warscript 0.0.1-dev.6f480d0 → 0.0.1-dev.6f7008d

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/attributes.d.ts +18 -0
  2. package/attributes.lua +32 -0
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -1
  10. package/core/types/frame.lua +117 -22
  11. package/core/types/group.d.ts +0 -1
  12. package/core/types/handle.d.ts +2 -1
  13. package/core/types/handle.lua +5 -0
  14. package/core/types/image.d.ts +0 -1
  15. package/core/types/missile.d.ts +2 -2
  16. package/core/types/missile.lua +8 -2
  17. package/core/types/player.lua +3 -1
  18. package/core/types/playerCamera.d.ts +2 -0
  19. package/core/types/playerCamera.lua +123 -5
  20. package/core/types/sound.d.ts +17 -24
  21. package/core/types/sound.lua +99 -24
  22. package/core/types/tileCell.d.ts +9 -0
  23. package/core/types/tileCell.lua +92 -0
  24. package/core/types/timer.d.ts +9 -8
  25. package/core/types/timer.lua +45 -23
  26. package/core/types/unit.lua +8 -0
  27. package/core/util.d.ts +1 -1
  28. package/core/util.lua +18 -1
  29. package/decl/index.d.ts +1 -0
  30. package/decl/native.d.ts +846 -790
  31. package/engine/ability.d.ts +1 -1
  32. package/engine/behavior.d.ts +15 -10
  33. package/engine/behavior.lua +112 -33
  34. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  35. package/engine/behaviour/ability/always-enabled.lua +31 -0
  36. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  37. package/engine/behaviour/ability/apply-buff.lua +32 -0
  38. package/engine/behaviour/ability/apply-unit-behavior.d.ts +5 -1
  39. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  40. package/engine/behaviour/ability/damage.d.ts +39 -11
  41. package/engine/behaviour/ability/damage.lua +83 -37
  42. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  43. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  44. package/engine/behaviour/ability/heal.d.ts +33 -6
  45. package/engine/behaviour/ability/heal.lua +89 -10
  46. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  47. package/engine/behaviour/ability/instant-impact.lua +4 -15
  48. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  49. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  50. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  51. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  52. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  53. package/engine/behaviour/ability/restore-mana.lua +29 -0
  54. package/engine/behaviour/ability.d.ts +27 -4
  55. package/engine/behaviour/ability.lua +152 -26
  56. package/engine/behaviour/unit/stun-immunity.d.ts +7 -4
  57. package/engine/behaviour/unit/stun-immunity.lua +52 -27
  58. package/engine/behaviour/unit.d.ts +42 -2
  59. package/engine/behaviour/unit.lua +213 -0
  60. package/engine/buff.d.ts +104 -44
  61. package/engine/buff.lua +453 -215
  62. package/engine/game-map.d.ts +7 -0
  63. package/engine/game-map.lua +32 -0
  64. package/engine/internal/ability.d.ts +23 -14
  65. package/engine/internal/ability.lua +129 -85
  66. package/engine/internal/item/ability.lua +162 -4
  67. package/engine/internal/item+owner.lua +12 -6
  68. package/engine/internal/item.d.ts +20 -19
  69. package/engine/internal/item.lua +191 -74
  70. package/engine/internal/mechanics/ability-duration.d.ts +1 -3
  71. package/engine/internal/mechanics/ability-duration.lua +3 -1
  72. package/engine/internal/mechanics/cast-ability.d.ts +2 -0
  73. package/engine/internal/mechanics/cast-ability.lua +86 -0
  74. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  75. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  76. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  77. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  78. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  79. package/engine/internal/misc/frame-coordinates.lua +21 -0
  80. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  81. package/engine/internal/misc/get-terrain-z.lua +11 -0
  82. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  83. package/engine/internal/misc/player-local-handle.lua +5 -0
  84. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  85. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  86. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  87. package/engine/internal/object-data/evasion-probability.lua +16 -0
  88. package/engine/internal/unit/ability.d.ts +45 -1
  89. package/engine/internal/unit/ability.lua +128 -17
  90. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  91. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  92. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  93. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  94. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  95. package/engine/internal/unit/allowed-targets.lua +9 -1
  96. package/engine/internal/unit/bonus.d.ts +11 -8
  97. package/engine/internal/unit/bonus.lua +23 -1
  98. package/engine/internal/unit/detach-missiles.d.ts +7 -0
  99. package/engine/internal/unit/detach-missiles.lua +30 -0
  100. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  101. package/engine/internal/unit/ignore-events-items.lua +5 -0
  102. package/engine/internal/unit/item.d.ts +24 -0
  103. package/engine/internal/unit/item.lua +78 -0
  104. package/engine/internal/unit/main-selected.d.ts +13 -0
  105. package/engine/internal/unit/main-selected.lua +36 -0
  106. package/engine/internal/unit/order.d.ts +20 -0
  107. package/engine/internal/unit/order.lua +136 -0
  108. package/engine/internal/unit+ability.lua +12 -3
  109. package/engine/internal/unit+damage.d.ts +2 -11
  110. package/engine/internal/unit+damage.lua +10 -14
  111. package/engine/internal/unit+spellSteal.lua +1 -2
  112. package/engine/internal/unit+transport.lua +4 -10
  113. package/engine/internal/unit-missile-launch.lua +60 -13
  114. package/engine/internal/unit.d.ts +91 -24
  115. package/engine/internal/unit.lua +610 -212
  116. package/engine/internal/utility.lua +12 -0
  117. package/engine/lightning.d.ts +12 -5
  118. package/engine/lightning.lua +48 -14
  119. package/engine/local-client.d.ts +7 -2
  120. package/engine/local-client.lua +82 -0
  121. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  122. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  123. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  124. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  125. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
  126. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  127. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  128. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  129. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  130. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  131. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  132. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  133. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  134. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  135. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  136. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  137. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  138. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  139. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  140. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  141. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  142. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  143. package/engine/object-data/entry/ability-type/blink.d.ts +10 -0
  144. package/engine/object-data/entry/ability-type/blink.lua +39 -0
  145. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  146. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  147. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  148. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  149. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  150. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  151. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  152. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  153. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  154. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  155. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  156. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  157. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  158. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  159. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  160. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  161. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  162. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  163. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  164. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  165. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  166. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  167. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  168. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  169. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  170. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  171. package/engine/object-data/entry/ability-type/web.lua +52 -0
  172. package/engine/object-data/entry/ability-type.d.ts +19 -18
  173. package/engine/object-data/entry/ability-type.lua +93 -36
  174. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  175. package/engine/object-data/entry/buff-type/applicable.lua +39 -102
  176. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  177. package/engine/object-data/entry/buff-type.d.ts +6 -13
  178. package/engine/object-data/entry/buff-type.lua +13 -29
  179. package/engine/object-data/entry/destructible-type.d.ts +1 -2
  180. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  181. package/engine/object-data/entry/item-type.d.ts +15 -2
  182. package/engine/object-data/entry/item-type.lua +93 -2
  183. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  184. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  185. package/engine/object-data/entry/sound-preset.lua +140 -0
  186. package/engine/object-data/entry/unit-type.d.ts +61 -5
  187. package/engine/object-data/entry/unit-type.lua +511 -62
  188. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  189. package/engine/object-data/entry/upgrade.d.ts +1 -2
  190. package/engine/object-data/entry/upgrade.lua +4 -4
  191. package/engine/object-data/entry.d.ts +18 -17
  192. package/engine/object-data/entry.lua +60 -32
  193. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  194. package/engine/object-field/ability.d.ts +28 -5
  195. package/engine/object-field/ability.lua +59 -5
  196. package/engine/object-field/unit.d.ts +57 -3
  197. package/engine/object-field/unit.lua +207 -7
  198. package/engine/object-field.d.ts +17 -7
  199. package/engine/object-field.lua +190 -90
  200. package/engine/random.d.ts +10 -0
  201. package/engine/random.lua +22 -0
  202. package/engine/standard/entries/buff-type.d.ts +3 -0
  203. package/engine/standard/entries/buff-type.lua +3 -0
  204. package/engine/standard/entries/sound-preset.d.ts +10 -0
  205. package/engine/standard/entries/sound-preset.lua +10 -0
  206. package/engine/standard/entries/unit-type.d.ts +42 -1
  207. package/engine/standard/entries/unit-type.lua +42 -1
  208. package/engine/standard/fields/ability.d.ts +3 -1
  209. package/engine/standard/fields/ability.lua +3 -1
  210. package/engine/standard/fields/unit.d.ts +4 -0
  211. package/engine/standard/fields/unit.lua +7 -0
  212. package/engine/synchronization.d.ts +11 -0
  213. package/engine/synchronization.lua +77 -0
  214. package/engine/text-tag.d.ts +36 -2
  215. package/engine/text-tag.lua +249 -10
  216. package/engine/unit.d.ts +5 -0
  217. package/engine/unit.lua +14 -2
  218. package/event.d.ts +2 -3
  219. package/event.lua +9 -5
  220. package/global/vec2.lua +1 -0
  221. package/index.d.ts +1 -0
  222. package/index.lua +1 -0
  223. package/lualib_bundle.lua +146 -42
  224. package/math/vec2.d.ts +2 -9
  225. package/math.d.ts +0 -2
  226. package/net/socket.d.ts +7 -1
  227. package/net/socket.lua +45 -4
  228. package/network.d.ts +1 -0
  229. package/network.lua +3 -2
  230. package/objutil/ability.d.ts +0 -1
  231. package/objutil/buff.d.ts +0 -1
  232. package/objutil/buff.lua +3 -4
  233. package/objutil/object.d.ts +0 -1
  234. package/objutil/unit.d.ts +0 -1
  235. package/objutil/unit.lua +8 -0
  236. package/package.json +13 -14
  237. package/patch-lua.d.ts +0 -0
  238. package/patch-lua.lua +10 -0
  239. package/patch-lualib.lua +1 -1
  240. package/property.d.ts +55 -0
  241. package/property.lua +374 -0
  242. package/string.d.ts +30 -0
  243. package/string.lua +14 -0
  244. package/util/stream.d.ts +0 -1
  245. package/utility/arrays.d.ts +13 -5
  246. package/utility/arrays.lua +45 -3
  247. package/utility/bit-set.d.ts +0 -2
  248. package/utility/callback-array.d.ts +17 -0
  249. package/utility/callback-array.lua +61 -0
  250. package/utility/functions.d.ts +8 -0
  251. package/utility/functions.lua +13 -0
  252. package/utility/lazy.d.ts +2 -0
  253. package/utility/lazy.lua +14 -0
  254. package/utility/linked-set.d.ts +13 -3
  255. package/utility/linked-set.lua +27 -3
  256. package/utility/lua-maps.d.ts +16 -4
  257. package/utility/lua-maps.lua +53 -2
  258. package/utility/lua-sets.d.ts +3 -2
  259. package/utility/lua-sets.lua +7 -0
  260. package/utility/reflection.lua +11 -7
  261. package/utility/types.d.ts +6 -2
  262. package/core/mapbounds.d.ts +0 -8
  263. package/core/mapbounds.lua +0 -12
  264. package/core/types/order.d.ts +0 -25
  265. package/core/types/order.lua +0 -55
@@ -5,19 +5,17 @@ import { Event } from "../../event";
5
5
  import { ReadonlyRect } from "../../core/types/rect";
6
6
  import { ItemAbility } from "./ability";
7
7
  import { AbilityTypeId } from "../object-data/entry/ability-type";
8
+ import type { ItemTypeId } from "../object-data/entry/item-type";
8
9
  type DefenseType = 0 | 1 | 2 | 3 | 4 | 5;
9
- export declare const addAndGetAbility: (handle: jitem, abilityTypeId: AbilityTypeId) => jability | null;
10
10
  declare const enum ItemPropertyKey {
11
- ABILITIES = 100,
12
- LUA_INDEX_BY_ABILITY_TYPE_ID = 101
11
+ ABILITIES = 100
13
12
  }
14
13
  export declare class Item extends Handle<jitem> {
15
14
  private readonly [ItemPropertyKey.ABILITIES];
16
- private readonly [ItemPropertyKey.LUA_INDEX_BY_ABILITY_TYPE_ID];
17
15
  constructor(handle: jitem);
18
16
  protected onDestroy(): HandleDestructor;
19
17
  static create<T extends Item>(this: typeof Item & (new (handle: jitem) => T), id: number, x: number, y: number, skinId?: number): T;
20
- get typeId(): number;
18
+ get typeId(): ItemTypeId;
21
19
  set skinId(v: number);
22
20
  get skinId(): number;
23
21
  set name(v: string);
@@ -30,22 +28,22 @@ export declare class Item extends Handle<jitem> {
30
28
  get extendedTooltip(): string;
31
29
  set iconPath(v: string);
32
30
  get iconPath(): string;
33
- set dropOnDeath(v: boolean);
34
- get dropOnDeath(): boolean;
35
- set droppable(v: boolean);
36
- get droppable(): boolean;
37
- set pawnable(v: boolean);
38
- get pawnable(): boolean;
39
- set perishable(v: boolean);
40
- get perishable(): boolean;
41
- set powerup(v: boolean);
42
- get powerup(): boolean;
31
+ set dropsOnDeath(dropsOnDeath: boolean);
32
+ get dropsOnDeath(): boolean;
33
+ set canBeDropped(canBeDropped: boolean);
34
+ get canBeDropped(): boolean;
35
+ set canBeSold(canBeSold: boolean);
36
+ get canBeSold(): boolean;
37
+ set perishes(perishes: boolean);
38
+ get perishes(): boolean;
39
+ set isPowerUp(isPowerUp: boolean);
40
+ get isPowerUp(): boolean;
43
41
  get isAlive(): boolean;
44
42
  get isDead(): boolean;
45
43
  set isInvulnerable(isInvulnerable: boolean);
46
44
  get isInvulnerable(): boolean;
47
- set usable(v: boolean);
48
- get usable(): boolean;
45
+ set isActivelyUsed(isActivelyUsed: boolean);
46
+ get isActivelyUsed(): boolean;
49
47
  set visible(v: boolean);
50
48
  get visible(): boolean;
51
49
  set level(v: number);
@@ -73,14 +71,17 @@ export declare class Item extends Handle<jitem> {
73
71
  set position(v: Vec2);
74
72
  set charges(v: number);
75
73
  get charges(): number;
74
+ consumeCharge(): boolean;
75
+ consumeCharges(count: number): boolean;
76
76
  addAbility(abilityTypeId: AbilityTypeId): ItemAbility | undefined;
77
77
  removeAbility(abilityTypeId: AbilityTypeId): boolean;
78
78
  hasAbility(abilityTypeId: AbilityTypeId): boolean;
79
79
  getAbility(abilityTypeId: AbilityTypeId): ItemAbility | undefined;
80
80
  get abilities(): readonly ItemAbility[];
81
- static getInRange(pos: Vec2, range: number): Item[];
81
+ static getInRange(x: number, y: number, range: number): Item[];
82
82
  static getInRect(rect: ReadonlyRect): Item[];
83
83
  static get onCreate(): Event<[Item]>;
84
- static get onDestroy(): Event<[Item]>;
84
+ static get destroyEvent(): Event<[Item]>;
85
+ static readonly chargesChangedEvent: Event<[Item]>;
85
86
  }
86
87
  export {};
@@ -1,20 +1,33 @@
1
1
  local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
2
3
  local __TS__Class = ____lualib.__TS__Class
3
4
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
5
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
6
  local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
6
7
  local __TS__Delete = ____lualib.__TS__Delete
7
8
  local ____exports = {}
9
+ local invoke
8
10
  local ____handle = require("core.types.handle")
9
11
  local Handle = ____handle.Handle
10
12
  local ____color = require("core.types.color")
11
13
  local Color = ____color.Color
14
+ local ____event = require("event")
15
+ local Event = ____event.Event
12
16
  local ____rect = require("core.types.rect")
13
17
  local Rect = ____rect.Rect
14
18
  local ____ability = require("engine.internal.ability")
15
19
  local ItemAbility = ____ability.ItemAbility
16
20
  local ____ability = require("engine.internal.item.ability")
17
21
  local doAbilityAction = ____ability.doAbilityAction
22
+ local doAbilityActionForceDummy = ____ability.doAbilityActionForceDummy
23
+ local itemAbilityDummy = ____ability.itemAbilityDummy
24
+ local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
25
+ local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
26
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
27
+ local SLOT_FILLER_ITEM_TYPE_ID = ____add_2Ditem_2Dto_2Dslot.SLOT_FILLER_ITEM_TYPE_ID
28
+ local ____vec2 = require("math.vec2")
29
+ local distance = ____vec2.distance
30
+ local itemChargesChangeEvent = __TS__New(Event)
18
31
  local itemAddAbility = BlzItemAddAbility
19
32
  local itemRemoveAbility = BlzItemRemoveAbility
20
33
  local getItemAbility = BlzGetItemAbility
@@ -24,10 +37,38 @@ local getAbilityId = BlzGetAbilityId
24
37
  local getWidgetLife = GetWidgetLife
25
38
  local removeItem = RemoveItem
26
39
  local getHandleId = GetHandleId
40
+ local setRect = SetRect
41
+ local enumItemsInRect = EnumItemsInRect
42
+ local getEnumItem = GetEnumItem
43
+ local getItemTypeId = GetItemTypeId
44
+ local getItemX = GetItemX
45
+ local getItemY = GetItemY
46
+ local getItemCharges = GetItemCharges
47
+ local setItemCharges = SetItemCharges
48
+ local unitRemoveAbility = UnitRemoveAbility
49
+ local unitRemoveItem = UnitRemoveItem
50
+ local unitUseItem = UnitUseItem
51
+ local unitUseItemPoint = UnitUseItemPoint
52
+ local unitUseItemTarget = UnitUseItemTarget
53
+ local setItemDropOnDeath = SetItemDropOnDeath
54
+ local setItemDroppable = SetItemDroppable
55
+ local setItemPawnable = SetItemPawnable
56
+ local isItemPawnable = IsItemPawnable
27
57
  local getItemIntegerField = BlzGetItemIntegerField
28
58
  local setItemBooleanField = BlzSetItemBooleanField
29
59
  local getItemBooleanField = BlzGetItemBooleanField
60
+ local tableRemove = table.remove
61
+ _G.SetItemCharges = function(whichItem, charges)
62
+ setItemCharges(whichItem, charges)
63
+ invoke(
64
+ itemChargesChangeEvent,
65
+ ____exports.Item:of(whichItem)
66
+ )
67
+ end
68
+ invoke = Event.invoke
30
69
  local enumRect = Rect:create(0, 0, 0, 0).handle
70
+ ---
71
+ -- @internal For use by internal systems only.
31
72
  ____exports.addAndGetAbility = function(handle, abilityTypeId)
32
73
  if itemAddAbility(handle, abilityTypeId) then
33
74
  return getItemAbility(handle, abilityTypeId)
@@ -53,21 +94,62 @@ local function getItemAbilities(handle, item)
53
94
  end
54
95
  return abilities
55
96
  end
97
+ local function consumeCharge(handle)
98
+ do
99
+ local i = 0
100
+ local ability = getItemAbilityByIndex(handle, i)
101
+ while ability ~= nil do
102
+ unitRemoveAbility(
103
+ itemAbilityDummy,
104
+ getAbilityId(ability)
105
+ )
106
+ do
107
+ i = i + 1
108
+ ability = getItemAbilityByIndex(handle, i)
109
+ end
110
+ end
111
+ end
112
+ return unitUseItem(itemAbilityDummy, handle) or unitUseItemPoint(itemAbilityDummy, handle, 0, 0) or unitUseItemTarget(itemAbilityDummy, handle, itemAbilityDummy)
113
+ end
114
+ local targetCollection
115
+ local targetCollectionNextIndex
116
+ local centerX
117
+ local centerY
118
+ local enumRange
119
+ local function collectIntoTarget()
120
+ local item = getEnumItem()
121
+ local typeId = getItemTypeId(item)
122
+ if typeId ~= DUMMY_ITEM_ID and typeId ~= SLOT_FILLER_ITEM_TYPE_ID then
123
+ targetCollection[targetCollectionNextIndex] = ____exports.Item:of(item)
124
+ targetCollectionNextIndex = targetCollectionNextIndex + 1
125
+ end
126
+ end
127
+ local function collectIntoTargetRange()
128
+ local item = getEnumItem()
129
+ local typeId = getItemTypeId(item)
130
+ if distance(
131
+ getItemX(item),
132
+ getItemY(item),
133
+ centerX,
134
+ centerY
135
+ ) <= enumRange and typeId ~= DUMMY_ITEM_ID and typeId ~= SLOT_FILLER_ITEM_TYPE_ID then
136
+ targetCollection[targetCollectionNextIndex] = ____exports.Item:of(item)
137
+ targetCollectionNextIndex = targetCollectionNextIndex + 1
138
+ end
139
+ end
56
140
  ____exports.Item = __TS__Class()
57
141
  local Item = ____exports.Item
58
142
  Item.name = "Item"
59
143
  __TS__ClassExtends(Item, Handle)
60
144
  function Item.prototype.____constructor(self, handle)
61
145
  Handle.prototype.____constructor(self, handle)
62
- local abilities = doAbilityAction(handle, getItemAbilities, self)
63
- self[100] = abilities
64
- local luaIndexByAbilityTypeId = {}
65
- for i = 1, #abilities do
66
- luaIndexByAbilityTypeId[abilities[i].typeId] = i
67
- end
68
- self[101] = luaIndexByAbilityTypeId
146
+ self[100] = doAbilityAction(handle, getItemAbilities, self)
69
147
  end
70
148
  function Item.prototype.onDestroy(self)
149
+ local owner = self.owner
150
+ if owner ~= nil then
151
+ unitRemoveItem(owner.handle, self.handle)
152
+ end
71
153
  local abilities = self[100]
72
154
  for i = 1, #abilities do
73
155
  abilities[i]:destroy()
@@ -78,67 +160,89 @@ end
78
160
  function Item.create(self, id, x, y, skinId)
79
161
  return self:of(BlzCreateItemWithSkin(id, x, y, skinId or id))
80
162
  end
163
+ function Item.prototype.consumeCharge(self)
164
+ return self:consumeCharges(1)
165
+ end
166
+ function Item.prototype.consumeCharges(self, count)
167
+ local handle = self.handle
168
+ local charges = getItemCharges(handle)
169
+ if charges > count then
170
+ setItemCharges(handle, charges - count)
171
+ invoke(itemChargesChangeEvent, self)
172
+ return true
173
+ end
174
+ if charges == count then
175
+ if getItemBooleanField(handle, ITEM_BF_PERISHABLE) then
176
+ self:destroy()
177
+ return true
178
+ end
179
+ if not getItemBooleanField(handle, ITEM_BF_ACTIVELY_USED) then
180
+ setItemCharges(handle, 0)
181
+ invoke(itemChargesChangeEvent, self)
182
+ return true
183
+ end
184
+ setItemCharges(handle, 1)
185
+ local ____doAbilityActionForceDummy_2 = doAbilityActionForceDummy
186
+ local ____opt_0 = self.owner
187
+ ____doAbilityActionForceDummy_2(handle, ____opt_0 and ____opt_0.handle, consumeCharge)
188
+ invoke(itemChargesChangeEvent, self)
189
+ return true
190
+ end
191
+ return false
192
+ end
81
193
  function Item.prototype.addAbility(self, abilityTypeId)
82
194
  local nativeAbility = doAbilityAction(self.handle, ____exports.addAndGetAbility, abilityTypeId)
83
195
  if nativeAbility ~= nil then
84
196
  local ability = ItemAbility:of(nativeAbility, abilityTypeId, self)
85
197
  local abilities = self[100]
86
- local luaIndex = #abilities + 1
87
- abilities[luaIndex] = ability
88
- self[101][abilityTypeId] = luaIndex
198
+ abilities[#abilities + 1] = ability
89
199
  return ability
90
200
  end
91
201
  return nil
92
202
  end
93
203
  function Item.prototype.removeAbility(self, abilityTypeId)
94
- local luaIndexByAbilityTypeId = self[101]
95
- local luaIndex = luaIndexByAbilityTypeId[abilityTypeId]
96
- if luaIndex ~= nil and doAbilityAction(self.handle, itemRemoveAbility, abilityTypeId) then
97
- luaIndexByAbilityTypeId[abilityTypeId] = nil
98
- local abilities = self[100]
99
- abilities[luaIndex]:destroy()
100
- local abilityTypeIdsLength = #abilities
101
- for j = luaIndex, abilityTypeIdsLength do
102
- abilities[j] = abilities[j + 1]
204
+ local abilities = self[100]
205
+ for i = 1, #abilities do
206
+ if abilities[i].typeId == abilityTypeId then
207
+ local ability = abilities[i]
208
+ tableRemove(abilities, i)
209
+ ability:destroy()
210
+ return true
103
211
  end
104
212
  end
105
- return false
213
+ return doAbilityAction(self.handle, itemRemoveAbility, abilityTypeId)
106
214
  end
107
215
  function Item.prototype.hasAbility(self, abilityTypeId)
108
- return self[101][abilityTypeId] ~= nil
216
+ return doAbilityAction(self.handle, getItemAbility, abilityTypeId) ~= nil
109
217
  end
110
218
  function Item.prototype.getAbility(self, abilityTypeId)
111
- local ability = self[101][abilityTypeId] ~= nil and doAbilityAction(self.handle, getItemAbility, abilityTypeId)
112
- return ability and ItemAbility:of(ability, abilityTypeId, self) or nil
113
- end
114
- function Item.getInRange(self, pos, range)
115
- local collection = {}
116
- SetRect(
117
- enumRect,
118
- pos.x - range,
119
- pos.y - range,
120
- pos.x + range,
121
- pos.y + range
219
+ return ItemAbility:of(
220
+ doAbilityAction(self.handle, getItemAbility, abilityTypeId),
221
+ abilityTypeId,
222
+ self
122
223
  )
123
- EnumItemsInRect(
224
+ end
225
+ function Item.getInRange(self, x, y, range)
226
+ targetCollection = {}
227
+ targetCollectionNextIndex = 1
228
+ centerX = x
229
+ centerY = y
230
+ enumRange = range
231
+ setRect(
124
232
  enumRect,
125
- nil,
126
- function()
127
- collection[#collection + 1] = self:of(GetEnumItem())
128
- end
233
+ x - range,
234
+ y - range,
235
+ x + range,
236
+ y + range
129
237
  )
130
- return collection
238
+ enumItemsInRect(enumRect, nil, collectIntoTargetRange)
239
+ return targetCollection
131
240
  end
132
241
  function Item.getInRect(self, rect)
133
- local collection = {}
134
- EnumItemsInRect(
135
- rect.handle,
136
- nil,
137
- function()
138
- collection[#collection + 1] = self:of(GetEnumItem())
139
- end
140
- )
141
- return collection
242
+ targetCollection = {}
243
+ targetCollectionNextIndex = 1
244
+ enumItemsInRect(rect.handle, nil, collectIntoTarget)
245
+ return targetCollection
142
246
  end
143
247
  __TS__SetDescriptor(
144
248
  Item.prototype,
@@ -228,65 +332,68 @@ __TS__SetDescriptor(
228
332
  )
229
333
  __TS__SetDescriptor(
230
334
  Item.prototype,
231
- "dropOnDeath",
335
+ "dropsOnDeath",
232
336
  {
233
337
  get = function(self)
234
- return BlzGetItemBooleanField(self.handle, ITEM_BF_DROPPED_WHEN_CARRIER_DIES)
338
+ return getItemBooleanField(self.handle, ITEM_BF_DROPPED_WHEN_CARRIER_DIES)
235
339
  end,
236
- set = function(self, v)
237
- SetItemDropOnDeath(self.handle, v)
340
+ set = function(self, dropsOnDeath)
341
+ setItemDropOnDeath(self.handle, dropsOnDeath)
238
342
  end
239
343
  },
240
344
  true
241
345
  )
242
346
  __TS__SetDescriptor(
243
347
  Item.prototype,
244
- "droppable",
348
+ "canBeDropped",
245
349
  {
246
350
  get = function(self)
247
- return BlzGetItemBooleanField(self.handle, ITEM_BF_CAN_BE_DROPPED)
351
+ return getItemBooleanField(self.handle, ITEM_BF_CAN_BE_DROPPED)
248
352
  end,
249
- set = function(self, v)
250
- SetItemDroppable(self.handle, v)
353
+ set = function(self, canBeDropped)
354
+ setItemDroppable(self.handle, canBeDropped)
251
355
  end
252
356
  },
253
357
  true
254
358
  )
255
359
  __TS__SetDescriptor(
256
360
  Item.prototype,
257
- "pawnable",
361
+ "canBeSold",
258
362
  {
259
363
  get = function(self)
260
- return IsItemPawnable(self.handle)
364
+ return isItemPawnable(self.handle)
261
365
  end,
262
- set = function(self, v)
263
- SetItemPawnable(self.handle, v)
366
+ set = function(self, canBeSold)
367
+ setItemPawnable(self.handle, canBeSold)
264
368
  end
265
369
  },
266
370
  true
267
371
  )
268
372
  __TS__SetDescriptor(
269
373
  Item.prototype,
270
- "perishable",
374
+ "perishes",
271
375
  {
272
376
  get = function(self)
273
- return BlzGetItemBooleanField(self.handle, ITEM_BF_PERISHABLE)
377
+ return getItemBooleanField(self.handle, ITEM_BF_PERISHABLE)
274
378
  end,
275
- set = function(self, v)
276
- BlzSetItemBooleanField(self.handle, ITEM_BF_PERISHABLE, v)
379
+ set = function(self, perishes)
380
+ local handle = self.handle
381
+ local powerUp = isItemPowerup(handle)
382
+ setItemBooleanField(handle, ITEM_BF_PERISHABLE, perishes)
383
+ setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, powerUp)
277
384
  end
278
385
  },
279
386
  true
280
387
  )
281
388
  __TS__SetDescriptor(
282
389
  Item.prototype,
283
- "powerup",
390
+ "isPowerUp",
284
391
  {
285
392
  get = function(self)
286
393
  return isItemPowerup(self.handle)
287
394
  end,
288
- set = function(self, v)
289
- setItemBooleanField(self.handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, v)
395
+ set = function(self, isPowerUp)
396
+ setItemBooleanField(self.handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, isPowerUp)
290
397
  end
291
398
  },
292
399
  true
@@ -322,16 +429,24 @@ __TS__SetDescriptor(
322
429
  )
323
430
  __TS__SetDescriptor(
324
431
  Item.prototype,
325
- "usable",
432
+ "isActivelyUsed",
326
433
  {
327
434
  get = function(self)
328
435
  return getItemBooleanField(self.handle, ITEM_BF_ACTIVELY_USED)
329
436
  end,
330
- set = function(self, v)
437
+ set = function(self, isActivelyUsed)
331
438
  local handle = self.handle
332
- local powerup = isItemPowerup(handle)
333
- setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, v)
334
- setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, powerup)
439
+ local powerUp = isItemPowerup(handle)
440
+ local perishes = getItemBooleanField(handle, ITEM_BF_PERISHABLE)
441
+ local dropsOnDeath = getItemBooleanField(handle, ITEM_BF_DROPPED_WHEN_CARRIER_DIES)
442
+ local canBeDropped = getItemBooleanField(handle, ITEM_BF_CAN_BE_DROPPED)
443
+ local canBeSold = isItemPawnable(handle)
444
+ setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, isActivelyUsed)
445
+ setItemPawnable(handle, canBeSold)
446
+ setItemDroppable(handle, canBeDropped)
447
+ setItemDropOnDeath(handle, dropsOnDeath)
448
+ setItemBooleanField(handle, ITEM_BF_PERISHABLE, perishes)
449
+ setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, powerUp)
335
450
  end
336
451
  },
337
452
  true
@@ -526,10 +641,11 @@ __TS__SetDescriptor(
526
641
  "charges",
527
642
  {
528
643
  get = function(self)
529
- return GetItemCharges(self.handle)
644
+ return getItemCharges(self.handle)
530
645
  end,
531
646
  set = function(self, v)
532
- SetItemCharges(self.handle, v)
647
+ setItemCharges(self.handle, v)
648
+ invoke(itemChargesChangeEvent, self)
533
649
  end
534
650
  },
535
651
  true
@@ -551,11 +667,12 @@ __TS__ObjectDefineProperty(
551
667
  )
552
668
  __TS__ObjectDefineProperty(
553
669
  Item,
554
- "onDestroy",
670
+ "destroyEvent",
555
671
  {get = function(self)
556
672
  return self.onDestroyEvent
557
673
  end}
558
674
  )
675
+ Item.chargesChangedEvent = itemChargesChangeEvent
559
676
  local getManipulatedItem = GetManipulatedItem
560
677
  local trigger = CreateTrigger()
561
678
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_PICKUP_ITEM)
@@ -1,4 +1,2 @@
1
1
  /** @noSelfInFile */
2
- import { Ability } from "../ability";
3
- import { Unit } from "../unit";
4
- export declare const getAbilityDuration: (ability: Ability, target?: Unit) => number;
2
+ export {};
@@ -4,8 +4,10 @@ local UnitClassification = ____unit.UnitClassification
4
4
  local ____ability = require("engine.standard.fields.ability")
5
5
  local DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD
6
6
  local DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD
7
+ ---
8
+ -- @internal For use by internal systems only.
7
9
  ____exports.getAbilityDuration = function(ability, target)
8
10
  local level = ability.level
9
- return target ~= nil and target:hasClassification(UnitClassification.RESISTANT) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
11
+ return target ~= nil and (target.isHero or target:getField(UNIT_IF_LEVEL) >= 6 or target:hasClassification(UnitClassification.RESISTANT)) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
10
12
  end
11
13
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,86 @@
1
+ local ____exports = {}
2
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
3
+ local AbilityType = ____ability_2Dtype.AbilityType
4
+ local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
5
+ local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
6
+ local ____dummy_2Dunits = require("engine.internal.misc.dummy-units")
7
+ local INVENTORY_DUMMY_NATIVE_UNIT = ____dummy_2Dunits.INVENTORY_DUMMY_NATIVE_UNIT
8
+ local ____preconditions = require("utility.preconditions")
9
+ local checkNotNull = ____preconditions.checkNotNull
10
+ local ____dummy_2Dinventory = require("engine.internal.object-data.dummy-inventory")
11
+ local INVENTORY_ABILITY_TYPE_ID = ____dummy_2Dinventory.INVENTORY_ABILITY_TYPE_ID
12
+ local ____arrays = require("utility.arrays")
13
+ local map = ____arrays.map
14
+ local toLuaSet = ____arrays.toLuaSet
15
+ local createItem = CreateItem
16
+ local getAbilityId = BlzGetAbilityId
17
+ local getItemAbility = BlzGetItemAbility
18
+ local getUnitAbilityByIndex = BlzGetUnitAbilityByIndex
19
+ local itemAddAbility = BlzItemAddAbility
20
+ local setItemBooleanField = BlzSetItemBooleanField
21
+ local removeItem = RemoveItem
22
+ local unitAddAbility = UnitAddAbility
23
+ local unitAddItem = UnitAddItem
24
+ local unitDropItemSlot = UnitDropItemSlot
25
+ local unitInventorySize = UnitInventorySize
26
+ local unitRemoveAbility = UnitRemoveAbility
27
+ local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
28
+ local INVENTORY_ABILITY_TYPE_IDS = postcompile(function()
29
+ return toLuaSet(AbilityType:getAllIdsByBaseIds(map({
30
+ "AInv",
31
+ "Aihn",
32
+ "Aien",
33
+ "Aion",
34
+ "Aiun"
35
+ }, fourCC)))
36
+ end)
37
+ ---
38
+ -- @internal For use by internal systems only.
39
+ ____exports.castAbility = function(nativeUnit, abilityTypeId, prepareAbility, ...)
40
+ local nativeItem = createItem(DUMMY_ITEM_ID, 0, 0)
41
+ unitAddItem(INVENTORY_DUMMY_NATIVE_UNIT, nativeItem)
42
+ itemAddAbility(nativeItem, abilityTypeId)
43
+ local nativeAbility = checkNotNull(getItemAbility(nativeItem, abilityTypeId))
44
+ if prepareAbility ~= nil then
45
+ prepareAbility(nativeAbility, ...)
46
+ end
47
+ setItemBooleanField(nativeItem, ITEM_BF_ACTIVELY_USED, true)
48
+ setItemBooleanField(nativeItem, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
49
+ local success
50
+ if unitAddItem(nativeUnit, nativeItem) then
51
+ success = true
52
+ else
53
+ local latestInventoryAbilityTypeId = 0
54
+ local nativeItemBySlot = {}
55
+ local inventorySize = unitInventorySize(nativeUnit)
56
+ if inventorySize ~= 0 then
57
+ for slot = 0, inventorySize - 1 do
58
+ nativeItemBySlot[slot] = unitRemoveItemFromSlot(nativeUnit, slot)
59
+ end
60
+ local unitNativeAbility = getUnitAbilityByIndex(nativeUnit, 0)
61
+ local i = 1
62
+ while unitNativeAbility ~= nil do
63
+ local abilityTypeId = getAbilityId(unitNativeAbility)
64
+ if INVENTORY_ABILITY_TYPE_IDS[abilityTypeId] ~= nil then
65
+ latestInventoryAbilityTypeId = abilityTypeId
66
+ end
67
+ unitNativeAbility = getUnitAbilityByIndex(nativeUnit, i)
68
+ i = i + 1
69
+ end
70
+ unitRemoveAbility(nativeUnit, latestInventoryAbilityTypeId)
71
+ end
72
+ unitAddAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
73
+ success = unitAddItem(nativeUnit, nativeItem)
74
+ unitRemoveAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
75
+ if latestInventoryAbilityTypeId ~= 0 then
76
+ unitAddAbility(nativeUnit, latestInventoryAbilityTypeId)
77
+ for slot, nativeItem in pairs(nativeItemBySlot) do
78
+ unitAddItem(nativeUnit, nativeItem)
79
+ unitDropItemSlot(nativeUnit, nativeItem, slot)
80
+ end
81
+ end
82
+ end
83
+ removeItem(nativeItem)
84
+ return success
85
+ end
86
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,13 @@
1
+ local ____exports = {}
2
+ local disableAbility = BlzUnitDisableAbility
3
+ ---
4
+ -- @internal For use by internal systems only.
5
+ ____exports.increaseAbilityDisableCounter = function(unit, abilityTypeId, times)
6
+ for _ = 1, times do
7
+ disableAbility(unit, abilityTypeId, true, false)
8
+ end
9
+ for _ = times, -1 do
10
+ disableAbility(unit, abilityTypeId, false, false)
11
+ end
12
+ end
13
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.damageMetadataByTarget = setmetatable({}, {__mode = "k"})
5
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,21 @@
1
+ local ____exports = {}
2
+ local getLocalClientWidth = BlzGetLocalClientWidth
3
+ local getLocalClientHeight = BlzGetLocalClientHeight
4
+ ---
5
+ -- @internal For use by internal systems only.
6
+ ____exports.getFrameMinXMaxX = function()
7
+ local w = getLocalClientWidth()
8
+ local h = getLocalClientHeight()
9
+ local width4by3 = (w - h / 600 * 800) / 2
10
+ local pxtodpi = 0.6 / h
11
+ local minX = -width4by3 * pxtodpi
12
+ local maxX = minX + w * pxtodpi
13
+ return minX, maxX
14
+ end
15
+ ---
16
+ -- @internal For use by internal systems only.
17
+ ____exports.FRAME_MIN_Y = 0
18
+ ---
19
+ -- @internal For use by internal systems only.
20
+ ____exports.FRAME_MAX_Y = 0.6
21
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,11 @@
1
+ local ____exports = {}
2
+ local getLocationZ = GetLocationZ
3
+ local moveLocation = MoveLocation
4
+ local location = Location(0, 0)
5
+ ---
6
+ -- @internal For use by internal systems only.
7
+ ____exports.getTerrainZ = function(x, y)
8
+ moveLocation(location, x, y)
9
+ return getLocationZ(location)
10
+ end
11
+ return ____exports