/lazy.lua +14 -0
  254. package/utility/linked-set.d.ts +13 -3
  255. package/utility/linked-set.lua +27 -3
  256. package/utility/lua-maps.d.ts +16 -4
  257. package/utility/lua-maps.lua +53 -2
  258. package/utility/lua-sets.d.ts +3 -2
  259. package/utility/lua-sets.lua +7 -0
  260. package/utility/reflection.lua +11 -7
  261. package/utility/types.d.ts +6 -2
  262. package/core/mapbounds.d.ts +0 -8
  263. package/core/mapbounds.lua +0 -12
  264. package/core/types/order.d.ts +0 -25
  265. package/core/types/order.lua +0 -55
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Handle, HandleDestructor } from "../../core/types/handle";
4
3
  import { Player } from "../../core/types/player";
@@ -12,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
12
11
  import { Widget } from "../../core/types/widget";
13
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
14
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
15
18
  export type UnitClassification = junittype;
16
19
  export declare namespace UnitClassification {
17
20
  const STRUCTURE: junittype;
@@ -20,6 +23,7 @@ export declare namespace UnitClassification {
20
23
  const GROUND: junittype;
21
24
  const SUMMONED: junittype;
22
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
23
27
  const ANCIENT: junittype;
24
28
  const SUICIDAL: junittype;
25
29
  const TAUREN: junittype;
@@ -37,14 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
37
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
38
42
  };
39
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
40
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
41
45
  amount: number;
42
- attackType: jattacktype;
46
+ attackType: AttackType;
43
47
  damageType: jdamagetype;
44
48
  weaponType: jweapontype;
49
+ metadata: unknown;
45
50
  readonly isAttack: boolean;
51
+ readonly originalAmount: number;
52
+ readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
46
54
  }
47
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
48
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
49
57
  };
50
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -68,25 +76,59 @@ declare const modifiers: {
68
76
  speed: (unit: junit, value: number) => void;
69
77
  armor: (unit: junit, value: number) => void;
70
78
  };
71
- interface UnitWeapon {
79
+ export declare class UnitWeapon {
80
+ readonly unit: Unit;
72
81
  readonly index: 0 | 1;
73
- cooldown: number;
74
- projectileArc: number;
75
- projectileArt: string;
76
- projectileSpeed: number;
77
- attackPoint: number;
82
+ constructor(unit: Unit, index: 0 | 1);
83
+ get isEnabled(): boolean;
84
+ set isEnabled(isEnabled: boolean);
85
+ get cooldown(): number;
86
+ set cooldown(cooldown: number);
87
+ get damage(): [minimumDamage: number, maximumDamage: number];
88
+ set damage([minimumDamage, maximumDamage]: [number, number]);
89
+ get allowedTargetCombatClassifications(): CombatClassifications;
90
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
91
+ get damageBase(): number;
92
+ set damageBase(damageBase: number);
93
+ get damageDiceCount(): number;
94
+ set damageDiceCount(damageDiceCount: number);
95
+ get damageDiceSideCount(): number;
96
+ set damageDiceSideCount(damageDiceSideCount: number);
97
+ get range(): number;
98
+ set range(range: number);
99
+ get impactDelay(): number;
100
+ set impactDelay(impactDelay: number);
101
+ get missileArc(): number;
102
+ set missileArc(missileArc: number);
103
+ get missileModelPath(): string;
104
+ set missileModelPath(missileModelPath: string);
105
+ get missileSpeed(): number;
106
+ set missileSpeed(missileSpeed: number);
78
107
  }
79
108
  declare const enum UnitPropertyKey {
80
- IS_PAUSED = 100,
81
- STUN_COUNTER = 101,
82
- PREVENT_DEATH_HEALTH_BONUS = 102,
83
- IS_TEAM_GLOW_HIDDEN = 103
109
+ SYNC_ID = 100,
110
+ IS_PAUSED = 101,
111
+ STUN_COUNTER = 102,
112
+ DELAY_HEALTH_CHECKS_COUNTER = 103,
113
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
114
+ PREVENT_DEATH_HEALTH_BONUS = 105,
115
+ IS_TEAM_GLOW_HIDDEN = 106,
116
+ LAST_X = 107,
117
+ LAST_Y = 108
84
118
  }
119
+ export type UnitSyncId = number & {
120
+ readonly __unitSyncId: unique symbol;
121
+ };
85
122
  export declare class Unit extends Handle<junit> {
123
+ readonly syncId: UnitSyncId;
86
124
  private [UnitPropertyKey.IS_PAUSED]?;
87
125
  private [UnitPropertyKey.STUN_COUNTER]?;
126
+ private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
127
+ private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
88
128
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
89
129
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
130
+ private [UnitPropertyKey.LAST_X]?;
131
+ private [UnitPropertyKey.LAST_Y]?;
90
132
  private _owner?;
91
133
  private _timeScale?;
92
134
  private events?;
@@ -107,6 +149,7 @@ export declare class Unit extends Handle<junit> {
107
149
  get isAlive(): boolean;
108
150
  get isDead(): boolean;
109
151
  get isIllusion(): boolean;
152
+ get isStunned(): boolean;
110
153
  get combatClassifications(): CombatClassifications;
111
154
  set combatClassifications(combatClassifications: CombatClassifications);
112
155
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -119,14 +162,19 @@ export declare class Unit extends Handle<junit> {
119
162
  isInRangeOf(unit: Unit, range: number): boolean;
120
163
  isAllyOf(unit: Unit): boolean;
121
164
  isEnemyOf(unit: Unit): boolean;
122
- playAnimation(animation: string, rarity?: jraritycontrol): void;
123
- playAnimation(animation: number): void;
165
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
166
+ resetAnimation(): void;
124
167
  queueAnimation(animation: string): void;
125
168
  get weapons(): [UnitWeapon, UnitWeapon];
169
+ get firstWeapon(): UnitWeapon;
170
+ get secondWeapon(): UnitWeapon;
171
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
126
172
  get level(): number;
127
173
  set level(v: number);
128
174
  get xp(): number;
129
175
  set xp(v: number);
176
+ get primaryAttribute(): UnitAttribute;
177
+ set primaryAttribute(primaryAttribute: UnitAttribute);
130
178
  get strengthBase(): number;
131
179
  set strengthBase(strengthBase: number);
132
180
  get strengthBonus(): number;
@@ -148,6 +196,10 @@ export declare class Unit extends Handle<junit> {
148
196
  set color(color: PlayerColor);
149
197
  get acquisitionRange(): number;
150
198
  set acquisitionRange(v: number);
199
+ /**
200
+ * Keeps this unit alive even if its health becomes negative until the current game thread yields.
201
+ */
202
+ delayHealthChecks(): void;
151
203
  get maxHealth(): number;
152
204
  set maxHealth(maxHealth: number);
153
205
  get healthRegenerationRate(): number;
@@ -197,11 +249,13 @@ export declare class Unit extends Handle<junit> {
197
249
  set timeScale(v: number);
198
250
  get collisionSize(): number;
199
251
  get pathingCollisionRange(): number;
252
+ get movementType(): MovementType;
253
+ set movementType(movementType: MovementType);
200
254
  set pathing(v: boolean);
201
255
  isSelected(player: Player): boolean;
202
256
  explode(): void;
203
257
  kill(): void;
204
- revive(pos: Vec2, doEffect: boolean): void;
258
+ revive(x: number, y: number, doEffect?: boolean): void;
205
259
  healTarget(target: Widget, amount: number): void;
206
260
  useItem(item: Item): boolean;
207
261
  issueImmediateOrder(order: number): boolean;
@@ -214,16 +268,18 @@ export declare class Unit extends Handle<junit> {
214
268
  dropItemTarget(item: Item, target: Widget): boolean;
215
269
  dropItemSlot(item: Item, slot: number): boolean;
216
270
  itemInSlot(slot: number): Item | null;
217
- addAbility(abilityId: number): UnitAbility | null;
271
+ addAbility(abilityId: number): UnitAbility | undefined;
218
272
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
219
273
  setAbilityLevel(abilityId: number, level: number): number;
220
274
  getAbilityLevel(abilityId: number): number;
221
275
  hasAbility(abilityId: number): boolean;
222
- getAbilityById(abilityId: number): UnitAbility | undefined;
223
- removeAbility(abilityId: number): boolean;
276
+ getAbility(abilityId: number): UnitAbility | undefined;
277
+ removeAbility(abilityTypeId: number): boolean;
224
278
  hideAbility(abilityId: number, flag: boolean): void;
279
+ getAbilityRemainingCooldown(abilityId: number): number;
225
280
  startAbilityCooldown(abilityId: number, cooldown: number): void;
226
281
  endAbilityCooldown(abilityId: number): void;
282
+ interruptMovement(): void;
227
283
  interruptAttack(): void;
228
284
  interruptCast(abilityId: number): void;
229
285
  getDistanceTo(target: Unit | Vec2): number;
@@ -246,6 +302,7 @@ export declare class Unit extends Handle<junit> {
246
302
  get onUnitInRange(): Record<number, Event<[Unit]>>;
247
303
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
248
304
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
305
+ get targetAcquiredEvent(): Event;
249
306
  get onSelect(): Event;
250
307
  get onDeselect(): Event;
251
308
  get onImmediateOrder(): Event<[number]>;
@@ -260,7 +317,7 @@ export declare class Unit extends Handle<junit> {
260
317
  static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
261
318
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
262
319
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
263
- static getSelectionOf(player: Player): Unit[];
320
+ static getSelectionOf(player: Player, target?: Unit[]): Unit[];
264
321
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
265
322
  static readonly onDecay: UnitTriggerEvent<[]>;
266
323
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -295,9 +352,18 @@ export declare class Unit extends Handle<junit> {
295
352
  static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
296
353
  static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
297
354
  static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
298
- static onItemDrop: UnitTriggerEvent<[Item]>;
299
- static onItemPickup: UnitTriggerEvent<[Item]>;
300
- static onItemUse: UnitTriggerEvent<[Item]>;
355
+ static itemDroppedEvent: UnitTriggerEvent<[Item]>;
356
+ static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
357
+ static itemUsedEvent: UnitTriggerEvent<[Item]>;
358
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
359
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
360
+ static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
361
+ static get itemMoveOrderEvent(): Event<[
362
+ unit: Unit,
363
+ item: Item,
364
+ slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
365
+ slotTo: 0 | 1 | 2 | 3 | 4 | 5
366
+ ]>;
301
367
  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
302
368
  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
303
369
  getField(field: junitintegerfield | junitrealfield): number;
@@ -308,5 +374,6 @@ export declare class Unit extends Handle<junit> {
308
374
  setField(field: junitbooleanfield, value: boolean): boolean;
309
375
  setField(field: junitstringfield, value: string): boolean;
310
376
  toString(): string;
377
+ static getBySyncId(syncId: UnitSyncId): Unit | undefined;
311
378
  }
312
379
  export {};