warscript 0.0.1-dev.539675b → 0.0.1-dev.545d6cc

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (98) hide show
  1. package/attributes.d.ts +1 -0
  2. package/attributes.lua +9 -0
  3. package/core/types/frame.lua +24 -21
  4. package/core/types/player.d.ts +16 -0
  5. package/core/types/player.lua +60 -15
  6. package/core/types/playerCamera.d.ts +2 -0
  7. package/core/types/playerCamera.lua +123 -5
  8. package/core/types/tileCell.d.ts +11 -1
  9. package/core/types/tileCell.lua +97 -0
  10. package/core/types/timer.d.ts +3 -1
  11. package/core/types/timer.lua +27 -2
  12. package/decl/native.d.ts +6 -4
  13. package/engine/behavior.d.ts +12 -1
  14. package/engine/behavior.lua +172 -70
  15. package/engine/behaviour/ability/apply-buff.lua +1 -1
  16. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  17. package/engine/behaviour/ability/emulate-impact.lua +2 -1
  18. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  19. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  20. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  21. package/engine/behaviour/ability/restore-mana.lua +6 -6
  22. package/engine/behaviour/ability.d.ts +2 -1
  23. package/engine/behaviour/ability.lua +9 -17
  24. package/engine/behaviour/unit/stun-immunity.d.ts +11 -5
  25. package/engine/behaviour/unit/stun-immunity.lua +53 -28
  26. package/engine/behaviour/unit.d.ts +26 -5
  27. package/engine/behaviour/unit.lua +170 -27
  28. package/engine/buff.d.ts +14 -6
  29. package/engine/buff.lua +145 -97
  30. package/engine/internal/ability.d.ts +3 -1
  31. package/engine/internal/ability.lua +34 -11
  32. package/engine/internal/item/ability.lua +51 -1
  33. package/engine/internal/item+owner.lua +12 -6
  34. package/engine/internal/item.d.ts +13 -15
  35. package/engine/internal/item.lua +63 -49
  36. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  37. package/engine/internal/misc/frame-coordinates.lua +21 -0
  38. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  39. package/engine/internal/misc/get-terrain-z.lua +11 -0
  40. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  41. package/engine/internal/misc/player-local-handle.lua +5 -0
  42. package/engine/internal/unit/ability.d.ts +35 -5
  43. package/engine/internal/unit/ability.lua +96 -21
  44. package/engine/internal/unit/fly-height.d.ts +7 -0
  45. package/engine/internal/unit/fly-height.lua +20 -0
  46. package/engine/internal/unit/main-selected.lua +12 -27
  47. package/engine/internal/unit/order.d.ts +20 -0
  48. package/engine/internal/unit/order.lua +136 -0
  49. package/engine/internal/unit/scale.d.ts +7 -0
  50. package/engine/internal/unit/scale.lua +20 -0
  51. package/engine/internal/unit+ability.lua +10 -1
  52. package/engine/internal/unit-missile-launch.lua +45 -14
  53. package/engine/internal/unit.d.ts +18 -16
  54. package/engine/internal/unit.lua +155 -136
  55. package/engine/local-client.d.ts +2 -0
  56. package/engine/local-client.lua +30 -0
  57. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  58. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  59. package/engine/object-data/entry/ability-type.lua +5 -4
  60. package/engine/object-data/entry/unit-type.d.ts +15 -2
  61. package/engine/object-data/entry/unit-type.lua +135 -33
  62. package/engine/object-field/ability.d.ts +3 -3
  63. package/engine/object-field/ability.lua +7 -6
  64. package/engine/object-field/unit.d.ts +24 -1
  65. package/engine/object-field/unit.lua +91 -0
  66. package/engine/object-field.d.ts +9 -3
  67. package/engine/object-field.lua +204 -115
  68. package/engine/random.d.ts +9 -0
  69. package/engine/random.lua +13 -0
  70. package/engine/standard/fields/ability.d.ts +2 -2
  71. package/engine/standard/fields/ability.lua +2 -2
  72. package/engine/standard/fields/unit.d.ts +6 -0
  73. package/engine/standard/fields/unit.lua +11 -0
  74. package/engine/synchronization.d.ts +11 -0
  75. package/engine/synchronization.lua +77 -0
  76. package/engine/text-tag.d.ts +26 -3
  77. package/engine/text-tag.lua +217 -11
  78. package/engine/unit.d.ts +3 -0
  79. package/engine/unit.lua +3 -0
  80. package/net/socket.lua +1 -1
  81. package/objutil/buff.lua +1 -1
  82. package/package.json +2 -2
  83. package/patch-lualib.lua +1 -1
  84. package/utility/arrays.d.ts +1 -0
  85. package/utility/arrays.lua +8 -0
  86. package/utility/callback-array.d.ts +17 -0
  87. package/utility/callback-array.lua +61 -0
  88. package/utility/functions.d.ts +7 -0
  89. package/utility/functions.lua +12 -0
  90. package/utility/linked-set.d.ts +1 -0
  91. package/utility/linked-set.lua +19 -1
  92. package/utility/lua-maps.d.ts +11 -2
  93. package/utility/lua-maps.lua +33 -2
  94. package/utility/lua-sets.d.ts +1 -0
  95. package/utility/lua-sets.lua +4 -0
  96. package/utility/types.d.ts +3 -0
  97. package/core/types/order.d.ts +0 -26
  98. package/core/types/order.lua +0 -65
@@ -0,0 +1,136 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____attributes = require("attributes")
5
+ local attribute = ____attributes.attribute
6
+ local ____unit = require("engine.internal.unit")
7
+ local Unit = ____unit.Unit
8
+ local ____game = require("core.game")
9
+ local elapsedTime = ____game.elapsedTime
10
+ local getUnitCurrentOrder = GetUnitCurrentOrder
11
+ local issueImmediateOrderById = IssueImmediateOrderById
12
+ local issuePointOrderById = IssuePointOrderById
13
+ local issueTargetOrderById = IssueTargetOrderById
14
+ local unitLastOrderTypeAttribute = attribute()
15
+ local unitLastOrderIdAttribute = attribute()
16
+ local unitLastOrderStartTimeAttribute = attribute()
17
+ local unitLastOrderStartXAttribute = attribute()
18
+ local unitLastOrderStartYAttribute = attribute()
19
+ local unitLastOrderTargetXAttribute = attribute()
20
+ local unitLastOrderTargetYAttribute = attribute()
21
+ local unitLastOrderTargetAttribute = attribute()
22
+ Unit.onImmediateOrder:addListener(
23
+ 4,
24
+ function(unit, orderId)
25
+ unit[unitLastOrderTypeAttribute] = 0
26
+ unit[unitLastOrderIdAttribute] = orderId
27
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
28
+ unit[unitLastOrderStartXAttribute] = unit.x
29
+ unit[unitLastOrderStartYAttribute] = unit.y
30
+ unit[unitLastOrderTargetXAttribute] = nil
31
+ unit[unitLastOrderTargetYAttribute] = nil
32
+ unit[unitLastOrderTargetAttribute] = nil
33
+ end
34
+ )
35
+ Unit.onPointOrder:addListener(
36
+ 4,
37
+ function(unit, orderId, x, y)
38
+ unit[unitLastOrderTypeAttribute] = 1
39
+ unit[unitLastOrderIdAttribute] = orderId
40
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
41
+ unit[unitLastOrderStartXAttribute] = unit.x
42
+ unit[unitLastOrderStartYAttribute] = unit.y
43
+ unit[unitLastOrderTargetXAttribute] = x
44
+ unit[unitLastOrderTargetYAttribute] = y
45
+ unit[unitLastOrderTargetAttribute] = nil
46
+ end
47
+ )
48
+ Unit.onTargetOrder:addListener(
49
+ 4,
50
+ function(unit, orderId, target)
51
+ unit[unitLastOrderTypeAttribute] = 2
52
+ unit[unitLastOrderIdAttribute] = orderId
53
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
54
+ unit[unitLastOrderStartXAttribute] = unit.x
55
+ unit[unitLastOrderStartYAttribute] = unit.y
56
+ unit[unitLastOrderTargetXAttribute] = target.x
57
+ unit[unitLastOrderTargetYAttribute] = target.y
58
+ unit[unitLastOrderTargetAttribute] = target
59
+ end
60
+ )
61
+ local function toUndefinedIfCurrentOrderDoesNotMatchLast(unit, value)
62
+ local currentOrderId = getUnitCurrentOrder(unit.handle)
63
+ local lastOrderId = unit[unitLastOrderIdAttribute]
64
+ local ____temp_0
65
+ if currentOrderId == lastOrderId or currentOrderId == orderId("patrolAI") and lastOrderId == orderId("patrol") then
66
+ ____temp_0 = value
67
+ else
68
+ ____temp_0 = nil
69
+ end
70
+ return ____temp_0
71
+ end
72
+ __TS__ObjectDefineProperty(
73
+ Unit.prototype,
74
+ "currentOrderType",
75
+ {get = function(self)
76
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTypeAttribute]) or 0
77
+ end}
78
+ )
79
+ __TS__ObjectDefineProperty(
80
+ Unit.prototype,
81
+ "currentOrderId",
82
+ {get = function(self)
83
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderIdAttribute]) or 0
84
+ end}
85
+ )
86
+ __TS__ObjectDefineProperty(
87
+ Unit.prototype,
88
+ "currentOrderStartTime",
89
+ {get = function(self)
90
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartTimeAttribute]) or 0
91
+ end}
92
+ )
93
+ __TS__ObjectDefineProperty(
94
+ Unit.prototype,
95
+ "currentOrderStartX",
96
+ {get = function(self)
97
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartXAttribute]) or 0
98
+ end}
99
+ )
100
+ __TS__ObjectDefineProperty(
101
+ Unit.prototype,
102
+ "currentOrderStartY",
103
+ {get = function(self)
104
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartYAttribute]) or 0
105
+ end}
106
+ )
107
+ __TS__ObjectDefineProperty(
108
+ Unit.prototype,
109
+ "currentOrderTargetX",
110
+ {get = function(self)
111
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetXAttribute]) or 0
112
+ end}
113
+ )
114
+ __TS__ObjectDefineProperty(
115
+ Unit.prototype,
116
+ "currentOrderTargetY",
117
+ {get = function(self)
118
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetYAttribute]) or 0
119
+ end}
120
+ )
121
+ __TS__ObjectDefineProperty(
122
+ Unit.prototype,
123
+ "currentOrderTarget",
124
+ {get = function(self)
125
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetAttribute])
126
+ end}
127
+ )
128
+ local issueOrderByType = {
129
+ [0] = issueImmediateOrderById,
130
+ [1] = issuePointOrderById,
131
+ [2] = function(unitHandle, orderId, widget) return issueTargetOrderById(unitHandle, orderId, widget.handle) end
132
+ }
133
+ Unit.prototype.issueOrder = function(self, orderType, orderId, xOrTarget, y)
134
+ return issueOrderByType[orderType](self.handle, orderId, xOrTarget, y)
135
+ end
136
+ return ____exports
@@ -0,0 +1,7 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ scale: number;
5
+ }
6
+ }
7
+ export {};
@@ -0,0 +1,20 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____unit = require("engine.internal.unit")
5
+ local Unit = ____unit.Unit
6
+ local ____unit = require("engine.standard.fields.unit")
7
+ local SCALING_VALUE_UNIT_FLOAT_FIELD = ____unit.SCALING_VALUE_UNIT_FLOAT_FIELD
8
+ __TS__ObjectDefineProperty(
9
+ Unit.prototype,
10
+ "scale",
11
+ {
12
+ get = function(self)
13
+ return SCALING_VALUE_UNIT_FLOAT_FIELD:getValue(self)
14
+ end,
15
+ set = function(self, value)
16
+ SCALING_VALUE_UNIT_FLOAT_FIELD:setValue(self, value)
17
+ end
18
+ }
19
+ )
20
+ return ____exports
@@ -7,8 +7,8 @@ local UnitAbility = ____ability.UnitAbility
7
7
  local ____unit = require("engine.internal.unit")
8
8
  local Unit = ____unit.Unit
9
9
  local ____event = require("event")
10
- local Event = ____event.Event
11
10
  local createDispatchingEvent = ____event.createDispatchingEvent
11
+ local Event = ____event.Event
12
12
  local abilityGainedEvent = createDispatchingEvent(
13
13
  __TS__New(Event),
14
14
  function(unit, ability) return ability.typeId end
@@ -40,6 +40,15 @@ ItemAbility.onCreate:addListener(
40
40
  end
41
41
  end
42
42
  )
43
+ ItemAbility.destroyEvent:addListener(
44
+ 4,
45
+ function(ability)
46
+ local unit = ability.owner.owner
47
+ if unit ~= nil then
48
+ Event.invoke(abilityLostEvent, unit, ability)
49
+ end
50
+ end
51
+ )
43
52
  Unit.itemPickedUpEvent:addListener(
44
53
  0,
45
54
  function(unit, item)
@@ -9,9 +9,18 @@ local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
10
  local ____lua_2Dsets = require("utility.lua-sets")
11
11
  local luaSetOf = ____lua_2Dsets.luaSetOf
12
+ local ____attributes = require("attributes")
13
+ local attribute = ____attributes.attribute
14
+ local ____linked_2Dset = require("utility.linked-set")
15
+ local LinkedSet = ____linked_2Dset.LinkedSet
16
+ local ____math = require("math")
17
+ local ceil = ____math.ceil
12
18
  local autoAttackFinishEvent = __TS__New(Event)
13
19
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
14
- local eventTimerByUnit = {}
20
+ local units = __TS__New(LinkedSet)
21
+ local targetAttribute = attribute()
22
+ local impactDelayAttribute = attribute()
23
+ local passedTimeAttribute = attribute()
15
24
  local instantOrderIds = luaSetOf(
16
25
  orderId("avatar"),
17
26
  orderId("berserk"),
@@ -28,24 +37,46 @@ local instantOrderIds = luaSetOf(
28
37
  orderId("unimmolation")
29
38
  )
30
39
  local function reset(source, orderId)
31
- if not (instantOrderIds[orderId] ~= nil) then
32
- local eventTimer = eventTimerByUnit[source]
33
- if eventTimer then
34
- eventTimer:destroy()
35
- eventTimerByUnit[source] = nil
36
- end
40
+ if not (instantOrderIds[orderId] ~= nil) and units:remove(source) then
41
+ source[targetAttribute] = nil
42
+ source[impactDelayAttribute] = nil
43
+ source[passedTimeAttribute] = nil
37
44
  end
38
45
  end
39
46
  Unit.onImmediateOrder:addListener(reset)
40
47
  Unit.onPointOrder:addListener(reset)
41
48
  Unit.onTargetOrder:addListener(reset)
42
- local function timerCallback(source, target)
43
- eventTimerByUnit[source] = nil
44
- Event.invoke(autoAttackFinishEvent, source, target)
49
+ local timerPeriod = 1 / 64
50
+ local function invokeEvent(unit)
51
+ units:remove(unit)
52
+ local target = unit[targetAttribute]
53
+ unit[targetAttribute] = nil
54
+ unit[impactDelayAttribute] = nil
55
+ unit[passedTimeAttribute] = nil
56
+ Event.invoke(autoAttackFinishEvent, unit, target)
57
+ end
58
+ local function checkUnit(unit)
59
+ local passedTime = unit[passedTimeAttribute] + timerPeriod
60
+ local impactDelay = unit[impactDelayAttribute]
61
+ if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
62
+ invokeEvent(unit)
63
+ else
64
+ unit[passedTimeAttribute] = passedTime
65
+ end
45
66
  end
46
- Unit.autoAttackStartEvent:addListener(function(source, target)
47
- local attackPoint = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
48
- local timer = Timer:simple(attackPoint, timerCallback, source, target)
49
- eventTimerByUnit[source] = timer
67
+ Timer.onPeriod[timerPeriod]:addListener(function()
68
+ units:forEach(checkUnit)
50
69
  end)
70
+ Unit.autoAttackStartEvent:addListener(
71
+ 999999,
72
+ function(source, target)
73
+ if source[targetAttribute] ~= nil then
74
+ invokeEvent(source)
75
+ end
76
+ source[targetAttribute] = target
77
+ source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
78
+ source[passedTimeAttribute] = -timerPeriod
79
+ units:add(source)
80
+ end
81
+ )
51
82
  return ____exports
@@ -80,6 +80,8 @@ export declare class UnitWeapon {
80
80
  readonly unit: Unit;
81
81
  readonly index: 0 | 1;
82
82
  constructor(unit: Unit, index: 0 | 1);
83
+ get isEnabled(): boolean;
84
+ set isEnabled(isEnabled: boolean);
83
85
  get cooldown(): number;
84
86
  set cooldown(cooldown: number);
85
87
  get damage(): [minimumDamage: number, maximumDamage: number];
@@ -107,12 +109,13 @@ declare const enum UnitPropertyKey {
107
109
  SYNC_ID = 100,
108
110
  IS_PAUSED = 101,
109
111
  STUN_COUNTER = 102,
110
- DELAY_HEALTH_CHECKS_COUNTER = 103,
111
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
112
- PREVENT_DEATH_HEALTH_BONUS = 105,
113
- IS_TEAM_GLOW_HIDDEN = 106,
114
- LAST_X = 107,
115
- LAST_Y = 108
112
+ FORCE_STUN_COUNTER = 103,
113
+ DELAY_HEALTH_CHECKS_COUNTER = 104,
114
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
115
+ PREVENT_DEATH_HEALTH_BONUS = 106,
116
+ IS_TEAM_GLOW_HIDDEN = 107,
117
+ LAST_X = 108,
118
+ LAST_Y = 109
116
119
  }
117
120
  export type UnitSyncId = number & {
118
121
  readonly __unitSyncId: unique symbol;
@@ -121,6 +124,7 @@ export declare class Unit extends Handle<junit> {
121
124
  readonly syncId: UnitSyncId;
122
125
  private [UnitPropertyKey.IS_PAUSED]?;
123
126
  private [UnitPropertyKey.STUN_COUNTER]?;
127
+ private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
124
128
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
125
129
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
126
130
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
@@ -160,8 +164,7 @@ export declare class Unit extends Handle<junit> {
160
164
  isInRangeOf(unit: Unit, range: number): boolean;
161
165
  isAllyOf(unit: Unit): boolean;
162
166
  isEnemyOf(unit: Unit): boolean;
163
- playAnimation(animation: string, rarity?: jraritycontrol): void;
164
- playAnimation(animation: number): void;
167
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
165
168
  resetAnimation(): void;
166
169
  queueAnimation(animation: string): void;
167
170
  get weapons(): [UnitWeapon, UnitWeapon];
@@ -217,8 +220,6 @@ export declare class Unit extends Handle<junit> {
217
220
  set facing(v: number);
218
221
  get speed(): number;
219
222
  set speed(v: number);
220
- get flyHeight(): number;
221
- set flyHeight(v: number);
222
223
  get x(): number;
223
224
  set x(v: number);
224
225
  get y(): number;
@@ -242,8 +243,6 @@ export declare class Unit extends Handle<junit> {
242
243
  get isInvulnerable(): boolean;
243
244
  get vertexColor(): Color;
244
245
  set vertexColor(v: Color);
245
- get scale(): number;
246
- set scale(v: number);
247
246
  get timeScale(): number;
248
247
  set timeScale(v: number);
249
248
  get collisionSize(): number;
@@ -267,13 +266,13 @@ export declare class Unit extends Handle<junit> {
267
266
  dropItemTarget(item: Item, target: Widget): boolean;
268
267
  dropItemSlot(item: Item, slot: number): boolean;
269
268
  itemInSlot(slot: number): Item | null;
270
- addAbility(abilityId: number): UnitAbility | null;
269
+ addAbility(abilityId: number): UnitAbility | undefined;
271
270
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
272
271
  setAbilityLevel(abilityId: number, level: number): number;
273
272
  getAbilityLevel(abilityId: number): number;
274
273
  hasAbility(abilityId: number): boolean;
275
- getAbilityById(abilityId: number): UnitAbility | undefined;
276
- removeAbility(abilityId: number): boolean;
274
+ getAbility(abilityId: number): UnitAbility | undefined;
275
+ removeAbility(abilityTypeId: number): boolean;
277
276
  hideAbility(abilityId: number, flag: boolean): void;
278
277
  getAbilityRemainingCooldown(abilityId: number): number;
279
278
  startAbilityCooldown(abilityId: number, cooldown: number): void;
@@ -293,6 +292,8 @@ export declare class Unit extends Handle<junit> {
293
292
  unpauseEx(): void;
294
293
  incrementStunCounter(): void;
295
294
  decrementStunCounter(): void;
295
+ incrementForceStunCounter(): void;
296
+ decrementForceStunCounter(): void;
296
297
  set waygateActive(v: boolean);
297
298
  get waygateActive(): boolean;
298
299
  set waygateDestination(v: Vec2);
@@ -354,7 +355,7 @@ export declare class Unit extends Handle<junit> {
354
355
  static itemDroppedEvent: UnitTriggerEvent<[Item]>;
355
356
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
356
357
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
357
- static itemStackedEvent: UnitTriggerEvent<[Item]>;
358
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
358
359
  static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
359
360
  static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
360
361
  static get itemMoveOrderEvent(): Event<[
@@ -374,5 +375,6 @@ export declare class Unit extends Handle<junit> {
374
375
  setField(field: junitstringfield, value: string): boolean;
375
376
  toString(): string;
376
377
  static getBySyncId(syncId: UnitSyncId): Unit | undefined;
378
+ static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
377
379
  }
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380
  export {};