warscript 0.0.1-dev.58c74da → 0.0.1-dev.59106b6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (158) hide show
  1. package/attributes.d.ts +0 -1
  2. package/binaryreader.d.ts +1 -0
  3. package/binaryreader.lua +3 -0
  4. package/core/types/effect.d.ts +13 -3
  5. package/core/types/effect.lua +116 -17
  6. package/core/types/frame.d.ts +8 -1
  7. package/core/types/frame.lua +93 -1
  8. package/core/types/group.d.ts +0 -1
  9. package/core/types/image.d.ts +0 -1
  10. package/core/types/missile.d.ts +2 -2
  11. package/core/types/missile.lua +8 -2
  12. package/core/types/unit.lua +8 -0
  13. package/core/util.d.ts +1 -1
  14. package/core/util.lua +12 -0
  15. package/decl/index.d.ts +1 -0
  16. package/engine/ability.d.ts +1 -1
  17. package/engine/behavior.d.ts +10 -10
  18. package/engine/behavior.lua +6 -6
  19. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  20. package/engine/behaviour/ability/always-enabled.lua +31 -0
  21. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  22. package/engine/behaviour/ability/apply-buff.lua +32 -0
  23. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  24. package/engine/behaviour/ability/damage.d.ts +33 -11
  25. package/engine/behaviour/ability/damage.lua +89 -31
  26. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  27. package/engine/behaviour/ability/emulate-impact.lua +28 -0
  28. package/engine/behaviour/ability/heal.d.ts +33 -6
  29. package/engine/behaviour/ability/heal.lua +89 -10
  30. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  31. package/engine/behaviour/ability/instant-impact.lua +4 -15
  32. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  33. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  34. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  35. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  36. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  37. package/engine/behaviour/ability/restore-mana.lua +29 -0
  38. package/engine/behaviour/ability.d.ts +22 -3
  39. package/engine/behaviour/ability.lua +134 -13
  40. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  41. package/engine/behaviour/unit.d.ts +8 -2
  42. package/engine/behaviour/unit.lua +27 -0
  43. package/engine/buff.d.ts +97 -40
  44. package/engine/buff.lua +431 -209
  45. package/engine/game-map.d.ts +7 -0
  46. package/engine/game-map.lua +32 -0
  47. package/engine/internal/ability.d.ts +16 -13
  48. package/engine/internal/ability.lua +80 -76
  49. package/engine/internal/item/ability.lua +106 -0
  50. package/engine/internal/item+owner.lua +2 -2
  51. package/engine/internal/item.d.ts +2 -2
  52. package/engine/internal/item.lua +56 -25
  53. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  54. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  55. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  56. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  57. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  58. package/engine/internal/object-data/evasion-probability.lua +16 -0
  59. package/engine/internal/unit/ability.d.ts +10 -1
  60. package/engine/internal/unit/ability.lua +36 -14
  61. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  62. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  63. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  64. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  65. package/engine/internal/unit/bonus.d.ts +11 -8
  66. package/engine/internal/unit/bonus.lua +23 -1
  67. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  68. package/engine/internal/unit/ignore-events-items.lua +5 -0
  69. package/engine/internal/unit/item.d.ts +24 -0
  70. package/engine/internal/unit/item.lua +78 -0
  71. package/engine/internal/unit/main-selected.d.ts +13 -0
  72. package/engine/internal/unit/main-selected.lua +51 -0
  73. package/engine/internal/unit+ability.lua +2 -2
  74. package/engine/internal/unit+transport.lua +4 -10
  75. package/engine/internal/unit-missile-launch.lua +25 -6
  76. package/engine/internal/unit.d.ts +53 -18
  77. package/engine/internal/unit.lua +356 -140
  78. package/engine/internal/utility.lua +12 -0
  79. package/engine/lightning.d.ts +12 -5
  80. package/engine/lightning.lua +48 -14
  81. package/engine/local-client.d.ts +7 -2
  82. package/engine/local-client.lua +82 -0
  83. package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
  84. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  85. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  86. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  87. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  88. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  89. package/engine/object-data/entry/ability-type/curse.lua +2 -2
  90. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  91. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  92. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  93. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  94. package/engine/object-data/entry/ability-type.d.ts +0 -1
  95. package/engine/object-data/entry/ability-type.lua +8 -12
  96. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  97. package/engine/object-data/entry/buff-type/applicable.lua +10 -34
  98. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  99. package/engine/object-data/entry/buff-type.d.ts +0 -1
  100. package/engine/object-data/entry/destructible-type.d.ts +0 -1
  101. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  102. package/engine/object-data/entry/item-type.d.ts +14 -1
  103. package/engine/object-data/entry/item-type.lua +91 -0
  104. package/engine/object-data/entry/lightning-type.d.ts +0 -1
  105. package/engine/object-data/entry/unit-type.d.ts +21 -2
  106. package/engine/object-data/entry/unit-type.lua +223 -49
  107. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  108. package/engine/object-data/entry/upgrade.d.ts +0 -1
  109. package/engine/object-data/entry.d.ts +2 -3
  110. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  111. package/engine/object-field/ability.d.ts +26 -3
  112. package/engine/object-field/ability.lua +54 -1
  113. package/engine/object-field.d.ts +2 -3
  114. package/engine/object-field.lua +4 -0
  115. package/engine/random.d.ts +1 -0
  116. package/engine/random.lua +9 -0
  117. package/engine/standard/entries/unit-type.d.ts +18 -0
  118. package/engine/standard/entries/unit-type.lua +18 -0
  119. package/engine/standard/fields/ability.d.ts +3 -1
  120. package/engine/standard/fields/ability.lua +3 -1
  121. package/engine/unit.d.ts +3 -0
  122. package/engine/unit.lua +12 -2
  123. package/event.d.ts +2 -3
  124. package/event.lua +9 -5
  125. package/index.d.ts +1 -0
  126. package/index.lua +1 -0
  127. package/lualib_bundle.lua +146 -42
  128. package/math/vec2.d.ts +2 -9
  129. package/math.d.ts +0 -2
  130. package/net/socket.d.ts +7 -1
  131. package/net/socket.lua +45 -4
  132. package/network.d.ts +1 -0
  133. package/network.lua +3 -2
  134. package/objutil/ability.d.ts +0 -1
  135. package/objutil/buff.d.ts +0 -1
  136. package/objutil/buff.lua +1 -1
  137. package/objutil/object.d.ts +0 -1
  138. package/objutil/unit.d.ts +0 -1
  139. package/package.json +13 -13
  140. package/patch-lua.d.ts +0 -0
  141. package/patch-lua.lua +10 -0
  142. package/property.d.ts +55 -0
  143. package/property.lua +374 -0
  144. package/string.d.ts +16 -0
  145. package/string.lua +5 -0
  146. package/util/stream.d.ts +0 -1
  147. package/utility/arrays.d.ts +11 -5
  148. package/utility/arrays.lua +34 -3
  149. package/utility/bit-set.d.ts +0 -2
  150. package/utility/lazy.d.ts +2 -0
  151. package/utility/lazy.lua +14 -0
  152. package/utility/linked-set.d.ts +11 -3
  153. package/utility/linked-set.lua +5 -2
  154. package/utility/lua-maps.d.ts +1 -2
  155. package/utility/lua-sets.d.ts +1 -2
  156. package/utility/types.d.ts +1 -0
  157. package/core/mapbounds.d.ts +0 -8
  158. package/core/mapbounds.lua +0 -12
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Handle, HandleDestructor } from "../../core/types/handle";
4
3
  import { Player } from "../../core/types/player";
@@ -43,6 +42,7 @@ export interface DamagingEvent {
43
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  damageType: jdamagetype;
44
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  weaponType: jweapontype;
45
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  readonly isAttack: boolean;
45
+ readonly originalAmount: number;
46
46
  }
47
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  export type DamageEvent = DamagingEvent & {
48
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  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
@@ -68,23 +68,45 @@ declare const modifiers: {
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  speed: (unit: junit, value: number) => void;
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  armor: (unit: junit, value: number) => void;
70
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  };
71
- interface UnitWeapon {
71
+ export declare class UnitWeapon {
72
+ readonly unit: Unit;
72
73
  readonly index: 0 | 1;
73
- cooldown: number;
74
- projectileArc: number;
75
- projectileArt: string;
76
- projectileSpeed: number;
77
- attackPoint: number;
74
+ constructor(unit: Unit, index: 0 | 1);
75
+ get cooldown(): number;
76
+ set cooldown(cooldown: number);
77
+ get damage(): [minimumDamage: number, maximumDamage: number];
78
+ set damage([minimumDamage, maximumDamage]: [number, number]);
79
+ get damageBase(): number;
80
+ set damageBase(damageBase: number);
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+ get damageDiceCount(): number;
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+ set damageDiceCount(damageDiceCount: number);
83
+ get damageDiceSideCount(): number;
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+ set damageDiceSideCount(damageDiceSideCount: number);
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+ get range(): number;
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+ set range(range: number);
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+ get impactDelay(): number;
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+ set impactDelay(impactDelay: number);
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+ get missileArc(): number;
90
+ set missileArc(missileArc: number);
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+ get missileModelPath(): string;
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+ set missileModelPath(missileModelPath: string);
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+ get missileSpeed(): number;
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+ set missileSpeed(missileSpeed: number);
78
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  }
79
96
  declare const enum UnitPropertyKey {
80
- IS_PAUSED = 100,
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- STUN_COUNTER = 101,
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- DELAY_HEALTH_CHECKS_COUNTER = 102,
83
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 103,
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- PREVENT_DEATH_HEALTH_BONUS = 104,
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- IS_TEAM_GLOW_HIDDEN = 105
97
+ SYNC_ID = 100,
98
+ IS_PAUSED = 101,
99
+ STUN_COUNTER = 102,
100
+ DELAY_HEALTH_CHECKS_COUNTER = 103,
101
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
102
+ PREVENT_DEATH_HEALTH_BONUS = 105,
103
+ IS_TEAM_GLOW_HIDDEN = 106
86
104
  }
105
+ export type UnitSyncId = number & {
106
+ readonly __unitSyncId: unique symbol;
107
+ };
87
108
  export declare class Unit extends Handle<junit> {
109
+ readonly syncId: UnitSyncId;
88
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  private [UnitPropertyKey.IS_PAUSED]?;
89
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  private [UnitPropertyKey.STUN_COUNTER]?;
90
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  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
@@ -111,6 +133,7 @@ export declare class Unit extends Handle<junit> {
111
133
  get isAlive(): boolean;
112
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  get isDead(): boolean;
113
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  get isIllusion(): boolean;
136
+ get isStunned(): boolean;
114
137
  get combatClassifications(): CombatClassifications;
115
138
  set combatClassifications(combatClassifications: CombatClassifications);
116
139
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -127,6 +150,8 @@ export declare class Unit extends Handle<junit> {
127
150
  playAnimation(animation: number): void;
128
151
  queueAnimation(animation: string): void;
129
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  get weapons(): [UnitWeapon, UnitWeapon];
153
+ get firstWeapon(): UnitWeapon;
154
+ get secondWeapon(): UnitWeapon;
130
155
  get level(): number;
131
156
  set level(v: number);
132
157
  get xp(): number;
@@ -209,7 +234,7 @@ export declare class Unit extends Handle<junit> {
209
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  isSelected(player: Player): boolean;
210
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  explode(): void;
211
236
  kill(): void;
212
- revive(pos: Vec2, doEffect: boolean): void;
237
+ revive(x: number, y: number, doEffect?: boolean): void;
213
238
  healTarget(target: Widget, amount: number): void;
214
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  useItem(item: Item): boolean;
215
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  issueImmediateOrder(order: number): boolean;
@@ -230,6 +255,7 @@ export declare class Unit extends Handle<junit> {
230
255
  getAbilityById(abilityId: number): UnitAbility | undefined;
231
256
  removeAbility(abilityId: number): boolean;
232
257
  hideAbility(abilityId: number, flag: boolean): void;
258
+ getAbilityRemainingCooldown(abilityId: number): number;
233
259
  startAbilityCooldown(abilityId: number, cooldown: number): void;
234
260
  endAbilityCooldown(abilityId: number): void;
235
261
  interruptAttack(): void;
@@ -268,7 +294,7 @@ export declare class Unit extends Handle<junit> {
268
294
  static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
269
295
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
270
296
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
271
- static getSelectionOf(player: Player): Unit[];
297
+ static getSelectionOf(player: Player, target?: Unit[]): Unit[];
272
298
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
273
299
  static readonly onDecay: UnitTriggerEvent<[]>;
274
300
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -303,9 +329,17 @@ export declare class Unit extends Handle<junit> {
303
329
  static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
304
330
  static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
305
331
  static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
306
- static onItemDrop: UnitTriggerEvent<[Item]>;
307
- static onItemPickup: UnitTriggerEvent<[Item]>;
308
- static onItemUse: UnitTriggerEvent<[Item]>;
332
+ static itemDroppedEvent: UnitTriggerEvent<[Item]>;
333
+ static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
334
+ static itemUsedEvent: UnitTriggerEvent<[Item]>;
335
+ static itemStackedEvent: UnitTriggerEvent<[Item]>;
336
+ static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
337
+ static get itemMoveOrderEvent(): Event<[
338
+ unit: Unit,
339
+ item: Item,
340
+ slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
341
+ slotTo: 0 | 1 | 2 | 3 | 4 | 5
342
+ ]>;
309
343
  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
310
344
  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
311
345
  getField(field: junitintegerfield | junitrealfield): number;
@@ -316,5 +350,6 @@ export declare class Unit extends Handle<junit> {
316
350
  setField(field: junitbooleanfield, value: boolean): boolean;
317
351
  setField(field: junitstringfield, value: string): boolean;
318
352
  toString(): string;
353
+ static getBySyncId(syncId: UnitSyncId): Unit | undefined;
319
354
  }
320
355
  export {};