warscript 0.0.1-dev.4381d09 → 0.0.1-dev.4414935

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (70) hide show
  1. package/attributes.d.ts +1 -0
  2. package/attributes.lua +9 -0
  3. package/core/types/player.d.ts +16 -0
  4. package/core/types/player.lua +57 -14
  5. package/core/types/tileCell.d.ts +2 -1
  6. package/core/types/tileCell.lua +5 -0
  7. package/destroyable.d.ts +1 -0
  8. package/destroyable.lua +9 -0
  9. package/engine/behavior.d.ts +10 -2
  10. package/engine/behavior.lua +157 -76
  11. package/engine/behaviour/ability/apply-buff.lua +4 -4
  12. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  13. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  14. package/engine/behaviour/ability.d.ts +2 -1
  15. package/engine/behaviour/ability.lua +2 -1
  16. package/engine/behaviour/unit/stun-immunity.d.ts +7 -5
  17. package/engine/behaviour/unit/stun-immunity.lua +6 -5
  18. package/engine/behaviour/unit.d.ts +7 -3
  19. package/engine/behaviour/unit.lua +101 -24
  20. package/engine/buff.d.ts +19 -4
  21. package/engine/buff.lua +122 -41
  22. package/engine/internal/mechanics/cast-ability.lua +6 -3
  23. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  24. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  25. package/engine/internal/unit/ability.lua +3 -3
  26. package/engine/internal/unit/attributes.d.ts +17 -0
  27. package/engine/internal/unit/attributes.lua +46 -0
  28. package/engine/internal/unit/bonus.d.ts +2 -0
  29. package/engine/internal/unit/bonus.lua +10 -0
  30. package/engine/internal/unit/fly-height.d.ts +7 -0
  31. package/engine/internal/unit/fly-height.lua +20 -0
  32. package/engine/internal/unit/interrupts.d.ts +12 -0
  33. package/engine/internal/unit/interrupts.lua +28 -0
  34. package/engine/internal/unit/main-selected.lua +12 -27
  35. package/engine/internal/unit/scale.d.ts +7 -0
  36. package/engine/internal/unit/scale.lua +20 -0
  37. package/engine/internal/unit-missile-launch.lua +17 -7
  38. package/engine/internal/unit.d.ts +14 -18
  39. package/engine/internal/unit.lua +145 -155
  40. package/engine/local-client.d.ts +2 -0
  41. package/engine/local-client.lua +30 -0
  42. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  43. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  44. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  45. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  46. package/engine/object-data/entry/destructible-type.d.ts +27 -1
  47. package/engine/object-data/entry/destructible-type.lua +155 -0
  48. package/engine/object-data/entry/unit-type.d.ts +4 -0
  49. package/engine/object-data/entry/unit-type.lua +76 -32
  50. package/engine/object-field/unit.d.ts +20 -5
  51. package/engine/object-field/unit.lua +61 -0
  52. package/engine/object-field.d.ts +9 -1
  53. package/engine/object-field.lua +265 -122
  54. package/engine/standard/fields/ability.d.ts +2 -2
  55. package/engine/standard/fields/ability.lua +2 -2
  56. package/engine/standard/fields/unit.d.ts +11 -3
  57. package/engine/standard/fields/unit.lua +15 -2
  58. package/engine/synchronization.d.ts +11 -0
  59. package/engine/synchronization.lua +77 -0
  60. package/engine/text-tag.lua +2 -1
  61. package/engine/unit.d.ts +4 -0
  62. package/engine/unit.lua +4 -0
  63. package/net/socket.lua +1 -1
  64. package/objutil/buff.lua +9 -7
  65. package/package.json +2 -2
  66. package/utility/linked-map.d.ts +26 -0
  67. package/utility/linked-map.lua +66 -0
  68. package/utility/linked-set.d.ts +1 -0
  69. package/utility/linked-set.lua +21 -0
  70. package/utility/records.lua +20 -1
@@ -13,6 +13,8 @@ local ____attributes = require("attributes")
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  local attribute = ____attributes.attribute
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  local ____linked_2Dset = require("utility.linked-set")
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  local LinkedSet = ____linked_2Dset.LinkedSet
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+ local ____math = require("math")
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+ local ceil = ____math.ceil
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  local autoAttackFinishEvent = __TS__New(Event)
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  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
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  local units = __TS__New(LinkedSet)
@@ -34,11 +36,18 @@ local instantOrderIds = luaSetOf(
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  orderId("undivineshield"),
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  orderId("unimmolation")
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  )
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- local function reset(source, orderId)
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- if not (instantOrderIds[orderId] ~= nil) and units:remove(source) then
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- source[targetAttribute] = nil
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- source[impactDelayAttribute] = nil
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- source[passedTimeAttribute] = nil
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+ ---
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+ -- @internal For use by internal systems only.
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+ ____exports.resetAutoAttackTimer = function(unit)
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+ if units:remove(unit) then
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+ unit[targetAttribute] = nil
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+ unit[impactDelayAttribute] = nil
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+ unit[passedTimeAttribute] = nil
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+ end
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+ end
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+ local function reset(unit, orderId)
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+ if not (instantOrderIds[orderId] ~= nil) then
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+ ____exports.resetAutoAttackTimer(unit)
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  end
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  end
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  Unit.onImmediateOrder:addListener(reset)
@@ -55,7 +64,8 @@ local function invokeEvent(unit)
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  end
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  local function checkUnit(unit)
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  local passedTime = unit[passedTimeAttribute] + timerPeriod
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- if passedTime >= unit[impactDelayAttribute] then
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+ local impactDelay = unit[impactDelayAttribute]
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+ if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
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  invokeEvent(unit)
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  else
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  unit[passedTimeAttribute] = passedTime
@@ -65,7 +75,7 @@ Timer.onPeriod[timerPeriod]:addListener(function()
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  units:forEach(checkUnit)
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  end)
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  Unit.autoAttackStartEvent:addListener(
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- -999999,
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+ 999999,
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  function(source, target)
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  if source[targetAttribute] ~= nil then
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  invokeEvent(source)
@@ -80,6 +80,8 @@ export declare class UnitWeapon {
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  readonly unit: Unit;
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  readonly index: 0 | 1;
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  constructor(unit: Unit, index: 0 | 1);
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+ get isEnabled(): boolean;
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+ set isEnabled(isEnabled: boolean);
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  get cooldown(): number;
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  set cooldown(cooldown: number);
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  get damage(): [minimumDamage: number, maximumDamage: number];
@@ -107,12 +109,13 @@ declare const enum UnitPropertyKey {
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  SYNC_ID = 100,
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  IS_PAUSED = 101,
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  STUN_COUNTER = 102,
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- DELAY_HEALTH_CHECKS_COUNTER = 103,
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- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
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- PREVENT_DEATH_HEALTH_BONUS = 105,
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- IS_TEAM_GLOW_HIDDEN = 106,
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- LAST_X = 107,
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- LAST_Y = 108
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+ FORCE_STUN_COUNTER = 103,
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+ DELAY_HEALTH_CHECKS_COUNTER = 104,
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+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
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+ PREVENT_DEATH_HEALTH_BONUS = 106,
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+ IS_TEAM_GLOW_HIDDEN = 107,
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+ LAST_X = 108,
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+ LAST_Y = 109
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  }
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  export type UnitSyncId = number & {
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  readonly __unitSyncId: unique symbol;
@@ -121,6 +124,7 @@ export declare class Unit extends Handle<junit> {
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  readonly syncId: UnitSyncId;
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  private [UnitPropertyKey.IS_PAUSED]?;
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  private [UnitPropertyKey.STUN_COUNTER]?;
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+ private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
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  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
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  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
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  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
@@ -173,16 +177,10 @@ export declare class Unit extends Handle<junit> {
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  set xp(v: number);
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  get primaryAttribute(): UnitAttribute;
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  set primaryAttribute(primaryAttribute: UnitAttribute);
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- get strengthBase(): number;
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- set strengthBase(strengthBase: number);
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  get strengthBonus(): number;
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  get strength(): number;
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- get agilityBase(): number;
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- set agilityBase(agilityBase: number);
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  get agilityBonus(): number;
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  get agility(): number;
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- get intelligenceBase(): number;
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- set intelligenceBase(intelligenceBase: number);
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  get intelligenceBonus(): number;
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  get intelligence(): number;
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  get name(): string;
@@ -216,8 +214,6 @@ export declare class Unit extends Handle<junit> {
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  set facing(v: number);
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  get speed(): number;
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  set speed(v: number);
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- get flyHeight(): number;
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- set flyHeight(v: number);
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  get x(): number;
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  set x(v: number);
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  get y(): number;
@@ -241,8 +237,6 @@ export declare class Unit extends Handle<junit> {
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  get isInvulnerable(): boolean;
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  get vertexColor(): Color;
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  set vertexColor(v: Color);
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- get scale(): number;
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- set scale(v: number);
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  get timeScale(): number;
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  set timeScale(v: number);
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  get collisionSize(): number;
@@ -277,8 +271,6 @@ export declare class Unit extends Handle<junit> {
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  getAbilityRemainingCooldown(abilityId: number): number;
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  startAbilityCooldown(abilityId: number, cooldown: number): void;
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  endAbilityCooldown(abilityId: number): void;
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- interruptMovement(): void;
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- interruptAttack(): void;
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  interruptCast(abilityId: number): void;
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  getDistanceTo(target: Unit | Vec2): number;
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  getCollisionDistanceTo(...target: [Unit] | [targetX: number, targetY: number]): number;
@@ -292,6 +284,8 @@ export declare class Unit extends Handle<junit> {
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  unpauseEx(): void;
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  incrementStunCounter(): void;
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  decrementStunCounter(): void;
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+ incrementForceStunCounter(): void;
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+ decrementForceStunCounter(): void;
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  set waygateActive(v: boolean);
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  get waygateActive(): boolean;
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  set waygateDestination(v: Vec2);
@@ -316,6 +310,7 @@ export declare class Unit extends Handle<junit> {
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  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
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  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
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  static getSelectionOf(player: Player, target?: Unit[]): Unit[];
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+ static readonly levelChangedEvent: UnitTriggerEvent<[]>;
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  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
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  static readonly onDecay: UnitTriggerEvent<[]>;
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  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -373,5 +368,6 @@ export declare class Unit extends Handle<junit> {
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  setField(field: junitstringfield, value: string): boolean;
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  toString(): string;
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  static getBySyncId(syncId: UnitSyncId): Unit | undefined;
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+ static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
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  }
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  export {};