warscript 0.0.1-dev.6745db1 → 0.0.1-dev.6817452

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (334) hide show
  1. package/attributes.d.ts +1 -0
  2. package/attributes.lua +9 -0
  3. package/core/dummy.lua +4 -2
  4. package/core/types/effect.d.ts +11 -1
  5. package/core/types/effect.lua +43 -77
  6. package/core/types/frame.d.ts +1 -0
  7. package/core/types/frame.lua +126 -46
  8. package/core/types/handle.lua +9 -9
  9. package/core/types/item.d.ts +1 -0
  10. package/core/types/item.lua +1 -0
  11. package/core/types/player.d.ts +18 -1
  12. package/core/types/player.lua +73 -25
  13. package/core/types/playerCamera.lua +44 -0
  14. package/core/types/playerColor.lua +4 -3
  15. package/core/types/sound.d.ts +1 -1
  16. package/core/types/sound.lua +14 -9
  17. package/core/types/tileCell.d.ts +11 -1
  18. package/core/types/tileCell.lua +97 -0
  19. package/core/types/timer.d.ts +3 -2
  20. package/core/types/timer.lua +22 -2
  21. package/core/types/unit.d.ts +5 -0
  22. package/core/types/unit.lua +5 -0
  23. package/core/util.d.ts +3 -1
  24. package/core/util.lua +109 -3
  25. package/decl/native.d.ts +707 -9
  26. package/destroyable.d.ts +1 -0
  27. package/destroyable.lua +9 -0
  28. package/engine/behavior.d.ts +12 -1
  29. package/engine/behavior.lua +199 -65
  30. package/engine/behaviour/ability/apply-buff.lua +4 -4
  31. package/engine/behaviour/ability/apply-unit-behavior.lua +5 -0
  32. package/engine/behaviour/ability/damage.d.ts +4 -0
  33. package/engine/behaviour/ability/damage.lua +19 -15
  34. package/engine/behaviour/ability/emulate-impact.lua +5 -4
  35. package/engine/behaviour/ability/on-command-impact.d.ts +1 -0
  36. package/engine/behaviour/ability/on-command-impact.lua +1 -0
  37. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  38. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  39. package/engine/behaviour/ability.d.ts +13 -6
  40. package/engine/behaviour/ability.lua +56 -1
  41. package/engine/behaviour/unit/stun-immunity.d.ts +9 -5
  42. package/engine/behaviour/unit/stun-immunity.lua +17 -7
  43. package/engine/behaviour/unit.d.ts +16 -5
  44. package/engine/behaviour/unit.lua +127 -22
  45. package/engine/buff.d.ts +73 -27
  46. package/engine/buff.lua +424 -193
  47. package/engine/index.d.ts +2 -1
  48. package/engine/internal/ability.d.ts +7 -1
  49. package/engine/internal/ability.lua +82 -45
  50. package/engine/internal/item/fields.d.ts +12 -0
  51. package/engine/internal/item/fields.lua +33 -0
  52. package/engine/internal/item/owner-cache.d.ts +5 -0
  53. package/engine/internal/item/owner-cache.lua +4 -0
  54. package/engine/internal/item+owner.d.ts +2 -0
  55. package/engine/internal/item+owner.lua +27 -4
  56. package/engine/internal/item.d.ts +27 -14
  57. package/engine/internal/item.lua +180 -82
  58. package/engine/internal/mechanics/cast-ability.lua +6 -3
  59. package/engine/internal/misc/unit-ability-level-natives.lua +12 -0
  60. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  61. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  62. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  63. package/engine/internal/object-data/health-bonus.lua +16 -0
  64. package/engine/internal/object-data/health-regeneration-rate-increase.d.ts +2 -0
  65. package/engine/internal/object-data/health-regeneration-rate-increase.lua +48 -0
  66. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  67. package/engine/internal/object-data/mana-bonus.lua +16 -0
  68. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  69. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  70. package/engine/internal/unit/ability.d.ts +14 -14
  71. package/engine/internal/unit/ability.lua +86 -47
  72. package/engine/internal/unit/add-item-to-slot-init.lua +3 -14
  73. package/engine/internal/unit/add-item-to-slot.lua +53 -12
  74. package/engine/internal/unit/appearance.d.ts +15 -0
  75. package/engine/internal/unit/appearance.lua +85 -0
  76. package/engine/internal/unit/attributes.d.ts +17 -0
  77. package/engine/internal/unit/attributes.lua +46 -0
  78. package/engine/internal/unit/bonus.d.ts +14 -0
  79. package/engine/internal/unit/bonus.lua +102 -8
  80. package/engine/internal/unit/buff.d.ts +2 -2
  81. package/engine/internal/unit/buff.lua +34 -19
  82. package/engine/internal/unit/equipment-inventory.d.ts +44 -0
  83. package/engine/internal/unit/equipment-inventory.lua +233 -0
  84. package/engine/internal/unit/expiration-timer.lua +1 -1
  85. package/engine/internal/unit/extended-inventory.d.ts +25 -0
  86. package/engine/internal/unit/extended-inventory.lua +99 -0
  87. package/engine/internal/unit/fly-height.d.ts +7 -0
  88. package/engine/internal/unit/fly-height.lua +20 -0
  89. package/engine/internal/unit/ignore-events-items.lua +10 -1
  90. package/engine/internal/unit/interrupts.d.ts +12 -0
  91. package/engine/internal/unit/interrupts.lua +28 -0
  92. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +7 -3
  93. package/engine/internal/unit/inventory.lua +87 -0
  94. package/engine/internal/unit/item-container.d.ts +25 -0
  95. package/engine/internal/unit/item-container.lua +11 -0
  96. package/engine/internal/unit/item-order-events.d.ts +17 -0
  97. package/engine/internal/unit/item-order-events.lua +67 -0
  98. package/engine/internal/unit/item-slot.d.ts +27 -0
  99. package/engine/internal/unit/item-slot.lua +92 -0
  100. package/engine/internal/unit/main-selected.lua +12 -27
  101. package/engine/internal/unit/order.d.ts +3 -3
  102. package/engine/internal/unit/order.lua +10 -10
  103. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  104. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  105. package/engine/internal/unit/range-event.d.ts +12 -0
  106. package/engine/internal/unit/range-event.lua +90 -0
  107. package/engine/internal/unit/scale.d.ts +7 -0
  108. package/engine/internal/unit/scale.lua +20 -0
  109. package/engine/internal/unit+ability.d.ts +2 -1
  110. package/engine/internal/unit+ability.lua +63 -2
  111. package/engine/internal/unit+bonus.lua +3 -3
  112. package/engine/internal/unit+damage.d.ts +9 -0
  113. package/engine/internal/unit+damage.lua +33 -0
  114. package/engine/internal/unit+rally.lua +9 -31
  115. package/engine/internal/unit-missile-data.lua +58 -32
  116. package/engine/internal/unit-missile-launch.lua +64 -33
  117. package/engine/internal/unit.d.ts +18 -30
  118. package/engine/internal/unit.lua +188 -269
  119. package/engine/local-client.d.ts +28 -0
  120. package/engine/local-client.lua +324 -54
  121. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  122. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  123. package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
  124. package/engine/object-data/auxiliary/equipment-type.lua +26 -0
  125. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  126. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  127. package/engine/object-data/auxiliary/item-class.d.ts +11 -0
  128. package/engine/object-data/auxiliary/item-class.lua +2 -0
  129. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  130. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  131. package/engine/object-data/auxiliary/order-type.d.ts +939 -0
  132. package/engine/object-data/auxiliary/order-type.lua +2 -0
  133. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  134. package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
  135. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  136. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  137. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  138. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  139. package/engine/object-data/entry/ability-type/aura-of-blight.d.ts +13 -0
  140. package/engine/object-data/entry/ability-type/aura-of-blight.lua +39 -0
  141. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  142. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  143. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  144. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  145. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  146. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  147. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  148. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  149. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  150. package/engine/object-data/entry/ability-type/blank-configurable.lua +30 -0
  151. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  152. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  153. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  154. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  155. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  156. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  157. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  158. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  159. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  160. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  161. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  162. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  163. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  164. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  165. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  166. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  167. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  168. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  169. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  170. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  171. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  172. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  173. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  174. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  175. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  176. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  177. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  178. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  179. package/engine/object-data/entry/ability-type/healing-ward-aura.d.ts +13 -0
  180. package/engine/object-data/entry/ability-type/healing-ward-aura.lua +39 -0
  181. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  182. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  183. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  184. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  185. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  186. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  187. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  188. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  189. package/engine/object-data/entry/ability-type/item-life-regeneration.d.ts +10 -0
  190. package/engine/object-data/entry/ability-type/item-life-regeneration.lua +26 -0
  191. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  192. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  193. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  194. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  195. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  196. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  197. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  198. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  199. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  200. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  201. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  202. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  203. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  204. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  205. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  206. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  207. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  208. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  209. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  210. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  211. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  212. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  213. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  214. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  215. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  216. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  217. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  218. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  219. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  220. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  221. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  222. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  223. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  224. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  225. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  226. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  227. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  228. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  229. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  230. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  231. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  232. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  233. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  234. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  235. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  236. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  237. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  238. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  239. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  240. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  241. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  242. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  243. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  244. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  245. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  246. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  247. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  248. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  249. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  250. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  251. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  252. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  253. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  254. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  255. package/engine/object-data/entry/ability-type.d.ts +12 -3
  256. package/engine/object-data/entry/ability-type.lua +141 -5
  257. package/engine/object-data/entry/buff-type/applicable.lua +113 -109
  258. package/engine/object-data/entry/buff-type.d.ts +6 -2
  259. package/engine/object-data/entry/buff-type.lua +26 -0
  260. package/engine/object-data/entry/destructible-type.d.ts +32 -2
  261. package/engine/object-data/entry/destructible-type.lua +181 -0
  262. package/engine/object-data/entry/item-type.d.ts +18 -3
  263. package/engine/object-data/entry/item-type.lua +84 -0
  264. package/engine/object-data/entry/lightning-type.d.ts +6 -8
  265. package/engine/object-data/entry/lightning-type.lua +1 -1
  266. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  267. package/engine/object-data/entry/unit-type.d.ts +51 -2
  268. package/engine/object-data/entry/unit-type.lua +415 -37
  269. package/engine/object-data/entry/upgrade.d.ts +2 -2
  270. package/engine/object-data/entry.d.ts +6 -1
  271. package/engine/object-data/entry.lua +8 -0
  272. package/engine/object-field/ability.d.ts +3 -3
  273. package/engine/object-field/ability.lua +9 -8
  274. package/engine/object-field/item.d.ts +22 -0
  275. package/engine/object-field/item.lua +118 -0
  276. package/engine/object-field/unit.d.ts +20 -5
  277. package/engine/object-field/unit.lua +61 -0
  278. package/engine/object-field.d.ts +12 -4
  279. package/engine/object-field.lua +273 -126
  280. package/engine/random.d.ts +10 -0
  281. package/engine/random.lua +21 -0
  282. package/engine/standard/entries/ability-type.d.ts +3102 -7
  283. package/engine/standard/entries/ability-type.lua +0 -6
  284. package/engine/standard/entries/item-type.d.ts +1299 -0
  285. package/engine/standard/entries/item-type.lua +2 -0
  286. package/engine/standard/entries/lightning-type.d.ts +42 -15
  287. package/engine/standard/entries/lightning-type.lua +0 -14
  288. package/engine/standard/entries/unit-type.d.ts +5 -0
  289. package/engine/standard/entries/unit-type.lua +5 -0
  290. package/engine/standard/fields/ability.d.ts +2 -2
  291. package/engine/standard/fields/ability.lua +2 -2
  292. package/engine/standard/fields/item.d.ts +4 -0
  293. package/engine/standard/fields/item.lua +6 -0
  294. package/engine/standard/fields/unit.d.ts +11 -3
  295. package/engine/standard/fields/unit.lua +15 -2
  296. package/engine/synchronization.d.ts +11 -0
  297. package/engine/synchronization.lua +77 -0
  298. package/engine/text-tag.lua +3 -2
  299. package/engine/unit.d.ts +10 -1
  300. package/engine/unit.lua +10 -1
  301. package/event.d.ts +1 -1
  302. package/lualib_bundle.lua +1 -1
  303. package/math.d.ts +2 -0
  304. package/math.lua +14 -0
  305. package/net/socket.lua +1 -1
  306. package/network.lua +25 -1
  307. package/objutil/buff.lua +11 -9
  308. package/objutil/object.lua +1 -1
  309. package/operation.d.ts +8 -1
  310. package/operation.lua +38 -18
  311. package/package.json +3 -23
  312. package/patch-lua.lua +15 -0
  313. package/patch-lualib.lua +1 -1
  314. package/utility/arrays.d.ts +1 -0
  315. package/utility/arrays.lua +8 -0
  316. package/utility/callback-array.d.ts +17 -0
  317. package/utility/callback-array.lua +61 -0
  318. package/utility/linked-map.d.ts +35 -0
  319. package/utility/linked-map.lua +107 -0
  320. package/utility/linked-set.d.ts +4 -1
  321. package/utility/linked-set.lua +46 -1
  322. package/utility/lua-maps.d.ts +11 -2
  323. package/utility/lua-maps.lua +33 -2
  324. package/utility/random.d.ts +102 -0
  325. package/utility/random.lua +273 -0
  326. package/utility/records.lua +20 -1
  327. package/utility/types.d.ts +3 -0
  328. package/utility/unordered-map.d.ts +27 -0
  329. package/utility/unordered-map.lua +99 -0
  330. package/engine/internal/unit/item.lua +0 -78
  331. /package/engine/internal/{object-data/armor-increase.d.ts → misc/unit-ability-level-natives.d.ts} +0 -0
  332. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  333. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  334. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -13,6 +13,8 @@ local ____color = require("core.types.color")
13
13
  local Color = ____color.Color
14
14
  local ____event = require("event")
15
15
  local Event = ____event.Event
16
+ local ____playerColor = require("core.types.playerColor")
17
+ local PlayerColor = ____playerColor.PlayerColor
16
18
  local ____rect = require("core.types.rect")
17
19
  local Rect = ____rect.Rect
18
20
  local ____ability = require("engine.internal.ability")
@@ -27,29 +29,58 @@ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slo
27
29
  local SLOT_FILLER_ITEM_TYPE_ID = ____add_2Ditem_2Dto_2Dslot.SLOT_FILLER_ITEM_TYPE_ID
28
30
  local ____vec2 = require("math.vec2")
29
31
  local distance = ____vec2.distance
30
- local itemChargesChangeEvent = __TS__New(Event)
31
- local itemAddAbility = BlzItemAddAbility
32
- local itemRemoveAbility = BlzItemRemoveAbility
33
- local getItemAbility = BlzGetItemAbility
34
- local isItemPowerup = IsItemPowerup
35
- local getItemAbilityByIndex = BlzGetItemAbilityByIndex
36
- local getAbilityId = BlzGetAbilityId
37
- local getWidgetLife = GetWidgetLife
38
- local removeItem = RemoveItem
39
- local getHandleId = GetHandleId
40
- local setRect = SetRect
32
+ local ____timer = require("core.types.timer")
33
+ local Timer = ____timer.Timer
34
+ local chooseRandomItemExWithFilter = ChooseRandomItemExWithFilter
35
+ local condition = Condition
36
+ local convertEquipmentType = ConvertEquipmentType
37
+ local convertItemTag = ConvertItemTag
38
+ local createTrigger = CreateTrigger
39
+ local destroyTrigger = DestroyTrigger
41
40
  local enumItemsInRect = EnumItemsInRect
41
+ local getAbilityId = BlzGetAbilityId
42
42
  local getEnumItem = GetEnumItem
43
+ local getHandleId = GetHandleId
44
+ local getItemAbility = BlzGetItemAbility
45
+ local getItemAbilityByIndex = BlzGetItemAbilityByIndex
46
+ local getItemBooleanField = BlzGetItemBooleanField
47
+ local getItemCharges = GetItemCharges
48
+ local getItemEquipmentType = GetItemEquipmentType
49
+ local getItemIntegerField = BlzGetItemIntegerField
50
+ local getItemTag = GetItemTag
43
51
  local getItemTypeId = GetItemTypeId
44
52
  local getItemX = GetItemX
45
53
  local getItemY = GetItemY
46
- local getItemCharges = GetItemCharges
54
+ local getManipulatedItem = GetManipulatedItem
55
+ local getTriggerWidget = GetTriggerWidget
56
+ local getWidgetLife = GetWidgetLife
57
+ local isItemEquipped = IsItemEquipped
58
+ local isItemInBag = IsItemInBag
59
+ local isItemOwned = IsItemOwned
60
+ local isItemPawnable = IsItemPawnable
61
+ local isItemPowerup = IsItemPowerup
62
+ local itemAddAbility = BlzItemAddAbility
63
+ local itemRemoveAbility = BlzItemRemoveAbility
64
+ local loadItemHandle = LoadItemHandle
65
+ local removeItem = RemoveItem
66
+ local saveWidgetHandle = SaveWidgetHandle
67
+ local setItemBooleanField = BlzSetItemBooleanField
47
68
  local setItemCharges = SetItemCharges
69
+ local setItemColor = SetItemColor
70
+ local setItemDropOnDeath = SetItemDropOnDeath
71
+ local setItemDroppable = SetItemDroppable
72
+ local setItemPawnable = SetItemPawnable
73
+ local setRect = SetRect
74
+ local triggerAddCondition = TriggerAddCondition
75
+ local triggerRegisterDeathEvent = TriggerRegisterDeathEvent
48
76
  local unitRemoveAbility = UnitRemoveAbility
49
77
  local unitRemoveItem = UnitRemoveItem
50
78
  local unitUseItem = UnitUseItem
51
79
  local unitUseItemPoint = UnitUseItemPoint
52
80
  local unitUseItemTarget = UnitUseItemTarget
81
+ local tableRemove = table.remove
82
+ local itemChargesChangeEvent = __TS__New(Event)
83
+ local itemDeathEvent = __TS__New(Event)
53
84
  _G.SetItemCharges = function(whichItem, charges)
54
85
  setItemCharges(whichItem, charges)
55
86
  invoke(
@@ -57,9 +88,6 @@ _G.SetItemCharges = function(whichItem, charges)
57
88
  ____exports.Item:of(whichItem)
58
89
  )
59
90
  end
60
- local getItemIntegerField = BlzGetItemIntegerField
61
- local setItemBooleanField = BlzSetItemBooleanField
62
- local getItemBooleanField = BlzGetItemBooleanField
63
91
  invoke = Event.invoke
64
92
  local enumRect = Rect:create(0, 0, 0, 0).handle
65
93
  ---
@@ -132,19 +160,36 @@ local function collectIntoTargetRange()
132
160
  targetCollectionNextIndex = targetCollectionNextIndex + 1
133
161
  end
134
162
  end
163
+ local hashtable = InitHashtable()
164
+ local deathTriggerCondition = condition(function()
165
+ saveWidgetHandle(
166
+ hashtable,
167
+ 1,
168
+ 1,
169
+ getTriggerWidget()
170
+ )
171
+ local item = ____exports.Item:of(loadItemHandle(hashtable, 1, 1))
172
+ if item ~= nil then
173
+ invoke(itemDeathEvent, item)
174
+ end
175
+ end)
176
+ itemDeathEvent:addListener(
177
+ 999999,
178
+ function(item)
179
+ Timer:run(item, "destroy")
180
+ end
181
+ )
135
182
  ____exports.Item = __TS__Class()
136
183
  local Item = ____exports.Item
137
184
  Item.name = "Item"
138
185
  __TS__ClassExtends(Item, Handle)
139
186
  function Item.prototype.____constructor(self, handle)
140
187
  Handle.prototype.____constructor(self, handle)
141
- local abilities = doAbilityAction(handle, getItemAbilities, self)
142
- self[100] = abilities
143
- local luaIndexByAbilityTypeId = {}
144
- for i = 1, #abilities do
145
- luaIndexByAbilityTypeId[abilities[i].typeId] = i
146
- end
147
- self[101] = luaIndexByAbilityTypeId
188
+ self[100] = doAbilityAction(handle, getItemAbilities, self)
189
+ local deathTrigger = createTrigger()
190
+ triggerRegisterDeathEvent(deathTrigger, handle)
191
+ triggerAddCondition(deathTrigger, deathTriggerCondition)
192
+ self[101] = deathTrigger
148
193
  end
149
194
  function Item.prototype.onDestroy(self)
150
195
  local owner = self.owner
@@ -156,11 +201,27 @@ function Item.prototype.onDestroy(self)
156
201
  abilities[i]:destroy()
157
202
  end
158
203
  removeItem(self.handle)
204
+ destroyTrigger(self[101])
159
205
  return Handle.prototype.onDestroy(self)
160
206
  end
161
207
  function Item.create(self, id, x, y, skinId)
162
208
  return self:of(BlzCreateItemWithSkin(id, x, y, skinId or id))
163
209
  end
210
+ function Item.getRandomTypeId(self, level, equipmentType, tag, itemType)
211
+ if tag == nil then
212
+ tag = 8
213
+ end
214
+ if itemType == nil then
215
+ itemType = ITEM_TYPE_ANY
216
+ end
217
+ local id = chooseRandomItemExWithFilter(
218
+ itemType,
219
+ level,
220
+ convertEquipmentType(equipmentType or 9),
221
+ convertItemTag(tag)
222
+ )
223
+ return id ~= 0 and id or nil
224
+ end
164
225
  function Item.prototype.consumeCharge(self)
165
226
  return self:consumeCharges(1)
166
227
  end
@@ -196,33 +257,32 @@ function Item.prototype.addAbility(self, abilityTypeId)
196
257
  if nativeAbility ~= nil then
197
258
  local ability = ItemAbility:of(nativeAbility, abilityTypeId, self)
198
259
  local abilities = self[100]
199
- local luaIndex = #abilities + 1
200
- abilities[luaIndex] = ability
201
- self[101][abilityTypeId] = luaIndex
260
+ abilities[#abilities + 1] = ability
202
261
  return ability
203
262
  end
204
263
  return nil
205
264
  end
206
265
  function Item.prototype.removeAbility(self, abilityTypeId)
207
- local luaIndexByAbilityTypeId = self[101]
208
- local luaIndex = luaIndexByAbilityTypeId[abilityTypeId]
209
- if luaIndex ~= nil and doAbilityAction(self.handle, itemRemoveAbility, abilityTypeId) then
210
- luaIndexByAbilityTypeId[abilityTypeId] = nil
211
- local abilities = self[100]
212
- abilities[luaIndex]:destroy()
213
- local abilityTypeIdsLength = #abilities
214
- for j = luaIndex, abilityTypeIdsLength do
215
- abilities[j] = abilities[j + 1]
266
+ local abilities = self[100]
267
+ for i = 1, #abilities do
268
+ if abilities[i].typeId == abilityTypeId then
269
+ local ability = abilities[i]
270
+ tableRemove(abilities, i)
271
+ ability:destroy()
272
+ return true
216
273
  end
217
274
  end
218
- return false
275
+ return doAbilityAction(self.handle, itemRemoveAbility, abilityTypeId)
219
276
  end
220
277
  function Item.prototype.hasAbility(self, abilityTypeId)
221
- return self[101][abilityTypeId] ~= nil
278
+ return doAbilityAction(self.handle, getItemAbility, abilityTypeId) ~= nil
222
279
  end
223
280
  function Item.prototype.getAbility(self, abilityTypeId)
224
- local ability = self[101][abilityTypeId] ~= nil and doAbilityAction(self.handle, getItemAbility, abilityTypeId)
225
- return ability and ItemAbility:of(ability, abilityTypeId, self) or nil
281
+ return ItemAbility:of(
282
+ doAbilityAction(self.handle, getItemAbility, abilityTypeId),
283
+ abilityTypeId,
284
+ self
285
+ )
226
286
  end
227
287
  function Item.getInRange(self, x, y, range)
228
288
  targetCollection = {}
@@ -246,6 +306,70 @@ function Item.getInRect(self, rect)
246
306
  enumItemsInRect(rect.handle, nil, collectIntoTarget)
247
307
  return targetCollection
248
308
  end
309
+ __TS__SetDescriptor(
310
+ Item.prototype,
311
+ "isOwned",
312
+ {get = function(self)
313
+ local handle = self.handle
314
+ return isItemOwned(handle) or isItemInBag(handle) or isItemEquipped(handle)
315
+ end},
316
+ true
317
+ )
318
+ __TS__SetDescriptor(
319
+ Item.prototype,
320
+ "isInInventory",
321
+ {get = function(self)
322
+ local handle = self.handle
323
+ return isItemOwned(handle) and not isItemInBag(handle) and not isItemEquipped(handle)
324
+ end},
325
+ true
326
+ )
327
+ __TS__SetDescriptor(
328
+ Item.prototype,
329
+ "isInExtendedInventory",
330
+ {get = function(self)
331
+ return isItemInBag(self.handle)
332
+ end},
333
+ true
334
+ )
335
+ __TS__SetDescriptor(
336
+ Item.prototype,
337
+ "isInEquipmentInventory",
338
+ {get = function(self)
339
+ return isItemEquipped(self.handle)
340
+ end},
341
+ true
342
+ )
343
+ __TS__SetDescriptor(
344
+ Item.prototype,
345
+ "equipmentType",
346
+ {get = function(self)
347
+ return getHandleId(getItemEquipmentType(self.handle))
348
+ end},
349
+ true
350
+ )
351
+ __TS__SetDescriptor(
352
+ Item.prototype,
353
+ "tag",
354
+ {get = function(self)
355
+ return getHandleId(getItemTag(self.handle))
356
+ end},
357
+ true
358
+ )
359
+ __TS__SetDescriptor(
360
+ Item.prototype,
361
+ "color",
362
+ {
363
+ get = function(self)
364
+ return self[102] or PlayerColor.red
365
+ end,
366
+ set = function(self, color)
367
+ setItemColor(self.handle, color.handle)
368
+ self[102] = color
369
+ end
370
+ },
371
+ true
372
+ )
249
373
  __TS__SetDescriptor(
250
374
  Item.prototype,
251
375
  "typeId",
@@ -334,65 +458,55 @@ __TS__SetDescriptor(
334
458
  )
335
459
  __TS__SetDescriptor(
336
460
  Item.prototype,
337
- "dropOnDeath",
461
+ "dropsOnDeath",
338
462
  {
339
463
  get = function(self)
340
- return BlzGetItemBooleanField(self.handle, ITEM_BF_DROPPED_WHEN_CARRIER_DIES)
464
+ return getItemBooleanField(self.handle, ITEM_BF_DROPPED_WHEN_CARRIER_DIES)
341
465
  end,
342
- set = function(self, v)
343
- SetItemDropOnDeath(self.handle, v)
466
+ set = function(self, dropsOnDeath)
467
+ setItemDropOnDeath(self.handle, dropsOnDeath)
344
468
  end
345
469
  },
346
470
  true
347
471
  )
348
472
  __TS__SetDescriptor(
349
473
  Item.prototype,
350
- "droppable",
474
+ "canBeDropped",
351
475
  {
352
476
  get = function(self)
353
- return BlzGetItemBooleanField(self.handle, ITEM_BF_CAN_BE_DROPPED)
477
+ return getItemBooleanField(self.handle, ITEM_BF_CAN_BE_DROPPED)
354
478
  end,
355
- set = function(self, v)
356
- SetItemDroppable(self.handle, v)
479
+ set = function(self, canBeDropped)
480
+ setItemDroppable(self.handle, canBeDropped)
357
481
  end
358
482
  },
359
483
  true
360
484
  )
361
485
  __TS__SetDescriptor(
362
486
  Item.prototype,
363
- "pawnable",
364
- {
365
- get = function(self)
366
- return IsItemPawnable(self.handle)
367
- end,
368
- set = function(self, v)
369
- SetItemPawnable(self.handle, v)
370
- end
371
- },
372
- true
373
- )
374
- __TS__SetDescriptor(
375
- Item.prototype,
376
- "perishable",
487
+ "perishes",
377
488
  {
378
489
  get = function(self)
379
490
  return getItemBooleanField(self.handle, ITEM_BF_PERISHABLE)
380
491
  end,
381
- set = function(self, v)
382
- BlzSetItemBooleanField(self.handle, ITEM_BF_PERISHABLE, v)
492
+ set = function(self, perishes)
493
+ local handle = self.handle
494
+ local powerUp = isItemPowerup(handle)
495
+ setItemBooleanField(handle, ITEM_BF_PERISHABLE, perishes)
496
+ setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, powerUp)
383
497
  end
384
498
  },
385
499
  true
386
500
  )
387
501
  __TS__SetDescriptor(
388
502
  Item.prototype,
389
- "powerup",
503
+ "isPowerUp",
390
504
  {
391
505
  get = function(self)
392
506
  return isItemPowerup(self.handle)
393
507
  end,
394
- set = function(self, v)
395
- setItemBooleanField(self.handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, v)
508
+ set = function(self, isPowerUp)
509
+ setItemBooleanField(self.handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, isPowerUp)
396
510
  end
397
511
  },
398
512
  true
@@ -426,22 +540,6 @@ __TS__SetDescriptor(
426
540
  },
427
541
  true
428
542
  )
429
- __TS__SetDescriptor(
430
- Item.prototype,
431
- "usable",
432
- {
433
- get = function(self)
434
- return getItemBooleanField(self.handle, ITEM_BF_ACTIVELY_USED)
435
- end,
436
- set = function(self, v)
437
- local handle = self.handle
438
- local powerup = isItemPowerup(handle)
439
- setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, v)
440
- setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, powerup)
441
- end
442
- },
443
- true
444
- )
445
543
  __TS__SetDescriptor(
446
544
  Item.prototype,
447
545
  "visible",
@@ -663,8 +761,8 @@ __TS__ObjectDefineProperty(
663
761
  return self.onDestroyEvent
664
762
  end}
665
763
  )
764
+ Item.deathEvent = itemDeathEvent
666
765
  Item.chargesChangedEvent = itemChargesChangeEvent
667
- local getManipulatedItem = GetManipulatedItem
668
766
  local trigger = CreateTrigger()
669
767
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_PICKUP_ITEM)
670
768
  TriggerAddAction(
@@ -74,9 +74,12 @@ ____exports.castAbility = function(nativeUnit, abilityTypeId, prepareAbility, ..
74
74
  unitRemoveAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
75
75
  if latestInventoryAbilityTypeId ~= 0 then
76
76
  unitAddAbility(nativeUnit, latestInventoryAbilityTypeId)
77
- for slot, nativeItem in pairs(nativeItemBySlot) do
78
- unitAddItem(nativeUnit, nativeItem)
79
- unitDropItemSlot(nativeUnit, nativeItem, slot)
77
+ for slot = 0, inventorySize - 1 do
78
+ local nativeItem = nativeItemBySlot[slot]
79
+ if nativeItem ~= nil then
80
+ unitAddItem(nativeUnit, nativeItem)
81
+ unitDropItemSlot(nativeUnit, nativeItem, slot)
82
+ end
80
83
  end
81
84
  end
82
85
  end
@@ -0,0 +1,12 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal The original natives, captured before `unit+ability` wraps them to report
4
+ -- ability level changes. For internal level juggling that must not be reported.
5
+ ____exports.rawSetUnitAbilityLevel = SetUnitAbilityLevel
6
+ ---
7
+ -- @internal
8
+ ____exports.rawIncUnitAbilityLevel = IncUnitAbilityLevel
9
+ ---
10
+ -- @internal
11
+ ____exports.rawDecUnitAbilityLevel = DecUnitAbilityLevel
12
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -1,6 +1,6 @@
1
1
  local ____exports = {}
2
- local ____attribute_2Dincrease = require("engine.object-data.entry.ability-type.attribute-increase")
3
- local AttributeBonusAbilityType = ____attribute_2Dincrease.AttributeBonusAbilityType
2
+ local ____attribute_2Dbonus = require("engine.object-data.entry.ability-type.attribute-bonus")
3
+ local AttributeBonusAbilityType = ____attribute_2Dbonus.AttributeBonusAbilityType
4
4
  ---
5
5
  -- @internal For use by internal systems.
6
6
  ____exports.ATTRIBUTE_BONUS_DUMMY_ABILITY_TYPE_ID = compiletime(function()
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,16 @@
1
+ local ____exports = {}
2
+ local ____health_2Dbonus = require("engine.object-data.entry.ability-type.health-bonus")
3
+ local HealthBonusAbilityType = ____health_2Dbonus.HealthBonusAbilityType
4
+ ---
5
+ -- @internal For use by internal systems only.
6
+ ____exports.HEALTH_BONUS_DUMMY_ABILITY_TYPE_ID = compiletime(function()
7
+ local abilityType = HealthBonusAbilityType:create()
8
+ abilityType.isInternal = true
9
+ abilityType.isButtonVisible = false
10
+ abilityType.healthBonus = 0
11
+ return abilityType.id
12
+ end)
13
+ ---
14
+ -- @internal For use by internal systems only.
15
+ ____exports.HEALTH_BONUS_DUMMY_ABILITY_FIELD = ABILITY_ILF_MAX_LIFE_GAINED
16
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,48 @@
1
+ local ____exports = {}
2
+ local ____healing_2Dward_2Daura = require("engine.object-data.entry.ability-type.healing-ward-aura")
3
+ local HealingWardAuraAbilityType = ____healing_2Dward_2Daura.HealingWardAuraAbilityType
4
+ local ____item_2Dlife_2Dregeneration = require("engine.object-data.entry.ability-type.item-life-regeneration")
5
+ local ItemLifeRegenerationAbilityType = ____item_2Dlife_2Dregeneration.ItemLifeRegenerationAbilityType
6
+ local ____combat_2Dclassification = require("engine.object-data.auxiliary.combat-classification")
7
+ local combatClassificationsOf = ____combat_2Dclassification.combatClassificationsOf
8
+ local function createHealthRegenerationDummyAbilityType(healthRegeneration)
9
+ local abilityType = ItemLifeRegenerationAbilityType:create()
10
+ abilityType.isInternal = true
11
+ abilityType.isButtonVisible = false
12
+ abilityType.healthRegeneration = healthRegeneration
13
+ return abilityType.id
14
+ end
15
+ ---
16
+ -- @internal For use by internal systems. The ability at index `i` regenerates `2^i` hit
17
+ -- points per second; together they compose any value from 0 to 1023.
18
+ ____exports.HEALTH_REGENERATION_RATE_INCREASE_DUMMY_ABILITY_TYPE_IDS = compiletime(function()
19
+ local abilityTypeIds = {}
20
+ for i = 0, 9 do
21
+ abilityTypeIds[i + 1] = createHealthRegenerationDummyAbilityType(1 << i)
22
+ end
23
+ return abilityTypeIds
24
+ end)
25
+ ---
26
+ -- @internal For use by internal systems.
27
+ ____exports.HEALTH_REGENERATION_RATE_DECREASE_DUMMY_VALUE = -1024
28
+ ---
29
+ -- @internal For use by internal systems. Shifts negative values into the positive range.
30
+ ____exports.HEALTH_REGENERATION_RATE_DECREASE_DUMMY_ABILITY_TYPE_ID = compiletime(function() return createHealthRegenerationDummyAbilityType(____exports.HEALTH_REGENERATION_RATE_DECREASE_DUMMY_VALUE) end)
31
+ ---
32
+ -- @internal For use by internal systems. Holds the fractional remainder; being an aura,
33
+ -- it accepts field writes but applies with the usual aura delay.
34
+ ____exports.FRACTIONAL_HEALTH_REGENERATION_RATE_INCREASE_DUMMY_ABILITY_TYPE_ID = compiletime(function()
35
+ local abilityType = HealingWardAuraAbilityType:create()
36
+ abilityType.isInternal = true
37
+ abilityType.isButtonVisible = false
38
+ abilityType.healthRegeneration = 0
39
+ abilityType.isHealthRegenerationPercentage = false
40
+ abilityType.allowedTargetCombatClassifications = combatClassificationsOf(4096)
41
+ abilityType.buffTypeIds = {}
42
+ abilityType.targetEffectPresets = {}
43
+ return abilityType.id
44
+ end)
45
+ ---
46
+ -- @internal For use by internal systems.
47
+ ____exports.FRACTIONAL_HEALTH_REGENERATION_RATE_INCREASE_ABILITY_FIELD = ABILITY_RLF_AMOUNT_OF_HIT_POINTS_REGENERATED
48
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,16 @@
1
+ local ____exports = {}
2
+ local ____mana_2Dbonus = require("engine.object-data.entry.ability-type.mana-bonus")
3
+ local ManaBonusAbilityType = ____mana_2Dbonus.ManaBonusAbilityType
4
+ ---
5
+ -- @internal For use by internal systems only.
6
+ ____exports.MANA_BONUS_DUMMY_ABILITY_TYPE_ID = compiletime(function()
7
+ local abilityType = ManaBonusAbilityType:create()
8
+ abilityType.isInternal = true
9
+ abilityType.isButtonVisible = false
10
+ abilityType.manaBonus = 0
11
+ return abilityType.id
12
+ end)
13
+ ---
14
+ -- @internal For use by internal systems only.
15
+ ____exports.MANA_BONUS_DUMMY_ABILITY_FIELD = ABILITY_ILF_MAX_MANA_GAINED
16
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,16 @@
1
+ local ____exports = {}
2
+ local ____mana_2Dregeneration = require("engine.object-data.entry.ability-type.mana-regeneration")
3
+ local ManaRegenerationAbilityType = ____mana_2Dregeneration.ManaRegenerationAbilityType
4
+ ---
5
+ -- @internal For use by internal systems.
6
+ ____exports.MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = compiletime(function()
7
+ local abilityType = ManaRegenerationAbilityType:create()
8
+ abilityType.isInternal = true
9
+ abilityType.isButtonVisible = false
10
+ abilityType.manaRegenerationRateIncreaseFactor = 4
11
+ return abilityType.id
12
+ end)
13
+ ---
14
+ -- @internal For use by internal systems.
15
+ ____exports.MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD = ABILITY_RLF_MANA_REGENERATION_BONUS_AS_FRACTION_OF_NORMAL
16
+ return ____exports
@@ -133,55 +133,55 @@ declare module "../unit" {
133
133
  }
134
134
  declare module "../unit" {
135
135
  namespace Unit {
136
- const abilityImpactEvent: DispatchingEvent<[Unit, Ability]>;
136
+ const abilityChannelingFinishEvent: DispatchingEvent<[Unit, Ability]>;
137
137
  }
138
138
  }
139
139
  declare module "../unit" {
140
140
  namespace Unit {
141
- const abilityWidgetTargetImpactEvent: DispatchingEvent<[Unit, Ability, Widget]>;
141
+ const abilityStopEvent: DispatchingEvent<[Unit, Ability]>;
142
142
  }
143
143
  }
144
144
  declare module "../unit" {
145
145
  namespace Unit {
146
- const abilityUnitTargetImpactEvent: DispatchingEvent<[Unit, Ability, Unit]>;
146
+ const abilityCommandEvent: {
147
+ readonly [abilityTypeId: number]: {
148
+ readonly [orderTypeStringId: string]: Event<[Unit, Ability, string]>;
149
+ };
150
+ };
147
151
  }
148
152
  }
149
153
  declare module "../unit" {
150
154
  namespace Unit {
151
- const abilityItemTargetImpactEvent: DispatchingEvent<[Unit, Ability, Item]>;
155
+ const abilityImpactEvent: DispatchingEvent<[Unit, Ability]>;
152
156
  }
153
157
  }
154
158
  declare module "../unit" {
155
159
  namespace Unit {
156
- const abilityDestructibleTargetImpactEvent: DispatchingEvent<[Unit, Ability, Destructable]>;
160
+ const abilityWidgetTargetImpactEvent: DispatchingEvent<[Unit, Ability, Widget]>;
157
161
  }
158
162
  }
159
163
  declare module "../unit" {
160
164
  namespace Unit {
161
- const abilityPointTargetImpactEvent: DispatchingEvent<[Unit, Ability, number, number]>;
165
+ const abilityUnitTargetImpactEvent: DispatchingEvent<[Unit, Ability, Unit]>;
162
166
  }
163
167
  }
164
168
  declare module "../unit" {
165
169
  namespace Unit {
166
- const abilityNoTargetImpactEvent: DispatchingEvent<[Unit, Ability]>;
170
+ const abilityItemTargetImpactEvent: DispatchingEvent<[Unit, Ability, Item]>;
167
171
  }
168
172
  }
169
173
  declare module "../unit" {
170
174
  namespace Unit {
171
- const abilityChannelingFinishEvent: DispatchingEvent<[Unit, Ability]>;
175
+ const abilityDestructibleTargetImpactEvent: DispatchingEvent<[Unit, Ability, Destructable]>;
172
176
  }
173
177
  }
174
178
  declare module "../unit" {
175
179
  namespace Unit {
176
- const abilityStopEvent: DispatchingEvent<[Unit, Ability]>;
180
+ const abilityPointTargetImpactEvent: DispatchingEvent<[Unit, Ability, number, number]>;
177
181
  }
178
182
  }
179
183
  declare module "../unit" {
180
184
  namespace Unit {
181
- const abilityCommandEvent: {
182
- readonly [abilityTypeId: number]: {
183
- readonly [orderTypeStringId: string]: Event<[Unit, Ability, string]>;
184
- };
185
- };
185
+ const abilityNoTargetImpactEvent: DispatchingEvent<[Unit, Ability]>;
186
186
  }
187
187
  }