warscript 0.0.1-dev.4f5b9e7 → 0.0.1-dev.5005a48

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (350) hide show
  1. package/attributes.d.ts +1 -0
  2. package/attributes.lua +9 -0
  3. package/binarywriter.lua +0 -12
  4. package/core/dummy.lua +4 -2
  5. package/core/types/effect.d.ts +11 -1
  6. package/core/types/effect.lua +43 -77
  7. package/core/types/frame.d.ts +16 -2
  8. package/core/types/frame.lua +128 -67
  9. package/core/types/handle.lua +9 -9
  10. package/core/types/item.d.ts +1 -0
  11. package/core/types/item.lua +1 -0
  12. package/core/types/player.d.ts +18 -1
  13. package/core/types/player.lua +73 -25
  14. package/core/types/playerColor.lua +4 -3
  15. package/core/types/sound.d.ts +1 -1
  16. package/core/types/sound.lua +14 -9
  17. package/core/types/tileCell.d.ts +9 -3
  18. package/core/types/tileCell.lua +16 -0
  19. package/core/types/timer.d.ts +3 -2
  20. package/core/types/timer.lua +8 -2
  21. package/core/types/unit.d.ts +5 -0
  22. package/core/types/unit.lua +5 -0
  23. package/core/util.d.ts +3 -1
  24. package/core/util.lua +109 -3
  25. package/decl/native.d.ts +705 -7
  26. package/destroyable.d.ts +1 -0
  27. package/destroyable.lua +9 -0
  28. package/engine/ability-type-extended-tooltip.d.ts +8 -0
  29. package/engine/ability-type-extended-tooltip.lua +44 -0
  30. package/engine/behavior.d.ts +10 -2
  31. package/engine/behavior.lua +157 -76
  32. package/engine/behaviour/ability/apply-buff.lua +4 -4
  33. package/engine/behaviour/ability/apply-unit-behavior.lua +5 -0
  34. package/engine/behaviour/ability/damage.d.ts +4 -0
  35. package/engine/behaviour/ability/damage.lua +19 -15
  36. package/engine/behaviour/ability/emulate-impact.lua +5 -4
  37. package/engine/behaviour/ability/on-command-impact.d.ts +1 -0
  38. package/engine/behaviour/ability/on-command-impact.lua +1 -0
  39. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  40. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  41. package/engine/behaviour/ability.d.ts +13 -6
  42. package/engine/behaviour/ability.lua +56 -1
  43. package/engine/behaviour/unit/stun-immunity.d.ts +7 -5
  44. package/engine/behaviour/unit/stun-immunity.lua +6 -5
  45. package/engine/behaviour/unit.d.ts +8 -3
  46. package/engine/behaviour/unit.lua +102 -24
  47. package/engine/buff.d.ts +73 -24
  48. package/engine/buff.lua +418 -166
  49. package/engine/index.d.ts +2 -1
  50. package/engine/internal/ability.d.ts +7 -0
  51. package/engine/internal/ability.lua +65 -36
  52. package/engine/internal/item/fields.d.ts +12 -0
  53. package/engine/internal/item/fields.lua +33 -0
  54. package/engine/internal/item/owner-cache.d.ts +5 -0
  55. package/engine/internal/item/owner-cache.lua +4 -0
  56. package/engine/internal/item+owner.d.ts +2 -0
  57. package/engine/internal/item+owner.lua +27 -4
  58. package/engine/internal/item.d.ts +20 -5
  59. package/engine/internal/item.lua +146 -57
  60. package/engine/internal/mechanics/cast-ability.lua +6 -3
  61. package/engine/internal/misc/unit-ability-level-natives.lua +12 -0
  62. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  63. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  64. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  65. package/engine/internal/object-data/health-bonus.lua +16 -0
  66. package/engine/internal/object-data/health-regeneration-rate-increase.d.ts +2 -0
  67. package/engine/internal/object-data/health-regeneration-rate-increase.lua +48 -0
  68. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  69. package/engine/internal/object-data/mana-bonus.lua +16 -0
  70. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  71. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  72. package/engine/internal/unit/ability.d.ts +14 -14
  73. package/engine/internal/unit/ability.lua +72 -45
  74. package/engine/internal/unit/add-item-to-slot-init.lua +3 -14
  75. package/engine/internal/unit/add-item-to-slot.lua +53 -12
  76. package/engine/internal/unit/appearance.d.ts +15 -0
  77. package/engine/internal/unit/appearance.lua +85 -0
  78. package/engine/internal/unit/attributes.d.ts +17 -0
  79. package/engine/internal/unit/attributes.lua +46 -0
  80. package/engine/internal/unit/bonus.d.ts +14 -0
  81. package/engine/internal/unit/bonus.lua +102 -8
  82. package/engine/internal/unit/buff.d.ts +2 -2
  83. package/engine/internal/unit/buff.lua +34 -19
  84. package/engine/internal/unit/equipment-inventory.d.ts +44 -0
  85. package/engine/internal/unit/equipment-inventory.lua +233 -0
  86. package/engine/internal/unit/expiration-timer.lua +1 -1
  87. package/engine/internal/unit/extended-inventory.d.ts +25 -0
  88. package/engine/internal/unit/extended-inventory.lua +99 -0
  89. package/engine/internal/unit/fly-height.d.ts +7 -0
  90. package/engine/internal/unit/fly-height.lua +20 -0
  91. package/engine/internal/unit/ignore-events-items.lua +10 -1
  92. package/engine/internal/unit/interrupts.d.ts +12 -0
  93. package/engine/internal/unit/interrupts.lua +28 -0
  94. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +7 -3
  95. package/engine/internal/unit/inventory.lua +87 -0
  96. package/engine/internal/unit/item-container.d.ts +25 -0
  97. package/engine/internal/unit/item-container.lua +11 -0
  98. package/engine/internal/unit/item-order-events.d.ts +17 -0
  99. package/engine/internal/unit/item-order-events.lua +67 -0
  100. package/engine/internal/unit/item-slot.d.ts +27 -0
  101. package/engine/internal/unit/item-slot.lua +92 -0
  102. package/engine/internal/unit/main-selected.lua +12 -27
  103. package/engine/internal/unit/order.d.ts +3 -3
  104. package/engine/internal/unit/order.lua +10 -10
  105. package/engine/internal/unit/range-event.d.ts +12 -0
  106. package/engine/internal/unit/range-event.lua +90 -0
  107. package/engine/internal/unit/scale.d.ts +7 -0
  108. package/engine/internal/unit/scale.lua +20 -0
  109. package/engine/internal/unit+ability.d.ts +2 -1
  110. package/engine/internal/unit+ability.lua +63 -2
  111. package/engine/internal/unit+bonus.lua +3 -3
  112. package/engine/internal/unit+damage.d.ts +9 -0
  113. package/engine/internal/unit+damage.lua +33 -0
  114. package/engine/internal/unit+rally.lua +9 -31
  115. package/engine/internal/unit-missile-data.lua +58 -32
  116. package/engine/internal/unit-missile-launch.lua +61 -36
  117. package/engine/internal/unit.d.ts +17 -29
  118. package/engine/internal/unit.lua +209 -282
  119. package/engine/local-client.d.ts +28 -0
  120. package/engine/local-client.lua +324 -54
  121. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -0
  122. package/engine/object-data/auxiliary/attachment-preset.lua +7 -0
  123. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  124. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  125. package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
  126. package/engine/object-data/auxiliary/equipment-type.lua +26 -0
  127. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  128. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  129. package/engine/object-data/auxiliary/item-class.d.ts +11 -0
  130. package/engine/object-data/auxiliary/item-class.lua +2 -0
  131. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  132. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  133. package/engine/object-data/auxiliary/order-type.d.ts +939 -0
  134. package/engine/object-data/auxiliary/order-type.lua +2 -0
  135. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  136. package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
  137. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  138. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  139. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  140. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  141. package/engine/object-data/entry/ability-type/aura-of-blight.d.ts +13 -0
  142. package/engine/object-data/entry/ability-type/aura-of-blight.lua +39 -0
  143. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  144. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  145. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  146. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  147. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  148. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  149. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  150. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  151. package/engine/object-data/entry/ability-type/blank-passive.d.ts +4 -0
  152. package/engine/object-data/entry/ability-type/blank-passive.lua +27 -7
  153. package/engine/object-data/entry/ability-type/breath-of-fire.d.ts +11 -0
  154. package/engine/object-data/entry/ability-type/breath-of-fire.lua +27 -0
  155. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  156. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  157. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  158. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  159. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  160. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  161. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  162. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  163. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  164. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  165. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  166. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  167. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  168. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  169. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  170. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  171. package/engine/object-data/entry/ability-type/exhume-corpses.d.ts +14 -0
  172. package/engine/object-data/entry/ability-type/exhume-corpses.lua +40 -0
  173. package/engine/object-data/entry/ability-type/firebolt.d.ts +7 -0
  174. package/engine/object-data/entry/ability-type/firebolt.lua +13 -0
  175. package/engine/object-data/entry/ability-type/flame-strike.d.ts +25 -0
  176. package/engine/object-data/entry/ability-type/flame-strike.lua +92 -0
  177. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  178. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  179. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  180. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  181. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  182. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  183. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  184. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  185. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  186. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  187. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  188. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  189. package/engine/object-data/entry/ability-type/healing-ward-aura.d.ts +13 -0
  190. package/engine/object-data/entry/ability-type/healing-ward-aura.lua +39 -0
  191. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  192. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  193. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  194. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  195. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  196. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  197. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  198. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  199. package/engine/object-data/entry/ability-type/item-life-regeneration.d.ts +10 -0
  200. package/engine/object-data/entry/ability-type/item-life-regeneration.lua +26 -0
  201. package/engine/object-data/entry/ability-type/life-drain.d.ts +37 -0
  202. package/engine/object-data/entry/ability-type/life-drain.lua +144 -0
  203. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  204. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  205. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  206. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  207. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  208. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  209. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  210. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  211. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  212. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  213. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  214. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  215. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  216. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  217. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  218. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  219. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  220. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  221. package/engine/object-data/entry/ability-type/passive-with-cooldown.d.ts +23 -0
  222. package/engine/object-data/entry/ability-type/passive-with-cooldown.lua +112 -0
  223. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  224. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  225. package/engine/object-data/entry/ability-type/rain-of-fire.d.ts +7 -0
  226. package/engine/object-data/entry/ability-type/rain-of-fire.lua +13 -0
  227. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  228. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  229. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  230. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  231. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  232. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  233. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  234. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  235. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  236. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  237. package/engine/object-data/entry/ability-type/soul-burn.d.ts +22 -0
  238. package/engine/object-data/entry/ability-type/soul-burn.lua +79 -0
  239. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  240. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  241. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  242. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  243. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  244. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  245. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  246. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  247. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  248. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  249. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  250. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  251. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  252. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  253. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  254. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  255. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  256. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  257. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  258. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  259. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  260. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  261. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  262. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  263. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  264. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  265. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  266. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  267. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  268. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  269. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  270. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  271. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  272. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  273. package/engine/object-data/entry/ability-type.d.ts +25 -6
  274. package/engine/object-data/entry/ability-type.lua +245 -9
  275. package/engine/object-data/entry/buff-type/applicable.lua +113 -109
  276. package/engine/object-data/entry/buff-type.d.ts +6 -2
  277. package/engine/object-data/entry/buff-type.lua +26 -0
  278. package/engine/object-data/entry/destructible-type.d.ts +32 -2
  279. package/engine/object-data/entry/destructible-type.lua +181 -0
  280. package/engine/object-data/entry/item-type.d.ts +18 -3
  281. package/engine/object-data/entry/item-type.lua +84 -0
  282. package/engine/object-data/entry/lightning-type.d.ts +6 -8
  283. package/engine/object-data/entry/lightning-type.lua +1 -1
  284. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  285. package/engine/object-data/entry/unit-type.d.ts +51 -2
  286. package/engine/object-data/entry/unit-type.lua +415 -37
  287. package/engine/object-data/entry/upgrade.d.ts +2 -2
  288. package/engine/object-data/entry.d.ts +6 -1
  289. package/engine/object-data/entry.lua +8 -0
  290. package/engine/object-field/ability.lua +2 -2
  291. package/engine/object-field/item.d.ts +22 -0
  292. package/engine/object-field/item.lua +118 -0
  293. package/engine/object-field/unit.d.ts +20 -5
  294. package/engine/object-field/unit.lua +61 -0
  295. package/engine/object-field.d.ts +10 -2
  296. package/engine/object-field.lua +268 -123
  297. package/engine/random.d.ts +1 -0
  298. package/engine/random.lua +8 -0
  299. package/engine/standard/entries/ability-type.d.ts +3102 -7
  300. package/engine/standard/entries/ability-type.lua +0 -6
  301. package/engine/standard/entries/buff-type.d.ts +45 -0
  302. package/engine/standard/entries/buff-type.lua +43 -0
  303. package/engine/standard/entries/item-type.d.ts +1299 -0
  304. package/engine/standard/entries/item-type.lua +2 -0
  305. package/engine/standard/entries/lightning-type.d.ts +42 -15
  306. package/engine/standard/entries/lightning-type.lua +0 -14
  307. package/engine/standard/entries/unit-type.d.ts +5 -0
  308. package/engine/standard/entries/unit-type.lua +5 -0
  309. package/engine/standard/fields/ability.d.ts +2 -2
  310. package/engine/standard/fields/ability.lua +2 -2
  311. package/engine/standard/fields/item.d.ts +4 -0
  312. package/engine/standard/fields/item.lua +6 -0
  313. package/engine/standard/fields/unit.d.ts +11 -3
  314. package/engine/standard/fields/unit.lua +15 -2
  315. package/engine/synchronization.d.ts +11 -0
  316. package/engine/synchronization.lua +77 -0
  317. package/engine/text-tag.lua +2 -1
  318. package/engine/unit.d.ts +10 -1
  319. package/engine/unit.lua +10 -1
  320. package/event.d.ts +1 -1
  321. package/lualib_bundle.lua +1 -1
  322. package/math.d.ts +2 -0
  323. package/math.lua +14 -0
  324. package/net/socket.lua +1 -1
  325. package/network.lua +25 -1
  326. package/objutil/buff.lua +10 -8
  327. package/objutil/object.lua +1 -1
  328. package/operation.d.ts +8 -1
  329. package/operation.lua +38 -18
  330. package/package.json +3 -23
  331. package/patch-lua.lua +15 -0
  332. package/utility/arrays.d.ts +7 -1
  333. package/utility/arrays.lua +17 -0
  334. package/utility/callback-array.d.ts +5 -1
  335. package/utility/callback-array.lua +16 -1
  336. package/utility/linked-map.d.ts +35 -0
  337. package/utility/linked-map.lua +107 -0
  338. package/utility/linked-set.d.ts +4 -1
  339. package/utility/linked-set.lua +46 -1
  340. package/utility/random.d.ts +102 -0
  341. package/utility/random.lua +273 -0
  342. package/utility/records.lua +20 -1
  343. package/utility/types.d.ts +3 -0
  344. package/utility/unordered-map.d.ts +27 -0
  345. package/utility/unordered-map.lua +99 -0
  346. package/engine/internal/unit/item.lua +0 -78
  347. /package/engine/internal/{object-data/armor-increase.d.ts → misc/unit-ability-level-natives.d.ts} +0 -0
  348. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  349. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  350. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
package/operation.lua CHANGED
@@ -22,10 +22,7 @@ OperationMonitor.name = "OperationMonitor"
22
22
  __TS__ClassExtends(OperationMonitor, __TS__Promise)
23
23
  function OperationMonitor.prototype.____constructor(self, operation, ...)
24
24
  local args = {...}
25
- __TS__Promise.prototype.____constructor(
26
- self,
27
- table.unpack(args)
28
- )
25
+ __TS__Promise.prototype.____constructor(self, ...)
29
26
  self.o = operation
30
27
  end
31
28
  function OperationMonitor.prototype.cancel(self)
@@ -38,9 +35,10 @@ local Operation = ____exports.Operation
38
35
  Operation.name = "Operation"
39
36
  function Operation.prototype.____constructor(self)
40
37
  self.started = false
38
+ self.settled = false
39
+ self.canceled = false
41
40
  self.progress = 0
42
41
  self.maximum = 0
43
- self.isCanceled = false
44
42
  end
45
43
  function Operation.prototype.execute(self)
46
44
  if self.started then
@@ -58,6 +56,12 @@ function Operation.prototype.execute(self)
58
56
  local result
59
57
  local progress = self.progress
60
58
  local ____try = __TS__AsyncAwaiter(function()
59
+ if self.canceled then
60
+ error(
61
+ __TS__New(CancellationException),
62
+ 0
63
+ )
64
+ end
61
65
  local maximum = __TS__Await(self:estimate())
62
66
  self.maximum = maximum
63
67
  if maximum ~= 0 then
@@ -68,20 +72,19 @@ function Operation.prototype.execute(self)
68
72
  end
69
73
  repeat
70
74
  do
71
- if self.isCanceled then
72
- local reason = __TS__New(CancellationException)
73
- reject(nil, reason)
74
- local onFailure = ____rawget(self, "onFailure")
75
- if onFailure ~= nil then
76
- Event.invoke(onFailure, self, reason)
77
- end
78
- local onComplete = ____rawget(self, "onComplete")
79
- if onComplete ~= nil then
80
- Event.invoke(onComplete, self, false, reason)
81
- end
82
- return ____awaiter_resolve(nil)
75
+ if self.canceled then
76
+ error(
77
+ __TS__New(CancellationException),
78
+ 0
79
+ )
83
80
  end
84
81
  result = __TS__Await(self:work())
82
+ if self.canceled then
83
+ error(
84
+ __TS__New(CancellationException),
85
+ 0
86
+ )
87
+ end
85
88
  if self.progress ~= progress or self.maximum ~= maximum then
86
89
  progress = self.progress
87
90
  maximum = self.maximum
@@ -96,6 +99,7 @@ function Operation.prototype.execute(self)
96
99
  __TS__Await(____try.catch(
97
100
  ____try,
98
101
  function(____, reason)
102
+ self.settled = true
99
103
  reject(nil, reason)
100
104
  local onFailure = ____rawget(self, "onFailure")
101
105
  if onFailure ~= nil then
@@ -108,6 +112,7 @@ function Operation.prototype.execute(self)
108
112
  return ____awaiter_resolve(nil)
109
113
  end
110
114
  ))
115
+ self.settled = true
111
116
  resolve(nil, result)
112
117
  local onSuccess = ____rawget(self, "onSuccess")
113
118
  if onSuccess ~= nil then
@@ -122,12 +127,27 @@ function Operation.prototype.execute(self)
122
127
  )
123
128
  end
124
129
  function Operation.prototype.cancel(self)
130
+ if self.canceled then
131
+ return true
132
+ end
133
+ if self.settled then
134
+ return false
135
+ end
136
+ self.canceled = true
125
137
  if self:doCancel() then
126
- self.isCanceled = true
127
138
  return true
128
139
  end
140
+ self.canceled = false
129
141
  return false
130
142
  end
143
+ __TS__SetDescriptor(
144
+ Operation.prototype,
145
+ "isCanceled",
146
+ {get = function(self)
147
+ return self.canceled
148
+ end},
149
+ true
150
+ )
131
151
  __TS__SetDescriptor(
132
152
  Operation.prototype,
133
153
  "isStarted",
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "$schema": "https://json.schemastore.org/package",
3
3
  "name": "warscript",
4
- "version": "0.0.1-dev.4f5b9e7",
4
+ "version": "0.0.1-dev.5005a48",
5
5
  "description": "A typescript library for Warcraft III using Warpack.",
6
6
  "keywords": [
7
7
  "warcraft",
@@ -13,31 +13,11 @@
13
13
  "type": "git",
14
14
  "url": "git+https://github.com/rhazarian/warscript.git"
15
15
  },
16
- "scripts": {
17
- "clean": "rimraf dist",
18
- "prebuild": "npm run clean",
19
- "build": "tstl && copyfiles -u 1 \"src/**/*.d.ts\" \"src/**/*.lua\" dist && copyfiles LICENSE package.json dist",
20
- "prepublishOnly": "echo You should run 'npm run publish' instead. && exit 1",
21
- "publish": "npm run build && npm publish ./dist --ignore-scripts"
22
- },
23
16
  "peerDependencies": {
24
17
  "@warscript/language-extensions": "^0.0.1",
25
- "@warscript/tstl-plugin": "^0.0.4",
18
+ "@warscript/tstl-plugin": "^0.0.6",
26
19
  "lua-types": "^2.13.1",
27
- "warpack": "0.0.1-dev.251db08"
28
- },
29
- "devDependencies": {
30
- "@typescript-eslint/eslint-plugin": "^8.13.0",
31
- "@typescript-eslint/parser": "^8.13.0",
32
- "async": "^3.2.6",
33
- "copyfiles": "^2.4.1",
34
- "eslint": "^9.14.0",
35
- "eslint-config-prettier": "^9.1.0",
36
- "eslint-plugin-prettier": "^5.2.1",
37
- "prettier": "^3.3.3",
38
- "rimraf": "^6.0.1",
39
- "ts-node": "^10.9.2",
40
- "tsc-watch": "^6.2.0"
20
+ "warpack": "0.0.1-dev.2e316da"
41
21
  },
42
22
  "publishConfig": {
43
23
  "access": "public",
package/patch-lua.lua CHANGED
@@ -1,5 +1,9 @@
1
+ local error = _G.error
1
2
  local getmetatable = _G.getmetatable
2
3
  local ipairs = _G.ipairs
4
+ local select = _G.select
5
+ local tostring = _G.tostring
6
+ local tableconcat = table.concat
3
7
 
4
8
  _G.ipairs = function(t)
5
9
  local metatable = getmetatable(t)
@@ -8,3 +12,14 @@ _G.ipairs = function(t)
8
12
  end
9
13
  return ipairs(t)
10
14
  end
15
+
16
+ _G.assert = function(v, ...)
17
+ if not v then
18
+ local args = {}
19
+ for i = 1, select("#", ...) do
20
+ args[i] = tostring(select(i, ...))
21
+ end
22
+ error(tableconcat(args, " "))
23
+ end
24
+ return v, ...
25
+ end
@@ -1,6 +1,11 @@
1
1
  /** @noSelfInFile */
2
- import { TupleOf } from "./types";
2
+ import { NonEmptyArray, ReadonlyNonEmptyArray, TupleOf } from "./types";
3
3
  export declare const emptyArray: <T>() => readonly T[];
4
+ /** Checks for any element with `next` instead of computing the length. */
5
+ export declare const isNonEmptyArray: {
6
+ <T>(array: T[]): array is NonEmptyArray<T>;
7
+ <T>(array: readonly T[]): array is ReadonlyNonEmptyArray<T>;
8
+ };
4
9
  export declare const joinToString: <T>(array: readonly T[], separator: string, transform?: (element: T) => string) => string;
5
10
  export declare const arrayOfNotNull: <T>(...elements: readonly (T | undefined | null)[]) => T[];
6
11
  export declare const array: <T, N extends number>(length: N, initialize: (index: number) => T) => TupleOf<T, N>;
@@ -42,6 +47,7 @@ export declare const associateByIndexed: <K extends AnyNotNil, V>(array: readonl
42
47
  export declare const associateWith: <K extends AnyNotNil, V>(array: readonly K[], valueSelector: (value: K) => V) => LuaMap<K, V>;
43
48
  export declare const associateWithIndexed: <K extends AnyNotNil, V>(array: readonly K[], valueSelector: (index: number, value: K) => V) => LuaMap<K, V>;
44
49
  export declare const filter: <T>(array: readonly T[], predicate: (value: T) => boolean) => T[];
50
+ export declare const filterNot: <T>(array: readonly T[], predicate: (value: T) => boolean) => T[];
45
51
  export declare const average: (array: readonly number[]) => number;
46
52
  export declare const sum: (array: readonly number[]) => number;
47
53
  export declare const product: (array: readonly number[]) => number;
@@ -7,6 +7,7 @@ local ____functions = require("utility.functions")
7
7
  local identity = ____functions.identity
8
8
  local mathMax = math.max
9
9
  local mathMin = math.min
10
+ local next = _G.next
10
11
  local select = _G.select
11
12
  local tableConcat = table.concat
12
13
  local tableSort = table.sort
@@ -14,6 +15,10 @@ local EMPTY_ARRAY = {}
14
15
  ____exports.emptyArray = function()
15
16
  return EMPTY_ARRAY
16
17
  end
18
+ --- Checks for any element with `next` instead of computing the length.
19
+ ____exports.isNonEmptyArray = function(array)
20
+ return (next(array)) ~= nil
21
+ end
17
22
  ____exports.joinToString = function(array, separator, transform)
18
23
  if transform == nil then
19
24
  transform = tostring
@@ -238,6 +243,18 @@ ____exports.filter = function(array, predicate)
238
243
  end
239
244
  return result
240
245
  end
246
+ ____exports.filterNot = function(array, predicate)
247
+ local result = {}
248
+ local j = 1
249
+ for i = 1, #array do
250
+ local value = array[i]
251
+ if not predicate(value) then
252
+ result[j] = value
253
+ j = j + 1
254
+ end
255
+ end
256
+ return result
257
+ end
241
258
  ____exports.average = function(array)
242
259
  local sum = 0
243
260
  local count = #array
@@ -2,12 +2,16 @@
2
2
  type Callback = {
3
3
  readonly __callback: unique symbol;
4
4
  };
5
+ export type CallbackId = number & {
6
+ readonly __callbackId: unique symbol;
7
+ };
5
8
  export type CallbackArray = {
6
9
  readonly __callbackArray: unique symbol;
7
10
  } & Callback[];
8
11
  export declare const callbackArray: () => CallbackArray;
9
- export declare function addCallback<Args extends any[]>(this: void, array: CallbackArray, callback: (...args: Args) => unknown, ...args: Args): void;
12
+ export declare function addCallback<Args extends any[]>(this: void, array: CallbackArray, callback: (...args: Args) => unknown, ...args: Args): CallbackId;
10
13
  export declare function clearCallbacks(this: void, array: CallbackArray): void;
14
+ export declare function consumeCallback(this: void, array: CallbackArray, id: CallbackId): void;
11
15
  export declare function consumeCallbacks(this: void, array: CallbackArray): void;
12
16
  export declare function invokeCallbacks(this: void, array: CallbackArray): void;
13
17
  export {};
@@ -20,8 +20,11 @@ local select = _G.select
20
20
  local tableMove = table.move
21
21
  tableUnpack = table.unpack
22
22
  ____exports.callbackArray = function() return {} end
23
+ local function doNothing()
24
+ end
23
25
  function ____exports.addCallback(array, callback, ...)
24
- local i = array[1] or 2
26
+ local id = array[1] or 2
27
+ local i = id
25
28
  array[i] = callback
26
29
  local argsCount = select("#", ...)
27
30
  i = i + 1
@@ -31,11 +34,23 @@ function ____exports.addCallback(array, callback, ...)
31
34
  array[i] = (select(j, ...))
32
35
  end
33
36
  array[1] = i + 1
37
+ return id
34
38
  end
35
39
  function ____exports.clearCallbacks(array)
36
40
  local length = array[1] or 2
37
41
  tableMove(array, length, length + length - 2, 1)
38
42
  end
43
+ function ____exports.consumeCallback(array, id)
44
+ local callback = array[id]
45
+ array[id] = doNothing
46
+ id = id + 1
47
+ local argsCount = array[id]
48
+ id = id + 1
49
+ safeCall(
50
+ callback,
51
+ tableUnpack(array, id, id + argsCount - 1)
52
+ )
53
+ end
39
54
  function ____exports.consumeCallbacks(array)
40
55
  local length = array[1] or 2
41
56
  ____exports.invokeCallbacks(array)
@@ -0,0 +1,35 @@
1
+ /** @noSelfInFile */
2
+ import { ReadonlyLinkedSet } from "./linked-set";
3
+ type IteratorState<K extends AnyNotNil, V> = {
4
+ n?: K;
5
+ t: LuaMap<K, K>;
6
+ v: LuaMap<K, V>;
7
+ };
8
+ type OneSidedTypeGuard = {
9
+ readonly __oneSidedTypeGuard: unique symbol;
10
+ };
11
+ export interface ReadonlyLinkedMap<K extends AnyNotNil, V> extends LuaPairsIterable<K, V> {
12
+ readonly keys: ReadonlyLinkedSet<K>;
13
+ get(key: K): V | undefined;
14
+ contains(key: AnyNotNil): key is K & OneSidedTypeGuard;
15
+ readonly size: number;
16
+ }
17
+ export interface LinkedMap<K extends AnyNotNil, V> extends LuaPairsIterable<K, V> {
18
+ readonly __linkedMap: unique symbol;
19
+ }
20
+ export declare class LinkedMap<K extends AnyNotNil, V> implements ReadonlyLinkedMap<K, V> {
21
+ private k;
22
+ private v;
23
+ get keys(): ReadonlyLinkedSet<K>;
24
+ get(key: K): V | undefined;
25
+ getOrPut(key: K, defaultValue: (this: void) => V): V;
26
+ put(key: K, value: V): void;
27
+ remove(key: K): boolean;
28
+ contains(key: AnyNotNil): key is K & OneSidedTypeGuard;
29
+ get size(): number;
30
+ protected __len(): number;
31
+ protected __pairs(this: LinkedMap<K, V>): LuaIterator<LuaMultiReturn<[K | undefined, V | undefined]>, IteratorState<K, V>>;
32
+ }
33
+ export declare const emptyLinkedMap: <K extends AnyNotNil, V>() => ReadonlyLinkedMap<K, V>;
34
+ export declare const mutableLinkedMap: <K extends AnyNotNil, V>() => LinkedMap<K, V>;
35
+ export {};
@@ -0,0 +1,107 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
6
+ local ____exports = {}
7
+ local ____linked_2Dset = require("utility.linked-set")
8
+ local LinkedSet = ____linked_2Dset.LinkedSet
9
+ local ____exception = require("exception")
10
+ local UnsupportedOperationException = ____exception.UnsupportedOperationException
11
+ local function linkedMapNext(state)
12
+ local n = state.n
13
+ state.n = state.t[n]
14
+ return n, state.v[n]
15
+ end
16
+ ____exports.LinkedMap = __TS__Class()
17
+ local LinkedMap = ____exports.LinkedMap
18
+ LinkedMap.name = "LinkedMap"
19
+ function LinkedMap.prototype.____constructor(self)
20
+ self.k = __TS__New(LinkedSet)
21
+ self.v = {}
22
+ end
23
+ function LinkedMap.prototype.get(self, key)
24
+ return self.v[key]
25
+ end
26
+ function LinkedMap.prototype.getOrPut(self, key, defaultValue)
27
+ local value = self.v[key]
28
+ if value ~= nil then
29
+ return value
30
+ end
31
+ value = defaultValue()
32
+ self.k:add(key)
33
+ self.v[key] = value
34
+ return value
35
+ end
36
+ function LinkedMap.prototype.put(self, key, value)
37
+ self.k:add(key)
38
+ self.v[key] = value
39
+ end
40
+ function LinkedMap.prototype.remove(self, key)
41
+ if self.k:remove(key) then
42
+ self.v[key] = nil
43
+ return true
44
+ end
45
+ return false
46
+ end
47
+ function LinkedMap.prototype.contains(self, key)
48
+ return self.keys:contains(key)
49
+ end
50
+ function LinkedMap.prototype.__len(self)
51
+ return self.keys.size
52
+ end
53
+ function LinkedMap.prototype.__pairs(self)
54
+ return linkedMapNext, {n = self.k.f, t = self.k.n, v = self.v}, nil
55
+ end
56
+ __TS__SetDescriptor(
57
+ LinkedMap.prototype,
58
+ "keys",
59
+ {get = function(self)
60
+ return self.k
61
+ end},
62
+ true
63
+ )
64
+ __TS__SetDescriptor(
65
+ LinkedMap.prototype,
66
+ "size",
67
+ {get = function(self)
68
+ return self.keys.size
69
+ end},
70
+ true
71
+ )
72
+ local emptyIteratorState = {t = {}, v = {}}
73
+ local EmptyLinkedMap = __TS__Class()
74
+ EmptyLinkedMap.name = "EmptyLinkedMap"
75
+ __TS__ClassExtends(EmptyLinkedMap, ____exports.LinkedMap)
76
+ function EmptyLinkedMap.prototype.getOrPut(self)
77
+ error(
78
+ __TS__New(UnsupportedOperationException),
79
+ 0
80
+ )
81
+ end
82
+ function EmptyLinkedMap.prototype.put(self)
83
+ error(
84
+ __TS__New(UnsupportedOperationException),
85
+ 0
86
+ )
87
+ end
88
+ function EmptyLinkedMap.prototype.remove(self)
89
+ error(
90
+ __TS__New(UnsupportedOperationException),
91
+ 0
92
+ )
93
+ end
94
+ function EmptyLinkedMap.prototype.__len(self)
95
+ return 0
96
+ end
97
+ function EmptyLinkedMap.prototype.__pairs(self)
98
+ return linkedMapNext, emptyIteratorState, nil
99
+ end
100
+ local EMPTY_LINKED_MAP = __TS__New(EmptyLinkedMap)
101
+ ____exports.emptyLinkedMap = function()
102
+ return EMPTY_LINKED_MAP
103
+ end
104
+ ____exports.mutableLinkedMap = function()
105
+ return __TS__New(____exports.LinkedMap)
106
+ end
107
+ return ____exports
@@ -14,7 +14,7 @@ export interface ReadonlyLinkedSet<T extends AnyNotNil> extends LuaPairsKeyItera
14
14
  next(key: T): T | undefined;
15
15
  previous(key: T): T | undefined;
16
16
  contains(key: AnyNotNil): key is T & OneSidedTypeGuard;
17
- size: number;
17
+ readonly size: number;
18
18
  forEach<Args extends any[]>(action: (value: T, ...args: Args) => void, ...args: Args): void;
19
19
  toArray(): T[];
20
20
  sumOf(selector: ((value: T) => number) | KeysOfType<T, number>): number;
@@ -36,9 +36,11 @@ export declare class LinkedSet<T extends AnyNotNil> implements ReadonlyLinkedSet
36
36
  copyOf(): LinkedSet<T>;
37
37
  first(): T | undefined;
38
38
  last(): T | undefined;
39
+ pop(): T | undefined;
39
40
  next(key: T): T | undefined;
40
41
  previous(key: T): T | undefined;
41
42
  add(key: T): boolean;
43
+ protected addBefore(value: T, key: T): boolean;
42
44
  remove(key: T): boolean;
43
45
  contains(key: AnyNotNil): key is T & OneSidedTypeGuard;
44
46
  clear(): void;
@@ -47,6 +49,7 @@ export declare class LinkedSet<T extends AnyNotNil> implements ReadonlyLinkedSet
47
49
  toArray(): T[];
48
50
  sumOf(selector: ((value: T) => number) | KeysOfType<T, number>): number;
49
51
  sortBy<R>(selector: ((value: T) => R) | KeysOfType<T, R>): void;
52
+ protected __len(): number;
50
53
  protected __pairs(this: LinkedSet<T>): LuaIterator<T | undefined, IteratorState<T>>;
51
54
  }
52
55
  export declare const emptyLinkedSet: <T extends AnyNotNil>() => ReadonlyLinkedSet<T>;
@@ -42,6 +42,23 @@ end
42
42
  function LinkedSet.prototype.last(self)
43
43
  return self.l
44
44
  end
45
+ function LinkedSet.prototype.pop(self)
46
+ local f = self.f
47
+ if f == nil then
48
+ return nil
49
+ end
50
+ local n = self.n
51
+ local next = n[f]
52
+ n[f] = nil
53
+ self.f = next
54
+ if next ~= nil then
55
+ self.p[next] = nil
56
+ else
57
+ self.l = nil
58
+ end
59
+ self.s = self.s - 1
60
+ return f
61
+ end
45
62
  function LinkedSet.prototype.next(self, key)
46
63
  return self.n[key]
47
64
  end
@@ -68,6 +85,23 @@ function LinkedSet.prototype.add(self, key)
68
85
  end
69
86
  return true
70
87
  end
88
+ function LinkedSet.prototype.addBefore(self, value, key)
89
+ local n = self.n
90
+ local p = self.p
91
+ local previous = p[value]
92
+ if previous ~= nil then
93
+ n[previous] = key
94
+ p[key] = previous
95
+ elseif value == self.f then
96
+ self.f = key
97
+ else
98
+ return false
99
+ end
100
+ n[key] = value
101
+ p[value] = key
102
+ self.s = self.s + 1
103
+ return true
104
+ end
71
105
  function LinkedSet.prototype.remove(self, key)
72
106
  local n = self.n
73
107
  local next = n[key]
@@ -107,8 +141,9 @@ function LinkedSet.prototype.forEach(self, action, ...)
107
141
  local n = self.n
108
142
  local c = self.f
109
143
  while c ~= nil do
144
+ local next = n[c]
110
145
  action(c, ...)
111
- c = n[c]
146
+ c = next
112
147
  end
113
148
  end
114
149
  function LinkedSet.prototype.toArray(self)
@@ -153,6 +188,9 @@ function LinkedSet.prototype.sortBy(self, selector)
153
188
  self.f = array[1]
154
189
  self.l = array[s]
155
190
  end
191
+ function LinkedSet.prototype.__len(self)
192
+ return self.s
193
+ end
156
194
  function LinkedSet.prototype.__pairs(self)
157
195
  return linkedSetNext, {t = self.n, n = self.f}, nil
158
196
  end
@@ -164,6 +202,7 @@ __TS__SetDescriptor(
164
202
  end},
165
203
  true
166
204
  )
205
+ local emptyIteratorState = {t = {}}
167
206
  local EmptyLinkedSet = __TS__Class()
168
207
  EmptyLinkedSet.name = "EmptyLinkedSet"
169
208
  __TS__ClassExtends(EmptyLinkedSet, ____exports.LinkedSet)
@@ -173,6 +212,12 @@ function EmptyLinkedSet.prototype.add(self)
173
212
  0
174
213
  )
175
214
  end
215
+ function EmptyLinkedSet.prototype.__len(self)
216
+ return 0
217
+ end
218
+ function EmptyLinkedSet.prototype.__pairs(self)
219
+ return linkedSetNext, emptyIteratorState, nil
220
+ end
176
221
  local EMPTY_LINKED_SET = __TS__New(EmptyLinkedSet)
177
222
  ____exports.emptyLinkedSet = function()
178
223
  return EMPTY_LINKED_SET
@@ -0,0 +1,102 @@
1
+ /** @noSelfInFile */
2
+ import { ReadonlyNonEmptyArray } from "./types";
3
+ /**
4
+ * A client-local pseudorandom generator that is safe to advance inside a local block.
5
+ *
6
+ * Instances are independent of each other and of the game's synchronous randomness.
7
+ */
8
+ export declare class AsyncRandom {
9
+ private a;
10
+ private b;
11
+ private c;
12
+ private d;
13
+ /**
14
+ * Creates a generator seeded with the given `seed`,
15
+ * or with client-local entropy if no seed is given.
16
+ */
17
+ constructor(seed?: number);
18
+ /** Resets the generator to the state defined by the given `seed`. */
19
+ setSeed(seed: number): void;
20
+ /**
21
+ * Folds freshly gathered client-local entropy, optionally together with the given `value`,
22
+ * into the current state.
23
+ *
24
+ * Useful to make streams of different clients diverge even further, e.g. by mixing in values
25
+ * that are local by definition, such as the local player's id or the local mouse position.
26
+ */
27
+ addEntropy(value?: number | string): void;
28
+ /** Advances the state and returns the next 32-bit word. */
29
+ private next;
30
+ /** Returns a uniformly distributed value in `[0, bound)`, where `bound` is in `[1, 2^32]`. */
31
+ private nextBounded;
32
+ /** Returns the given amount (`0` to `32`) of random bits as a non-negative integer. */
33
+ nextBits(bitCount: number): number;
34
+ /**
35
+ * Returns a uniformly distributed integer, both bounds being inclusive:
36
+ * in `[0, upperBound]` when called with a single bound, in `[lowerBound, upperBound]` otherwise.
37
+ */
38
+ nextInteger(upperBound?: number): number;
39
+ nextInteger(lowerBound: number, upperBound: number): number;
40
+ /**
41
+ * Returns a uniformly distributed float with 53 bits of precision, the upper bound being
42
+ * exclusive: in `[0, upperBound)` when called with a single bound,
43
+ * in `[lowerBound, upperBound)` otherwise.
44
+ */
45
+ nextFloat(upperBound?: number): number;
46
+ nextFloat(lowerBound: number, upperBound: number): number;
47
+ /** Returns `true` with the given `probability`, or with a probability of one half by default. */
48
+ nextBoolean(probability?: number): boolean;
49
+ /** Returns a uniformly distributed angle in degrees, in `[0, 360)`. */
50
+ nextAngle(): number;
51
+ /** Returns a uniformly distributed point within `range` of the given center. */
52
+ nextXY(centerX: number, centerY: number, range: number): LuaMultiReturn<[x: number, y: number]>;
53
+ /** Returns a uniformly distributed element of the given `array`. */
54
+ nextElement<T>(array: ReadonlyNonEmptyArray<T>): T;
55
+ nextElement<T>(array: ReadonlyArray<T>): T | undefined;
56
+ /** Returns a uniformly distributed one of the given `elements`. */
57
+ nextOf<T>(element: T, ...elements: T[]): T;
58
+ nextOf<T>(...elements: T[]): T | undefined;
59
+ /** Shuffles the given `array` in place, each permutation being equally likely. */
60
+ shuffle(array: unknown[]): void;
61
+ }
62
+ /**
63
+ * Folds freshly gathered client-local entropy, optionally together with the given `value`,
64
+ * into the state of the generator backing the `asyncRandom*` functions.
65
+ */
66
+ export declare const addAsyncRandomEntropy: (value?: number | string) => void;
67
+ /** Returns the given amount (`0` to `32`) of random bits as a non-negative integer. */
68
+ export declare const asyncRandomBits: (bitCount: number) => number;
69
+ /**
70
+ * Returns a uniformly distributed integer, both bounds being inclusive:
71
+ * in `[0, upperBound]` when called with a single bound, in `[lowerBound, upperBound]` otherwise.
72
+ */
73
+ export declare const asyncRandomInteger: {
74
+ (upperBound?: number): number;
75
+ (lowerBound: number, upperBound: number): number;
76
+ };
77
+ /**
78
+ * Returns a uniformly distributed float with 53 bits of precision, the upper bound being exclusive:
79
+ * in `[0, upperBound)` when called with a single bound, in `[lowerBound, upperBound)` otherwise.
80
+ */
81
+ export declare const asyncRandomFloat: {
82
+ (upperBound?: number): number;
83
+ (lowerBound: number, upperBound: number): number;
84
+ };
85
+ /** Returns `true` with the given `probability`, or with a probability of one half by default. */
86
+ export declare const asyncRandomBoolean: (probability?: number) => boolean;
87
+ /** Returns a uniformly distributed angle in degrees, in `[0, 360)`. */
88
+ export declare const asyncRandomAngle: () => number;
89
+ /** Returns a uniformly distributed point within `range` of the given center. */
90
+ export declare const asyncRandomXY: (centerX: number, centerY: number, range: number) => LuaMultiReturn<[x: number, y: number]>;
91
+ /** Returns a uniformly distributed element of the given `array`. */
92
+ export declare const asyncRandomElement: {
93
+ <T>(array: ReadonlyNonEmptyArray<T>): T;
94
+ <T>(array: ReadonlyArray<T>): T | undefined;
95
+ };
96
+ /** Returns a uniformly distributed one of the given `elements`. */
97
+ export declare const asyncRandom: {
98
+ <T>(element: T, ...elements: T[]): T;
99
+ <T>(...elements: T[]): T | undefined;
100
+ };
101
+ /** Shuffles the given `array` in place, each permutation being equally likely. */
102
+ export declare const asyncShuffle: (array: unknown[]) => void;