warscript 0.0.1-dev.587ef8c → 0.0.1-dev.59106b6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (52) hide show
  1. package/core/types/effect.d.ts +1 -0
  2. package/core/types/effect.lua +80 -30
  3. package/core/util.d.ts +1 -1
  4. package/core/util.lua +6 -0
  5. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  6. package/engine/behaviour/ability/always-enabled.lua +31 -0
  7. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  8. package/engine/behaviour/ability/apply-buff.lua +32 -0
  9. package/engine/behaviour/ability/emulate-impact.lua +5 -7
  10. package/engine/behaviour/ability/on-command-impact.lua +7 -0
  11. package/engine/behaviour/ability.d.ts +8 -2
  12. package/engine/behaviour/ability.lua +51 -3
  13. package/engine/buff.d.ts +50 -40
  14. package/engine/buff.lua +261 -225
  15. package/engine/internal/ability.d.ts +11 -1
  16. package/engine/internal/ability.lua +67 -2
  17. package/engine/internal/item/ability.lua +106 -0
  18. package/engine/internal/item.d.ts +2 -2
  19. package/engine/internal/item.lua +56 -25
  20. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  21. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  22. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  23. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  24. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  25. package/engine/internal/object-data/evasion-probability.lua +16 -0
  26. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  27. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  28. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  29. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  30. package/engine/internal/unit/bonus.d.ts +2 -0
  31. package/engine/internal/unit/bonus.lua +17 -0
  32. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  33. package/engine/internal/unit/ignore-events-items.lua +5 -0
  34. package/engine/internal/unit/item.lua +6 -12
  35. package/engine/internal/unit.d.ts +3 -1
  36. package/engine/internal/unit.lua +63 -13
  37. package/engine/internal/utility.lua +12 -0
  38. package/engine/lightning.d.ts +12 -5
  39. package/engine/lightning.lua +48 -14
  40. package/engine/object-data/entry/ability-type/curse.lua +2 -2
  41. package/engine/object-data/entry/ability-type.lua +8 -12
  42. package/engine/object-data/entry/buff-type/applicable.lua +10 -34
  43. package/engine/object-data/entry/item-type.d.ts +2 -0
  44. package/engine/object-data/entry/item-type.lua +13 -0
  45. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  46. package/engine/object-field/ability.d.ts +5 -2
  47. package/engine/object-field/ability.lua +3 -0
  48. package/engine/object-field.d.ts +2 -2
  49. package/engine/object-field.lua +4 -0
  50. package/engine/unit.d.ts +1 -0
  51. package/engine/unit.lua +1 -0
  52. package/package.json +2 -2
@@ -7,12 +7,14 @@ local ____item = require("engine.internal.item")
7
7
  local Item = ____item.Item
8
8
  local ____unit = require("engine.internal.unit")
9
9
  local Unit = ____unit.Unit
10
+ local ____utility = require("engine.internal.utility")
11
+ local findUnitItemSlot = ____utility.findUnitItemSlot
12
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
13
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
10
14
  local rawset = _G.rawset
11
15
  local ____type = _G.type
12
16
  local isItemPowerup = IsItemPowerup
13
17
  local setItemBooleanField = BlzSetItemBooleanField
14
- local unitAddItem = UnitAddItem
15
- local unitDropItemSlot = UnitDropItemSlot
16
18
  local unitInventorySize = UnitInventorySize
17
19
  local unitItemInSlot = UnitItemInSlot
18
20
  local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
@@ -31,14 +33,7 @@ function UnitItems.prototype.____constructor(self, handle)
31
33
  handleByUnitItems[self] = handle
32
34
  end
33
35
  function UnitItems.prototype.findSlot(self, item)
34
- local handle = handleByUnitItems[self]
35
- local itemHandle = item.handle
36
- for slot = 0, unitInventorySize(handle) - 1 do
37
- if itemHandle == unitItemInSlot(handle, slot) then
38
- return slot
39
- end
40
- end
41
- return nil
36
+ return findUnitItemSlot(handleByUnitItems[self], item.handle)
42
37
  end
43
38
  function UnitItems.prototype.__newindex(self, slot, item)
44
39
  local handle = handleByUnitItems[self]
@@ -52,8 +47,7 @@ function UnitItems.prototype.__newindex(self, slot, item)
52
47
  if isPowerup then
53
48
  setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
54
49
  end
55
- unitAddItem(handle, itemHandle)
56
- unitDropItemSlot(handle, itemHandle, slot - 1)
50
+ unitAddItemToSlot(handle, itemHandle, slot - 1)
57
51
  if isPowerup then
58
52
  setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
59
53
  end
@@ -133,6 +133,7 @@ export declare class Unit extends Handle<junit> {
133
133
  get isAlive(): boolean;
134
134
  get isDead(): boolean;
135
135
  get isIllusion(): boolean;
136
+ get isStunned(): boolean;
136
137
  get combatClassifications(): CombatClassifications;
137
138
  set combatClassifications(combatClassifications: CombatClassifications);
138
139
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -332,7 +333,8 @@ export declare class Unit extends Handle<junit> {
332
333
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
333
334
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
334
335
  static itemStackedEvent: UnitTriggerEvent<[Item]>;
335
- static get itemMovedEvent(): Event<[
336
+ static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
337
+ static get itemMoveOrderEvent(): Event<[
336
338
  unit: Unit,
337
339
  item: Item,
338
340
  slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
@@ -51,6 +51,8 @@ local ____arrays = require("utility.arrays")
51
51
  local forEach = ____arrays.forEach
52
52
  local ____math = require("math")
53
53
  local min = ____math.min
54
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
55
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
54
56
  local match = string.match
55
57
  local ____tostring = _G.tostring
56
58
  local setUnitAnimation = SetUnitAnimation
@@ -75,6 +77,7 @@ local setUnitScale = SetUnitScale
75
77
  local setUnitPosition = SetUnitPosition
76
78
  local setUnitTimeScale = SetUnitTimeScale
77
79
  local getHandleId = GetHandleId
80
+ local getUnitCurrentOrder = GetUnitCurrentOrder
78
81
  local createUnit = CreateUnit
79
82
  local killUnit = KillUnit
80
83
  local setUnitExploded = SetUnitExploded
@@ -929,8 +932,15 @@ function Unit.prototype.interruptAttack(self)
929
932
  unitInterruptAttack(self.handle)
930
933
  end
931
934
  function Unit.prototype.interruptCast(self, abilityId)
932
- unitDisableAbility(self.handle, abilityId, true, false)
933
- unitDisableAbility(self.handle, abilityId, false, false)
935
+ local handle = self.handle
936
+ unitDisableAbility(handle, abilityId, true, false)
937
+ Timer:run(
938
+ unitDisableAbility,
939
+ handle,
940
+ abilityId,
941
+ false,
942
+ false
943
+ )
934
944
  end
935
945
  function Unit.prototype.getDistanceTo(self, target)
936
946
  local handle = self.handle
@@ -1195,6 +1205,14 @@ __TS__SetDescriptor(
1195
1205
  end},
1196
1206
  true
1197
1207
  )
1208
+ __TS__SetDescriptor(
1209
+ Unit.prototype,
1210
+ "isStunned",
1211
+ {get = function(self)
1212
+ return getUnitCurrentOrder(self.handle) == orderId("stunned")
1213
+ end},
1214
+ true
1215
+ )
1198
1216
  __TS__SetDescriptor(
1199
1217
  Unit.prototype,
1200
1218
  "combatClassifications",
@@ -2315,10 +2333,12 @@ Unit.onImmediateOrder = dispatchId(__TS__New(
2315
2333
  ____exports.UnitTriggerEvent,
2316
2334
  EVENT_PLAYER_UNIT_ISSUED_ORDER,
2317
2335
  function()
2318
- local unit = ____exports.Unit:of(getOrderedUnit())
2319
- local issuedOrderId = getIssuedOrderId()
2320
- if unit ~= nil and unit.state == 1 then
2321
- return unit, issuedOrderId
2336
+ local handle = getOrderedUnit()
2337
+ if handle ~= nil and getUnitTypeId(handle) ~= dummyUnitId then
2338
+ local unit = ____exports.Unit:of(handle)
2339
+ if unit.state == 1 then
2340
+ return unit, getIssuedOrderId()
2341
+ end
2322
2342
  end
2323
2343
  return IgnoreEvent
2324
2344
  end
@@ -2509,8 +2529,9 @@ Unit.itemDroppedEvent = __TS__New(
2509
2529
  EVENT_PLAYER_UNIT_DROP_ITEM,
2510
2530
  function()
2511
2531
  local unit = getTriggerUnit()
2512
- if getUnitTypeId(unit) ~= dummyUnitId then
2513
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2532
+ local item = getManipulatedItem()
2533
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2534
+ return ____exports.Unit:of(unit), Item:of(item)
2514
2535
  end
2515
2536
  return IgnoreEvent
2516
2537
  end
@@ -2520,8 +2541,9 @@ Unit.itemPickedUpEvent = __TS__New(
2520
2541
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2521
2542
  function()
2522
2543
  local unit = getTriggerUnit()
2523
- if getUnitTypeId(unit) ~= dummyUnitId then
2524
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2544
+ local item = getManipulatedItem()
2545
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2546
+ return ____exports.Unit:of(unit), Item:of(item)
2525
2547
  end
2526
2548
  return IgnoreEvent
2527
2549
  end
@@ -2529,7 +2551,14 @@ Unit.itemPickedUpEvent = __TS__New(
2529
2551
  Unit.itemUsedEvent = __TS__New(
2530
2552
  ____exports.UnitTriggerEvent,
2531
2553
  EVENT_PLAYER_UNIT_USE_ITEM,
2532
- function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2554
+ function()
2555
+ local unit = getTriggerUnit()
2556
+ local item = getManipulatedItem()
2557
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2558
+ return ____exports.Unit:of(unit), Item:of(item)
2559
+ end
2560
+ return IgnoreEvent
2561
+ end
2533
2562
  )
2534
2563
  Unit.itemStackedEvent = __TS__New(
2535
2564
  ____exports.UnitTriggerEvent,
@@ -2538,7 +2567,28 @@ Unit.itemStackedEvent = __TS__New(
2538
2567
  )
2539
2568
  __TS__ObjectDefineProperty(
2540
2569
  Unit,
2541
- "itemMovedEvent",
2570
+ "itemUseOrderEvent",
2571
+ {get = function(self)
2572
+ local event = __TS__New(Event)
2573
+ for order = orderId("useslot0"), orderId("useslot5") do
2574
+ local slot = order - orderId("useslot0")
2575
+ local function listener(unit)
2576
+ local item = unit.items[slot + 1]
2577
+ if item ~= nil then
2578
+ invoke(event, unit, item)
2579
+ end
2580
+ end
2581
+ self.onImmediateOrder[order]:addListener(listener)
2582
+ self.onTargetOrder[order]:addListener(listener)
2583
+ self.onPointOrder[order]:addListener(listener)
2584
+ end
2585
+ rawset(self, "itemUseOrderEvent", event)
2586
+ return event
2587
+ end}
2588
+ )
2589
+ __TS__ObjectDefineProperty(
2590
+ Unit,
2591
+ "itemMoveOrderEvent",
2542
2592
  {get = function(self)
2543
2593
  local event = __TS__New(Event)
2544
2594
  for order = orderId("moveslot0"), orderId("moveslot5") do
@@ -2556,7 +2606,7 @@ __TS__ObjectDefineProperty(
2556
2606
  end
2557
2607
  end)
2558
2608
  end
2559
- rawset(self, "itemMovedEvent", event)
2609
+ rawset(self, "itemMoveOrderEvent", event)
2560
2610
  return event
2561
2611
  end}
2562
2612
  )
@@ -1,6 +1,8 @@
1
1
  local ____exports = {}
2
2
  local getUnitAbility = BlzGetUnitAbility
3
3
  local unitAddAbility = UnitAddAbility
4
+ local unitInventorySize = UnitInventorySize
5
+ local unitItemInSlot = UnitItemInSlot
4
6
  local unitMakeAbilityPermanent = UnitMakeAbilityPermanent
5
7
  ---
6
8
  -- @internal For use by internal systems only.
@@ -10,4 +12,14 @@ ____exports.addInternalAbility = function(unit, abilityTypeId)
10
12
  end
11
13
  return getUnitAbility(unit, abilityTypeId)
12
14
  end
15
+ ---
16
+ -- @internal For use by internal systems only.
17
+ ____exports.findUnitItemSlot = function(unit, item)
18
+ for slot = 0, unitInventorySize(unit) - 1 do
19
+ if item == unitItemInSlot(unit, slot) then
20
+ return slot
21
+ end
22
+ end
23
+ return nil
24
+ end
13
25
  return ____exports
@@ -1,7 +1,7 @@
1
1
  /** @noSelfInFile */
2
2
  import { LightningTypeId } from "./object-data/entry/lightning-type";
3
- import { Handle, HandleDestructor } from "../core/types/handle";
4
3
  import { Unit } from "../core/types/unit";
4
+ import { AbstractDestroyable, Destructor } from "../destroyable";
5
5
  declare const enum LightningPropertyKey {
6
6
  CHECK_VISIBILITY = 100,
7
7
  SOURCE_UNIT = 101,
@@ -12,10 +12,12 @@ declare const enum LightningPropertyKey {
12
12
  TARGET_X = 106,
13
13
  TARGET_Y = 107,
14
14
  TARGET_Z = 108,
15
- DURATION = 109
15
+ DURATION = 109,
16
+ FADING = 110
16
17
  }
17
18
  export type LightningConstructor<T extends Lightning> = typeof Lightning & (new (handle: jlightning, typeId: LightningTypeId) => T);
18
- export declare class Lightning extends Handle<jlightning> {
19
+ export declare class Lightning extends AbstractDestroyable {
20
+ readonly handle: jlightning;
19
21
  readonly typeId: LightningTypeId;
20
22
  private [LightningPropertyKey.CHECK_VISIBILITY]?;
21
23
  private [LightningPropertyKey.SOURCE_UNIT]?;
@@ -27,8 +29,9 @@ export declare class Lightning extends Handle<jlightning> {
27
29
  private [LightningPropertyKey.TARGET_Y]?;
28
30
  private [LightningPropertyKey.TARGET_Z]?;
29
31
  private [LightningPropertyKey.DURATION]?;
32
+ private [LightningPropertyKey.FADING]?;
30
33
  constructor(handle: jlightning, typeId: LightningTypeId);
31
- protected onDestroy(): HandleDestructor;
34
+ protected onDestroy(): Destructor;
32
35
  static create<T extends Lightning>(this: LightningConstructor<T>, typeId: LightningTypeId, ...parameters: [
33
36
  ...checkVisibility: [boolean] | [],
34
37
  ...sourceAndTarget: [sourceX: number, sourceY: number, targetX: number, targetY: number] | [
@@ -46,6 +49,10 @@ export declare class Lightning extends Handle<jlightning> {
46
49
  target: Unit
47
50
  ]
48
51
  ]): T;
49
- static flash(...parameters: [...parameters: Parameters<(typeof Lightning)["create"]>, duration: number]): void;
52
+ static flash(...parameters: [
53
+ ...parameters: Parameters<(typeof Lightning)["create"]>,
54
+ duration: number,
55
+ fading?: boolean
56
+ ]): void;
50
57
  }
51
58
  export {};
@@ -1,15 +1,16 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__New = ____lualib.__TS__New
4
5
  local ____exports = {}
5
- local ____handle = require("core.types.handle")
6
- local Handle = ____handle.Handle
7
6
  local ____timer = require("core.types.timer")
8
7
  local Timer = ____timer.Timer
9
8
  local ____functions = require("utility.functions")
10
9
  local forwardByN = ____functions.forwardByN
11
10
  local ____unit_2Dmissile_2Ddata = require("engine.internal.unit-missile-data")
12
11
  local MISSILE_DATA_BY_UNIT_TYPE_ID = ____unit_2Dmissile_2Ddata.MISSILE_DATA_BY_UNIT_TYPE_ID
12
+ local ____destroyable = require("destroyable")
13
+ local AbstractDestroyable = ____destroyable.AbstractDestroyable
13
14
  local ____type = _G.type
14
15
  local select = _G.select
15
16
  local cos = math.cos
@@ -27,6 +28,11 @@ local getUnitZ = BlzGetUnitZ
27
28
  local getUnitFlyHeight = GetUnitFlyHeight
28
29
  local getLocationZ = GetLocationZ
29
30
  local moveLocation = MoveLocation
31
+ local getLightningColorA = GetLightningColorA
32
+ local getLightningColorR = GetLightningColorR
33
+ local getLightningColorG = GetLightningColorG
34
+ local getLightningColorB = GetLightningColorB
35
+ local setLightningColor = SetLightningColor
30
36
  local location = Location(0, 0)
31
37
  local unitToUnitLightnings = setmetatable({}, {__mode = "k"})
32
38
  local unitToPointLightnings = setmetatable({}, {__mode = "k"})
@@ -36,9 +42,10 @@ local temporaryLightningsCount = 0
36
42
  ____exports.Lightning = __TS__Class()
37
43
  local Lightning = ____exports.Lightning
38
44
  Lightning.name = "Lightning"
39
- __TS__ClassExtends(Lightning, Handle)
45
+ __TS__ClassExtends(Lightning, AbstractDestroyable)
40
46
  function Lightning.prototype.____constructor(self, handle, typeId)
41
- Handle.prototype.____constructor(self, handle)
47
+ AbstractDestroyable.prototype.____constructor(self)
48
+ self.handle = handle
42
49
  self.typeId = typeId
43
50
  end
44
51
  function Lightning.prototype.onDestroy(self)
@@ -46,7 +53,7 @@ function Lightning.prototype.onDestroy(self)
46
53
  unitToPointLightnings[self] = nil
47
54
  pointToUnitLightnings[self] = nil
48
55
  destroyLightning(self.handle)
49
- return Handle.prototype.onDestroy(self)
56
+ return AbstractDestroyable.prototype.onDestroy(self)
50
57
  end
51
58
  function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, sourceYOrTargetXOrTargetUnit, sourceZOrTargetXOrTargetUnitOrTargetY, targetXOrTargetUnitOrTargetYOrTargetZ, targetY, targetZ)
52
59
  if type(checkVisibility) ~= "boolean" then
@@ -62,7 +69,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
62
69
  )
63
70
  end
64
71
  if targetZ ~= nil then
65
- return self:of(
72
+ return __TS__New(
73
+ self,
66
74
  addLightningEx(
67
75
  util.id2s(typeId),
68
76
  checkVisibility,
@@ -79,7 +87,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
79
87
  if targetXOrTargetUnitOrTargetYOrTargetZ ~= nil then
80
88
  if ____type(targetXOrTargetUnitOrTargetYOrTargetZ) == "number" then
81
89
  if ____type(sourceXOrSourceUnit) == "number" then
82
- return self:of(
90
+ return __TS__New(
91
+ self,
83
92
  addLightning(
84
93
  util.id2s(typeId),
85
94
  checkVisibility,
@@ -92,7 +101,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
92
101
  )
93
102
  end
94
103
  local unit = sourceXOrSourceUnit.handle
95
- local lightning = self:of(
104
+ local lightning = __TS__New(
105
+ self,
96
106
  addLightningEx(
97
107
  util.id2s(typeId),
98
108
  checkVisibility,
@@ -117,7 +127,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
117
127
  return lightning
118
128
  end
119
129
  local unit = targetXOrTargetUnitOrTargetYOrTargetZ.handle
120
- local lightning = self:of(
130
+ local lightning = __TS__New(
131
+ self,
121
132
  addLightningEx(
122
133
  util.id2s(typeId),
123
134
  checkVisibility,
@@ -146,7 +157,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
146
157
  local unit = sourceXOrSourceUnit.handle
147
158
  moveLocation(location, sourceYOrTargetXOrTargetUnit, sourceZOrTargetXOrTargetUnitOrTargetY)
148
159
  local z = getLocationZ(location)
149
- local lightning = self:of(
160
+ local lightning = __TS__New(
161
+ self,
150
162
  addLightningEx(
151
163
  util.id2s(typeId),
152
164
  checkVisibility,
@@ -173,7 +185,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
173
185
  local unit = sourceZOrTargetXOrTargetUnitOrTargetY.handle
174
186
  moveLocation(location, sourceXOrSourceUnit, sourceYOrTargetXOrTargetUnit)
175
187
  local z = getLocationZ(location)
176
- local lightning = self:of(
188
+ local lightning = __TS__New(
189
+ self,
177
190
  addLightningEx(
178
191
  util.id2s(typeId),
179
192
  checkVisibility,
@@ -199,7 +212,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
199
212
  end
200
213
  local sourceUnit = sourceXOrSourceUnit.handle
201
214
  local targetUnit = sourceYOrTargetXOrTargetUnit.handle
202
- local lightning = self:of(
215
+ local lightning = __TS__New(
216
+ self,
203
217
  addLightningEx(
204
218
  util.id2s(typeId),
205
219
  checkVisibility,
@@ -225,9 +239,19 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
225
239
  return lightning
226
240
  end
227
241
  function Lightning.flash(self, ...)
228
- local parametersToForwardCount = select("#", ...) - 1
242
+ local parameterOrDuration, durationOrFading = select(-2, ...)
243
+ local hasFading = ____type(durationOrFading) ~= "number"
244
+ local parametersToForwardCount = select("#", ...) - (hasFading and 2 or 1)
229
245
  local lightning = forwardByN[parametersToForwardCount](____exports.Lightning.create, self, ...)
230
- local duration = select(-1, ...)
246
+ local duration
247
+ if hasFading then
248
+ duration = parameterOrDuration
249
+ if durationOrFading then
250
+ lightning[110] = true
251
+ end
252
+ else
253
+ duration = durationOrFading
254
+ end
231
255
  lightning[109] = duration
232
256
  temporaryLightningsCount = temporaryLightningsCount + 1
233
257
  temporaryLightnings[temporaryLightningsCount] = lightning
@@ -295,6 +319,16 @@ Timer.onPeriod[UPDATE_PERIOD]:addListener(function()
295
319
  temporaryLightnings[temporaryLightningsCount] = nil
296
320
  temporaryLightningsCount = temporaryLightningsCount - 1
297
321
  else
322
+ if lightning[110] then
323
+ local handle = lightning.handle
324
+ setLightningColor(
325
+ handle,
326
+ getLightningColorR(handle),
327
+ getLightningColorG(handle),
328
+ getLightningColorB(handle),
329
+ getLightningColorA(handle) * (1 - UPDATE_PERIOD / duration)
330
+ )
331
+ end
298
332
  lightning[109] = duration - UPDATE_PERIOD
299
333
  i = i + 1
300
334
  end
@@ -15,10 +15,10 @@ __TS__SetDescriptor(
15
15
  "missProbability",
16
16
  {
17
17
  get = function(self)
18
- return self:getNumberLevelField("Crs")
18
+ return self:getNumberLevelField("Crs1")
19
19
  end,
20
20
  set = function(self, missProbability)
21
- self:setNumberLevelField("Crs", missProbability)
21
+ self:setNumberLevelField("Crs1", missProbability)
22
22
  end
23
23
  },
24
24
  true
@@ -1,7 +1,6 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
- local __TS__New = ____lualib.__TS__New
5
4
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
5
  local ____exports = {}
7
6
  local ____unit = require("engine.internal.unit")
@@ -31,7 +30,7 @@ local ____entry = require("engine.object-data.entry")
31
30
  local extractObjectDataEntryLevelFieldValue = ____entry.extractObjectDataEntryLevelFieldValue
32
31
  local ObjectDataEntry = ____entry.ObjectDataEntry
33
32
  local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
34
- local ObjectDataEntryIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.ObjectDataEntryIdGenerator
33
+ local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilityTypeIdGenerator
35
34
  local ____upgrade = require("engine.object-data.entry.upgrade")
36
35
  local Upgrade = ____upgrade.Upgrade
37
36
  local castAnimationFQNByAbilityTypeId = {}
@@ -53,10 +52,7 @@ end
53
52
  function AbilityType.getObjectData(self, map)
54
53
  return map.objects.ability
55
54
  end
56
- AbilityType.idGenerator = __TS__New(
57
- ObjectDataEntryIdGenerator,
58
- fourCC("A000")
59
- )
55
+ AbilityType.idGenerator = abilityTypeIdGenerator
60
56
  __TS__SetDescriptor(
61
57
  AbilityType.prototype,
62
58
  "channelingAnimation",
@@ -999,7 +995,7 @@ local function handleAbilityCastingStartEvent(caster, ability)
999
995
  end
1000
996
  casterCastingEffectsByCaster[caster] = effects
1001
997
  end
1002
- local function handleAbilityStopEvent(caster)
998
+ local function handleAbilityStopCastingEvent(caster)
1003
999
  local effects = casterCastingEffectsByCaster[caster]
1004
1000
  if effects ~= nil then
1005
1001
  for i = 1, #effects do
@@ -1010,8 +1006,8 @@ local function handleAbilityStopEvent(caster)
1010
1006
  end
1011
1007
  for abilityTypeId in pairs(casterCastingEffectModelPathsByAbilityTypeId) do
1012
1008
  Unit.abilityCastingStartEvent[abilityTypeId]:addListener(4, handleAbilityCastingStartEvent)
1013
- Unit.abilityChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityStopEvent)
1014
- Unit.abilityStopEvent[abilityTypeId]:addListener(4, handleAbilityStopEvent)
1009
+ Unit.abilityChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityStopCastingEvent)
1010
+ Unit.abilityStopEvent[abilityTypeId]:addListener(4, handleAbilityStopCastingEvent)
1015
1011
  end
1016
1012
  local casterChannelingEffectModelPathsByAbilityTypeId = postcompile(function()
1017
1013
  return mapValues(
@@ -1042,7 +1038,7 @@ local function handleAbilityChannelingStartEvent(caster, ability)
1042
1038
  end
1043
1039
  casterChannelingEffectsByCaster[caster] = effects
1044
1040
  end
1045
- local function handleAbilityStopEventV2(caster)
1041
+ local function handleAbilityStopChannelingEvent(caster)
1046
1042
  local effects = casterChannelingEffectsByCaster[caster]
1047
1043
  if effects ~= nil then
1048
1044
  for i = 1, #effects do
@@ -1053,7 +1049,7 @@ local function handleAbilityStopEventV2(caster)
1053
1049
  end
1054
1050
  for abilityTypeId in pairs(casterChannelingEffectModelPathsByAbilityTypeId) do
1055
1051
  Unit.abilityChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityChannelingStartEvent)
1056
- Unit.abilityChannelingFinishEvent[abilityTypeId]:addListener(4, handleAbilityStopEventV2)
1057
- Unit.abilityStopEvent[abilityTypeId]:addListener(4, handleAbilityStopEventV2)
1052
+ Unit.abilityChannelingFinishEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1053
+ Unit.abilityStopEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1058
1054
  end
1059
1055
  return ____exports
@@ -10,8 +10,8 @@ local ____exports = {}
10
10
  local preparePhysicalPositiveApplicatorAbility
11
11
  local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
12
12
  local AbilityType = ____ability_2Dtype.AbilityType
13
- local ____cripple = require("engine.object-data.entry.ability-type.cripple")
14
- local CrippleAbilityType = ____cripple.CrippleAbilityType
13
+ local ____curse = require("engine.object-data.entry.ability-type.curse")
14
+ local CurseAbilityType = ____curse.CurseAbilityType
15
15
  local ____searing_2Darrows = require("engine.object-data.entry.ability-type.searing-arrows")
16
16
  local SearingArrowsAbilityType = ____searing_2Darrows.SearingArrowsAbilityType
17
17
  local ____slow_2Dpoison = require("engine.object-data.entry.ability-type.slow-poison")
@@ -30,7 +30,6 @@ local ____arrays = require("utility.arrays")
30
30
  local chunked = ____arrays.chunked
31
31
  local map = ____arrays.map
32
32
  local max = ____arrays.max
33
- local toLuaSet = ____arrays.toLuaSet
34
33
  local ____blood_2Dlust = require("engine.object-data.entry.ability-type.blood-lust")
35
34
  local BloodLustAbilityType = ____blood_2Dlust.BloodLustAbilityType
36
35
  local ____berserk = require("engine.object-data.entry.ability-type.berserk")
@@ -43,22 +42,11 @@ local ____permanent_2Dimmolation = require("engine.object-data.entry.ability-typ
43
42
  local PermanentImmolationAbilityType = ____permanent_2Dimmolation.PermanentImmolationAbilityType
44
43
  local ____cast_2Dability = require("engine.internal.mechanics.cast-ability")
45
44
  local castAbility = ____cast_2Dability.castAbility
46
- local createItem = CreateItem
47
- local getAbilityId = BlzGetAbilityId
48
- local getItemAbility = BlzGetItemAbility
49
- local getOwningPlayer = GetOwningPlayer
50
- local getUnitAbilityByIndex = BlzGetUnitAbilityByIndex
51
- local itemAddAbility = BlzItemAddAbility
52
- local removeItem = RemoveItem
53
45
  local setAbilityIntegerField = BlzSetAbilityIntegerField
54
46
  local setAbilityRealLevelField = BlzSetAbilityRealLevelField
55
- local setItemBooleanField = BlzSetItemBooleanField
56
47
  local setPlayerTechResearched = SetPlayerTechResearched
57
48
  local unitAddAbility = UnitAddAbility
58
- local unitAddItem = UnitAddItem
59
49
  local unitDisableAbility = BlzUnitDisableAbility
60
- local unitDropItemSlot = UnitDropItemSlot
61
- local unitInventorySize = UnitInventorySize
62
50
  local unitRemoveAbility = UnitRemoveAbility
63
51
  local compiletimeApplicableBuffTypes = {}
64
52
  ____exports.ApplicableBuffType = __TS__Class()
@@ -113,10 +101,8 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
113
101
  local applicatorAbilityTypeIdByApplicatorType = {}
114
102
  if applicableBuffType.resistanceType == 1 or applicableBuffType.resistanceType == nil then
115
103
  if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
116
- local applicatorAbilityType = prepareAbilityType(CrippleAbilityType, applicableBuffType)
117
- applicatorAbilityType.movementSpeedDecreaseFactor = 0
118
- applicatorAbilityType.attackSpeedDecreaseFactor = 0
119
- applicatorAbilityType.damageDecreaseFactor = 0
104
+ local applicatorAbilityType = prepareAbilityType(CurseAbilityType, applicableBuffType)
105
+ applicatorAbilityType.missProbability = 0
120
106
  applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
121
107
  applicatorAbilityTypeIdByApplicatorType[852189] = applicatorAbilityType.id
122
108
  end
@@ -204,15 +190,6 @@ local EVASION_ABILITY_TYPE_IDS = postcompile(function()
204
190
  "AIcs"
205
191
  }, fourCC))
206
192
  end)
207
- local INVENTORY_ABILITY_TYPE_IDS = postcompile(function()
208
- return toLuaSet(AbilityType:getAllIdsByBaseIds(map({
209
- "AInv",
210
- "Aihn",
211
- "Aien",
212
- "Aion",
213
- "Aiun"
214
- }, fourCC)))
215
- end)
216
193
  local SEARING_ARROWS_DUMMY_ABILITY_TYPE_ID = compiletime(function()
217
194
  local abilityType = SearingArrowsAbilityType:create()
218
195
  abilityType.isInternal = true
@@ -244,7 +221,7 @@ Unit.abilityCastingStartEvent[SEARING_ARROWS_DUMMY_ABILITY_TYPE_ID]:addListener(
244
221
  )
245
222
  ---
246
223
  -- @internal For use by internal systems only.
247
- ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, resistanceType, level, duration, spellStealPriority, learnLevelMinimum, movementSpeedIncreaseFactor)
224
+ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, resistanceType, level, duration, spellStealPriority, learnLevelMinimum, missProbability)
248
225
  local applicatorType = polarity == 1 and (resistanceType == 1 and 852101 or 852100) or (polarity == 2 and (resistanceType == 1 and 852189 or 852173) or 0)
249
226
  local ____opt_1 = applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId[applicableBuffTypeId]
250
227
  local applicatorAbilityTypeId = ____opt_1 and ____opt_1[applicatorType]
@@ -267,8 +244,7 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
267
244
  applicatorAbilityTypeId,
268
245
  preparePhysicalPositiveApplicatorAbility,
269
246
  level,
270
- duration or 0,
271
- movementSpeedIncreaseFactor
247
+ duration or 0
272
248
  )
273
249
  if level ~= nil and level > 0 then
274
250
  local upgradeId = applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId]
@@ -298,6 +274,9 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
298
274
  ability:setField(ABILITY_RLF_DURATION_HERO, level, actualDuration)
299
275
  ability:setField(ABILITY_IF_PRIORITY, spellStealPriority or 0)
300
276
  ability:setField(ABILITY_IF_REQUIRED_LEVEL, learnLevelMinimum or 6)
277
+ if missProbability ~= nil and applicatorType == 852189 then
278
+ ability:setField(ABILITY_RLF_CHANCE_TO_MISS_CRS, missProbability)
279
+ end
301
280
  end,
302
281
  applicatorType,
303
282
  unit
@@ -309,16 +288,13 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
309
288
  end
310
289
  return success
311
290
  end
312
- preparePhysicalPositiveApplicatorAbility = function(ability, level, duration, movementSpeedIncreaseFactor)
291
+ preparePhysicalPositiveApplicatorAbility = function(ability, level, duration)
313
292
  if level == nil then
314
293
  setAbilityIntegerField(ability, ABILITY_IF_LEVELS, 1)
315
294
  level = 1
316
295
  end
317
296
  setAbilityRealLevelField(ability, ABILITY_RLF_DURATION_NORMAL, level, duration)
318
297
  setAbilityRealLevelField(ability, ABILITY_RLF_DURATION_HERO, level, duration)
319
- if movementSpeedIncreaseFactor ~= nil then
320
- setAbilityRealLevelField(ability, ABILITY_RLF_MOVEMENT_SPEED_INCREASE_BSK1, level, movementSpeedIncreaseFactor)
321
- end
322
298
  end
323
299
  ---
324
300
  -- @internal For use by internal systems only.
@@ -45,6 +45,8 @@ export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
45
45
  set tooltipText(tooltipText: string);
46
46
  get tooltipExtendedText(): string;
47
47
  set tooltipExtendedText(tooltipText: string);
48
+ get cooldownGroupId(): number;
49
+ set cooldownGroupId(cooldownGroupId: number);
48
50
  get goldCost(): number;
49
51
  set goldCost(goldCost: number);
50
52
  get lumberCost(): number;
@@ -256,6 +256,19 @@ __TS__SetDescriptor(
256
256
  },
257
257
  true
258
258
  )
259
+ __TS__SetDescriptor(
260
+ ItemType.prototype,
261
+ "cooldownGroupId",
262
+ {
263
+ get = function(self)
264
+ return self:getObjectDataEntryIdField("icid")
265
+ end,
266
+ set = function(self, cooldownGroupId)
267
+ self:setObjectDataEntryIdField("icid", cooldownGroupId)
268
+ end
269
+ },
270
+ true
271
+ )
259
272
  __TS__SetDescriptor(
260
273
  ItemType.prototype,
261
274
  "goldCost",