warscript 0.0.1-dev.6389eac → 0.0.1-dev.64cec8d

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (94) hide show
  1. package/binaryreader.d.ts +1 -0
  2. package/binaryreader.lua +3 -0
  3. package/core/types/effect.d.ts +13 -3
  4. package/core/types/effect.lua +116 -17
  5. package/core/types/frame.d.ts +8 -0
  6. package/core/types/frame.lua +93 -1
  7. package/core/util.d.ts +1 -1
  8. package/core/util.lua +13 -1
  9. package/engine/behavior.d.ts +6 -6
  10. package/engine/behavior.lua +6 -6
  11. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  12. package/engine/behaviour/ability/always-enabled.lua +31 -0
  13. package/engine/behaviour/ability/apply-buff.d.ts +3 -5
  14. package/engine/behaviour/ability/damage.d.ts +33 -11
  15. package/engine/behaviour/ability/damage.lua +89 -31
  16. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  17. package/engine/behaviour/ability/emulate-impact.lua +29 -0
  18. package/engine/behaviour/ability/heal.d.ts +33 -6
  19. package/engine/behaviour/ability/heal.lua +89 -10
  20. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  21. package/engine/behaviour/ability/instant-impact.lua +4 -19
  22. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  23. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  24. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  25. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  26. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  27. package/engine/behaviour/ability/restore-mana.lua +29 -0
  28. package/engine/behaviour/ability.d.ts +9 -2
  29. package/engine/behaviour/ability.lua +47 -33
  30. package/engine/behaviour/unit.d.ts +8 -2
  31. package/engine/behaviour/unit.lua +27 -0
  32. package/engine/buff.d.ts +66 -19
  33. package/engine/buff.lua +276 -90
  34. package/engine/game-map.d.ts +7 -0
  35. package/engine/game-map.lua +32 -0
  36. package/engine/internal/ability.d.ts +16 -13
  37. package/engine/internal/ability.lua +79 -76
  38. package/engine/internal/item/ability.lua +68 -0
  39. package/engine/internal/item+owner.lua +2 -2
  40. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  41. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  42. package/engine/internal/unit/ability.d.ts +10 -1
  43. package/engine/internal/unit/ability.lua +36 -14
  44. package/engine/internal/unit/bonus.d.ts +4 -2
  45. package/engine/internal/unit/bonus.lua +6 -1
  46. package/engine/internal/unit/item.d.ts +24 -0
  47. package/engine/internal/unit/item.lua +79 -0
  48. package/engine/internal/unit/main-selected.d.ts +13 -0
  49. package/engine/internal/unit/main-selected.lua +51 -0
  50. package/engine/internal/unit+ability.lua +2 -2
  51. package/engine/internal/unit+transport.lua +4 -10
  52. package/engine/internal/unit-missile-launch.lua +24 -5
  53. package/engine/internal/unit.d.ts +26 -11
  54. package/engine/internal/unit.lua +136 -76
  55. package/engine/internal/utility.lua +12 -0
  56. package/engine/local-client.d.ts +7 -2
  57. package/engine/local-client.lua +82 -0
  58. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  59. package/engine/object-data/entry/ability-type-effects.d.ts +2 -0
  60. package/engine/object-data/entry/ability-type-effects.lua +89 -0
  61. package/engine/object-data/entry/ability-type.d.ts +0 -1
  62. package/engine/object-data/entry/ability-type.lua +15 -86
  63. package/engine/object-data/entry/item-type.d.ts +14 -0
  64. package/engine/object-data/entry/item-type.lua +91 -0
  65. package/engine/object-field/ability.d.ts +21 -1
  66. package/engine/object-field/ability.lua +51 -1
  67. package/engine/standard/fields/ability.d.ts +2 -0
  68. package/engine/standard/fields/ability.lua +2 -0
  69. package/engine/unit.d.ts +2 -0
  70. package/engine/unit.lua +2 -0
  71. package/event.d.ts +2 -2
  72. package/event.lua +9 -5
  73. package/index.d.ts +1 -0
  74. package/index.lua +1 -0
  75. package/lualib_bundle.lua +7 -2
  76. package/net/socket.d.ts +7 -1
  77. package/net/socket.lua +45 -4
  78. package/network.d.ts +1 -0
  79. package/network.lua +3 -2
  80. package/objutil/buff.lua +1 -1
  81. package/package.json +2 -2
  82. package/patch-lua.d.ts +0 -0
  83. package/patch-lua.lua +10 -0
  84. package/property.d.ts +55 -0
  85. package/property.lua +374 -0
  86. package/utility/arrays.d.ts +8 -1
  87. package/utility/arrays.lua +34 -3
  88. package/utility/lazy.d.ts +2 -0
  89. package/utility/lazy.lua +14 -0
  90. package/utility/linked-set.d.ts +11 -2
  91. package/utility/linked-set.lua +5 -2
  92. package/utility/types.d.ts +1 -0
  93. package/core/mapbounds.d.ts +0 -8
  94. package/core/mapbounds.lua +0 -12
@@ -0,0 +1,51 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
3
+ local ____exports = {}
4
+ local ____player = require("core.types.player")
5
+ local Player = ____player.Player
6
+ local ____math = require("math")
7
+ local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
8
+ local MINIMUM_INTEGER = ____math.MINIMUM_INTEGER
9
+ local ____local_2Dclient = require("engine.local-client")
10
+ local LocalClient = ____local_2Dclient.LocalClient
11
+ local ____unit = require("engine.internal.unit")
12
+ local Unit = ____unit.Unit
13
+ local ____event = require("event")
14
+ local Event = ____event.Event
15
+ local mainSelectedUnitChangeEvent = __TS__New(Event)
16
+ rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
17
+ local mainSelectedUnitByPlayer = {}
18
+ local syncSlider = BlzCreateFrameByType(
19
+ "SLIDER",
20
+ "UnitSyncId",
21
+ BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0),
22
+ "",
23
+ 0
24
+ )
25
+ BlzFrameSetMinMaxValue(syncSlider, MINIMUM_INTEGER, MAXIMUM_INTEGER)
26
+ LocalClient.mainSelectedUnitChangeEvent:addListener(function()
27
+ local ____opt_0 = LocalClient.mainSelectedUnit
28
+ local syncId = ____opt_0 and ____opt_0.syncId
29
+ BlzFrameSetValue(syncSlider, syncId or 0)
30
+ end)
31
+ local trg = CreateTrigger()
32
+ BlzTriggerRegisterFrameEvent(trg, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
33
+ TriggerAddAction(
34
+ trg,
35
+ function()
36
+ local player = Player:of(GetTriggerPlayer())
37
+ local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
38
+ if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
39
+ mainSelectedUnitByPlayer[player] = mainSelectedUnit
40
+ Event.invoke(mainSelectedUnitChangeEvent, player)
41
+ end
42
+ end
43
+ )
44
+ rawset(
45
+ Unit,
46
+ "getMainSelectedOf",
47
+ function(player)
48
+ return mainSelectedUnitByPlayer[player]
49
+ end
50
+ )
51
+ return ____exports
@@ -40,7 +40,7 @@ ItemAbility.onCreate:addListener(
40
40
  end
41
41
  end
42
42
  )
43
- Unit.onItemPickup:addListener(
43
+ Unit.itemPickedUpEvent:addListener(
44
44
  0,
45
45
  function(unit, item)
46
46
  for ____, ability in ipairs(item.abilities) do
@@ -48,7 +48,7 @@ Unit.onItemPickup:addListener(
48
48
  end
49
49
  end
50
50
  )
51
- Unit.onItemDrop:addListener(
51
+ Unit.itemDroppedEvent:addListener(
52
52
  4,
53
53
  function(unit, item)
54
54
  for ____, ability in ipairs(item.abilities) do
@@ -6,9 +6,8 @@ local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
7
  local ____event = require("event")
8
8
  local Event = ____event.Event
9
- local ____mapbounds = require("core.mapbounds")
10
- local boundMax = ____mapbounds.boundMax
11
- local boundRegion = ____mapbounds.boundRegion
9
+ local ____game_2Dmap = require("engine.game-map")
10
+ local GameMap = ____game_2Dmap.GameMap
12
11
  local eventInvoke = Event.invoke
13
12
  local tableRemove = table.remove
14
13
  local ____assert = _G.assert
@@ -58,8 +57,8 @@ triggerAddCondition(
58
57
  deboard(unit)
59
58
  end
60
59
  if not unitAlive(handle) then
61
- unit.x = boundMax.x
62
- unit.y = boundMax.y
60
+ unit.x = GameMap.worldBoundsRect.maxX
61
+ unit.y = GameMap.worldBoundsRect.maxY
63
62
  end
64
63
  local transport = Unit:of(getTransportUnit())
65
64
  transportByUnit[unit] = transport
@@ -68,11 +67,6 @@ triggerAddCondition(
68
67
  eventInvoke(onBoardEvent, unit, transport)
69
68
  end)
70
69
  )
71
- boundRegion.onUnitEnter:addListener(function(unit)
72
- if transportByUnit[unit] ~= nil and not isUnitLoaded(unit.handle) then
73
- deboard(unit)
74
- end
75
- end)
76
70
  Unit.deathEvent:addListener(function(unit)
77
71
  if transportByUnit[unit] ~= nil then
78
72
  deboard(unit)
@@ -7,14 +7,33 @@ local ____event = require("event")
7
7
  local Event = ____event.Event
8
8
  local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
+ local ____lua_2Dsets = require("utility.lua-sets")
11
+ local luaSetOf = ____lua_2Dsets.luaSetOf
10
12
  local autoAttackFinishEvent = __TS__New(Event)
11
13
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
12
14
  local eventTimerByUnit = {}
13
- local function reset(source)
14
- local eventTimer = eventTimerByUnit[source]
15
- if eventTimer then
16
- eventTimer:destroy()
17
- eventTimerByUnit[source] = nil
15
+ local instantOrderIds = luaSetOf(
16
+ orderId("avatar"),
17
+ orderId("berserk"),
18
+ orderId("divineshield"),
19
+ orderId("immolation"),
20
+ orderId("moveslot0"),
21
+ orderId("moveslot1"),
22
+ orderId("moveslot2"),
23
+ orderId("moveslot3"),
24
+ orderId("moveslot4"),
25
+ orderId("moveslot5"),
26
+ orderId("unavatar"),
27
+ orderId("undivineshield"),
28
+ orderId("unimmolation")
29
+ )
30
+ local function reset(source, orderId)
31
+ if not (instantOrderIds[orderId] ~= nil) then
32
+ local eventTimer = eventTimerByUnit[source]
33
+ if eventTimer then
34
+ eventTimer:destroy()
35
+ eventTimerByUnit[source] = nil
36
+ end
18
37
  end
19
38
  end
20
39
  Unit.onImmediateOrder:addListener(reset)
@@ -42,6 +42,7 @@ export interface DamagingEvent {
42
42
  damageType: jdamagetype;
43
43
  weaponType: jweapontype;
44
44
  readonly isAttack: boolean;
45
+ readonly originalAmount: number;
45
46
  }
46
47
  export type DamageEvent = DamagingEvent & {
47
48
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
@@ -93,14 +94,19 @@ export declare class UnitWeapon {
93
94
  set missileSpeed(missileSpeed: number);
94
95
  }
95
96
  declare const enum UnitPropertyKey {
96
- IS_PAUSED = 100,
97
- STUN_COUNTER = 101,
98
- DELAY_HEALTH_CHECKS_COUNTER = 102,
99
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 103,
100
- PREVENT_DEATH_HEALTH_BONUS = 104,
101
- IS_TEAM_GLOW_HIDDEN = 105
97
+ SYNC_ID = 100,
98
+ IS_PAUSED = 101,
99
+ STUN_COUNTER = 102,
100
+ DELAY_HEALTH_CHECKS_COUNTER = 103,
101
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
102
+ PREVENT_DEATH_HEALTH_BONUS = 105,
103
+ IS_TEAM_GLOW_HIDDEN = 106
102
104
  }
105
+ export type UnitSyncId = number & {
106
+ readonly __unitSyncId: unique symbol;
107
+ };
103
108
  export declare class Unit extends Handle<junit> {
109
+ readonly syncId: UnitSyncId;
104
110
  private [UnitPropertyKey.IS_PAUSED]?;
105
111
  private [UnitPropertyKey.STUN_COUNTER]?;
106
112
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
@@ -227,7 +233,7 @@ export declare class Unit extends Handle<junit> {
227
233
  isSelected(player: Player): boolean;
228
234
  explode(): void;
229
235
  kill(): void;
230
- revive(pos: Vec2, doEffect: boolean): void;
236
+ revive(x: number, y: number, doEffect?: boolean): void;
231
237
  healTarget(target: Widget, amount: number): void;
232
238
  useItem(item: Item): boolean;
233
239
  issueImmediateOrder(order: number): boolean;
@@ -287,7 +293,7 @@ export declare class Unit extends Handle<junit> {
287
293
  static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
288
294
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
289
295
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
290
- static getSelectionOf(player: Player): Unit[];
296
+ static getSelectionOf(player: Player, target?: Unit[]): Unit[];
291
297
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
292
298
  static readonly onDecay: UnitTriggerEvent<[]>;
293
299
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -322,9 +328,17 @@ export declare class Unit extends Handle<junit> {
322
328
  static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
323
329
  static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
324
330
  static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
325
- static onItemDrop: UnitTriggerEvent<[Item]>;
326
- static onItemPickup: UnitTriggerEvent<[Item]>;
327
- static onItemUse: UnitTriggerEvent<[Item]>;
331
+ static itemDroppedEvent: UnitTriggerEvent<[Item]>;
332
+ static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
333
+ static itemUsedEvent: UnitTriggerEvent<[Item]>;
334
+ static itemStackedEvent: UnitTriggerEvent<[Item]>;
335
+ static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
336
+ static get itemMoveOrderEvent(): Event<[
337
+ unit: Unit,
338
+ item: Item,
339
+ slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
340
+ slotTo: 0 | 1 | 2 | 3 | 4 | 5
341
+ ]>;
328
342
  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
329
343
  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
330
344
  getField(field: junitintegerfield | junitrealfield): number;
@@ -335,5 +349,6 @@ export declare class Unit extends Handle<junit> {
335
349
  setField(field: junitbooleanfield, value: boolean): boolean;
336
350
  setField(field: junitstringfield, value: string): boolean;
337
351
  toString(): string;
352
+ static getBySyncId(syncId: UnitSyncId): Unit | undefined;
338
353
  }
339
354
  export {};